Hasbro Risk Transformers
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Hasbro Transformers Risk GamePlay for control of planet Cybertron - the robot's transforming world. In this edge-of-your-seat version of Risk, you can transform the game board to defend your army, or block and destroy encroaching opponents. Flip and transform your game pieces to switch them from strength to speed as you strategize about the best way to fight across different territories. No batteries required. For 2 to 4 players.
Details
Brand: Hasbro
Part Number: 55536
UPC: 0653569231257, 653569231257
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Hasbro Risk Transformers, size: 6.0 MB |
Hasbro Risk Transformers
Video review
Megatron the Perv Ep 1 The Perv& 39;s Journey Begins
User reviews and opinions
| rycaga |
3:37pm on Sunday, October 31st, 2010 ![]() |
| Can use both Gameboy and DS game chips! It is for kids. Easy To Set Up","Excellent Gameplay","Fun For All Ages","Great Graphics". | |
| bwarman |
2:38am on Friday, October 22nd, 2010 ![]() |
| Product was purchased for grand daughter and she loves it. Easy To Set Up","Excellent Gameplay","Fun For All Ages","Great Graphics". | |
| penguin_powered |
2:17pm on Thursday, September 16th, 2010 ![]() |
| A waste of money!! I bought mine to occupy my... compact/nice design The games that are for the ds are terrible ds original-sucked : good lighting options,better touchscreen,more options,more portable. quite old now, pretty rubbish games, younger people find it hard to read the things on screen. | |
| Nicolai |
3:05pm on Wednesday, September 1st, 2010 ![]() |
| Excellent Buy!! Keeps the kids and adults entertained! None its conpatable with the game boy advance sp games it is so cool | |
| Genesis |
6:42am on Thursday, July 29th, 2010 ![]() |
| ????? how many hours does this really hold a charge? has any one tryed this with the tap to talk app? I LOVE IT This system is awesome. It plays all the GameBoy Advance games, as well as the DS games. Can network, etc. My daughters LOVE it. | |
| Giorgos8 |
12:57pm on Friday, June 18th, 2010 ![]() |
| Yeah, the new DSi is out, but heck, can it still play advance games? no. So DS lite is still it. Love it. Dell is great the Metallic Pink looks way better when its in your hand as opposed to online. Super easy to use and rechargable. Just overall fun "toy none | |
| chuen |
9:58am on Friday, May 21st, 2010 ![]() |
| The Nintendo DS Lite is the advanced version of the original Nintendo DS. You can play Game Bow Advanced games on it. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

OBJECT-SETUP
WHAT'S DIFFERBNT FRO-M-ANDARD R1S.K - --
PLAYING THE GAME.- - --_ PHASE I: PLACE ROBOTS PHASE ZMORPH! PHASE 3: ATTACK!_
How to Attack -
L' - =
Results
. - -.
,.+. ,.
in Battle _ -
w k CALL FOR BACK-UP
- - --
P H U L 5: _DRAW A CARD
RQI,,MPS (DAYS)
WINNING -
?@;;C :
. i r.
~ameboard, upgrade cards, ' reference cards, 4 leader cards, 5 six-sided dice, 5 eight-sided dice, 4 sets of army pieces (robots and vehicles), 4 leaders, 2 cardboard spinning zones, 2 cardboard sliding zones, 6 plastic pegs
m s frtm i n ~ d i h yeur zunes and seators. Your g l & - m r p h fmm rob* tie vehide, using dimrent special powem I in amh Use strategy and batBle tactics to crush your enemies a d w h tka war!
& a p k k
control of the
f the most zoiks
and sectors on CYBERTRON.
I f yeuEve rimer p w e d RISK before, read the rubs all the way through before pidng. Once you know how to play, use the reference cards to nmind ye& dae key points.
If you are a seasoned RISK player, use this section to see how RISK TRANSPQRMEJW is different from the standard game:
The game is played w e r 6 days (rounds). Each day everyone takes a turn. See page 1. 8
The g a m o a r d shows the TRANSFORMERS' world of CYBERTRON.
'~arrt?@&s
.I$I&~ mmsami cantinents are called sectors. See page 7.
I Open the gneboardonto a flat surface. Insen the spinning zones and sliding zones @
as shown on psegp 1. 9
l ' h m are 4 leaders to choose from: 2 AUTOBOTS (OPTIMUS PRIME and BUM~LEBEL)and 2 DECEPTICONS (MEGATRON and BARRICADE).
?g+, j
RISK T W F Q R M P R S is different dependingon how many people are playing. When you know how many people are playing, each choose a leader and take the matchlngIerrdor card.
2 PLAYERS:(HEAD-TO-HEAD) one player must choose an AUTOBOT leader and the other a DECEPTICON.
3 PLAYERS:(FREE-FOR-ALL) one player must choose an AUTOBOT leader. The others each take a DECEPTICON.
4 PLAYERS: (ALLIED FORCES) play in 2 teams - AUTOBOTS vs. DECEPTICONS. At the start, sit opposite your teammate.
Some rules only apply to the 4-player game and are explained throughout this book.
&:i
Q Place yeur U and one operational r
robot. There are 42 zones.i ,
You eotrtwl any zona that contains
scrapheap on squam I of the day counter.
YOU ARE NOW READY TO FIGHT THE CYBERTRON BATTLE!
Whpn all zomr contain a robot, take ~ U - M W the %I& y 6 ~ r &f
SPINNING
WW&P,PWEB!S
S Ma w S nm
--w---
@ M u win upgrade urd.by capturing other players' zones during the game
(mdmum Iper turn).
If a mbot is destroyed h an attack, return it to your scrapheap.
A zone must never be empty during the game. It must always contain at least one
mbot or a Leader.
Y u can exchang 1robots for 1 vehicle, m. or vOce versa, at aw kima
".
hues clockwise.
& ATTACK!
P H A S E 5: I
->,! , *.
: '.' ;
m:. - -. mam:*,-.
.- >F-.C,
, & : +& *>. -
.,. ,.
<.=, - {?< ~ Y. -.,zyL.q- <*-. , " -?,
-2- k.--
> _ -.
whenyou have.completed dl 5 phases, t *pxt player takes a turn. b
-.--. -c.-+ -.v. : +. ,. ,. I. L:?A.
when:.*,Lay. - ,+. -.,. ,&".*~& Wi.
-. ,;.-.,,.,.:. ,.-.,a r%,.&+.,:. - - ~ , e. , -
In this phase new robotsjoin your army. Follow steps A to E below.
CountrDur Zones
Count up all the zones you control (i.e. have at least one robot in). Now look at the ZONES b ROBOTS panel at the bottom of the gameboard. Find the number of zones you control in the black numbers. Take the number of robots shown in the corresponding red number and place them in your operational robot pile. You can place these in step E of this phase.
(e.g. if you control the green zone, take 7 [ extra robots). See below.
#A<.)
-lr , :
I-) a5
Note: if a Secret war factory is open, it counts a one of the sector's zones. s
ecret Ular Factories
ROBOTs
PIag Card-.
The two sliding zones have secret war factories under them. These are always closed at the start of the game but can be opened in Phase 2. For each robot. (or leader) you have in an open secret war f a k t ~ ~ -o6e t;;. ~u extra robot in your operational robots ' pile haximum 3 per factory).
If p u have any upgrade cards that give you bonus robots, yw can play them now. Put them faceup on a separate discard pi!. next to the draw pile. See page for details of upgrade cards.
You m l v e nothing if the war factory.is closed.
you control. You can put them
all in7tt/i3 samh riih'e or divide them as you wish.
. ' I ' L,.aq"' Placeyour opet-ado'niilt rotjots inar-y z611&@~~.*r;F;.UL
TI& rn~~~zo'bagb-jri s zene,
,?,F :
If ~ Q W r 4 @ p u t mpheap because he has W n &etmyed in battle, you can I pay3 o p 1 W I m to bring him back ~ Put the 3 rqtwm~rr-the scrapheap and hany z o n e p control in. place youri*@ither d t ar w$kb form h r chdce). p
wnen you nave piacea aa your s operational ~ b o t on the board, move on b Phase 2.
*:-* -.
,< ; *.+:. ! '. , , i. ' ~
"
. , ' i d
'"
. ;,.+'.
Red &fs
A -" &i -
the hbwing upgrade cardsSS
- - ---
i i "
THE ARENll
MORPH!
In t h i s phase y o u can morph your Leader and change special spinning or sliding zones.
Yhur -or
Flip your leader over t o change him from robot form t vahieb u form or vice versa Your leader has different bonus powers depending on which form he is in (see your leader card).
Ratate the spinning zone to open or close a route.
H#iidlnuZPNS
The sljding zones (Decagon and Moon Alpha) have secret war factories beneathh _ te L ,.I
Slidina:zanes should be closed at the start v o the pm. f To open a dkilng zone: 6.
To cha-a,,**
musZbW
or s l i d b zone you
~ @ k thej special itself or d 0%
mother zone in the same sector AND I Play an upgrade card with a change icon an it. -
5plnnlng Zoneas
Use the spinning z m s (Praxua and P i ~ n
$a m a 1a secret
o &we routes r
1 'Cline up the arrows to make one zone
nelghbor the next
@ Separate one zone from the next by
lining up the walls on the zone with the ?pbw$on'the', bqaard. _._ _.
. A - r. ,
6,p,av aa,, - n ,,
lose a sliding zone:
-.~-~~ 0
card. - ---
Close the zone. Any roba are crushed and returned to their
.LPP.Y
.+.,.:. :.
I lL 1 -
F AC >
In ham 2, ~ed'&wph$ OFTIMUS PRIME into robof Lrm, @rag him a bofws of +I on a y / n one d e whern rollingfor defense. See page 1 : 4
Yellow wants to attack Praxus, which is defended by just one black robot. However,the path is blocked because
In order to attack, Ye'll card and spi'nsPraxus to open between.Prakusand the two z eithgr side ~f it.
MW &n enty attack an enemy zone
=%&& mmfgbbors one of yew-
neighbor each d e r R they & m a border or are 00mwted by a a
kqpdh+.
You must have 2 or more robots in the zone you are attacking from, because at least one must be left behind to defend that zone. The maximum number of robots that you can attack with is 3.
a.sphh-b
en&
\. &.
;yj' o~ritj;-h~~or the
zones next to them when their arrows Line up.
In the 4-player game you cannot attack your teammate. 'd
As a rule, robots and vehicles use the
&aids allow excsptbnq to the rule!-
Exampk: Uraya neigh,borsI.,us and Protihex (because they share a borde
Not= two of the hyperlinks go o f the board f
If a card reads "for this attack," bonus Lasts until you end your invasion from Izone to another
l An' o
Both the attacker and the M n d e r
On your turn you are the rsttcdkclrand the player being attacked is the defender.
Q Say which zone you are attac
and where you are attacking from.
Say how many robots you are '. attackingwith (1,2 or 3). Remember that one piece must stay beh defend the zone you are attacking from, and cannot be used in battle. The d4ond.r must say how many robots he is defendingwith (Ior 2).
mad page 1 for details. 4
the defender uses white. Mak you use the right dice (6-side robots/uehicles or h i d e d for you leader). At tha same time: you both roll o die for each of the robotsyou are using (including leaders).
. y _. g.
(The d&nder does not have to leave a robat kliind. If there are 2 robots in e(ia &q&,both can be used to
.$.Compareyour highest die roll with
* dafender wins. m
.,.,-.
repeat steps 5 a,nd6 (compare dice) to decide the fate of another robot. \low see KESULTS, on the
L a 1I
re into the rom t k long: as " u I& m ca~tured zone, at least one behind.
You can now hunch a NEW attac from any zone that has more
If the defender has any robots left in the b a t t b zone AND you have 2 or more robsts in your zone, either.
I f you hava o n l robot left in you1 zone, your attack has failed!
This E N D S the attack. You can launch a N E W attack from
another zene.
A h as I ofys~tr3re&ats.
WPUCILEEEE~~~ MEGATRON add +I to a%
die when atbckine;
The bonus only applies if the leader Is involved in the battle.
robots in his zone.
M~OATRQN
MECATRON can
:2 +. f -i
If BUMBLEBEE loses in battle, move him to a ndghboring zone instead'of your msapheap. Lf you do.wtaentmLa.
attack any zone. If the zone i not neighboring,move him to the. s zone and ettack. He must attack alone.
w b n i o s l ~ b h & ,.rprq ~ ,-.- ,&' c4 r-
'tIi,=.:
*+j*.*:
;' =; ,f -$ -f
--.,,.' $. < A
- ~ -. - m m m q m + ~ - - ~k,r.*<,. +
--, -* ,.
-.R*S *e $-,>.,*&&. $,.%
,., a i r. -
wins. Bib& exchanges a wehide fer 9 rob& and puts e q of them on'hb scrapheap
R M B PRed stid1 has a single robot left on t@ Launeh Pad while Black has 5 in d x n &atec 6h k
qLoL decides to continue the
&acb
pnd declares battle o Red. m
o ga k wn dh 3 robots. c tgo i t
---- rrielr I-:-I---. --IIThey compare.I--:- nlgnesl. roils and Black wins (6 m. 4). -.- --- -.-..- ,.-- -,Red chooses to put the normal robot
: ;,7.
Even with OPTIMUS PRIME'S +I bonus, Black has the higher r o l l scrapheap.
h OPTIMUS PRIME is rent to the
$&tck+iits
captured the Launch
ICalling for back-up lets you rnwe robots from one zone to mothe4 to improve
b ks defense.
PRIME canjump t o any of your zones in Phase 4, even ,.-., if they are not connected.
Prime as well as calUng for back-up
YOUcan move Optimus
Remambsrr: you cannot Leave a
zone empty.
1 There are upgrade cards which allow you
t o call for back-up in Phase 2 before an attack. The rules for back-up are exactly the same a for this phase but you cannot s move nDTIMUS in vehicle form.
DRAW A CARD
If you captured another player's zone on this turn, draw an upgrade card.
You can only draw one card per turn, even if you captured more t Keep the card hidden from other players until you are ready to p Whenever you play an upgrade card, place it fac
Same upgrade cards have both Upgrade and Change section$.You can u e one s or the crther on your turn, not both.
Upgrwd!
his is a special bonus that you can play during the pme, The card tells you when to play it and *hat bonus you get.
At the end of Phase 5, your turn' IS over. If you are the last player, follow the steps in Rounds on page 18.
Otherwise, the next player now takes his turn.
. *- 7 ,. - 7-- ,. At &'&#a~,dh'mund,
the last pbyer must:
T i Ihl tap oanl from the d m pi*.
P b a & f w u p on the discard pile. The zone shown on the card is whem the AllSpark brings new life. The player who oon%mk zone Immediatelyputs 3 robots from his thii scrapheap on it.
H m&heurhiob markor C (ha next squaw of the dy eountw.
@ A;nw cl begins and caach player takes another turn. w
) W tahr
are no dq@Wt, the game is over. See WINNING.
e most zones at the end
7 "
In a 9 - p ; h y e r. ;+ok
-h-m. ,~.;:-.-.
"Q&,.L*,b,<.t
:-*~.,
MlLw,aretied with 1 z o k s each,while Red 6 a.-,. *e--ta&. P ~ and wins &s m e ! &. d *.a- m,.,~:,.
.>,,-a,.;
If there is a tie for the most zones c automatical~y wins.
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