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300_96405_001_E2/Rulebook.qxd 2/13/03 4:18 PM Page i

ADVANCED RULEBOOK

Version 9
300_96405_001_E2/Rulebook.qxd 2/13/03 4:18 PM Page ii

Table of Contents

Do You Already Know How to Play the Pokmon Trading Card Game?.2

Advanced Rules

Whats New in the Pokmon-e: Aquapolis Expansion? Another Way to Win. Using Pok-Powers. Evolving a Stage 1 Pokmon to Stage 2. Weakness and Resistance. Order of What You Do in an Attack. Special Conditions. How Special Conditions Work Together. After Each Players Turn.2.3.3.3.4.4.4.6.6

Complete Rules Reference

What Do You Need to Play?.6 Whats the Pokmon Game Like?.6 Object of the Game.6 Starting the Game.7 Lets Play!.10 What Can You Do during Your Turn?.10 What Happens after Each Players Turn?.16 How Do Special Conditions Work?.16 Can Your Pokmon Be Asleep and Confused at the Same Time?.17 Why Are There So Many Different Cards?.17 How Do You Make a New Deck?.18

Expert Rules

What Counts as an Attack?. In What Order Do You Do Your Attack?. How Do You Figure Out the Damage?. In What Order Do Things Happen after Each Players Turn?. Pokmon that Refer to Themselves. Illegal Evolutions. How Do You Retreat Using Double Energy Cards?. What Happens if a Card Tells You to Draw More Cards than You Have Left? What Happens if Neither Player Gets a Basic Pokmon Card in His or Her First 7 Cards?. What Happens if Both Players Win at the Same Time?. Whats Sudden Death?.19.19.20.20.21.21.21.22

.22.22.22.23.23.23.25.27

Playing with the e-Reader
Using the e-Reader. If You Scan the Bottom Code. If You Scan the Side Code. Glossary. Index..
300_96405_001_E2/Rulebook.qxd 2/13/03 4:18 PM Page 2
Do You Already Know How to Play the Pokmon Trading Card Game?
If you dont, the Pokmon Starter Set has all the basic rules you need to learn to play. You should know the things in the Starter Set rules before you read this Advanced Rulebook. If you havent played the Pokmon trading card game before, but you have played other trading card games, you might be able to figure out everything from this rulebook. But if trading card games are new to you, youll want to look at the Starter Set rules first. This rulebook covers the new rules that youll need for cards not in the Starter Set on pp. 25. Then this rulebook has a Complete Rules Reference section after the Advanced Rules. (There are also a few rules that come up very rarely, covered in a section called Expert Rules.)
Pokmon-e Cards: Pokmon-e cards are a new series of Pokmon cards that have electronic codes (Dot Codes) printed on them. Dot Codes are read using the e-Reader expansion cartridge available for the Game Boy Advance. Each Dot Code contains Pokdex information for that cards Pokmon, as well as extra features, such as animated movies or mini-games. Pokmon-e cards are fully compatible with all Pokmon TCG expansions. You dont need the e-Reader to play the Pokmon trading card game using Pokmon-e cards. The e-Reader just tells you interesting facts or lets you play video games. The rules for Pokmon-e cards are the same as the rules for the original Pokmon TCG.

Another Way to Win

You already know that you win if you take all of your Prizes or if your opponent has no Benched Pokmon to replace his or her Active Pokmon if it gets Knocked Out or otherwise removed from play. You also win if your opponents deck is out of cards at the beginning of his or her turn.
Whats New in the Pokmon-e: Aquapolis Expansion? New Burn attack and Burned Special Condition: Fire Pokmon get a boost with the new special attack Burn. If a Pokmon is Burned, place a Burn marker on it to show that its Burned. A Pokmon stays Burned until something removes the burned condition (for example, retreating or evolving the Burned Pokmon). As long as its still Burned, flip a coin after each players turn. If tails, place 2 damage counters on it, ignoring Weakness and Resistance. Two new types of Trainer cardsSupporter cards and Technical Machine cards: You can play only 1 Supporter card each turn.When you play a Supporter card, put it next to your Active Pokmon. When your turn ends, discard the Supporter card whether you used it or not. A Technical Machine card is attached to 1 of your Pokmon in play. That Pokmon may use the Technical Machine cards attack instead of its own. As with a Supporter card, you must discard a Technical Machine card at the end of your turn whether you used it or not. Expanded Pokmon Powers: Some Pokmon have special Pokmon Powers. Pokmon Powers are now divided into two categories: Pok-Powers and Pok-Bodies. Pok-Powers are once-per-turn powers that you must choose to use. A Pok-Body is activated as soon as the card is in play. Each Pokmon Power is different, though, so you should read carefully to see how each power works. In addition, all Special Conditions (not just Asleep, Confused, and Paralyzed) turn off Pok-Powers. So if your Pokmon has a Special Condition on it, you cant use its Pok-Power until you remove the Special Condition.

Using Pok-Powers

Some Pokmon have special Pok-Powers. They can use these powers when theyre your Active Pokmon or even when theyre on your Bench. Many of these powers can be used before you attackso you get to use a power and still attack! Each Pok-Power is different, though, so you should read carefully to see how each power works.
Evolving a Stage 1 Pokmon to Stage 2
A Stage 1 Pokmon evolves to Stage 2 the same way that a Basic Pokmon evolves to Stage 1. You play a Stage 2 Pokmon in your hand on top of the matching Stage 1 Pokmon in play (either your Active Pokmon or one of your Benched ones). Remember that the evolving Pokmon keeps all cards attached to it (Energy cards, Evolution cards, and so on) and any damage it might already have, but the old attacks and Pokmon Powers of the Pokmon it evolved from go away. You cant evolve a Pokmon that you just evolved that turn (so you cant evolve a Basic Pokmon to Stage 1 and then evolve it again to Stage 2 that same turn). And you cant evolve a Basic Pokmon directly to Stage 2. It has to evolve to Stage 1 first!
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Weakness and Resistance

Some Pokmon have a Weakness or Resistance to certain other types of Pokmon. (For example, Charmander has a Weakness to o Pokmon.) A W Defending Pokmon takes double damage from a Pokmon that it has a Weakness to, and it takes 30 less damage from a Pokmon that it has Resistance to. Thats all there is to it!

Confused

If a Pokmon is Confused, you have to flip a coin whenever you try to attack with that Pokmon or whenever you try to make it retreat. Turn a Confused Pokmon with its head pointed toward you to show that its Confused. When you try to have a Confused Pokmon retreat, you first have to pay the Retreat Cost by discarding Energy cards from the Pokmon. Then flip a coin. On heads, you retreat the Pokmon normally. On tails, the retreat fails, and that Pokmon cant try to retreat again that turn. When you attack with a Confused Pokmon, you flip a coin. On heads, the attack works normally, but on tails your Pokmon attacks itself with an attack that does 20 damage. (If your Pokmon has Weakness or Resistance to its own type, or if theres some other effect that would alter the attack, apply these things as usual.)

Order of What You Do in an Attack
Usually, an attack wont depend on the order in which you do things, but if it does, then this is how youll figure it out! First, you pay any costs (discarding Energy cards, for example) before seeing what the attack does. Then damage comes before any other effects. Also, you need to figure out any Weakness before other effects that might change the amount of damage.

Special Conditions

Some attacks make the Defending Pokmon Asleep, Burned, Confused, Paralyzed, or Poisoned. These conditions (Asleep, Burned, Confused, Paralyzed, and Poisoned) are called Special Conditions. Special Conditions dont happen to a Benched Pokmon, only to an Active Pokmonin fact, if a Pokmon goes to the Bench, these things are removed from it! Evolving a Pokmon also means that its no longer affected by a Special Condition. Also, anything else thats the result of an attack (besides damagedamage counters stay!) goes away if the Pokmon goes to the Bench or evolves (for example, the results of Sandshrews Sand-attack go away). Asleep If a Pokmon is Asleep, it cant attack or retreat. As soon as a Pokmon is Asleep, turn it sideways to show that its Asleep. After each players turn, flip a coin. On heads, the Pokmon wakes up (turn the card back right-side up), but on tails its still Asleep, and you have to wait until after the next turn to try to wake it up again. You may flip to awaken a Pokmon right after the turn it becomes Asleep. Burned If a Pokmon is Burned, place a Burn marker on it to show that its Burned. As long as its still Burned, flip a coin after each players turn. If tails, place 2 damage counters on it, ignoring Weakness and Resistance. If an attack would burn a Pokmon thats already Burned, it doesnt get doubly Burned. Instead, the new Burn condition replaces the old one. Make sure whatever you use for a Burn marker looks different from a damage counter.
On tails, the Active Pokmon does 20 damage to itself even if its attack normally doesnt do damage (like Squirtles Withdraw attack).
Paralyzed If a Pokmon is Paralyzed, it cant attack or retreat. Turn the Pokmon sideways to show that its Paralyzed. If an Active Pokmon is Paralyzed, it recovers after its players next turn. Turn the card right-side up again.
What this means is that if your Pokmon get Paralyzed, it will be out of action on your next turn, and then it will be okay again.
Poisoned If a Pokmon is Poisoned, put a Poison marker on it to show that its Poisoned. As long as its still Poisoned, place a damage counter on it after each players turn, ignoring Weakness and Resistance. If an attack would poison a Pokmon thats already Poisoned, it doesnt get doubly Poisoned. Instead, the new Poison condition replaces the old one. Make sure whatever you use for a Poison marker looks different from a damage counter.

Whats the Pokmon Game Like?
You and your opponent are Pokmon trainers, battling it out to see whos the greatest Pokmon trainer of all time! You and your deck of cards (those are your Pokmon and the abilities you have as a trainer) will fight against your opponent and his or her deck. Youll have one Pokmon, called your Active Pokmon, fighting for you. You can have other Pokmon waiting behind the Active Pokmon on your Bench. If your Active Pokmon loses the fight by getting Knocked Out, then you pick one of those Pokmon on your Bench to be your new Active Pokmon.

Object of the Game

You win if you Knock Out 6 of your opponents Pokmon. You keep track of this with Prize cards that you put aside at the start of the game. Each time you Knock Out one of your opponents Pokmon, you take one of your own Prizes (not your opponents!) and put it into your hand. You win when you take your last Prize (this shows youve Knocked Out 6 Pokmon).
During the game, youll be putting more and more cards on the table. All the cards on the table that are in the Active Pokmon area or on the Bench are considered in play. Your deck, your Prizes, and the cards in your discard pile are not considered in play.
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Pokmon cards, Evolution cards, and Energy cards will be on the tablein playafter you play them from your hand. You can keep using those cards in play turn after turn. Trainer cards, though, are used once and then discarded.

Energy Card

Trainer Card

Name Evolution Stage

Pokmon Card

Hit Points Pokmon Type

(or Colorless)

Pok-Power or Pok-Body

(or Attack Cost and Text)
Energy cards give your Pokmon the Energy they need to use their attacks. Attack Damage Rarity Symbol Collector Card Number
Trainer cards are played by doing what they say and then putting them in your discard pile.

Attack Cost and Text

Key to Energy symbols

G o R o W o

Grass Fire Water

L o P o F o

Lightning Psychic Fighting

C o D o M o

Colorless Darkness Metal
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Lets Play!

As you play, you and your opponent take turns. During your opponents turn, you dont do anything except replace your Active Pokmon if it gets Knocked Out (see below). During your turn, go through the steps below.

1 DRAW a card. You always begin your turn by drawing a card. (If your deck is empty at the beginning of your turn so you cant draw a card, the game is over, and your opponent wins.) 2 Now DO ANY of these you want in whatever order you want:
What Can You Do during Your Turn?
You can do lots of things during your turn! You always draw a card first, and you always attack last. Heres everything you can do:
1 DRAW a card. 2 Now DO ANY of these you want in whatever order you want: PUT Basic Pokmon cards on the Bench (as many as you want). EVOLVE Pokmon (as many as you want). ATTACH 1 Energy to 1 of your Pokmon (only once per turn). PLAY Trainer cards (as many as you want). RETREAT your Active Pokmon (as many times as you want). USE Pok-Powers (as many as you want). 3 ATTACK!
PUT Basic Pokmon cards on the Bench (as many as you want). Choose a Basic Pokmon card from your hand and put it face up on your Bench. You can have no more than 5 Pokmon on your Bench at any time, so you can put a new Basic Pokmon card there only if your Bench has 4 or fewer Pokmon on it. If your Active Pokmon gets Knocked Out (or leaves play for any other reason), you have to replace it with a Pokmon from your Bench right away (or you lose the game). EVOLVE Pokmon (as many as you want). If you have a card in your hand that says Evolves from so-and-so and so-and-so is the name of a Pokmon you already have in play, you may play that card in your hand on top of the Pokmon so-and-so. This is called evolving a Pokmon. Example: Jayne has a card called Charmeleon that says Evolves from Charmander, and she has a Charmander card in play. She may play the Charmeleon card on top of the Charmander card. When a Pokmon evolves, it keeps all cards attached to it (Energy cards, Evolution cards, and so on) and any damage it might already have, but the old attacks and Pokmon Powers of the Pokmon it evolved from go away. All other things about the Pokmon go awaySpecial Conditions (Sleep, Burn, Confusion, Paralysis, Poison) or anything else that might be the result of an attack some Pokmon made earlier. Sorry, you cant evolve a Pokmon that you just played or evolved on that turn. Also, neither player can evolve a Pokmon on the first turn. And finally, yes, you can evolve a Pokmon on your Benchthat counts as in play!
CHECK to make sure you have enough Energy attached to your Active Pokmon to attack. CHECK Weakness and Resistance of your opponents Pokmon. PLACE damage counters on your opponents Pokmon. CHECK to see if you Knocked Out your opponents Pokmon. TAKE a Prize (if you Knocked Out your opponents Pokmon). 4 Your turn is OVER now.
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ATTACH 1 Energy to 1 of your Pokmon (only once per turn). Take an Energy card from your hand and attach it to one of your Pokmon in play, either your Active Pokmon or one of your Benched ones, but NOT both (put it under the Pokmon card). Unlike most of the other things you can do during your turn, you may do this only once during your turn. Also, remember that you can attach an Energy card to a Pokmon on your Bench. After all, thats in play, too! PLAY Trainer cards (as many as you want). When you want to play a Trainer card, do what it says, then put it in the discard pile. RETREAT your Active Pokmon (as many times as you want). If your Active Pokmon has lots of damage counters on it, you might want to retreat it and bring in one of the Pokmon on your Bench to fight instead. But on most turns, you probably wont retreat. To retreat your Active Pokmon, you must discard 1 Energy attached to it for each C listed for its Retreat Cost. If there arent any C for its Retreat Cost, it retreats o o for free. (Youll read more about costs in the ATTACK! section.) Then you can switch it with a Pokmon from your Bench. Keep damage counters, Evolution cards, and Energy cards (other than the ones you had to discard) with the 2 Pokmon when they switch. A Pokmon that is Asleep or Paralyzed cant retreat. A Confused Pokmon can try to retreat, but it might not succeed. (Why this might happen will be explained later on in the rules.) When your Active Pokmon goes to your Bench (whether it retreated or got there some other way), some things about it do go awaySpecial Conditions (Sleep, Burn, Confusion, Paralysis, and Poison) and anything else other than damage that might be the result of an attack some Pokmon made earlier.

If you retreat, you can still attack that turn with the new Active Pokmon. USE Pok-Powers (as many as you want). Some Pokmon have special Pok-Powers that they can use when theyre in play. (Remember, Benched Pokmon are in play, too, so they can use Pok-Powers, if they have any.) Many of these Powers can be used before you attack. Each Pok-Power is different, though, so you should read carefully to see how each power works.
A Pok-Power isnt the same as a Pokmons attack, so if you use the Pok-Power, you can still attack!
3 ATTACK! When you attack, you place damage counters on your opponents Active Pokmon (also called the Defending Pokmon). This is the last thing you can do during your turnyou cant do anything else afterward. You are allowed to attack only once during your turn (if your Pokmon has 2 attacks, it can use only 1 of them each turn). Say the name of the attack youre using, and then follow the rest of the steps below!
CHECK to make sure you have enough Energy attached to your Active Pokmon to attack. You can use an attack only if you have at least the required amount of Energy attached to your Active Pokmon. The required amount is written to the left of the attack name.
Any kind of EnergyG, R, W, L, P, F, C, D, or Mcan count toward o o oooooo o Colorless Energy requirements (C). But for the other eight kinds of Energy, only o Energy of the appropriate kind counts toward Energy requirements of that kind. For example, you can use an attack with R R C next to it only if that Pokmon has ooo at least 3 Energy attached to it, at least 2 of which are R Energy. o
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You have to have the required amount of Energy attached to a Pokmon to use its attack, but you dont have to discard those cards to attack. The cards stay attached to your Pokmon unless the attack says otherwise!
Usually the attack doesnt depend on the order you do this in, but if it does, then this is how you figure it out! First, you pay any costs (discarding Energy cards, for example) before seeing what the attack does. Then damage comes before any other effects. Also, Weakness is applied before other things that might change the amount of damage.
CHECK to see if your Pokmon Knocked Out your opponents Pokmon. If a Pokmon ever has total damage at least equal to its Hit Points (for example, 4 or more damage counters on a Pokmon with 40 HP), its immediately Knocked Out. TAKE a Prize (if you Knocked Out your opponents Pokmon). Whenever you Knock Out your opponents Pokmon, your opponent puts its Basic Pokmon card and all cards attached to it (Evolution cards, Energy cards, and so on) in his or her discard pile. You then choose one of your Prizes (you do this even if your opponent Knocked Out his or her own Pokmon!) and put it into your hand. After that, your opponent must replace his or her Active Pokmon with a Pokmon from his or her Bench. (If your opponent cant do this because his or her Bench is empty, you win!) If your Active Pokmon and your opponents Active Pokmon are Knocked Out at the same time, the player whose turn it is replaces his or her Pokmon last. The player whose turn it is chooses his or her Prize last as well.

Paralyzed If a Pokmon is Paralyzed, it cant attack or retreat. Turn the Pokmon sideways to show its Paralyzed. If an Active Pokmon is Paralyzed, it recovers after its players next turn. Turn the card right-side up again. Poisoned If a Pokmon is Poisoned, place a Poison marker on it to show that its Poisoned. As long as its still Poisoned, place a damage counter on it after each players turn, ignoring Weakness and Resistance. If an attack would poison a Pokmon thats already Poisoned, it doesnt get doubly Poisoned. Instead, the new Poison condition replaces the old one.
Can Your Pokmon Be Asleep and Confused at the Same Time?
If a Pokmon is Asleep, Confused, or Paralyzed, and a new attack against it causes it to become Asleep, Confused, or Paralyzed, the old condition is erased and only the new one counts. But these three conditions are the only attack effects that erase each other. For example, a Pokmon can be Confused and Burned at the same time.
Youve read the Advanced Rules, so now you know enough to handle almost anything that might come up in a Pokmon game. Once you master all of these rules, you can take a look at the Expert Rules on p. 19 to fine-tune your Pokmon knowledge. Why Are There So Many Different Cards?
One of the things that makes the Pokmon game different from other card games is that its a trading card game. This means that there are lots of different cards that you can collect and trade with your friends. Also, you arent limited to just playing the preconstructed decks you buyyou can use all the different cards you have to create totally new decks! A lot of the fun of a trading card game comes from making different decks that use different strategies.
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How Do You Make a New Deck?
Your deck has to have exactly 60 cards, and you cant have more than 4 of any one card other than basic Energy cards in your deck (the basic Energy cards are G, R, W, L, P, and F). A card counts as the same as another card if it has ooooo o the same nameit doesnt matter whether the cards have different art or come from different sets. So, for example, you could have 4 Mistys Staryu and 4 Staryu in your deck, but you cant have more than 4 Pokmon named Staryu total even if they were different versions of Staryu. To make a new deck, first notice that all the cards other than the Trainers have different Energy types on them. Your deck should probably include one or two of the basic Energy types, and you can choose to add some Colorless (C) Pokmon if you like. If you choose o just one Energy type, you will always have the right kind of Energy for your Pokmon but not as much variety. If you have several Energy types, youll have more Pokmon to choose from, but youll run the risk of sometimes not drawing the right type of Energy for your Pokmon. And be sure your deck has enough Energy cards (most decks need 20 to 25). Once you choose your Energy types, pick Pokmon and Trainer cards that work well together. Do you want to build up big Pokmon to crush your opponent? Then put in a lot of Evolution cards and some Trainer cards, like New Pokdex, that help you find those Evolution cards. Do you want to do a lot of damage to your opponents Pokmon very quickly? Then pick Pokmon that dont need to be evolved and cards, like Base Set 2 PlusPower, that do extra damage. After you make your deck, play it as often as you can against as many other decks as you can. See what works and what doesnt, and then make changes. If you keep working at it, youll have a deck that will show everyone youre the greatest Pokmon Master of all time!

Usually the amount of damage an attack does wont depend on the order in which you do things. But if you have to figure out an attack in which a lot of different things might change the damage, follow these steps in order (skip any steps that dont apply to that attack). a) Start with the base damage. This is the number written to the right of the attack, or, if that number has an x, , +, or ? sign next to it, its the amount of damage the attack text tells you to do. b) Apply any effects the Active Pokmon has that affect the base damage dealt (for example, Base Set 2 Scythers Swords Dance). Then if the base damage is 0 (or if the attack doesnt do any damage at all), just stop figuring the damage.Youre done now. Otherwise, keep going. c) Double the damage if the Defending Pokmon has Weakness to the attacking Pokmons type. d) Subtract 30 damage if the Defending Pokmon has Resistance to the attacking Pokmons type. e) Figure out damage effects of Trainer cards (like Base Set 2 PlusPower) and Darkness Energy cards on the attacking Pokmon. f) Figure out damage effects of Trainer cards and Energy cards on the Defending Pokmon (like Base Set 2 Defender or Metal Energy). g) Apply any relevant effects resulting from the Defending Pokmons last attack (like Base Set 2 Onixs Harden) or any relevant Pokmon Powers. h) For each 10 damage the attack ends up doing, place 1 damage counter on the Defending Pokmon. (If at this point the damage done turns out to be less than 0, dont do anything.) i) Now that damage has been done, if the attack does anything other than damage, do all of that.
c) Flip to see if Asleep Pokmon recover, and have Paralyzed Pokmon recover. d) Flip to see if Pokmon with Char counters get damage counters placed on them. e) Place damage counters on any Pokmon with D Energy attached to them (except o for D Pokmon and ones with Dark in their names). o If a Pokmon has a Pokmon Tool card attached to it and that card does something between turns, that card can be used at any time between turns that the person who played the Pokmon wants. If your Pokmon and your opponents Pokmon are Knocked Out at the same time between turns or during an attack, the player who is about to take a turn replaces his or her Pokmon first (and chooses his or her Prize first as well).
Pokmon that Refer to Themselves
Sometimes a Pokmon refers to itself by name. For example, Aipoms Pilfer attack says Shuffle Aipom and all cards attached to it into your deck. Read the name as this Pokmon if the attack somehow gets used by another Pokmon. So if Togetic copies Aipoms Pilfer with Super Metronome, Togetic would get shuffled into its players deck, just as if Togetic said Shuffle this Pokmon and all cards attached to it into your deck on it.

Illegal Evolutions

Whenever you evolve a Pokmon, the Evolution card has to say it Evolves from the name of the Pokmon it goes on top of (unless youre using Base Set 2 Pokmon Breeder, which specifically lets you get around this rule). So if, for example, your Active Pokmon is Togetic, and the Defending Pokmon is the Magikarp from the Team Rocket expansion, you cant use Togetics Super Metronome to copy Magikarps Rapid Evolution attack and evolve Togetic into Gyarados.
How Do You Retreat Using Double Energy Cards?
Paying Retreat Costs can get confusing with Double Energy cards. Heres the way it works: Discard Energy cards one at a time until youve paid the Retreat Cost (or maybe more). Once youve paid the cost, you cant discard any more cards. For example, suppose your Pokmon has a Retreat Cost of C C and it has two W Energy cards and a oo o C C Energy card attached. You can pay the Retreat Cost in several waysby oo discarding C C, by discarding 2 W, or by discarding W first and then C C. You oo o o oo cant discard all 3 cards, though.
In What Order Do Things Happen after Each Players Turn?
Usually it doesnt matter in what order you do things after each players turn, but if things get complicated, follow these steps in order. a) Place damage counters on any Poisoned Pokmon. b) Flip to see if Burned Pokmon take damage.
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What Happens if a Card Tells You to Draw More Cards than You Have Left?
If a card tells you to do something to a certain number of the top cards of your deck, and you have fewer cards than that left in your deck, do whatever youre supposed to do to the cards that you have left and continue play as normal. For example, if a card tells you to draw 7 cards or to look at the top 5 cards of your deck, and you have only 3 cards left in your deck, you draw the top 3 or look at the top 3. Remember, you lose if you cant draw a card at the beginning of your turn, not if you cant draw one because a card told you to.
Using the e-Reader All Pokmon-e cards (except for foils) have Dot Codes on the bottoms of the cards. Some have codes on the sides of the cards as well. You can scan the Dot Codes and get a readout using a Game Boy Advance and an e-Reader (each sold separately). Scanning the codes allows you to look up a Pokmons Pokdex information. Some cards have animated movies or mini-games encoded on them. For information on connecting your Game Boy Advance and the e-Reader or on how to scan the cards, refer to the manual that came with your e-Reader. If You Scan the Bottom Code. you can look up information on Pokmon, find other data on Pokmon, or look up the meanings of game terms. Code content varies by card. Pokmon Screen This is the Pokdex. You can look up the stats (name, number, height, weight, and so on) of the Pokmon on the scanned card. Card Screen This screen displays tips on how to play the scanned card. For Trainer cards and Energy cards, this is the first screen displayed when you scan the card. Data Screen This screen details the content of the side code on the scanned card. If the scanned card doesnt have a side code, this screen doesnt display. Evolution Screen This screen displays the evolution chart of the Pokmon on the scanned card. The Basic Pokmon, Stage 1 Pokmon, and Stage 2 Pokmon (if applicable) are displayed one by one. If the Pokmon on the scanned card doesnt evolve, this screen doesnt display. Dictionary Screen This screen displays definitions of Pokmon TCG terminology used in the text of the card screen. You can look up the meanings of selected words from this screen. If You Scan the Side Code. you can watch an animated movie or play a mini-game. Some of these extra features require you to scan more than one card. Code content varies by card. Mini-Game Lets you play a mini-game.

About Tools

In addition to games and other features, the side codes on Pokmon-e cards also contain tools. Tools are a collection of utilities, such as a coin flipper and a battle timer, that help you play the Pokmon TCG. Coin Flipper Number of times heads Total number of coin flips Some codes contain a coin flipper has been flipped that you can use when a card or effect tells you to flip a coin. Battle Timer Some codes contain a battle timer that you can use to play timed matches. The battle timer times all parts of a game, except for mandatory end-of-turn effects like Percentage of Poison damage. Use the L and R Instructions on heads/flips buttons on the Game Boy Advance how to use the coin flipper to start or stop the timer.

ready to become a

Pokmon Master?
300_96405_001_E2/Rulebook.qxd 2/13/03 4:19 PM Page 26
Knocked Out: A Pokmon is Knocked Out if it has damage greater than or equal to its Hit Points. That Pokmon goes to the discard pile, along with any cards attached to it.When one of your opponents Pokmon is Knocked Out, you take one of your Prizes. Pokmon: The colorful creatures that fight for you in the Pokmon trading card game. They are represented in the game by Basic Pokmon and Evolution cards. Poison marker:What you place on a Pokmon to remind you that its Poisoned. A marker goes away if the Pokmon is Benched or Evolved. See counter, damage counter. Pokmon Power: A special ability some Pokmon have. Pokmon Powers are now divided into two categories: Pok-Power and Pok-Body. These are written in the same place attacks are, but they always have the words Pok-Power or Pok-Body in front of them so that you can tell theyre not attacks. Pokmon Tool: These are a special kind of Trainer card that you can attach to your Pokmon to help you. Each Pokmon can have only 1 Pokmon Tool attached to it at any time. Prizes: The 6 cards you put face down at the start of the game. Every time one of your opponents Pokmon is Knocked Out, you take 1 of your Prizes into your hand. When you take your last Prize, you win! Resistance: If a Pokmon has Resistance, it takes 30 less damage when attacked by Pokmon of a certain type. Resistance is indicated in the lower middle of the card. retreat: When you take your Active Pokmon and switch it with one of your Benched Pokmon. To retreat, you must discard from the retreating Pokmon Energy equal to the Retreat Cost of that Pokmon. This cost appears in the lower right-hand corner of the card. Special Conditions: Asleep, Burned, Confused, Paralyzed, and Poisoned are called Special Conditions. Stadium card: A kind of Trainer card that stays in play after you play it. It affects the game for as long as it stays in play. Only 1 Stadium card can be in play at a time, so if theres one on the table already and a new one comes into play, discard the old one. Sudden Death: Sometimes both players win at the same time. In this case, you play a shorter version of the Pokmon game called Sudden Death (using only 1 Prize each instead of 6). Supporter card: A type of Trainer card that you put next to your Active Pokmon to help you. Supporter cards are discarded at the end of a turn.You can play only 1 Supporter card each turn. Technical Machine: A kind of Trainer card that you attach to your Pokmon. Each Technical Machine card has an attack on it that the Pokmon can use as if it were its own. Techncial Machine cards are discarded at the end of a turn. Trainer card: A card that you play during your turn by following the instructions on the card and then discarding it. Weakness: If a Pokmon has Weakness, it takes double damage when attacked by Pokmon of a certain type.Weakness is indicated in the lower left-hand corner of the card.

Asleep. 4, 16, 17 Attacking. 13, 1920 order. 4, 19 Basic Pokmon. 7, 11, 22 Baby Pokmon. 19 Bench. 7, 11 Benched Pokmon. 7, 15 Burned, Burn markers. 2, 4, 16, 20 Cards, different kinds. 89 drawing. 7, 11, 22 Confused. 4, 5, 16, 17, 19 Counters. 6, 15, 21 Damage, figuring. 20 Damage counters. 14 Deckbuilding. 18 Defending Pokmon. 13 e-Reader. 2324 Energy Cards. 9, 1213 Evolving, Evolution cards. 3, 1112, 21 Hit Points. 15 In play. 7 Knocked Out. 15 Paralyzed. 4, 5, 6, 17 Poisoned, Poison markers. 5, 17, 20 Pok-Powers. 3, 13 Pokmon-e cards. 3, 2324 Pokmon Tools. 21 Prizes. 6, 15 Resistance. 14, 20 Retreating. 1213, 21 Special Conditions. 2, 46, 1617 Sudden Death. 22 Trainer cards. 9, 12 Turn, order of. 1015 after each players. 16 Weakness. 14, 20 Winning. 3, 67, 22
300_96405_001_E2/Rulebook.qxd 2/13/03 4:19 PM Page 28

Questions?

U.S., CANADA & LATIN AMERICA Wizards of the Coast, Inc. P.O. Box 707 Renton WA 98057-0707 1-800-324-6496 (in the U.S.) 1-206-624-0933 (outside the U.S.) custserv@wizards.com EUROPEAN HEADQUARTERS Wizards of the Coast, Belgium P.B. Berchem +32-70-233-277 FRANCE Wizards of the Coast, France/ Groupe Hasbro France, S.A. Savoie Technolac CLe-Bourget-du-Lac Cedex FRANCE +33-04-79-96-47-61 ITALY Wizards of the Coast, Italia S.r.l. Via G.Stephenson 43/a 20157 Milano +39-02-39005006 U.K., EIRE & SOUTH AFRICA Wizards of the Coast, U.K. Ltd. 2 Roundwood Avenue, Stockley Park Uxbridge, Middx UB11 1AZ 08457-12-55-99 (U.K. except Ireland) +44-208-744-5822 (Ireland, South Africa)

Credits

Original Japanese Game
Producer: Tsunekaz Ishihara Director: Takumi Akabane Original Game Design: Tsunekaz Ishihara, Kouichi Ooyama, and Takumi Akabane Game Development: Takumi Akabane, Daisaku Nishida, and Yukinori Torii Art Direction: Milky Isobe Typesetting & Layout: Hideyuki Nakajima Rulebook Writing & Editing: Takumi Akabane Project Coordination: Masamichi Anazawa Special Thanks To: Satoshi Tajiri, Ken Sugimori, GAME FREAK inc.

English-Language Version

Translation: Ron Foster Game Development: Andrew Finch and Michael Gills Editing: Katsuyo Nagasawa Rules Writing: Robert Gutschera Art Direction: Dave Woods Graphic Design: Jennifer McPhaill Typesetting: Monica Glasenapp-Horn Product Engineering: BJ Keeley and Mitzi McCart Business Direction (The Pokmon Company): Hiroaki Tsuru and Kenji Okubo Business Coordination (The Pokmon Company): Junko Hanna Product Management: Justin Ziran Marketing Management: Katie Kallio and Debbie Nihart

AUSTRALIA Wizards of the Coast, Australia Locked Bag 8 Eastwood, NSW 2122 1-300-300-899 Have questions? Call Wizards of the Coast at (800) 324-6496 (in the U.S.) or send email to questions@wizards.com. You can also visit our website at www.wizards.com/Pokemon.
2002 Pokmon. 19952002 Nintendo/Creatures Inc./GAME FREAK inc. & Nintendo. Dot Code Technology is licensed by OLYMPUS OPTICAL CO., LTD. Manufactured and distributed by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. Wizards of the Coast and the play-level logos are trademarks of Wizards of the Coast, Inc.
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