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Manual

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Comments to date: 9. Page 1 of 1. Average Rating:
spottedmahn 11:39am on Sunday, October 24th, 2010 
I purchased this since it has an attractive price for me. I have an old HD TV without a HD input, so I have to buy the HDMI cable seperately. this is the cheapest version of the xbox 360 that does not come with a hard drive. those who dont download game demos will not see any diff.
raj000 4:57pm on Tuesday, September 28th, 2010 
happy happy customer!! bought this for my son as his christmas present. ordered on 21 december and was worried it would only arrive after christmas.
anuro 9:19pm on Monday, September 13th, 2010 
do not buy if you want the bonus game or a memory card. these are not included and you wont get them. The x-box 360 has to be one of the best products ever created.
dan_linder 2:56am on Monday, September 6th, 2010 
Xbox 360 as a whole series changed what was thought about Microsoft in gaming industry especially in the hardware segment.
johnedmiston 3:31am on Saturday, July 3rd, 2010 
good gaming ststem Easy To Set Up, Excellent Gameplay, Great Graphics, Lots of Game Choices This product is horrible. I recommend that you buy a Sony PlayStation 3 instead. It always breaks and always overheats! Easy To Set Up
keme 4:55am on Thursday, July 1st, 2010 
Good piece of hardware I have bought this console for my younger brother having the older version for about 3 years. Xbox 360 console Great value for money. 2nd hand but in good nick. Great games and good gameplay fan is a bit noisy. My son seems to like it! My 11 year old boy asked for this for Christmas & is really pleased with it. Not a lot to say about it.
weirdpanda 5:24am on Tuesday, June 29th, 2010 
It was great "Easy To Set Up" "Freezes Up" this xbox 360 is awesome, its a great deal and really easy to set up. i would recomend this for any kind of gamer. "Fast","Easy To Set Up". As a tool for our family to just have a good fun family night at home. "Easy To Set Up","Handles Lots of Players","Lots of Game Choices".
bellamys 5:54pm on Friday, March 19th, 2010 
I like this version of xbox because it is aff...  built in memory,easily upgradable,dirt cheap no chrome dvd drive. This is a great system with fantastic online ...  Excellent deal. And now with the new xbox update you can use Flash usb drives.
stevewhome 4:41am on Wednesday, March 17th, 2010 
Things That Are Great About It: Easy To Set Up, Excellent Gameplay, Fast, Great Graphics, Lots of Game Choices Freezes Up

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

THE QUICK STACKING WORD GAME
For 2 to 4 Players 1 AGES 8+
You and your opponents score points by spelling words with stackable letter tiles on the special gameboard.You build words by blaying letters across or down on the board and by stacking letters on top of letters already on the board to form different words. It's this 3dimensional gameplay that makes UPWORDS so unique. You score points for each letter in your word and every letter tile under each letter of your word.Letters can be stacked five tiles high so your score can really add up fast. Build words, stack letters, score high and have fun!

OBJECT

Build words to score the most points.

CONTENTS

plastic gameboard 100 plastic letter tiles 4 plastic tile racks 4 rubber feet label sheet

LETTER DISTRIBUTION

J K 6 C D S Q u
I 1 of each 1 2ofeach of each 4 o f each II 5 of each o f each

THE FIRST TIMEIYOUPLAY

Apply the Feet
Turn the gameboard upside-down.Twist one rubber foot into each corner hole.

Apply the Label

Apply the UPWORDS label to the smooth area on the side of the gameboard.
Turn all of the tiles letter-side down and mix them up to create a draw pile. Each player takes a rack. Get a pencil and paper (not included)to keep score. Also keep a dictionary nearby to check the legality or spelling of any challenged word. See Rule 8 on page 5 for more information. Use the dictionary to settle challenges only.
1. You and your opponents each draw one letter tile from the draw pile. plays first. Play then Whoever draws the tile nearest to the letter"AH passes to the left. Return the tiles, letter-side down, to the draw pile and mix them up again. I 2. You and your opponents draw seven letter tiles each. Stand your tiles in your rack as shown in Figure 1. Don't , let your opponents see your letters.
Whoever plays first must form a word of two letters or more that covers at least one of the four game squares in the center of the gameboard.

BASIC TURN

On your turn, play one or more letter tiles, either to form a new word that connects to a word already on the board, or to change a word already on the board to a different word. All letters played on your turn must be in the same row of game squares either across or down. Tally and announce your point score, then draw letter tiles from the draw pile to replace the ones you played. b IMPORTANT: A word is legal and can be used in the game if it is in the dictionary and it does not fall into any of the categories of illegal words listed in Rule 7 on page 5.

5. HOW TO FORMWORDS:

Figures 2 through 7 show a sequence of plays. Arrows point out the word or words formed on each play. Point scores are given for each example. See Rule 6 on page 5 for details on scoring. You can play letters to form a word that reads across (from left to right only) or down the gameboard (never diagonally or up) and connects to a word already on the board. For example, build down from the letter"D in MOOD to form the word DEAR as shown in Figure 2. Build across using the letter "E" in DEAR to form the word NET as shown in Figure 3. The word ON is also formed reading down.You score points for all of the words formed during your turn.

Figure 2

Score:8 Points

Figure 3

Score: 10 Points
N0TE:Any letter in your word that is adjacent to another letter or letters on the board must form a word. For example, in Figure 3, the letter "Nuin NET is adjacent to the letterUOinMOOD, which forms the word ON. Stacking Letters: You can stack letters on top of letters already on the board to change a word into a different word. For example, stack the letter "W"on top of the"M"in MOOD to change MOOD to WOOD as shown in Figure 4.You cannot play more than one letter on the same stack during one turn. You cannot stack a letter on the same letter - for example, andlA"on an "A."
IMPORTANT: Letters cannot be stacked more than five tiles high.

Figure 4

Score:5 Points
Mom on Stacking: You can stack the letter "LUontop of the letter"DU and stack the letterUP"ontop of the letter " R in the words WOOD and DEAR to change them into the words WOOL and LEAP as shown in Figure5. IMPORTANT: when you change a word already on the board into a different word, at least one letter from the old word must remain uncovered and be used in the new word.You cannot stack letters to cover up an entire word.You can build a new word and change a

Figure 5

Score: 72 Points

Figure 6

Score: 14 Points
wora alreaay on the board into a different word on the same turn. For example, build across stacking the letterUN"ontop of the letter"Pnin LEAP to form the word SNACK and change the word LEAP to LEAN as shown in Figure 6.

Figure 7

Score: I Points 6
Plurals:You cannot simply add anUS"toa word already on the board to form a plural.You can, however, play letters to form a word that connects to a word already on the board to make it a plural. For example, build down to form the word PLUS which connects with the word NET and makes it plural as shown in Figure 7.You score points for both words.

6. HOW TO SCORE WORDS

Y o u score 2 points per letter tile for any word formed with all letters only one tile high (no letter in the word is stacked on top of another letter).For example, the word DEAR in Figure 2 (page 3) contains four letters, and each is only one tile high.To score this word,just multiply 4 times 2 for a total of 8 points. Y o u score 1 point per letter tile for any word formed that contains any letters stacked two or more tiles high.Count each letter in your word and every letter tile under each letter of your word to get your score. For example, the word WOOD in Figure 4 (page 3) contains four'letters plus one letter tile under thenW"for a total score of 5 points. Y o u score 2 extra bonus points if you use theUQu" letter tile in any word formed with all letters only one tile high.You do not receive any bonus points if you use the"Quntile in a word formed with any of its letters more than one tile high. Y o u score 20 extra bonus points if you use all seven of your letter tiles in one turn. If you form two or more words on the same turn, each word is scored. Any letter or stack of letters common to these two words is scored for each word. For example, in Figure 3 (page 3), the letternN"is common to the words ON and NET.The word ON scores 4 pointkand the word NET scores 6 points for a total of 10 points for the turn. At the end of the game, 5 points are subtracted from your score for each letter tile you cannot play.

7. ILLEGAL WORDS

Any word that falls into any category listed below,is an illegal word and cannot be used in the game. Words that are always capitalized &e illegal. Words requiring a hyphen are illegal. Words requiring an apostrophe are illegal. Abbreviations and symbols are illegal. Prefixes and suffixes, that cannot stand alone, are illegal. Foreign words are illegal unless they appear in the dictionary.

8. CHALLENGING A WORD

You can challenge an opponent's word if you think it's misspelled or an illegal word.The word must be challenged before another word i s played. Use a dictionary to decide if the challenged word is legal or illegal.lf the challenged word is illegal, the player who played it removes the letter tiles from the board and either plays another word or passes.

9. PASSING

You may pass your turn at any time during the game.Sometimes it is to your advantage to pass, especially toward the end of the game, to allow a better scoring opportunity to open up for you.
10. EXCHANGING YOUR LETTERS
On your turn, you may exchange one o f your letter tiles for a new one. Just turn the tile you want to exchange letter-side down and draw a replacement tile from the draw pile. Return the tile you turned down to the draw pile and mix it up. As a penalty, you lose your turn. Sometimes it is a good strategy to give up a turn in order to exchange a letter. For example, you may want to exchange a "J" or a"Z" if you draw them late in the game.

11. HOW TO END THE GAME

The game is over as soon as any of the following situations occur: When one player uses all of hidher letter tiles, and no tiles remain in the draw pile; or W h e n none of the players can make a word on the board with the tiles they have left on their racks, and there are no more tiles in the draw pile (from which to exchange a letter tile); or When all of the players pass their turn in consecutive order, When the game is over, total each player's final score. Subtract 5 points from a player's score for each letter tile he/she has not played.

HOW TO WIN

The player who scores the most points wins.

SOLO PLAY RULES

Follow setup and gameplay rules as explained above. Make words, one at u a time, and score points for every word y ~ make. NOTE: During the game, you are allowed to exchange five letters (see Rule 10 above) without a' penalty.The game ends either (1) when all of the letter tiles have been used, or (2) when you cannot make a word or exchange a letter tile.Total up your score. Keep track of your solo game scores and try to improve each time you play.

We will be happy to hear your questions or comments about this game.US consumers write to: Hasbro Games, Consumer Affairs Dept., PO Box 200,Pawtucket, RI 02862. Tel: 888-836-7025 free). Canadian consumers please write to: Hasbro Canada (toll Corporation, 2350 de la Province, Longueuil,QC Canada, J4G 1G2. SCRABBLE,the associated logo, the design of the distinctive SCRABBLE brand gameboard, and the distinctive letter tile designs are trademarks of Hasbro in the United States and Canada. All Rights Reserved." & denote U.S.Trademarks.
Q 2006 Hasbro, Pawtucket, RI 02862. Rights Reserved." All
& denote U.S.Trademarks.

1 I'KUUI- Ot I'UHCHA!

BROTHER

doc1

THE QUICK STACKING WORD GAME
For 2 to 4 Players 1 AGES 8+
You and your opponents score points by spelling words with stackable letter tiles on the special gameboard.You build words by blaying letters across or down on the board and by stacking letters on top of letters already on the board to form different words. It's this 3dimensional gameplay that makes UPWORDS so unique. You score points for each letter in your word and every letter tile under each letter of your word.Letters can be stacked five tiles high so your score can really add up fast. Build words, stack letters, score high and have fun!

OBJECT

Build words to score the most points.

CONTENTS

plastic gameboard 100 plastic letter tiles 4 plastic tile racks 4 rubber feet label sheet

LETTER DISTRIBUTION

J K 6 C D S Q u
I 1 of each 1 2ofeach of each 4 o f each II 5 of each o f each

THE FIRST TIMEIYOUPLAY

Apply the Feet
Turn the gameboard upside-down.Twist one rubber foot into each corner hole.

Apply the Label

Apply the UPWORDS label to the smooth area on the side of the gameboard.
Turn all of the tiles letter-side down and mix them up to create a draw pile. Each player takes a rack. Get a pencil and paper (not included)to keep score. Also keep a dictionary nearby to check the legality or spelling of any challenged word. See Rule 8 on page 5 for more information. Use the dictionary to settle challenges only.
1. You and your opponents each draw one letter tile from the draw pile. plays first. Play then Whoever draws the tile nearest to the letter"AH passes to the left. Return the tiles, letter-side down, to the draw pile and mix them up again. I 2. You and your opponents draw seven letter tiles each. Stand your tiles in your rack as shown in Figure 1. Don't , let your opponents see your letters.
Whoever plays first must form a word of two letters or more that covers at least one of the four game squares in the center of the gameboard.

BASIC TURN

On your turn, play one or more letter tiles, either to form a new word that connects to a word already on the board, or to change a word already on the board to a different word. All letters played on your turn must be in the same row of game squares either across or down. Tally and announce your point score, then draw letter tiles from the draw pile to replace the ones you played. b IMPORTANT: A word is legal and can be used in the game if it is in the dictionary and it does not fall into any of the categories of illegal words listed in Rule 7 on page 5.

5. HOW TO FORMWORDS:

Figures 2 through 7 show a sequence of plays. Arrows point out the word or words formed on each play. Point scores are given for each example. See Rule 6 on page 5 for details on scoring. You can play letters to form a word that reads across (from left to right only) or down the gameboard (never diagonally or up) and connects to a word already on the board. For example, build down from the letter"D in MOOD to form the word DEAR as shown in Figure 2. Build across using the letter "E" in DEAR to form the word NET as shown in Figure 3. The word ON is also formed reading down.You score points for all of the words formed during your turn.

Figure 2

Score:8 Points

Figure 3

Score: 10 Points
N0TE:Any letter in your word that is adjacent to another letter or letters on the board must form a word. For example, in Figure 3, the letter "Nuin NET is adjacent to the letterUOinMOOD, which forms the word ON. Stacking Letters: You can stack letters on top of letters already on the board to change a word into a different word. For example, stack the letter "W"on top of the"M"in MOOD to change MOOD to WOOD as shown in Figure 4.You cannot play more than one letter on the same stack during one turn. You cannot stack a letter on the same letter - for example, andlA"on an "A."

IMPORTANT: Letters cannot be stacked more than five tiles high.

Figure 4

Score:5 Points
Mom on Stacking: You can stack the letter "LUontop of the letter"DU and stack the letterUP"ontop of the letter " R in the words WOOD and DEAR to change them into the words WOOL and LEAP as shown in Figure5. IMPORTANT: when you change a word already on the board into a different word, at least one letter from the old word must remain uncovered and be used in the new word.You cannot stack letters to cover up an entire word.You can build a new word and change a

Figure 5

Score: 72 Points

Figure 6

Score: 14 Points
wora alreaay on the board into a different word on the same turn. For example, build across stacking the letterUN"ontop of the letter"Pnin LEAP to form the word SNACK and change the word LEAP to LEAN as shown in Figure 6.

Figure 7

Score: I Points 6
Plurals:You cannot simply add anUS"toa word already on the board to form a plural.You can, however, play letters to form a word that connects to a word already on the board to make it a plural. For example, build down to form the word PLUS which connects with the word NET and makes it plural as shown in Figure 7.You score points for both words.

6. HOW TO SCORE WORDS

Y o u score 2 points per letter tile for any word formed with all letters only one tile high (no letter in the word is stacked on top of another letter).For example, the word DEAR in Figure 2 (page 3) contains four letters, and each is only one tile high.To score this word,just multiply 4 times 2 for a total of 8 points. Y o u score 1 point per letter tile for any word formed that contains any letters stacked two or more tiles high.Count each letter in your word and every letter tile under each letter of your word to get your score. For example, the word WOOD in Figure 4 (page 3) contains four'letters plus one letter tile under thenW"for a total score of 5 points. Y o u score 2 extra bonus points if you use theUQu" letter tile in any word formed with all letters only one tile high.You do not receive any bonus points if you use the"Quntile in a word formed with any of its letters more than one tile high. Y o u score 20 extra bonus points if you use all seven of your letter tiles in one turn. If you form two or more words on the same turn, each word is scored. Any letter or stack of letters common to these two words is scored for each word. For example, in Figure 3 (page 3), the letternN"is common to the words ON and NET.The word ON scores 4 pointkand the word NET scores 6 points for a total of 10 points for the turn. At the end of the game, 5 points are subtracted from your score for each letter tile you cannot play.

7. ILLEGAL WORDS

Any word that falls into any category listed below,is an illegal word and cannot be used in the game. Words that are always capitalized &e illegal. Words requiring a hyphen are illegal. Words requiring an apostrophe are illegal. Abbreviations and symbols are illegal. Prefixes and suffixes, that cannot stand alone, are illegal. Foreign words are illegal unless they appear in the dictionary.

8. CHALLENGING A WORD

You can challenge an opponent's word if you think it's misspelled or an illegal word.The word must be challenged before another word i s played. Use a dictionary to decide if the challenged word is legal or illegal.lf the challenged word is illegal, the player who played it removes the letter tiles from the board and either plays another word or passes.

9. PASSING

You may pass your turn at any time during the game.Sometimes it is to your advantage to pass, especially toward the end of the game, to allow a better scoring opportunity to open up for you.
10. EXCHANGING YOUR LETTERS
On your turn, you may exchange one o f your letter tiles for a new one. Just turn the tile you want to exchange letter-side down and draw a replacement tile from the draw pile. Return the tile you turned down to the draw pile and mix it up. As a penalty, you lose your turn. Sometimes it is a good strategy to give up a turn in order to exchange a letter. For example, you may want to exchange a "J" or a"Z" if you draw them late in the game.

11. HOW TO END THE GAME

The game is over as soon as any of the following situations occur: When one player uses all of hidher letter tiles, and no tiles remain in the draw pile; or W h e n none of the players can make a word on the board with the tiles they have left on their racks, and there are no more tiles in the draw pile (from which to exchange a letter tile); or When all of the players pass their turn in consecutive order, When the game is over, total each player's final score. Subtract 5 points from a player's score for each letter tile he/she has not played.

HOW TO WIN

The player who scores the most points wins.

SOLO PLAY RULES

Follow setup and gameplay rules as explained above. Make words, one at u a time, and score points for every word y ~ make. NOTE: During the game, you are allowed to exchange five letters (see Rule 10 above) without a' penalty.The game ends either (1) when all of the letter tiles have been used, or (2) when you cannot make a word or exchange a letter tile.Total up your score. Keep track of your solo game scores and try to improve each time you play.
We will be happy to hear your questions or comments about this game.US consumers write to: Hasbro Games, Consumer Affairs Dept., PO Box 200,Pawtucket, RI 02862. Tel: 888-836-7025 free). Canadian consumers please write to: Hasbro Canada (toll Corporation, 2350 de la Province, Longueuil,QC Canada, J4G 1G2. SCRABBLE,the associated logo, the design of the distinctive SCRABBLE brand gameboard, and the distinctive letter tile designs are trademarks of Hasbro in the United States and Canada. All Rights Reserved." & denote U.S.Trademarks.

Q 2006 Hasbro, Pawtucket, RI 02862. Rights Reserved." All
& denote U.S.Trademarks.

1 I'KUUI- Ot I'UHCHA!

BROTHER

 

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