Korg ST
|
|
Bookmark Korg ST |
Korg ST-BTL Adjustable Stand Mount for Beatlab MetronomeClamps for KORG BeatLab Digital Metronome to your drum kit. Ideal for practice sessions, Keep your eyes on your drums while being able to easily see your rhythm and timing.
Details
Brand: KORG
Part Numbers: BEATLABST, STBTL, ST_BTL
UPC: 411378036315, 4959112062085
[ Report abuse or wrong photo | Share your Korg ST photo ]
Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Korg ST - 1, size: 4.6 MB |
Korg ST
Video review
KORG Hyper Distortion pedal demo sound w st & mashal JTM30.wmv
User reviews and opinions
| VaNNoDeb |
9:00pm on Monday, July 5th, 2010 ![]() |
| Excellent!!! This is an EXCELLENT wireless system. What really made the system give me the "wow" factor, was the battery reading. | |
| Aleabc |
8:20am on Monday, April 5th, 2010 ![]() |
| "However, you can get around that whole pedal issue easily, record out through another device! For those new with this kind of technology. | |
| RICHG |
3:28pm on Tuesday, March 30th, 2010 ![]() |
| Line 6 XDR95 Nice unit but try to get the battery out in a hurry very poor. Modified with External Antenna I have bought this device a year ago and I was very satisfied about the sound. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

Audio Track 1&2 Erase Measure
Guitar Vocal
Piano-L Piano-R
Guitar Solo
[Stereo WAVE file] L ch: (overwritten) zero - Guitar - Piano L - zero - Guitar Solo sample data R ch: (overwritten) zero- Vocal - Piano R - zero sample data
Recording an audio track
1. Preparing to record an audio track
The audio track data that you record is saved on the internal hard drive as a WAVE le. Before you record, you must create a directory (folder) where you will save the WAVE le and song data (.SNG) that will be created when you record the audio track. When song data that includes an audio track is saved as a.SNG le, the name of the WAVE le and the location of the WAVE le are added to the.SNG le. Certain actions (re-naming a le, copying a le to a new location, etc.) can break the link between the song le and the audiotrack data. If this happens, an error of File/path not found will appear when you play back the song, and the audio track will not be played. Use the examples below as a guide should such a situation occur. If you have renamed the WAVE le, or renamed the directory in which the WAVE le is saved: Use the Sequencer P0: Play/REC, Sampling/HD Audio page menu command Sel Dir/WAVE (Audio Track) to re-specify the actual location of the appropriate WAVE le. If you have copied a.SNG le to a different directory, and then loaded that.SNG le: If the song le and WAVE le are saved in different directories, copy the les as described in Collecting a song le and WAVE le saved in different directories into a single directory, and copying (backing up) this data to CD (p.52).
2 Select the directory (SNG00) you created, and press the Open button.
3 Use the page menu command Create Directory to create a directory (e.g., AUDIO) in which you will save the WAVE le.
Specify the location where the WAVE le will be saved
Next you must specify the location in which the WAVE le created by recording the audio track will be saved (in this example, the AUDIO directory). Specify a save-destination that is located inside the directory where you will save the song le.
4 Enter Sequencer mode, and use Song Select in the Sequencer P0: Play/REC, Preference page to select the song that you want to record.
If a single track exceeds 16 Mbytes, the WAVE le will automatically be divided.
Example of using Transfer WAVE to MIDI Track: From Audio Track: 1&2, To Track: 1, Program: I-E000
Song (16 measures) HD Audio Track 1 HD Audio Track 2
001.01.000
016.04.191
Guitar 1 (Mono) Guitar 2 (Mono)
Stereo WAVE file Example: 40 MB [20 MB (L) + 20 MB (R)]
16MBRAM1 16MBRAM2 Sample is automatically created
4MBRAM3
Stereo file
Multisample is automatically created C2 C#2
Program is automatically created
Appropriate note data is automatically created
MIDI Track 1
[I-E000]
MIDI Track 16
automatically. The automatically created program will be assigned to a MIDI track, and note data will be automatically created on that MIDI track. (See diagram below.) When you play back after executing this command, the performance previously played by the audio track will be played back by the MIDI track. You can use Sampling mode commands such as Time Slice to edit the data in sample memory (RAM). By using this command to transfer an audio track performance to a MIDI track, you can free up the audio track(s) for recording other instruments.
Support for audio tracks has been added to the following page menu commands, and the dialog boxes have changed accordingly.
51C: Erase Track
In the page menu command Erase Track (PG p.70), the dialog box now contains All MIDI Tracks, Overwrite.WAV, and Name items, and there is now an execution procedure for when you have selected an audio track. If executing with Track Select set to a MIDI track (Track 0116)
1 Use Track Select to select a MIDI track (Track 0116). 2 Choose Erase Track to open the dialog box.
3 Specify the track(s) whose data you want to erase. If you check All Tracks, the data of all tracks including the MIDI tracks will be erased. To erase only the track specied by Track Select, leave All Tracks unchecked. If Track Select is set to Audio Track 1&2 or if you check All Tracks in the dialog box, the WAVE le assignment for the audio tracks will be cancelled. The WAVE le itself will not be deleted. 4 If you have set Track Select to either Audio Track 1 or Audio Track 2, the dialog box will show Overwrite.WAV and Name. If you check Overwrite.WAV, the results of executing the command will overwrite the WAVE le assigned to the audio track. If this is unchecked, a new WAVE le will be created when you execute the command, and the assignment of the audio track will be changed to this new WAVE le. In this case, use Name to specify a name for the new WAVE le. Normally you will execute without checking Overwrite.WAV.
3 Use From: Audio Track to specify the bounce-source (or copy-source) audio track, and To: Audio Track to specify the bounce-destination (or copy-destination) audio track. By default, From: Audio Track will be set to the track selected in Track Select. 4 If you check Overwrite.WAV, the results of executing the command will overwrite the WAVE le assigned to the audio track. If this is unchecked, execution will create a new WAVE le, and the audio track assignment will be changed to the newly created WAVE le. If you are creating a new le, use Name to specify a name for the le. Normally you will execute with Overwrite.WAV unchecked.
The page menu command Sel Dir/WAV (Audio Track) species the save-destination for the newly cre-
ated WAVE le.
The way in which the Compare function operates will depend on this setting. (p.44)
5 Press the OK button to execute the command. In the case of Bounce Track, the bounce-source track data will be set to zero. If you decide not to execute, press the Cancel button.
The items All MIDI Tracks, Overwrite.WAV, and Name have been added to the dialog box of Erase Measure (PG p.70), Delete Measure, Insert Measure (PG p.71), and Repeat Measure (PG p.72) and you can now apply these commands to the audio tracks. If executing with Track Select set to a MIDI track (Track 0116)
1 Use Track Select to select a MIDI track (Track 0116). 2 Choose one of the above page menu commands to open the dialog box.
The dialog box when executing Erase Measure
6 Press the OK button to execute the command. If you decide to cancel, press the Cancel button.
If executing with Track Select set to an audio track (Audio Track 11&2)
1 Use Track Select to select an audio track. 2 Choose one of the above page menu commands to open the dialog box.
3 Specify the region of measures for which you want to execute the command. 3 Specify the measure or range of measures for which you want to execute the command. 4 Specify the track(s) for which you want to execute the command. If you check All Tracks, the command will be executed on the data of all tracks including the audio tracks. If you check All MIDI Tracks, the command will be executed on all MIDI tracks (Track 0116) and the master track, but not the audio tracks. If you execute the command with neither of these check boxes selected, execution will apply only to the data of the track selected in Select Track.
4 If you check All Tracks, the command will be executed for all tracks including the MIDI tracks. 5 If you check Overwrite.WAV, the results of executing the command will overwrite the WAVE le assigned to the audio track. If this is unchecked, execution will create a new WAVE le, and the audio track assignment will be changed to the newly created WAVE le. If you are creating a new le, use Name to specify a name for the le. Normally you will execute with Overwrite.WAV unchecked.
If you check Overwrite.WAV, the results of executing the command will overwrite the WAVE le assigned to the audio track. If this is unchecked, execution will create a new WAVE le, and the audio track assignment will be changed to the newly created WAVE le. If you are creating a new le, use Name to specify a name for the le. The page menu command Sel Dir/WAV (Audio Track) species the save-destination for the newly created WAVE le. If you use the page menu command Erase Track to erase all tracks (including the audio tracks and master track) from a song and then begin recording on the audio track, the Set Song Length dialog box will appear. Specify the desired length of the song in the Set Song Length, and you will be able to start recording on the audio track. You cannot make a WAVE le that is longer than 80 minutes. Add the above content to Parameter Guide Sequencer P5: Track Edit (PG p.6875).
Auto Sampling/HD Audio Setup
The page menu command Auto Sampling/HD Audio Setup has been added to the Sequencer P0: Play/REC, Sampling/HD Audio page. (p.17) This convenient function automatically sets the relevant parameters to the ideal settings for various operations such as Sequencer mode sampling (e.g., In-Track Sampling), recording using the HD Audio Track, two-channel mixdown to create an audio CD, or bouncing tracks. (For the automatically-set parameters and their values, refer to p.32) When you execute this operation, the relevant parameters will be set automatically. You cannot use the [COMPARE] key to revert to the prior settings. The settings are automatically made for the most typical applications. After executing the auto setup operation, you can further adjust any of the parameters as described in the paragraphs for each item.
3 Use Save to to select the location to which the resampled data will be written. (PG p.5 Save to) RAM: The resampled data will be written into sample memory (RAM). If the Convert to Program option in step 4 is checked, a new multisample will automatically be created after resampling. DISK: The resampled data will be saved as a WAVE le on the internal hard drive or a hard drive etc. connected to the SCSI connector. 4 If you set Save to to RAM, checking Convert to Program will convert the resampled data into a program of the number you specify in Program. After resampling, you can switch to Program mode and try out the data immediately. 5 Use Program to specify the conversion-destination program. 6 Press the OK button to execute Auto Sampling/HD Audio Setup. If you decide to cancel, press the Cancel button. (For the automatically-set parameters and their values, refer to p.32)
Press the SEQUENCER [START/STOP] key to play back. If you want to apply an insert effect to the input source, go to the Sequencer P0: Play/REC Sampling/HD Audio page, and set Input 1,2 BUS (IFX/Indiv.) Select to IFX15. Set the BUS Select that follows the insert effect you used to 1/2. You can use manual or auto punch-in recording even when recording to an audio track. (p.11, 18) Use the page menu command Sel Dir/WAVE (Audio Track) (p.16) to specify the save-destination of the WAVE le that is created by recording.
Listen to the recorded result
7 Adjust the Pan of the audio track you selected in the To eld of the dialog box. If you selected audio track 1 in the To eld, adjust the audio track 1 Pan. If you selected audio track 2, adjust the audio track 2 Pan. If you selected audio track 1&2, adjust Pan for both audio tracks 1 and 2. 8 Turn SOLO OFF for the audio track for the audio track you did not select in the To eld. If To is set to audio track 1, turn the audio track 2 SOLO OFF. If To is set to audio track 2, turn the audio track 1 SOLO OFF. If you selected Audio Track 1 & 2, turn SOLO ON for both audio tracks 1 and 2. 9 Press the SEQUENCER [START/STOP] key to play back.
6. Bounce Audio Track
Bounce Audio Track makes the appropriate settings for combining audio tracks 1 and 2 into audio track 1 or rerecording the audio tracks while applying an effect.
If you are using an insert effect, set BUS Select to L/R for the bounce-destination audio track. If you are using a master effect, set the audio track Send 1/2 back to 0. This will prevent the same effect from being applied twice. Use the page menu command Sel Dir/WAVE (Audio Track) to specify the save-destination for the WAVE le created by bounce-recording. (p.16)
Automatically-set parameters and their values
Parameter Input (Input Source) Input1 Level Pan BUS Select Send1 Send2 Input2 Level Pan BUS Select Send1 Send2 Sampling Setup Source BUS Trigger Save to Mode Sample Time: RAM Sample Time: DISK Recording Level [dB] Select Bank & Smpl No. (Page Menu Command) Auto +12dB On Convert to Program Program MS Orig.Key Seq.Event Track Recording Setup (Audio Track) Track Select Punch In Bounce Source BUS Overwrite.WAV Sel Dir/WAVE (Audio Track) for Audio Track (Page Menu Command) Audio Track WAVE File Audio1 SOLO Pan Audio2 SOLO Pan 1. Initialize (Analog, S/P DIF, mLAN)*L000 Off 127 R127 Off L/R Sequencer START SW RAM Stereo Maximum 4min 59.999sec 12.0 On Off Off Off Off L/R Off 2. Resample SEQ Play (Analog, S/P DIF, mLAN)*L000 Off 127 R127 Off L/R Note On (Save to) Stereo 12.0 On (Convert to Program) (Program) Newly created*4 C2
3. In-Track Sampling (Source Audio)*L000 1/R127 1/000 Indiv.1/2 Sampling START SW RAM (Source Audio)*3 +0.0 Off On (Program) Newly created*4 C2*4 On (To) -
-: Not set automatically Settings enclosed in parentheses ( ) are set automatically according to the parameters in the dialog box. *1 : The specied setting for Analog, S/P DIF, or mLAN (Input1 or Input2) will be made automatically. *2 : The input source setting (Input1 or Input2) specied in the Source Audio eld of the dialog box will be made automatically. *3 : If Source Audio is Mono-1 this will be L-Mono, if Mono-2 it will be R-Mono, and if Stereo this will be Stereo. *4 : If Save to is RAM, and Convert to Program is On. When you select and execute In-Track Sampling, the track selected in To will automatically be set to a Status (PG p.62) of BTH.
Parameter Input (Input Source) Input1 Level Pan BUS Select Send1 Send2 Input2 Level Pan BUS Select Send1 Send2 Sampling Setup Source BUS Trigger Save to Mode Sample Time: RAM Sample Time: DISK Recording Level [dB] Select Bank & Smpl No. (Page Menu Command) Auto +12dB On Convert to Program Program MS Orig.Key Seq.Event Track Recording Setup (Audio Track) Track Select Punch In Bounce Source BUS Overwrite.WAV Sel Dir/WAVE (Audio Track) for Audio Track (Page Menu Command) Audio Track WAVE File Audio1 SOLO Pan Audio2 SOLO Pan
4. 2ch Mix to Disk (Analog, S/P DIF, mLAN)*L000 Off 127 R127 Off L/R Sequencer START SW DISK Stereo 12.0 -
5. HD Audio Track REC (Source Audio)*L000 (To) 1/R127 (To)*7 1/000 +0.0 (To) Off Off Indiv.1/2 No Assign *7
6. Bounce Audio Track (Analog, S/P DIF, mLAN)*L000 Off 127 R127 Off +0.0 (To) Off On L/R Off (From)*5 (To)*6 (From)*5 (To)*6
-: Not set automatically Settings enclosed in parentheses ( ) are set automatically according to the parameters in the dialog box. *1 : The specied setting for Analog, S/P DIF, or mLAN (Input1 or Input2) will be made automatically. *2 : The input source setting (Input1 or Input2) specied in the Source Audio eld of the dialog box will be made automatically. *3 : If Source Audio is Mono-1 this will be L-Mono, if Mono-2 it will be R-Mono, and if Stereo this will be Stereo. *4 : If Save to is RAM, and Convert to Program is On. *5 : If From is Audio Track 1, Audio 1 will be SOLO: On. If From is Audio Track 2, Audio 2 will be SOLO: On. If From is Audio Track 1&2, Audio 1 and Audio 2 will both be SOLO: On. (Other tracks will be SOLO: Off.) *6 : If To is Audio Track 1, valid audio tracks in From will be set to Pan: L000. If To is Audio Track 2, valid audio tracks in From will be set to Pan: R127. If To is Audio Track 1&2, this will not be set automatically. *7 : If Source Audio is Stereo, Input 1 and Input 2 will be set to L000 and R127 respectively. If Source Audio is Mono-1 or Mono-2, Input 1 and Input 2 will be set automatically to match To. If To is Audio Track 1 this will be L000, and if Audio Track 2 this will be R127. When you select and execute Bounce Audio Track, the Metronome Setup Sound setting (08b PG p.58) will automatically be turned Off.
Support for exclusive events
Recording and playing exclusive events
Version 2.0 allows exclusive messages to be recorded and played back, and allows you to edit tracks that contain exclusive events. Exclusive messages (including XG or GS data) received from an external MIDI device, and parameter changes produced by editing track parameters (p.35) can now be recorded in realtime on the desired track. You can also use the page menu command Put Effect Setting to Track to place insert effect or master effect parameter settings as exclusive events in the desired location of a track. Recorded GM, XG, or GS exclusive messages do not affect the TRITON STUDIO when they are played back. Since the recorded data is embedded in the song data as exclusive events, it can be saved or loaded to/from disk in the same way as before. Exclusive messages can also be saved and loaded as SMF (Standard MIDI File) data (Load Standard MIDI File, Save Song as Standard MIDI File). This means that you can save recorded exclusive events as SMF data, or convert exclusive messages from an SMF le into song data. During playback, this data can be transmitted to an external MIDI device, or can be used to control song track parameters or effect parameters.
MIDI system exclusive parameter changes
Sequencer mode track parameters and effect parameters can be controlled by MIDI system exclusive parameter change messages. When an external sequencer is connected and you use the TRITON STUDIO in Sequencer mode as a 16-track multi-timbral sound module, you can control these parameters via MIDI. The parameters in the table below can be edited individually using system exclusive parameter change messages.
Parameters that can be edited using system exclusive parameter change messages in Sequencer mode
Front panel/Page Front panel ARPEGGIATOR REALTIME CONTROLS Prog. 1-8/9-16 P0: Play/REC Mixer 1-8/9-16 Sampling/HDAudio MIDI Ch 1-8/9-16 P2: Trk Param OSC 1-8/9-16 Pitch 1-8/9-16 Other 1-8/9-16 MIDI 1 1-8/9-16 P3: MIDI Filter MIDI 2 1-8/9-16 MIDI 3 1-8/9-16 MIDI 4 1-8/9-16 Key Z 1-8/9-16 P4: Zone/Ctrl Vel Z 1-8/9-16 MOSS 1-8/9-16 Controller Tone1.2 1-8/9-16 P5: Track Edit Tone3.4 1-8/9-16 Tone5.6 1-8/9-16 Setup 1-8/9-16 P7: Arpeggiator Arpegg. A/B Scan Zone Routing 1-8/9-16 P8: Insert Effect Insert FX IFX 1/2/3/4/5 Master FX P9: Master Effect MFX 1/2 Master EQ Arpeggiator Assign, Arpeggiator Run A, B Pattern, Octave, Resolution, Gate, Velocity, Swing, Sort, Latch, Key Sync., Keyboard Top Key, Bottom Key, Top Velocity, Bottom Velocity BUS Select, Send1, Send2 IFX1.IFX5, IFX1 On/Off.IFX5 On/Off, Chain, Pan, BUS Sel., Send1, Send2 All effect parameters MFX 1, MFX 2, MFX1 On/Off, MFX2 On/Off, Chain, Chain Direction, Chain Signal, Chain Level, Return 1, Return 2, Low, Mid, High All effect parameters Low Cutoff, Mid Cutoff, Q, High Cutoff, Gain, Low Gain Mod-Src, High Gain Mod-Src, Ctrl Ch Destination, Value Parameter [ON/OFF] key, [GATE] knob, [VELOCITY] knob [REALTIME CONTROLS] key Category, Program Select, PLAY/MUTE/REC, SOLO ON/OFF Pan, Volume Pan, Volume, BUS, Send1, Send2, PLAY/MUTE, SOLO ON/OFF Status, MIDI Channel, Bank Select Force OSC Mode, OSC Select, Portamento Transpose, Detune, Bend Range Delay, Use Programs Scale, Type, Key, Random Enable Program Change, Enable After Touch, Enable Damper, Enable Portamento SW Enable JS X as AMS, Enable JS+Y, Enable JS-Y, Enable Ribbon Enable Realtime Control Knob1. Enable Realtime Control Knob4 Enable SW1, Enable SW2, Enable Foot Pedal/Switch, Other Control Change Top Key, Top Slope, Bottom Slope, Bottom Key Top Velocity, Top Slope, Bottom Slope, Bottom Velocity Voice Allocation Reserve, Reference Track SW1, SW1 Mode, SW2, SW2 Mode, Knob 1-B.Knob 4-B
3. Put Effect Setting to Track
WAVE le waveform display
This area shows the waveform of the selected WAVE le. The horizontal axis is the address (time axis) and the vertical axis is the level.
The grid will start at the beginning of the waveform (if Loop is off) or at the Loop Start address (if Loop is On). This has no connection with the setting of the [TEMPO] knob.
Vertical zoom-out
As you zoom-in horizontally from viewing the entire waveform, the point at which the waveform is rst shown as a solid line is 1x; you can continue zooming-in to 2x or 4x. (At 1x, the display resolution of the LCD is the same as the address resolution. For example if you change the location address by one unit, the vertical line that indicates the
Other functionality
The heavy line at the top of the frame indicates which portion of the entire waveform is being displayed. As you zoom-in on the time axis, this line will indicate the portion of the waveform that you zoomed-in on. If you have selected a stereo WAVE le, the L channel is displayed on top, and the R channel below. If you have selected Edit Range Start or Edit Range End, the region between these two points will be highlighted. Under WAVE Parameter (06b), if Loop On/Off is On (checked), then you can select either LoopS or End; these parameters will be indicated by vertical lines.
Vertical zoom-in
Horizontal zoom-out Maximum horizontal zoom-out
Horizontal zoom-in Horizontal zoom-in x1
Program
These buttons let you zoom-in or zoom-out on the horizontal axis (address) or vertical axis (level) of the waveform display.
Combination
06a: WAVE le waveform display, Edit Range Start, Edit Range End, User Zero, Grid, ZOOM
If Grid is On (checked), vertical dotted lines will appear in the waveform display showing where the beats fall based on the Grid tempo (BPM) and resolution (Resolution) settings. Use this when you want to cut or copy data or edit a location in units of BPM values or beats.
Sampling
Grid BPM Resolution
[Off, On] [040 BPM.480 BPM] [. ]
Global
address will move by one pixel.) In the vertical axis, you can zoom-in through a range of 1x (full range display) to 512x (in the case of stereo, 1024x). Zoom-in/out will start at the most recent address selected for Edit Range Start, Edit Range End, LoopS, or End point. If after zooming-in/out you reselect the Edit Range Start, Edit Range End, LoopS, or End point, the displayed area will change so that the selected point is visible.) At low zoom ratios (1x or less), the waveform shown in the waveform display may be slightly different before and after editing, but this will not affect the playback. In this case, raising the zoom ratio will cause the waveform to be displayed correctly.
06: Page menu command
06A 06B 06C 06D 06E 06F 06G 06H 06I 06J 06K 06L 06M 06N 06O 06P
06A: Save WAVE Parameter
This command saves the state of the WAVE parameters (0 6b: WAVE Parameter) to the WAVE le. Execute this function after you have edited the WAVE parameters. The only WAVE parameters that are saved are Loop On/Off, LoopS, and End. These settings are valid only when the WAVE le is loaded into a device (e.g., application) that uses these parameters.
1 After editing the WAVE parameters, select Save WAVE Parameter to open the dialog box.
06b: WAVE Parameter
Here you can set the Loop On/Off, Loop S, and End setting of the WAVE le. If you edit any of these settings, you must execute the page menu command Save WAVE Parameter. Loop On/Off, Loop S, and End settings are used only when the WAVE le is loaded into sample memory (RAM) in Sampling mode (Disk mode 01: Load, 26) Load.WAV PG p.164). These settings are not used when playing an audio track or when playing a WAVE le in the 01: Load page. In the waveform display of the Edit WAVE page, you can only view the Loop On/ Off, Loop S, and End addresses. (p.45 WAVE le waveform display)
Loop On/Off
Species whether the WAVE le waveform will be looped. On (checked): The waveform will play repeatedly from LoopS to the end; i.e., sample start sample end LoopS sample end LoopS. Off (unchecked): The waveform will play once from sample start sample end; i.e., one-shot playback. If you change Loop On/Off from Off to On, the sample start and sample end addresses will be set as the initial values of LoopS and End.
2 If you want to overwrite the original WAVE le, check Overwrite.WAV. If you want to create a new WAVE le, dont check this. If this is not checked, a new WAVE le will be created in the same directory as the original le. Normally you will execute this without checking Overwrite.WAV. 3 If you are creating a new WAVE le, use Name to specify a name for the new WAVE. 4 To save the le, press the OK button. If you decide not to save, press the Cancel button.
06B: Truncate
This command deletes the unwanted data that is outside the Edit Range Start Edit Range End region (06a). This is the same function as the Sampling mode, Sampling P1: Sample Edit page menu command Truncate; here performed on a WAVE le. (For details on the function and procedure, PG p.101 11A: Truncate). The Overwrite.WAV and Name elds in the dialog box are as explained in 06A: Save WAVE Parameter steps 2 and 3.
4 If you check Load ROM-Program in Combi/Song too, ROM-based programs in the.PCG le combinations or.SNG le songs will be loaded together with the RAMbased programs. Choose this setting if the combinations or songs being loaded use user programs as well as the preloaded programs.
Add the content of Load PCG (RAM) and Samples to the Parameter Guide 01: Load page menu command (PG p.157).
Load Standard MIDI File
An Exclusive check box has been added to the Standard MIDI File (SMF) load dialog box (Disk 01: Load, Load Standard MIDI File PG p.161). This allows you to load system exclusive messages and universal exclusive messages that are a part of the SMF data.
Exclusive
All ROM-based programs used by the loaded combinations and songs will be loaded. Bank INT-F program data will not be loaded. If you leave this unchecked, only RAM-using programs in the.PCG le combinations and.SNG le songs will be loaded. Normally you will not check this if you are using preloaded programs in addition to RAM-using programs.
5 Use Append to: Combination to specify the loadingdestination bank and number for the combinations in the.PCG le. When you execute, only the applicable combinations will be loaded into consecutive numbers starting at the bank and number you specify here.
Off (unchecked): System exclusive messages and universal exclusive messages within the SMF data will not be loaded. (The same operation as in previous versions.) On (checked): System exclusive messages and universal exclusive messages within the SMF data will be loaded as exclusive events. The TRITON STUDIO does not support all of the GS/ XG sound maps or messages. Depending on the content of the data, it may not play back correctly, but the data itself will be maintained if Exclusive is On (checked). Add the contents of Exclusive to the explanation in Parameter Guide 01: Load - 20) Load Standard MIDI File (PG p.161).
Save Song as Standard MIDI File
In the 02: Save page menu command Save to Std MIDI File (Save Song as Standard MIDI File), an Exclusive check box has been added to the dialog box. This allows you to save system exclusive events and universal exclusive events included in the song data.
Rate Convert
A function that converts a 44.1 kHz WAVE le to a 48 kHz WAVE le has been added to the 03: Utility page menu command Rate Convert (03H PG p.171). Select a 44.1 kHz WAVE le in the directory window, and access the Rate Convert page menu command dialog box. The rest of the procedure is the same as on previous versions. (PG p.171)
Loading KARMA Music Workstation or TRITON Le.PCG/.SNG les
Version 2.0 is able to load and simultaneously convert.PCG/.SNG les that are in KARMA Music Workstation (system version 1.0 and 2.0) format or TRITON Le format. However, please note the following limitations and cautions. The combination and program categories may not be appropriate. Complete compatibility is maintained for the KARMA Music Workstations.MID and.EXL les, and the TRITON Les.KSC,.KMP.,.KSF,.MID,.EXL,.AIF, and.WAV les. These les can be loaded/saved via external media.KGE les saved by KARMA Music Workstation system version 2.0 are recognized as undened DOS les and will not be loaded.
Before using the Sequencer mode page menu command Put WAVE to place a 44.1 kHz WAVE le in an audio track, we recommend that you rst use the Rate Convert command to convert the le. The Rate Convert command will take approximately 47 seconds to execute for a one-minute stereo WAVE le saved on the TRITON STUDIOs internal hard drive. Add the above content to the explanation in Parameter Guide 03: Utility 03H: Rate Convert (PG p.171).
Parameters that are valid on the KARMA Music Workstation but invalid on the TRITON STUDIO
1. KARMA function
Since the TRITON STUDIO does not have a KARMA function, KARMA function parameters included in the programs, combinations, and songs will not be loaded when you load a KARMA Music Workstation.PCG le or.SNG le. After loading, the arpeggiator-related parameters will be set to their default values.
2. Global mode parameters
The KARMA Music Workstation system version 2.0 setting S/S Out P/C is maintained as internal data, but will be ignored. The KARMA Music Workstation system version 2.0 setting MIDI Clock Auto setting will be set to External MIDI. Foot Switch Assign settings of KARMA Latch On/Off, Slider (CC#18), KARMA RTC Knob 1. KARMA Chord Trigger 4 (only in KARMA system version 2.0) settings will be set to OFF. Foot Pedal Assign settings of Slider (CC#18), KARMA RTC Knob 1. KARMA RTC Knob 8 (only in KARMA system version 2.0) settings will be set to OFF. The Auto KARMA Program setting will be used as the Auto Arpeggiator Program parameter. The Auto KARMA Combi setting will be used as the Auto Arpeggiator Combination parameter. The various Audio Input parameters will maintain their settings prior to loading.
Buffer underrun error occurred
Meaning: While playing back an audio track or WAVE le from the hard drive, the reading speed could not keep up with the playback processing. Action: Execute the Disk mode 03: Utility page menu command Optimize Medium, then copy the le to a different name, and try the playback operation once again. In the case of an audio track, reassign the le after copying it, and then play back. (p.13 What to do if a Buffer overrun error occurred or Buffer underrun error occurred error message appears during recording or playback)
2 In Program P0: Play, select the Arpeggio tab and check the Latch check box.
Medium unavailable
3 Turn the front panel ARPEGGIATOR [ON/OFF] key on. 4 Lightly press the [ENTER] key several times at the desired tempo. The tempo at which you press the [ENTER] key is shown in the = display in the upper right of the LCD screen. When you play the keyboard, the arpeggiator will play a drum pattern at this tempo. 5 Lightly press the [ENTER] key on the beat, and then slightly speed up the interval at which you press the key. The drum pattern tempo will become slightly faster.
Meaning: You attempted to play back or record a WAVE le that is saved on a medium other than hard drive. Action: WAVE les saved on a medium other than hard drive cannot be recorded or played back as an audio track. You must copy the corresponding WAVE le to a hard drive and then reassign it to the audio track.
Source le is not 44100 Hz or 48000 Hz Cant convert
Meaning: When executing the Disk mode page menu command Rate Convert or the Edit WAVE page menu command Rate Convert, you selected a WAVE le whose sampling rate was other than 44.1 kHz or 48 kHz. Action: WAVE les other than 44.1 kHz or 48 kHz cannot be converted. As described above, change the contents of Parameter Guide 9. Appendices Various messages; Buffer overrun error occurred (PG p.272), Buffer underrun error occurred (PG p.272), Medium unavailable (PG p.274), and Source le is not 48000 Hz Cant convert (PG p.277).
You can use tap tempo control whenever the [TEMPO] knob can be operated. For example in Sequencer mode, tap tempo control will not be available if you are playing a song whose Tempo Mode setting (PG p.50) is set to Auto. You can control the tap tempo control function not just by using the [ENTER] key but also from a foot switch connected to the ASSIGNABLE FOOT SWITCH jack. (p.57 Foot Switch Assign)
Meaning: An audio track does not exist for the song le on which you attempted to execute the page menu command Collect Audio Track. Action: Make sure that the song le was created by the TRITON STUDIO version 2.0.
File/path not found
Meaning: When you attempted to play or record an audio track, the WAVE le assigned to the audio track of the song did not exist in the save-destination directory. Action: Use the Sequencer P0: Play/REC, Sampling/HD Audio page menu command Sel Dir/WAVE (Audio Track) to reassign the appropriate WAVE le. Meaning: When you attempted to execute the Disk mode page menu command Collect Audio Track le, the WAVE le assigned to the audio track of the song le did not exist in the save-destination directory. Action: Use the Sequencer P0: Play/REC, Sampling/HD Audio page menu command Sel Dir/WAVE (Audio Track) to reassign the appropriate WAVE le, and then use the Disk 0-2: Save page menu command Save SEQ to save.
WAVE le size over limit
Meaning: When using Disk mode Edit WAVE to edit, you exceeded the maximum allowable length of 230,400,000 samples (80 minutes at a sampling rate of 48 kHz) for a WAVE le. Action: You cannot use Edit WAVE to edit a WAVE le that exceeds 230,400,000 samples (80 minutes at a sampling rate of 48 kHz). Add these messages to Parameter Guide 9. Appendices Various messages (PG p.272).
Cant put
Meaning: When executing the Sequencer mode P5: Track Edit page menu command Put WAVE, you had selected a WAVE le that was other than 44.1 kHz or 48 kHz. Action: WAVE les other than 44.1 kHz or 48 kHz cannot be placed in an audio track.
KORG INC.
15 - 12, Shimotakaido 1 - chome, Suginami-ku, Tokyo, Japan.
2003 KORG INC. 1505 CGH Printed in Japan

2 Rotate the [VALUE] dial to select what you consider the best take from the list. 3 Press the Undo button to execute Undo. The specied take will be selected. 4 Playback to verify that you selected the correct take. If you press the [PLAY] key when AutoPunch is turned On (in the [AutoPunch] AtPunch tab page), playback will loop between the record start (IN) time and the record end (OUT) time. 5 Press the Redo button, and you will return to the Level00 take. For details on Undo, refer to p.73.
Basic operation Step 1. Making connections, and turning the power on/off
Connecting audio devices to the D16, and turning the power on
1. Connections
The diagram below shows a basic example of connections when using the D16 to record. Make the appropriate connections for your system, substituting your own equipment as necessary for the equipment shown here. Be sure than the power is turned off while you are making connections. If the power is on while connections are being made, your speaker system may be damaged, or other malfunctions may occur. 1 Connect the included AC/AC power supply. Connect the AC/AC power supply to the AC/AC power supply connector of the D16. Then plug the other end into an AC outlet. 2 Connect your audio monitoring system. Use RCA phono cables to connect a powered monitor system (separately sold option: PM-15B amplied speakers) etc. to the [MONITOR OUT L/R] jacks. If you will be monitoring through headphones, connect the 1/4" phone plug of your headphones to the [PHONES] jack. The audio signal that is output from the [MONITOR OUT L/R] jacks and the [PHONE] jack is set in the [SOLO/MONITOR] Monitor tab page. (p.84) 3 Connect your input devices.
Master recorder (Analog: cassette tape recorder, etc.)
AUX IN MASTER OUT LR
Hard disk drive, CD-R/RW drive removable disk drive (MO, zip, jaz etc.)
Powered monitors etc. MIDI sequencer
Master recorder (Digital: DAT, MD, etc.)
DIGITAL IN
S/P DIF OUT DIGITAL OUT S/P DIF IN MIDI IN/OUT MIDI OUT/IN
to the AC outlet
CD, DAT, MD etc.
OUTPUT INPUT 58
MONITOR OUT L/R
Tone module
INPUT 58
Effect processor
D16 GUITAR IN INPUT 14 EXPRESSION PEDAL
EXP-2 expression pedal PS-1 pedal switch
Guitar Mic
OUTPUT
FOOT SWITCH PHONES
Headphones
Keyboard
Song saving
Rhythm/tempo
Song editing
Track editing
OUTPUT L/R
AUX OUT INPUT
Power supply connection You must use the included AC/AC power supply
The process of recording another track while you listen to a previously-recorded track is called overdubbing. This technique allows you to play a solo etc. while listening to a recorded accompaniment. 1 Press the [TRACK STATUS] key of the track(s) that you wish to playback, to set them to PLAY (LED lit green). 2 Press the [TRACK STATUS] key of the track that you wish to record, to set it to REC (LED blinking red). 3 Turn down the [CHANNEL] faders of the remaining tracks, so that only the record and playback tracks will be heard. 4 Adjust the recording level of the input device, and record. Refer to 1. Selecting the input/record track and 2. Adjusting the record level, and recording (p.16, 18). In the [RECORD] RecMode tab page, set Select RecMode to Input.
Normally, you will turn On the MasterLR or Cue button in the [SOLO/MONITOR] Monitor tab page. If you turned the Cue button On, press the Level button to adjust the cue level of the recording track.
3 Move the current time to a location slightly earlier than where you wish to begin re-recording. (p.24) 4 Press the [PLAY] key to begin playback. You will hear the playback sound of the recording destination track. 5 When you arrive at the place where you wish to begin re-recording, press the [REC] key. Recording will begin (manual punch-in). At this time, the external input sound will be heard. 6 When you arrive at the end of the area you wish to re-record, press the [REC] key or the [PLAY] key. Recording will end, and the track will resume playback (manual punch-out). Now the track playback will be heard once again.
0 Stop playback. When the performance ends, press the [STOP] key. (The [PLAY] LED will go dark.)
Punching-in/out re-recording a specic area
7 Press the [STOP] key to stop playback. After you have nished recording, move the current time to a point earlier than the beginning of the recording, and check the newly recorded material.
4 Specify how far before the start of recording you wish to start playback (pre-roll). In the [AUTO PUNCH] AtPunch tab page, press the RolTime button to access the SetRollTime page. (p.71) Set the pre-roll time. The units are seconds (s) or measures (M). After making the setting, press the OK button to return to the previous page. 5 Turn on the Auto Punch-in/out recording function. Select the [AUTO PUNCH] AtPunch tab page, and press the Auto Punch button to turn it On. The [AUTO PUNCH] key will light.
Manual punch-in/out using a foot switch
You can use a foot switch (separately sold option) to switch between recording and playback. This allows you to switch between playback and recording while you play an instrument, or when you are at a distance from the D16. 1 Connect a foot switch to the [FOOT SWITCH] jack. 2 Select the [SYSTEM] Control tab page. 3 Specify the function of the foot switch. Set the Func (FootSwFunction) parameter to PunchIn-Out.
4 Specify the currently selected tracks for recording. Set RecordVirtualTrack to Current. 5 Adjust the pan of the playback tracks. Press the [PLAY] button to playback, and use the [PAN] and [BALANCE] knobs to adjust the stereo position of channels 116. 6 Adjust the playback/recording levels. Use the [CHANNEL] fader to adjust the playback levels and input levels. Use the [MASTER] fader to adjust the recording level. Press the [METER/TRACK VIEW] key, and then press the button to select PostFaderLev. The meters will show the level controlled by the faders. After you have nished making adjustments, press the [STOP] key to stop playback. 7 Begin bounce recording. Refer to steps 8A of Recording 14 tracks of audio and 2 external input sources to the remaining 2 tracks.
Other recording methods
In addition to the recording methods described earlier, the D16 lets you use the following types of recording. For details refer to the appropriate pages. Applying EQ to the audio being recorded. (p.26) Applying effects to the audio being recorded. (p.30) Listening to the built-in rhythm as you record your performance. (p.39) Recording the built-in rhythm. (p.39) Loop recording. During auto-punch recording, you can record repeatedly over a loop, and use the Undo/Redo functions to select the best of the recorded takes after you nish recording. (p.72) Trigger recording. This is a function that initiates recording when the input sound exceeds a specied level (trigger). The D16 will begin recording when audio is input. (p.73) Rehearse recording. (p.87)
Recording 16 tracks of audio to 2 currently unselected virtual tracks
As an example, heres how to record tracks 116 (with virtual track a selected for all tracks) to virtual tracks b of tracks 1 and 2. G Perform bounce recording as described in Recording 16 tracks to overwrite 2 of the tracks. The only difference is that in step 4, you need to set RecordVirtualTrack to b in order to record on virtual tracks b.
To audition the bounce-recorded result, select virtual track b, and playback. Select the [TRACK] Vtr18 tab page, and set VirtualTrackSelect for 1 and 2 to 1b and 2b.
This section explains basic playback on the D16, and also how to use program playback.
Using program playback
1 Select the [SONG] PrgPlay tab page. 2 Press the [PLAY] key to start playback. The songs will playback in the order of the list, starting from the rst song in the program. During playback, you can press the [FF] key to advance to the next song. Pressing the [REW] key will advance to the beginning of the song if you are in the middle of a song, or to the beginning of the previous song if you are already at the beginning of a song. 3 Press the [STOP] key to stop playback.
1 Select the track(s) for playback. Press the [TRACK STATUS] keys for the tracks that you wish to play, to put them in PLAY mode (LED lit green). 2 Move to the time location from which you wish to playback. For details on changing the time location, refer to p.24. 3 Begin playback. Press the [PLAY] key. (The [PLAY] LED will light.) 4 Stop playback. Press the [STOP] key. (The [PLAY] LED will go dark.) You can also use a foot switch (separately sold option) to start and stop playback. (p.45)
Erasing data from a track: Erase Track
The Erase Track command erases the specied region (INOUT) of recorded track data. When data is erased, a blank space will be created in that region. Unlike the Delete Track command, the data that followed the OUT location will not be moved forward. You can erase data from not only one track, but from the INOUT region of multiple tracks simultaneously.
Deleting track data: Delete Track
The Delete Track command deletes data from the specied region (INOUT) of recorded track data. When
This command copies an entire recorded track (from beginning to end) to a different entire track. You can copy not only one track, but multiple tracks simultaneously. The currently selected V-track can be copied to multiple unselected V-tracks. This command can be used in ways such as the following. The same track can be copied to multiple V-tracks, and used to create multiple takes that are partially different.
IN Copy Track Copy start time of source Start of inserted blank
OUT Copy end time of source End of inserted blank
Copy start time of destination
Insert Track
Erase Track
Start of era- End of erasure sure
Delete Track Start of deletion Swap Track Start of swapped range Start of reversed range
End of dele- tion End of swapped range End of reversed range
Exchanging entire tracks/V-tracks: Swap Whole Track
This command exchanges (swaps) the data of an entire recorded track (from beginning to end) with the data of another entire track. Not only individual tracks, but multiple tracks can be swapped simultaneously. This command can be used in ways such as the following. Recorded tracks can have their numbers re-ordered by type (of instrument etc.). Data that is scattered across different V-tracks can be rearranged into V-track a etc.
Reverse Track Optimize Track Expand/ Contract Track
Start of reversed copy Start of expanded/ contracted copy
Start of opti- End of optimization mization Start of expansion/ contraction End of expansion/ contraction
End of expanded/ contracted copy
Depending on the EditType, the Wave button may appear, allowing you to view the waveform as you specify the location more precisely. (p.55) 2 Select the [TRACK] EditTrk tab page.
Track editing procedure
Here is the basic procedure for track editing. For some actual examples, refer to p.56.
3 Select the type of operation that you wish to execute (copy, insert blank, etc.). Select the EditType. Press on the area to the right of the button, and rotate the [VALUE] dial to select the desired editing operation. Alternatively, you can use the button to display Select EditTrack Type, select the type of editing, and press the OK button.
Play/Stop: The foot switch will start/stop playback. Press the foot switch to start playback, and press it again to stop playback. Mark: The foot switch will register a mark. When you press the foot switch, a mark will be registered at that time location. While this page is displayed, the foot switch will be used only to verify the polarity, and the specied function will be disabled. Also during tap recording, the function you select here will be ignored, and the foot switch will automatically function as a tap marker. (p.42)
3. Device(CtrlChgDevice). [Pedal, A.Touch, PitchBend, Velocity, NoteNum, CC#000119]
Select the external device that will control the internal effects of the D16. The effect selected by Ass (P1-4) can be controlled in realtime. Pedal: An expression pedal can be used to control the effect. Connect an expression pedal (separately sold option: XVP-10, EXP-2 etc.) to the [EXPRESSION PEDAL] jack, and operate the pedal to control the effect. A.Touch, PitchBend, Velocity, NoteNum: MIDI aftertouch, pitch bend, velocity, or note number data can be used to control the effect. Connect the
TRANSPORT
STATUS
MAST EFF
INS EFF
ENTER SCRUB
___.__.___ (MBT): The current location will be shown in measures from the beginning of the song. From the left, the numbers indicate the Measure, Beat, and Tick (1/96 beat).
PunchInOut: The foot switch will start/stop manual punch recording. Use the [TRACK STATUS] keys to set the desired track to REC, begin playback, and press the foot switch at the location where you wish to begin recording. Press the foot switch again to stop recording. (p.20)
TRIGGER
2. Func(FootSwFunction).. [PunchInOut, Play/Stop, Mark]
AT PUNCH IN/LOC1 TEMPO SCENE
STORE SONG TRACK RECORD
SYSTEM
2. SYSTEM
COUNTER
MIDI OUT of your external MIDI device to the [MIDI IN] connector on the rear panel, and transmit the selected MIDI data to control the effect. CC(Control Change) #000119: MIDI control change messages can be used to control the effect. Connect the MIDI OUT of your external MIDI device to the [MIDI IN] connector on the rear panel, and transmit the selected MIDI control change message to control the effect.
Using a MIDI sequencer to control stop/ play/fast-forward/rewind/record/locate on the D16 (Control by MMC)
5. Exec..
Execute the backup or restore operation. For Backup1Song (BU/RstType), the specied Source song will be backed up on the Destination drive. For BackupAllSongs (BU/RstType), all songs of the Source will be backed up on the Destination drive. For BackupUserData (BU/RstType), user effect data of the Source will be backed up on the Destination drive. Be aware that the data on the backup destination drive (Destination) will be overwritten. For Restore (BU/RstType), the Source song or user data will be restored to the Destination drive. When restoring a single song, (Backup1Song or BackupAllSongs), the Source song will be restored at the Destination song number. Any songs at or following the Destination number will be renumbered backward. The existing songs will not be overwritten. When restoring all songs (BackupAllSongs), all songs from Source will be restored after the existing songs of the Destination drive. The existing songs will not be overwritten. When restoring user effect data (BackupUserData), the Source user data will be overwritten onto the user data of the Destination drive. When restoring data from a Backup1Song or BackupAllSongs drive to the internal drive I, you can select whether or not the user data will be
Restore procedure
1 Use the [SONG] SelSong tab page or the [SYSTEM] DiskUtil tab page to select the restore destination drive. 2 Select the restore operation. In the [SYSTEM] BU/Rst tab page, select Restore for BU/RstType. 3 Select the restore source drive (Source). Press the Drive button to access the dialog box, select the drive, and press the OK button. 4 Select the restore source song (Source). For a drive that was backed up using BackupAllSongs, you can select whether to restore all songs or a single song. Use Source to select the song that you wish to restore. To restore all songs, select *** (SelectAll in the dialog box). 5 When restoring a single song (Backup1Song or BackupAllSongs), select the restore destination song (Destination). 6 Execute the restore operation. Press the Exec. button. The display will ask Are You Sure, so press the Yes button to execute. 7 If you are restoring a backup that extended across two or more disks, the display will prompt you for the next disk when the data of each disk has been restore. Insert the next disk, and press the OK button. 8 When restoring data from Backup1Song or BackupAllSongs to internal drive I, you can select whether or not the user data will be overwritten. The display will ask RestoreUserData, inquiring whether the user data that was saved at the time of the backup should be written over the current data. To overwrite, press the Yes button. To keep the current data, press the No button. If you overwrite the data, the previous data will be lost. 9 When the operation has been completed, the display will indicate Completed. Press the OK button.
3. RECORD
END/LOC4:
The time location registered to the [END/LOC4] key is used in the following ways for the following functions. Move to locate point 4 The following time for track editing operations End time of expanded/compressed data for ExpCmpTrack
Moving to a locate point
G When you press a [IN/LOC1], [OUT/LOC2], [TO/ LOC3], or [END/LOC4] key that you registered, you will move to the registered time location.
Locate functions
IN/LOC1:
The time location registered to the [IN/LOC1] key is used in the following ways for the following functions. Move to locate point 1 Punch-in time for auto-punch recording Playback start time for loop playback Playback start time for in-out playback The following times for track editing operations Copy source start time for Copy Track Start of blank insert location for Insert Track Start of erased region for Erase Track
11. AUTO PUNCH
P1 AtPunch: Settings for auto punch-in/out recording
Auto punch-in/out recording is a function that automatically starts recording (punch-in) and stops recording (punch-out) at the time locations you specify beforehand. If you record when AutoPunch is On, punch-in/ out recording will occur automatically. By turning the [RHSL] key On, you can rehearse auto punch-in/out recording (i.e., practice without actually recording anything). (p.87)
Set the pre-roll time.
4a. PreRoll...[0010] 4b. PostRoll..[0010]
Set the post-roll time.
4c. Unit..[Second, Meas(Measure)]
Select the units for the pre/post roll times. You can select either seconds or measures. Press the OK button, and the specied pre/postroll times will take effect. If you press the Cancel button, the times you set will be cancelled.
PreRoll IN(LOC 1) Playback Recording OUT(LOC 2) Playback Stop recording PostRoll
Begin recording
Auto punch-in/out recording Loop recording (this region will be repeated)
1. AutoPunch...[On, Off]
Switch the auto punch-in/out recording function on/off. On: When you record, auto punch recording will occur. When On, the [AUTO PUNCH] key will light. When you begin recording, the song will start at the pre-roll time before the registered time (IN), recording will occur for the recording region (INOUT), and playback will stop after the post-roll time. (RolTime) Off: When you record, recording will occur normally.
5. Wave..
This displays the waveform. You can view the waveform as you set IN and OUT, which allows you to specify time locations with greater precision.
5a 5c 5d 5b
5a. In..[000:00.000] 5b. Out.[000:00.000]
Set IN and OUT. When you place the cursor at In or Out, the track selected by TrackSelect will automatically be set to Solo and Scrub On, so that you can rotate the [VALUE] dial to hear only the sound of that track.
17. INPUT
P1 Ch18: Select the inputs for mixer channels 18
Here you can select the inputs for mixer channels 18. For the procedure, refer to p.16.
3. Zoom In/Out/Up/Down
Adjust the size of the waveform display and the playback speed. : Expand the waveform display vertically. : Shrink the waveform display vertically. : Expand the waveform display horizontally. : Shrink the waveform display horizontally.
1. Ch18. [Input1.8, S/PDIF L, R, Rhythm L, R]
Select a channel icon Ch1Ch8, and select the source that will be input to each channel. INPUT18: The analog output from an instrument connected to the [INPUT 1/GUITAR IN][INPUT 8] jacks will be input to the channel. S/P DIF L, R: The digital output from a CD or DAT connected to the [S/P DIF IN] connector will be input to the channel. This can be selected when DigiIn is On. Insert effects cannot be used on the digital input. Rhythm L, R: The rhythm selected by SelRhythm (p.68) will be input to the channel. During recording/playback, the rhythm will be heard regardless of the Rhythm (p.68) On/Off setting. This rhythm can be recorded. (p.39)
Using the Scrub function:
1 Press the [TRACK STATUS] key for the track that you wish to search, to put that track in PLAY mode (LED lit green). 2 Press the [SCRUB] key to turn the Scrub function On (key lit). 3 Use TrackSelect to select the track that you wish to playback. 4 Select Loc, and rotate the [VALUE] dial to search for the desired location while listening to the audio. The track audio will play correspondingly to how you rotate the [VALUE] dial.
16. ENTER
For an explanation of the [ENTER] key, refer to p.5.
2. DigiIn..[On, Off]
Turn this On when you wish to use the digital input (S/P DIF IN). On: S/P DIF L or S/P DIF R can be selected for Ch18. When this is On, insert effects cannot be used. Off: S/P DIF L or S/P DIF R cannot be selected for Ch18.
3. SubIn.. 3a 3b 3c 3d
Make these settings when you wish to use the inputs as sub inputs for inputting the return from an external effect to the [INPUT 1/GUITAR IN][INPUT 8] jacks, or so that the sound of an instrument connected to these jacks can be mixed with the track playback. (p.35) After completing a song on the D16, you can synchronize a sequencer to the D16 and use sub inputs to mix the sequenced sounds with the track playback of the D16.
These inputs are sent via the stereo/mono switch through the balance and fader settings, and then to the master LR bus. Use the [AUX OUT] jack to transmit the effect send to your external effect processor. (p.82 [MASTER EFFECT/AUX] AuxSend tab page)
P6 FinalEff: Selection and settings for the nal effect
The nal effect is applied to the overall output from the mixer, and is used mainly to adjust the overall balance. For the location at which the nal effect is inserted, refer to the block diagram (p.111).
The effect program whose name or parameters you modied can be stored in user areas u033 u064. The D16 provides 32 user areas for nal effects. In the StoreEffect dialog box, specify the user area number and press the Exec. button to store the effect. To cancel, press the Cancel button. Effects are always overwritten. Please use caution.
1. OutputLevelMeter.. (OUTL, R/CLP, 6, 12, 18, 40 dB)
This shows the output level of the effect. The horizontal axis shows the effect output, and the vertical axis shows the level.
2. EffectNumber.. [F000, F001032, u033064]
Select the desired effect program. u033u064 is the user area, in which you can store effect programs that you edited.
When you press this button, the Effect Algorithm dialog box will appear. Here you can view the structure of the program and its on/off status.
3a. EffectIcon.. 3b. Effect On/Off.[On, Off]
Refer to EffectIcon and Effect On/Off for the insert effects (p.80).
21. SOLO/MONITOR
P1 Solo: Solo select
P2 Monitor: Monitor settings
Select the audio signals that will be output from the monitor output ([MONITOR OUT L/R] jacks) and the headphone output ([PHONES] jack).
1. SelectSolo..[18, 9101516, S1, S2, A1, R1, R2/On, Off]
Switch the solo function on/off. Only the audio for which the Solo button is On will be sent to the monitor bus. Use this function when you wish to hear only a specic channel (or channels) out of multiple audio sources, or to check the send etc. The solo signal will be output to the [MONITOR OUT L/R] jacks and to the [PHONES] jack. If one or more are On, the [SOLO/MONITOR] key will blink. On: Solo is on. Only the selected signal(s) will be heard. Off: Solo is off. If another signal is set to solo on, signals for which solo is off will be muted. 18: Mixer channels 18 9101516: Mixer channels S1, S2: Sends to master effects 1 and 2 A1: Send to external output [AUX OUT] jack R1, R2: Return from master effect 1 and 2 To adjust the volume of each signal, use the corresponding pages or knobs. Be aware that when you switch the signal that is selected, some settings may cause the monitor volume to change dramatically. Please use caution.
This key lets you rehearse a recording. When you press this key, the Rehearsal function will be turned on (the LED will light), and you will be able to rehearse the recording (recording will not actually occur). When you turn rehearsal on and
6. [RHSL (REHEARSAL)] key
Effect Parameter List
Example Algorithm number: Category number: Algorithm name
5: RV5: Reverb Room
This room-type reverb emphasizes the early reections that make the sound tighter. Changing the balance between the early reections and reverb sound allows you to simulate nuances, such as the type of walls of a room.
1: RV1: Reverb Hall
Parameter name shown on screen. Range of parameter Explanation (parameter name) *Time (Reverb Time [sec])..01.10.0s Sets the reverberation time
6: RV6: Bright Room
This room-type reverb emphasizes the early reections that make the sound brighter.
Time (Reverb Time [sec]). 0.1.3.0s Sets the reverberation time HiDamp (High Damp [%])..0.100 Sets the damping amount in the high range PreDly (Pre Delay [msec]). 0.200ms Sets the delay time from the dry sound Thru (Pre Delay Thru [%])..0.100 Sets the mix ratio of non-delay sound ERLvl (ER Level)..0.100 Sets the level of early reections RvbLvl (Reverb Level)..0.100 Sets the reverberation level EQTrim (EQ Trim)..0.100 Sets the EQ input level LEQG (Pre LEQ Gain [dB]).. 15.+15dB Sets the gain of Low EQ HEQG (Pre HEQ Gain [dB]). 15.+15dB Sets the gain of High EQ Mix (Wet/Dry). Dry, 1:99.99:1, Wet Sets the balance between the effect and dry sounds
These algorithms can be selected for an insert effect if 2in2outx2 is selected for SelectEffType. They can also be selected for a master effect or a nal effect. When these effects are used as an insert effect or nal effect, they are stereo-in/stereo-out. However when these effects are used as a master effect, they are mono-in/stereo out.
Reverb RV1 RV7
Category: Reverb-type effects
This hall-type reverb simulates the reverberation of mid-size concert halls or ensemble halls.
7: RV7: Early Reections
This effect is only the early reection part of a reverberation sound, and adds presence to the sound. You can select one of the four decay curves.
Type (Type).. Sharp, Loose, Selects the decay curve for the early Modula, Revers reection ERTime (ER Time [msec]). 10.800ms Sets the time length of early reection PreDly (Pre Delay [msec]). 0.200ms Sets the time taken from the original sound to the rst early reection EQTrim (EQ Trim)..0.100 Sets the input level of EQ applied to the effect sound LEQG (Pre LEQ Gain [dB]).15.0.+15.0 Sets the gain of Low EQ HEQG (Pre HEQ Gain [dB]).15.0.+15.0 Sets the gain of High EQ Mix (Wet/Dry). Dry, 1:99.99:1, Wet Sets the balance between the effect and dry sounds
: Low Offset [dB], : Mid Offset [dB], : High Offset [dB]
These parameters set the gain of the trigger signal.
For example, if you do not want to apply compression to the high range, reduce the High Offset value down below the Threshold level. In this way, the high range limiter will not respond, and compression will not be applied.
26: DY6: St.Decimator (Stereo Decimator)
This effect creates a rough sound like a cheap sampler by lowering the sampling frequency and data bit length. You can also simulate noise unique to a sampler (aliasing).
LPF (Pre LPF).. Off, On Selects whether the harmonic noise caused by a decrease in sampling frequency is generated or not Fs (Sampling Frequency [Hz]). 1.0k.44.1k Sets the sampling frequency Bit (Resolution)..4.24 Sets the data bit length Speed (LFO Frequency [Hz]). 0.02.20.0Hz Sets the LFO speed *Depth (Depth)..0.100 Sets the depth of the sampling frequency modulation HiDamp (High Damp [%])..0.100 Sets the ratio of cut of the high range Level (Output Level).0.100 Sets the output level Mix (Wet/Dry). Dry, 1:99.99:1, Wet Sets the balance between the effect and dry sounds
24: DY4: St.Gate (Stereo Gate)
This effect mutes the input signal if its level is lower than the specied level. It also reverses the on and off operation of the gate, and uses Note On and Off messages to turn the gate on and off.
Envelp (Envelope Select).L/RMix, L Only, Selects from Control via the modulation R Only source, mixing the left and right signals, Only left, and Only right Polrty (Polarity).. +, Switches between non-reversed and reversed Gate on/off Thrshl (Threshold).. 0.100 Sets the level to which the Gate is applied Attack (Attack).. 1.100 Sets the attack time Relse (Release).. 1.100 Sets the release time DTime (Delay Time [msec]). 0.100ms Sets the delay time of the gate input Mix (Wet/Dry).Dry, 1:99.99:1, Wet Sets the balance between the effect and dry sounds
With Envelope Select = L/R Mix, the left and right channel
: Pre LPF If a sampler with a very low sampling frequency receives very high-pitched sound that could not be heard during playback, it could generate pitch noise that is unrelated to the original sound. Set Pre LPF to On to prevent this noise from being generated.
If you set the Sampling Frequency to about 3kHz and set Pre LPF to Off, you can create a sound like a ring modulator. : Resolution, : Output Level If you set a smaller value for the Resolution parameter, the sound may be distorted. The volume level may also be changed. Use Output Level to adjust the level.
DiskBusy
I If this message appears when you have just begun to
CD-R/RW drive is not recognized
I Has the SCSI ID been set to other than 6? (p.48) I Did you turn on the power of the CD-R/RW drive
before turning on the power of the D16? Turn off the power of both the CD-R/RW drive and the D16, and then turn the power on again in the order of CD-R/RW drive D16.
use a disk drive, the disk drive is too slow to perform recording/playback. Please use this disk for backup.
I Disk drive reading speed may be slowed down if
punch-in/out recording or track editing has caused the data to be fragmented across the disk. In [TRACK] EditTrk, execute OptimizeTrk.
Cant write
DiskRepaired1 DiskRepaired2 DiskRepaired3
I Further writing is not possible on a CD-R/RW disc that
has been nalized. (p.62)
I An error occurred in Check Drive
I It is not possible to write to a CD-RW disc that contains
data created on another device.
Cant playback the disc on an audio CD player
I Did you execute the Finalize operation?
In the [SONG] CDR/RW tab page, press the Final button to execute the Finalize operation. (p.63)
Disk Repaired 1 indicated that an error was found but was repaired. If this message appears, you can continue using the disk. Disk Repaired 2 and 3 indicate that the error could not be repaired completely. If this message appears, it is possible that the song data has been damaged or lost. In this case, the song or other data will be erased, but by initializing the disk you can continue using it as before.
DriveFull
I The drive capacity is insufcient.
Try turning the power off and then on again. (When recording or editing track data, the current data will be saved to disk.) If this message still appears, delete unwanted songs or select another drive.
DriveProtected
I The selected removable disk (e.g., magneto-optical
disk) is write protected. Remove the disk, and turn off write protection.
TempoSlow
I When recording tempo, the tempo was too slow to be
recorded correctly. If you are recording MIDI clock, set the tempo of the MIDI transmitting device (sequencer etc.) to a setting of =40 or faster. If you are recording tap tempo, please tap at a slightly faster tempo.
IllegalDrive/Operation
I The operation you attempted was not appropriate for
the selected drive. For example, this message will appear if you attempted to eject a non-removable disk, or if you attempted to load the system from a drive that did not contain the system. Select an appropriate drive or operation.
St.Chorus St.Flanger St.Phaser St.Vibrato St.Tremolo St.AutoPan Ensemble St.Ring Modulator Doppler St.Analog Record Talking Modulator
Chorus Flangr Phaser Vibrat StTrml AutPan Ensmbl RingMd Dopplr Record TalkMd
L/C/R Delay LCRDly St/Cross Delay StDly St.Multitap Delay MtDly St.Modulation Delay ModDly St.Dynamic Delay DyDly St.Auto Panning Delay PanDly
Rhythm Name List (215patterns)
For Beat settings other than 3/4, 4/4 or 6/8, only (Blank), Metro, or Hihat can be selected. For Beat settings of 3/4, 4/4 or 6/8, the following rhythm patterns can be selected in addition to (Blank), Metro, or Hihat. [I], [F], and [E] indicate Intro, Fill, and Ending pattern marks. In this list, Length and Tempo values are the number of measures in each rhythm, and the recommended tempo.
RhythmName 3/4 [I]3/4 [F]3/4 [E]3/4 JazzWaltz1 JazzWaltz2 [I]JazzWaltz [F]JazzWaltz [E]JazzWaltz Waltz [I]Waltz [F]Waltz [E]Waltz 6/8 Var1 6/8 Var2 6/8 Var3 6/8 Var4 6/8 Var5 [I]6/[I]6/[I]6/[F]6/[F]6/[F]6/[E]6/[E]6/[E]6/8bt Rock1 8bt Rock2 8bt Rock3 8bt Rock4 8bt Rock5 8bt Rock6 [I]8bt Rock1 [I]8bt Rock2 [I]8bt Rock3 [F]8bt Rock1 [F]8bt Rock2 [F]8bt Rock3 [E]8bt Rock1 [E]8bt Rock2 [E]8bt Rock3 8beat 1 8beat 2 8beat 3 8beat 4 8beat 5 8beat 6 8beat 7 [I]8beat 1 [I]8beat 2 [F]8beat 1 Length Tempo RhythmName [F]8beat 2 [F]8beat 3 [E]8beat 1 [E]8beat 2 [E]8beat 3 16bt Rock1 16bt Rock2 [I]16bt Rock1 [I]16bt Rock2 [F]16bt Rock1 [F]16bt Rock2 [E]16bt Rock1 [E]16bt Rock2 16beat 1 16beat 2 16beat 3 16beat 4 16beat 5 16beat 6 [I]16beat 1 [I]16beat 2 [I]16beat 3 [F]16beat 1 [F]16beat 2 [F]16beat 3 [E]16beat 1 [E]16beat 2 [E]16beat 3 Shuff 1 Shuff 2 Shuff 3 Shuff 4 Shuff 5 Shuff 6 [I]Shuff 1 [I]Shuff 2 [I]Shuff 3 [F]Shuff 1 [F]Shuff 2 [F]Shuff 3 [E]Shuff 1 [E]Shuff 2 [E]Shuff 3 HalfTime [I]HalfTime [F]HalfTime [E]HalfTime RockBld 1 RockBld 2 [I]RockBld 1 [I]RockBld 2 [F]RockBld 1 [F]RockBld 2 [E]RockBld 1 [E]RockBld 2 Length Tempo RhythmName R&Funk 1 R&Funk 2 R&Funk 3 R&Funk 4 R&Funk 5 R&Funk 6 R&Funk 7 [I]R&Funk 1 [I]R&Funk 2 [I]R&Funk 3 [F]R&Funk 1 [F]R&Funk 2 [F]R&Funk 3 [E]R&Funk 1 [E]R&Funk 2 [E]R&Funk 3 JAZZ 1 JAZZ 2 [I]JAZZ [F]JAZZ 1 [F]JAZZ 2 [E]JAZZ Motown [I]Motown [F]Motown [E]Motown SurfRock [I]SurfRock [F]SurfRock [E]SurfRock Twist [I]Twist [F]Twist [E]Twist Reggae [F]Reggae HipHop 1 HipHop 2 HipHop 3 HipHop 4 HipHop 5 HipHop 6 HipHop 7 [I]HipHop 1 [I]HipHop 2 [I]HipHop 3 [F]HipHop 1 [F]HipHop 2 [F]HipHop 3 [E]HipHop 1 [E]HipHop 2 Rap [I]Rap [F]Rap [E]Rap Length Tempo RhythmName House 1 House 2 House 3 House 4 [I]House 1 [I]House 2 [F]House 1 [F]House 2 [E]House 1 [E]House 2 Jungle 1 Jungle 2 [I]Jungle [F]Jungle 1 [F]Jungle 2 [E]Jungle Techno 1 Techno 2 Techno 3 Techno 4 Techno 5 [I]Techno 1 [I]Techno 2 [I]Techno 3 [F]Techno 1 [F]Techno 2 [E]Techno 1 [E]Techno 2 [E]Techno 3 Bossa nova [I]Bossa [F]Bossa [E]Bossa Beguine [I]Beguine [F]Beguine [E]Beguine Mambo [I]Mambo [F]Mambo [E]Mambo Salsa [I]Salsa [F]Salsa [E]Salsa Samba1 [I]Samba1 [F]Samba1 [E]Samba1 Samba2 [I]Samba2 [F]Samba2 [E]Samba2 Length Tempo 111 111
Tags
Focus-2002 OT-715 VSX-520-K PSR-S500 KDC-W6527 SB4100 SF-565PR XST Units BC350C DC215 TT09E FW-C30-21M WF7604NAV Apocalypse DE6644 Laserjet 5SI VPL-HS60 ICD-SX67 MDR-IF140 Dimage F100 Quad FM1 SA-W10G Munchen CD51 SA-6300 Sport Camcorder E-MU E4K Motorola H550 KIT R1 IMP-400 Pocket PC KX-FP205E EL-509F PB601 DVP-S9000ES IS-DVD100121 CDN15 MCD289 12 LX440 BLK Nokia 6600 NV-GS55GC Centurion T15 Sounder IC-M1 21-230 JHV Displays CT-F600 Nema 3R LAV74738-W BV6450 PS-50P5H 1911 A1 AVR 245 Sdrh280 Color 740I DVX-700 Review ROC 400 Management MH020fnea MDS-JA3ES T4020 K C Cobra2 300 EXC Silver Evo4 DCC-2000 WM2016CW Okifax 160 B7330 746 H GT-S7070 29875GE1 WR400F-1999 FWQ5112 Nakamichi CR7A SF 150 DB179rgmp VGN-FE41S D5069 SPC-A30M Printer 1682C VN-960 PC Control Unit Talas LH-D6241A MT10AH CD-GT1mkii 4-18XT EB-X400 Watch B872 Chrono 700 HDR-CX11E Nikon 100 Coupe Calor 2941 FC8602 Z50PG10 PS121 EF4116
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
Sitemap
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101











