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Manual

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Manual - 1 page 

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Hasbro Kismet Score Sheet

 

 

User reviews and opinions

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Comments to date: 3. Page 1 of 1. Average Rating:
amendoza 1:09pm on Tuesday, October 19th, 2010 
It is a very nice radio. my daughter was super excited when she received it. it blended nicely with all her other Hannah Montana things. Nice volume.
NCR 7:30pm on Sunday, September 19th, 2010 
High School Musical is the first out of the High School Musical trilogy. Despite having quite a few extras.
gandonova 2:02pm on Saturday, May 15th, 2010 
the dvd was bought for my 5 year old son who enjoyed the first dvd, he has watched this several times and really enjoys it. fantastic for my daughters watched several times over these long long summer hols that have bee rainy

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Rules for Playing

Players roll any or all dice, up to three times, attempting to obtain dice combinations fitting a scoring category. Players fill 15 scoring boxes and add bonuses for a total score. The player with the highest total score wins the game. 1. 2. 3. 4.

Object of the game

Playing the Game

The Modern Game of Yacht

Players keep their own score sheet. Each player rolls one die. The player with the highest number begins. Play moves to the left. The first player rolls all five dice trying to gain a scoring combination. After reading the dice, the player may stop and take a score OR may pick up any or all dice and roll again. After the second roll, the player may stop and take a score OR pick up any or all dice and roll again. After the third roll, the player must enter a score in any one box on the score sheet. If the player is unable to gain a scoring combination on the dice, the Yarborough box may be used. If the Yarborough box has been filled, a zero must be placed in another box of the players choice. Play continues for all players until 15 rounds are completed. All boxes must then contain either a score or a zero. At this time, the Basic Section (1 through 6) is totaled and a bonus added if indicated. The Kismet Section (7 through 15) is totaled. Both the Basic Section total and the Kismet Section total are added, giving a Game Total Score. The player with the highest Game Total Score wins the game.
5 E. W I LL I AM D EL A IT T RE A L L RI G HT S R E S E R VED. KI S ME T I S T H E R E G I S T ER ED T R A D E M A R K O F E. W I LL I AM D E L A I T T RE D I S T R I B U T E D B Y EN D L E S S G A M E S , I N C. , H O B O K EN , NE W J E R S E Y 1- 6 - 5. T H E EN D L E S S GA M E S L O G O I S A R E G I S T E R E D T RA D EM AR K O F E N DL E SS G A ME S , IN C.
s Each player is allowed one, two or three rolls of any or all dice per turn. s Players may read the dice any way they wish; provided the dice faces meet number and color scoring requirements in either Basic or Kismet sections at completion of the turn. s Scoring boxes may be filled in any order. Only one score may be entered per turn. Once entered, a score may not be changed.

Rules of Play

Scoring
BASIC SECTION: This section scores points for ones through sixes. Players roll dice and score points for each die matching the scoring category. EXAMPLE: First roll shows 3-3-4-4-5. The player decides to go with fours. The player then picks up the dice showing 3-3-5 for his second roll. The second roll shows 4-5-5. The player continues by picking up the dice showing 5-5 for his third roll. The final roll shows 4-6. The player thus has 4-4-4-4-6 after three rolls. A score of 16 is placed in the "Four" scoring box - scoring four points for each four rolled. Play is similar for each box in the Basic Section. Players may choose an alternative scoring, in either the Basic or Kismet section, at any time. After three rolls, one scoring box must be filled with a score or a zero. This section offers varying values for dice combinations. Players roll dice and score points as follows: Two pair Same Color.Any two pairs of the same color or any four of a kind. Total all five dice for the score. Three of a Kind.At least three of a like number. Total all five dice for the score. Straight.A sequence of any five numbers (1-2-3-4-5 or 2-3-4-5-6). Score as 30 points. Flush.Five dice of the same color (Example: four fives and a two are all red). Score as 35 points. Full House.Three of one number and two of another number. Total all five dice and add 15 for the score. Full House Same Color.Three of one number and two of another number with the same color. (Example: three sixes and two ones are all the same color black). Total all dice and add 20 for the score. Four of a Kind.Four of a like number. Total all five dice and add 25 for the score. Yarborough.This is an "escape" box. Players fill it at their option. If a player rolls three times and does not have a scoring combination, Yarborough may be used. Total all five dice for the score. Kismet.Five of a like number. Total all dice and add 50 for the score. When more than one Kismet is rolled by one player in one game, see scoring on next page. Any roll can be scored in any open box where the numbers and colors fit the requirements of the box. A roll of 4-5-5-5-5 offers any one of the following scoring options: 1. A score of 20 in fives in Basic Section 2. A score of 24 in Two Pair Same Color in Kismet Section. 3. A score of 24 in Three of a kind in Kismet Section.

4. A Score of 49 in Four of a kind in Kismet Section. 5. A score of 24 in Yarborough in Kismet Section. A player may choose any one of the options for such a roll. The following table shows possible scoring options.

KISMET SECTION:

Scoring A Second Kismet
If a player rolls a second Kismet in any one game and finds the Kismet box filled, any appropriate scoring option may be used. Point value of the second Kismet is determined by the scoring option chosen. When a player rolls a second Kismet, all other players MUST enter a zero in the vacant box nearest the top (either Basic or Kismet sections) of the score sheet AND all other players lose one turn. The player rolling the second Kismet retains dice and begins next round. The same procedure applies for any additional Kismets.

Scoring a Bonus

After filling all six boxes in the Basic Section, a total is made. If 62 or less points are scored, NO bonus is added. If 63 to 70 points are scored, 35 bonus points are added. If 71 to 77 points are scored, 55 bonus points are added. If 78 or more points are scored, add 75 bonus points. The Basic Section and Bonus are totaled and carried to the box at the bottom of the score sheet.

Scoring Options:

Determining a winner
After all 15 boxes are filled with scores or zeros, the Basic Section is totaled and the appropriate bonus is added. This score is placed in the scoring box at the bottom of the score sheet. The Kismet Section is totaled. Total scores from both Basic and Kismet sections are added (including any bonus) for a total game score. The player with the highest total game score wins the game.

doc1

LAKESIDES

NAME ___________________________
ROYAL KISMET SCORE SHEETS
SCORE NO MORE THAN 5 DICE PER TURN NO MORE THAN 2 GREEN DICE CAN BE USED IN SCORING ANY ROLL EXCEPT AN ALL GREEN FLUSH

BASIC SECTION

BOX FOR EACH
SCORE GREEN DICE INCLUDING JOKER SCORE
GAME GAME GAME GAME GAME GAME 5 6

JACK QUEEN KING ACE

TOTAL BONUS 90-105 106-120 OVER 120 ADD 40 ADD 70 ADD 100 BASIC TOTAL

BONUS IF TOTAL IS

KISMET SECTION

2 GREEN 1 GREEN

NO GRN. INCL. JOKER
PAIR OF A KIND ALL ONE 30 FLUSH* COLOR A RUN OF STRAIGHT FIVE NUMBERS 50 A KIND FULL HOUSE 3 OF A PAIR 60 AND OF A KIND 5 OF A KIND X KISMET 85 STRAIGHT FLUSH* ACE-HIGH ROYAL FLUSH STR. FLUSH 100 ROYAL KISMET* ACE-HIGH STRAIGHT FLUSH 125 ALL ONE COLOR 1-9: SCORE TOTAL 5 DICE YARBOROUGH NO JOKER 10 AND UP: AS IN 2BASIC
KISMET SECTION TOTAL BASIC SECTION TOTAL GAME TOTAL
*AN ALL-GREEN FLUSH EARNS THE SCORE SHOWN IN THE 3RD COLUMN

 

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