Jowood Transport Giant Manual
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Installation Game start Technical information Technical support and customer service Ideas, suggestions, thoughts Latest game news Introduction Missions Australia campaign Requirement to win: annual turnover Requirement to win: total turnover Changes in comparison to the main game Automatic vehicle replacement Airplanes Vehicle income Signals Preface Selecting signals for the game Building signals Destruct signals Signals for stations Signal directions Block signals Main signals Route with block signals Signals and switches Safe distance 14
JoWooD Productions Software AG Technologiepark 4a, A-8786 Rottenmann, Austria
Start your computer. Close all running applications and programs. To be able to install this add-on, the original game Transport Giant must already be installed on your computer.
Homepage JoWooD: www.jowood.com Homepage Transport Gigant: www.transportgiant.com 2004 by JoWooD Productions Software AG, Technologiepark 4a, A-8786 Rottenmann, Austria. Developed by JoWooD Ebensee. All rights reserved.
Insert the CD Transport Giant: Down Under into your CD-Rom drive. If the Autoplay function on your computer is enabled, the installation program will automatically start after a few seconds. If the installation program does not automatically start then the autoplay function on your computer is disabled. In this case simply double-click on the CD-Rom icon on your desktop and then on the file setup.exe. To install the game follow the instructions displayed on the screen by the installation program.
About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching video games. These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms. Children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room and not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
To start the game, double-click on the TransportGiant icon on your desktop. Of course you can also call the game from the Windows start menu. Please always make sure that the TransportGiant CD 1 is inserted into your CD-Rom drive while you are starting the game.
We suggest closing all other running applications and background programs prior to starting the game. Some screen savers make cause problems with the images in the game. In case this, we suggest disabling your screen saver before you start the game. You may switch between other applications during game play. However, after doing so, certain graphics cards may cause problems with the graphics display during the game. The best thing to do is quit the game if you would like to work with other programs. If you experience problems with the display of the images in the game, make sure that your graphics card driver is up to date. You can download
the latest version of your graphics card driver from the website of your graphics card manufacturer.
Technical support and customer service
You are experiencing technical problems while installing the software? Or you are stuck in the middle of the game, and you dont know what to do next? Our hotline employees will be glad to help! Hotline ?????
But what is just as impressive as the iron ore trains and popular throughout the world? - The road trains. True monsters on the road. Ranging up to over 50 meters in length, these trains have little in common with the trucks we usually use. Even today, these trucks play the main role in the transportation business in certain regions. Especially tourists enjoy the tickling anxiety that comes up when they try to pass these vehicles - a dangerous thing to do. In fact, its probably better to get off the road completely when you hear the sound of the foghorn, announcing another heavy load of iron ore thats being transported in up to 5 trailers. Or what would you think, when the driver of the accompanying vehicle yells out to you in a cool voice: Hey buddy, you better pull off the road if you dont want to be killed!? Of course we cant leave out the important industrial branches of Australia. For example, you can also transport ostrich eggs, kiwis, kangaroo meat or even opals. We hope weve been able to capture a bit of the flair of this amazing continent and now, before we start, wed like to thank you for purchasing this add-on. Have fun down under!
Ideas, suggestions, thoughts
Let us know what you think of this game. You can reach us via eMail at: firstname.lastname@example.org
Latest game news
Catch up on the latest news and much more! Visit the website to the game! You will also find access to the discussion forums, where you can exchange opinions with other players about the game. http://www.transportgiant.com
This add-on offers you the possibility to play a new campaign with 12 new missions, altogether. The missions are based on true events in Australian history, from the first gold rush, the first crossing of the continent to finishing the railroad network, shortly before the start of the new millennium. Select the Australia campaign as usual from the now extended campaign menu.
Who is not fascinated by the appeal of the smallest continent or the largest island of the world? The flora and faunae of the continent is not the only interesting thing Australia has to offer. The transportation system also plays by its own rules, thus offering respective exotic facades. For example, did you know that the Australian railroad network was not truly completely enclosed until after 1980? At that time, the whole network was not really even connected. Therefore, trains in particular do not play the same role throughout Australia. While a well-situated and widespread railroad system can be found in the highly populated areas of the country, other parts have never been connected to the network. In the best case you might see a milelong train pulling itself slowly through the plains, transporting an enormous amount of iron ore. In that case, its not unusual to have to spend up to 15 minutes at a railway crossing. And if you ever come across one of these trains, please stop and wait. These monsters are not going to pull the brakes - no matter whats in the way. Australias trains are mainly constructed to transport goods. Passenger transport hardly plays a role, other than a few suburban routes. As a result, Australia does not have a true high-speed route, like in Europe or the USA.
Requirement to win: annual turnover
Wed like to introduce a new requirement to win the missions: your annual turnover. It may sound complicated, but its really simple. Annual turnover is the sum of all your income in one year. Your expenses are not taken into consideration for this value. Therefore, in these missions you have the chance to try to raise your income until the very last minute. Even if you have nothing left after expenses. You can reach your annual turnover during any desired year. As soon as youve reached the required annual turnover, you have won the mission. Therefore, you can win these missions, even before the time limit is exceeded. You can view your current annual turnover in the menu Mission goal. Or in your balance sheet, under Total income. Your balance sheet also shows you the current annual turnover in comparison
to your annual turnover from the previous year, allowing you to see if you are making positive or negative progress.
Requirement to win: total turnover
This will assure that the waiting lists remain fairly short. In addition, the motional leeway around the airport is increased. Thus, you can move a plane to its parking space and at the same time, you can send another plane to the runway.
Another new requirement to win is your total turnover. Just like in the annual turnover, only your income is calculated here. However, this time your total income since the beginning of the mission is calculated. In these missions you do not have to have any funds left after expenses - only your turnover counts. And you can try to raise your turnover until the very end of the time limit, without having to worry about expenses.
You can now view the total amount of income for a certain vehicle by looking at the respective vehicle tooltip. Move the mouse pointer over the vehicle to activate the tooltip.
Changes in comparison to the main game
Automatic vehicle replacement
You now have the possibility to automatically and immediately replace vehicles in case they break down. Activate this option in the menu Options during a game. You can also deactivate this option at any point in time. Broken vehicles are always replaced by vehicles of the same type. Even if the required type of vehicle is no longer available on the market, your fleet manager will find the respective sources. Of course, if you already have the required vehicle in your fleet, that vehicle will be favored.
Signals are a very complex topic, often discussed and dealt with by many people in the true world of railway networking. Trains can only function properly and without accidents with the help of signals. But signals alone will not guarantee a smooth flow or safety and security. Without the assistance from human logistics, the signal system would not prevent deadlocks or downtimes. Signals are not an easy topic to deal with, not even in Transport Giant. We suggest only pro players use this option. Signals are not a must in Transport Giant, but instead they are an enhancement. They are not required to earn record-breaking amounts of money nor are they required to build up a complex transportation system! The signals in the game behave according to their own rules. These rules are necessary as the human control factor cannot be calculated and integrated. You must follow these specific rules. Please keep in mind that you cannot construct a functioning network/system if it does not correspond to these rules. In addition, signals obviously require additional computer-memory time. Therefore, you should be running the program on a respectively wellequipped computer system.
You will often experience situations, where you will want to or you must load a long train with a large amount of the same goods, for example. Till now you had to click on the arrow button once for every product you wanted to load, now this process can be complete much easier and quicker. Simply select the last slot to be loaded in the schedule. Select the desired product and press and hold the Enter key on your keyboard while you click on the arrow button. Now the schedule will be filled with this product, from left to right until you have either reached the first slot or a slot that has already been assigned with a product. Of course you can also apply this method to delete products from the schedule.
The control tower operators have learned a lot since the main version of the game - they now behave like a true team of control tower operators would behave in reality. The planes in the main program always had first priority. That constantly led to tremendous waiting times for airplanes, which they had to spend wastefully circling the airport until they received a landing permission. The priority system has now been changed. Airplanes in the air have absolute priority in comparison to planes on the ground. As soon as an airplane reaches its position for approach, a control tower operator enters the plane into a waiting list. As long as planes in the air are in the waiting list and parking spaces are available, other planes on the ground may not take off.
Selecting signals for the game
You may select whether you want to use signals during the game in the menu Level of difficulty when you start a new endless map or a new mission. You cannot change this option for games you have already saved. That means if you start a game without signals you may not change this option for that game.
Build signals via the same menu as tracks or stations. Select the desired symbol in the menu. Now you may add as many signals as you want in the game environment. The signals are placed over tracks.
Examples: Section with main signals
Select the symbol for Destruct from the menu Build tracks. Now you can remove signals. Make sure you only remove the signal and not the surrounding tracks by only clicking on the field on which the signal is located.
Signals for stations
Stations are always secured by means of main signals. These are placed automatically and cannot be removed!
Two stations are secured through main signals (automatically). As soon as a train approaches the route, that whole section is blocked. Thus, it is impossible to run several trains in this section at the same time. Additional trains must remain in the station until the route is clear.
To make the system understandable for Transport Giant newbies, signals are always responsible for both directions. If you are dealing with wing or form signals, the upper wing is always responsible for the direction from down to up (from the perspective of the player and as seen on the screen); the lower wing is responsible for the opposite direction.
Connected route with several stations
Block signals are a type of signal that is very easy to understand. The part of a route that is located between two block signals is always blocked for any following, crossing or confronting traffic, as soon as a vehicle enters that block section of the route. Block signals mainly serve to increase traffic on single-track routes in one (!) direction. More information can be found further below.
The same rules as in the former example apply here. All stations are secured through main signals, thus creating a large block section. Again, only one train at the most is allowed to run on the empty route between the stations. I.e., a route section also belongs to a block section, if it has been connected by means of switches.
Main signals are more intelligent than block signals. However, they are also a bit more difficult to understand. Main signal sections serve as higherranking block sections between two neighboring main signals. Block signals can be positioned within this section, serving as secondary blocks. These signals block a blocked section the same way block signals do. However, if you have positioned additional block signals, then the main signals will operate according to the traveling direction of the vehicle that is currently in the block. Thus, that section is blocked for a certain direction of traffic. You may travel on free secondary sections in the same direction, but not in the opposite direction.
Routes with passing sections
On this route, several trains are allowed to run at the same time. We can see a total of 4 block sections (1-4), secured through main signals.
If a train now leaves A, it will enter block section 1. This section is then blocked for all other trains. Another train leaves B in the direction of A, thus blocking block section 4. The first trains route leads into block section 2. As soon as this train and all wagons has left block section 1, this section is then clear and available for a new train, and instead, block section 2 is now blocked.
Now the train has arrived in block section 2. Of course this block section is now blocked. However, a train can now move from A into block section one. This is possible because the main signal knows that another block signal is securing the route between the train coming from A and the train ahead of the train coming from A.
The train must now wait until the second train has entered block section 3, thus making block section 4 available again.
Route with block signals
Using this method, up to three trains can run on the route between A and B, in the same direction. However, only one train is allowed per block section. The conclusion: when you use main signals to secure a route, only one train may run on that route between those stations, however if you place block signals as an additional method of securing the route, you can also run more than one train in one direction on that route.
In this example you can see the function of block signals. The route is secured by means of main signals at the stations and block signals on the route in between. This constellation creates one large main section and three smaller block sections.
Signals and switches
If you are using signals on switches you should always place the signal at the double-end. Otherwise the system will not work properly.
One train now leaves A in Bs direction. The train is in block section 1. The whole main block section is now blocked. However, block section 2 is clear because there is currently no train in that section (secured through block signals). Nonetheless, nothing can happen in the opposite direction because the main block section is blocked (secured through main signals).
Signale sollten bei Weichen immer am doppelten Ende plaziert werden. Nur so wird das System wirklich funk tionieren.
This is correct
Freight rate tables
And this is wrong!
If you place the signals for switches incorrectly, a so-called deadlock may occur. The trains end up facing each other, one on each side of the signal, and nobody may continue.
A safe distance for trains has been integrated. This safe distance is approx. equivalent to the length of four wagons. I.e. the actual size of a train is 4 wagons longer than what the train has actually loaded. Keep this in mind, particularly when you are in a passing section. A passing should always be at least as long as the longest train on the route, plus 4 wagons, to make sure the whole train fits between the securing signals. Otherwise it might happen that the (invisible) end of the train will block the signal behind the train!
Projektleitung und Spieldesign Hans Schilcher Programmierung Dieter Bernauer-Schilcher (Lead) Christian Charbula Rafael Ubl Markus Zeller Grafik Martina Lindenmayr Hans Schilcher 3D-Grafik Joe Reitinger (Lead) Thomas Egelkraut Jrgen Wagner Martin Weinacht Leveldesign Thomas Egelkraut Joe Reitinger Hans Schilcher Jrgen Wagner Qualittssicherung Ebensee Jrgen Maier Musik und Soundeffekte SmartSound Joe Reitinger Hans Schilcher
Projekt-Controlling Sabine Pendl Produktionsassistenz Petra Magritzer JoWooD Productions Software AG Producer Stefan Spill Director Product Management Jan Wagner Product Manager Arnold Ptsch Assistant Product Manager Stephan Schnedlitz Director International Marketing Management Gerald Kossaer International Marketing Management Mario Baumann Marcel Uhlmann Assistant International Marketing Management Nicole Mhlbacher International PR Management Leo Jackstdt
Tamara Berger International Localisation Manager Gennaro Giani Nikolaus Gregorcic Creative Writer Johann Ivan Ertl Lead Graphic Artist Sabine Schmid Graphic Artist Jaqueline Zweck International Security & Protection Manager Gerhard Neuhofer Int. Production & Purchasing Director Fritz Neuhofer Website Management Martin Langbrugger Ernst Satzinger Johann Ertl Community Management Marc Plex Olbertz Sales Volkmar Hadan Susanne Kania Georg Klotzberg Emmanuel Denis Richard Grantham Financial Department Sigurd Schfl Barbara Stoiber Legal Department Matthias Schachner QA Manager Robert Hernler Leadtesters Stefan Seicarescu Testers Jrg Berger Markus Brucher Martin Bucher Uwe Drescher Benedikt Ebli Harald Fritz Katharina Grassegger
Georg Grieshofer Petra Grossegger Anton Handl Oliver Helmhart Barbara Hochwimmer Andreas Kainer Christian Kargl Stefan Klaschka Alexander Kumer Rudolf Kussberger Peter Lippusch Hedwig Matl Mario Moser Harald Ploder Mihai Popescu Stephan Radosevic Stefan Reitmaier Eveline Rinesch Walter Schmiedhofer Gerald Schurl Thomas Schwarzl Matthias Thurner Dagmar Tiefenbacher
Thanks to MSI (www.msi.com.tw) and Integris (www.integris.at) for providing the following PCsystems to our QA for game testing purposes: MSI Mega PC Integris Genesis Top
2004 by JoWooD Productions Software AG, Technologiepark 4a, A-8786 Rottenmann, Austria. Developed by JoWooD Ebensee. All rights reserved.
We suggest you close all other running applications and background programs prior to starting the game. Some screensavers may cause problems with the graphics and images in the game. If this happens, we suggest you deactivate your screensaver prior to starting the game. You have the possibility to switch to other applications during the game. Certain graphic cards do not support this function and may not display the game graphics correctly. We advise you to quit the game if you would like to run other applications. In case you experience problems with the display of the game, make sure your graphic card driver is up-to-date. Usually, you can obtain the latest version of your driver through the graphic card manufacturers homepage.
Technical Support and Customer Service
You are experiencing technical problems while you are installing the software? Or are you stuck in the middle of the game and you cant continue? Our hotline-service employees will be glad to help!
Transport is literally the name of this game. Its all about transport of goods and passengers. The transport industry is really the only possibility for you to earn money, so you will be dealing with the establishment of a transportation infrastructure. Different than in games like IndustryGiant 2, you will not be dealing with the production or sales of goods. Actually, all you really have to do is load goods or passengers at one location and unload them at another location where they are required. Youll obtain a certain freight rate in accordance with the distances you travel, which can vary just as much as the products you transport. It sounds very easy, and it is easy. Nonetheless, if you truly want to establish a spanning and efficient transportation system, you might actually find yourself dealing with a pretty cool brain-twister.
INSERT HOTLINE NUMBERS
Helpful Suggestions, Recommendations and Requests
What do you think of this game? We want to know! You can reach us via eMail at: email@example.com
Visit the TransportGiant homepage for hot, up-to-date information and more. The homepage also offers access to the discussion forums, where you can exchange opinions and info with other players. http://www.transportgiant.com
In TransportGiant you have different game modes to choose from. One of these modes is the so-called Endless Play mode. We call it Endless Play because you can play all the way into the year 9000 in this game mode. However, the technical improvements end in the year 2050. From this day on, you will not receive any new vehicles or goods to transport, but the economy continues to suffer or benefit from the economic fluctuation. In Endless Play you can determine the year you start your career as a transport mogul. However, we would like to point out that starting the game in later years does not necessarily make things easier. You do not have a true game mission or goal in this mode. You can retreat from active business at any time, when you think you have established everything you desire. A rating in the form of points will give you the possibility to compare your abilities with your former achievements or with others. Sure thing is, the more money you make, and the faster you make it - the better your rating will be.
In campaign mode, things are different. If you have decided to play this game mode, then you have the possibility to play two different campaigns with seven missions each. The goals you have to fulfill are clearly determined in the missions. You also always start in one preset year and you have a certain time limit to fulfill the goal.
The goals you have to fulfill in the missions are not always the same. Accordingly, you may have to gain a certain amount of money, or in another mission youll have to deliver raw materials to a construction site so a certain building can be established, and many more. You can only start a successive mission when you have successfully accomplished the previous one. However, you can play the missions as often as you want.
Less common are the industries you can bring products to, which do not produce anything though. At least nothing that could be transported anywhere. Any kind of power plant belongs to this category, for example. That means you could deliver coal to a coal power plant, but obviously you cannot transport the produced energy with a vehicle. And not to forget: the.
As we have mentioned earlier, all types of industries in the game are only means to an end. They are nothing but providers of goods or recipients of other products. One of your main activities will be locating these industries, in order to connect and supply them by establishing a transport net. A simple example should make this clear. In the middle of the forest there is a woodcutter store that produces tree trunks. You could transport these tree trunks to a sawmill. You obtain a certain freight rate for delivering the tree trunks. The sawmill has received raw materials, so now it can produce boards from the tree trunks you delivered. If there happens to be a carpentry near-by you could seize the chance and deliver the boards to the carpentry. However, you do not necessarily have to do that. You can determine for yourself how complicated and widespread your transport net is supposed to be. There are different types of industries in TransportGiant. In our example above we introduced two of them. The woodcutter store belongs to the category of raw material providers. This type of industry produces their raw materials on their own - the player does not have to interact. Additional examples are all types of mines or pits. You cannot deliver any goods to these industries, simply because they do not require anything. The agricultural companies are providers of raw materials as well. They also produce without any assistance from the player. However, they do accept certain delivered products. Consequently, you can have a positive influence on the yield of a fruit plantation by delivering fertilizer to the plantation. And the chicken at the poultry farm would also lay a much larger amount of eggs if you provided a respective supply of corn. The sawmill we mentioned above belongs to the most common category. These industries require certain products to be able to produce their goods. Consequently, they do not start producing their goods until the player has delivered the necessary products. For matters of management, you can always make one wagonload of processed products out of one wagonload of raw materials. In our example above that would mean the sawmill produces one wagonload of boards out of one wagonload of tree trunks.
Strictly speaking, the cities are really nothing more than additional industries. But we dont want to start this topic in such a prosaic manner, now do we. Cities accept various types of goods. And they also produce goods, if thats what you want to call it. In cities you can pick up passengers, mail and garbage. The first two have determined destinations, where you can bring them. Naturally, garbage is brought to the dump or later on to the garbage incineration center. The larger the city, the larger the variety and the higher the amounts of products you can deliver. For example, a small village may only require one wagonload of eggs per month, which isnt very difficult to achieve, but it could be nearly impossible to provide a full supply of eggs for really large cities. Although why are cities really nothing more than an additional industry? What is that supposed to mean? Its easy: in games like IndustryGiant 2, the cities were still the final and absolutely essential link in a production chain, whereas in TransportGiant, you can play without ever delivering a single product to a city, or picking up a single passenger. Of course, the missions are the exception. In the missions, cities usually play the main role. For example, a mission goal could be to make sure one train arrives in every city.
When you start the game, the first thing you will always see is the main menu. This is where you can continue a game you previously quit. You can load saved games, adjust different settings according to your needs and quit the game again.
When you switch to the main menu during a running game, the game will automatically be saved. The option Continue Game allows you to re-enter the game without having to load a savegame. This also works when you close the program. Therefore, you basically never have to save a game. Of course, we discourage you from doing this. You should always save your game on a regular basis, especially when you are working on large construction projects. That way, you can undo potential mistakes you made. And why not take advantage of the things that will never be possible in reality?
Toggle Player Symbols
Use this button to toggle player symbols. The player symbols show which vehicles belong to which player. Small images of the respective company logos are displayed in the symbol.
Toggle Player Colors
Once you start playing with opponents, you might not be able to determine which routes belong to whom anymore. To prevent this from happening, you can apply a certain color to each route. Now each route and every building on the route will receive the respective player color.
] Toggle the trees on the game map. For certain construction projects it can surely be helpful to gain a better overview over the routes being built.
Toggle Overview Map
The maps in TransportGiant tend to be rather large, which is why we have provided an additional overview map, for matters of orientation. You can blend this map in or out.
In case a building is in the way of important objects, you can click on this button to blend out all buildings.
Now we will take a look at the activity buttons. In the top left you can see a button for the vehicle depot. Click on this button to purchase and sell vehicles and to gain an overview of all vehicles that are currently not being used.
Information concerning the value of your own company, and the value of your competitors company. In this menu you can also buy competing companies.
Create a new schedule for a desired vehicle. Well show you exactly how to do this in the next chapter.
Be very careful with this button; you can use it to tear down anything and everything that belongs to your company. You will not see a security notice or precaution. Once you press this button, the object is immediately demolished. Therefore, if you happen to accidentally demolish your favorite train station, all you can do is load a previous savegame.
Open the construction menu. Use this menu to build transport routes and buildings.
You want to save the game? Load a game? Turn off the music? Enlarge the overview map? Then click here.
Click on this button if you would like to expand an existing building.
A Transport Route
Gain an overview of all existing vehicle routes. At first sight you can see which vehicles are earning well and which routes you should consider closing.
Obviously, one of your main jobs in the game will be construction of transport routes and buildings, because without transport routes, transportation of goods might be a bit difficult. And without buildings, nothing works at all, not even with ships or airplanes. Dont worry, theres really not much you have to know to be able to build a functioning transport route. With a simple example, which weve intentionally made a bit more complex than necessary, we will now construct a first transport route. Lets stick to the example weve already mentioned above, and see how to transport tree trunks from a woodcutter store to a sawmill. So, lets look for a woodcutter store, not too far away from the sawmill. But wait-how do we find these buildings?
You found a woodcutter store? But wheres the next sawmill? And where was that one city again? The building list will answer all these questions.
Moving in the Game Environment
Statistics show you the relation between income and expenses. That means, whether youre making profit or if youre in debt. In addition, you can also see your total expenses for train stations, for example, and much more.
The normal method is to move the section of the game environment until you finally find the suitable building. To do so, simply move the mouse cursor to the edge of the game screen. The game environment will follow in the same direction.
Or you click on a spot in the overview map. That spot will now become the new center of the game field. This way, you can cover long distances very quickly.
This disadvantage disappears with modern models. A good six-wheeler can mean serious competition for the normal train. Blimps are only intended to transport passengers. They are fairly slow, though they do not require transport routes. In certain cases, we suggest you use this aircraft. In normal cases, it will probably remain a hobby. You wont discover airplanes till later on in the game. The costs of purchase are extremely high, as are the utility costs. Nonetheless, when it comes to delivering goods as quickly as possibly, they are pretty much the best choice. Of course, another major advantage of airplanes is the fact that you do not have to build transport routes. Therefore, every body of water and every mountain chain can be crossed without the necessity to build scandalously expensive bridges or tunnels. Helicopters offer one major advantage that airplanes cannot offer: they do not require a complex and time-costly landing and starting procedure. Nevertheless, the capacity as well as the speed of the helicopters could leave to be desired. In our example we have decided to use the horse train. That saves money and later on we can save money when we expand to the normal train.
If you dont want to search the whole game environment for certain buildings, we suggest you consider using the building list. In this list you can see all existing industries, listed in alphabetical order. Click on the desired building in the list. Now, click on the GoTo button and the building will automatically become the new center of the game map. Once we have found both industries, its time to make a first decision.
Means of Transportation
Prior to constructing a new transport route you must consider which type of vehicle you would like to run on this route. We would like to underline one thing: there is no best vehicle. All types of vehicles have advantages and disadvantages. Horses are cheap and practically never break down. They do not offer a large amount of tractive force; however, this disadvantage can be compensated for by using several horses at once. Horses can travel on gravel roads, but they are fairly slow. Of course you can always deploy ships if there is enough water around. Nevertheless, by deploying ships you will remain in the outer reaches of the game. Even if your capacity is unusually high. Horse trains are definitely worth considering, especially at the beginning of the game. Let alone the low costs of purchase in comparison to the normal trains. You can continue using the train stations later on. In exchange, the horse trains are inefficient and most of all, slow. Normal trains are surely the most flexible means of transportation in the game. You can find the right vehicle for every field of application among the normal trains. The costs of purchase, however, are extremely high, and the performance of the older locomotives leaves a lot to be desired. A major disadvantage of the train is the obligation to build closed routes, which we will discuss shortly. Trucks can be beneficial because they are not particularly expensive. And construction of streets is not quite as expensive as the construction of tracks. Capacity and performance, however, are limited. In order to increase the transport capacity you will need to purchase a new vehicle.
Building a Train Station Correctly
As weve mentioned before, your train station must be built correctly. Every train station (this also applies to every other type of terminal) has a predetermined catchment area. Only the buildings that are at least partially located in this catchment area can provide or accept products from this train station. Buildings that are located in the catchment area of a train station are highlighted in green.
Straight tracks are obviously not going to suffice when it comes to reaching your goals. You will always have to include and build curved-tracks. Create these tracks just like you construct buildings. Select the respective symbol and place it somewhere by clicking on the game map. You can rotate curves by clicking the spacebar - just like the terminals.
Distances between train stations can be somewhat long at times. Thats why it is necessary for you to build water towers on long routes, so the steamers refill their water supply while theyre on their way. Build a water tower by clicking on the respective symbol and placing the tower next to tracks. You cannot build water towers next to curved tracks. Trains will automatically stop and refill their water supply if a water tower is available.
Rotate Train Station
After a few tries weve finally found a position for the train station, with a woodcutter store located in the catchment area. However, the train station is facing the wrong direction. We dont want the train station tracks to be facing the woodcutter store, because it might be a bit too narrow when we decide to expand later on. So, we have to rotate the train station. Its easy - just hit your spacebar.
Ok, so maybe we did put the train station a bit too close to the surrounding buildings - but thats no big deal. Simply click on the Undo button, and its as if your last activity never occurred. You can use the undo
At the beginning of the game, youll probably do anything you can to avoid building bridges, because they are extremely expensive. During the course of the game, however, youll need them more and more. Of course the necessity for bridges always depends of the nature of the map. In addition, you will only be able to build wooden bridges at the beginning of the game.
In the course of time, more and more modern bridges will become available. Of course, these modern bridges will also be more expensive. Modern bridges allow a faster tempo. To build a bridge, click on the symbol of the respective type of bridge. Now click on the field, where the bridge should start and pull the bridge to the desired length. Click on the ending-field to build the bridge. Of course, you can undo this action. Bridges are not that easy to build. They require quite a bit of space for the drive-up ramps. These ramps may not be built in water or on tracks and roads.
Tracks are always considered connected if they are tracks in a train station. Therefore, you can build several lines of tracks all starting in one train station, without actually having to connect the tracks. In this case, the connection is provided through the train station itself. So, if you have connected two train stations with one track each, and you now want to make a connection to a third train station, you have two possibilities. Either you can insert a switch into one of the already existing tracks and then build the new line of tracks to the third train station, or you can expand one of the train stations to include a second line of tracks. Now you can also connect with the third train station. But a railway system does not have to stay connected forever. The requirement to connect tracks is only given when you build new tracks. Therefore, you can go ahead and demolish older routes or tracks. Once in a while it might even be necessary to connect tracks, although parts of these tracks will never be used. You can demolish these parts at any time.
You may not build bridges over buildings or mountains. So, if you would like to overcome a building or a mountain chain you will have to build a tunnel.
Additional Track Platforms
You can build tunnels the same way you build bridges. When you build a tunnel you also require a fairly large amount of space for the ramps. You should keep that in mind while you are planning the construction project. Tunnels are the most expensive construction projects in the game. Therefore, you should thoroughly consider the decision to start a major project like that. Even in the long run, bypassing the obstacle is often much less expensive than a complex and costly tunnel. Please keep in mind that tunnels may not cross with other tunnels.
Usually one track platform will not suffice. Or the train station will simply become too short in the course of time. Then you obviously have the possibility to expand existing train stations. To expand a train station, simply click on the Expand button. Select the desired means of transportation by clicking on the respective button. In the options menu you will find all the different possibilities available for this type of terminal.
Finish Construction Section
So, we set tracks to the sawmill and established a second train station. Now its time to actually build the route - till now it was all just planning. The yellow highlighted parts of the route show you the planned construction projects. By clicking on the OK button you start the actual construction process. Now the expenses are finally deducted from your account.
To construct an additional track platform, click on the symbol for the additional track platform. Then click on the train station that should receive the additional platform. Thats it. The track platform has been built. Of course this only works if there is enough space available for the additional track platform. You can repeat this action as often as you desire. Move your mouse cursor over the desired train station to find out in advance, how much the expansion project would cost. A tool-tip will appear, showing the total expenses.
Tracks Must Be Connected
Now its time to introduce the one major disadvantage of trains in comparison to other vehicles. The only way you can build functioning train tracks is by connecting them to other tracks or a train station.
Expand Length of Train Station
Follow the same steps to expand the length of a train station. Train stations are available in three different lengths. Of course, once the largest type of train station has been constructed, you cannot expand it any further. By the way, you could always use the shortest train stations in the game. However, when longer trains arrive, that do not fully fit the station, you will have to reckon on much longer loading times.
Decrease loading times for heavy goods by including a loading crane in one or more of your train stations.
Decrease loading times for general cargo by including a storehouse in a train station.
Maintenance is important for all vehicles, to avoid break-downs. Therefore, you have to build repair shops in train stations (and in all other types of terminals). If the train station or terminal serves as a regular destination for a vehicle, that vehicle will automatically be repaired and maintained when it stops at the train station or terminal. If a vehicle only passes through a train station with a repair shop, it will not be repaired or maintained. But you dont have to build these expensive repair shops in every train station. How many you will need depends on the length of the route and the type of vehicle running on the route. Certain vehicles are quite susceptible to damages and breakdowns; therefore they must be maintained and repaired more often. By the way, vehicles only age and become damaged when they are in use, i.e. moving. That means, if a vehicle is simply standing around in a train station, its condition will not become worse.
A cold storage will also decrease turnover times. Obviously this serves for all perishable goods.
Once you have decided to purchase a vehicle, simply click on the Purchase Vehicle button above the list of vehicles to the left. And with that, the vehicle is delivered to your depot. Of course you dont have to worry about delivery times and similar displeasing topics, but instead, the supplier does want his money immediately. If you dont have enough money, you cant buy the vehicle.
Your Vehicles in the Depot
The right side of the menu shows your vehicle depot. In this depot you will find all vehicles that are not included in a schedule. If you do not own any vehicles, this list will definitely be empty. Vehicles you have purchased immediately appear in the depot list. Lets continue here with our example. Hopefully you still remember, you know, we wanted to build the horse train. And because horses are not particularly efficient, well go ahead and buy two. Why two? Well tell you shortly. Although we have bought two horses, only one horse appears in the depot list. Thats because we bought two horses of the same kind, and the vehicles in the depot list are presented in groups, according to the type of vehicle. This serves for matters of better orientation. So, if you take a closer look youll see a little button with a plus-sign in it. Click on this button to expand the list of all vehicles of this type. Click on a vehicle in the depot list for closer information about this vehicle. The details are displayed in the middle of the menu. The most important information for you will probably be the resale price.
Sell a Vehicle
Of course you can also resell vehicles. But dont take too long to make that decision - the value of a vehicle falls in the course of time. Until finally, after a few years, the vehicle isnt worth a single penny anymore. After that, you can still sell it, but you wont get anything for it. Although, thats still better than in real life, where you would assumingly have to pay horrendous additional fees for disposal.
If you have several vehicles of the same type and you did not select one specific vehicle from the list (i.e. you did not click on the plus-sign to expand the list), then the oldest vehicle is always automatically selected and sold. Ok, so we have purchased two horses and now we want to use them to transport tree trunks. But first we need to create a schedule.
Destinations in the Schedule
The required vehicles have been deployed. Now we have to tell the vehicles which stops they are supposed to make on the route. Click on the train station next to the woodcutter store. This train station is where the route is supposed to start. And the vehicles will always return to this train station. Of course, one train station as a destination is not really enough for a functioning route. Youll need at least two destinations. Click on the desired track if you have train stations with several tracks. If there is only one existing connection between two destinations in the first place, the game will then automatically select the correct tracks. So now lets click on the second train station, the one near the sawmill. We want the horse train to bring the tree trunks from the woodcutter store to the sawmill. We have already entered all the required destinations. As weve mentioned earlier, after stopping at the last destination in the schedule, the vehicle returns to the first destination.
Create a schedule to determine a transport route. Without a schedule, the vehicle would simply stand around uselessly in the depot. Determine which vehicle you want to deploy in the schedule. You also have to determine the destinations and which goods it should transport.
Create a Schedule
Create a schedule by clicking on the Schedule button. Select the desired means of transportation. Or click on the desired terminal (in our example that would obviously be a train station). In this case you can leave out this step - the means of transportation has already been determined through the terminal selection. On the right side of the schedule you can see which vehicles are available and waiting in the vehicle depot (i.e. not included in a schedule yet). Select the vehicle you would like to include in the schedule. Now click on the arrow button pointing to the left (Deploy Vehicle). Now the vehicle will appear in the first of the eight vehicle fields of the schedule.
Change Vehicle Route
You have surely already noticed that the vehicle route between one destination and the next is represented by a red line. This has practically no meaning in our simple example with only one track between two stations. However, the more complex your transport network gets, especially when you start including switches, the more we recommend you to keep an eye on the route-display. Beachten Sie bitte, dass immer nur der Weg vom gewhlten Ziel zur nchsten Station angezeigt wird. Sie sehen also niemals die komplette Route. Unsere Pferde wissen jetzt also, welchen Weg sie nehmen sollen. Aber wir mssen noch festlegen, welche Produkte Sie transportieren sollen. Denn nur so zum Spa wollen wir sie natrlich nicht auf den Weg schicken.
One vehicle alone cannot pull the required load? Well, in this case certain vehicles offer the possibility to couple several vehicles one after another. We call this multiple traction.
In our example, a horse would not be strong enough. So well simply deploy two horses in a harnessed team.
Click on a destination in the schedule to see which route a vehicle is running on. The red line will now show you the vehicles route from the selected destination to the next destination in the schedule. You will see an additional symbol above all the switches on the route, offering alternative possibilities to reach the destination. Click on this symbol to shift the switch. Then the vehicle will take an alternative route. Please keep in mind that the red line only represents the route between the selected destination and the next train station. Therefore, you will never see the whole route. Ok, so now our horses know where they have to go. But we still have to determine which products theyre supposed to transport. We dont want to send them off on their journey for nothing, right?
Am I Earning Anything?
Aside from building routes, you will also spend a lot of time dealing with management matters and searching for new possibilities to make money. TransportGiant offers a few helpful devices for this purpose, which we would like to introduce.
So youve already found a woodcutter store, but you are still looking for a sawmill? Sure, go ahead and search the whole map. Or you can just use the building list.
ZAt the beginning of the game it is still fairly easy to manage all your vehicles. All you really have to do is observe the vehicles in the stations. If you see green numbers, then everything is ok. Red numbers mean the utility costs have gone above what you earn, or nothing is delivered to this station, according to the schedule.
Click on the Building List button, and then click on the Industry button. A list of all available industries will appear. These industries are listed in alphabetical order. Now look for the entry for sawmills in the list. Click on the GoTo button and the game environment is automatically centered on that building. By following these steps you can also search for cities, attractions and any kind of terminal.
When youre dealing with several vehicles though, things get to be a bit more complicated. Thats why you have route lists. To open a route list, click on the Route list button and select the type of vehicle you desire.
Click on the Statistics button and then select Balance for an overview of your income and your expenses. This window shows an overview of all your expenses and income.
The most interesting number is down at the bottom. That is your total profit or loss.
Read Old Messages
Click on the Statistics button and select the Income-OutgoDiagram. Now you have a quick overview, whether the clock is ticking for or against your business. At the beginning of the game, your expenses will exceed your income by far. However, after a few years you should be making more than what youre spending. The company info menu offers a general overview of the total value of your company, the number of vehicles and terminals you own as well as the number of passengers you transport per year (this is a very important value for certain missions!). Click on Statistics and then on Info.
You closed a message too quickly? Now you cant remember which factory was offering lower freight rates? Dont worry, you can read up on all that in peace later on.
Click on the News button and select Messages. Now you can see a list of the titles of all the messages you have received till now. Click on the desired title and then click on the Show vehicle or event button. At once, the old news message appears and you can read through everything once again in peace and quiet.
You would like to know what condition a specific vehicle is currently in. Then simply move your mouse cursor over the desired vehicle in the game environment. Perhaps you should consider using a slower game speed while checking the vehicle info. As long as you hold the mouse cursor over the vehicle, a tool-tip will appear, showing information about the vehicle. Up on top you see the name of the route. Underneath you can see where the vehicle is coming from and where its next destination is. An interesting factor is the current speed in comparison to the max. speed. If the vehicle is overloaded, it will not be able to reach max. speed. How much load is on the vehicle is also displayed in the tool-tip. In the next line you see what type of vehicle it is, the age, its current condition and the water level (only for steamers).
You can read through the same information concerning all competing companies. Simply click on the company logos at the top.
In the company info menu you can also purchase competing companies. If the company is for sale, the price of purchase will be displayed in the window. Click on the Purchase button if you are sure you want to buy the company.
Its just like dealing with vehicles. Simply move your mouse cursor over the desired building in the game environment for closer information. In the tool-tip you see the name of the building and its location. Right underneath you see what the building produces. The min. monthly production shows how many wagonloads the building produces per month, without the required supply of raw materials. You can only reach the max. level of monthly production when the necessary raw materials are supplied. Further down you see how many wagonloads you have already picked up this month.
In case the building requires raw materials, this tool-tip will show you which raw materials you require in specific. If youre not playing in easy-mode you will have to keep in mind that industries do not accept just any amount of raw materials per month.
No freight rates, no income. Every product in the game brings in different freight rates. Generally, you can reckon that you will make less profit with raw materials than with processed products. Like we said at the beginning: you dont purchase the products you transport. Therefore, you dont spend money for them. And you also do not sell the products. What you get is the reward for transporting them. The obtained freight rate depends on the distance you transported a product. But now please dont think you have to cover the longest distances to make a lot of money. The price is calculated according to the shortest possible connection between two locations. That means, if your vehicles take the long way round, it will surely have negative influence on your income. The obtained freight rate also depends on how quickly you transport a product. For this reason the average speed you reached is calculated. Youll have to be really fast for certain products, so you can obtain a decent price. You can emanate from the fact that iron ore is hardly perishable, raw materials do not have to be delivered very quickly. Perishable goods, especially passengers or mail, must be delivered to their destinations as quickly as possible. Therefore, it is surely possible that you will obtain better prices on shorter routes with a slower, but yet fast-accelerating vehicle than with a vehicle that may be fast, but takes a very long time to reach its max. speed.
Fertiliser Paint Electricity Household appliances Newspaper
Beer Rum Coffee Fish Ice
Project Lead and Game Design Hans Schilcher
X X Post Passenger Garbage
Programming Dieter Bernauer-Schilcher (Lead) Christian Charbula Rafael Ubl Markus Zeller Graphics Martina Lindenmayr Hans Schilcher 3D-Graphic Joe Reitinger (Lead) Thomas Egelkraut Jrgen Wagner Martin Weinacht Leveldesign Thomas Egelkraut Joe Reitinger Hans Schilcher Jrgen Wagner
Jrgen Maier Music and Sound Effects SmartSound Joe Reitinger Hans Schilcher Project Controlling Sabine Pendl Production Assistance Petra Magritzer
JoWooD Productions Software AG
Director Product Management Robert Al-Yazdi Marketing Director Gerald Kossaer International Localisation Manager Nikolaus Gregorcic Community Management Marc Plex Olbertz Graphic Artist Jaqueline Zweck International Security & Protection Manager Gerhard Neuhofer International QA, Purchasing & Production Director Fritz Neuhofer
Christian Pohlhammer, Peter Schicker, Anton Seicarescu, Griesser Sascha, Stefan BERNHART, Stefan Seicarescu, Mark Hflechner, Markus Griehsebner, Harald Egger, Florian Kriz, Peter Hirschler, Sascha Leitner, Markus Reiter, Martin Schwarzl, Gerald Sailer, Andreas Kberl, Dominik Bachner, Stefan Reitmaier, David Brucher, Michael Steiner, Markus Slkner, Hannes Helmhart, Daniela Concin
Thanks to MSI (www.msi.com.tw) and Integris (www.integris.at) for providing the following PC-systems to our QA for game testing purposes: MSI Mega PC Integris Genesis Top Leadtester Norbert Landertshamer Robert Hernler Reinhard Gollowitsch Lead Assistance Roland Gaal Tester Jrg Berger, Markus Brucher, Martin Bucher, Benedikt Ebli, Katharina Grassegger, Georg Grieshofer, Petra Grossegger, Oliver Helmhart, Barbara Hochwimmer, Andreas Kainer, Christian Kargl, Stefan Klaschka, Alexander Kumer, Rudolf Kussberger, Hedwig Matl, Mario Moser, Harald Ploder, Mihai Popescu, Stephan Radosevic, Eveline Rinesch, Walter Schmiedhofer, Gerald Schurl, Dagmar Tiefenbacher, Harald Fritz, Rene Kreuzbichler,
LBT-XG80 PSR-B50 495364 IS-85 TX-710L VSX-906RDS Terror Speedstream KX-TD500 DCR-TRV80E T1951 Compact FZ1-S-2007 IS 200 Easyshare CD40 ROC 2406 CQ-VX100N DF-4100S Wixxl146 Novation XIO - 120 STR-SL5 Omron JX MHC-RG55S Review 42PFP5332-10 W18TCM-nb60 Siemens M65 Samsung S850 BD-C6600 Hyundai IX20 MP960 AMP800 6155 Cdma Extensa 5430 680 GSM Travelmate 220 SIP-300 Mount WV-CM146 Series II DR-5010C 32LG5000 AEU CD 100 HCA2205A Option-GB Euromac D390 System I T100ECO 55HDS69 SC-DX200 169 H SMP-N100 RLT5031AH KX-FL613FX MX2600 FB280 Xprime 3 2490B D-NE300 LA32A550 Racing 1900-102 VGN-AR41E TD-C700E WD-14331AD NV-G101 Sdv9011K PKG-850P SPR-13S Transsport 1993 MP611 Pioneer A-X7 MIO PUP Macaron NN-GD468M GV-650 DVX-11A ACC-40 Color 480 A-450R WAG160N V2 CT-34M20ET 2494HM STR-DB895D DVP3020 LMO240C Amplifier M12 32LG7000 AEK GC-B217WVQ Motif Xs8 RL-JT10 - 2003 WM-FX271 LX3600D-22 Humminbird 718 E8210 Chartplotter IC-281E KX-R194 PS-50Q96HD
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