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Last Software Sketchup 4 0

 

 

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User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

Comments to date: 2. Page 1 of 1. Average Rating:
seahen 5:48pm on Saturday, October 9th, 2010 
Vista does run with Fusion, but it does nee.d alot more memory than 2 gigs, especially if its going to share with OSX. Other than that. The program works flawlessly. The install is a no-brainer. If your thinking of getting Parallels, do yourself a favor and read the reviews first.
platon 8:08pm on Tuesday, July 20th, 2010 
"I had to ditch Crossover because it would not run Visio 2007 properly... Installed VMWare Fusion 2.0 .. and Installed a copy of WinXP ...

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

As the leading AEC software application specically tailored to the design exploration process, SketchUp has been adopted by rms and universities of all sizes, all over the world. It is used to design and visualize everything from hobbies and home improvement jobs to the largest and most complex residential, commercial, industrial, and urban projects. Anyone who loves sketching by hand yet nds using CAD cumbersome or frustrating will appreciate SketchUps unique approach: Instead of requiring users to learn a vast, complicated set of commands, SketchUp combines a compact yet robust tool-set with an intelligent inference guidance system that streamlines the 3D drawing process. This lets you focus on whats important - your design. The result is a design environment that supports the dynamic, creative exploration of 3D form, material, and light without requiring large investments in training and support. SketchUp is software designed to accommodate your personal design process. (Too often it is your process that must accommodate software.) Start with massing and loose proportions, and then add detail as you go. Or, if you need to draw more accurately, SketchUp can accept exact dimensions or exchange precision data with industry standard CAD systems at any time. Unlike CAD, you can approach design problems at the level of abstraction that is appropriate to your design goals, even as they change throughout a project. With SketchUp, you can modify forms, move walls, add oors, change components interactively, apply and adjust materials, and more; all with just a few powerful tools. This is combined with unique realtime rendering and dynamic presentation features to provide you with an impressive array of graphic communication capabilities. From the entire SketchUp team, thank you for purchasing SketchUp, and welcome to the SketchUp user community.

Using this Guide

Familiarity with computer basics is all you need to use SketchUp. Continue with the Learning SketchUp section of this guide for assistance with learning SketchUp if you are new to SketchUp. Otherwise, Read the whats new in this release section of this documentation to become familiar with SketchUps new features.

SketchUp 4.0 User Guide

Insert

SketchUp allows you to insert information from other les into your SketchUp drawings. Component. This command allows you to place another SketchUp le into your drawing as a Component. This is useful for referencing external information, managing the level of detail in your model, and editing many instances of repeated geometry. Alternately, you can simply drag and drop a SketchUp document directly into the Drawing Window. Image. This command places a pixel-based raster image into your drawing as an Image Object. Alternately, you can simply drag and drop an image le directly into the Drawing Window. Image As Texture. This command places a pixel-based raster image into your drawing as a material that can be applied to any surface. DWG/DXF. This option allows you to bring AutoCAD DWG and DXF les into your SketchUp model. Supported AutoCAD entities include lines, arcs, circles, polylines, faces, entities with thickness, 3D Faces, and nested blocks. The imported geometry will be converted to SketchUp lines and faces on the appropriate layer, and will come in as a Group. Once a drawing is imported, you may have to Zoom Extents to see it.

Print Setup.

This gives you access to the print setup control, where you can choose and congure the printer and page properties you wish to use for printing.

Print Preview.

This generates a preview of how the print will appear on the paper using the specied print settings.

Print.

The Print. menu choice opens the Print Dialog Box, which enables you to print the current SketchUp documents Drawing Window to the currently selected printer.
Keyboard Shortcut: Control+P (Recently Opened File List)
This is a list of recently opened SketchUp les. Choosing any of these will open the le.
Choosing exit closes the open document and closes the SketchUp application window. You will be given an opportunity to save any unsaved work before exiting.

Edit Menu

The Edit Menu contains commands that operate on geometry and operations inside SketchUp documents. These include cut/copy/paste commands, visibility operations, and commands for creating and editing groups and components.
The Undo command will undo the last drawing or editing commands performed. SketchUp allows you to undo all operations you have performed one at a time up to the last state at which you saved your le. The number of undos may also be limited by available memory. The opposite of Undo is Redo, which returns the last undo to its previous state.
Keyboard Shortcut: Ctrl+Z
Note: Undo works for any creation or modication of geometry, but it does not work for view changes. To undo a view change, use the Undo View Change Tool.
The Redo Command cancels Undo operations, stepping forward in the modication history.
Keyboard Shortcut: Ctrl+Y Cut
The Cut command removes the selected elements from your model and places them in the Clipboard. The contents of the clipboard may then be inserted back into any open SketchUp document by using the Paste command. You can use Cut, Copy and Paste to move geometry between open SketchUp windows. Contents of the clipboard will remain on the clipboard until replaced with either a Cut or a Copy operation.

The New Folder button will create a new folder within the current folder.
The List button will display only the drawing le names. This way more les are visible in the display window.

Details

The Details button displays le data: size, type, when last modied, and attributes.

File Name

The File Name eld displays the name of the le you have selected to open.

Files of Type

The Files of Type list box allows you to control what type of les are displayed in the list window.
Open will open the selected le and close the dialog box. You may also hit Enter.

Cancel

Cancel will close the dialog box without performing any open function.

Save As Dialog Box

The Save As dialog box is used to save a le, rename a le, and save a le to a new location. The format of the dialog box is very similar to the Open dialog box. When the Save As dialog box opens, you are prompted for a le name. Until you enter a name, the File Name eld will show the default name: Untitled. If you try to save a the drawing with a name that already exists in the display list, a query box will appear asking if you want to replace it.

Save In

The Save In eld displays the name of the folder to which the le will be saved. The contents of that folder are displayed in the display window. You may navigate to a new folder using the Save In list box, the Up One Level button, and the View Desktop button.

Save As Type

The Save As Type list box determines what le format in which it will be saved as. All SketchUp drawing les are.skps.
Save performs the save function. You may also press Enter.
Cancel closes the dialog box without performing a save function.

Browse Dialog Box

The Browse dialog box is used primarily for specifying a directory. This is used in the Files tab of the Preferences Dialog Box.

Drawing Tools

Drawing Tools Line Tool
The Line Tool is used to draw single lines, multiple connected lines, or closed shapes. It may also be used to split faces or heal deleted faces. Although it appears simple on the surface, the Line Tool allows you to draw extremely complex 3D geometry accurately and quickly. The Line Tool may be activated from either the Drawing Toolbar or the Draw Menu.

Paint Modier Shortcut Keys
The Paint Tool may be used to quickly assign materials to many faces at once by using the Ctrl, Shift, and Alt modier keys. These modiers activate capabilities which can greatly accelerate the exploration of materials in your designs. Selection denes the extent of these operations.

Element Fill (No Modier)

The Paint Tool normally operates by lling in single edges and faces as you click on them. If you have selected a number of entities with the Select Tool, the Paint Tool will paint all of them at the same time.

Adjacent Fill (CTRL)

If the CTRL key is held down while using the Paint Tool, the face you click on is lled, as well as any adjacent faces of the same original material within the selection set.
If you have selected a number of entities with the Select Tool prior to this Paint operation, the adjacent ll operation will be restricted to entities within the selection.

Replace (SHIFT)

If you hold down the Shift key prior to clicking on a face with the Paint Tool, the Paint operation will be applied to every face with a matching material throughout the current modeling context.
If youve created a selection set with the Select Tool, the replace operation will be restricted only to elements and objects within the selection set.
Adjacent Replace: (CTRL+SHIFT)
By holding down both the CTRL and the Shift keys simultaneously while clicking, The Paint Tool will replace the color on the face you click, but only within the connes of geometry that is physically connected to that face. If you have selected a number of entities with the Select Tool prior to this Paint operation, the adjacent replace operation will be restricted to entities within the selection.

Sample Material (ALT)

While the Paint Tool is active, you may sample a material by holding down the Alt key and clicking on a entity.
This makes whatever material assigned to that face active as the current material. Once sampled, you may immediately paint with that material.
Painting Groups and Components
When you paint a Group or Component, you assign that material to the object itself, rather than to any of the elements inside of it. Any elements within that are assigned the default material will pick up and display the color assigned to the object, and any elements that have a specic material assigned to them (such as the windshield, bumper, and tires of the trucks below,) will maintain their assigned material.

Transparency

X-Ray mode: Displays all faces in SketchUp with a global transparency, allowing you to see through the model and edit edges behind faces. Enable transparency: When enabled, this renders materials with their transparency settings. The drop down menu controls the order used to draw transparent faces, which may help you achieve better results for animations or still images. Quality: There are 3 settings for the quality of transparency display; Faster, Medium, and Nicer. Each one is optimized to trade off speed vs. accuracy of transparency sorting. To produce a Nicer display, more calculations are necessary to correctly sort transparent surfaces. Still, some models may produce popping artifacts, where a surface appears to jump in front of another. Faster display sacrices sorting accuracy to provide a faster rendering update rate.

Edges Display

All Same: The All Same checkbox causes all edges to display in the Foreground Color as dened in the Colors pane of the Model Info dialog box. It does not actually change any edge color assignments you may have made, preserving them if you choose to view them again. By Material: When this option is selected, edges display in the material color theyve been assigned. By Axis: When By Axis is enabled, the color of an edge corresponds to the color of the axis to which it is parallel.

Edge Style

Proles: The Show Proles option draws lines that are in prole with a thicker line weight. This can make drawings read much better. You can control the thickness of Proles by setting higher or lower numbers in the associated text box. Extension: This enables Extension Lines, where edges are drawn so as to extend slightly past their intersections. You can control the length of Extensions by setting a dimension in the associated text box. Jitter: Jitter Lines applies a dynamic sketched look to lines in the drawing.
The File pane contain settings related to your SketchUp document, including its location in your le system (if it has been saved), the les size, version of SketchUp last used to edit it, and the date of last modication. The File pane also gives you access to a text description eld, where you can save notes about the le.

Location

The Location pane allows you to specify a location for your model based on the nearest major city. To specify a location, rst choose a country from the Country pop-up list, and then a city from the City popup list. If you dont see exactly the city you want listed, pick the nearest one you can. SketchUps shadow rendering engine is mathematically precise, but in most cases choosing a close location will give you the results you need. You may also specify a precise location clicking the Custom Location. Button and providing longitude and latitude coordinates. You can also set an angular direction for north in you model from this pane. By default, North is aligned with the positive (solid) green axis. To change the north angle, you can either set a new angle in the text box, or you can set it dynamically in the model view by clicking the Select button. When you do so, SketchUp will display a north arrow in the model view for you to locate. Click once to set the origin of the north angle, and then click a second time to set the angle. You can move the north arrow around in your model to allow for precise orientation. Checking the Show in model checkbox will cause SketchUp to display an indication of north as a yellow line drawn out from the model origin.

Show/Hide Details

Hides the page details.
Launches the TourGuide Settings dialog box, which allows you to adjust how pages are displayed using the TourGuide page interpolation system, as well as the TourGuide slide show. Hides the page details.
This option deletes the currently selected page.

Move Up/Down in List

These buttons change the order in which Pages display with TourGuide, you can either re-order the Pages list using the Move Up and Move Down buttons, or you can re-order the Page Tabs by selecting Move Right or Move Left from the Page Tab context menu.
Display Settings Dialog Box
The Display Settings dialog box controls how your SketchUp model is rendered. It may be activated from the Window Menu: ( Window > Display Settings )

Face Rendering Styles

X-Ray Mode
Displays all faces in SketchUp with a global transparency, allowing you to see through the model and edit edges behind faces.

Wireframe

This option displays the model in Wireframe Mode, as a collection of simple lines. There are no faces displayed.

Hidden Line

This displays the model in Hidden Line Mode, where faces in the model are rendered in the background color and hide edges.

Shaded

Shaded Mode displays any materials you have applied to faces, and applies a tonal value to faces based on the light source. Remember that both sides of faces can have different colors.

Shaded with Textures

In Shaded with Textures mode, texture images that have been applied to a faces will be displayed. Textures can slow down SketchUps performance in some cases, so you may need to disable them temporarily.

Edge Rendering Styles

Proles
The Show Proles option draws lines that are in prole with a thicker line weight. This can make drawings read much better. You can control the thickness of Proles by setting higher or lower numbers in the associated text box.

Extension

This enables Extension Lines, where edges are drawn so as to extend slightly past their intersections. You can control the length of Extensions by setting a dimension in the associated text box.

Jitter

Jitter Lines applies a dynamic sketched look to lines in the drawing.

Edge Color

All Same
The All Same checkbox causes all edges to display in the Foreground Color as dened in the Colors pane of the Model Info dialog box. It does not actually change any edge color assignments you may have made, preserving them if you choose to view them again.

By Material

When this option is selected, edges display in the material color theyve been assigned.

Use large tool buttons

SketchUp for has two differently sized Tool Palettes available for your use. Large tool buttons are easier for some users to see and use (they provide larger targets for to hit with your mouse) and are easier to use with a pen/tablet. Smaller buttons save screen real estate, and are preferred by some users for their compactness.

OpenGL

Use Hardware Acceleration
This checkbox allows SketchUp to use the 3D hardware acceleration features of your system. In previous versions of SketchUp, (1.0) hardware-assisted rendering has been used by default due to the dramatic performance increase that can be realized. Unfortunately, only a small percentage of 3D drivers in the consumer market are 100% OpenGL compatible. Most are designed only for games, and are rarely tested using other 3D programs. This has resulted in numerous incompatibility problems which we are powerless to x, as the drivers for video cards are written and maintained solely by the cards manufacturer. For this reason, SketchUp defaults to using software rendering. (acceleration is not enabled) While this option does compromise on speed and quality, it dramatically increases your chances of having a positive experience with SketchUp. Also, if you are lucky enough to own a graphics card that truly supports OpenGL acceleration as advertised, all you have to do is enable the checkbox. Note: Depending on your card and driver, Hardware Acceleration may only be available at certain resolutions and color depths. The setting of the slider under Windows Control Panel/Display/ Advanced/Performance may also impact acceleration at the global Operating System level. Please be careful when changing this setting. The majority of drivers shipped today do not fully support
the OpenGL specication, yet routinely advertise otherwise to the public and to the applications running on your computer. Unfortunately, @Last software has no way of controlling the quality of the OpenGL driver on your system. They are proprietary and are maintained solely by the manufacturer of there video card in your system. Due to this circumstance, @Last Software cannot guarantee that SketchUp will work with hardware acceleration.
Correct Reversed Picking Driver Bug
Some drivers exhibit a strange bug that makes SketchUp select the reverse of faces with the Select Tool. This setting provides a work-around. Do not change this setting unless you are experiencing this problem.

Use Fast Feedback

When models become large or rendering becomes slow due to shadows and /or textures, fast feedback can help drawing be faster. This may cause a icker when drawing large elements. Fast Feedback will automatically engage only when rendering is slow.
Use Carmacks Reverse for shadows

This makes the gradient ground effect transparent to various degrees, allowing you to see geometry below the ground plane. We recommend that this option be used only with hardware acceleration.

Show ground from below

When enabled, this makes the gradient ground effect visible when your camera view is below the ground plane. (Worms eye view)

Sections

The section cut has been fundamental to building design since the dawn of civilization. Not only do sections provide a powerful way to visualize spatial relationships, but they can make documenting and constructing complex forms much more straightforward and accurate.
SketchUps dynamic Section Planes give you all the advantages of the traditional section plus a powerful new set of capabilities not found in any other software package:
Visualization: By allowing you to look and work inside your SketchUp models nondestructively, Section Planes offer unparalleled ways to visualize space and work from the insideout. Interiors: Not only do Section Planes free you from having to constantly hide and un-hide geometry to reveal otherwise occluded parts of your model, they also dynamically demonstrate the inter-relationships of spaces in a very powerful, easy to use way.
Section Drawings: At any time, you can export measurable section slices to your CAD system using industry standard formats. These slices can be used as instant templates for creating working drawings of your SketchUp models, or they may be printed to help build accurate physical models.
Illustration: In addition to measurable section drawings, you may export projected section slices directly to most industry standard illustration packages. This is a handy way of creating diagrams, illustrations, renderings, underlays, and so forth. Modeling: Sections can be very useful inside your SketchUp models as well. By generating permanent slices through geometry, Section Planes can work as subtractive modeling tools similar to a digital hot wire. This is handy for generating new ideas, creating templates for physical models, and much more.

Section Nomenclature

The term Section is pretty broad, so in order to avoid confusion within SketchUp and this document, the following terms will be used: Section Planes: This refers to the directional, rectangular entity which is used to represent each particular section in the SketchUp 3D window. These objects are also used to control the selection, placement, orientation, direction, and slice color of their respective sections. Like other objects in SketchUp, a section plane can be placed on a specic layer, moved, rotated, hidden, copied, arrayed, etc.

All normal geometry inferences can be obtained from geometry inside Components or Groups. Group and Component inferences are all indicated by magenta dots. Appropriate ToolTip will tell users exactly which kind of inference they have.
At times, geometry might interfere with your ability to inference, making it difcult to draw what you want. The solution is to use an Inference Lock, which tells SketchUp not to waver from the direction it is currently inferring from. To use the inference lock, hold down the Shift key when SketchUp infers the desired alignment. The alignment will remain locked, even as you move the mouse and/or pick a secondary inference point.
In the example above, the inference has been locked onto the slanted edge to the left. While keeping the Shift key pressed and touching the midpoint indicated, SketchUp will infer that we want our drawing point to be locked along the rst edge while remaining aligned to the midpoint. Any of the inference conditions may be locked; along an axis direction, along an edge direction, on a face, from a point, parallel or perpendicular to an edge, etc.
Inference Points During In-Place Editing
While editing a Component, you can only alter geometry inside that Component context. You can still, however, perform inference alignments to outside geometry.

Hiding

To simplify your current view, or to enable viewing and working inside closed volumetric geometry, it occasionally helps to hide geometry. Hidden geometry is invisible, but it still exists in the model. It will still merge like normal geometry, and it can be un-hidden as needed.
Displaying Hidden Geometry
Drawing elements that you have hidden may be made partially visible by enabling the Show Hidden Geometry option from the Camera Menu. ( Camera > Hidden Geometry )
When enabled, Show Hidden Geometry lets you see, select , and un-hide hidden objects.
Hiding and Un-hiding Entities
Any drawn entity in SketchUp can be hidden. This includes Groups, Components, Construction Geometry, the Drawing Axes, Image Objects, Section Planes, Text, and Dimensions. SketchUp offers a variety of ways to control the visibility of objects: 1. Edit Menu: To hide geometry, select the entities you want to hide using the Select Tool, then select Hide from the Visibility sub-menu within the Edit menu. Other Hiding related Edit Menu commands include Unhide, Unhide Last, and Unhide All. 2. Context Menu: To hide using a context menu, Right click on an entity, then select Hide. To unhide, select Unhide All from the Visibility sub-menu within the Edit menu. 3. Eraser Tool: Visible edges can be hidden with the Eraser Tool by holding down the Shift key while erasing.

Animation Tips

The following are some guidelines that may help you get more out of your video projects.

Create Quick Previews

Before generating a large animation of a complex scene, it is often advisable to create a quick preview. To do so, set the frame size to a minimal resolution such as 200 or so pixels wide. Also, set your frame rate to a very low number, such as 2 or 3 frames per second. Although the le will not be presentable, it will take much less time to render, and will give you a better sense of the timing and ow of your video. It can also show potential problems such as aspect ratio mismatches, walking through walls, etc.

Make a DVD

Many computers today come with the ability to write a DVD digital video disc. When you put your animation onto a DVD, it handles most of the tricky issues, such as compression, for you. If you use DVD-R discs, you have a high degree of compatibility with any system that plays DVDs.

Mix Media

Animation is better than stills for communicating 3D info, movement such as sun/shadow studies, or slow, paused walkthroughs. Stills are better than animation for showing lots of small details or large, comprehensive drawings. Rather than rely on one medium alone, it can be very effective to mix the two, using each for what its best at.

Multi-Task

An animation can take hours to render, especially with shadows, high quality, high frame rate and large frame sizes. Its desirable to have the computer work over night while you sleep, or while you relax, or do other tasks. Its also a good technique to output still drawings before outputting an animation. You can then rene them with markers and colored pencils while the computer works. If you have multiple systems at your disposal, another technique is to have the exterior animation rendering on one computer while you set up the interior walkthrough on another. An older, slower computer may take longer to render, but it keeps faster systems free for use.

Only Do Whats Necessary

Creating animations and putting them together into presentations can take quite a bit of time. Also, changes are harder to make afterwards. Try to leverage SketchUps real-time rendering capabilities as much as possible.

SketchUp Template Files

SketchUp allows you to specify a template le to use each time you create a new document. This can be handy if you often start with a grid or with particular rendering settings, layer standards, pages views, or units. For example, you may wish to always launch SketchUp with units set to metric instead of imperial To specify a le for use as a template: 1. First, launch the SketchUp preferences dialog. Menu Access: (

View > Preferences ).

2. Click on the Template option from the list, and select the SketchUp le youd like to use from the le system.

Bug Splat

BugSplat (www.bugsplatsoftware.com) is a 3rd party software application that we have enthusiastically chosen to integrate in SketchUp 4.0 for Microsoft Windows 2000 and XP to help us improve the quality of our product. We are including this technology as a way of troubleshooting unrecoverable SketchUp errors or crashes. BugSplat provides a mechanism for Microsoft Windows users to send information about all crashes to @Last Software for troubleshooting.

How Does it Work?

In the rare event that SketchUp crashes you will see a dialog, similar to Microsoft Windows crash report dialog. This dialog will give you the option to send us the information regarding the crash. Here is what is collected if you decide to send us the information:
Your version of the SketchUp executable. Your language setting, such as English. A "stack trace" of the bug allowing us to see the exact line of code where SketchUp crashed. A list of SketchUp code dependencies. (optional) Your name and email address. (optional) A description of what you were doing before the crash.
Note: If you happen to look at the BugSplat Software website, you will see a security statement that is aimed at assuring clients of BugSplat - in this case @Last Software that the information on our crashes (e.g., how many we have, and so on) will be protected. The above information is all that we are collecting.
How To Load An Ofine Crash Report.
If a crash occurs when you are not connected to the Internet, BugSplat displays a dialog box indicating that a zip le has been created on your local hard drive. This dialog box will also indicate the name and location of the zip le (normally AtLastCrashMMDDYY_HHMMSS.zip in your Windows temporary directory). Go to http://www.bugsplatsoftware.com/post/post_form.php and follow the instructions on the Web page to send this le to BugSplat Software when you reconnect to the Internet. Or email the zip le to @Last Software directly at support@sketchup.com.

Modier Keys

Uniform/Non-Uniform Toggle Both the center face and edge midpoint grips allow non-uniform scaling of the selected objects. You can toggle this behaviour to make the object scale uniformly by holding down the Shift key.
Go ahead and insert a Tree component. From the ViewMenu, select Components. Navigate to the Landscape group and insert one of the trees. Use the Scale Tool to move the top surface grip up and down. We do want the base of the tree to be the scale base point, but this distorts the tree.
Now try holding down the Shift key. This changes the scale from a 1D stretch to a uniform 3D scale. Try this out using other SketchUp Components. The Shapes components lend themselves quite nicely to scaling for domes and spheres. Unlike the other grips, the corner grips make the object scale uniformly in all three directions by default. This is toggled via Shift as well, which allows you to scale non-uniformly in each direction. Scaling From the Center You can force your scaling operation to use the center of mass of the bounding box as its base point. To do so, grab a corner grip and begin to scale your selection. While you are scaling, press and hold Ctrl. When you release the key mid-operation, the scale operation reverts to using the opposite point.
The Ctrl and Shift keys may be used together to allow Uniform/Non-Uniform scaling from the centroid of the selected geometry. These combinations allow the user to try a wide variety of scaling and stretching operations very quickly.
Working Precisely Using the VCB
At any time during or immediately after a Scale operation, you can type a precise scale value into the Value Control Box (VCB). Lets try this now.
Scale Factor Go ahead and grab a corner grip and move it on the screen. Now type 2 and tap the Enter key. Notice the object becomes 2 times as large (or 200% bigger). Now type 1.5 and hit Enter. Notice the object becomes one and one-half times as large as it started. (or 150% bigger) Note: Like all SketchUp tools, one can keep re-entering values into the VCB until you perform another mouse operation or move on to a different tool. Distance In addition to a scale factor, you may type in a distance. Grab a top surface grip and move it on the screen. This time, instead of typing a numeric value, type in a distance value of 5 and hit Enter. Notice the object size along the dashed scale direction becomes that exact distance value. Its important to remember that for distances, you need to specify the unit as part of the value. For example 5 for ve feet, 3m for three meters, or 56 for ve feet six inches. If you type in a value by itself, SketchUp will interpret you entry as a scale factor. Multiple Directions The VCB uses numeric values separated by a comma when multiple numbers are present. You can specify exact scale values by including commas in your input. To see how this works, try moving a midpoint edge grip. You should see two directions displayed with dynamically changing values.

Exporting 2D Vector Drawings
SketchUp allows you to output paraline and perspective views of your model directly to a 2D Vector le, preserving the visual richness of your 3D model while converting it to a format more useable by CAD and illustration software. 2D vector output can be saved at full scale, or to a specied size. You can include the prole lines and extended edges, thus giving life to your details without the overhead of reworking them in CAD. Please keep in mind that some rendering effects, such as textures, shadows, and transparency, are not supported for vector output at this time. (If you need to preserve these effects, you may be better served with raster images.) Lets Begin Lets begin this exercise by choosing the view you would like to export. Next, go ahead and set SketchUp to either Hidden Line or Shaded display mode. For most CAD applications, youll want to export lines only, in which case Hidden Line mode works best. For applications that support lled regions, including vector illustration software, use Shaded mode. You may also want to disable Shadows and material transparency. This should offer a good preview of what the vector output will look like:
Once you have the view set up the way you want it, use the File Menu to select (

2D Hidden Line )

File > Export >
SketchUp will launch a le save dialog, where you can navigate through your le system to the folder in which you want to save your le. Give the le a name, and choose an export le format from the pop-up at the bottom of the sheet. SketchUp saves 2D Vectors as in several formats: DWG, DXF, PDF, and EPS. Each format has its own options and idiosyncrasies. Next, click the Options button. This brings up a dialog box that allows you to adjust the size, scale, and appearance of the output. Note: The default Export settings are designed to produce output that is as similar as possible to your SketchUp screen. Click on the Save button to complete the export. SketchUp will process your model and generate the exported le for you. If the view you exported was a measurable, non-perspective projection and you selected the Full Scale (1:1) option, the vector output should be dimensionally accurate.
Symbols 2D Exporting File Formats Image Entities 2D 3D Exporting Importing 3DS 3D A About SketchUp Dialog Accelerator Alignment Align View Command Components Drawing Axes Alignment 121, 126, 187, 191, 7, 214 20, 99, 150, 167, 7, 212, 214 211, 371 167, 7, 223, 220, 276, 383
Align View Command Component Drawing Axes 165
Edge Rendering Axes Tool B Back Bottom BugSplat 104, 104 Base Chord
Bulge Distance C CAD Exporting Importing CAD Circles Drawing Circles Codec 10, 383 Camera Menu

212, 223, 34

Re-Orienting Drawing Axes Apple Color Pickers Applying Materials Arc Drawing Arcs Arc Area Array 52, Architectural Units 52, 247 52, 247 52, 247 10, 245

 

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