Hasbro Lazer TAG Team Ops Deluxe 2-player SET
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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(English)Hasbro Lazer TAG Team Ops Deluxe 2-player SET, size: 867 KB |
Hasbro Lazer TAG Team Ops Deluxe 2-player SET
Video review
Lazer Tag Team Ops Commercial (for Deluxe)
User reviews and opinions
| ozkiwi |
11:30am on Thursday, September 30th, 2010 ![]() |
| really like it, have had it for over a month and it holds up well and is very pretty. great buy! | |
| norbert |
10:58am on Sunday, August 8th, 2010 ![]() |
| Overall, I would take this phone over the Droid. I think that the form factor, and Sense UI really help for the consumer. I think that the Droid. its a great phone if you know how to use it. needs an update to 2.0/2.1 and its just about perfect from my point of view. great design. | |
| koolmoose |
12:37am on Tuesday, July 20th, 2010 ![]() |
| BUYER BEWARE - This phone is not compatible with North American 3G bands. All in all I love this phone, only one I can think that is better is the Samsung I9000 Galaxy S. | |
| Alex82 |
4:23am on Saturday, June 26th, 2010 ![]() |
| i got this flew in from the US and i must say it looked good as i brought it out, i was even impressed by the apps it had on the phone. | |
| jimpofic |
7:31am on Thursday, May 20th, 2010 ![]() |
| First to all the people who say that this is different than the verizon model; do some reasearch before you post. Second. | |
| songbird |
5:04pm on Wednesday, April 14th, 2010 ![]() |
| Great phone, however, the user interface could be better; I get tried of the on off switch to answer a phone call. | |
| Gerynar |
6:43pm on Sunday, March 28th, 2010 ![]() |
| love the pink sparkle cover. Thanks! Fits the phone perfectly This item is mislabeled. It is not for motorolal, it is for iphone only! | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

For Immediate Release Contact: Amy Williams Funosophy 562.436.5251 amy@funosophy.com
The FUNOSOPHY 15 ANNOUNCED TODAY Hottest Holiday Toys, Straight from the SourceKids!!
Long Beach, CA (October 31, 2005) If you want to know which toys are going to be hot this holiday season, dont ask an adult ask a kid! Thats just what Funosophy did to compile this years Funosophy 15, a list of the hottest 15 toys available this holiday season, according to kids across the country. In the KidzEyes/Funosophy 2005 Holiday Wish List Survey, more than 2,000 boys a nd girls ages 6-17 shared their thoughts on everything from the best kinds of toys, games, and dolls to get as holiday gifts , and much more. The "Funosophy 15" is comprised of responses from more than 700 kids ages 6-11. These kids were asked to choose the one toy they would most like to receive this holiday season from a list of the 100 top toys being released (list compiled by leading industry experts). The fifteen toys (boys toys, girls toys and gender neutral toys) listed below are the toys that kids say they want, regardless of what the toy experts say: Five Faves Boy Toys (ranked alphabetically) Toy Lazer Tag Team Ops Deluxe Lego Bionicle Battle of Metru Nui Mission Paintball Plug N Play Game Play TV Games (Baseball, Basketball, Golf, Soccer) Roborapter Five Faves Girl Toys (ranked alphabetically) Toy Amazing Pets Cold Nose Puppy Build A Bear Stuffed Bear Cheerleader Challenge Dance Mat Disney Mix Sticks Kids MP3 Digital Audio Player My Scene Pre-Paid Cell Phone
Manufacturer Hasbro Lego Hasbro Radica Wow-Wee
Manufacturer Playmates Build A Bear Moose Mountain Disney Mattel
Funosophy 15 Contd Page 2 of 2
Five Faves Gender Neutral Toys (ranked alphabetically) Toy Honda Mini-Moto Maxii Electric Bike Plug N Play TV Games Razor Dirt Rocket Electric Scooter Video Now XP Color Vidster Digital Video Camera with Movie Editing Software Manufacturer Manley Toy Quest Jakks Pacific Razor Hasbro Mattel
The KidzEyes/Funosophy 2005 Holiday Wish List Survey details everything from kids favorite toys, licenses, electronics, and video games to their favorite stores, gift-giving habits, and much more. For additional details on this survey, call 562.436.5251 or email info@funosophy.com. About Funosophy, Inc.: Founded in 1999 by toy industry veteran Nancy Zwiers, Funosophy is the leading consulting firm in the toy industry, called upon by the toy and licensing industries for its talent, experience, and expertise in research, licensing, and brand consulting. Providing a synergistic blend of traditional packaged goods and toy marketing, Funosophy provides cutting edge solutions through custom consulting and decision making tools.
AGES 8+
Deluxe 2 Player System
Thank you for purchasing the LAZER TAG Deluxe 2 Player System. Please be sure to read and follow all instructions carefully before using this product.
Includes 1 Green Tagger* Unit, 1 Green HUD* Unit, 1 Orange Tagger* Unit, 1 Orange HUD* Unit, 2 Connector Cables, Stickers & Instructions. Each Tagger* Unit requires 6 x 1.5V AA or R6 size batteries (not included). Alkaline batteries recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
Tiger* recommends ENERGIZER batteries for ideal performance.
FIND 6 HIDDEN LAZER TAG [CODES] THROUGHOUT THIS BOOK.
Log-on to lazertag.com and enter your codes to unlock secret bonus game strategies!
CAUTION:
Do not look directly at the sun.
NOTE: Not for nighttime play.
TABLE OF CONTENTS
Quick Start Guide...1 Introduction...2 Battery Installation Information..3 Tagger* Unit Illustration...4 TAGGER Buttons....5 LCD Screen...5 HUD* (HEADS UP DISPLAY) UNIT Illustration.6 How to Connect your TAGGER to the HUD (HEADS UP DISPLAY)...7 To Wear the HUD...8 Lazer Tag Code Of Conduct...8 Lazer Tag Game Features...9 Medic Mode...11 Programmable Games...12 How to Host a Game...13 How to Join a Game..15 End of Game Debriefing and Scoring..16 Ending Games Early...Pre-Programmed Games..18 Classic Lazer Tag/Custom Lazer Tag..and 3 Team Custom Lazer Tag...18 Hide and Seek...19 Hunt the Prey...and 3 Kings...20 Zone Games....21 Own the Zone...22 Energizer Coupon...and 3 Teams Own the Zone..25
QUICK START GUIDE
For a quick, Grab & Go game of Lazer Tag, simply follow these steps:
1. Press the TRIGGER to wake your Tagger*Unit up. 2. Verify that the power-up SFX are played, and LTAG appears on the LCD screen. 3. Press the TRIGGER to start the Classic LAZER TAG LTAG game. All players should press their triggers together, so that everybody starts at the same time. 4. The LCD Screen will display a 10-second countdown during which time the players should take their desired positions. 5. At T-0 the TAGGER will say GOOD LUCK and the game will begin. 6. Aim and get tagging!
" "
The Classic LAZER TAG game is an individuals game, which means that all other players are your opponents. The winner is the last player not tagged out. Each player has unlimited reloads, 10 Mega-Tags, 15 seconds of shields, and is tagged out after receiving 10 tags from other players. After a player is tagged out, their Game Time will continue to run for another 2 minutes and the number of minutes and seconds which they lasted before being tagged out will be shown below the Game Time. Any player who has cheated by restarting their TAGGER in mid-game will have a much lower Game Time than anyone else, so players can check each others timers to ensure no player has done this. A TAGGER will go to sleep if there is no activity for two minutes after being tagged out. To maintain your game timer longer than this, press OK once a minute or so until the game is over for all players, then you can compare timers. Classic LAZER TAG is not a Hosted game, so it does not require Hosting and Joining the way the other more advanced games do. It also does not support Debriefing and Scoring at the end of the game.
Thank you for purchasing the Lazer Tag Deluxe 2 Player System! Step into LAZER TAG where video game action comes to life!* LAZER TAG combines extreme team competition with hi-tech accuracy. Assemble your team and lead them into The Ultimate Game of Electronic Tag* to become the Tag Master*! Please be sure to read and follow all instructions carefully before using this product. Before you can begin playing with your LAZER TAG Deluxe 2 Player System you must first install batteries.
Be the TAG MASTER!
Think youve got what it takes to be the TAG MASTER? Prove it by being the winner in your first game of LAZER TAG! Earn this title and you will have the privileges of being the host for every game!
TO INSERT BATTERIES
Using a Phillips/cross head screwdriver, loosen the screw in the battery compartment cover of each TAGGER (screw stays attached to cover). Remove cover. Insert 6 x 1.5V AA/R6 alkaline batteries. Replace cover and tighten screw.
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference. Batteries should be replaced by an adult.
1. Always follow the instructions carefully. Use only batteries specified and be sure to insert item correctly by matching the + and polarity markings. 2. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries. 3. Remove exhausted or dead batteries from the product. 4. Remove batteries if product is not to be played with for a long time. 5. Do not short circuit the supply terminals. 6. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary. 7. RECHARGEABLE BATTERIES: Do not mix these with any other types of battery. Always remove from the product before recharging. Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
CAUTION: TO AVOID BATTERY LEAKAGE
1. Be sure to insert the batteries correctly and always follow the toy and battery manufacturers instructions; 2. Do not mix old and new batteries or alkaline, standard (carbon-zinc) or rechargeable (nickelcadmium) batteries; 3. Always remove weak or dead batteries from the product.
HUD (Heads Up Display) Brightness Slide Switch
Accessory Track
Indoor/Outdoor Switch
Launching Tube Receiving Tube
LCD Screen Cancel/ Sleep Button 2ndF Button Display/Contrast Button Reset Button
Increase/ +10 Button
OK Button Decrease/ -10 Button
Reload Lever
Battery Door
TAGGER RIGHT SIDE
TAGGER Speaker Switch (On/Off)
TAGGER REAR VIEW
Speaker
IFF Beacon and Receiver Dome
Sight Sight
Function Button
Trigger
Shield Button
TAGGER LEFT SIDE
HUD (HEADS UP DISPLAY)
BUTTONS
The following buttons are used to enter information into your TAGGER before, during, and after the game. Each button has two functions: its Main Function and its Second Function. 2ndF: Hold this button down and quickly press then release any of the other buttons to perform that buttons Second Function. Pressing and holding 2ndF for more than 2 seconds at any time during an actual game mutes or un-mutes the sound effects. INC: Selects the next item in a list of options, or increases a number value by 1. Second Function: 2ndF + INC = Increases the number value by 10. DEC: Selects the previous item in a list of options, or decreases a number value by 1. Second Function: 2ndF + DEC = Decreases the number value by 10. OK: Enters the selected option or value. Second Function: Starts or ends the game immediately (only the Host can do this). CANCEL: Cancels the value or option just selected and backsup a step, or dismisses Medic-Mode requests. Second Function: 2ndF + CANCEL = Quits the game and turns the TAGGER off. DISPLAY: Selects which set of data is to be displayed during
the game. Second Function: 2ndF + DISPLAY = Adjusts the LCD contrast. FUNCTION: Selects the special modes for the Trigger and the Shield. Holding this button while pulling the Trigger adds MegaTag power to the next tag that you launch. Holding this button while pulling the Shield initiates Medic Mode. INDOOR/OUTDOOR SWITCH: Decreases the intensity of the tag signal for use indoors so that you dont accidentally splatter your teammates with reflecting tags.
LCD SCREEN VISUAL CONFIRMATION SYMBOLS
Flashes when you are tagged by another player. Flashes when you tag another player. Flashes when your TAGGER is aimed directly at another player. Displays when there is an opposing player nearby.
1. 2. 3. 4.
Alert Icons (Tagged, Locked-On, Scored, Danger) Alpha-Numeric Display (Instruction, Game Type, Time, Warnings) Multipurpose Bar Graphs (Ammo, Tags) Reconfigurable Numeric Display (Team, Player, Ammo, Shields, Tags)
Earpiece [audio feedback] Adjustable strap
Connector
Optical Projector
Eyepiece [visual feedback]
VISUAL CONFIRMATION SYMBOLS:
Red Yellow
Flashes when you are tagged by another player. Flashes when you tag another player. Flashes when your TAGGER is aimed directly at another player.
TO HOOK UP THE TAGGER TO THE HUD (HEADS UP DISPLAY) HEADSET SYSTEM
Plug this end of the Connector Cable into the HUD (HEADS UP DISPLAY) Cable Port.
Rumble Pack Port
Plug this end of the Connector Cable into the HUD port on the TAGGER.
HUD Unit Cable Port
STICKERS
Several stickers have been included for you to decorate your TAGGER. Please apply the stickers anywhere you like on your TAGGER with the exception of the: LCD screen, IFF Beacon/ Receiver Dome and the Launching and Receiving Tubes. NOTE: Stickers are a one-time application.
PLEASE NOTE: Do not cover HUD lenses with stickers.
Do not place stickers where arrows are indicating.
TO WEAR THE HUD (HEADS UP DISPLAY) HEADSET SYSTEM
1. Wake up the TAGGER by pressing the TRIGGER. 2. Put the HUD (HEADS UP DISPLAY) HEADSET on over your head, similar to putting on a pair of sunglasses. Take the right side of the headband, and stretch it across the back of you head, and loop it through the holder on the left side. Pull the headband tight to the back of your head and fasten by pressing down firmly. Adjust the strap on the back of your head so that the headset is firmly in place. Make sure the HUD (HEADS UP DISPLAY) OPTICAL PROJECTOR is on your right side, and that you can see clearly through the lenses. 3. Move the OPTICAL PROJECTOR to position the EYEPIECE so that you can clearly see your Visual Confirmation Symbols. 4. Adjust the brightness of the Visual Confirmation Symbols using the DISPLAY BRIGHTNESS SLIDE SWITCH. NOTE: The TAGGER will function properly without the HUD (HEADS UP DISPLAY) attached.
LAZER TAG CODE OF CONDUCT
LAZER TAG Players follow a strict code of conduct when playing LAZER TAG. The following is the Official LAZER TAG Code Of Conduct that should be strictly adhered to in every game of LAZER TAG. Rule 1: LAZER TAG is a non-contact sport This means no physical contact between you and other players EVER! Rule 2: No covering the Receiver Dome This means do not use anything to cover up the Receiver Dome thereby preventing you from receiving tags. If you want to avoid being tagged, you must use your defensive shields or take cover behind something. Rule 3: Equipment Failure means Disqualification In the event that your TAGGER fails to work, you are disqualified and must wait until the end of the game to join the next one. Please check your TAGGER and HUD (HEADS UP DISPLAY) carefully before entering a game to ensure that it is working properly. Rule 4: LAZER TAG is a Game Players must remember that LAZER TAG is only a game. It is designed purely for recreational use and for fun. Not having fun is against the code.
Rule 5: LAZER TAG is a Team Sport Although LAZER TAG is a highly competitive sport, in many of the games you must consider the success of the team first. Players will win and lose as teams, not individuals. Theres no I in TEAM!
LAZER TAG GAME FEATURES
Common to all LAZER TAG games are: Lock-On Your on your LCD screen will blink to indicate that there is another player in your sight. The green light icon in the HUD (HEADS UP DISPLAY) will also flash. Tag your opponent when you are locked-on. IFF (Identification, Friend or Foe) You will hear the sounds bee-bee-beep, bee-bee-beep if the player you are locked-on to is someone you are supposed to tag (your enemy), or poonkpoonk-poonk if they are someone you are not supposed to tag (your teammate). Proximity You will hear Danger if your enemy is nearby. Reloads You must reload after launching 10 tags. You can reload sooner without losing the tags you havent launched. You will hear a mechanical click. Shields You can raise defensive shields, lasting up to 10 seconds each by pressing the SHIELD BUTTON once to raise the shield and again to lower the shield. When your shields
You are now in the Host Menu where you will have the following 10 game options to choose from:
CUST customized game for individual players 2TMS customized game for 2 teams 3TMS customized game for 3 teams HDSK Hide and Seek game for 2 teams HUNT Hunt the Prey game for 3 teams 2KNG Kings game for 2 teams 3KNG Kings game for 3 teams OWNZ Own the Zone game for individual players 2TOZ Own the Zone game for 2 teams 3TOZ Own the Zone game for 3 teams Individual players means the players are not divided into teams, its every player for themselves. All Hosted games must have at least 2 players.
TO HOST A GAME OF LAZER TAG 1. Press the TRIGGER to wake up your TAGGER. 2. The TAGGER will make a power-up sound and then display the
Main Menu which has four options:
LTAG Play a basic Grab & Go game of Classic LAZER TAG. JOIN Join a game Hosted by another player. HOST Be the TAG MASTER and host a game for other players to join. QUIT Return to sleep mode.
4. Use the INC. and DEC. buttons to scroll through these options
to the game you want and press OK.
TT: Y or N Team tags, yes or no. Decide whether tags from players on your team do (Y) or do not (N) count against you. MM: Y or N Medic Mode, yes or no. Decide whether players on a team can (Y) or cannot (N) assist their teammates by transferring some of their remaining tags to their teammates. TIME: <##> - Time limit for the game, in minutes.
3. Use the INC. and DEC. buttons to scroll to HOST and press OK.
RELD: <##> - Number of reloads available for each player. Each reload gives you 10 additional tags. This value can be anywhere from 0 to 99, or unlimited (UL). MEGA: <##> - Number of Mega-Tags available for each player. This value can be anywhere from 0 (no Mega-Tags allowed) to 99, or unlimited (UL), but can never be greater than the total number of tags. SHLD: <##> - Total seconds of shield time available for each player. This value can be anywhere from 0 (no shield time allowed) to 99 seconds. TAGS: <##> - Number of Tags each player can take until they are tagged out. This can be any number from 1 to 99.
5. Program the functions for the game using the INC. and
DEC. buttons to increase or decrease the value or to switch between Y and N. You can also hold down the 2ndF button and press INC. or DEC. to increase or decrease the value by 10. If you want to select UL, it is located just below 00 and just above 99. Once you have adjusted each value to your desired amount, press OK to select that value and move on to the next option to be adjusted. If you need to go back and change something, you can press CANCEL to back-up through the options until you get to the one that you want to change. All the other options that you have already set will remain programmed, so you can simply press OK to skip over them.
player and their team did in the game. If a player is slow getting to the Debriefing, the TAG MASTER can temporarily skip over him by pressing OK to move on to the next Player TAGGER to be debriefed. The TAG MASTER will eventually come back to the skipped TAGGER automatically and debrief it. If a player has quit the game, reset their TAGGER or put their TAGGER to sleep (so that their data cannot be gathered), the TAG MASTER can press CANCEL to drop that player from the game. This should only be done as a last resort, because all tags which that player landed on the other players will count against the other players, but those same other players will not get credit for any tags they landed on the missing player. When the Debriefing is complete, the TAG MASTER will upload the rankings for each player and team to all the TAGGER units automatically. All player LCD screens will display three different options (press DISPLAY to switch between them):
RANK How you and your team placed in the game ID What your player and team numbers are VS Shows a head-to-head comparison of how you did against each of the other players in the game. Use the INC. and DEC. buttons to select which opposing player you want to see data for. Each other player in the game is shown as TxPy (Team X, Player Y on that team), or just P: xx (Player XX) if there were
no teams. Below this are two numbers which show how many times you TAGGED THEM and how many times they TAGGED YOU. If ?? is displayed in the TAGGED THEM section, press OK to request this data from the other players TAGGER.
In addition to these three screens, the Host has an additional screen in which he/she can call up the RANK screen for any player in the game.
ENDING GAMES EARLY
All Hosted games will normally end at the programmed time limit. However, the TAG MASTER can declare an early end to the game by holding 2ndF and pressing OK. The TAG MASTER will then immediately end its own game and begin debriefing any players nearby. All players must then be called to come to the TAG MASTER within 2 minutes, or the TAG MASTER will count them out of the game and they will receive no score so make sure everybody knows that you are calling an early end to the game before you actually call it. Any player who was not yet tagged out at the time the game was called early will be considered to have not been tagged out in the game. In Zone games, such players receive full credit as if they had spent the entire rest of the originally-programmed game time in the zone.
Fully hosted, (requires hosting/joining) and supports post-game debriefing 2 or 3 teams of up to 8 players per team Team Tags (selectable) Yes (Y) or No (N) (default =Y) Medic Mode (selectable) Yes (Y) or No (N) (default =Y) Time 1-99 minutes, (default =15 min) Reloads 0-99 or Unlimited (default =Unlimited) Mega-Tags 0-99 or Unlimited (default =10) Shields 0-99 seconds (default =15) Tags 1-99 (default =20) Ranking is individual and team
- Individual ranks are based on receiving 2 points per tag landed on players from other teams, and losing 1 point for every time youre tagged by a player from another team. Tagging your own teammate (Team Tags) costs you 2 points. Being tagged by your own teammates does not hurt your score. - Team ranks are based on which team has the most players not tagged out when the game ends (this gives an advantage to larger teams, so less-skilled players can be grouped together on a larger team to even things out). In the event of a tie, the TAG MASTER will attempt to break the tie based on the
individual scores of the players on each team who did not get tagged out this rewards the team with the more aggressive players that land more tags. Just hiding or trying to not get tagged may cost your team valuable points that could affect your teams ranking.
5. HIDE AND SEEK (HDSK) The object of this game is to score as many tags as possible on the other team while seeking them, and avoid taking tags while hiding from them. [TAG06] Players are divided into two teams. At any given time, one team is seeking while the other team is hiding. The teams switch between seeking and hiding every 60 seconds. When the switch happens, each TAGGER will then display HIDE or SEEK for 5 seconds to tell the player which mode they are in. When a seeking player tags a hiding player it scores points for the seeking player and his/her team. If a hiding player tags a seeking player, it helps the seeking player by giving him/her one more tag he/she can take until he/she is tagged out. Game features are:
Fully hosted, (requires hosting/joining) and supports post-game debriefing 2 teams of up to 8 players per team Team Tags (selectable) Yes (Y) or No (N) (default =Y) Medic Mode (selectable) Yes (Y) or No (N) (default =Y) Time 2-98 minutes (minutes in multiples of 2), (default =10 min)
Reloads 0-99 or Unlimited (default =5) Mega-Tags 0-99 or Unlimited (default =15) Shields 0-99 seconds (default =30) Tags 1-99 (default =25) Ranking is individual and team
- Individual ranks are based on receiving 2 points per tag landed on players from other teams, and losing 1 point for every time youre tagged by a player from another team. Tagging your own teammate (Team Tags) costs you 2 points. Being tagged by your own teammates does not hurt your score. - Team ranks are based on the total scores of all players on the team. This gives a slight advantage to larger teams. In the event of a tie, the TAG MASTER will attempt to break the tie based on the scores of only those players who were not tagged out at the end of the game.
Game features are:
Fully hosted (requires hosting/joining) and supports post-game debriefing 3 Teams. Up to 8 players on each team Team Tags (selectable) Yes (Y) or No (N) (default = Y) Medic Mode (selectable) Yes (Y) or No (N) (default = Y) Time 2 - 98 minutes (minutes in multiples of 2) (default = 10 min) Reloads 0 - 99 or Unlimited (default = 5) Mega-Tags 0 - 99 or Unlimited (default = 15) Shields 0 - 99 seconds (default = 30) Tags 1 - 99 (default = 25) Ranking is individual and team
- Individual ranks are based on receiving 2 points per tag landed on hiding players while you are hunting them, and losing 1 point for every time youre tagged by a hunting player while you are hiding from them. Tagging your own teammate (Team Tags) counts as 2 points against you. Being tagged by your own teammates does not hurt your score. - Team ranks are based on the total scores of all players on the team. This gives a slight advantage to larger teams. In the event of a tie, the TAG MASTER will attempt to break the tie based on the scores of only those players who were not tagged out at the end of the game.
6. HUNT THE PREY (HUNT) The object of this game is to score as many tags as possible on the other team while seeking them, and avoid taking as many tags as possible while hiding from them. [TAG22] This game is like Hide and Seek, but with the added complexity that players are divided into three teams. At any given time, your team will be hunting one team while hiding from the other team. Every 60 seconds the hunting direction switches so that you must now hide from the team you were just hunting and hunt the team you were just hiding from. All TAGGER units will be alerted just before the switch with a sound effect, and then for 5 seconds after the switch the TAGGER units will display SWAP and the new teams to HUNT and AVOID.
7. 2-KINGS (2KNG) AND 8. 3-KINGS (3KNG) The object of these games is to tag out the opposing teams King while protecting your own King.
The Kings on any of the teams are not known to the other teams, the only clue is that the Kings TAGGER will not send out an IFF signal. This prevents enemy players from sniffing for his IFF signal, but also makes it easier for them to determine that he is in fact the King once they do find him. These games may require individual players to sacrifice their own individual ranking for the greater good of the team, this is the nature of the gameprotect your King even if it means being tagged out. [TAG61] The TAG MASTER is always the King of Team 1, and the first player to join each of the other teams is the King of that team. The Kings are fully capable of tagging other players (including other Kings) and defending themselves by raising shields. The Kings cannot request or receive Medic Mode assistance. Game features are:
Fully hosted (requires hosting/joining) and supports post-game debriefing 2 or 3 Teams. Up to 8 players on each team Team Tags (selectable) Yes (Y) or No (N) (default = Y) Medic Mode (selectable) - Yes (Y) or No (N) (default = Y) Time 1 - 99 minutes (default = 15 min for 2-KINGS, and 30 min for 3-KINGS) Reloads 0 - 99 or Unlimited (default = 20) Mega-Tags 0 - 99 or Unlimited (default = 00) Shields 0 - 99 seconds (default = 30)
Tags 1 - 99 (default = 15) Ranking is individual and team
- Individual ranks are based on the number of tags you have landed on the other Kings. Tagging your own King counts as 4 points against you. If your King is tagged out before the game ends, you will rank last. - Team ranks are based on how long each King lasted before being tagged out. If more than one king lasts until the end of the game, the team whose King took the fewest tags wins.
ZONE GAMES
In Zone games the TAGGER MASTER TAGGER becomes the Zone TAGGER. The Zone TAGGER does not participate in the game as a player although it still performs all set-up and programming functions and performs the debriefing at the end of the game. The Zone TAGGER creates the Zone by generating a 360 infrared light field using its Receiver Dome. The Zone TAGGER should always be stationary during a game and positioned on a stable surface with the Receiver Dome pointing straight up and level with the ground. The Zone TAGGER should be located in a place so that the Zone can fill a large area, without obstructions that may create dead spots within the Zone. All TAGGER units in the game sense the Zone using their Receiver Domes. TAGGER units accumulate Zone Time whenever they can sense the Zone. Multiple players may be in the Zone at the same time.
A player may remain in the Zone as long as he/she is not Neutralized. When a player takes a Tag from any other player, whether he/she is in the Zone or not, the tagged
NOTE: You will still accumulate Zone time if you are in the Zone with your shields raised. You will NOT accumulate Zone time however, if you are neutralized with your shields raised and are in the Zone. 9. OWN THE ZONE (OWNZ) The object of the game is to accumulate as much Zone Time as possible. Own the Zone is a strategic individual game where all players are opponents. Players should focus on getting into and staying in the Zone as long as possible without getting tagged, rather than attacking the opponents. The player with the most Zone Time wins the game. It should be noted that multiple players can be in the Zone at the same time, as long as they can avoid getting tagged. Game features are:
Fully hosted (requires hosting/joining) and supports post-game debriefing 2-24 players No Teams. All players are opponents Time 1 - 99 minutes, (default = 10 min) Reloads 0 - 99 or Unlimited (default = 15) Mega-Tags 0 - 99 or Unlimited, (default = 0) Shields 0 - 99 seconds (default = 45) Tags 1 - 99 (default = 10)
10-20 ft.
player becomes Neutralized for 15 seconds. The neutralized TAGGER will display NEUT with a fifteen-second countdown. A neutralized player cannot tag other players, be tagged by other players, raise shields or add Mega-Tag power. A neutralized player must leave the Zone within 5 seconds of being tagged and remain completely out of the Zone while neutralized. If a player stays in the Zone or returns to the Zone while neutralized, the Zone will become Hostile to that player. A Hostile Zone will cause a player to take multiple tags from the Zone at a pace fast enough to be completely tagged out of the game within just a few seconds.
Ranking is individual only
- Individual ranks are based only on the players accumulated Zone Time.
10. 2-TEAMS OWN THE ZONE (2TOZ) AND 11. 3-TEAMS OWN THE ZONE (3TOZ) The object of the game is to accumulate as much collective Zone Time as possible for the whole team. These two games are played in the same way as the Individual game of Own the Zone except that the players are divided into teams. A good team strategy, once a zone is controlled, is to have one player designated as the Zone Keeper. This player tries to stay in the zone at all times collecting as much Zone time as possible. The team should also position one or two defenders inside the zone ready to defend it against incoming hostile players. Finally, two or three guards could stay outside the Zone, preventing hostile players from getting close enough to attack the Zone and their teammates inside the Zone. These guards should also attempt to control a safe area so that teammates that are tagged and neutralized (and that must leave the Zone) will have a safe place to go while deneutralizing. When the Zone Keeper or a defender gets tagged, a guard will need to move into the zone to take his place while the tagged player waits to be deneutralized. Fluidity, teamwork and coordination are the winning strategies in these games
as players on a team move in and out of the Zone, protecting the Zone, protecting each other and tagging all opponents who attempt to overtake the Zone. Game features are:
Fully hosted, (requires hosting/joining) and supports post-game debriefing 2 or 3 Teams. Up to 8 players on each team Team Tags Yes (Y) or No (N) (default = Y) Time 1 - 99 minutes, (default = 15 min for 2-TEAMS OWN THE ZONE, and 20 min for 3-TEAMS OWN THE ZONE) Reloads 0 - 99 or Unlimited (default = 15) Mega-Tags 0 - 99 or Unlimited, (default = 0) Shields 0 - 99 seconds (default = 45) Tags 1 - 99 (default = 10) Score ranking is Individual and Team
- Individual Ranking is based on total Zone time each individual player accumulates. - Team Ranking is based on total Zone time of all players on a team as a group.
It is recommended that the Team Tags option be left to N (No) for team Zone games, as any ricochets or reflections inside the Zone (especially when playing indoors) may cause you to accidentally tag everyone on your entire team with a single badly aimed tag and force them all to leave the Zone. On the other hand, having Team Tags set to Y (Yes) makes for a very challenging game!
FCC STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: - Reorient or relocate the receiving antenna. - Increase the separation between the equipment and the receiver. - Consult the dealer or an experienced radio/TV technician for help. - Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the users authority to operate the equipment.
Lazer Tag is a trademark of Shoot the Moon Products and used with permission. Energizer, Energizer MAX and other marks are trademarks of Eveready Battery Company, Inc. * and/or * & 2004 Hasbro. All Rights Reserved. denotes Reg. U.S. Pat. & TM Office. U.S. Patent No. 5,904,P/N 6365120000
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