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doc0

While the system is being updated, do not touch any switches or controls on the TRITON STUDIO and never turn off the power.
Updating the TRITON STUDIO operating system
You will need ve 2HD MS-DOS format oppy disks containing the TRITON STUDIO Operating System Version 2.0 les.
1 While holding down the TRITON STUDIOs [ENTER] key and [LOCATE] key, turn on the power. 2 The LCD screen will indicate Please insert System 1 disk. Insert the O.S. Version 2.0 - Disk #1 disk into the oppy disk drive. 3 The system will automatically begin loading, and the LCD screen will show the following messages.
Now loading. Now erasing ROM Checking the systems check sum
4 The display will indicate Please change to System 2 disk. Remove disk 1 and insert O.S. Version 2.0 - Disk #2 disk. 5 The same messages as in step 3 will be displayed, and then the display will indicate Please change to System 3 disk. Remove disk 2 and insert O.S. Version 2.0 - Disk #3. Repeat this until O.S. Version 2.0 - Disk #5. 6 After loading the nal disk, the following messages will appear in the LCD screen:
Checking systems check sum System load was completed After the update has been successfully completed, the TRITON STUDIO will re-start using the new operating system. If a disk error occurs during this process, remove the disk and turn off the power. Then try the update process once again, starting from step 1.

HD Audio Recording

About the HD Audio Track function
TRITON STUDIO System Version 2.0 adds two audio tracks to the sixteen MIDI tracks and master track of previous versions. You can use these audio tracks to record up to 80 minutes of external audio sources such as guitar or vocals in synchronization with the MIDI tracks and master track. You can also use punch-in recording (p.11) to selectively replace portions of a previously-recorded track, or bounce recording to combine two recorded tracks into one track (p.12). As input sources, you can record not only analog sources from the rear panel AUDIO INPUT jacks, but also digital input from the S/P DIF jack or EXB-mLAN (separately sold option). You can also apply insert effects or master effects as you record. The recorded data is saved as a 48 kHz stereo WAVE le on the internal or external hard drive. You can also select which of the stereo WAVE les saved on disk will be used as audio tracks 1 and 2.

Compare the recorded content
Press the [COMPARE] key (the [COMPARE] key LED will light) and play back. You will hear the audio track as it was prior to punch-in recording. Press the [COMPARE] key once again (the [COMPARE] key LED will go dark) and play back. You will hear the audio track that resulted from your punch-in recording operation.
AUDIO1 Level: 127 Pan: L000 BUS(IFX/Indiv.) Select: L/R S1, S2: 000 SOLO ON/OFF: ON AUDIO2 Level: 127 Pan: L000 BUS(IFX/Indiv.) Select: L/R S1, S2: 000 SOLO ON/OFF: ON Here you will set the AUDIO1 and AUDIO2 SOLO ON/OFF setting ON, so that only the audio tracks will be bounce-recorded. If you want to apply an insert effect to an audio track, set BUS (IFX/Indiv.) Select to IFX1IFX5. Then set the BUS Select that follows the insert effect you are using to L/R. (p.15) If you want to apply a master effect to an audio track, use S1 and/or S2 to adjust the send level to the master effect(s). If you are using an insert effect, set Send 1 and Send 2 (83a PG p.84) that follow the insert effect.
3 Press the SEQUENCER [START/STOP] key to play back the song, and adjust the output level balance of audio tracks 1 and 2. Use AUDIO 1 Level and AUDIO 2 Level to adjust the output level of each audio track. When you have nished setting your levels, stop playback. 4 In the Sequencer P0: Play/REC, Preference page, set Track Select to Audio Track 1.
8 Press the SEQUENCER [START/STOP] key. Playback and bounce-recording will begin simultaneously. When the audio tracks nish playing back, recording and playback will stop automatically.
9 Press the SEQUENCER [START/STOP] key to play back the song. Assign the output settings for the audio tracks as described in 2. Record the audio track Check the recorded content (p.11). 0 Press the SEQUENCER [START/STOP] key to stop playback.
5 In Recording Setup specify the recording method. Punch In: unchecked Bounce: checked Source BUS: L/R Overwrite.WAV: unchecked Name: specify a name for the WAVE le that will be created Take: checked
You can also use the page menu command Bounce Track (p.24, PG p.70) to bounce the audio tracks. However, you will not be able to adjust the level and make effect settings for each track. If you want to create a WAVE le on the hard drive from a song that includes audio tracks, refer to BG p.116 Resampling the song playback to create a WAVE le on the hard drive.
These are the same settings as are made automatically when you use the page menu command Auto Sampling/HD Audio Setup to execute Bounce Audio Track. (p.31) When bounce-recording audio tracks, turn the metronome off (Metronome Setup Sound: Off).
What to do if a Buffer overrun error occurred or Buffer underrun error occurred error message appears during recording or playback

Program is automatically created
Appropriate note data is automatically created

MIDI Track 1

[I-E000]

MIDI Track 16

automatically. The automatically created program will be assigned to a MIDI track, and note data will be automatically created on that MIDI track. (See diagram below.) When you play back after executing this command, the performance previously played by the audio track will be played back by the MIDI track. You can use Sampling mode commands such as Time Slice to edit the data in sample memory (RAM). By using this command to transfer an audio track performance to a MIDI track, you can free up the audio track(s) for recording other instruments.
Support for audio tracks has been added to the following page menu commands, and the dialog boxes have changed accordingly.

51C: Erase Track

In the page menu command Erase Track (PG p.70), the dialog box now contains All MIDI Tracks, Overwrite.WAV, and Name items, and there is now an execution procedure for when you have selected an audio track. If executing with Track Select set to a MIDI track (Track 0116)
1 Use Track Select to select a MIDI track (Track 0116). 2 Choose Erase Track to open the dialog box.
3 Specify the track(s) whose data you want to erase. If you check All Tracks, the data of all tracks including the MIDI tracks will be erased. To erase only the track specied by Track Select, leave All Tracks unchecked. If Track Select is set to Audio Track 1&2 or if you check All Tracks in the dialog box, the WAVE le assignment for the audio tracks will be cancelled. The WAVE le itself will not be deleted. 4 If you have set Track Select to either Audio Track 1 or Audio Track 2, the dialog box will show Overwrite.WAV and Name. If you check Overwrite.WAV, the results of executing the command will overwrite the WAVE le assigned to the audio track. If this is unchecked, a new WAVE le will be created when you execute the command, and the assignment of the audio track will be changed to this new WAVE le. In this case, use Name to specify a name for the new WAVE le. Normally you will execute without checking Overwrite.WAV.
The page menu command Sel Dir/WAVE (Audio Track) species the save-destination of the newly created WAVE le. The operation of the compare function will depend on this setting. (p.44)
5 Press the OK button to execute Track Erase. If you decide to cancel, press the Cancel button.
3 Specify the track(s) whose data you want to erase. If you check All Tracks, the data of all tracks including the audio tracks will be erased. In the case of the audio tracks, the WAVE le assignment will be cancelled. The WAVE le itself will not be deleted. If you check All MIDI Tracks, the data of all MIDI tracks (Track 0116) will be erased. (The audio tracks will not be erased.) If no WAVE le is assigned to the audio tracks, the master track will also be erased. If you execute without checking either of these option boxes, only the data of the track selected in Select Track will be erased. 4 Press the OK button to execute Erase Track. If you decide not to execute, press the Cancel button.

2 Move to Global mode, and in Global P1: MIDI, MIDI Filter, check the Enable Exclusive check box.
3 Move to Sequencer mode, use Track Select to select Track 09, and begin recording. For this example, select an empty track.
If you want to record onto a track that already contains data, set the Recording Setup parameter Recording Mode to Over Dub (PG p.57).
4 During recording, use the Sequencer P8: Insert Effect, Insert FX page to edit the parameters of IFX1 and IFX2 at the appropriate time.
1. Recording internal parameter changes
As an example, heres how to record internal parameter changes using the preset template song Acid Jazz. In this example, well use an empty track to record parameter changes for the insert effects (IFX1, IFX2) assigned to track 1 (drums).
1 Use the page menu command Load Template Song to load Acid Jazz. In the dialog box, check Copy Pattern to Track too?, and create a song of about 16 measures. (BG p.49 Creating the basic song 1. Loading a template song and copying preset patterns (drum phrases)) 5 Stop recording.
Exclusive messages are always recorded on the current track selected by Track Select. In this example, they are recorded on track 9.
6 In the Sequencer P5: Track Edit page, select the page menu command Event Edit. In the Set Event Filters dialog box, check Exclusive and then press the OK button. The event edit screen will show the recorded exclusive events and their locations. Exclusive events are displayed as EXCL.
Event indication Location
Exclusive events cannot be changed to a different type of event. Nor can other events be changed into exclusive events.
7 When you access the Sequencer P8: Insert Effect screen and play back, the changes you made will be reproduced.
2. Recording exclusive messages received from the TRITON-Rack
Heres how you can connect the TRITON STUDIO and a TRITON-Rack via MIDI, and use the TRITON STUDIO to record exclusive messages received from the TRITON-Rack.
1 Connect the TRITON-Racks MIDI connectors (IN/OUT) to the TRITON STUDIOs MIDI connectors (OUT/IN). On each TRITON, go to the Global mode MIDI Filter settings and check the Exclusive parameter. TRITON-Rack: GLOBAL 2.1: MIDI, MIDI Filter (PG p.112) TRITON STUDIO: Global P1: MIDI, MIDI Filter (PG p.144) 2 On the TRITON-Rack, enter Program mode and select program A000: Noisy Stabber. 3 On the TRITON STUDIO, enter Sequencer mode. In Song Select, create a new song. (PG p.50) 4 In Track Select, choose Track 01 and begin recording. 5 On the TRITON-Rack, edit the PROG P1.1 Arp.Play: Pattern parameters. 6 Stop recording.

Use Zero

On (checked): When you set Edit Range Start or Edit Range End, you will only be able to select zero-cross points; i.e., addresses at which the waveform level is at the center zero line. When you operate the [VALUE] slider, [VALUE] dial, or [ ]/[ ] keys to move to the previous or next zero-cross address. If you use the numeric keys [0][9] to input a value, you will move to the zero-cross point that is nearest that value. Off (unchecked): You can adjust the Edit Range Start and Edit Range End address in units of 1. This is the normal mode of operation.

WAVE le waveform display

This area shows the waveform of the selected WAVE le. The horizontal axis is the address (time axis) and the vertical axis is the level.
The grid will start at the beginning of the waveform (if Loop is off) or at the Loop Start address (if Loop is On). This has no connection with the setting of the [TEMPO] knob.

Vertical zoom-out

As you zoom-in horizontally from viewing the entire waveform, the point at which the waveform is rst shown as a solid line is 1x; you can continue zooming-in to 2x or 4x. (At 1x, the display resolution of the LCD is the same as the address resolution. For example if you change the location address by one unit, the vertical line that indicates the

Other functionality

The heavy line at the top of the frame indicates which portion of the entire waveform is being displayed. As you zoom-in on the time axis, this line will indicate the portion of the waveform that you zoomed-in on. If you have selected a stereo WAVE le, the L channel is displayed on top, and the R channel below. If you have selected Edit Range Start or Edit Range End, the region between these two points will be highlighted. Under WAVE Parameter (06b), if Loop On/Off is On (checked), then you can select either LoopS or End; these parameters will be indicated by vertical lines.

Vertical zoom-in

Horizontal zoom-out Maximum horizontal zoom-out
Horizontal zoom-in Horizontal zoom-in x1

Program

These buttons let you zoom-in or zoom-out on the horizontal axis (address) or vertical axis (level) of the waveform display.

Combination

06a: WAVE le waveform display, Edit Range Start, Edit Range End, User Zero, Grid, ZOOM
If Grid is On (checked), vertical dotted lines will appear in the waveform display showing where the beats fall based on the Grid tempo (BPM) and resolution (Resolution) settings. Use this when you want to cut or copy data or edit a location in units of BPM values or beats.

Sampling

Grid BPM Resolution
[Off, On] [040 BPM.480 BPM] [. ]

Global

address will move by one pixel.) In the vertical axis, you can zoom-in through a range of 1x (full range display) to 512x (in the case of stereo, 1024x). Zoom-in/out will start at the most recent address selected for Edit Range Start, Edit Range End, LoopS, or End point. If after zooming-in/out you reselect the Edit Range Start, Edit Range End, LoopS, or End point, the displayed area will change so that the selected point is visible.) At low zoom ratios (1x or less), the waveform shown in the waveform display may be slightly different before and after editing, but this will not affect the playback. In this case, raising the zoom ratio will cause the waveform to be displayed correctly.

06: Page menu command

06A 06B 06C 06D 06E 06F 06G 06H 06I 06J 06K 06L 06M 06N 06O 06P

06A: Save WAVE Parameter

This command saves the state of the WAVE parameters (0 6b: WAVE Parameter) to the WAVE le. Execute this function after you have edited the WAVE parameters. The only WAVE parameters that are saved are Loop On/Off, LoopS, and End. These settings are valid only when the WAVE le is loaded into a device (e.g., application) that uses these parameters.
1 After editing the WAVE parameters, select Save WAVE Parameter to open the dialog box.

06b: WAVE Parameter

Here you can set the Loop On/Off, Loop S, and End setting of the WAVE le. If you edit any of these settings, you must execute the page menu command Save WAVE Parameter. Loop On/Off, Loop S, and End settings are used only when the WAVE le is loaded into sample memory (RAM) in Sampling mode (Disk mode 01: Load, 26) Load.WAV PG p.164). These settings are not used when playing an audio track or when playing a WAVE le in the 01: Load page. In the waveform display of the Edit WAVE page, you can only view the Loop On/ Off, Loop S, and End addresses. (p.45 WAVE le waveform display)

Loop On/Off

Species whether the WAVE le waveform will be looped. On (checked): The waveform will play repeatedly from LoopS to the end; i.e., sample start sample end LoopS sample end LoopS. Off (unchecked): The waveform will play once from sample start sample end; i.e., one-shot playback. If you change Loop On/Off from Off to On, the sample start and sample end addresses will be set as the initial values of LoopS and End.
2 If you want to overwrite the original WAVE le, check Overwrite.WAV. If you want to create a new WAVE le, dont check this. If this is not checked, a new WAVE le will be created in the same directory as the original le. Normally you will execute this without checking Overwrite.WAV. 3 If you are creating a new WAVE le, use Name to specify a name for the new WAVE. 4 To save the le, press the OK button. If you decide not to save, press the Cancel button.

06E: Copy

This command copies the data from the Edit Range Start Edit Range End region (06a) into an edit buffer. This data can then be used by executing Insert, Mix, or Paste.This is the same function as the Sampling mode, Sampling P1: Sample Edit page menu command Copy; here performed on a WAVE le. (For details on the function and procedure, PG p.102 11D: Copy).
06J: Normalize/Level Adj.
The volume of the data dened by the Edit Range Start Edit Range End region will be adjusted uniformly. Normalize boosts the values of the region to the maximum level that will not cause clipping (distortion). If the level of the sampled data is low, you can use the Normalize function to increase the dynamic range of the sample data. Level raises or lowers the level by the amount you specify. This is the same function as the Sampling mode, Sampling P1: Sample Edit page menu command Normalize/Level Adj.; here performed on a WAVE le. (For details on the function and procedure, PG p.104 11I: Normalize/Level Adj.). The Overwrite.WAV and Name elds in the dialog box are as explained in 06A: Save WAVE Parameter steps 2 and 3.

06F: Insert

This command inserts the data in the edit buffer (obtained by the Copy command) into the waveform at the Edit Range Start address. The data that had been at this location will be shifted toward the end of the waveform. (p.61 Sampling mode Insert/Mix/Paste, PG p.102 11E: Insert) The From eld in the dialog box lets you select the data that will be inserted. By setting this to RAM, you can insert data that you copied from the specied region in the Sample Edit page. By setting this to DISK, you can insert data that you copied from the specied region in the Disk mode Edit WAVE page. The Overwrite.WAV and Name elds in the dialog box are as explained in 06A: Save WAVE Parameter steps 2 and 3.

06K: Volume Ramp

The data values (volume) of the Edit Range Start Edit Range End region will be adjusted to smoothly raise (Fade In) or lower (Fade Out) the volume from Edit Range Start to Edit Range End. This is the same function as the Sampling mode, Sampling P1: Sample Edit page menu command Volume Ramp; here performed on a WAVE le. (For details on the function and procedure, PG p.104 11J: Volume Ramp). The Overwrite.WAV and Name elds in the dialog box are as explained in 06A: Save WAVE Parameter steps 2 and 3.

06G: Mix

This command combines the edit buffer data (obtained by the Copy command) with the existing waveform data, beginning at the Edit Range Start address. (p.61 Sampling mode Insert/Mix/Paste, PG p.103 11F: Mix) The From eld in the dialog box lets you select the data that will be mixed. By setting this to RAM, you can mix data that you copied from the specied region in the Sample Edit page. By setting this to DISK, you can mix data that you copied from the specied region in the Disk mode Edit WAVE page. The Overwrite.WAV and Name elds in the dialog box are as explained in 06A: Save WAVE Parameter steps 2 and 3.

1. Drum Kit: Drum kits in which RAM is selected for the High/Low Drumsample Bank (Global 51b/1c PG p.148) of at least one key. 2. Program: Programs whose Oscillator Mode (Program 11a PG p.7) is set to Drums and whose Drum Kit (Program 12d PG p.10) meets the conditions described above in 1. 3. Program: Programs whose Oscillator Mode (Program 11a PG p.7) is set to Single or Double and whose OSC 1/2 Multisample High/Low Bank (Program 1 2a/2b PG p.9) is set to RAM in at least one location. 4. Combination: Combinations whose Bank/Program (Combination 01c/11b PG p.34, 37) is set to a program that meets the conditions described above in 1, 2, or 3.
If the loading-destination bank and number exceed EXB-G127, loading will automatically stop.
7 Use Append to: Drum Kit to specify the loading-destination number for the drum kits in the.PCG le. When you execute, only the applicable drum kits will be loaded into consecutive numbers starting at the number you specify here.
If the loading-destination number exceeds 143 (User), loading will automatically stop. The data in the locations following the specied bank/ number will be rewritten when you load. If you want to keep this data, use Save All or Save PCG before you load the new data.
8 Press the OK button to load the data. If you decide not to load, press the Cancel button.
Content loaded from the.SNG le
1. Song: Songs whose Program Select (Bank/Program) (Sequencer 01b, 2b PG p.51) uses programs that meet the conditions described above in paragraphs 2 or 3 of Content that will be loaded from the.PCG file will be loaded into vacant numbers starting from the number after the last song data in internal memory. (PG p.158 Select.SNG Allocation) Cue list data will not be loaded. After loading, the following numbers will automatically be adjusted so that they correspond correctly to the loaded data. RAM sample numbers used by multisamples RAM sample numbers used by drum kits RAM multisample numbers used by programs Drum kit numbers used by programs Program banks/numbers used by combinations Program banks/numbers used by songs (if there are pattern events in a track, the program bank/number within the event)
4 If you check Load ROM-Program in Combi/Song too, ROM-based programs in the.PCG le combinations or.SNG le songs will be loaded together with the RAMbased programs. Choose this setting if the combinations or songs being loaded use user programs as well as the preloaded programs.

6 Press the OK button to close the dialog box.
In some cases the command may not be executed because there is insufcient free space on the media. Depending on the number and size of the les that need to be moved, it may take several hours for this command to be executed. If you want to abort the command, press the Abort button in the dialog box. If a volume of media on which you executed Optimize Media is then used by a device other than the TRITON STUDIO, the benet of having executed this command may be lost, so that when it is once again used with the TRITON STUDIO the media cannot be accessed efciently. In this case, execute Optimize Medium once again. When executing Optimize Medium, it may not be possible to create the appropriate amount of free space if the path name of the le/directory being checked is too long (in general, greater than 136 characters). In this case, it will not be possible to access the media efciently. Add the contents of Optimize Media to the Parameter Guide 03: Utility page menu commands (PG p.169).
The Optimize Medium page menu command has been added to the 03: Utility page.

03J: Optimize Medium

Optimize Medium creates large continuous areas of free space on the selected MS-DOS format media so that you can create les that can be accessed efciently. If Buffer overrun error occurred or Buffer underrun error occurred messages are frequently displayed when you sample to the hard drive or play WAVE les from the hard drive, or when you record/playback an audio track in Sequencer mode, you may be able to solve the problem by executing this command and then using the Copy command to copy the corresponding le. As a safeguard against accidental data loss while executing this command, we recommend that you back up important data on an external SCSI device etc. beforehand.
1 Make sure that the media that you want to Optimize is in place.

Optimize Medium

Collect Audio Track le
Collect Audio Track le has been added to the 03: Utility page menu commands.
If you execute with Move selected, the WAVE le will be deleted from its original directory. If the deleted WAVE le had been used by another song, you will no longer be able to play back the audio track for that song.
6 Press the OK button to execute Collect Audio Track le. If you decide to cancel, press the Cancel button. 7 When the operation has been completed, the Completed dialog box will appear. Press the OK button once again.
03K: Collect Audio Track le
This command copies/moves the WAVE le created by the HD Audio Track function into the same directory as the.SNG le (song le) or a directory inside that le. It also converts the WAVE le assignment within the.SNG le to the copy- or move-destination directory. This is a convenient way to move the WAVE le to the same directory so that you can back up your data to CD or other external media. There is no need to execute this command if the WAVE le is already located in the directory that contains the.SNG le, or is in a directory inside that directory (below).

1 In the 03: Utility page, select the.SNG le for which you want to execute the command. 2 Select Collect Audio Track le to open the dialog box.
If the copy-destination already contains a le of the identical name as the WAVE le that is being copied, and if that le is not the identical le, the Rename dialog box will appear. Note that if you press the Cancel button, the copy or move operation for that WAVE le will be cancelled.
Collecting a song le and WAVE le saved in different directories into a single directory, and copying (backing up) this data to CD
Heres how you can copy song data (e.g., NEWSONG.SNG) and the WAVE le used by that song data into a single directory, and copy (back up) this data to CD.
Create a directory on the copy-destination media
1 Insert the copy-destination CD into the drive (e.g., CDRW-1) and use 03: Utility page Drive Select to select that drive. (If you need to format the media, refer to PG p.170) 2 Use the 03: Utility page menu command Create Directory to create an appropriately-named directory (e.g., NSBKUP). (Create Directory PG p.170)
You cannot move to a directory that is in a level above the selected.SNG le.
3 If you want to create a new directory, press the Create Directory button and create the new directory.
Collect the song le and WAVE le into a single directory
3 Use Drive Select and the Open and Up buttons to move to the directory in which the NEWSONG.SNG le is saved. Then select the NEWSONG.SNG le.
4 Select the directory to which you want to copy or move the WAVE le, and press the Open button. You can select directories that are at the same level or below the.SNG le. 5 If you want to delete the copy-source WAVE le, set Type to Move. If you want to keep the copy-source WAVE le, set Type to Copy.
4 Select the page menu command Collect Audio Track le to open the dialog box.
If you want to use the data you copied (backed up) on a different TRITON STUDIO V2, insert that media into the other TRITON STUDIO V2, and in the Utility page select the NSBKUP directory and execute the Copy page menu command to copy it to the internal hard drive or other storage. We recommend that you keep the.SNG le and WAVE le in the same directory. If this data is not kept in the same directory, create an appropriate directory before backing up to CD, and copy the.SNG and WAVE le into it.
5 Press the Create Directory button and create an appropriately-named directory (e.g., AUDIO).
If the WAVE le is not in the same directory as the.SNG le, and you copy the.SNG le and WAVE le to CD without executing Collect Audio Track le, you will be unable to play the audio track from that song data. If you load a.SNG le that includes a previously-saved audio track, and then save the.SNG le to another directory and drive, the assignment of the WAVE le used for the audio track will remain the same. If you edit the audio track, the original WAVE le may be edited in some cases. If you do not want to edit the original WAVE le, execute Collect Audio Track le to copy the WAVE le, and then edit that WAVE le.

Selecting the AUDIO directory and pressing the Open button will specify the destination directory to which the Collect Audio Track le command will copy or move the WAVE le.
7 If the WAVE le used by NEWSONG.SNG is also used by another.SNG le, set Type to Copy. If the WAVE le is used only by NEWSONG.SNG, set Type to Move. 8 Press the OK button to execute the command. 9 When execution has been completed successfully, select NEWSONG.SNG, choose the page menu command Copy, and copy it to the NSBKUP directory you created in step 2. (Copy PG p.169)
0 Using the same method as in the step above, select the page menu command Copy to copy the AUDIO directory into the NSBKUP directory. This completes copying of the.SNG le and WAVE le to the CD media.
6 Select the AUDIO directory you created in step 5, and press the Open button.
Add the contents of Collect Audio Track le to the Parameter Guide 03: Utility page menu commands (PG p.169).

Rate Convert

A function that converts a 44.1 kHz WAVE le to a 48 kHz WAVE le has been added to the 03: Utility page menu command Rate Convert (03H PG p.171). Select a 44.1 kHz WAVE le in the directory window, and access the Rate Convert page menu command dialog box. The rest of the procedure is the same as on previous versions. (PG p.171)
Loading KARMA Music Workstation or TRITON Le.PCG/.SNG les
Version 2.0 is able to load and simultaneously convert.PCG/.SNG les that are in KARMA Music Workstation (system version 1.0 and 2.0) format or TRITON Le format. However, please note the following limitations and cautions. The combination and program categories may not be appropriate. Complete compatibility is maintained for the KARMA Music Workstations.MID and.EXL les, and the TRITON Les.KSC,.KMP.,.KSF,.MID,.EXL,.AIF, and.WAV les. These les can be loaded/saved via external media.KGE les saved by KARMA Music Workstation system version 2.0 are recognized as undened DOS les and will not be loaded.
Before using the Sequencer mode page menu command Put WAVE to place a 44.1 kHz WAVE le in an audio track, we recommend that you rst use the Rate Convert command to convert the le. The Rate Convert command will take approximately 47 seconds to execute for a one-minute stereo WAVE le saved on the TRITON STUDIOs internal hard drive. Add the above content to the explanation in Parameter Guide 03: Utility 03H: Rate Convert (PG p.171).

2 Use the radio buttons to select Initialize. 3 Press the OK button to execute Auto Sampling Setup. If you decide to cancel, press the Cancel button. Sampling-related parameters will automatically be set to their default settings. (For the automatically-set parameters and their values, p.60)
If Save to is set to RAM and you want to change the RAM bank, set Bank (01c PG p.90) to the desired sampling-destination memory (RAM).
If Save to is set to DISK, you can use the page menu command Select Directory (01N PG p.96) to specify the save-destination for the WAVE le that will be created by sampling.

Check the resampled data

Play the key you specified in Key. To prevent the insert effect from being applied in duplicate when you listen to the resampled data, BUS (IFX) Select (P8 81b PG p.122) will automatically be set to L/R when resampling ends. If you want to apply IFX and resample once again, you will need to change this setting back to the same IFX. Use Bank (01c PG p.90) to specify the samplingdestination sample memory (RAM). Add the contents of 01O: Auto Sampling Setup to the explanation in Parameter Guide 01 Recording Page Menu Command (PG p.92).

Sampling

8 Press the SAMPLING [REC] key and then the SAMPLING [START/STOP] key. 9 Play the instrument etc. that is connected to the AUDIO INPUT jack you specied in Source Audio. 0 When you are nished playing, press the SAMPLING [START/STOP] key.
If you selected Save to: RAM, play the C2 key to hear the sample. If you selected Save to: DISK, use the page menu command Select Directory (01N PG p.96) to hear the sample.
3. Auto Resample through IFX
This automatically makes the appropriate settings for auto resampling through the insert effects (IFX).
2 Use the radio buttons to select Auto Resample through IFX. 3 Use IFX to select the insert effect that you want to use for auto resampling. 4 Press the OK button to execute Auto Sampling Setup. If you decide not to execute, press the Cancel button. (For the automatically-set parameters and their values, p.60. For examples of using the automatically-set parameters, refer to BG p.107)

3 Use Save to to specify the destination to which the resampled data will be written. (PG p.5 Save to) RAM: The resampled data will be written into sample memory (RAM). If the Convert to Program option in step 4 is checked, a new multisample will automatically be created after resampling. DISK: A WAVE le will be created for the resampled data and saved on the internal hard drive or an external SCSI hard drive.
2 Use the radio buttons to select Resample Combination Play.
If you selected Save to: RAM (Convert to Program), move to Program mode, select the newly created program, and play the C2 on the keyboard to hear the resampled result. If you selected Save to: DISK, use the page menu command Select Directory to hear the results. (PG p.7) If you want to simultaneously sample an external audio source from AUDIO INPUT etc. while you play the combination, go to the Combination P0: Play, Sampling page, and set Input 1, 2 BUS (IFX/Indiv.) Select to L/ R. If you did not check Convert to Program, use Sampling mode to select and play the sample to hear the resampled result.
DISK: The sampled data will be saved as a WAVE le on the internal hard drive or an external SCSI hard drive.
6 If you selected Save to: RAM, checking Convert to Program will convert the resampled data into a program using the number you specify in Program. You can then move to Program mode after resampling and play the data immediately. 7 Use Program to specify the program where the converted data will be saved. 8 Press the OK button to execute Auto Sampling Setup. If you decide not to execute, press the Cancel button. (For the automatically-set parameters and their values, p.65.)
If you selected Save to: RAM and want to change the RAM bank, use the page menu command Select Bank & Smpl No. (Program 03C PG p.6) to specify the sampling-destination sample memory (RAM). If you selected Save to: DISK, you can use the page menu command Select Directory (Program 03D PG p.7) to specify the save-destination for the WAVE le that will be created by sampling.

3. REC Audio Input

This automatically makes the appropriate settings for sampling an external audio source while you monitor your playing on a combination using the arpeggiator etc. Use INDIV.1, 2 OUT to monitor the sound being sampled. Connect the AUDIO OUTPUT MAIN L, R, INDIV 1, 2 jacks to your mixer and monitor the output.
9 Start playing the combination that uses the arpeggiator etc. 0 Press the SAMPLING [REC] key and then the SAMPLING [START/STOP] key. A Play the instrument etc. that is connected to the AUDIO INPUT jack you specied in Source Audio. B When you are nished playing, press the SAMPLING [START/STOP] key.

 

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