Hasbro Nerf Dart TAG Magstrike Firestrike
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Hasbro Nerf Dart TAG Magstrike Firestrike, size: 1.6 MB
Hasbro Nerf Dart TAG Magstrike Firestrike
User reviews and opinions
|mindwrot||8:41pm on Saturday, March 13th, 2010|
|Great toy for little (and not so little) boys! fantastic fun for ten year old boys - keeps them off the computer. you need to buy two, though, so that they can shoot each other....|
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1 Each player launches dats at the other players. 2. When a playeris tagged, that player is eliminated and must sit out the rest the game. 3. The last player standing wins and is declared the winner.
I. plapr b designated "The R a w and wears a vest. but has no blasdr. One 2. "The Rabbit" has a one-minute heaU start and runs and hides. 3. The other players must chase down The Rabbi." 4. N t h one tag,The Rabbi is immobilized. 5. AH players fneeue and 'The Rabbii swaps places with any other player. 6. The new 'Rabbit" is given a new one-minute head start. 7 To increase Ule challenge, the number of tags that immobilize 'The Rabbii can be increased. prior to resuming play. II
I1. One playerfrom each team wears the vest backwards and becomes he Mark."
, I2. When any of 'The Witch Doctor's" players areWitch Doctor."freeze. 1. One player on each team is designated 'The tagged, they 1 Frozen teammates I3. fromnTheDead: cannot move until"The Witch Doctor"touches themand raises them 4. 'The Witch Doctor" can also raise 'The Dead" from the opposing team r hislher own army. 5. The game is over when 'The Witch Doctor" is tagged. 1. Two flags are set up, one at each team's home base. lag. 2. Each team tries to capture the opposingteam's flag and bring it back to t home base. 1 3. When individualplayers are tagged, they must stop and return to the h me base and cannot. ) resume play until20 seconds have been counted aloud. 4. When individual playedare tagged with the flag, it must be dropped and they must return to the home base and caM(esurne play until 20 seconds have been counted aloud. The flag is left where the player was t&ged. 5. The opposing team may return their flag back to their base as long as i/lthe process they are not tagged. If they are tagged, the flag is dropped and the tagged rson must return to hidher home base. Play cannot be resumed by Ulat player until 20 q d s have been counted aloud. 6. The game is won by a team when it successfully brings the other team's flbg to their home base.
2. The other playersbecome shields 3. Shields can take multiple tags but can move again. 14. One tag on 'The Mark" and the game ends.
NERF Dart Tag MaqStrikeTb level I I The sharpens the tagging skills ~ Blaster takes Dart Tag to the next10-dart I and n instincts only you possess. Its d Magazines and I II advantage over lightning-fast diqcharge make it an elite Blaster, giving you an I your Dart Tag o ponents. I I'
I I Now go play, and earn the MaggtrikeTMpower you possess.
The NERF Dart Tag FIRESTRI~E blaster takes your blasting to a whole new environment - the DARK! Now bou can blast your Dart Tag opponents with precision accuracy - even in th$ dark!
TO A l Mum m o
CAUTION: Do not aim at ;yes
or facb. Use only darts Designed for this product. Do not modify arts or dart blasters. Always wear VblON GEARTMeyewear provided.
1. One 'Central Flag" isset up, in the center of a field. 2. Each team tries to capture the flag and bring it back to their home bas 3. When individual players are tagged, they home base and cannot resume play until 4. When individualplayers are taggedwhile carryingthe flag, it must player must return t the home base. Ray cannot be resumed by o seconds have been counted aloud. 5. The flag is always played from where it lays. 6. A team wins the game when it successfully brings the "Central Flagvto tleir home base.
starts from the beginning with 'The Super Bodysnatcher"attacking thy rest of the players.
I Includes: 1 Dart Tao MAGSTRIKE"
$laster 1 FIRE STRIKETM Blaster. 1 Adiustable Scorina
5. Do not short-circuit the supply terminals.
,VOID BATTERY LEAKAGE
4. Press the Trigger down about 3. Pull back Handle to ready the halfway in order to line up the red TAGGER MICRO DART for launching. light beam on your target, TV, wall or other surface. I I
atteries correctly and always follow the toy and battery rtions; !s and new batteries or alkaline, standard (carbon-zinc) or ladmiurn) batteries; )r dead batteries from the product.
ation for future reference. ced by an adult.
ructions carefully. Use only batteries specified and be sure to y matching the + and polarity markings. es and new batteries or standard (carbon-zinc) with ".,
dead batteries from the produd
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