Hasbro Pokemon Master Trainer Silver AND Gold
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Hasbro Pokemon Master Trainer Silver AND Gold
User reviews and opinions
| Kikotexas |
6:21am on Saturday, October 23rd, 2010 ![]() |
| Can use both Gameboy and DS game chips! It is for kids. Easy To Set Up","Excellent Gameplay","Fun For All Ages","Great Graphics". | |
| mato99 |
6:34pm on Wednesday, September 29th, 2010 ![]() |
| The Nintendo DS Lite is the advanced version of the original Nintendo DS. You can play Game Bow Advanced games on it. The Nintendo DS is a small portable gaming console similar to Game Boy Advance. | |
| raylittle |
12:35am on Wednesday, September 15th, 2010 ![]() |
| Product was purchased for grand daughter and she loves it. Easy To Set Up","Excellent Gameplay","Fun For All Ages","Great Graphics". | |
| Semhur |
2:00am on Friday, July 30th, 2010 ![]() |
| I had one of the original Nintendo DS games. This new design is much more streamlined, however. Yeah, the new DSi is out, but heck, can it still play advance games? no. So DS lite is still it. Love it. Dell is great | |
| maryoleary01 |
3:25pm on Saturday, May 22nd, 2010 ![]() |
| Great product. the Metallic Pink looks way better when its in your hand as opposed to online. Super easy to use and rechargable. Just overall fun "toy none | |
| John Talbut |
7:44pm on Saturday, April 10th, 2010 ![]() |
| A waste of money!! I bought mine to occupy my... compact/nice design The games that are for the ds are terrible ds original-sucked : good lighting options,better touchscreen,more options,more portable. ds original-sucked : good lighting options,better touchscreen,more options,more portable. | |
| Peter Tolen |
4:08pm on Saturday, March 27th, 2010 ![]() |
| Excellent Buy!! Keeps the kids and adults entertained! None its conpatable with the game boy advance sp games it is so cool | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

Pokmon: The Games Behind the Phenomenon and Phenomenon Behind the Games Walter Shen Pokmon. Perhaps the most widely recognized word in the industrialized world in the late 1990s and early 2000s. For some people, hearing that word reminds them of a worldwide phenomenon that they love. For others, it engenders a feeling of extreme dislike. But regardless of how people feel about it, one thing is for certain, almost everybody has heard about it. What is Pokmon? Its hard to say. Its a phenomenon. Its a card game, a stuffed toy line, a fruit snack, a collectors card set, a monthly comic book, a candy, a role-playing game, a bunch of plastic figures, a collection of posters on the wall, a cartoon, and a newspaper comic strip. Its also the best thing to ever happen and the worst thing to ever happen, a way to educate children and a distraction in schools, and a demonic game for heathens and a game blessed by the Pope. Pokmon is many things, but at its heart, its just a good, solid video game. The basic premise of Pokmon (as delineated in the video games for Nintendos Game Boy: Pokmon Red, Pokmon Blue, Pokmon Yellow, Pokmon Silver, and Pokmon Gold) is that the world is full of Pokmon (note that Pokmon is both the singular and plural form), or Pocket Monsters, that each has special skills. The world is also full of Pokmon trainers that go around capturing and then training the Pokmon for various reasons: ranging anywhere from personal gain to love of Pokmon. To train them, trainers have their Pokmon battle other trainers Pokmon. The first set of video games (Pokmon Red/Blue/Yellow) sets the player up as a beginning trainer named Ash (Satoshi in the Japanese version). In Pokmon Red and Pokmon Blue, Ash gets to choose one Pokmon to start with: Bulbasaur (a dinosaurish Pokmon with a bulb-like plant growing out of its back), Charmander (another dinosaurish Pokmon with a flaming tail), or Squirtle (a water Pokmon that resembles a turtle). In Pokmon Yellow, Ash starts off with the ever-popular Pikachu (an electric mouse). From there, he travels the continent searching for more Pokmon and trying to become a Pokmon Master. As he trains the Pokmon, they grow stronger and sometimes evolve into new Pokmon. In his quest to become a full-fledged Pokmon Master, he has to deal with opposition from several sources such as his archrival Gary (Shigeru in Japanese) and a group known as Team Rocket. To further his collection, the player can trade Pokmon with other players by using the link cable that enables two Game Boys to connect. Although it seems that the story of Pokmon began when it burst onto the public scene in the latter half of the 1990s, it actually goes back much further to the 1970s. It was then that Pokmon creator Satoshi Tajiri (whom the main character in Pokmon is named after) spent his childhood years in a suburb of Tokyo. He spent much of his time roaming through the fields and forests collecting tiny animals and insects. However, as time went on, the natural habitats where he had previously gone to hunt for these specimens were slowly destroyed by the arrival of urbanization and the highways, shopping centers, and buildings that it brings. Although he lost some of his old stomping grounds with the new buildings, he gained a new one: the arcade. Tajiri spent long hours there playing video games such as Space Invaders and grew to love these games. This led him and some friends to start a gaming magazine called Game Freak in 1982. Game Freak then slowly evolved into a video game developer. In 1991, Tajiri saw for the first time the Game Boy and its link cable. In these two items, he saw a way to bring the activity he loved as a child (bug and animal collecting) through a medium he adored (video games) to all the children who no longer had the opportunity to partake in that activity because of urbanization. That way was Pokmon (Chua-Eoan 84).
Tajiri pitched his idea to Nintendo. Although they were confused by the idea, Nintendo signed a contract with Tajiri anyway because they had liked his previous programming efforts. What followed in the next six years was the classic tale of a person (and his company) always teetering on the edge of bankruptcy, but so dedicated to his ideas and so full of belief in himself and his companions that he would not give up. Several people left Game Freak because of the financial situation. However, some people did stay, including Ken Sugimori, the artist who eventually drew all the Pokmon (Chua-Eoan 85-86). Tajiri and his people at Game Freak took the basic ideas he had set up for Pokmon and ironed them out into a full-fledged game, developing a smorgasbord of Pokmon (ABC). Along the way, a few important people came along. Shigeru Miyamoto, famed creator of the Mario and Zelda series, mentored Tajiri throughout the development process. (Note how Tajiri ended up paying homage to his mentor: by naming Ashs archrival after Miyamoto.) (Chua-Eoan 86) Tsunekazu Ishihara, president of Creatures, Inc., who initially was charged with supporting development of the game and is now in charge of all Pokmon merchandising, also met Tajiri during this time (Pokmons). When Tajiri and Game Freak finally finished programming Pokmon in 1996, the Game Boy had already become somewhat obsolete. Given the probable lack of interest by the public, Tajiri believed that Nintendo would reject the game. But to his surprise, they picked it up anyway (Chua-Eoan 86) and Takashi Kawaguchi, a manager in Nintendos advertising department, joined Tajiris team to head up marketing (ABC). Masakazu Kubo, executive producer of Shogakukan Inc., had faith in Pokmon and signed on to print a line of Pokmon comic books and trading cards (Chua-Eoan 86). Nintendo published Pokmon Red and Pokmon Green in Japan in February of 1996 (PokeAbode) with its 150 official Pokmon (ChuaEoan 86). Without flashy graphics or a high-powered console to run on, not much was expected of Pokmon. But Pokmons saving grace was that it was relatively affordable compared to those more high-powered games (Chua-Eoan 86). The first weeks of sales were not that great, but sales picked up a bit after that and by the end of March, 350,000 units had been sold (Kangaskhan). This was not a good sign because in the Japanese video game market, a video game title almost always has most of its sales within the first two months (Ocampo). However, surprisingly in the next quarter, 320,000 more units sold. In the third quarter, 380,000 units sold and in the fourth quarter, a whopping 780,000 copies sold. So in under a year, Pokmon had sold 1.84 million copies (Kangaskhan). Around this time, word got out that there was actually a secret 151st Pokmon named Mew that was supposedly only available through a comic book contest or through heavy trading. This caused sales to pick up even more (Kangaskhan). Additionally, Kubo pitched an idea for a Pokmon cartoon series (Japans) that would star the cute Pokmon named Pikachu (who by most accounts is now the most popular mouse in the world, trumping even Mickey) (Del Castillo). When the cartoon began airing in April of 1997, 500,000 copies of Pokmon sold that month. Then in the fall of 1997, the Pokmon collectible card game was released (designed by Kubo and with art by Sugimori), further boosting sales of the video game and becoming a sales juggernaut in its own right. Despite selling over 4.7 million units in 1997, the Pokmon phenomenon ended the year on a bad note (PokeAbode). On December 18, about 700 Japanese children had seizures while watching the cartoon when a quickly alternating series of red and white lights flashed on the screen. The show was subsequently pulled from air for four months and many Americans heard about Pokmon for the first time (Chua-Eoan 86). Despite the setback, Nintendo and Game Freak continued to go forward. They released Pokmon Yellow, which was similar to Red and Green, except that Ash started the game off with
Pikachu and the storyline was tweaked to more closely match that of the cartoon (Davis). Kubo had also been working on a Pokmon movie Mewtwo Strikes Back that was released in Japanese theaters in 1998 (PokeAbode). With each Pokmon event, sales spiked more and more. In 1998, a combined total of 8.0 million copies of the three Pokmon games were sold in Japan (Kangaskhan). Around this time, Tajiris Game Freak and the Kubos Shogakukan Inc. were negotiating with Nintendo America to bring Pokmon to North America. Despite some hesitation, Nintendo Americas Gail Tilden, vice president of product acquisition and development, decided to publish the product in America (Chua-Eoan 86). Nintendo pulled out all the stops by hiring top toy experts such as Al Kahn (developer of the Cabbage Patch doll) to help with merchandising and rolled out a full force effort to market the games in the US (Chua-Eoan 93). Pokmon Red and Pokmon Blue (different from Green) were released for the Game Boy in the US on September 28, 1998 (Search), and the cartoon began airing on the WB Kids Network as well (Chua-Eoan 91). Pokmons popularity soared and game after game with the Pokmon name was published in the US (as well as in Japan and elsewhere). A unique fighting game called Super Smash Bros. was released for the N64 on April 27, 1999. Although not strictly a Pokmon game, Super Smash Bros. includes Pikachu as one of its main characters. Pokmon Pinball (Game Boy Color), released on June 1, 1999, is exactly what it sounds like: a pinball game with Pokmon in it (as usual, the player tries to collect all the Pokmon as he flips the ball all over the pinball table). Pokmon Snap (N64) was released on July 26, 1999. In this game, the main character is a photographer trying to capture all the Pokmon, but this time on film. Pokmon Yellow was released for the Game Boy Color on October 18, 1999 and is basically the same as the one that was released in Japan (Search). In October of 1999, the top five games across all gaming consoles in terms of sales figures were all Pokmon titles. In 1999, the five Pokmon games released in the US made up 10.5 percent of all console game sales and accounted for at least thirty percent of revenues for Nintendo (News). Nintendo released Pokmon Stadium (developed by HAL Laboratory) for the N64 on March 6, 2000. This game enhances the battle aspect of the original games by placing the Pokmon in a battle stadium where they duke it out. An added bonus is the ability to transfer the Pokmon that the player has trained in Pokmon Red/Blue/Yellow into this game. Pokmon Trading Card Game (Game Boy Color, April 15, 2000) is essentially the Pokmon collectible card game converted into a Game Boy game. Pokmon Puzzle League for the N64 was released on September 25, 2000. Its a stimulating puzzle game based on the classic Tetris Attack with some Pokmon thrown in for good measure (Search). Pokmon Silver and Pokmon Gold, the true sequels to Pokmon Red and Pokmon Blue and once again developed by Game Freak, were released for the Game Boy Color on October 11, 2000. These games build upon all the strengths of the original games while adding 100 new Pokmon to be collected. Hey You, Pikachu! was released for the N64 on November 6, 2000. This game makes use of Nintendos microphone peripheral that allows the player to speak to the on-screen Pikachu and command it to do things. Pokmon Puzzle Challenge (Game Boy Color, December 4, 2000) is similar to Pokmon Puzzle League. Pokmon Crystal, a version of Pokmon Gold/Silver specially designed to work with cell phones, was released for the Game Boy Color in Japan only on December 14, 2000. Pokmon Stadium 2 (N64, March 26, 2001) is similar to the original Pokmon Stadium but is updated to work with Pokmon Gold/Silver (Search). (Unless specified otherwise, these games were all published
and developed by Nintendo.) These games cover a wide range of game types, but the one major thing that they all have in common, with a couple exceptions, is that they have received stellar reviews as solid games from both professional critics and normal players alike. In addition to the aforementioned games, many other Pokmon-related items have been released. One example is the Pikachu virtual pet. Modeled after the once red-hot Tamagotchi's, the virtual pet has the owner accrue watts from Pikachu by walking around while carrying it. A Pokmon (non-video game) role-playing game has also been released. Additionally, the Pokmon collectible card game from Japan was released in the US by Wizards of the Coast and has subsequently become one of the most lucrative collectible card games in the country (Search). The two Pokmon movies released in the US have done very well at the box offices. In 2000, sales of Pokmon-related merchandise increased 220% over the already impressive sales of 1999 (Trueman). Currently, Nintendo has several plans for the future of Pokmon. The most definite plan appears to be a Pokmon Advance game for the soon-to-be-released Game Boy Advance (Search). Another plan calls for a Pokmon theme park to be built somewhere in Japan (Kangaskhan). Nintendo plans to release a new Pokmon movie in US theaters this summer named Lord of the Unknown Tower. Also, Nintendo is considering implementing an online site where kids could play Pokmon with each other through the internet (Pokemon). Why has Pokmon become such a large phenomenon? The answer to this question can be traced back to the game design of the original games (Pokmon Red/Green/Blue). In the design process of Pokmon, (perhaps inadvertently) much attention was given to picking out and combining not only just the elements that the average child wants in a game, but also the elements of a game that will cause a player to become addicted. But given that the game is based on what its creator loved to do as a child, its not hard to believe that Pokmon was designed with so many child-oriented traits packed in. One of the more obvious design decisions geared toward attracting children is that many of the Pokmon are very cute: for example, Charmander, Squirtle, Pikachu, Clefairy, JigglyPuff, Eevee and many more. And even those that arent necessarily cute are still very likable: for example, Psyduck, Slowpoke, and Gengar, amongst other. Other Pokmon resemble other things children, especially boys, like, such as dragons and dinosaurs. Such cute and enjoyable Pokmon most certainly help to attract children, and many adults, to the game (Plotz). Another element is fighting. Despite their external cuteness, the main purpose of the Pokmon is to battle each other. Somewhat unfortunately, children are very attracted to fighting (Plotz). For evidence, just take a look at the three most popular childrens shows in the past two decades: Transformers, a show about big robots shooting each other, Teenage Mutant Ninja Turtles, a show about human-sized turtles using martial arts to combat assorted enemies, and Mighty Morphin Power Rangers, a show where people in costumes fight strange monsters and also where robots fight giant monsters. A third, and perhaps most important, example of the attention given to ways to hook kids is the collectibility aspect of Pokmon. Simply put, people, especially kids, want everything. Children instinctively collect things (Plotz). Toward this element of collectibility, Game Freak dedicated much of its efforts when designing the game. With 150 official Pokmon in the initial set, people get hooked after collecting a few Pokmon and then obsess over getting the rest of them. (Players were also encouraged to do this by the slogan Gotta catch em all!) The designers made it so that only certain Pokmon were available in each of the two original cartridges. So in order to collect every single Pokmon it would be necessary to trade from one
cartridge to another. Thus, players would have to encourage friends to purchase the complementary Pokmon cartridge so that they can trade for all the missing Pokmon. Then their friends would get hooked and encourage other people to get the game and so on and so forth. To further encourage this trading and collecting, Game Freak stuck in a secret 151st Pokmon named Mew (PokeAbode). The only way for players to obtain this Pokmon in the American versions is to have gotten one when Nintendo handed them out, to use a cheating device such as Game Genie or Game Shark, or to have traded with somebody who got one through the other two methods (Vu). A fourth design decision was making social interaction and communication between players very prominent. Unlike most video games, Pokmon was designed for children who want to play with each other. By looking at a school playground during recess, its fairly easy to deduce that children like to play with each other. As mentioned above, the only way to obtain all the Pokmon is to trade with other people. The only way to collect all the Pokmon is to trade with other people. Additionally, the designers made it so that Pokmon that have been traded are better than those that have not. By making trading such a prominent aspect of the game, Game Freak made it so Pokmon became a social game, making it all the more successful (Pokemon). Taking the reaction to Pokmon Red/Green/Blue and all the media surrounding the games, Game Freak made a few design tweaks for Pokmon Yellow. Kids had shown that Pikachu was, without a doubt, the most popular Pokmon (Del Castillo). As such, the player started the game out with Pikachu instead of the usual Bulbasaur, Charmander, or Squirtle and Pikachus role in the game became much larger. Seeing as how the Pokmon cartoon had become so popular, the games storyline was changed to more closely match that of the cartoon (Davis). Having had a few more years to digest the publics response, designers at Game Freak made some more design changes for Pokmon Gold/Silver. The collectibility component of the previous games was working very well. Thus, they added 100 new Pokmon to the mix, bringing the total to 251, and made it so that some of the old Pokmon were not available in either of the new games so that people who bought them would still have to trade with the people with the old games. This kept the old games from becoming obsolete. Also, since many players seemed to become very attached to their Pokmon, the concept of gender and breeding was introduced into the world of Pokmon. Players could breed new baby Pokmon by mating two existing ones. This increased the sense of attachment to the Pokmon because the players would have raised several of them from birth (Provo). As mentioned before, several other games that are not in the main Pokmon series have been released with the Pokmon name. These other games cover a wide range of game types, ranging from pinball to gladiatorial combat; but despite being so varied, all the games still incorporate various combinations of the above design decisions. (All the games include at least the cuteness component of the main Pokmon games.) Pokmons design is highly influenced by cultural factors. All of the design decisions mentioned above were made with the culture and psychology of children in mind. It takes a decent understanding of child culture to realize that children enjoy cuteness, fighting, playing with each other, and collecting sets. By containing all these factors, Pokmon achieved an eagerly welcome reception from game players, especially children, that has rarely been paralleled in the history of video games (Plotz). The success of Pokmon internationally just
goes to show that despite differences in national cultures, child culture is similar everywhere (Japans). When the design choices are taken together, another important cultural factor emerges: peer pressure. The social aspect of Pokmon magnifies its collectibility. For children, those in possession of popular collectible items are always much cooler than those not in possession of such items. And the children having the item tend to flaunt it to those that do not have it. This causes incredible peer pressure on the children that dont have the item to go out and obtain it. So peer pressure is yet another cultural factor that has caused Pokmon to become such a success. Unlike culture, technology did not play a large factor in the design of Pokmon. The only uses of technology that are worth noting are the fact that the Game Boy is portable and the utilization of the Game Boys link cable to allow for trading between players, which enables the social aspect of the game (Larimer). Outside of this, Pokmon actually does not utilize any sophisticated technology in its design. In fact, Pokmon actually uses somewhat outdated technology in its design. Interestingly, when Pokmon was first released in 1996, the Game Boy was actually a dying technology that was rapidly losing the interest of media and players alike (Chua-Eoan 86). The appearance of Pokmon reinvigorated the Game Boy and quite possibly single-handedly saved it. Providing a stark contract to technology, business knowledge played a large role in the Pokmon phenomenon. In fact, never in the history of video games in America have business factors been so crucial to the popularity of a game. With the export of Pokmon from Japan, came a unique video game business technique involving a multi-media strategy (Pokemon). In the US when most video games are released, magazine, radio, and television advertisements are the extent of the marketing for that game. Pokmons marketing was a completely different animal. Pokmon hit the consumer from all different directions. A trading card game was released. Stuffed animals and other toys were sold in toy stores. A website was put up. (Pokemon.com is actually the single most popular website amongst children under 12 (ChuaEoan 93).) All sorts of promotional product tie-ins were done, ranging from conventional tie-ins such as Pokmon toys in cereal boxes to strange ones such as putting Pokmon on the labels of ketchup bottles and designing cars that look like Pokmon as contest prizes. A childrens cartoon show was put on air. In the cartoon, the only thing that most of the Pokmon could say was their own name, thus ingraining them into childrens minds through constant repetition. The name of the hero was Ash Ketchum to go along with the slogan Gotta catch em all! (Del Castillo) (With all this marketing, its interesting to note that many people actually do not know that Pokmon originated as a video game.) Some of the design decisions about the game itself were influenced by business factors. The main Pokmon games encourage players to buy all sorts of real-life items. The games allow players to take in-game snapshots of their Pokmon that can then be printed out on the Game Boy printer, which must be purchased separately. In Pokmon Gold/Silver, players can receive special in-game gifts by interfacing the Pikachu virtual pet with the Game Boy. Designers left out certain Pokmon from each of the cartridges so players must purchase all the games themselves or encourage others to purchase them in order to collect all the Pokmon (Provo). The main problem with getting players to buy these items is that most of the players are too young to purchase these themselves so they must get their parents to buy them. However, the designers solved this by making sure that all the games have relatively kid-safe ESRB ratings of E or K-A and making the Pokmon cute (and thereby obscuring any violence in the game) so
that parents are more apt to think that its harmless to purchase these items for their children (Plotz). Perhaps the lesson that can be learned from all this is that technology really isnt all that important to good video game design. All a designer truly needs to make a good video game is a strong understanding of the culture of the target audience. And if the designer wants to make money off of it, he just needs to get some business sense. Pokmon has a lot of glitz and glamour around it but beneath all of that marketing, the Pokmon games are very solid. The core Pokmon games are strong RPGs that utilize cute creatures, fighting, collectibility, and communication. This success in game design stems for a good understanding of the culture of children. The overall success of Pokmon as a financial enterprise is a result of Nintendos excellent business sense. Most fads and cartoons seem to die out after a few years (for example, Teenage Mutant Ninja Turtles, Transformers, Power Rangers, Furby, and Tickle-Me-Elmo), but Pokmon is differentiated by the fact that it has a strong video game series at the heart of it. At the risk of sounding short-sighted to anybody who reads this many years from now, Pokmons origin as a strong video game gives it a much better chance of being more than just a fad and surviving beyond just the next couple years.
Works Cited ABC News Pokmon Chat Transcript. 9 Feb. 2000 <http://pocket.ign.com/news/14973.html>. Chua-Eoan, Howard, and Tim Larimer. Pok Mania. Time 22 Nov. 1999: 80-93. Davis, Cameron. Pokemon Yellow. 28 Jan. 2000 <http://www.zdnet.com/gamespot/stories/reviews/0,10867,2537191,00.html>. Del Castillo, Kim. Pokmons Power. 16 Dec. 1999 <http://www.clas.ufl.edu/users/jmurphy/JPT3500file/JPT.Projectfile/Jpt/Pokemon.html>. Japans New Entrepreneurs: From Brainchild to Big Business: The Creation, Evolution & Marketing of Pokmon. 7 Feb. 2000 <http://www.jpnsoc.com/corpnotes/020700.htm>. Kangaskhan. Building the World of Pokmon (Report #2). 4 Feb 2000 <http://www.pokemonabode.com/ign/2-4-00k.html>. Larimer, Tim. The Ultimate Game Freak. Time Asia 22 Nov. 1999 <http://www.time.com/time/asia/magazine/99/1122/pokemon6.fullinterview1.html>. News: Week of November 8-14, 1999. 14 Nov. 1999 <http://www.gamasutra.com/newswire/news/index19991108.htm>. Ocampo, Jason. Pokmons Creators, Up Close and Personal 7 Feb 2000 <http://www.gamecenter.com/News/Item/0,3,0-3728,00.html>. Plotz, David. Pokmon: Little. Yellow. Different. Better. Slate. 12 Nov. 1999 <http://slate.msn.com/Assessment/99-11-12/Assessment.asp>. PokeAbode Man. Building the World of Pokmon (Report #1). 4 Feb. 2000 <http://www.pokemonabode.com/ign/2-4-00.html>. Pokemon: The Road to America. 8 Feb. 2000 <http://anime.about.com/movies/anime/library/weekly/aa020800.htm/>. Pokmons Top Trainer. TopDeck. 2001 <http://www.wizards.com/topdeck/article.asp?cat=main&file=pokedex>. Provo, Frank. Pokemon Silver. 23 Feb. 2001 <http://www.zdnet.com/gamespot/stories/reviews/0,10867,2689347,00.html>. Search Results. <http://www.gamers.com/textsearch?q=pokemon&t=game&rn=0>. Trueman, Doug. Pokemon Game Sales up 220 Percent in 2000. 5 Jul. 2000 < http://www.zdnet.com/gamespot/stories/news/0,10870,2598760,00.html>.
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Pokemon Tips, Hints, and Cheats Guide
PlayTheVideoGames.com
This Guide is filled with tips, hints, and cheats for Pokemon Diamond, Pearl, Platinum, Heart Gold, and Soul Silver. Catching them all should be easy with this ebook, and youll enjoy some easter eggs and other secrets along the way too.
Part 1: Pokemon Diamond, Pearl, and Platinum
Diamond Snow
If you fly to Snowpoint City on January 12th which is Junichi Masudas Birthday (the Director of Gamefreaks) the snow will appear sparkly in the sky.
Happy Birthday
Set the system date on your DS to your registered birthday and when you have defeated the Elite Four talk to Professor Rowan's assistant and you will be wished a happy birthday.
How to Get Spiritomb
When you have put the odd keystone on the broken stone tower and turned it into the Hallowed Tower you need to talk to 32 people in the underground (hikers not included). Then touch the Hallowed tower and press the A button and Spiritomb will appear.
Dawn Stone
There is one Dawn Stone east to the Survival area and another in Mt Coronet which you enter at Oreburgh and will need Rock Climb. The Dawn Stone can be used on male Kirlias and female Snorunts.
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How to get a Happiny Pokemon
Go to Hearthome city and there is a hiker near the left exit to route 209. When you speak to him he will give you a Happiny egg. It is also possible to get a Happiny Pokemon by breeding a Chansey holding a Luck Incense with a Ditto or going to the Trophy Garden and catching one.
Eevee's Forms
When you have gotten the National Dex and have Eevee, there are seven forms which it can evolve into. These are the forms and what you have to do get them. Espeon (Psychic type): Make it happy during the day. Umbreon (Dark Type): Make it happy at night. Vaporeon (Water type): Give it a water stone to hold. Flareon (Fire type): Give it a Fire stone to hold. Jolteon (Electric type): Give it a Thunder Stone to hold. Leafeon (Grass type): Expose it to the Moss Stone (Eterna Forest). Glaceon (Ice type): Expose it to the Ice Stone (field with the blizzard).
Pokemon Evolutions
In Pokemon Diamond there are 15 new evolutions. Below is a list of those evolutions so you can create these powerful Pokemon. Ryperior: Rydon + Trade with Protector. Tangelgrowth:
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Tangela + Learn Rollout. Electrive: Electibuzz + Trade with Electrizer. Probopass: Nosepass + Level up at Mt. Coronet. Dusknoir: Dusclops + Trade with Reaper Cloth. Magmortar: Magmar + Trade with Magmarizer. Froslass: Snorunt(Female) + Dawn Stone. Lickilicky: Lickitung + Learn Rollout. Yanmega: Yanma + Learn Ancientpower. Gliscor: Gligar + Trade with Razor Fang. Mamoswine: Piloswine + Learn Ancientpower. PorygonZ: Porygon2 + Trade with Nubious Disc. Magnezone: Magneton + Level up at Mt. Coronet. Togekiss: Togetic + Shiny Stone. Gallade: Kirla (Male) + Dawn Stone.
Trophy Garden Pokemon
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To be able to catch these Pokemon you must first have the National Pokedex. When you have it, go to the Pokemon Mansion and 'Save' the game. Next, talk to the owner of the mansion and answer 'Yes' to all of his questions and he will tell you that he saw new Pokemon in the Trophy Garden (below is a list of ALL the Pokemon that can be caught there). When the owner of the mansion mentions a Pokemon you don't want keep switching off the power to your game until he mentions a Pokemon you're after then 'Save' the game and run into the Trophy Garden and catch it. Azurill Marill Castform Minun Plusle Bonsly Cleffa Igglybuff Jigglypuff Porygon Eevee Clefairy Happiny Chansey Mime Jr.
Hard to Catch Pokemon
There are lots of different ways to catch some of these more difficult to get Pokemons below. We've just outlined some of the possiblities. Castform: To catch Castform go to the Trophy Garden of the Pokemon Mansion.
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Darkrai: To catch Darkrai go to the abandoned Inn in Canalave City. To enter the inn you will need a membership card which can either be obtained with Mystery Gift or at a Nintendo event. Gible: To catch Gible go to Oreburgh City and use Cut to go underneath Cycling Road and he'll be inside Waywards Cave. Gligar: These Pokemon can be found underneath Cycling Road or outside Stark Mountain if you have Pokemon Emerald in the GBA slot. Heracross: To catch Heracross buy honey from a man selling it for $100 in Floarama Town and spread it on the golden trees you see during the game. If the tree starts shaking there is a Pokemon inside and there is a 10% chance it will be a Heracross. Munchlax: To catch a Munchlax give a Snorlax a Full Incense and put it in the Daycare. When you get an egg run around for 10,240 steps and it will hatch into a Munchlax. There is also a chance of catching Munchlax by spreading honey on certain trees. It will become obvious which ones that you can spread honey on once the honey becomes available to you. The trees like slightly different and goldeny color. Regigas: You must migrate Regice, Registeel and Regirock into the Palpark and catch them. Then go to Snow Point City and directly north of the gym to a temple and he'll be on the bottom floor. Riolu: Speak to the man in the cave on Iron Island and he'll give you an egg. Run around for 6,000 plus steps and a Level 1 Riolu will hatch. Rotom: To catch Rotom you must first have the National Dex. When you have this go to the Eterna Forest and look for the old chateau. Find the room with the TV and press A on it. The TV will ask you to take a closer look and if you press 'Yes' You will battle a genderless Level 15 Rotom which can breed with Ditto. Cresselia: Catch a Level 35 or 36 Wobbuffet in Lake Valor and surf to the bottom right corner of the lake to where there is grass and use your Pokerader. Cresselia will not be able to escape because Wobbuffet has the ability Shadow Tag. Dratini: To catch Dratini go to the Waterfall area of Mt. Coronet and fish using the Super Rod. You can also get a Dratini if you migrate them from previous versions using Pal Park.
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Dialga: To catch Dialga go to the south side of Mt. Coronet by Route 208 and use a move like Flame Thrower or Mach Punch and throw Ultra Balls. Feebas: To catch Feebas enter Mount Coronet at the entrance near Eterna city. You must have a Pokemon with strength and Rock Smash and have the super rod. Eevee: When you have beat the game go back to Bebe in Hearthome city and if you have an empty slot and the National Pokedex she will give you an Eevee. Drifloon: When you have defeated Team Galactic at the Valley of Windworks go back on a Friday (must be Friday) and you will see Drifloon. Giratina: To catch Giratina you need to have the National Pokedex, Surf, Rocksmash and Rockclimb. Go to Veilstone City and go down the east border on route 214 until you reach a path called 'Spring Patch'. Follow the path to 'Sendoff Spring' and look for Turnback Cave and you'll find Giratina inside. Heatran: To catch Heatran complete the National Pokedex and go to Stark Mountain and talk to Bucky (man with red hair). He joins you and then leaves to return the Lava Rock he took from the cave. When you now go to the cave you will find Heatran in an empty room there. Lavitar: To catch Lavitar go to Oreburgh City and keep going up the stairs until you reach a large patch of grass on route 207. Use the Poke-Radar to locate it as this Pokemon is rare. Azurills: To get Azurills give a female Marill or Azumarill a Wave Incense to hold and then breed it with a male Marill. If you try this without Wave Incense the egg will be a Mariil. Ditto: When you have got the National Pokedex go to route 218 by Canalve City and use the Pokemon radar. Mespirit: Track Mespirit with the Poketch and then use the move Mean Look and put it to sleep. Uxie: When you have Dialga or Palkia go to Lake Acuity and use False Swipe and Dusk Balls.
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Phione: Catch Manaphy and breed it with a Ditto to make a Phione.
Unlockables
Unlock National Dex: Successfully complete the Shinou Dex. Unlock Lucario Egg: When you have beaten the 6th gym go to the caves and defeat some Team Galaxy enemies and a new character will give you the egg. Unlock Eevee: There are two ways this can be done, you can either receive an Eevee from someone named Mizuki in Hearthome City or you can catch a wild Eevee yourself in the back of the Pokemon Mansion. Unlock Heatran: Heatran is a Legendary Pokemon which can be male or female but cannot breed. To capture Heatran you must do a side quest and have the National Dex. Go to Hard Mountain and team up with Buck who you meet in the main room. To get to The Main room you must have 3 HM's to get through the first room. When you have reached the small room Bucky will take the item in there and leave. Go to the Resort Area on the other side of the island and talk to Buck and return to the room in Stark Mountain and battle Heatran. Use Dusk balls as they are very effective against it. Heatran is at level 70 and can learn the following moves when you have captured it. All legendaries have at least a 580 stat total. Level 1 - Ancientpower Level 9 - Leer Level 17 - Fire Fang Level 25 - Metal Sound Level 33 - Crunch Level 41 - Scary Face Level 49 - Lava Plume Level 57 - Fire Spin Level 65 - Iron Head
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Level 73 - Earth Power Level 81 - Heat Wave Level 88 - Stone Edge Level 96 - Magma Storm
GBA Cartridge Extras The following Pokemon can be found when you insert different GameBoy Advanced Pokemon cartridges into your GameBoy Advanced slot on your DS. Pokemon Ruby Nuzleaf: Route 229 Zangoose: Route 208 Mawile: Iron Island Seedot: Hakutai Forest, Route 203, Route 204 Solrock: Wisdom Lake, Aspiration Lake, Tengan Mountain, Departure Springs, Return Cave, Thrust Lake, Thrust Lake Surroundings. Pokemon Sapphire Sableye: Iron Island Seviper: Route 208 Lombre: Route 212 South, 229 Lotad: Route 203, 204, 205 North, 212 South Lunatone: Wisdom Lake, Aspiration Lake, Tengan Mountain, Departure Springs, Return Cave, Thrust
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Lake, Thrust Lake Surroundings. Pokemon Emerald Shuckle: Route 224 Teddiursa: Route 211, Wisdom Lake Ursaring: Wisdom Lake, Route 216, 217 Pineco: Hakutai Forest, Route 203, 204, 229 Gligar: Hard Mountain, Route 206, 207, 214, 215, 227
Pokemon FireRed Arbok: Safari Zone Caterpie: Route 204 South Metapod: Hakutai Forest Ekans: Route 212 South Growlithe: Route 201, 202 Elekid: Route 204 South, Powerplant
Pokemon LeafGreen Sandshrew: Lost Cave Weedle: Route 204 South
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Sandslash: Route 228 Vulpix: Route 209 Kakuna: Hakutai Forest Magby: Hard Mountain, Route 227
Any Pokemon GBA Cartridge Haunter: Forest Mansion Gengar: Forest Mansion Room with eyes
Upgrade Trainer Card
At the start of the game your Trainer card is colored red but as you progress through the game collecting stars by completing the corresponding tasks the card's color changes depending on how many stars you earn. Unlock Blue Trainer Card - 1 Star: Beat the Elite Four. Unlock Bronze Trainer Card - 2 Stars: Defeat ALL of the Master Rank Contests. Unlock Silver Trainer Card - 3 Stars: Complete the Underground Flag mini-game with friends. Unlock Gold Trainer Card - 4 Stars: Capture 482 different Pokemon. Unlock Black Trainer Card - 5 Stars: At the Battle Tower win 100 times in a row.
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Unlock Pal Park
When you have got the National Pokedex Pal Park is found on Route 221. Pal Park is the only way of transferring the Pokmon to your game from your past games.
Unlock Elekid and Magby
The only way to unlock these characters is by having either Pokmon FireRed or LeafGreen version in your GBA slot. Unlock Elekid: With FireRed in your GBA slot search in the Power Plant. Unlock Magby: With LeafGreen in your GBA slot search in Hard Mountain.
Part 2: Pokemon Soul Silver & Heart Gold
Unlock Pokewalker Maps
When the indicated task has been completed the corresponding map will become available. Some of the following are event-only so will be unattainable now. Unlock Beautiful Beach: Get 200 Watts. Unlock Beyond the Sea: Get a foreign Pokemon by using the GTS. Unlock Big Forest: Get 40,000 Watts and own the National Dex. Unlock Blue Lake: Get 2,000 Watts. Unlock Dim Cave:
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Get 1,000 Watts. Unlock Hoenn Field: Get 5,000 Watts and own the National Dex. Unlock Icy Mountain Rd.: Get 30,000 Watts and own the National Dex. Unlock Night Sky's Edge: Trade a fateful-encounter Jirachi onto Pokemon HeartGold or SoulSilver. Unlock Noisy Forest: Available by default. Unlock Quiet Cave: Get 100,000 Watts and own the National Dex. Unlock Rally: Participated in the Wi-Fi Event during January 29th through February 28th, 2010 in Japan. Unlock Refreshing Field: Available by default. Unlock Resort: Get 80,000 Watts and own the National Dex. Unlock Rugged Road: Get 50 Watts. Unlock Scary Cave: Get 20,000 Watts and own the National Dex. Unlock Sightseeing: Participated in the Wi-Fi Event during November 14th, 2009 through to January 11th, 2010 in Japan' and from April 17th to May 31st, 2010 in Korea. Unlock Sinnoh Field: Get 25,000 Watts and own the National Dex. Unlock Stormy Beach: Get 65,000 Watts and own the National Dex. Unlock Suburban Area: Get 500 Watts. Town Outskirts:
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Get 3,000 Watts. Unlock Tree House: Get 15,000 Watts and own the National Dex. Unlock Volcano Path: Get 10,000 Watts and own the National Dex. Unlock Warm Beach: Get 7,500 Watts and own the National Dex. Unlock White Lake: Get 50,000 Watts and own the National Dex. Unlock Winner's Path: Participated in the Wi-Fi Event from May 6th to June 25th, 2010. Unlock Yellow Forest: Participlated in the Wi-Fi Event from April 1st to May 5th, 2010.
In-Game Reset
If you press L + R + Start + Select simultaneously during gameplay you will reset the game.
How to get a Shuckle
At Cianwood City there is a house which is located right next to the Safari Zone road and before the Pokemon gym. There you will meet a person saying that a red haired kid has stolen his Pokemon and that he only has one left. He will then ask you to take care of it so that his last Pokemon doesn't get stolen. When he gives you the Shuckle make it like you and then return to the house. The person will ask if he can have his Shuckle back. Reply 'yes' and he will then say that the Shuckle really likes you and that you should keep it.
Unlock ational Dex
Defeat the Elite Four and then go to the S.S Aqua ship in Olivine City to get the National dex.
How to get Groudon
After obtaining the national dex, a man on route 27 will give you the red orb. Then you will be able to enter a cave west of cainwood. Groudon is found at lv.50
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Getting a Politoed
Fly to Mahogany city and go left until you see a small pond. Use surf in that pond catch a Poliwag - it will probably be around level 20. Evolve it into a Poliwhirl, then trade it with a kings rock in its possession and it will evolve into a Politoed.
Getting a Larvitar
Between the times of 10:45 and 11:00 am go to mt. Silver. To go to mount Silver you must have already defeated the elite four and the champion. Then go inside the cave, do not surf or rock climb, just run around with a pokemon, preferably a fire type like charizard. This is the easiest way to catch one, but it is still quite hard.
Unlock Secret Box Wallpapers and Pokemon Eggs
At the Violet City Pokemon Center there will be a man next to the PC. Tell him certain words when he asks you for your opinion by using the site 'http://www.filb.de/games/tools/aikotoba' to generate these words and you will unlock special box wallpapers and Pokemon eggs in your game.
! and ? Unown
When you have collected ALL of the other 26 Unown (A through Z), the ! And ? Unown will appear in the Hall Entrance.
Hidden Ruins of Alph Items
In the rooms where you have to complete a picture puzzle of Aerodactyl, Ho-Oh, Omanyte or Kabuto you will find a plaque that has a word that is spelled using Unowns. Complete the following steps to get the hidden items: Room with the Kabuto Puzzle: The word is 'Escape'. You must use an Escape Rope while facing the plaque. You can easily get an Escape Rope at the Violet City Pokemart. The four items you receive are Oran Berry, Pecha Berry, Energy Powder, and Heal Powder. Room with the Aerodactyl Puzzle (accessible by Surfing): The word is 'Light'. Use Flash while facing the plaque. The four items obtained are Energy Root, Heal Powder, Sitrus Berry, and Moon Stone.
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Room with the Ho-Oh Puzzle: The word is 'Ho-Oh'. Ho-Oh must be first in your roster. The items obtained are Charcoal, Leppa Berry, Revival Herb and Life Orb. Ho-Oh is obtained in the Bell Tower. Room with the Omanyte Puzzle: The word is 'Water'. You will need a Water Stone in your bag. The items obtained are Leppa Berry, Stardust, Star Piece, and Mystic Water. You can get a Water Stone by winning it at the Pokeathlon on Wednesday.
Easier legendary dogs capture
To do this, you need one of the following: 1. Get a diglett 1.1. to do this (while still only in Johto), fly to the Safari Zone, and then leave that area. a bit south of it, there is a patch of grass. you will eventually find a diglett (around level 20) 2. train it to level 39 2.1. By now it should be dugtrio. 2.2 make sure it knows Magnitude and Sucker Punch (should have those 2 when you catch it) 3. Buy A LOT of repels (any type will work) and ultra balls (and other balls, i suggest Dusk Balls from Blackthorn if you do this at night) 4. Fly to either Violet, Mahogany, or Eruktec (please forgive my spelling of the city names) (not required but preferred location) 5. track the legendary dog(s) you want, having the dugtrio on top of your party. 6. when you are on the same route as one of the dogs, use a repel. move around in the grass and the pokemon you meet first (assuming repel is still active) will always be a legendary dog this has been tested several times and it works. the repels are needed to make finding the dog easier, since except for the mt. silver area, you will not find pokemon in the wild over level 39 (which is the level of your dugtrio) more to know: 1. use magnitude the 1st time, and if their HP is high enough, use again, but i suggest sucker punch. Each time you hurt the dog but are unsuccessful in capturing it, save the game. This is to ensure you don't kill the dog.
How to Evolve Eevee
The following are the results from the various stones you can give them flareon-fire stone jolteon- lightning stone vaporeon-water stone umbreon-level it up once at night
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espeon- evee full of happiness at day leafeon level up at moss rock in eterna forest
Pokeathalon Ghost
If you go to the pokeathalon and go 5 steps south of the stairs leading down to the challenge rooms, you'll see a flashing grey circle under one of the people. The Pokeathlon GHOST!
Latias and Latios
After reaching the fan club, steven ston will confront you saying that it has been roaming kanto. Both are at lv50(hg/ss)
Articuno, Moltres, Zaptos
Found in kanto - articuno is found at seafoam islands, zaptos at the powerplant, and motress at mt.silver. All of them are at lv50(hg/ss)
How to get Rayquaza
After trading over kyoger or groudon from their respective games, show them to professor Elm. He will give you the green orb which you need to take to the same cave you found groudon/kyoger in. Rayquaza will be at lv50.
Catch Mewtwo
Mewtwo can be found at lv 70 in the Kanto Region in Cerulean Cave. He can be caught using a Masterball, or if youre lucky, an Ultra Ball or Dusk Ball. Watch out for Mewtwo`s Psycho Cut, it can be really devastating. The HMs you need to reach him are Flash, Rock Smash, Surf, and Rock Climb.
Thanks for reading Pokemon Tips, Hints, and Cheats! Remember to check out PlayTheVideoGames.com for more updates and info about Pokemon Games, especially the upcoming Pokemon White and Black games!
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