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Hasbro Monopoly Junior TravelAbout Hasbro Monopoly Junior Travel
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Manual

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Manual - 1 page  Manual - 2 page  Manual - 3 page 

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Hasbro Monopoly Junior Travel

 

 

User reviews and opinions

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Comments to date: 7. Page 1 of 1. Average Rating:
starvisitor 7:06am on Friday, October 22nd, 2010 
From the kids This was a going away gift for a child ( now in Lebanon ). I have never played with one but,the kids love them. Great way to treat yourself. Favorite Color. Bought to play a Favorite Game. (WarioWare: Touched!) Great Graphics! Great Audio! DSI !!! You Gotta love the DSI i probably collect them now Since they came out they been big hit.
Roger Saunders 12:06pm on Wednesday, October 6th, 2010 
Shipped Fast. Works Great. Everything I expected it to be none Love the lower price that Newegg has. Keep up the great work! Great gaming system. My grandson loves it None Starting with the bad...
obaqueiro 8:42am on Monday, October 4th, 2010 
i actually have a dsi and its pretty awesome. you cant go on regular myspace but whatever cuz its totally awesome. no gba slot though-sucks-. how much are they first?
michal017 11:11am on Sunday, September 5th, 2010 
Nitendo DSi to gameplay is very good because Nitendo DSi have a touchscreen and microphone. Nitendo DSi have a lot of games are very enjoyable. The Nintendo DSi is the third model of the Nintendo DS platform, following Nintendo DS and Nintendo DS Lite.
schwinn434 1:01am on Saturday, July 24th, 2010 
"Great system and the SD card is nice. The screens are larger, but the only games that support WPA and the cameras are downloadable games.
bjbev 11:17am on Thursday, May 13th, 2010 
we love the camera and voice scrambler. Easy To Set Up","Excellent Gameplay","Fun For All Ages","Great Graphics","Lots of Game Choices
robc 7:01pm on Thursday, April 15th, 2010 
Very nice! Easy To Set Up","Excellent Gameplay","Fun For All Ages","Great Graphics","Lots of Game Choices Great buy,[...], would recommend DSI to anyone who wants a convenient. I loved the game. I own too many game consoles but this one is the one my 5 year old daughter has enjoyed the most.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

A WARNING:

CHOKING HAZARD-Small parts.

GAME PLAY

On your turn:

THE CHANCE-?-CARDS

Go To or Take a Ride Spaces: Move your mover
immediately to the space indicated, then do whatever you would ordinarily do on that space. If you pass GO!, collect $2.
Roll the die and move your car mover that many spaces along the Boardwalk then. Follow the instructtons on that space.
For 2 to 4 players / Ages 5 to 8 Rules 1990, 1995 Hasbro, Inc.
All Rights Reserved Printed in U.S.A.
Note: During the game, if you don have the exact bill to pay t what you owe, the Banker will make change for you!
Free Ticket Booth: Do not move your token. Place one of your own unused Ticket Booths on either of the unoccupied Amusements of the color shown on the card. If both
Amusements already have two different colored Ticket Booths on them, you may remove either one of them and 1 replace it with your own Ticket Booth. Give the booth you
OBJECT. To be the player with the most money when another player runs
out of cash! You do this by setting up Ticket Booths on as many Boardwalk Amusements as possible and collecting entrance fees when other players land on them!
SPACES ON THE BOARD: If you land on. An Amusement without a Ticket Booth: YOU must pay the
Banker the amount shown on the space, then put one of your own Ticket Booths on it. You now in charge of this re Amusement, and anyone who lands on it must pay you the entrance fee shown on the space!
An Amusement with a Ticket Booth: Pay up! YOU must pay
the owner (the person whose Booth is on it) the dollar amount shown on the space. And if that person owns both Amusements of the same color, you must pay double the amount shown!
remove hack to its owner. However, if both Amusements have the same color Ticket Booths already on them, you out of re luck: You cannot replace either one. In this case-and only in this case-you may discard this Chance card and draw a new one. Follow its instructions.

EQUIPMENT

MONOPOLY JUNIOR game board l Monopoly brand money l Deck of 24 Chance (?) cards l 4 Car movers l Die l 48 Plastic ticket booths (4 sets of 12)
GO!: Every time you pass GO!, collect $2 from the Bank.
Don forget to collect, because if you do, you out of luck! t re
A Railroad: Roll again, move, and follow the instructions on

the space you land on.

STRATEGY HINT: When you draw a Free Ticket Booth Chance card, replace a Ticket Booth of the player who is farthest ahead in the game. Remember, it to your advantage to s have your own Ticket Booths on both amusements of the same color so they cannot be taken away when another player draws a Free Ticket Booth card. Also, owning both means you collect double when someone lands on either one.
Fireworks or Water Show: Pay $2 to see the show. Put the
money on the Rich Uncle Pennybags Loose Change space.

WINNING

As soon as one player runs out of money, the game ends, and all the other players count up their money. The player with the most cash on hand wins!
Pick a car mover and place it on GO! Put any extras aside, out of play. Each player takes 10 (or 12 in a 2-player game) Ticket Booths that match the color of his or her mover. Put any extras aside, out of play. Shuffle the deck of Chance cards (with the ?) and place them face down on the marked place on the board. Choose a player to be the Banker. The Banker separates the money into the different denominations and gives each player the following: five $1s, four $2 three $3 s, s, one $4, and one $5. The Banker also plays the game-but always keeps the bank money separate from his or her s own! Roll the die. High roller goes first.
Rest Rooms: If you land here by a roll of the die, you are

Just Waiting.

GO to the Rest Rooms: YOU must put $3 on the Rich Uncle
Pennybags Loose Change space then move your mover immediately to the Rest Rooms. Do NOT pass GO! and do NOT collect $2. On your next turn, roll and move as usual.
Rich Uncle Pennybagsloose Change: If YOU land here and there any money on the space, you get to take it all! s Chance-?: Draw the top Chance card, follow its
instructions, then discard it face up next to the Draw pile. If you use up the Draw pile, turn the Discard pile over and use it again.

PROOF OF PURCHASE

doc1

A KIDS VERSION OF ELECTRONIC BANKING WITH A CRAZY MACHINE THAT SPURTS MONEY OUT THROUGH THE GAME!
Language Code: 121 Qty: 4 Age from: 5+ Packaging: FOLDING CARTON CLOSED

Page 36 Item No. 00271

MONOPOLY CRAZY CASH MACHINE

KIDS / CHILDREN

Hasbro Distributor Catalogue 2010
For more information visit: http://www.Hasbro-EMEA.info
A KID'S FIRST INTRODUCTION TO THE WORLD'S MOST POPULAR GAME. OWN YOUR OWN PIECE OF THE AMUSEMENT PARK. TRAVEL AROUND THE PARK, BUYING SITES. SET UP TICKET BOOTHS AND COLLECT THEM ANYONE WHO LANDS ON THEM.
Code: 266 Code: 268 Code: 101 Code: 102 Qty: 6 Age from: 5+ Packaging: GAME RIGID BOX
Language Language Language Language

Page 37 Item No. 00441

MONOPOLY JUNIOR
THE CLASSIC NAVAL COMBAT GAME IS RE-INVENTED. NEW HEXAGON BATTLEFIELD AS WELL AS A WHOLE NEW DESIGN BRINGS BATTLESHIP TO THE NEXT LEVEL. CALL OUT YOUR CO-ORDINATES AND MARK YOUR HITS AND MISSES.ONCE ONE FLEET HAS BEEN DESTROYED REMOVE THE MISSION SHEET FROM THE COMMAND UNIT TO REVEAL THE BATTLEFIELD. Language Code: 802 Qty: 4 Age from: 7+ Packaging: SETUP BOX

Page 38 Item No. 14674

BATTLESHIP
THIS NEW CLASSIC OPERATION OFFERS FULL MULTI-SENSORY EXPERIENCE NEVER BEFORE EXPERIENCED. NOW ITS ALL ABOUT FUNNY SOUNDS! IT ALSO HAS NEW FUNATOMY PARTS, INCLUDING TACTILE AND GOOEY PARTS. BUT NO CARDS, SINCE THE GAME PROMPTS YOU ON WHICH PART TO REMOVE NEXT. AND THERE IS NO LONGER JUST A BOO WHEN YOU MISS, NOW THERE IS A SUCCESS BUTTON TO CELEBRATE YOURE SKILLS. THE GAME HAS 2 SKILL LEVELS AND A STORAGE DRAWER FOR ALL THE PARTS. 802 Language Code: Qty: 4 Age from: 6+ Packaging: SETUP BOX

Page 39 Item No. 40198

OPERATION REFRESH
Item description is coming soon
Language Code: Qty: 4 Age from: 6+ Packaging: GAME RIGID BOX

Page 40 Item No. 16786

TOY STORY OPERATION BUZZ LIGHTYEAR
THE CLASSIC OPERATION GAME, NOW IN A NEW AND MODERN VERSION. INCLUDES AN OXYGEN PUMP FOR SAMS IRREGULAR HEART BEAT AND LIGHT UP HEART MONITOR. COMES WITH 4 EXCITING GAMES AND 3 SKILL LEVELS FOR THE WHOLE FAMILY. Language Code: 574 Qty: 4 Age from: 6+ Packaging: WINDOW CARTON

Page 41 Item No. 01589

OPERATION RAPID RESPONSE
THE ORIGINAL GUESSING GAME WHERE PLAYERS TRY TOFIND THE ONE-OF-A-KIND. NOW WITH EASY SET-UP THATPROVIDES OUT-OF-THE-BOX FUN AND HUNDREDS OFADDITIONAL DOWNLOADABLE CHARACTERS AVAILABLEONLINE. Language Code: Qty: 4 Age from: 6+ Packaging: GAME RIGID BOX

Page 42 Item No. 05801

GUESS WHO REINVENTION
THE CLASSIC GUESSING GAME WITH A DISNEY TWIST.
Qty: 6 Age from: 6+ Packaging: GAME RIGID BOX

Language Code:

Page 43 Item No. 40047

GUESS WHO DISNEY

THE CLASSIC GAME NOW WITH SOUNDS, TIMER AND LIGHTS! 5 MULTIPLE CHARACTER SHEETS, FIVE TIMES MORE FUN! CHARACTERS ARE EASY TO LOAD, SIMPLY SLIDE THE ENTIRE SHEET THROUGH. CHOOSE YOUR CHARACTER WITH THE SLIDER BAR AT THE TOP. ELECTRONIC LIGHTS AND SOUNDS INDICATE THE CORRECT OR INCORRECT ANSWERS! FOLDS AND STORES AWAY LIKE A LAPTOP. Language Code: Qty: 6 Age from: 6+ Packaging: FOLDING CARTON CLOSED

Page 44 Item No. 14635

GUESS WHO EXTRA
THE CLASSICAL VERTICAL CHECKERS GAME WITH NEW FUN WAYS TO PLAY: - CLASSIC 4-IN-A-ROW: BUILD A ROW OF FOUR CHECKERS IN ANY DIRECTION WHILE BLOCKING YOUR OPPONENT. - POP-OUT: BUILD A ROW OF FOUR CONNECTED BY DROPPING IN OR POPPING OUT CHECKERS. - POP 10: FILL UP WITH CHECKERS, LOCK THE BOTTOM AND PLAY BY PUNCHING OUT THE CHECKERS. Language Code: Qty: 4 Age from: 6+ Packaging: SETUP BOX

Page 45 Item No. 01081

CONNECT 4 REINVENTION
TWISTER IS THE ORIGINAL GAME THAT TIES YOU UP IN KNOTS! SPIN THE SPINNER TO TELL YOU WHERE TO PUT YOUR ARM OR LEG YOULL END UP IN A TWIST WITH YOU COMPETITORS IF YOU CANT REACH THE RIGHT COLOURED SPOT WITH THE CORRECT HAND OR FOOT, YOURE OUT OF THE GAME! Language Code: 278 Qty: 6 Age from: 6+ Packaging: SETUP BOX

Page 46 Item No. 14525

TWISTER
WHAT DO YOU GET WHEN YOU MIX TWISTER WITH DANCING AND LOTS OF MUSIC? TWISTER MOVES IS THE ULTIMATE DANCE SENSATION YOU CAN TAKE EVERYWHERE! GRAB A MAT, POP IN ONE OF TWO TWISTER MOVES CDS, AND FOLLOW THE MOVES THAT DJ RAY AND DIAMOND J CALL OUT. WHEN YOURE DONE, PACK IT UP AND TAKE IT WITH YOU TO A FRIENDS HOUSE, PARTY, OR WHEREVER YOU WANT TO GET GROOVIN. INCLUDES 2 MATS AND 2 TWISTER MOVES CDS Language Code: Qty: 4 Age from: 8+ Packaging: FOLDING CARTON CLOSED

Page 47 Item No. 40908

TWISTER MOVES
Language Code: Qty: 2 Age from: 5+ Packaging: WINDOW CARTON

Page 48 Item No. 17131

TOY STORY BUZZ LIGHTYEAR SPACE SHOOTER
Language Code: 674 Qty: 6 Age from: 3+ Packaging: SETUP BOX

Page 49 Item No. 01623

CANDYLAND
Language Code: 674 Qty: 6 Age from: 4+ Packaging: SETUP BOX

Page 50 Item No. 01626

 

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