Hasbro PAY DAY
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Han Solo BD 1 First Day IssueWith the help of his friends, Han has freed himself from Jabba the Hutt and a grisly death in the Sarlacc Pit. As he and his companions walk through the desert to the Millennium Falcon, they must fight their way through a fierce Tatooine sandstorm. Team up with this detailed figure and prepare to take on the galaxy! Armed with his trusty weapon, this Han Solo figure is ready for non-stop action and adventure. This battle-ready warrior also comes with a Droid Factory part! Collect all the parts (... Read more
Details
Brand: Hasbro
Part Number: 87673
UPC: 070621816007, 653569330325
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Manual
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Hasbro PAY DAY
Video review
Big PayDay Video Demo
User reviews and opinions
| Pascal_ |
5:33pm on Sunday, October 17th, 2010 ![]() |
| I received this case in the mail today. When I opened the package. Overstock.com had what I wanted, price was right, shipping was speedy and effortless. | |
| zaber |
1:20am on Thursday, September 30th, 2010 ![]() |
| I love this phone! This the best phone ever! It does anything and everything. I think of it as the new and improved i phone. First of all, let me start by saying that this was the best Christmas gift that I could have gotten.When you purchase this phone. | |
| greennick |
1:16pm on Tuesday, September 21st, 2010 ![]() |
| I have been using AT&T for 10 years, and only used voice service. With friends. So, after over a year of living and loving my Blackberry Curve I was itching for a new phone. A part of me lusted for an iPhone. Hello, I have had the HTC Hero for about 3 weeks now. | |
| bdsoft |
11:49am on Monday, September 20th, 2010 ![]() |
| I had thought of buying this phone ever since it was announced in June of 2009 and finally got around to getting it and I am glad. The phone was fairly easy to root and install custom ROM. Do the research before you get yourself into something bigger than your comfortable. | |
| samot |
5:18pm on Sunday, July 4th, 2010 ![]() |
| Great phone... In my opinion this is hands down the second best phone available right now with the iPhone being ahead slightly and I do mean slightly. | |
| aijo |
1:21pm on Saturday, June 26th, 2010 ![]() |
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| concussed |
10:35pm on Sunday, June 20th, 2010 ![]() |
| This was a phone purchased for my son. He loves it. Great phone and would have been happy to keep it for 2 years, however the EVO came out and I sent the Hero back for that one. | |
| T Wiehe |
8:23am on Wednesday, May 12th, 2010 ![]() |
| I was extremely excited when I first received this phone. It was really easy to use and there was lots of great apps for the phone, often times free. | |
| dclemmons |
12:11pm on Wednesday, May 5th, 2010 ![]() |
| I was first hesitant in buying this phone . But when I saw some reviews on the net and You tube i was really impressed with the phone. | |
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Documents

Where does all the money go? Game
Rules 1975, revised 1994 Parker Brothers, Division of Tonka Corporation, Beverly, MA 01915. Printed in U.S.A.
For 2 to 6 players / Ages 8 and up
OBJECT
To be the player with the most cash at the end of the game after playing through one or more months.
EQUIPMENT
PAYDAY game board l PAYDAY money l 48 Mail cards l 24 Deal cards l 6 Tokens l 1 Die l Loan record pad
Pick a player to go first. (The Banker and Record Keeper both play.) Play passes to the left around the table.
A WORD ABOUT DEALS & HIGH FINANCE
As any financial advisor will tell you, the way to get ahead financially is to make Deals. It the s American way! So take advantage whenever you can. The time will probably come when you don have t enough money on hand to buy a Deal-or to pay your bills, pay a neighbor, or make a charitable donation you are instructed to make. So do what any red-blooded American would do: Take out a LOAN!
Decide how may months you play: How many ll times will you go through the calendar from Monday the 1 st to Wednesday the st? Note: We recommend a minimum of 2 months. With 4 players, a 3-month game takes about one hour, a 6-month game about 2 hours. Shuffle the Mail and Deal cards separately, and put each stack face down in Draw piles near the board. Note: Discarded Mail and Deal cards will be placed face up in a pile next to their respective stacks. When a Draw pile is depleted, shuffle the discards and use them. Take the top Deal card and slide it, face down, halfway under the left edge of the board next to the Yard Sale space and under the Deal sign. Each player picks a token and places it on the Sunday START space. Pick one player to act as the Banker, who is responsible for all money that goes in or out of the Bank. The Banker begins by giving each player $3,500 in these denominations: two $1,000 bills, two $500 and five $100. Pick another player to be the Loan Record Keeper, who is responsible for keeping track on the Loan Record Pad of all Loan transactions. He or she begins by writing the players names across the top of the pad; for six players, use two sheets.
You may take out a loan at any time. The Banker gives you the money, and the Loan Record Keeper notes it on the pad. Loans must be in increments of $1,000. You will be charged 10% on your outstanding loan balance every time you land on Pay Day. On Pay Day-but at no other time during the month-you may pay off part or all of your loan. If you pay off part it must be in $1,000 increments. Recording Loans: Whenever a player takes out a new loan, the Record Keeper updates the loan record by crossing out the old amount and writing in the new total.
GAME PLAY on your turn:
DEAL/BUYER:
Move to your choice-a Deal or a Found a Buyer spaceand follow the instructions below.
Roll the die and move your token that many days along the calendar. (Use the track like a real calendar: Sunday to Saturday, then Sunday to Saturday again, etc.) Follow the instructions on the space you land on; see the detailed explanations below. Your turn ends when you finished doing what you were ve told!
If you land on a MAIL space, draw the number of Mail cards indicated on the mailbox flag. If instructed, act immediately; otherwise, keep them in a stack face up in front of you until you land on Pay Day-when you must pay your bills, and discard the Mail cards.
PAY A NEIGHBOR:
As soon as you draw this, pay a player of your choice the amount shown on the card, even if you forced re to take out a loan. Piano lessons for one month
for all nine kids
MAD MONEY:
As soon as you draw this, collect the amount shown on the card from a player of your choice. That player may have to take out a loan to cover the payment.
Budt doghouse for neighbor Coiieet81,500 fwm the pfayer of yotlr choice
If you land on a Deal space, draw the top Deal card. If you wish, you may purchase the item on the card immediately; take out a loan if you need to. Pay the bank. At any one time, you may have as many Deal cards in front of you as you can afford, so if you feeling flush, buy re a Deal. Dipsydoodle Noodles, for example, will cost you $8,000. Hold your Deal until you land on (or are sent to) a Found a Buyer space, when you may cash in the card for the increased value. The bank pays you. Dipsydoodle Noodles will get you $12,000-for a profit of $4,000! You may sell only one Deal at a time, and the Deal card has no value if it unsold when the s game ends.
CHARITY:
Place the amount shown on the card on the corner of the board marked Jackpot.
SWEEPSTAKES:
Collect $5,000 from the Bank.
MONSTER CHARGE:
If you don want to pay off t the whole balance on Pay Day, you must pay the interest-l0% of the total amount owed-then you can carry the balance over into the next month. You may not pay part of the balance on Pay Day: Pay the interest, or pay the interest plus the total charges.
LOTTERY:
The Bank antes up $1,000, then each player may ante $100; it not s mandatory. Starting with the player who landed here, each player who anted in turn picks a different number from 1 to 6. The player who landed on the Lottery rolls the die: The player whose number is rolled collects all the money. If no one had picked the number rolled, keep rolling until somebody wins!
SUPER SKI SUNDAY, CHARITY CONCERT, FOOD FOR THE MONTH, SHOPPING SPREE:
Put the amount shown onto the Jackpot corner of the board. (If you don have t the cash, take out a loan.)
PAY DAY:
STOP! Stop here, even if you rolled a number that would take you past this space. Just like real life, getting paid has its advantages-and disadvantages. Here what you do in s
this order: RADIO PHONE-IN CONTEST:
Starting with the player who lands here, each player rolls the die. The first one to roll a 3 wins $1,000 from the Bank!
1. Collect your monthly salary of $3,500 from
the Bank. 2. If you taken out a loan, you must pay 10% ve interest to the bank. 3. If you wish, you may pay off part or all your loan. Payment must be in $1,000 increments. The Loan Record Keeper records the transaction on the pad. 4. Pay off all the bills you received this month. If you don have enough cash, take out, or t increase, a loan. Put your paid bills in the Mail card discard pile. 5. Move your token back to START. On your ll next turn, you start through the month again. 6. At the end of the last month of play, discard any Deal cards you still hold.
FOUND A BUYER:
If you have one or more Deal cards and land here, the Bank pays you the Value amount on one of them (your choice) and you pocket the profit! Put the used card in the discard pile.
HAPPY BIRTHDAY:
Every player gives you a lovely present: $l00!
Note: YARD SALE:
Pay the Bank $100 x the number you rolled and take the Deal card that s under the edge of the board-it yours! s Replace it with a new one from the Deal deck. If you reached Pay Day of the last month of play ve (according to the agreed-upon number of months), you retire from the game and wait for all the other players to finish. While you waiting, you may re play the Lottery, Radio Phone-In Contest, Happy Birthday, or Walk for Charity, if one comes up!
WINNING WALK FOR CHARITY:
All players except the player who landed here roll the die and place $100 x the number they rolled onto the Jackpot corner. Example: You roll a 4. Since 4x100 is 400, you place $400 in the Jackpot. Take out a loan if you have to.
WdK FOR CHARIV
When all players have completed the agreed-upon number of months, each player tallies his or her cash total. Obviously, you will be completely paidup on all bills because you paid them off on Pay Day. Now subtract the amount of any outstanding loans. The amount you have left is your net worth. The player with the highest net worth-the most cash-when all players have landed on Pay Day for the last time, wins the game. For poor money managers: If all players end the game in debt (with bills or loans outstanding and no cash to pay them), the player with the lowest amount of debt wins!
JACKPOT:
Any player who rolls a 6 on his or her regular turn collects the Jackpot! (A regular turn consists of rolling the die and moving your token.) If you don remember, you out of luck. t re
2572_HASBRO_Guide
10/23/02
3:18 PM
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Property Trading Game from Parker Brothers
OFFICIAL
GAME Tournament
About the Tournaments 1 How to Qualify 1 Requirements 12 Planning 23
Fundraising 34 Staffing 4 Referees Briefing 4-5 Bankers Responsibilities 5
Rules 69 Sample Documents 1012 Background and Facts 1315 The Day of the Tournament 16
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ABOUT THE TOURNAMENTS:
For a number of years, groups of MONOPOLY game players throughout the world have been organizing their own local tournaments with the help of Hasbro. These tournaments have helped many organizations raise money for worthy charities, and provided a fun experience for everyone involved. We are pleased to have you and your organization join in the fun of MONOPOLY by hosting a tournament in your area. Below are game rules and suggestions for planning your successful MONOPOLY tournament. Good luck and have fun!
TO QUALIFY AS AN OFFICIAL TOURNAMENT
STEP ONE
MAKE IT OFFICIAL
Hasbro has established the following rules for running an official tournament: Use the MONOPOLY property trading game from Parker Brothers and abide strictly by the rules for the long, full game. DO NOT use the rules for shorter games. You must have a minimum of 24 players and return the enclosed registration form with their signatures. The tournament must have at least two rounds, each with a 90-minute time limit. The final round must have six players. All advertising and promotional material you prepare must conform to the guidelines in this kit and must be submitted to Hasbro Games for approval at least four weeks prior to production. You must register your tournament with Hasbro Games by returning the Event Registration Form included in this kit.
REQUIREMENTS
The following requirements must be complied with: Equipment Only Parker Brothers property trading game sold under the trademark MONOPOLY may be used. Alterations to the board or pieces are not allowed. Non-profit Status Tournaments may not be run for gain or profit. Net proceeds, if any, must be contributed to a bona fide, tax-exempt charity. Hasbro Games provides, at no cost to organizations, this tournament guide and is available to answer inquiries specific to the game. No individual may charge a fee to act as a Tournament Organizer. Advertising & Promotion If you design your own advertising and promotional materials, follow these guidelines: The first or most prominent use of the word MONOPOLY on a document, a page, or digital file must always be followed by a. The word MONOPOLY must always appear in all capital letters when used in text. In referring to the game, the word MONOPOLY should not be used alone, but rather
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must be used as an adjective with game or property trading game. Any use of the word MONOPOLY, or picture of the game board or its components (together or separate) must include the following: The MONOPOLY name and logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements on the board and the playing pieces are trademarks of Hasbro, Inc. for its property trading game and game equipment. 2002 Hasbro, Inc. All rights reserved. Used with permission. Any representation of the MONOPOLY game board must show the entire board and must be an accurate representation of the board. There can be no alterations, additions, or deletions from the board. You must submit all material for approval at least four weeks before it goes to print. You should not assume approval until you receive written approval from Hasbro, Inc.
Send to:
Monopoly Game Tournament Director Hasbro Games 443 Shaker Road East Longmeadow, MA 01028-3149
Relationship The relationship between Hasbro Games and the tournament organizers is that of independent contractors. As such, each party shall have no authority to incur any obligations on behalf of the other party. Pertinent Laws The tournament must be run in accordance with all applicable local, state and federal laws. Indemnification By registering their tournament, the organizers agree to defend and indemnify Hasbro Games against any claims arising from injury or other causes in connection with the tournament. Non-Exclusivity Hasbro Games will not grant to any sponsoring charity exclusive permission with regard to MONOPOLY property trading game tournaments.
PLANNING YOUR TOURNAMENT
The key to a successful event is planning. Organize well and allow plenty of time to complete the essential details. Begin by considering the following: Who is playing? Are you looking for a particular age group? Do you want families, college students, high school students or simply anyone? (We recommend setting an eligibility age no lower than eight years old.) Where will you play? Choose a site that can comfortably accommodate the anticipated number of players. Make sure the room is well ventilated with adequate lighting and fire
STEP TWO
ORGANIZE THE DETAILS
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exits. (If your tournament will be held outdoors, reserve the place and post an alternate date in case of bad weather.) How much time? Allow at least half a day for your tournament. This will allow at least one preliminary round and the final game. When preparing your schedule, remember the time it takes to register and seat players; to brief them on play procedure; to answer questions; to total assets at the end of each game; to present awards; etc. Who will help? Dont try to handle all the tournament arrangements on your own. Appoint a tournament committee or ask some reliable friends to help out. Assign duties well in advance. Remember, for the actual tournament you will need an official judge and some tournament directors. (We recommend one director for every eight players.) MATERIALS NEEDED Registration Table Whether or not your players are pre-registered for the tournament, set up a registration table and take their names as they arrive. Each player must sign the Participant Registration Form. Their signatures will serve as proof that the tournament had 24 players and can thus be officially sanctioned by Hasbro Games. Tables and Chairs Ideally, tables should be set up for four players. In order to accommodate odd numbers, however, tables can be set up for a minimum of three and a maximum of five players. (In this case round tables are best.) Make sure theyre large enough to hold the MONOPOLY game and equipment. Number each table so players know where to go after they register. MONOPOLY Games One per table. Only Hasbro Games equipment sold under the trademark MONOPOLY may be used. Hasbro Games will often supply the MONOPOLY games and will sometimes supply additional Hasbro games to be offered as prizes. Note that Hasbro Games corporate giving policy allows donations of games, at most every, other year. Therefore, you may want to save your MONOPOLY games to use in future tournaments. Alterations to the board or pieces are not permitted. Long-game rules must be used. Score Sheets Allow one score sheet per player for each preliminary round and one for each player in the final game. Pencils Unless players bring their own, have pencils on hand to tally final assets at the end of each round. Clock A clock should be visible to all players. Telephone This is important if your tournament is a fund-raising event and you are expecting phone-in pledges. It is also useful if you need to contact the press during the event, or if there is an emergency. Optional: Extra hand calculators (for tallying scores), microphone (for the official judge if the room is large), note pads, spectator chairs, scoreboard (to keep track of round winners), name tags, wastepaper baskets, water jugs, glasses, refreshments, and whatever else will help your players enjoy playing.
FUNDRAISING TECHNIQUES
Charge Admission Charge an entrance fee for each tournament player and/or spectator. Enlist Business Sponsors Local businesses can sponsor a table by matching players accumulated assets with a penny, nickel, dime or more per MONOPOLY dollar. Scores for individual players have been recorded from $500 to $20,000. Local merchants can pay a flat fee, such as $500, to sponsor a table. Recognize the sponsors with individual table plaques and credit the sponsors in all publicity materials. Individual businesses can sponsor a table on a graduated fee schedule based on the number of preliminary rounds per table. For instance, sponsors of first preliminary-round tables could pay a fee of $100, sponsors of second round tables could pay $200 and sponsors of the final round table could pay $500.
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Local merchants and businesses can buy deed cards or shares in a deed card. The number of patrons per deed card need not be limited. Recognize the patrons in a special booklet, place the patrons names on an honorary display prepared for exhibition at the tournament and/or make a special presentation/announcement of patrons. Enlist Media Sponsors Local television stations, newspapers and radio stations can purchase sponsorships similar to the ones for business sponsors for either a monetary donation or trade (i.e. player spots for ad space, television spots, on-air mentions,etc.). Request Contributions Ask players or spectators to make a dollar amount contribution. Enlist community members to donate food and refreshments to be sold during or after the tournament. Request donations of merchandise, store credits and services (for example, dinner for two in a local restaurant) that can be auctioned off during or after the event. Use any of these techniques or combination of them. You may want to consider tying in the local tournament with a dinner, raffle or community event and expanding the theme to include these elements.
STAFFING YOUR TOURNAMENT
The Official Judge Appoint an official judge. This persons decision will be final in the case of a rules dispute. The judge must be thoroughly familiar with the MONOPOLY game rules and should also be responsible for the players before the tournament. Bankers Ideally, a non-player should serve as Banker at each table. You might approach a local bank and ask if any of their tellers would like to participate. If not, perhaps some of the tournament spectators might help out. If neither is possible, a player from each table must act as that tables Banker. To determine the Banker, each player rolls the dice. The player with the highest roll is Banker for that round but only for that round. The Banker for the final round should not be one of the players. Tournament Directors Ask several people to be tournament directors to greet players on arrival, take their names, and tell them what to do and where to go. Tournament directors can also function as assistant referees, timekeepers, scorekeepers, Bankers, etc. Remember, plan for one director per eight players. Referee In some instances, you may wish to have a referee at each tournament table to monitor game play. However, in instances where there is a rules dispute, the referee must defer to The Official Judge. As with the judge, the referees must be thoroughly familiar with the MONOPOLY game rules. Referees may not be players.
STEP FOUR
UNDERSTAND THE RULES.
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THE MONOPOLY GAME RULES
STANDARD OR LONG RULES Object The object of the game is become the wealthiest player through buying, renting and selling property. Equipment The equipment consists of a board, 2 dice, tokens, 32 houses and 12 hotels. There are Chance and Community Chest cards, a Title Deed card for each property and play money. Preparation Place the board on a table and put the Chance and Community Chest cards face down on their allotted spaces on the board. Each player chooses one token to represent him/her on his/her travels around the board. Each player is given $1,500 divided as follows: 2 each of $500s; $100s; and $50s. 6 $20s. 5 each of $10s; $5s; and $1s. All remaining money and other equipment go to the Bank. Banker Select as Banker a player who will also make a good Auctioneer. If the Banker plays in the game, he/she must keep his/her personal funds separate from those of the Bank. When more than five persons play, the Banker may elect to act only as a Banker and Auctioneer. The Bank Besides the Banks money, the Bank holds the Title Deed cards and houses and hotels prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions properties and hands out their proper Title Deed cards; it sells houses and hotels to the players and lends money when required on mortgages. The Bank collects all taxes, fines, loans and interest, and the price of all properties, which it sells and auctions The Bank never goes broke. If the Bank runs out of money, it may issue as much more as may be needed by merely writing on any ordinary piece of paper. The Play Starting with the Banker, each player in turn throws the dice. The player with the highest total starts the play. He/she places his/her token on the corner marked GO, throws the 2 dice and moves his/her token in the direction of the arrow the number of spaces indicated by the dice. After he/she has completed his/her play, the turn to play passes to the left. The tokens remain on the spaces occupied and proceed from that point on the players next turn. Two or more tokens may rest on the same space at the same time. According to the space, which his/her token reaches, a player may be entitled to buy real estate or other properties - or be obliged to pay rent, pay taxes, draw a Chance or Community Chest card, Go to Jail, etc. If a player throws doubles, he/she moves his/her token as usual, the sum of the two dice, and is subject to any privileges or penalties pertaining to the space on which he/she lands. Retaining the dice, he/she throws again and moves his/her token as before. If a player throws doubles three times in succession, he/she moves his/her token immediately to the space marked In Jail (see JAIL).
GO Each time a players token lands on or passes over GO, whether by throw of the dice or by drawing a card, the Banker pays the player a $200 salary. The $200 is paid only once each time around the board. However, if a player passing GO on the throw of a dice lands 2 spaces beyond it on Community Chest, or 7 spaces beyond it on Chance, and draws the Advance to GO card, he/she collects $200 for passing GO the first time and another $200 for reaching it the second time by instructions on the card. Buying Property Whenever a player lands on an unowned property, the player may buy that property from the Bank at its printed price. The player receives the Title Deed card showing ownership and places it face up in front of him/her. If he/she does not wish to buy the property, it is sold at auction by the Banker to the highest bidder. The buyer pays to the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option of buying it at the printed price, may bid. Bidding may start at any price. Paying Rent When a player lands on property owned by another player, the owner collects rent from the player in accordance with the list printed on the Title Deed card applying to it. If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed face down in front of the owner. It is an advantage to hold all the Title Deed cards in a color-group (i.e. Boardwalk and Park Place, or Connecticut, Vermont and Oriental Avenues) because the owner may then charge double rent for unimproved properties in that color-group. This rule applies to unmortgaged properties even if another property in that color-group is mortgaged. It is even more of an advantage to have houses and hotels on properties because rents are much higher than for unimproved properties. The owner may not collect his/her rent if he/she fails to ask for it before the second player following throws the dice. Chance and Community Chest When a player lands on either of these spaces he/she takes the top card from the deck indicated follows the instruction and returns the card face down to the bottom of the deck. The Get Out of Jail Free card is held until used and then returned to the bottom of the deck. If the player who draws does not wish to use it he/she may sell it, at any time, to another player at a price agreeable to both. Income Tax When a player lands on Income Tax he/she has two options he/she may estimate his/her tax at $200 and pay the Bank, or he/she may pay 10% of his/her total worth to the Bank. The players total worth is all his/her cash on hand and cost price of all buildings he/she owns. The player must decide which option to take
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before adding up his/her total worth. Jail A player lands in jail when.(1) his/her token lands on the space marked Go to Jail; (2) he/she draws a card marked Go to Jail; (3) he/she throws doubles three times in succession. When a player is sent to Jail he/she cannot collect $200 salary in that move since, regardless of where his/her token is on the board, he/she must move it directly into Jail. A players turn ends when he/she is sent to Jail. If a player is not sent to Jail but in the ordinary course of play lands on that space, he/she is Just Visiting, incurs no penalty, and moves ahead in the usual manner on his/her next turn. A player gets out of Jail by (1) throwing doubles on any of his/her next three turns, if he/she succeeds in doing this he/she immediately moves forward the number of spaces shown by his/her doubles throw, even though he/she had thrown doubles, he/she does not take another turn; (2) using the Get Out of Jail Free card if he/she has it; (3) purchasing the Get Out of Jail Free card from another player and playing it; (4) paying a fine of $50 before he/she rolls the dice on either of his/her next two turns. If the player does not throw doubles by his/her third turn, he/she must pay the $50 fine. He/she then gets out of Jail and immediately moves forward the number of spaces shown by his/her throw. Even though he/she is in Jail, a player may buy or sell property, buy or sell houses and hotels and collect rents. Free Parking A player landing on this place does not receive any money, property or reward of any kind. This is just a free resting place. Houses When a player owns all the properties in a colorgroup, he/she may buy houses from the Bank and erect them on those properties. If he/she buys one house, he/she may put it on any one of those properties. The next house the player buys must be erected on one of the unimproved properties of this or any other complete colorgroup he/she may own. The price the player must pay the Bank for each house is shown on his/her Title Deed card for the property on which he/she erects the house. The owner can still collect double rent from an opponent who lands on the unimproved properties of his/her color-group. Following the above rules, a player may buy and erect at any time as many houses as his/her judgement and financial standing will allow. But the player must build evenly, i.e. he/she cannot erect more than one house on any one property of any color-group until he/she has built one house on every property of that group. He/she may then begin on the second row of houses, and so on, up to a limit of four houses to a property. For example, he/she cannot build three houses on one property if he/she has only one house on another property of that group. As a player builds evenly, he/she must also break down evenly is he/she sells houses back to the Bank (see SELLING
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Bankruptcy A player is bankrupt when he/she owes more than he/she can pay either to another player or to the Bank. If his/her debt is to another player, he/she must turn over to that player all that he/she has of value and retire from the game. In making this settlement, if he/she owns houses or hotels, he/she must return these to the Bank in exchange for money to the extent of one-half the amount paid for them and this cash is given to the creditor. If he/she has mortgaged property, he/she also turns his/her property over to this creditor but the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. After the new owner does this, he/she may, at his/her option, pay the principal or hold the property until some later turn at which time
he/she may lift the mortgage. If he/she holds property in this way until a later turn, he/she must pay the interest again when he/she lifts the mortgage. Should a player owe the Bank, instead of another player, more than he/she can pay (because of taxes or penalties) even by selling his/her buildings and mortgaging property, he/she must turn over all his/her assets to the Bank. In this case, the Bank immediately sells by auction all property so taken, except buildings. A bankrupt player must immediately retire from the game. The last player left in the game wins. Miscellaneous Money can only be loaned to a player by the Bank and then only by mortgaging property. No player may borrow from or lend money to another player. We will be glad to answer inquiries concerning these rules.
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Contact
Tournament Director Name Daytime Phone # Evening Phone # Email Address
FOR IMMEDIATE RELEASE
SAMPLE CALENDAR LISTING
FOR LISTING UNDER EVENTS/CHARITIES WEEK OF (date) The (organization), along with (co-sponsor) will host an official MONOPOLY Game Tournament on (date) from (time) until (time) at (location). All proceeds from this event will benefit the (charitable organization) to help (charitys cause). Admission to the tournament is (cost). (Mention special feature of tournament - i.e. The tournament will be hosted by News 5 Weatherman John Doe). For more information contact (name) at (phone number).
STEP FIVE
GET THE WORD OUT
SAMPLE PUBLIC SERVICE ANNOUNCEMENT
Calling all MONOPOLY game fans! The (organization), along with (co-sponsor) is hosting an official MONOPOLY Game Tournament on (date) from (time) until (time) at (location). All proceeds from the MONOPOLY Game Tournament will benefit the (charitable organization) to help (charitys cause). (Mention special feature of tournament - i.e. The tournament will be hosted by News 5 Weatherman John Doe.) If you are interested in testing your real estate trading skills, contact (name, phone number). Admission is (cost).
SAMPLE MEDIA ALERT
Event A MONOPOLY Game Tournament for the (organization). Proceeds will be used to (cause). When (date, time) Where (location) Organized by (organization). The committee has set a goal of (insert fundraising goal) for the event. How Two preliminary rounds of the MONOPOLY game will be played to determine the finalists. Then a final round will decide the tournament winner. Long-game rules will be followed in all rounds. Winners will receive (list prizes). (Also include any special events taking place such as auctions, sales, dinners, celebrities, etc.) Registration Players may register for the event on (date, time) at (location). Contact (name) for details at (phone number). Representatives of the media are invited to attend.
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SAMPLE PRESS RELEASE - TOURNAMENT ANNOUNCEMENT
(ORGANIZATION) TO HOST OFFICIAL MONOPOLY GAME TOURNAMENT Proceeds to Benefit (cause) (Town, State, Date) - The (organization) along with (co-sponsors) will host a local MONOPOLY Game Tournament for its members on (date) from (time) until (time) at (location). Proceeds from the tournament will benefit the (charity) to help in the (cause). The (organization) hopes to raise over (amount) in donations through the sponsorship of this day-long competition. The tournament includes two 90-minute preliminary rounds of the MONOPOLY game that each participant is required to play, as well as a final round of play with the top six competitors to determine the winner. According to (tournament director), Anyone interested in pitting their real estate trading skills against other top players while helping out a worthy cause should contact (name) to register. The cost for a seat at the tournament is ($ amount) and we guarantee a lot of fun and excitement! The MONOPOLY game competition is one of many local tournaments held nationwide to assist organizations such as (organization) in raising funds for their causes. (Also include any special events taking place such as auctions, sales, dinners, celebrities, etc.) For more information on the (organizations) tournament, please contact (tournament director) at (phone number). The MONOPOLY game, the worlds most popular proprietary board game, is licensed in more than 80 countries and printed in more than 26 languages, including French, Italian, Spanish, Greek, German, Dutch, Flemish, Swedish, Finnish, Russian, Norwegian, Portuguese, Japanese, Chinese, Arabic, Catalan and Hebrew. Since it first went on the market in 1935, over 200 million MONOPOLY games have been sold worldwide and is now played by an estimated 250 million people.
SAMPLE PRESS RELEASE - WINNER ANNOUNCEMENT
JOHN DOE PASSES GO; WINS LOCAL MONOPOLY GAME CHAMPIONSHIP (Organization) Raises $(amount) for (Charity) (Town, State, Date) - John Doe, of (town, state) emerged the winner from a field of (number) participants in an official local MONOPOLY Game Tournament held recently at the (location). The tournament, which was sponsored by (organization) and (co-sponsors) on behalf of (charity), included (list local celebs if any) to raise $(amount) to help (cause). All contestants participated in two 90-minute preliminary rounds of the MONOPOLY game from which the top six players went on to battle their real estate trading skills in a 90-minute final round. After (number) minutes of play, Doe emerged the victor.
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Im very excited to have won, said Doe. After all these years of playing for the mere enjoyment of the game, it was thrilling - and challenging - to have finally had the opportunity to compete in an official MONOPOLY Game Tournament. Even more rewarding was the fact that the money raised was for such a worthwhile cause as (charity). This local competition is one of many local tournaments held nationwide to assist organizations such as (organization) in raising funds for their causes. (Also include any special events that took place such as auctions, sales, dinners, celebrities, etc.) For his victory, Doe, (list company and position) and resident of (town), was awarded a grand prize of (list prize and the store which donated it) in addition to other gifts donated from (towns merchants and businesses). The MONOPOLY game, the worlds most popular proprietary board game, is licensed in more than 80 countries and printed in more than 26 languages, including French, Italian, Spanish, Greek, German, Dutch, Flemish, Swedish, Finnish, Russian, Norwegian, Portuguese, Japanese, Chinese, Arabic, Catalan and Hebrew. Since it first went on the market in 1935, over 200 million MONOPOLY games have been sold worldwide and is now played by an estimated 250 million people.
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MONOPOLY GAME BACKGROUNDER
Today, an estimated 480 million players from around the globe have been mesmerized by the MONOPOLY game since its creation in 1935. It remains a classic, passed down from generation to generation, making it the worlds most popular game.
HOW IT ALL BEGAN
It was a dream and a piece of oil cloth. In 1933, Charles B. Darrow played a game on oil cloth on his kitchen table, fell in love with the games exciting promise of fame and fortune, and produced his own version and sold them one by one to friends and family. When demand for the game grew beyond his ability to fill orders, he brought the game to Parker Brothers who first rejected it on the grounds that the game contained 52 design errors. Undaunted, Darrow continued to produce handmade editions and was highly successful. Parker Brothers caught wind of the success and decided to buy the rights to the game. In 1935, owned by Parker Brothers, the MONOPOLY game became Americas best selling game, and the rest is history!
AN INEXPLICABLE APPEAL
There is no accounting for the unrivaled devotion that the MONOPOLY game has garnered over the past sixty years. Some say it is the chance to build a fortune, take a risk, make an acquisition. Others insist it is the drama of competition. Edward P. Parker, former president of Parker Brothers suggested that the magic of the game MONOPOLY is clobbering your best friend without doing any damage. With America struggling through the Great Depression of the 1930s, the MONOPOLY game offered the vicarious thrill of getting rich quick. In every era, the game provides players with the chance to fantasize. A sixth grader controls the railroads. A neighbor goes to prison. A wife seizes all of her husbands assets. A brother drives his sibling into bankruptcy. Whatever the reason, the MONOPOLY game has inspired not only world-wide popularity, but also a long list of sensational stories and remarkable records.
THE CRAZIEST PLACES
While most players are content playing the MONOPOLY game on a card table or their living room floor, others choose more exotic locales for their games. The MONOPOLY game has gone to sea countless times. In 1983, the Buffalo Dive Club played for 1,080 hours underwater. Some 350 divers took turns to keep play going for 45 consecutive days. The game was even the favorite pastime on board the U.S. submarine Seawolf during a 60-day submersion. The MONOPOLY game has also reached toward the skies a record has been established for the longest game in a treehouse (240 hours). On a somewhat higher level, the West German MONOPOLY championship was once held on Zugspitze, the highest peak in the German Alps. The game has had its ups and downs a 10-day game was once played in a moving elevator and a group of the MONOPOLY game fanatics battled the forces of gravity for 36 hours, setting a record for the longest inverted game.
ATLANTIC CITY BLINKED
As many true devotees know, the MONOPOLY game properties were named for Atlantic City streets and not the other way around. When the famous seaside resort tried changing some of the street names made famous by the game, it stirred a passionate national uprising. The year was 1972, and Atlantic City was launching a campaign to improve its image. One element of this campaign was a proposal by the Commissioner of Public Works to change the names of Baltic and Mediterranean Avenues to Fairmont and Melrose.
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News of the proposed change sent shock waves through the MONOPOLY game playing public. When the Commission met at a public hearing to vote on the issue, they were joined by hundreds of enthusiasts who came to plead for saving the names. Perhaps the argument that moved the Commissioner most was contained in a letter from then Parker Brothers president Edward P. Parker, who wrote, Would you like to be the man to tell a MONOPOLY fanatic from California that the streets he came to see no longer exist? Would you be willing to take the responsibility for an invasion by hordes of protesting MONOPOLY players, all demanding that you go directly to jail, without even the dignity of passing GO? The Commissioner had heard enough. A vote was taken and the outcome was unanimous the names Baltic and Mediterranean would remain on the street signs and roadmaps of Atlantic City, a sweet victory for the MONOPOLY game lovers everywhere.
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THE DAY OF THE TOURNAMENT
The MONOPOLY Games Set out one game per table. Check that all Title Deed cards are present and that there are only 32 houses and 12 hotels. It saves time to count out each players money in advance, though this is not essential. Registration We suggest that players be told to arrive 45 minutes before your scheduled start time. As they arrive, have them fill out and sign the enclosed registration sheet, give each a name tag, and then direct them to the Round #1 table. Players Briefing Once the players are seated they should be briefed on official tournament play. This is best handled by the tournament organizer or judge. Details of what should be covered in the briefing are included here. Questions & Answers Following the briefing, allow players time to ask procedure and rules questions. The most common questions and answers are included under Step Four. Set a time limit of about 15 minutes for questions, then begin the tournament. Rounds of Play To arrive at a winner, you must have at least two rounds of play, each with a 90-minute time limit, and played by the standard or long-game MONOPOLY game rules. If you have a large number of participants in your tournament, you may want to have more than one preliminary round. In this case the first preliminary round, played for 90 minutes, will result in some outright winners, and others will win by virtue of having the highest total assets at their table. The same method is used for the next round of play, but there must be six tables to give you the required six players for the final. Thus, if you start with 216 people, your first round will be 36 tables of six people each and your second round six tables of six players each. Obviously, not every group will divide this evenly. You then have several choices. You can allow people to play only if there is room or if they can gather a new table of people. You can choose six winners from your preliminary round by highest total assets or you can seat people unevenly at tables, i.e., half of them at tables of three and half at tables of four, and play as many rounds as necessary to arrive at six finalists. Timekeeping The exact starting time of play must be announced for each round. Time remaining in the round should be announced each half hour, and 15 minutes before the end of each game. During the last 15 minutes of the final round, time should be called after each five-minute period. End of Round When time is called, the game must stop. Any player who has thrown the dice completes that move and any transaction that may result. If there is an outright winner, he or she should tabulate his or her assets on a score sheet and give it to the tournament organizer. If there is not an outright winner, each player at the table should fill in a score sheet and the tournament organizer will name the table winner and collect his/her score sheet. If semi-finalists are to be chosen from among the entire group, every player must fill in a score sheet and the tournament organizer will name the six highest asset totals. Reporting Tournament Results Please send attached participant registration form, score sheet, winner form, as well as any media publicity your event received to: MONOPOLY Game Tournament Director Hasbro Games 443 Shaker Road East Longmeadow, MA 01028
The MONOPOLY name and logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements on the board and the playing pieces are trademarks of Hasbro, Inc. for its property trading game and game equipment. 2002 Hasbro, Inc. All rights reserved. Used with permission.
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MONOPOLY GAME TOURNAMENT SCORE SHEET
No Buildings Mort- Fully gaged Owned Mediterranean Avenue $30 $60 Baltic Avenue Oriental Avenue Vermont Avenue Connecticut Avenue St. Charles Place States Avenue Virginia Avenue St. James Place Tennessee Avenue New York Avenue Kentucky Avenue Indiana Avenue Illinois Avenue Atlantic Avenue Ventnor Avenue Marvin Gardens Pacific Avenue North Carolina Avenue Pennsylvania Avenue Park Place Boardwalk Reading Railroad Pennsylvania Railroad B&O Railroad Short Line Electric Company Water Works Property
With Buildings With With With With With 1 House 2 House 3 House 4 House a Hotel $110 $160 $210 $260 $1200 1400
$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ A $
$1 Bills Number Held Cash Value $
$5 Bills
$10 Bills
$20 Bills $50 Bills $100 Bills $500 Bills
Total Property
B $ Total Cash
A+B $ Grand Total
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MONOPOLY GAME TOURNAMENT WINNER NOTIFICATION FORM
Winners Name Address Telephone Name of Organization Place of Tournament Date of Tournament Money Raised for Charity
Please attach your signed winners score sheets from all preliminary rounds and the final round of play. Also, include the MONOPOLY GAME TOURNAMENT PARTICIPANT REGISTRATION FORM for verification of your status as a sanctioned tournament.
Please attach photo of winner
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443 Shaker Road East Longmeadow, MA 01028
Technical specifications
Full description
With the help of his friends, Han has freed himself from Jabba the Hutt and a grisly death in the Sarlacc Pit. As he and his companions walk through the desert to the Millennium Falcon, they must fight their way through a fierce Tatooine sandstorm. Team up with this detailed figure and prepare to take on the galaxy! Armed with his trusty weapon, this Han Solo figure is ready for non-stop action and adventure. This battle-ready warrior also comes with a Droid Factory part! Collect all the parts (each sold separately with individual action figures) to build your own custom droid figure! Figure comes with a weapon and 1 Droid Factory part.
Tags
HP1300 ALU RAD ENA 7 AVL 109 0 3 Tapeware 21LF-90C 21GR2550 Adventure-2003 Cc-CD100 NTM-910 F488E Pocketcam 3200 TA-N330ES BH-210 Leica Mini Tr C PSP-1008 RDZ-D87 Review ZDI6453N S6000 FD SC-HMX10C SWE-1243E PD-F100 Benq N300 SC-PM39D Mule 500 Tubepre SRF-M78 Dynax 5000 DAC7077EE Cluedo 3d KW-NT1 PT-3600 - E NV-HD90B GR-DV1 DAV-DZ260 KLV-14AP2 DSC-S40 Angeles Mp71 Maker Cyclecomputing C1 Scanner 930SB IC-A5 RMX 2000 SGH-I600U Sgprox Cimr-E7Z AP5T-c0 EH 0580 5810TZ Blackberry 7200 UM 050 XTA DP6I 60 V Samsung R720 7700G Navigon 1210 IM-MT899H A60-S166 Blonde Panasonic MW10 CQ-C1323NE HD-L27 DLP-50 RQ-SX95F CDX-C90R LM-M1030A RZ-37LZ31 DMC-LS60 Sava-700 Hotpoint-ariston WD64 Power AMP OM-2N I 1400 HZ-600 Sp-GPS-22a0933 M1711N GR-D350us-gr-d350 CDC-615 EB-GD75 P60-1999 DSC-W130 KX-TD612 745 2002 Krups 1530 Humminbird 570 SX-218-K Classic Roland S-10 250 XC-F Hdpvr-1000C Grinder HBM-700 HR824 UR5U-6200L Gpsmap 96
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
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