Reviews & Opinions
Independent and trusted. Read before buy Hasbro Monopoly Classique!

Hasbro Monopoly Classique


Bookmark
Hasbro Monopoly Classique

Bookmark and Share

 

Hasbro Monopoly ClassiqueAbout Hasbro Monopoly Classique
Here you can find all about Hasbro Monopoly Classique like manual and other informations. For example: review.

Hasbro Monopoly Classique manual (user guide) is ready to download for free.

On the bottom of page users can write a review. If you own a Hasbro Monopoly Classique please write about it to help other people.
[ Report abuse or wrong photo | Share your Hasbro Monopoly Classique photo ]

 

 

Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page 

Download (French)
Hasbro Monopoly Classique, size: 79 KB
Download (English)
Check if your language version is avaliable.
Most of manuals are avaliable in many languages.

 

Hasbro Monopoly Classique

 

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

No opinions have been provided. Be the first and add a new opinion/review.

 

Documents

doc0

Parker Brothers Real Estate Trading Game
In 1934, Charles B. Darrow of Germantown, Pennsylvania, presented a game called MONOPOLY to the executives of Parker Brothers. Mr. Darrow, like many other Americans, was unemployed at the time and often played this game to amuse himself and pass the time. It was the game exciting promise of fame and fortune that initially prompted s Darrow to produce this game on his own. With help from a friend who was a printer, Darrow sold 5,000 sets of the MONOPOLY game to a Philadelphia department store. As the demand for the game grew, Darrow could not keep up with the orders and arranged for Parker Brothers to take over the game. Since 1935, when Parker Brothers acquired the rights to the game, it has become the leading proprietary game not only in the United States but throughout the Western World. As of 1994, the game is published under license in 43 countries, and in 26 languages; in addition, the U.S. Spanish edition is sold in another 11 countries. OBJECT The object of the game is to become the wealthiest player through buying, renting and selling property. EQUIPMENT The equipment consists of a board, 2 dice, tokens, 32 houses and 12 hotels. There are Chance and Community Chest cards, a Title Deed card for each property and play money. PREPARATION Place the board on a table and put the Chance and Community Chest cards face down on their allotted spaces on the board. Each player chooses one token to represent him/her while traveling around the board. Each player is given $1500 divided as follows: 2 each of $500 s, $100 and $$each of $10 $5 and $1 s s; s; s, s s. All remaining money and other equipment go to the Bank. BANKER Select as Banker a player who will also make a good Auctioneer. A Banker who plays in the game must keep his/her personal funds separate from those of the Bank. When more than five persons play, the Banker may elect to act only as Banker and Auctioneer. THE BANK Besides the Bank money, the Bank holds the Title Deed s cards and houses and hotels prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions properties and hands out their proper Title Deed cards; it sells houses and hotels to the players and loans money when required on mortgages. The Bank collects all taxes, fines, loans and interest, and the price of all properties which it sells and auctions. The Bank never goes broke. If the Bank runs out of money, the Banker may issue as much more as may be needed by writing on any ordinary paper.
THE PLAY Starting with the Banker, each player in turn throws the dice. The player with the highest total starts the play: Place your token on the corner marked GO, throw the dice and move your token in the direction of the arrow the number of spaces indicated by the dice. After you have completed your play, the turn passes to the left. The tokens remain on the spaces occupied and proceed from that point on the player next turn. Two or more tokens may rest on the same space s at the same time. According to the space your token reaches, you may be entitled to buy real estate or other properties or obliged to pay rent, pay taxes, draw a Chance or Community Chest card, Go to Jail , etc. If you throw doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land. Retaining the dice, throw again and move your token as before. If you throw doubles three times in succession, move your token immediately to the space marked In Jail (see JAIL). GO Each time a player token lands on or passes over GO, s whether by throwing the dice or drawing a card, the Banker pays him/her a $200 salary. The $200 is paid only once each time around the board. However, if a player passing GO on the throw of the dice lands 2 spaces beyond it on Community Chest, or 7 spaces beyond it on Chance, and draws the Advance to GO card, he/she collects $200 for passing GO the first time and another $200 for reaching it the second time by instructions on the card. BUYING PROPERTY Whenever you land on an unowned property you may buy that property from the Bank at its printed price. You receive the Title Deed card showing ownership; place it face up in front of you. If you do not wish to buy the property, the Banker sells it at auction to the highest bidder. The buyer pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option to buy it at the printed price, may bid. Bidding may start at any price. PAYING RENT When you land on property owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card. If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed face down in front of the owner. It is an advantage to hold all the Title Deed cards in a color-group (e.g., Boardwalk and Park Place; or Connecticut, Vermont and Oriental Avenues) because the owner may then charge double rent for unimproved properties in that color-group. This rule applies to unmortgaged properties even if another property in that color-group is mortgaged. It is even more advantageous to have houses or hotels on properties because rents are much higher than for unimproved properties.

The owner may not collect the rent if he/she fails to ask for it before the second player following throws the dice. CHANCE AND COMMUNITY CHEST When you land on either of these spaces, take the top card from the deck indicated, follow the instructions and return the card face down to the bottom of the deck. The Get Out of Jail Free card is held until used and then returned to the bottom of the deck. If the player who draws it does not wish to use it, he/she may sell it, at any time, to another player at a price agreeable to both. INCOME TAX If you land here you have two options: You may estimate your tax at $200 and pay the Bank, or you may pay 10% of your total worth to the Bank. Your total worth is all your cash on hand, printed prices of mortgaged and unmortgaged properties and cost price of all buildings you own. You must decide which option you will take before you add up your total worth. JAIL You land in Jail when (1) your token lands on the space marked Go to Jail; (2) you draw a card marked Go to Jail; or (3) you throw doubles three times in succession. When you are sent to Jail you cannot collect your $200 salary in that move since, regardless of where your token is on the board, you must move it directly into Jail. Yours turn ends when you are sent to Jail. If you are not sent to Jail but in the ordinary course of play land on that space, you are Just Visiting, you incur no penalty, and you move ahead in the usual manner on your next turn. You get out of Jail by (1) throwing doubles on any of your next three turns; if you succeed in doing this you immediately move forward the number of spaces shown by your doubles throw; even though you had thrown doubles, you do not take another turn; (2) using the Get Out of Jail Free card if you have it; (3) purchasing the Get Out of Jail Free card from another player and playing it; (4) paying a fine of $50 before you roll the dice on either of your next two turns. If you do not throw doubles by your third turn, you must pay the $50 fine. You then get out of Jail and immediately move forward the number of spaces shown by your throw. Even though you are in Jail, you may buy and sell property, buy and sell houses and hotels and collect rents. FREE PARKING A player landing on this place does not receive any money, property or reward of any kind. This is just a free resting place. HOUSES When you own all the properties in a color-group you may buy houses from the Bank and erect them on those properties. If you buy one house, you may put it on any one of those properties. The next house you buy must be erected on one of the unimproved properties of this or any other complete color-group you may own. The price you must pay the Bank for each house is shown on your Title Deed card for the property on which you erect the house.

The owner still collects double rent from an opponent who lands on the unimproved properties of his/her complete color-group. Following the above rules, you may buy and erect at any time as many houses as your judgement and financial standing will allow. But you must build evenly, i.e., you cannot erect more than one house on any one property of any color-group until you have built one house on every property of that group. You may then begin on the second row of houses, and so on, up to a limit of four houses to a property. For example, you cannot build three houses on one property if you have only one house on another property of that group. As you build evenly, you must also break down evenly if you sell houses back to the Bank (see SELLING PROPERTY). HOTELS When a player has four houses on each property of a complete color-group, he/she may buy a hotel from the Bank and erect it on any property of the color-group. He/she returns the four houses from that property to the Bank and pays the price for the hotel as shown on the Title Deed card. Only one hotel may be erected on any one property. BUILDING SHORTAGES When the Bank has no houses to sell, players wishing to build must wait for some player to return or sell his/her houses to the Bank before building. If there are a limited number of houses and hotels available and two or more players wish to buy more than the Bank has, the houses or hotels must be sold at auction to the highest bidder. SELLING PROPERTY Unimproved properties, railroads and utilities (but not buildings) may be sold to any player as a private transaction for any amount the owner can get; however, no property can be sold to another player if buildings are standing on any properties of that color-group. Any buildings so located must be sold back to the Bank before the owner can sell any property of that color-group. Houses and hotels may be sold back to the Bank at any time for one-half the price paid for them. All houses on one color-group must be sold one by one, evenly, in reverse of the manner in which they were erected. All hotels on one color-group may be sold at once, or they may be sold one house at a time (one hotel equals five houses), evenly, in reverse of the manner in which they were erected. MORTGAGES Unimproved properties can be mortgaged through the Bank at any time. Before an improved property can be mortgaged, all the buildings on all the properties of its color-group must be sold back to the Bank at half price. The mortgage value is printed on each Title Deed card. No rent can be collected on mortgaged properties or utilities, but rent can be collected on unmortgaged properties in the same group. In order to lift the mortgage, the owner must pay the Bank the amount of the mortgage plus 10% interest. When all the properties of a color-group are no longer mortgaged, the owner may begin to buy back houses at full price. The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank.

However, the owner may sell this mortgaged property to another player at any agreed price. If you are the new owner, you may lift the mortgage at once if you wish by paying off the mortgage plus 10% interest to the Bank. If the mortgage is not lifted at once, you must pay the Bank 10% interest when you buy the property and if you lift the mortgage later you must pay the Bank an additional 10% interest as well as the amount of the mortgage. BANKRUPTCY You are declared bankrupt if you owe more than you can pay either to another player or to the Bank. If your debt is to another player, you must turn over to that player all that you have of value and retire from the game. In making this settlement, if you own houses or hotels, you must return these to the Bank in exchange for money to the extent of one-half the amount paid for them; this cash is given to the creditor. If you have mortgaged property you also turn this property over to your creditor but the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. The new owner who does this may then, at his/her option, pay the principal or hold the property until some later turn, then lift the mortgage. If he/she holds property in this way until a later turn, he/she must pay the interest again upon lifting the mortgage. Should you owe the Bank, instead of another player, more than you can pay (because of taxes or penalties) even by selling off buildings and mortgaging property, you must turn over all assets to the Bank. In this case, the Bank immediately sells by auction all property so taken, except buildings. A bankrupt player must immediately retire from the game. The last player left in the game wins. MISCELLANEOUS Money can be loaned to a player only by the Bank and then only by mortgaging property. No player may borrow from or lend money to another player.
RULES for a SHORT GAME (60 to 90 minutes)
There are five changed rules for this first Short Game. 1. During PREPARATION, the Banker shuffles then deals three Title Deed cards to each player. These are free no payment to the Bank is required. 2. You need only three houses (instead of four) on each lot of a complete color-group before you may buy a hotel. Hotel rent remains the same. The turn-in value is still one-half the purchase price, which in this game is one house less than in the regular game. 3. If you land in Jail you must exit on your next turn by 1) using a Get Out of Jail Free card if you have (or can buy) one; or 2) rolling doubles; or 3) paying $50. Unlike the standard rules, you may try to roll doubles and, failing to do so, pay the $50 on the same turn. 4. The penalty for landing on Income Tax is a flat $200. 5. END OF GAME: The game ends when one player goes bankrupt. The remaining players value their property: (1) cash on hand; (2) lots, utilities and railroads owned, at the price printed on the board; (3) any mortgaged property owned, at one-half the price printed on the board; (4) houses, valued at purchase price; (5) hotels, valued at purchase price including the value of the three houses turned in.

The richest player wins!

ANOTHER GOOD SHORT GAME
TIME LIMIT GAME Before starting, agree upon a definite hour of termination, when the richest player will be declared the winner. Before starting, the Banker shuffles and cuts the Title Deed cards and deals two to each player. Players immediately pay the Bank the price of the properties dealt to them.
We will be happy to hear your questions or comments about this game. Write to: Consumer Relations, Parker Brothers, P.O. Box 1012, Beverly, MA 01915, or phone 508-921-3555.
The PARKER BROTHERS trademark and its logo, the MONOPOLY trademark and its logo, the distinctive design of the game board, each of the distinctive elements of the board including the four corner squares, and the playing pieces are trademarks of Hasbro, Inc., for its real estate trading game and game equipment. 1935, 1936, 1947, 1951, 1954, 1959, 1961, 1973, 1994, 1995, 1996, 1997, Hasbro, Inc., Rhode Island, U.S.A. All Rights Reserved. Distributed in Canada by Hasbro Canada Inc., Longueuil, Quebec J4G IG2. Made in U.S.A. with dice and tokens made in China. La marque de commerce PARKER BROTHERS et son logo, la marque de commerce MONOPOLY et son logo, la conception exclusive de la planchette de jeu, chacun des lments distinctifs de la planchette de jeu, incluant les quatre cases de coins de la planchette et les accessoires du jeu, sont des marques de commerce de Hasbro, Inc., pour son jeu de transactions immobilires et les accessoires affrents. 1935, 1936, 1947, 1951, 1954, 1959, 1961, 1973, 1994, 1995, 1996, 1997, Hasbro, Inc., Rhode Island, U.S.A. Tous droits rservs. Distribu au Canada par Hasbro Canada Inc., Longueuil, Qubec, J4G 1G2. Fabriqu aux.-U. avec ds et jetons fabriqus en Chine.

40009-I-Rev 2

doc1

2572_HASBRO_Guide

10/23/02

3:18 PM

Page 1

Property Trading Game from Parker Brothers

OFFICIAL

GAME Tournament
About the Tournaments 1 How to Qualify 1 Requirements 12 Planning 23
Fundraising 34 Staffing 4 Referees Briefing 4-5 Bankers Responsibilities 5
Rules 69 Sample Documents 1012 Background and Facts 1315 The Day of the Tournament 16

Page 2

ABOUT THE TOURNAMENTS:
For a number of years, groups of MONOPOLY game players throughout the world have been organizing their own local tournaments with the help of Hasbro. These tournaments have helped many organizations raise money for worthy charities, and provided a fun experience for everyone involved. We are pleased to have you and your organization join in the fun of MONOPOLY by hosting a tournament in your area. Below are game rules and suggestions for planning your successful MONOPOLY tournament. Good luck and have fun!
TO QUALIFY AS AN OFFICIAL TOURNAMENT

STEP ONE

MAKE IT OFFICIAL
Hasbro has established the following rules for running an official tournament: Use the MONOPOLY property trading game from Parker Brothers and abide strictly by the rules for the long, full game. DO NOT use the rules for shorter games. You must have a minimum of 24 players and return the enclosed registration form with their signatures. The tournament must have at least two rounds, each with a 90-minute time limit. The final round must have six players. All advertising and promotional material you prepare must conform to the guidelines in this kit and must be submitted to Hasbro Games for approval at least four weeks prior to production. You must register your tournament with Hasbro Games by returning the Event Registration Form included in this kit.

REQUIREMENTS

The following requirements must be complied with: Equipment Only Parker Brothers property trading game sold under the trademark MONOPOLY may be used. Alterations to the board or pieces are not allowed. Non-profit Status Tournaments may not be run for gain or profit. Net proceeds, if any, must be contributed to a bona fide, tax-exempt charity. Hasbro Games provides, at no cost to organizations, this tournament guide and is available to answer inquiries specific to the game. No individual may charge a fee to act as a Tournament Organizer. Advertising & Promotion If you design your own advertising and promotional materials, follow these guidelines: The first or most prominent use of the word MONOPOLY on a document, a page, or digital file must always be followed by a. The word MONOPOLY must always appear in all capital letters when used in text. In referring to the game, the word MONOPOLY should not be used alone, but rather

Page 3

must be used as an adjective with game or property trading game. Any use of the word MONOPOLY, or picture of the game board or its components (together or separate) must include the following: The MONOPOLY name and logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements on the board and the playing pieces are trademarks of Hasbro, Inc. for its property trading game and game equipment. 2002 Hasbro, Inc. All rights reserved. Used with permission. Any representation of the MONOPOLY game board must show the entire board and must be an accurate representation of the board. There can be no alterations, additions, or deletions from the board. You must submit all material for approval at least four weeks before it goes to print. You should not assume approval until you receive written approval from Hasbro, Inc.

Send to:

Monopoly Game Tournament Director Hasbro Games 443 Shaker Road East Longmeadow, MA 01028-3149
Relationship The relationship between Hasbro Games and the tournament organizers is that of independent contractors. As such, each party shall have no authority to incur any obligations on behalf of the other party. Pertinent Laws The tournament must be run in accordance with all applicable local, state and federal laws. Indemnification By registering their tournament, the organizers agree to defend and indemnify Hasbro Games against any claims arising from injury or other causes in connection with the tournament. Non-Exclusivity Hasbro Games will not grant to any sponsoring charity exclusive permission with regard to MONOPOLY property trading game tournaments.

PLANNING YOUR TOURNAMENT

The key to a successful event is planning. Organize well and allow plenty of time to complete the essential details. Begin by considering the following: Who is playing? Are you looking for a particular age group? Do you want families, college students, high school students or simply anyone? (We recommend setting an eligibility age no lower than eight years old.) Where will you play? Choose a site that can comfortably accommodate the anticipated number of players. Make sure the room is well ventilated with adequate lighting and fire

STEP TWO

ORGANIZE THE DETAILS

Page 4

exits. (If your tournament will be held outdoors, reserve the place and post an alternate date in case of bad weather.) How much time? Allow at least half a day for your tournament. This will allow at least one preliminary round and the final game. When preparing your schedule, remember the time it takes to register and seat players; to brief them on play procedure; to answer questions; to total assets at the end of each game; to present awards; etc. Who will help? Dont try to handle all the tournament arrangements on your own. Appoint a tournament committee or ask some reliable friends to help out. Assign duties well in advance. Remember, for the actual tournament you will need an official judge and some tournament directors. (We recommend one director for every eight players.) MATERIALS NEEDED Registration Table Whether or not your players are pre-registered for the tournament, set up a registration table and take their names as they arrive. Each player must sign the Participant Registration Form. Their signatures will serve as proof that the tournament had 24 players and can thus be officially sanctioned by Hasbro Games. Tables and Chairs Ideally, tables should be set up for four players. In order to accommodate odd numbers, however, tables can be set up for a minimum of three and a maximum of five players. (In this case round tables are best.) Make sure theyre large enough to hold the MONOPOLY game and equipment. Number each table so players know where to go after they register. MONOPOLY Games One per table. Only Hasbro Games equipment sold under the trademark MONOPOLY may be used. Hasbro Games will often supply the MONOPOLY games and will sometimes supply additional Hasbro games to be offered as prizes. Note that Hasbro Games corporate giving policy allows donations of games, at most every, other year. Therefore, you may want to save your MONOPOLY games to use in future tournaments. Alterations to the board or pieces are not permitted. Long-game rules must be used. Score Sheets Allow one score sheet per player for each preliminary round and one for each player in the final game. Pencils Unless players bring their own, have pencils on hand to tally final assets at the end of each round. Clock A clock should be visible to all players. Telephone This is important if your tournament is a fund-raising event and you are expecting phone-in pledges. It is also useful if you need to contact the press during the event, or if there is an emergency. Optional: Extra hand calculators (for tallying scores), microphone (for the official judge if the room is large), note pads, spectator chairs, scoreboard (to keep track of round winners), name tags, wastepaper baskets, water jugs, glasses, refreshments, and whatever else will help your players enjoy playing.

FUNDRAISING TECHNIQUES

Charge Admission Charge an entrance fee for each tournament player and/or spectator. Enlist Business Sponsors Local businesses can sponsor a table by matching players accumulated assets with a penny, nickel, dime or more per MONOPOLY dollar. Scores for individual players have been recorded from $500 to $20,000. Local merchants can pay a flat fee, such as $500, to sponsor a table. Recognize the sponsors with individual table plaques and credit the sponsors in all publicity materials. Individual businesses can sponsor a table on a graduated fee schedule based on the number of preliminary rounds per table. For instance, sponsors of first preliminary-round tables could pay a fee of $100, sponsors of second round tables could pay $200 and sponsors of the final round table could pay $500.

Page 5

Local merchants and businesses can buy deed cards or shares in a deed card. The number of patrons per deed card need not be limited. Recognize the patrons in a special booklet, place the patrons names on an honorary display prepared for exhibition at the tournament and/or make a special presentation/announcement of patrons. Enlist Media Sponsors Local television stations, newspapers and radio stations can purchase sponsorships similar to the ones for business sponsors for either a monetary donation or trade (i.e. player spots for ad space, television spots, on-air mentions,etc.). Request Contributions Ask players or spectators to make a dollar amount contribution. Enlist community members to donate food and refreshments to be sold during or after the tournament. Request donations of merchandise, store credits and services (for example, dinner for two in a local restaurant) that can be auctioned off during or after the event. Use any of these techniques or combination of them. You may want to consider tying in the local tournament with a dinner, raffle or community event and expanding the theme to include these elements.

STAFFING YOUR TOURNAMENT

The Official Judge Appoint an official judge. This persons decision will be final in the case of a rules dispute. The judge must be thoroughly familiar with the MONOPOLY game rules and should also be responsible for the players before the tournament. Bankers Ideally, a non-player should serve as Banker at each table. You might approach a local bank and ask if any of their tellers would like to participate. If not, perhaps some of the tournament spectators might help out. If neither is possible, a player from each table must act as that tables Banker. To determine the Banker, each player rolls the dice. The player with the highest roll is Banker for that round but only for that round. The Banker for the final round should not be one of the players. Tournament Directors Ask several people to be tournament directors to greet players on arrival, take their names, and tell them what to do and where to go. Tournament directors can also function as assistant referees, timekeepers, scorekeepers, Bankers, etc. Remember, plan for one director per eight players. Referee In some instances, you may wish to have a referee at each tournament table to monitor game play. However, in instances where there is a rules dispute, the referee must defer to The Official Judge. As with the judge, the referees must be thoroughly familiar with the MONOPOLY game rules. Referees may not be players.

STEP THREE

ESTABLISH WHOS IN CHARGE.

PRE-TOURNAMENT BRIEFING

Before the start of a MONOPOLY tournament, the referee at each table or the Official Judge should brief the players, clarifying any rules that might be confusing and answering

Page 6

players questions. The Bankers, too, should be briefed on their role. The referee should cover the following: Tournament time schedule to be supplied by the tournament director Number of rounds and approximate time each round will begin and end to be supplied by the tournament director based on the number of participants How to resolve rule disputes - refer to tournament rules What to do at the end of the round Score: Players check off assets on the score sheets and tally. Banker counter-checks Sign the score sheet: The player signs, the Banker or the referee counter-signs How the players advance to final round players with the greatest assets at the end of their respective games, advance to the next round until only two players remain. These two players then compete in the final round.

BANKERS RESPONSIBILITIES

Before play begins, organize all Title Deed cards by color-groups, then shuffle each of the remaining decks of cards. Distribute money at the beginning of the game. Dispense salaries and houses. Handle property transactions and hand out Title Deed cards according to the following rules: To Sell Property The Banker collects property price IN CASH from buyers. To Auction Property The Banker (1) auctions off any unowned property a player lands on but does not wish to purchase; (2) immediately auctions to the highest bidder any mortgaged property except buildings received as payment of a debt owed by the Bank. To Mortgage Property The Banker (1) handles the mortgaging of unimproved properties; (2) collects the price of the mortgage, plus 10% from a player wishing to lift a mortgage; (3) collects the mortgage value plus 20% interest from any player purchasing mortgaged property. (If he/she does not lift the mortgage at once, he/she must pay the Bank 10% interest when he buys the property. Then, if he lifts the mortgage later, he must pay an additional 10% interest as well as the amount of the mortgage to the Bank.) Sell houses and hotels to players. Remember: When no houses or hotels are left, the Banker must wait for players to turn back or sell them to the Bank. (If only a few houses and hotels are available and two or more players want to buy them, the Banker auctions them to the highest bidder.) Collect all money from penalties, taxes, etc. Settle the assets of any bankrupt player by collecting debts and auctioning off any mortgaged or unmortgaged properties owned by the bankrupt player. Assist players with tallying their assets at competition of play. Note: The Bank never goes broke. If it runs out of money, it merely issues more by writing on an ordinary piece of paper. If the Banker is also a player in a preliminary round, he should keep his money separate from the Bank at all times. The Banker in the Final Round must not be a player.

Page 7

RULES QUESTIONS
Rules questions should be answered by referring to the official MONOPOLY long-game rules. Some questions arise more frequently than others, however, and we have provided their answers here for your convenience. We suggest that the referee read them aloud during the players briefing to avoid confusion during play. Paying Rent on a Utility If you throw the dice and land on Water Works or the Electric Company and another player owns them, dont touch the dice. See what the total is. Multiply that number by 4 if your opponent only owns one utility, or by 10 if he/she owns both of them. Paying Rent on a Fully Owned Property Group Suppose your opponent owns a complete color-group for example, all three reds with no buildings on any of them. If you land on one of the reds, you have to pay double its rent. But suppose one of the reds e.g. Indiana Avenue is mortgaged and you land on Illinois, it is unmortgaged. How much rent do you pay? Double, even though Indiana is mortgaged, your opponent still owns it. Buying a Mortgaged Property If you buy a mortgaged property from an opponent, you have the option to pay off the mortgage immediately or later in the game. If you want to unmortgage the property immediately i.e., during the turn that you buy it you must (1) pay the Bank the amount of the mortgage, and (2) pay the Bank 10% interest. If you dont want to unmortgage it now, you must: (1) pay the Bank 10% interest immediately, then, when you decide to unmortgage later on (even if its the very next turn), (2) pay the Bank the amount of the mortgage plus another 10% interest. Using a Mortgaged Property to Pay a Debt If you owe money to any of your opponents, you can offer that opponent a piece of mortgaged property to cover all or part of your debt. Your opponent has to decide whether or not to accept it. If your opponent accepts, he must immediately pay 10% of the mortgaged value of the property to the Bank. Timing of Buying and Trading You can build or trade at any time, but please be courteous! Try to schedule such transactions so they occur between the turns of other players. Collecting Rent If the owner of a property fails to ask for his/her rent before the second player following the one who landed on the property throws the dice, the debt is uncollectable. Strategy If you see an opponent land on another players property and the owner doesnt notice, it may be in your best interest to say nothing. However, if you pass GO and the Banker doesnt notice, its obviously in your best interest to speak up and remind him he owes you $200!

GO Each time a players token lands on or passes over GO, whether by throw of the dice or by drawing a card, the Banker pays the player a $200 salary. The $200 is paid only once each time around the board. However, if a player passing GO on the throw of a dice lands 2 spaces beyond it on Community Chest, or 7 spaces beyond it on Chance, and draws the Advance to GO card, he/she collects $200 for passing GO the first time and another $200 for reaching it the second time by instructions on the card. Buying Property Whenever a player lands on an unowned property, the player may buy that property from the Bank at its printed price. The player receives the Title Deed card showing ownership and places it face up in front of him/her. If he/she does not wish to buy the property, it is sold at auction by the Banker to the highest bidder. The buyer pays to the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option of buying it at the printed price, may bid. Bidding may start at any price. Paying Rent When a player lands on property owned by another player, the owner collects rent from the player in accordance with the list printed on the Title Deed card applying to it. If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed face down in front of the owner. It is an advantage to hold all the Title Deed cards in a color-group (i.e. Boardwalk and Park Place, or Connecticut, Vermont and Oriental Avenues) because the owner may then charge double rent for unimproved properties in that color-group. This rule applies to unmortgaged properties even if another property in that color-group is mortgaged. It is even more of an advantage to have houses and hotels on properties because rents are much higher than for unimproved properties. The owner may not collect his/her rent if he/she fails to ask for it before the second player following throws the dice. Chance and Community Chest When a player lands on either of these spaces he/she takes the top card from the deck indicated follows the instruction and returns the card face down to the bottom of the deck. The Get Out of Jail Free card is held until used and then returned to the bottom of the deck. If the player who draws does not wish to use it he/she may sell it, at any time, to another player at a price agreeable to both. Income Tax When a player lands on Income Tax he/she has two options he/she may estimate his/her tax at $200 and pay the Bank, or he/she may pay 10% of his/her total worth to the Bank. The players total worth is all his/her cash on hand and cost price of all buildings he/she owns. The player must decide which option to take

PROPERTY). Hotels When a player has four houses on each property of a complete color-group, he/she may buy a hotel from the Bank and erect it on any property of the color-group. He/She returns the four houses from that property to the Bank and pays the price for the hotel as shown on the Title Deed card. Only one hotel may be erected on any one property. Building Shortage When the Bank has no houses to sell, players wishing to build must wait for some player to turn back or sell his/her houses to the Bank before building. If there are a limited number of houses and hotels available, and two or more players wish to buy more than the Bank has, the houses or hotels must be sold at auction to the highest bidder. Selling Property Unimproved properties, railroads and utilities (but not buildings) may be sold to any player as a private transaction for any amount that the owner can get. However, no property can be sold to another player if buildings are standing on any properties of that colorgroup. Any buildings so located must be sold back to the Bank before the owner can sell any property of that colorgroup. Houses and hotels may be sold back to the Bank at any time for one-half the price paid for them. All houses on one color-group must be sold one by one, evenly, in reverse of the manner in which they were erected. All hotels on one color-group may be sold at once. Or they may be sold one house at a time (one hotel equals five houses), evenly, in reverse of the manner in which they were erected. Mortgages Unimproved properties can be mortgaged through the Bank at any time. Before an improved property can be mortgaged, all the buildings on all the properties of its color-group must be sold back to the Bank at half price. The mortgage value is printed on each Title Deed card. No rent can be collected on mortgaged properties or utilities, but rent may be collected on unmortgaged properties in the same color group. In order to lift the mortgage, the owner must pay the Bank the amount of the mortgage plus 10% interest. When all the properties of a color-group are no longer mortgaged, the owner may begin to buy back houses at full price. The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank. However, the owner may sell this mortgaged property to another player at any agreed price. The new owner may lift the mortgage at once, if he/she wishes, by paying off the mortgage plus 10% interest to the Bank. If he/she does not lift the mortgage at once he/she must pay the bank 10% interest when he/she buys the property and if he/she lifts the mortgage later he/she must pay the Bank an additional 10% interest as well as the amount of the mortgage.

Page 10

Bankruptcy A player is bankrupt when he/she owes more than he/she can pay either to another player or to the Bank. If his/her debt is to another player, he/she must turn over to that player all that he/she has of value and retire from the game. In making this settlement, if he/she owns houses or hotels, he/she must return these to the Bank in exchange for money to the extent of one-half the amount paid for them and this cash is given to the creditor. If he/she has mortgaged property, he/she also turns his/her property over to this creditor but the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. After the new owner does this, he/she may, at his/her option, pay the principal or hold the property until some later turn at which time
he/she may lift the mortgage. If he/she holds property in this way until a later turn, he/she must pay the interest again when he/she lifts the mortgage. Should a player owe the Bank, instead of another player, more than he/she can pay (because of taxes or penalties) even by selling his/her buildings and mortgaging property, he/she must turn over all his/her assets to the Bank. In this case, the Bank immediately sells by auction all property so taken, except buildings. A bankrupt player must immediately retire from the game. The last player left in the game wins. Miscellaneous Money can only be loaned to a player by the Bank and then only by mortgaging property. No player may borrow from or lend money to another player. We will be glad to answer inquiries concerning these rules.

Page 11

Contact
Tournament Director Name Daytime Phone # Evening Phone # Email Address

FOR IMMEDIATE RELEASE

SAMPLE CALENDAR LISTING
FOR LISTING UNDER EVENTS/CHARITIES WEEK OF (date) The (organization), along with (co-sponsor) will host an official MONOPOLY Game Tournament on (date) from (time) until (time) at (location). All proceeds from this event will benefit the (charitable organization) to help (charitys cause). Admission to the tournament is (cost). (Mention special feature of tournament - i.e. The tournament will be hosted by News 5 Weatherman John Doe). For more information contact (name) at (phone number).

STEP FIVE

GET THE WORD OUT
SAMPLE PUBLIC SERVICE ANNOUNCEMENT
Calling all MONOPOLY game fans! The (organization), along with (co-sponsor) is hosting an official MONOPOLY Game Tournament on (date) from (time) until (time) at (location). All proceeds from the MONOPOLY Game Tournament will benefit the (charitable organization) to help (charitys cause). (Mention special feature of tournament - i.e. The tournament will be hosted by News 5 Weatherman John Doe.) If you are interested in testing your real estate trading skills, contact (name, phone number). Admission is (cost).

SAMPLE MEDIA ALERT

Event A MONOPOLY Game Tournament for the (organization). Proceeds will be used to (cause). When (date, time) Where (location) Organized by (organization). The committee has set a goal of (insert fundraising goal) for the event. How Two preliminary rounds of the MONOPOLY game will be played to determine the finalists. Then a final round will decide the tournament winner. Long-game rules will be followed in all rounds. Winners will receive (list prizes). (Also include any special events taking place such as auctions, sales, dinners, celebrities, etc.) Registration Players may register for the event on (date, time) at (location). Contact (name) for details at (phone number). Representatives of the media are invited to attend.

Page 12

SAMPLE PRESS RELEASE - TOURNAMENT ANNOUNCEMENT
(ORGANIZATION) TO HOST OFFICIAL MONOPOLY GAME TOURNAMENT Proceeds to Benefit (cause) (Town, State, Date) - The (organization) along with (co-sponsors) will host a local MONOPOLY Game Tournament for its members on (date) from (time) until (time) at (location). Proceeds from the tournament will benefit the (charity) to help in the (cause). The (organization) hopes to raise over (amount) in donations through the sponsorship of this day-long competition. The tournament includes two 90-minute preliminary rounds of the MONOPOLY game that each participant is required to play, as well as a final round of play with the top six competitors to determine the winner. According to (tournament director), Anyone interested in pitting their real estate trading skills against other top players while helping out a worthy cause should contact (name) to register. The cost for a seat at the tournament is ($ amount) and we guarantee a lot of fun and excitement! The MONOPOLY game competition is one of many local tournaments held nationwide to assist organizations such as (organization) in raising funds for their causes. (Also include any special events taking place such as auctions, sales, dinners, celebrities, etc.) For more information on the (organizations) tournament, please contact (tournament director) at (phone number). The MONOPOLY game, the worlds most popular proprietary board game, is licensed in more than 80 countries and printed in more than 26 languages, including French, Italian, Spanish, Greek, German, Dutch, Flemish, Swedish, Finnish, Russian, Norwegian, Portuguese, Japanese, Chinese, Arabic, Catalan and Hebrew. Since it first went on the market in 1935, over 200 million MONOPOLY games have been sold worldwide and is now played by an estimated 250 million people.

Page 14

MONOPOLY GAME BACKGROUNDER
Today, an estimated 480 million players from around the globe have been mesmerized by the MONOPOLY game since its creation in 1935. It remains a classic, passed down from generation to generation, making it the worlds most popular game.

HOW IT ALL BEGAN

It was a dream and a piece of oil cloth. In 1933, Charles B. Darrow played a game on oil cloth on his kitchen table, fell in love with the games exciting promise of fame and fortune, and produced his own version and sold them one by one to friends and family. When demand for the game grew beyond his ability to fill orders, he brought the game to Parker Brothers who first rejected it on the grounds that the game contained 52 design errors. Undaunted, Darrow continued to produce handmade editions and was highly successful. Parker Brothers caught wind of the success and decided to buy the rights to the game. In 1935, owned by Parker Brothers, the MONOPOLY game became Americas best selling game, and the rest is history!

AN INEXPLICABLE APPEAL

There is no accounting for the unrivaled devotion that the MONOPOLY game has garnered over the past sixty years. Some say it is the chance to build a fortune, take a risk, make an acquisition. Others insist it is the drama of competition. Edward P. Parker, former president of Parker Brothers suggested that the magic of the game MONOPOLY is clobbering your best friend without doing any damage. With America struggling through the Great Depression of the 1930s, the MONOPOLY game offered the vicarious thrill of getting rich quick. In every era, the game provides players with the chance to fantasize. A sixth grader controls the railroads. A neighbor goes to prison. A wife seizes all of her husbands assets. A brother drives his sibling into bankruptcy. Whatever the reason, the MONOPOLY game has inspired not only world-wide popularity, but also a long list of sensational stories and remarkable records.

THE CRAZIEST PLACES

While most players are content playing the MONOPOLY game on a card table or their living room floor, others choose more exotic locales for their games. The MONOPOLY game has gone to sea countless times. In 1983, the Buffalo Dive Club played for 1,080 hours underwater. Some 350 divers took turns to keep play going for 45 consecutive days. The game was even the favorite pastime on board the U.S. submarine Seawolf during a 60-day submersion. The MONOPOLY game has also reached toward the skies a record has been established for the longest game in a treehouse (240 hours). On a somewhat higher level, the West German MONOPOLY championship was once held on Zugspitze, the highest peak in the German Alps. The game has had its ups and downs a 10-day game was once played in a moving elevator and a group of the MONOPOLY game fanatics battled the forces of gravity for 36 hours, setting a record for the longest inverted game.

Page 17

THE DAY OF THE TOURNAMENT
The MONOPOLY Games Set out one game per table. Check that all Title Deed cards are present and that there are only 32 houses and 12 hotels. It saves time to count out each players money in advance, though this is not essential. Registration We suggest that players be told to arrive 45 minutes before your scheduled start time. As they arrive, have them fill out and sign the enclosed registration sheet, give each a name tag, and then direct them to the Round #1 table. Players Briefing Once the players are seated they should be briefed on official tournament play. This is best handled by the tournament organizer or judge. Details of what should be covered in the briefing are included here. Questions & Answers Following the briefing, allow players time to ask procedure and rules questions. The most common questions and answers are included under Step Four. Set a time limit of about 15 minutes for questions, then begin the tournament. Rounds of Play To arrive at a winner, you must have at least two rounds of play, each with a 90-minute time limit, and played by the standard or long-game MONOPOLY game rules. If you have a large number of participants in your tournament, you may want to have more than one preliminary round. In this case the first preliminary round, played for 90 minutes, will result in some outright winners, and others will win by virtue of having the highest total assets at their table. The same method is used for the next round of play, but there must be six tables to give you the required six players for the final. Thus, if you start with 216 people, your first round will be 36 tables of six people each and your second round six tables of six players each. Obviously, not every group will divide this evenly. You then have several choices. You can allow people to play only if there is room or if they can gather a new table of people. You can choose six winners from your preliminary round by highest total assets or you can seat people unevenly at tables, i.e., half of them at tables of three and half at tables of four, and play as many rounds as necessary to arrive at six finalists. Timekeeping The exact starting time of play must be announced for each round. Time remaining in the round should be announced each half hour, and 15 minutes before the end of each game. During the last 15 minutes of the final round, time should be called after each five-minute period. End of Round When time is called, the game must stop. Any player who has thrown the dice completes that move and any transaction that may result. If there is an outright winner, he or she should tabulate his or her assets on a score sheet and give it to the tournament organizer. If there is not an outright winner, each player at the table should fill in a score sheet and the tournament organizer will name the table winner and collect his/her score sheet. If semi-finalists are to be chosen from among the entire group, every player must fill in a score sheet and the tournament organizer will name the six highest asset totals. Reporting Tournament Results Please send attached participant registration form, score sheet, winner form, as well as any media publicity your event received to: MONOPOLY Game Tournament Director Hasbro Games 443 Shaker Road East Longmeadow, MA 01028

STEP SIX

LET THE GAMES BEGIN

Page 18

BLANK PAGE

Page 19

MONOPOLY GAME TOURNAMENT EVENT REGISTRATION FORM
Name Title Name of Organization Address City Telephone Email Place of Tournament Date of Tournament Number of players expected Charity State Fax
Please return to: MONOPOLY Game Tournament Director Hasbro Games 443 Shaker Road East Longmeadow, MA 01028 or Fax: 413-526-4820
I have read, understand and agree to abide by all of the REQUIREMENTS for conducting a MONOPOLY Game Tournament as specified in the Hasbro MONOPOLY GAME TOURNAMENT KIT. I understand that Hasbro may disqualify any event that does not comply with all requirements.
Tournament Director Signature Date

Page 20

3:19 PM

Page 21

MONOPOLY GAME TOURNAMENT PARTICIPANT REGISTRATION FORM
Name of Organization Place of Tournament Date of Tournament I, the undersigned, wish to register for this official MONOPOLY Game Tournament. I understand that Hasbro is not responsible for any prizes promised by the organization running this tournament. I give Hasbro the right to use, without compensation, my name and any photographs of me taken at the tournament for publicity and promotional purposes. Please Print Name Address Name Address Name Address Name Address Name Address Name Address Name Address Name Address Name Address Name Address Name Address Name Address Signature
Please return to: MONOPOLY Game Tournament Director Hasbro Games 443 Shaker Road East Longmeadow, MA 01028

Page 22

Page 23
MONOPOLY GAME TOURNAMENT REPRODUCTION SHEET/STYLE GUIDE
Do not change the logos colors, typeface, outline weight, or proportions. Do not add elements that overlap or obscure the logo. There must be some white space separating the logo from any other graphics. Do not add items to MR. MONOPOLYs hands.
Dos and Donts Use entire logo including Brand and. Keep logo straight. Any added elements must be separate and distinct from the logo. Use the following logo colors: PMS 199 or 100 Magenta, 100 Yellow. Logo and name should always be in all capital letters.
For advertising or promotional announcements reproduce from this sheet. IMPORTANT: Use of the special MONOPOLY character must include the copyright notice.
The MONOPOLY name and logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements on the board and the playing pieces are trademarks of Hasbro, Inc. for its property trading game and game equipment. 2002 Hasbro, Inc. All rights reserved. Used with permission.

Page 24

Page 25
MONOPOLY GAME TOURNAMENT SCORE SHEET
No Buildings Mort- Fully gaged Owned Mediterranean Avenue $30 $60 Baltic Avenue Oriental Avenue Vermont Avenue Connecticut Avenue St. Charles Place States Avenue Virginia Avenue St. James Place Tennessee Avenue New York Avenue Kentucky Avenue Indiana Avenue Illinois Avenue Atlantic Avenue Ventnor Avenue Marvin Gardens Pacific Avenue North Carolina Avenue Pennsylvania Avenue Park Place Boardwalk Reading Railroad Pennsylvania Railroad B&O Railroad Short Line Electric Company Water Works Property
With Buildings With With With With With 1 House 2 House 3 House 4 House a Hotel $110 $160 $210 $260 $1200 1400
$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ A $
$1 Bills Number Held Cash Value $

$5 Bills

$10 Bills
$20 Bills $50 Bills $100 Bills $500 Bills

Total Property

B $ Total Cash

A+B $ Grand Total

Page 26

Page 27

MONOPOLY GAME TOURNAMENT WINNER NOTIFICATION FORM
Winners Name Address Telephone Name of Organization Place of Tournament Date of Tournament Money Raised for Charity
Please attach your signed winners score sheets from all preliminary rounds and the final round of play. Also, include the MONOPOLY GAME TOURNAMENT PARTICIPANT REGISTRATION FORM for verification of your status as a sanctioned tournament.
Please attach photo of winner

Page 28

443 Shaker Road East Longmeadow, MA 01028

 

Tags

TR777 L172WT DEC180E PS-42C6H Catera 1997 CVP-409 407 MP170 UX-W70CL DSR-400PL KV-32FQ75U H3630 VP-02GRB NA7004 3970 Clikr-5 VGN-SZ110 Fishfinder GS34P490 EQ-500U DSP-AX1300 Se ED LH-RH760TF 890R-41CD890a034-parts-list HP 110 HR-J711 PJ-TX100W Navigon 8410 FW2019 Recorder W2234S-BN NV-GS17EP R730 Js03 Upwords VGN-B1VP Voice DUO 10 IV XD-951 Urc-8910 GPS 95XL 5095M VAD-WE Delta 44 Teamset MIO P350 Zorki 4 42PX4R Drive KDC-W7644UY KX-TG7120E CL-21M6MQ TA-119 DTH195 BP 56 KX-480 S1500 KX-T7441 OFX 1000 EWT1041 CQ-C8300N Samsung F300 S8000 Debut III EMP-755 Sennheiser K6 Canon XM2 DVP5960 Slideshow CT-7005 R08 AF Chronographwithdate 32RV600T Nikon Scan Extensa-2600 Azur 640A W1020 SRF-M806 I915GMI TA-RW313 TXL42U10EA 3790T Stylus R265 Yanmar 2GM Extreme Partner2 AL716 Pearl 8130 R-408LS SDV2940 GR-P207DXZ L14810 Ultra II Bose QC2 S2R 1000 Review MR-SU9 Touch C651 GR-1100 KV-32FX66K Peavey PV DV-400V-S CFD-S200

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

Sitemap

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101