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Comments to date: 3. Page 1 of 1. Average Rating:
stephaneml 2:15am on Sunday, October 24th, 2010 
This product is EXACTLY what I wanted. It fits perfectly and it got here very fast. The item was all that the description said it would be! I am very pleased with this product and would recommend it to friends.
marisdembovskis 12:52am on Thursday, October 7th, 2010 
Does this device have any real flaws? Lets address some real shortcomings of the iPad. you will love the 9 inches screen. You will enjoy the touchscreen experience with iPad Fast, Lightweight, Compact
vinh 7:59pm on Sunday, April 4th, 2010 
My Company uses Citrix, so I am able to run Windows Applications, SAP, even flash and all my GO TO corporate applications on the device. The iPad is exactly what I expected, easy to use, very well executed so long as you understand that it is mainly a device to consume media.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

The Cards/Life Tiles

LIFE TILES
During the game, an Adventure Card may tell you to take a Life Tile(s). The Life Tiles are all color-coded to match the different game paths. (Note, there are no Life Tiles on the gold Museum path.) Pick a tile from the corresponding colored game path. Life Tiles are worth money, so the more you can collect, the better! If you are asked to pick up a Life Tile and there are no tiles left on the game board, take the correct colored Life Tile from another player. Life Tiles can be exchanged for cash at the Museum Home Space at any time during the game. In order to turn in a Life Tile, you must move to the Museum Home Space by spinning and moving there (ie: you cannot turn in a Tile if you are sent there because of a Trap or Adventure Card.) Note: Turning in Life Tiles during the game is a good strategy to keep players from stealing your valuable Tiles. When you turn in a Life Tile before the end of the game, you will receive half of the dollar amount printed on that tile. Note: If you hold onto Life Tiles until the end of the game, you will receive the full amount listed on the card. Once you turn in a Life Tile, place it back into the box and out of play.
Stealing Tiles/Relics From Other Players

STEALING

If you land on the same space or a space adjacent to another player and want to steal a Relic or Life Tile, do not draw a card. Instead each of you spins the spinner. If you have the higher spin, you win! Take a Relic or Life Tile from the other player. If your opponent spins higher, nothing happens. If you both spin the same number, nothing happens and your turn is over.

For 2 to 4 Players

AGES 9+

How To Win

At the bottom of the Adventure Card deck are five Special Event Cards, one which will end the game. Once someone has drawn the game-ending Special Event Card, add up your total value. 1. Count your money. 2. Trade in your Partner Cards for any leftover Life Tiles (regardless of what path it is on), in turn order (starting with the player who chose the gameending Special Event Card). Continue until all players Partner cards have been discarded or there are no Life Tiles left. 3. Add up all of your Life Tiles (the amounts listed on the Tiles). 4. Add up the value of any Relics you have (their values are listed on pages 2 & 3). 5. Add the figures together. The player with the highest total value wins!

Partner Cards

Partner Cards help during the game or allow you to do special things. They also prevent you from losing the precious Life Tiles and Relics youve gathered. Here are some quick rules about partners: You may collect more than one Partner, but you must collect them one at a time. You may collect any number of Partners, but their powers and abilities are not cumulative and may not be added together. Some Partner Cards will share the same name, but have different abilities that help you during the game. You may collect any number of Partner Cards with the same name. Anytime youre directed to discard a Partner Card, return it, color side up, to the bottom of its colored starting pile. If there is no pile, start a new one. You must always show the other players which Partners you have.
For example: Karen ends the game with $20,000 in cash. She also has: 1- Partner, which she trades in for a random Life Tile valued at $25,000 2- Life Tiles, each worth $50,000 And the Sankara Stones, which are worth $500,000
Her total is : $20,000 + $25,000 + $100,000 + $500,000 = $645,000

Object

Collect money, Life Tiles and Relics and have the most money at the end of the game.

Storage

When you have finished playing, you do not need to detach the buildings, mountains or bridge before storing your game back in the box. To easily store your game 1. 2. 3. 4. 5. 6. Place the center of the game board into the box. Then fold end of the game board with the majority of the Raiders of the Lost Ark game path over the center section. Now place all components into the box. Fold the remaining end of the game board over into the box. Remove the spinner knob and place it some place flat on the gameboard. Place the cover on the box and store until your next game play.

Contents

285 bill sheets of 5 denominations 4 Indiana Jones Figures One time assembly Game board 3 Relics (Sankara Stones, Holy Grail, Arc of the Covenant) 3 Mountains and a Spinner Base 40 Adventure Cards 4 Quick Reference Cards Museum Building Spinner Top Rope Bridge 5 Special Event Cards 9 Partner Cards 36 Life Tiles Feather pin Label sheet

Adventure Cards

Each Adventure Card will tell you to do something some are good some are bad. There are 4 events on every Adventure Card, one for each of the four colored game paths. Draw a card and read the event next to the color matching the path you are on. If the card tells you to pick another player, you must pick a player that has already taken a turn. If you cant pick another player, because no one else has taken a turn yet, discard this card and draw a new card. After following the directions on an Adventure Card, discard it so it is out of play. If the card directs you to do something that you cannot do, then your turn ends. (Dont forget to discard the card and place it out of play.)

Set-Up

Carefully detach all of the cardboard pieces from the parts sheet. Discard the cardboard waste. Carefully remove the museum, bridge and spinner dial from the plastic bags and recycle the waste. Remove the mountains and spinner base from the plastic runner and recycle the waste. 1. Apply Labels to the Mountains and Bridge
Match the letters next to each of the four labels to the letters on the plastic mountains. Apply the labels to the matching plastic pieces as shown on the right. Apply the blue labels to the bridge. Label

Temple Of Doom

Raiders Of The Lost Ark

Purple

The Last Crusade

Museum Park

We will be happy to hear your questions or comments about this game. US consumers please write to: Hasbro Games, Consumer Affairs Department, P.O. Box 200, Pawtucket, RI 02862 or call 1-888-836-7025 (toll-free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC, Canada J4G 1G2. European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. BOX 43, Caswell Way, Newport, Wales, NPI9 4YD or telephone our Helpline on 0080022427276.

2. Assemble the Spinner

Take the spinner ring and match the double-notched section of the spinner ring to the doubletabbed section on the underside of the plastic spinner dial (under the number 8), then snap the ring into the dial by sliding the ring under each of the plastic tabs. Next, place the assembled dial onto the peg in the center of the spinner base. Then insert the feather pin into the hole in the base, as shown.

Mountain Dial

For example, when you are traveling along the BLUE TEMPLE OF DOOM path, you want to read and follow directions for the text next to the blue box. If you are on the PURPLE RAIDERS OF THE LOST ARK path, you want to read and follow directions for the text next to the purple box.

Special Event Cards

There are five Special Event Cards at the end of the Adventure Card deck. Each one will direct you to complete a task. The tasks on the Special Event Cards are similar to the Adventure Cards events, but on a larger scale. These events could, give you money or cause you to lose Life Tiles or Partners, or end the game.
3. Attach the Museum, Mountains, Spinner and Bridge.

PROOF OF PURCHASE

TM & 1981, 1984, 1989, 2008 LucasFilm Ltd. All Rights Reserved. Used Under Authorization. TM, & Copyright 2008 by Paramount Pictures. All Rights Reserved.

hasbrogames.com

The HASBRO, MILTON BRADLEY and MB names and logos are & 2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM and denote U.S. Trademarks. 1014074700
A. Museum & Mountains: Match the letters on the plastic Museum and Mountains to the letters on the game board. Then insert each piece by first sliding the long tab through the slot and under the game board, then press down to secure the small tab into place. B. Spinner & Bridge: Match the letter on the plastic spinner and place the bridge into place as shown on page 3. Then insert the 3 posts on the spinner base into the 3 holes in the game board. Insert the four posts on the rope bridge into the four holes in the game board. NOTE: The spinner can be removed at any time and passed around for easier play. The bridge cannot be removed. Feather Pin

Getting Ready

5 Reference Card 1 Ark of the 2 Green

Green Partner Cards

Assembling your game
As you assemble your game, refer to the corresponding numbers as they relate to the photo. Place each Relic (The Ark, Sankara Stones and the Holy Grail) on its corresponding Relic Space. Separate and shuffle the Life Tiles into 3 color piles and place them facedown. Separate and shuffle the 9 Partner Cards into 3 color piles and place them facedown. Choose an Adventurer pawn and place it on the Museum Home Space. Place any extra Adventurers back in the box. Give each player one Reference Card. Shuffle the 40 Adventure Cards and place them facedown and off to the side of the game board. Shuffle the 5 Special Event Cards and place them facedown on the bottom of the shuffled Adventurer Card deck as shown. Choose a player to be the Investor. This player is in charge of all money paid to and from the Investment Fund. Each player gets $20,000 (1 - $10,000 bill and 2 - $5,000 bills).

Spin to see who goes first. The player with the highest spin starts the game. Play continues clockwise.

Lets Play!

1 Holy

ON YOUR TURN

Covenant Relic

(Value $750,000)

Life Tiles

(Value $1,000,000)

Grail Relic
Spin the spinner. Then, starting from the Museum Home Space, move the number of spaces you spun, always following the arrows on the game board.

WHERE DID YOU LAND?

3 Purple

Partner Cards Trap Space

Trap Space
Note: If you move to a space marked STOP, you must always pause on that space, regardless of how many moves you have left. If there is a Partner or Relic on that space, you must STOP and take a card or Relic. If the space is empty, continue moving.

6 Adventure Cards

Museum Home Space
The Museum Home Space is where your adventure begins but you may return here later in the game provided you: 1. Have a Life Tile which you want to trade in for money, or 2. Get moved there by an Adventure card or trap. Enter or exit any of the three spaces connected to the Museum Home Space by way of the Museum Path (the gold path). If you enter the Museum Home Space, you must STOP even if you have moves left.

2 Purple

7 Special Event Cards

Blank Space

If you land on a space that is blank, draw an Adventure Card and follow the directions on the card. Then your turn is over.

Relic Spaces

There are 3 Relic Spaces, one on each colored movie game path. Whenever you reach a Relic Space you must pause. If there is a Relic on that space, STOP and pick it up. Hang onto the Relic because it will be worth money at the end of the game. This ends your turn even if you have moves left. If there is no Relic at the space, continue to move.

Partner Spaces

There are 3 Partner Spaces; one on each of the three movie game paths. Whenever you reach a Partner Space you must pause. If there is a Partner Card available for that space, STOP and pick it up. This ends your turn even if you have moves left. Show everyone which Partner you have chosen. If there is no Partner Card available for that space, continue your move. Remember: Only draw a Partner Card matching the color of the game path you are on. If you end your turn on this space while there are no Partner cards, draw an Adventure Card instead.

There are two kinds of traps. Trap Spaces on the game board (one on each of the three movie game paths) and Trap Events included in the Adventure Cards. If you land on a Trap game board space, STOP immediately, even if you have moves left. Do not draw any cards. Instead, spin the spinner. If you spin a 6 or higher, you survived the trap and your turn is over. If you spin lower than a 6 follow steps 1 through 4, below. If you draw a card with a TRAP event on it, you must spin. If you spin the number or higher, nothing happens and your turn ends. If you spin lower than the number, you must now perform one of the following tasks, in order, if possible. 1. If you have a Partner(s), remove one by placing it on the bottom of its starting pile. If there are no piles left, start a new pile. - or 2. If you do not have a Partner, you must lose a Relic. Place the Relic back on its Relic Space. - or 3. If you dont have a Partner or a Relic, you give up one of your Life Tiles. Place it back into the Life Tile pile and shuffle them. - or 4. If you cant do any of the tasks in steps 1 through 3, move your pawn back to the Museum Home Space. 5. Once you have given up a Partner, Relic, Life Tile, or you have moved your pawn back to the Museum Home Space, your turn is over. Note: If you begin your turn on a Trap Space you do not have to try to escape again. Spin and move as usual. Need help escaping a trap? Dont forget your Partner! He or she could help you add to your spin and get you out of the trap.

BEFORE YOU BEGIN

THE GAMEPATH
During the game you will draw Adventure Cards and move around the gamepath. Notice there are different colored game paths. This is important because when you are directed to draw a card, it must match the gamepath you are on. Raiders of the Lost Ark - (Purple Path)
Movie Gamepath Travel this path and you will receive moderate rewards (such as money, Life Tiles and Partners) at moderate risk.

3 Blue 4

Last Crusade - (Green Path)
Movie Gamepath Travel this path and receive the greatest rewards at a higher risk.

Temple of Doom - (Blue)

Museum Park - (Gold)
Movie Gamepath Travel this path and you will receive fewer rewards and encounter less risk.

Note: This is not a movie path. Travel this path to get to the Museum Home Space to trade in Life Tiles or Relics.

1 Sankara

Museum Home Space & Adventurer Pawns

Bridge Trap Space

8 Investment

2 Blue

(Value $500,000)

Stones Relic

doc1

Carbon, Climate, and Laser Technology
The Carbon Cycle Pursuit Game

Teachers Guide

Subject Focus: Earth Science Biology Chemistry Materials & Preparations Time: Preparation: 30 minutes to make one game, although the process can be greatly expedited by involving students Introduction: 10 minutes Playing time: 30 minutes Materials: game board game instructions (can be affixed to back side of game board) 7 dice, one color-coded to correspond to a specific carbon reservoir 7 color-coded sets of ten question cards corresponding to a specific carbon reservoir 1 game piece token/marker per team Teacher Materials: See Assembly Instructions that follow www.atd.ucar.edu/apol/biocomplexity www.eo.ucar.edu
National Science Content Standards Addressed: Standards C, D, and F Learning Objectives: Learn the biological carbon cycle as each team moves as carbon through the atmosphere, oceans, biosphere, and lithosphere Correctly identify and use the terms carbon source, sink, and reservoir Learn about humans role today in impacting the carbon cycle Understand that the carbon cycle is a dynamic system that plays a significant role in Earths atmospheric composition Understand that changes in Earths atmospheric composition impact climate and life on Earth Objective of Game: Small groups of 2-3 students work together to correctly answer questions about the carbon cycle and advance through all seven carbon reservoirs on the game board before their opposing team. Procedure: 1. Assemble game pieces as instructed on the Assembly page at least one day prior to play. For a class of 30 students, five games should be constructed. It takes approximately 30 minutes to assemble one game setup. Game Day Directions: Have competing teams read and disucss the Carbon Cycle Pursuit Directions page together before beginning play. Ask the class as a whole if there are any questions pertaining to how to play the game. After all questions are answered, begin play. Extensions and Assessment: Ask teams to develop new sets of questions for the game. Assign them a particular reservoir or have them determine a set number of questions for each. Make sure that students list their sources for their questions content. Some excellent sources can be found in the appendix to Carbon, Climate and Laser Technology. The Carbon Cycle Pursuit game is intended as a review or to expand student knowledge following class content on the carbon cycle and/or climate change. Teachers can create their own question cards on the blank question card template provided to emphasize specific learning objectives. Students ease in correctly answering the question cards will be indicative of their understanding of the carbon cycle and its connection to Earths climate.
Carbon Cycle Pursuit Game Directions
LEARNING OBJECTIVE: To increase students knowledge of the carbon cycle and humans impact on it. GAME OBJECTIVE: To be the first team to cycle through all carbon reservoirs on the game board. To win, one must correctly answering a carbon card question while in each reservoir, then roll the appropriate dice to advance to another location within the carbon cycle. MATERIALS: - Game board - 7 carbon cycle dice - 7 sets of question cards - Token for each team - Minute glass for keeping time (optional)

HOW TO PLAY THE GAME: 1. Have students form competing teams, each with two or three players. 2. Distribute items listed under Materials to each pair of competing teams. 3. Set out the game board, place each color-coded die near its matching carbon reservoir, and place the seven stacks of carbon question cards along side the game board, image-side up. 4. Present the games objective and rules to the class as a whole, or have competing teams review them independently. RULES OF THE GAME: 1. The team with a member possessing a birthdate closest to the days date goes first. (It does not matter if the birth date has recently past or is upcoming.) The team going first is referred to as Team A; the team going second, Team B. 2. Each team puts their marker in the Fossil Fuel resevoir to begin. Each carbon reservoir is image- and color-coded (e.g. orange with a traffic image for the Fossil Fuel reservoir; green with a plant image for the Vegetation reservoir). 3. Team B pulls the first question card from the Fossil Fuel stack and reads the carbon question to Team A, whose players have one minute to discuss and decide on their answer. (The answer is specified on the card.) 4. If Team A players do not answer the question correctly, their turn is over and the question card goes to the bottom of the stack. However, if they do answer correctly, they receive the question card and a roll of the Fossil Fuel resevoir die to attempt to advance. 5. If Team A rolls the die and it lands showing another reservoir, Team A may advance their token to it, and their turn ends. If they roll the die and it lands on the reservoir they are currently in, they must remain there, and their turn ends. They will have an opportunity to advance after answering another carbon card question correctly on their next turn. 6. Team B now repeats the same process. 7. After a teams players correctly answer a carbon card question in the same reservoir three times but fail to advance to a new reservoir, or if all questions in the resevoir have been exhausted, they may move their token to another carbon resevoior shown on their die. 8. To win, a team must be first to successfully cycle through all seven reservoirs on the game board and receive a carbon question card from each by correctly answering its question.

Carbon Cycle Pursuit

Game Assembly Teacher Instructions
Materials needed for Game Assemblance:
Copy of Carbon Cycle Pursuit Directions Copy of game board, preferrably in color A color copy of each reservoir die (7 total) 7 Manila folders or 7 pages of firm paper stock (20 lb. weight) Two-sided Question Cards printed and laminated (8.5x11pages) Container to hold game contents Envelope or rubber band for question cards Two game piece tokens, one for each team, preferrably representing a component of the carbon cycle Use of a laminator machine, printer, and copier Clear tape or stapler

Advanced Preparation:

For a class of 30 students, with three students per team, you will need to prepare five Carbon Cycle Pursuit games. To make the process easier, solicit student assistance. Instructions for making one game follow: Step 1: Print the following on a color printer: game board, 2-sided question cards (7 double-sided pages), and the 7 color-coded reservoir dice (materials follow on attached pages) Step 2: On the backside of the game board page, copy the game directions. Step 3: Laminate the game board and directions page as well as the question card pages. Step 4: Cut out the question cards and organize them by reservoir. Each of the 7 reservoirs will have a set of 10 game card questions that are color-coded to match the reservoir and the reservoir die. Step 5: Cut out the 7 die along each dies outline and staple or glue each to one side of a manila folder or heavier paper stock. Cut out each die with its new backing, and fold into a cube along dotted lines. Secure fold with tape to maintain each dies cube shape. (See illustrations that follow.) Step 6: Add two markers/game pieces of your choosing -- one for each team -- to complete the advanced preparation of the Carbon Cycle Pursuit game. You may wish to choose markers that reflect some component of the carbon cycle (e.g. a leaf, pumas rock) or have each team do so for homework prior to playing the game.
www.atd.ucar.e du/apol/biocomplexity
Carbon Cycle Pursuit: Fossil Fuel Die (Orange)
Carbon Cycle Pursuit Atmosphere Die (Sky Blue)
Carbon Cycle Pursuit Vegetation Die (Green)
Carbon Cycle Pursuit Soil Die (Brown)
Carbon Cycle Pursuit Surface Ocean Die (Ocean Blue
Carbon Cycle Pursuit Marine Biota Die (Pink)
Carbon Cycle Pursuit Deep Ocean Die (Gray)

FOSSIL FUELS

Approximately how many Megatons of Carbon do humans produce by burning fossils fuels each year? (1 Megaton = one million tons) a. 5 b. 50 c. 500 d. 5,000 d How does the US get the majority of its energy? a. Petroleum b. Natural Gas c. Coal d. Oil
What percent of our countries electricity comes from the burning of coal? a. 10% b. 20% c. 40% d. 60%
How many pounds of carbon is each person in the US responsible for producing per year? a. 46 b. 460 c. 4600 d. 46000

How many pounds of carbon is each person in Japan responsible for producing per year? a. 180 b. 1800 c. 18000 d. 180000
How many trees would each American have to plant to make up for how much CO2 we release into the atmosphere each year? a. 8 b. 80 c. 800 d. 8,000 b c
Which state uses the most oil to produce electricity? a. California b. New York c. Colorado d. Florida
Coal power plants produce approximately ____ of CO2 emissions from electric utilities in the US. a. 35% b. 50% c. 75% d. 90% d
True or False: Ccar engines exist that do not produce CO2 as a byproduct.
True or False: Increased CO2 levels in the atmosphere will be detrimental to ones health.

ATMOSPHERE

What percent of the atmosphere is carbon dioxide? a. 0.04% b. 0.4% c. 4% d. 40% What percent of the atmosphere was carbon dioxide before the start of the industrial revolution? a. 0.0028% b. 0.028% c. 0.28% d. 2.8%
2. True or False: CO2 is a very reactive molecule in the atmosphere.
How much of an increase of CO2 in the atmosphere have we seen since the industrial revolution? a. 5% increase b. 15% increase c. 30% increase d. 50% increase
The radiative forcing due to CO2 is at present slightly larger than ______ of the total greenhouse gas forcing. a. b. c. d. 50% 26% 12% 4% a.
Geochemical measurements made on ancient ocean sediments suggest that atmospheric CO2 levels over the past __________ years were never as high as they are today. a. 100,000 b. 500,000 c. 5,000,000 d. 20,000,000 d
The average annual increase of CO2 since 1958 has been ____ ppm (parts per million per year). a. 0.5 b. 1.0 c. 1.5 d. 2.0
The increase of CO2 in the atmosphere for years 2002 and 2003 were __ ppm and __ ppm,(parts per million) respectively. a. b. c. d. c 0.5, 0.6 1.0, 1.1 1.7, 1.8 2.4, 2.3 d
CO2 atmospheric concentrations increased by ____ ppm (parts per million) in 2004. a. 1.5 b. 2.0 c. 2.5 d. 3.0 a
True or False: Release of a carbon dioxide molecule affects the atmosphere for a very long time.

VEGETATION

Which of the following releases CO2 into the atmosphere? a. burning wood b. harvesting wood c. clearing of forest d. all of the above True or False: Forests that grow after being cut down by logging companies serve as large carbon sinks. (Meaning they take up a lot of CO2)
1. Forest cover about __ of the land surface of the earth. a. 1/2 b. 1/3 c. 1/4 d. 1/6
True or False: Plants both absorb CO2 from the atmosphere and release it, and therefore serve as both a source and a sink in the carbon cycle.

True or False: Worldwide, forested land is being cleared at a rate of about one football field per second.
The process by which the plants give off CO2 is called a. regeneration b. regurgitation c. respiration d. relaxation
A carbon sink is a. something that stores carbon b. something that gives off carbon c. something that destroys carbon d. can be any of the above
A carbon source is a. something that stores carbon b. something that gives off carbon c. something that destroys carbon d. can be any of the above
Plants and forests serve as a. carbon sinks b. carbon sources c. both d. neither
True or False: If atmospheric CO2 levels continue to increase, plants will take in more CO2 and grow faster.

True c

Which of the following take up CO2 from the atmosphere? a. soil b. ocean c. plants d. all of the above True or False: When plants die and deteriorate into the soil, they release CO2.
The soil serves as a a. carbon sink b. carbon source c. both d. neither
Detritus is a. small organisms living in the soil b. dead plants and animals deteriorating in the soil c. the scientific name for worms d. another name for soil
Soils store about ___ of the earths total CO2. a. 3% b. 13% c. 30% d. 63%
True or False: Soils emit more CO2 into the atmosphere than humans.
The erosion and weathering of rocks a. release CO2 b. store CO2 c. both d. neither
True or False: Carbon compounds in the soil react to form humus.
Currently the US farmlands are responsible for storing ___ metric tons of carbon. a. 2 million b. 20 million c. 100 million d. 200 million
If the US were to increase the carbon storage in its farmland tenfold over the next 40 years, this total uptake would account for ____ of the US yearly output in carbon. a. 12% b. 24% c. 48% d. 96% a

SURFACE WATER

True or False: The ocean absorbs more CO2 than land. True or False: The surface ocean stores more carbon than soils.
The surface ocean absorbs approximately ___ GtC per year. (GtC = Gigatons of Carbon) a. 20 b. 50 c. 90 d. 140
True or False: The ocean helps regulate the amount of CO2 in the atmosphere.
True or False: As carbon dioxide enters the surface water, much of it reacts and only a small fraction of it remains in CO2 form.

Much of DIC (Dissolved Inorganic Carbon) in the surface water is a. transported to the poles by ocean currents b. sinks to the deep ocean c. absorbed by fish d. none of the above
True or False: More carbon can dissolve in cold water than in warm water.
The ______ is the process by which large biologically formed particles sink into the deep ocean. a. oceanic pump b. dissolution c. oceanic decay d. biological pump
The mechanism by which skeletal structures of sea life transfer carbon to the deep ocean by sinking is called a. the skeletal pump b. the carbonate pump c. the carcass pump d. the calcium pump
True or False: The surface ocean only absorbs CO2 from the atmosphere.

MARINE BIOTA

True or False: Phytoplankton are a class of microorganisms that take in CO2 in the ocean. Phytoplankton is eaten by a. zooplantkton b. fish c. whales d. all of the above
Microorganisms will die if a. pH becomes too high or low b. carbon to nitrogen ratios are changed c. temperature significantly changes d. all of the above
Marine Biota utilize ___ GtC annually. (Gigatons of carbon) a. 5 b. 20 c. 50 d. 80
True or False: Shells in the ocean contain CO2.
True or False: Ocean life can survive without carbon.
True or False: When carbon levels get too high, they prevent sea animals fromo undergoing the chemical processes that form their shells (calcium carbonate).
Which animals will be hurt by increased CO2 levels? a. algae b. mollusk c. coral d. all of the above
True or False: The marine biota reservoir is the only reservoir where its yearly fluxes are much larger than the size of the reservoir itself.
The most dynamic reservoir in the carbon cycle is a. plants b. soils c. ocean d. marine biota

DEEP OCEAN

Carbon dioxide that enters the Deep Ocean is removed from the carbon cycle for ____ of years. a. tens b. hundreds c. thousands d. millions True or False: Once the CO2 enters the deep ocean, we dont have to worry about it for at least 100 years.
True or False: Once a. CO2 enters the deep ocean, it the will never circulate up again and cause CO2 levels to rise in the atmosphere.

At the poles a. Cold dense water sinks to the ocean floor and fills the ocean basins b. Much of the CO2 freezes and is trapped in the polar ice c. The CO2 is released into the atmosphere d. none of the above a
The mechanism by which the ocean circulates CO2 from the surface water to the deep oceans near the poles is called the a. oceanic circulation b. dissolution c. oceanic transpiration d. solubility pump d
True or False: When cold water from the deep ocean heats up, it releases CO2. while rising to the surface.
The deep ocean accounts for more than ___ of the earths carbon. a. 5% b. 16% c. 50% d. 65%
The deep ocean gets carbon from a. the surface ocean b. marine biota c. both d. neither
Where are we likely to see a carbon buildup first? a. at the poles b. at the equator c. everywhere d. its random
Is the deep ocean a place where we can store extra carbon indefinitely? a. yes b. no c. we dont know d. it depends

TEACHER QUESTIONS

 

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