Hasbro Monopoly City Manual
Hasbro Monopoly City, size: 28.0 MB
MONOPOLY CITY is the MONOPOLY game that lets you build in an instant and create the perfect city! Features 80 3-D buildings so you can develop your MONOPOLY property. What will you build-- houses or industrial complexes, schools, skyscrapers or stadiums? Includes gameboard, 6 movers, buildings, 22 District cards, 25 Chance cards, 6 Reminder cards, 1 Rent Dodge card, 2 dice, 1 money pack, 1 trading unit and instructions.
Brand: Family Game Night
Part Numbers: 01790, 171438, 1790, 5660057, 8C472256, HB01790
UPC: 0653569396321, 653569396321
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Monopoly City Streets Demo
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ENDING THE GAME
When the game is over, add up how much youre worth following these steps:
4. The richest player wins!
NOT INCLUDED x2 1.5V AAA or R03 size
HOW DO I PLAY? CONTENTS Gameboard, 6 movers, buildings, 22 District cards, 25 Chance cards, 6 Reminder cards, 1 Rent Dodge card, 2 dice, 1 money pack and 1 Trading unit.
Alkaline batteries recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
1. As with all small batteries, the batteries used with this game should be kept away from small children who still put things in their mouths. If they are swallowed, promptly see a doctor and have the doctor phone (202) 625-3333 collect. If you reside outside the United States, have the doctor call your local poison control center. 2. Always follow the instructions carefully. Use only batteries specified and be sure to insert item correctly by matching the + and polarity markings. 3. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries.
4. Remove exhausted or dead batteries from the product. 5. Remove batteries if product is not to be played with for a long time. 6. Do not short-circuit the supply terminals. 7. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary. 8. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries. Always remove from the product before recharging. Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
LR LR 03
We will be happy to hear your questions or comments about this game. Please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, as well as the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, and each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment. 1935,2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM and denote U.S. Trademarks. 7670179000 www.monopoly.com
WHATS IN THE GAME? HOW DO I SET UP? p4-5
IMPORTANT BATTERY INFORMATION
districts you own and add them together.
This is your final amount.
WHATS IT ABOUT?
1. Count your cash. 2. Work out the rent value of all the
The rent value is the amount another player would pay you if they landed on that space. (See page 13.)
3. Add your cash total to your district total.
FIRST TIME YOUVE PLAYED?
Read through the booklet before you begin because there are some important
differences from standard MONOPOLY! Try a practice round to get the hang of the game. The color-coded pages tell you everything you need to get going and the rest of the booklet deals with the details.
(THE IMPORTANT BITS)
Move around the board buying districts and building a Monopoly metropolis. Each district in the middle of the board has a matching space on the track; if you land on an unowned district, buy it or put it up for auction its up to you! The Basics u You can build on every turn. u Buy residential and/or industrial buildings to increase the rent value of your districts. u Residential buildings are cheaper, but watch out! If someone builds a hazard (a sewage plant or rubbish dump, for example) on your district, residential blocks are worth nothing! Industrial blocks cost more but are a safer investment. u Protect your districts by building schools, water towers and other bonus buildings. The Extras u Buy two districts of the same color and treat yourself to a stadium to hike up your wages. u Buy all of the districts in one color group so that you can build a skyscraper and immediately double the rent value of all of those districts. u Buy all of the districts in two color groups, and the Monopoly Tower which doubles the rent value of all your districts could be yours!
PAGE WHATS IT ABOUT?....3. HOW TO WIN.....3 WHATS IN THE GAME?...4 HOW DO I SET UP?...5 TRADING UNIT...5 HOW DO I PLAY?...6 WHERE DID YOU LAND?..7 HOW TO AUCTION....8. HOW TO BUILD....8 BUILDINGS....9 Residential, Industrial, Railroads...9 Stadiums, Skyscrapers, Monopoly Tower... 10 PLANNING PERMISSION... 11 BONUS BUILDINGS AND HAZARDS... 12 HOW DO I CHARGE RENT?.... 13 DEALS, MORTGAGES AND BANKRUPTCY... 14. FREE PARKING AND JAIL... 15 ENDING THE GAME AND BATTERY INFORMATION... 16
ENTER THE EXCITING WORLD OF MONOPOLY CITY!
HOW TO WIN
Be the richest player at the end of the game by buying districts, building on them and charging rent. See page 16 for how to work out your value at the end of the game.
WHATS IN THE GAME?
TRADING UNIT Auction button Banker, press this button to time an auction when a player lands on an unowned property and doesnt want to buy it for the asking price. (See page 8.)
HOW DO I SET UP?
Dont put ANYTHING in the middle of the board thats where youll build your city!
1. Put the gameboard in the center 2. 3. ON/OFF switch Build button Press when you want to buy buildings to find out if you can buy 1, 2 or 3 blocks or build a railroad. (See page 8.) 4. 5. 6.
of the playing area, on a flat surface. Separate the Rent Dodge card from the Chance cards and put it next to the Free Parking space. Hand out a Reminder card to each player. Shuffle the Chance cards and put them in a pile, facedown next to the board. All choose a mover and put it on the GO space. Decide who will be the Banker.
THE MONOPOLY TOWER
BANKER: You are in charge of money, District cards, buildings and auctions during the game. Before you start playing: Separate the District cards into color groups and put them in the slots in the plastic tray. Separate the buildings into color groups and put them to the side of the gameboard.
Give each player:
5 00k 2 00k
50 k 10 0k
5M 5M 5M 5M 5M
1M 1M 1M 1M 1M
5 MM 5M 5M 5 5M
1MM 1M 1M 1 1M
k 10 k k 10 k 10k
k k 1 0k 10 k 1 10k
Put the remaining money in the slots in the base of the box. 5
HOW DO I PLAY?
1. DECIDE HOW LONG TO PLAY FOR
Until every player except one goes bankrupt (around 2 hours, depending on the number of players)
WHERE DID YOU LAND?
An unowned district: uy it for the amount shown on the B space. Pay the banker and take the matching district card, OR uction it. (If you dont want to buy A it, you MUST auction it.) A district owned by another player: Pay them rent depending on how many buildings are on that district (see page 14). A district you own: Do nothing unless there is a railroad on it. If so, you can immediately move to any other district with a railroad on it and buy it or auction it (if its unowned) or pay rent (if it belongs to another player). An AUCTION space: Put any unowned district up for Auction (see page 8). An INDUSTRY TAX space: Pay the bank the amount shown if you own any industrial buildings. If you dont own any, do nothing. A PLANNING PERMISSION space: Build a hazard OR a bonus building (see page 11). FREE PARKING: Take the Rent Dodge card to use later (see page 15). A space Take a Chance card and follow the instructions on it. GO TO JAIL: Go to jail and do not collect money if you pass GO (see page 15).
5. If you rolled a double, take another turn,
roll again and then repeat steps B and C (you can build on every roll). Your turn is over. Play continues clockwise.
OR a certain amount of time (i.e. one For or two hours). The Trading unit tells you when an hour has passed. 2. Turn the Trading unit on using the switch underneath. 3. All roll the dice. The highest roller goes first and play continues clockwise. TIP! Roll the dice in the box lid so that you dont knock any buildings over! 4. Take the following 3 steps on EVERY turn:
When youve been playing for almost an hour, the Trading unit will beep more frequently. To continue on playing, switch the unit off and on again to start counting down another hour. add up your total money and All property value (see page 16). The richest player is the winner!
A. ROLL THE DICE
and move that number of spaces around the board.
B. CHECK WHERE YOUVE LANDED C. BUILD PROPERTIES IF YOU WANT TO
You can build on any of your districts during your turn. (See page 8.)
HOW TO AUCTION
Banker, press the Auction button on the Trading unit to start the timer. Each auction lasts up to 50 seconds. The player who decided to auction starts the bidding at any value from a10k upwards. Any player can call out an offer at any time, including the player that decided to auction the district. When you hear a sound and the red light flashes faster, you have 5 seconds to close the auction! Whoever has the highest bid when the red light goes off wins the district and pays that price to the banker.
BUILD UP TO 8 BLOCKS ON EACH DISTRICT TO INCREASE ITS RENT VALUE.
They can be residential buildings, industrial buildings or a combination of both. To build, press the build button on the Trading unit to find out whether you can buy 1, 2, or 3 blocks, or build a railroad.
RESIDENTIAL BUILDINGS (GREY)
1 block 2 blocks 3 blocks
Residential buildings are cheaper to buy than industrial buildings.
HOW TO BUILD
Press the Build button on the Trading Unit. What numbers showing when it stops? Thats the maximum number of blocks you can build on this turn, e.g. 3 means you can build up to 3 blocks. If the unit stops at you can build a railroad (see page 9) but no properties. Build residential buildings, industrial buildings or a combination (see page 9). Buy them from the bank at the price shown on your District card(s). Build properties on ANY districts that you own. You can build on more than one district in the same turn. You can press the Build button once per turn.
If another player builds a hazard in your district, residential blocks in that district become worthless and do not count towards its rent value (see Hazards Page 12). INDUSTRIAL BUILDINGS (LIGHT BLUE)
On your turn, if this icon flashes when you press the Build button, build a railroad on any district for free! Put railroads on the outer track of the board, not in the center. Use railroads to pass GO and collect wages, to get to a part of the board where you hope to buy, and to avoid nasty high-rent areas! When you land on a district with a railroad on it, on that turn you can jump to any other district which has a railroad. You must land on a railroad during your turn to be able to use it. If you start your turn on a district with a railroad, roll and move as normal. If you use a railroad on a district thats owned by another player, you must pay the rent before you leave!
Industrial buildings are more expensive to buy than residential buildings.
Industrial buildings are safe from hazards. If another player builds a hazard in your district, all industrial buildings in that district still count towards the rent value.
Tip! If a district becomes crowded, swap the 1 and 2-block buildings for 3-block towers to make space. 8 9
Stadiums do not count towards the 8-block building limit per district. Stadiums Buy a stadium to increase your income; there are only two in the game, so youll have to be quick! Once you own two districts of the same color, you can build a stadium on either one of them during your turn. Collect a1m per stadium you own every time you pass GO (in addition to your wages).
Hazards and bonus buildings are free and do not count towards the 8-block maximum per district.
You can only build one stadium in each color group. Stadiums do not increase your rent value. When you land on a PLANNING PERMISSION space, you must: Build a bonus building in a district that you own
AND THE MONOPOLY TOWER
Skyscrapers and the Monopoly Tower do not count towards the 8-block building limit per district.
Build a hazard in another players district (to make their residential buildings worthless)
Build a skyscraper to double the rent value of all the districts in a color group. The cost of a skyscraper is shown at the bottom of each District card. The Monopoly Tower COST: a7m
Once you own all of the districts in one color group, you can build a skyscraper on any one of them. You can build one skyscraper per color group. A skyscraper immediately doubles
Build a bonus building or hazard in an unowned district (if you are planning to buy it or want to block another players plans!). IMPORTANT: BONUS BUILDINGS PREVENT HAZARDS FROM BEING BUILT ON A DISTRICT, AND HAZARDS PREVENT BONUS BUILDINGS FROM BEING BUILT! For example, if you have built a school on your district, another player could not later build a power station there, and vice versa.
the rent value of all districts in its color group. See page 13: How to Charge Rent.
Once you own all of the districts in two color groups, you can buy the MONOPOLY Tower and build it on any district in those groups.
This doubles the rent value of every district you own!
Protect your districts
Put bonus buildings on your districts to prevent other players from building hazards on them.
HOW DO I CHARGE RENT?
When another player lands on one of your districts, check the following to work out how much they owe you: No buildings? Charge Land Rent only.
School Wind farm Water tower
Residential and/or industrial buildings? Count how many blocks (not buildings) there are and charge the matching rent value shown on the district card. (If you have a skyscraper AND the MONOPOLY Tower, you cannot double the rent twice.) If the paying player cannot afford the rent, they must mortgage a district or do a deal with you to raise the money.
Hazard? Count the industrial blocks only. Is there a skyscraper on any district in that color group OR the MONOPOLY Tower on any district you own? Double the rent!
Power station (3 blocks)
Sewage plant (3 blocks)
Prison (4 blocks)
Rubbish dump (2 blocks)
If another player builds a hazard in one of your districts, all of the residential buildings in that district become worthless and do not count towards the rent value of that district. Leave them on the board. You can remove hazards from your districts by paying a500k per block to the bank during your turn.
Example: To remove a prison (4 blocks) from your district, pay a2m (4 x a500k) to the bank and return the prison to the banker. You can now charge rent for the residential buildings on that district again.
You own Central Quay, Old Town and Harbor Heights. Another player lands on Central Quay. There are: 2 residential blocks, which dont count because the hazard (power station) makes them worthless. 4 industrial blocks. 1 skyscraper on Harbor Heights, which is in the same color group, so double the rent. TOTAL RENT VALUE: Value = a0 Value = a3.5m 2 x a3.5m = a7m a7m
Make deals with each other to raise funds or get the districts you need! When you want to make a deal, press the Auction button to start the timer. You must come to an agreement before the time runs out! If you swap/sell a district during a deal, any buildings already there must stay there.
There is no penalty for landing here. You can still collect rent and build on sites while youre on FREE PARKING.
Rent Dodge Card
If you cant afford to pay rent, you can mortgage one or more districts that you own to raise some money. To mortgage a district The mortgage value is the same as the districts current rent value. Turn the District card facedown in front of you and collect that amount from the banker. All buildings stay there. You cant collect rent for mortgaged districts. To buy back a mortgaged district later in the game Turn the District card over and pay the rent value to the banker, i.e. the amount you received when you mortgaged it. You can start charging rent on the district and building on it again right away.
The Rent Dodge card entitles you to one rent-free turn! When you land on FREE PARKING, collect the Rent Dodge card from beside the board. Use this card on a later turn when you dont want to pay rent. Once youve used the card, put it back next to the FREE PARKING space. If another player lands on FREE PARKING before youve used the card, youve missed your chance to use it and must give it to them. Bad luck!
Your turn ends when you are sent to jail. Move onto the jail space and do not collect any money if you pass GO. While in jail you can collect rent and build properties on districts, as long as they are not mortgaged.
If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game. Owing the banker Return your District cards to the banker who will auction off each property to the highest bidder. Return any Get out of jail free cards to the bottom of the relevant pile. Owing another player The other player receives any money left, your District cards and any Get out of jail free cards you own.
Get out of jail by:
Paying a a500k fine and continuing on your next turn. Using a Get out of jail free card. Rolling a double.
Go to jail if:
You land on the Go to jail space. You pick a Chance card which tells you to Go directly to jail. You roll a double three times in a row on your turn.
If you havent rolled a double after three turns, pay the banker a500k and then move according to what you rolled.
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