Hasbro Lazer TAG Team Ops Deluxe 2 Player System
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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(English)Hasbro Lazer TAG Team Ops Deluxe 2 Player System, size: 1.2 MB |
Hasbro Lazer TAG Team Ops Deluxe 2 Player System
User reviews and opinions
| hamlet |
7:02pm on Thursday, November 4th, 2010 ![]() |
| All in all I love this phone, only one I can think that is better is the Samsung I9000 Galaxy S. | |
| abrobins |
5:26am on Monday, September 20th, 2010 ![]() |
| i got this flew in from the US and i must say it looked good as i brought it out, i was even impressed by the apps it had on the phone. | |
| freddy |
1:30pm on Thursday, August 12th, 2010 ![]() |
| I have owned phones from LG to Samsung and this would be my first Motorola, I am very happy with it. It has a great large screen. | |
| zooloo |
4:29am on Wednesday, July 21st, 2010 ![]() |
| Great cover,durable,bright color,fast shipment,very pleased with purchase. love the pink sparkle cover. Thanks! Fits the phone perfectly really like it, have had it for over a month and it holds up well and is very pretty. great buy! | |
| patboivin |
1:06pm on Thursday, June 3rd, 2010 ![]() |
| The Droid does it all. Open source apps allow this phone to go beyond its potential. Beautiful screen, phone, camera, video, mp3 player, internet. | |
| winspiff |
10:51am on Monday, April 5th, 2010 ![]() |
| I have always wanted a smart phone that was not outdated by the time my two year contract was up. I would like to see more service in my town, granted I bought them for use while I was at work. | |
| antarex |
4:38pm on Monday, March 15th, 2010 ![]() |
| OK. First to all the people who say that this is different than the verizon model; do some reasearch before you post. Second. | |
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Documents
AGES 8+
Deluxe 2 Player System
Thank you for purchasing the LAZER TAG Deluxe 2 Player System. Please be sure to read and follow all instructions carefully before using this product.
Includes 1 Green Tagger* Unit, 1 Green HUD* Unit, 1 Orange Tagger* Unit, 1 Orange HUD* Unit, 2 Connector Cables, Stickers & Instructions. Each Tagger* Unit requires 6 x 1.5V AA or R6 size batteries (not included). Alkaline batteries recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
Tiger* recommends ENERGIZER batteries for ideal performance.
FIND 6 HIDDEN LAZER TAG [CODES] THROUGHOUT THIS BOOK.
Log-on to lazertag.com and enter your codes to unlock secret bonus game strategies!
CAUTION:
Do not look directly at the sun.
NOTE: Not for nighttime play.
TABLE OF CONTENTS
Quick Start Guide...1 Introduction...2 Battery Installation Information..3 Tagger* Unit Illustration...4 TAGGER Buttons....5 LCD Screen...5 HUD* (HEADS UP DISPLAY) UNIT Illustration.6 How to Connect your TAGGER to the HUD (HEADS UP DISPLAY)...7 To Wear the HUD...8 Lazer Tag Code Of Conduct...8 Lazer Tag Game Features...9 Medic Mode...11 Programmable Games...12 How to Host a Game...13 How to Join a Game..15 End of Game Debriefing and Scoring..16 Ending Games Early...Pre-Programmed Games..18 Classic Lazer Tag/Custom Lazer Tag..and 3 Team Custom Lazer Tag...18 Hide and Seek...19 Hunt the Prey...and 3 Kings...20 Zone Games....21 Own the Zone...22 Energizer Coupon...and 3 Teams Own the Zone..25
QUICK START GUIDE
For a quick, Grab & Go game of Lazer Tag, simply follow these steps:
1. Press the TRIGGER to wake your Tagger*Unit up. 2. Verify that the power-up SFX are played, and LTAG appears on the LCD screen. 3. Press the TRIGGER to start the Classic LAZER TAG LTAG game. All players should press their triggers together, so that everybody starts at the same time. 4. The LCD Screen will display a 10-second countdown during which time the players should take their desired positions. 5. At T-0 the TAGGER will say GOOD LUCK and the game will begin. 6. Aim and get tagging!
" "
The Classic LAZER TAG game is an individuals game, which means that all other players are your opponents. The winner is the last player not tagged out. Each player has unlimited reloads, 10 Mega-Tags, 15 seconds of shields, and is tagged out after receiving 10 tags from other players. After a player is tagged out, their Game Time will continue to run for another 2 minutes and the number of minutes and seconds which they lasted before being tagged out will be shown below the Game Time. Any player who has cheated by restarting their TAGGER in mid-game will have a much lower Game Time than anyone else, so players can check each others timers to ensure no player has done this. A TAGGER will go to sleep if there is no activity for two minutes after being tagged out. To maintain your game timer longer than this, press OK once a minute or so until the game is over for all players, then you can compare timers. Classic LAZER TAG is not a Hosted game, so it does not require Hosting and Joining the way the other more advanced games do. It also does not support Debriefing and Scoring at the end of the game.
HUD (HEADS UP DISPLAY)
BUTTONS
The following buttons are used to enter information into your TAGGER before, during, and after the game. Each button has two functions: its Main Function and its Second Function. 2ndF: Hold this button down and quickly press then release any of the other buttons to perform that buttons Second Function. Pressing and holding 2ndF for more than 2 seconds at any time during an actual game mutes or un-mutes the sound effects. INC: Selects the next item in a list of options, or increases a number value by 1. Second Function: 2ndF + INC = Increases the number value by 10. DEC: Selects the previous item in a list of options, or decreases a number value by 1. Second Function: 2ndF + DEC = Decreases the number value by 10. OK: Enters the selected option or value. Second Function: Starts or ends the game immediately (only the Host can do this). CANCEL: Cancels the value or option just selected and backsup a step, or dismisses Medic-Mode requests. Second Function: 2ndF + CANCEL = Quits the game and turns the TAGGER off. DISPLAY: Selects which set of data is to be displayed during
the game. Second Function: 2ndF + DISPLAY = Adjusts the LCD contrast. FUNCTION: Selects the special modes for the Trigger and the Shield. Holding this button while pulling the Trigger adds MegaTag power to the next tag that you launch. Holding this button while pulling the Shield initiates Medic Mode. INDOOR/OUTDOOR SWITCH: Decreases the intensity of the tag signal for use indoors so that you dont accidentally splatter your teammates with reflecting tags.
LCD SCREEN VISUAL CONFIRMATION SYMBOLS
Flashes when you are tagged by another player. Flashes when you tag another player. Flashes when your TAGGER is aimed directly at another player. Displays when there is an opposing player nearby.
1. 2. 3. 4.
Alert Icons (Tagged, Locked-On, Scored, Danger) Alpha-Numeric Display (Instruction, Game Type, Time, Warnings) Multipurpose Bar Graphs (Ammo, Tags) Reconfigurable Numeric Display (Team, Player, Ammo, Shields, Tags)
Earpiece [audio feedback] Adjustable strap
Connector
Optical Projector
Eyepiece [visual feedback]
VISUAL CONFIRMATION SYMBOLS:
Red Yellow
Flashes when you are tagged by another player. Flashes when you tag another player. Flashes when your TAGGER is aimed directly at another player.
TO HOOK UP THE TAGGER TO THE HUD (HEADS UP DISPLAY) HEADSET SYSTEM
Plug this end of the Connector Cable into the HUD (HEADS UP DISPLAY) Cable Port.
Rumble Pack Port
Plug this end of the Connector Cable into the HUD port on the TAGGER.
HUD Unit Cable Port
STICKERS
Several stickers have been included for you to decorate your TAGGER. Please apply the stickers anywhere you like on your TAGGER with the exception of the: LCD screen, IFF Beacon/ Receiver Dome and the Launching and Receiving Tubes. NOTE: Stickers are a one-time application.
PLEASE NOTE: Do not cover HUD lenses with stickers.
Do not place stickers where arrows are indicating.
TO WEAR THE HUD (HEADS UP DISPLAY) HEADSET SYSTEM
1. Wake up the TAGGER by pressing the TRIGGER. 2. Put the HUD (HEADS UP DISPLAY) HEADSET on over your head, similar to putting on a pair of sunglasses. Take the right side of the headband, and stretch it across the back of you head, and loop it through the holder on the left side. Pull the headband tight to the back of your head and fasten by pressing down firmly. Adjust the strap on the back of your head so that the headset is firmly in place. Make sure the HUD (HEADS UP DISPLAY) OPTICAL PROJECTOR is on your right side, and that you can see clearly through the lenses. 3. Move the OPTICAL PROJECTOR to position the EYEPIECE so that you can clearly see your Visual Confirmation Symbols. 4. Adjust the brightness of the Visual Confirmation Symbols using the DISPLAY BRIGHTNESS SLIDE SWITCH. NOTE: The TAGGER will function properly without the HUD (HEADS UP DISPLAY) attached.
LAZER TAG CODE OF CONDUCT
LAZER TAG Players follow a strict code of conduct when playing LAZER TAG. The following is the Official LAZER TAG Code Of Conduct that should be strictly adhered to in every game of LAZER TAG. Rule 1: LAZER TAG is a non-contact sport This means no physical contact between you and other players EVER! Rule 2: No covering the Receiver Dome This means do not use anything to cover up the Receiver Dome thereby preventing you from receiving tags. If you want to avoid being tagged, you must use your defensive shields or take cover behind something. Rule 3: Equipment Failure means Disqualification In the event that your TAGGER fails to work, you are disqualified and must wait until the end of the game to join the next one. Please check your TAGGER and HUD (HEADS UP DISPLAY) carefully before entering a game to ensure that it is working properly. Rule 4: LAZER TAG is a Game Players must remember that LAZER TAG is only a game. It is designed purely for recreational use and for fun. Not having fun is against the code.
Team Tags The Host can choose whether tags from your
own teammates will or will not affect you. Make sure you ask whether the TAG MASTER has selected Team Tags or not! Tagging members of your own team counts against your ranking at the end of the game and in some games can hurt your teams ranking as well. Alternate Displays You can select which game data you want to display by pressing DISPLAY at any time during the game to switch between them. The display modes are:
- Primary Displays the game timer, number of Mega-Tags, and seconds worth of shields you have left in the game. - Secondary Displays the game timer, number of Reloads you have left, and the number of Tags you have left until you are tagged out. - Last Tagger (Hosted games only) Displays TAGR and the ID of the last player to tag you. - ID (Hosted games only) Displays ID: and your Team and Player ID in this game. - Zone Time (Zone games only) Displays ZONE and the number of minutes and seconds of Zone Time you have accumulated. - Hunt / Avoid (Hunt the Prey games only) Displays HUNT and which team you are supposed to be hunting and which team you are supposed to be avoiding. - Hide / Seek (Hide And Seek games only) Displays HIDE or SEEK to remind you which mode you are in.
These displays may become temporarily overridden in the event
that you need to be alerted to special conditions such as being Overheated or Neutralized, having raised your shields, or if a direction swap has just taken place. Team and Player Ranking At the end of all games except Classic LAZER TAG, the performance of each team and individual player is ranked against all others in the game. Head-To-Head Scoring All games except Classic LAZER TAG support head-to-head score comparisons after the Rankings are done. Each player can see how many times they tagged each of the other players in the game, and how many times they were tagged by each of the other players. Mute The SFX may be turned on or off by pressing and holding the 2ndF button for 2 seconds once the game is going there will be one beep to let you know when the button has been recognized, and then there will be no more SFX until the game ends or you press and hold 2ndF for another 2 seconds. Contrast/Brightness You can adjust the brightness (darkness) of the LCD screen by holding 2ndF and pressing DISPLAY. Remember not to hold 2ndF for too long, or the TAGGER will think you are muting the SFX. Sleep You can quit a game at any time by holding 2ndF and pressing CANCEL. The TAGGER will go to sleep and the game will be lost. Do not do this in Hosted games, because it means your score data is lost and that could affect other players scores (see the section on Debriefing).
MEDIC MODE
Medic Mode is used to give assistance to, or receive assistance from, other players on your team. It can be used to assist a player who is in danger of being tagged out, or to build-up one of your teams players into a bulldog by giving them the ability to take extra tags. Bulldogs can charge into the middle of the opposing team to break-up their defensive formations or scout for their king, without having to worry so much about being tagged out. You may assist each of your teammates only once per game. Medic Mode is a close-proximity operation requiring the team members to remain very close to one another (within approximately 10 feet) until the Medic Mode operation is completed. Medic Mode is always initiated by a Requesting Player, who does so by holding FUNCTION while pressing and releasing the SHIELD BUTTON, then releasing FUNCTION. The Requesting Players LCD screen will display HELP for approximately 3 seconds and will automatically call out to all other teammates within a 10-20 ft. radius for help. The Requesting Player then waits for assistance from a willing teammate. The Requesting Player will know when assistance is received by hearing a sound effect, and their LCD screen will display RCVD TAGS. The Requesting Player can also
select the Secondary Alternate Data Display to watch the Tags counter increase as tags are added. When a nearby teammate requests assistance, all the TAGGER units of players who have not yet assisted the Requesting Player will display SEND along with 00 shown as the amount of assistance to send, and the Requesting Players ID. If the team member does not wish to send assistance at this time, he may simply press the CANCEL button to dismiss the request, or OK to send zero assistance, which is the same as dismissing the request (either way, they can still assist this player later in the game if needed). To provide assistance to the Requesting Player, the Assisting Player selects the number of tags to send by using the INC. and DEC. buttons. To help determine the number of tags to send, the DISPLAY button switches between the SEND screen showing the number of tags to send, and a HAVE screen showing the remaining tags the Assisting Player can take until being tagged out. Pressing OK from within the SEND screen sends the selected number of tags to the Requesting Player. Tags sent from the Assisting Player are subtracted from the number of tags the Assisting Player can take until being tagged out. Tags received from the Assisting Player are added to the number of tags the Requesting Player can take before being tagged out. The players will hear a sound effect to confirm
that the Medic Mode operation has concluded successfully. The actual transfer is performed via the Receiver Dome. Medic Mode has many benefits, but it also has important limitations. Please note the following:
You are now in the Host Menu where you will have the following 10 game options to choose from:
CUST customized game for individual players 2TMS customized game for 2 teams 3TMS customized game for 3 teams HDSK Hide and Seek game for 2 teams HUNT Hunt the Prey game for 3 teams 2KNG Kings game for 2 teams 3KNG Kings game for 3 teams OWNZ Own the Zone game for individual players 2TOZ Own the Zone game for 2 teams 3TOZ Own the Zone game for 3 teams Individual players means the players are not divided into teams, its every player for themselves. All Hosted games must have at least 2 players.
TO HOST A GAME OF LAZER TAG 1. Press the TRIGGER to wake up your TAGGER. 2. The TAGGER will make a power-up sound and then display the
Main Menu which has four options:
LTAG Play a basic Grab & Go game of Classic LAZER TAG. JOIN Join a game Hosted by another player. HOST Be the TAG MASTER and host a game for other players to join. QUIT Return to sleep mode.
4. Use the INC. and DEC. buttons to scroll through these options
to the game you want and press OK.
TT: Y or N Team tags, yes or no. Decide whether tags from players on your team do (Y) or do not (N) count against you. MM: Y or N Medic Mode, yes or no. Decide whether players on a team can (Y) or cannot (N) assist their teammates by transferring some of their remaining tags to their teammates. TIME: <##> - Time limit for the game, in minutes.
3. Use the INC. and DEC. buttons to scroll to HOST and press OK.
RELD: <##> - Number of reloads available for each player. Each reload gives you 10 additional tags. This value can be anywhere from 0 to 99, or unlimited (UL). MEGA: <##> - Number of Mega-Tags available for each player. This value can be anywhere from 0 (no Mega-Tags allowed) to 99, or unlimited (UL), but can never be greater than the total number of tags. SHLD: <##> - Total seconds of shield time available for each player. This value can be anywhere from 0 (no shield time allowed) to 99 seconds. TAGS: <##> - Number of Tags each player can take until they are tagged out. This can be any number from 1 to 99.
5. Program the functions for the game using the INC. and
DEC. buttons to increase or decrease the value or to switch between Y and N. You can also hold down the 2ndF button and press INC. or DEC. to increase or decrease the value by 10. If you want to select UL, it is located just below 00 and just above 99. Once you have adjusted each value to your desired amount, press OK to select that value and move on to the next option to be adjusted. If you need to go back and change something, you can press CANCEL to back-up through the options until you get to the one that you want to change. All the other options that you have already set will remain programmed, so you can simply press OK to skip over them.
Once you have set the number of TAGS (the last option), the screen will display: ADD above two numbers, and will begin making a sound effect. This sound effect indicates that the TAG MASTER will start joining other players into the game. The top number is the total number of players who are now in the game, and the bottom number is a countdown timer for the games automatic start (it will start automatically if that counter reaches 00 and there are at least 2 players in the game). The TAG MASTER needs to wait until all players have successfully joined the game before starting the game. The TAG MASTER can delay the automatic start of the T-Minus countdown by pressing OK at any time to restart the 60second timer. 6. The TAG MASTER can start the game by waiting for the lower countdown to reach 00, or at any time after at least 2 players are in the game by pressing 2ndF and OK. All Joiner TAGGER units must come close to the TAG MASTER TAGGER for several seconds during this period. The LCD screen will now show the TMinus screen and the TAGGER will count down from T-30, T-29, T-28, etc. and beep each time to alert the players, until it reaches T-00 at which point the TAGGER will say GOOD LUCK! and the game begins! The TAG MASTER should remain in one place until all other players have begun the T-Minus countdowns on their own screens, at which time
the TAG MASTER is free to take up his/her initial position. NOTE: If you are Hosting a Zone game (OWNZ, 2TOZ, 3TOZ) the TAG MASTER TAGGER will become the Zone, not a player TAGGER. When the T-Minus countdown screen has concluded and the TAGGER says GOOD LUCK! it will display ZONE on the LCD screen and the number of minutes and seconds remaining in the game. NOTE: Once the TAG MASTER TAGGER begins the Joining process, the game is set and cannot be modified. To terminate the game before it has begun, all players must hold their 2ndF buttons and press CANCEL to put their TAGGER units to sleep.
2. The TAGGER will make a power-up sound and then display the
LTAG Play a basic Grab & Go game of Classic LAZER TAG. JOIN Join a game Hosted by another player. HOST Be the TAG MASTER and host a game for other C IN players to join. OK QUIT Return to sleep mode.
CANCEL 2NDF
R E ET S
3. Use the INC. and DEC. buttons
DISPLAY
TO JOIN A GAME OF LAZER TAG:
NOTE: In order to join a game, the Joiner TAGGER must remain physically close to the TAG MASTER (within 10 feet) until your TAGGER starts the T-Minus countdown. NOTE: It may take some time for each Joiner to enter the game, as the TAG MASTER registers players one at a time. Please join games one at a time otherwise the TAG MASTER TAGGER may get overloaded with information and it will take longer to begin a game. 1. Turn your TAGGER on by pressing the TRIGGER.
to JOIN and press OK. The LCD screen will display WAIT as it waits for instructions from the TAG MASTER, and will display a countdown to show how many seconds are left to join the game. If you were not able to join the game in the allotted time, your TAGGER declares a failure to join the game by playing a sound effect and displaying NO GAME in the Text Read-Out. 4. Upon communication with the TAG MASTER, the LCD screen will display the name of the game. For individual games the TAG MASTER will control all game set up and game start. Skip to Step 6 for individual games. 5. For games with teams, your LCD screen will also display a flashing TEAM icon, prompting you to select a team. Select your desired Team by pressing the INC. and DEC. buttons and then OK. If you do not care which team you join, select
then press the OK button and the TAG MASTER will assign you to the team with the fewest players, in order to keep the teams even. NOTE: The team you are assigned to may be different from the team you requested. The TAG MASTER will attempt to honor all team requests, but it cannot assign more than 8 players to any given team. Players should discuss who will be on which team, before game is set up by the TAG MASTER. 6. When the Joiner enters the game the LCD screen will display IN! as well as your Team and Player number. 7. Once all players have joined a team and game, the TAG MASTER will enter the T-Minus countdown screen. It is VERY IMPORTANT that you remain near the TAG MASTER until your own LCD begins displaying the T-Minus countdown. If you wander away from the TAG MASTER before your T-minus screen starts, your TAGGER will prompt you to FIND HOST. If you do not return to the vicinity of the TAG MASTER within 60 seconds, you will be dropped from the game and your LCD screen will show FAIL. You must then either re-join the game (receiving a new Team and Player ID) or sit out this game. 8. Once your screen starts the T-Minus countdown, you can safely go to your starting position. When the T-Minus
countdown reaches T-00 the game will start automatically, and will run for the selected number of minutes.
END OF GAME DEBRIEFING AND SCORING
The game ends and the debriefing process begins when the game timer runs out. If you are tagged out before the game ends, your TAGGER will continuously display WAIT FOR GAME OVER alternating with the time left until the game ends. When the game ends, your TAGGER will display GAME OVER and then constantly prompt you to FIND HOST. You now have 2 minutes to return your TAGGER to the TAG MASTER in order to be debriefed. You must then remain within 10 feet of the TAG MASTER until the Debriefing process is complete in order to receive your ranking. Because of the 2-minute time limit for returning to the TAG MASTER, all players should reach an agreement before the game starts about where they will meet for the debriefing, so that there is no confusion. During the debriefing process, the TAG MASTERs screen will prompt the TAG MASTER to FIND each of the other players in turn, waiting approximately 3 seconds to contact each of the Player TAGGER units. If that Player TAGGER is present, the TAG MASTER will automatically download all the score information from that Player TAGGER and will use it to calculate how that
player and their team did in the game. If a player is slow getting to the Debriefing, the TAG MASTER can temporarily skip over him by pressing OK to move on to the next Player TAGGER to be debriefed. The TAG MASTER will eventually come back to the skipped TAGGER automatically and debrief it. If a player has quit the game, reset their TAGGER or put their TAGGER to sleep (so that their data cannot be gathered), the TAG MASTER can press CANCEL to drop that player from the game. This should only be done as a last resort, because all tags which that player landed on the other players will count against the other players, but those same other players will not get credit for any tags they landed on the missing player. When the Debriefing is complete, the TAG MASTER will upload the rankings for each player and team to all the TAGGER units automatically. All player LCD screens will display three different options (press DISPLAY to switch between them):
RANK How you and your team placed in the game ID What your player and team numbers are VS Shows a head-to-head comparison of how you did against each of the other players in the game. Use the INC. and DEC. buttons to select which opposing player you want to see data for. Each other player in the game is shown as TxPy (Team X, Player Y on that team), or just P: xx (Player XX) if there were
no teams. Below this are two numbers which show how many times you TAGGED THEM and how many times they TAGGED YOU. If ?? is displayed in the TAGGED THEM section, press OK to request this data from the other players TAGGER.
In addition to these three screens, the Host has an additional screen in which he/she can call up the RANK screen for any player in the game.
ENDING GAMES EARLY
All Hosted games will normally end at the programmed time limit. However, the TAG MASTER can declare an early end to the game by holding 2ndF and pressing OK. The TAG MASTER will then immediately end its own game and begin debriefing any players nearby. All players must then be called to come to the TAG MASTER within 2 minutes, or the TAG MASTER will count them out of the game and they will receive no score so make sure everybody knows that you are calling an early end to the game before you actually call it. Any player who was not yet tagged out at the time the game was called early will be considered to have not been tagged out in the game. In Zone games, such players receive full credit as if they had spent the entire rest of the originally-programmed game time in the zone.
11 PRE-PROGRAMMED LAZER TAG GAMES
1. CLASSIC LAZER TAG (LTAG) The object of this game is to be the last player not tagged out. It is an aggressive, go-get-em type of game. In the Classic LAZER TAG game, all other players are your opponents. [TAG09] Of all the games you can choose to play, Classic LAZER TAG is the only game that has no hosting or joining at the beginning of the game, no debriefing, ranking, or head-to-head comparisons at the end of the game, and has unlimited time to complete the game. Also, players may enter or leave the game at any time as they wish. Preset game features are:
No Hosting, game starts immediately at T-10 No Teams or Player IDs Any number of players may play 15 seconds of Shield time allowed Unlimited Reloads 12 Mega-Tags Players are tagged out after taking 10 Tags No score ranking last player NOT tagged out wins. After being tagged out, a players elapsed time in the game (from the start of the game to the time at which the player is tagged out) is displayed on your LCD screen.
2. CUSTOM LAZER TAG (CUST) The object of this game is to be the last player not tagged out, while scoring as many tags against your opponents as possible. In the Custom LAZER TAG game, all other players are your opponents. [TAG01] This variation of Classic LAZER TAG allows all game options to be programmable. Game features are:
Fully hosted, (requires hosting/joining) and supports post-game debriefing 2-24 players may be in the game, players have individual IDs No Teams, All players are opponents of each other Time 1-99 minutes, (default =10 min) Reloads 0-99 or Unlimited (default =Unlimited) Mega-Tags 0-99 or Unlimited (default =10) Shields 0-99 seconds (default =15) Tags 1-99 (default =10) Ranking is individual only
Ranking is individual only
- Individual ranks are based only on the players accumulated Zone Time.
10. 2-TEAMS OWN THE ZONE (2TOZ) AND 11. 3-TEAMS OWN THE ZONE (3TOZ) The object of the game is to accumulate as much collective Zone Time as possible for the whole team. These two games are played in the same way as the Individual game of Own the Zone except that the players are divided into teams. A good team strategy, once a zone is controlled, is to have one player designated as the Zone Keeper. This player tries to stay in the zone at all times collecting as much Zone time as possible. The team should also position one or two defenders inside the zone ready to defend it against incoming hostile players. Finally, two or three guards could stay outside the Zone, preventing hostile players from getting close enough to attack the Zone and their teammates inside the Zone. These guards should also attempt to control a safe area so that teammates that are tagged and neutralized (and that must leave the Zone) will have a safe place to go while deneutralizing. When the Zone Keeper or a defender gets tagged, a guard will need to move into the zone to take his place while the tagged player waits to be deneutralized. Fluidity, teamwork and coordination are the winning strategies in these games
as players on a team move in and out of the Zone, protecting the Zone, protecting each other and tagging all opponents who attempt to overtake the Zone. Game features are:
Fully hosted, (requires hosting/joining) and supports post-game debriefing 2 or 3 Teams. Up to 8 players on each team Team Tags Yes (Y) or No (N) (default = Y) Time 1 - 99 minutes, (default = 15 min for 2-TEAMS OWN THE ZONE, and 20 min for 3-TEAMS OWN THE ZONE) Reloads 0 - 99 or Unlimited (default = 15) Mega-Tags 0 - 99 or Unlimited, (default = 0) Shields 0 - 99 seconds (default = 45) Tags 1 - 99 (default = 10) Score ranking is Individual and Team
- Individual Ranking is based on total Zone time each individual player accumulates. - Team Ranking is based on total Zone time of all players on a team as a group.
It is recommended that the Team Tags option be left to N (No) for team Zone games, as any ricochets or reflections inside the Zone (especially when playing indoors) may cause you to accidentally tag everyone on your entire team with a single badly aimed tag and force them all to leave the Zone. On the other hand, having Team Tags set to Y (Yes) makes for a very challenging game!
FCC STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: - Reorient or relocate the receiving antenna. - Increase the separation between the equipment and the receiver. - Consult the dealer or an experienced radio/TV technician for help. - Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the users authority to operate the equipment.
Lazer Tag is a trademark of Shoot the Moon Products and used with permission. Energizer, Energizer MAX and other marks are trademarks of Eveready Battery Company, Inc. * and/or * & 2004 Hasbro. All Rights Reserved. denotes Reg. U.S. Pat. & TM Office. U.S. Patent No. 5,904,P/N 6365120000
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1. Lazer Tag Team Ops Deluxe 2 Player System
2. Lazer Tag Moblie Attack Blaster Set with 2 Guns & 2 Headsets (Colors May Vary, Blue/Green/Red)
3. Lazer Tag Complete Two player System Gift Set
4. LAZERTAG Multiplayer Battle System
5. Lazer Tag Team Ops Single Player Camo Green
6. Lazertag System 2PK



