Lite-puter CX-5
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User reviews and opinions
| DAKimble |
4:10pm on Sunday, June 13th, 2010 ![]() |
| My Company uses Citrix, so I am able to run Windows Applications, SAP, even flash and all my GO TO corporate applications on the device. Does this device have any real flaws? Lets address some real shortcomings of the iPad. | |
| holy_cristal |
3:58pm on Tuesday, April 27th, 2010 ![]() |
| Awesome game player, and has replaced my laptop but I do not have to need for business and so I do not know about how those work. Great for traveling,... | |
| gravedave |
7:01pm on Wednesday, April 21st, 2010 ![]() |
| Bought the 16G WiFi for my wife. She enjoys playing games, surfing the web, reading books, reading email and catching up on her Soaps at ABC.com. | |
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Documents
ISO 9001 CERTIFIED
DMX Intelligent Lighting Controller
User Manual
Lite-Puter Enterprise Co., Ltd.
Website: http://www.liteputer.com.tw E-mail: litecom@ms2.hinet.net
Index:
Chapter 1. The main function of CX-5
1-1 1-2 1-3 1-4 The features of CX-5... 3 Power... 4 Signal input/output.... 4 Introduction of the functions... 5
Chapter 2. How to select different scanners
2-1 How to set different scanners... 7 2-2 How to define the format of lighting fixtures by user. 8
Chapter 3. SCENE
3-1 3-2 3-3 3-4 3-5 3-6 3-7 3-8 How to set a SCENE.... 9 How to store a SCENE.... 9 How to load a PATTERN by program... 10 How to store a PATTERN into SCENE 301-306. 10 How to load a SCENE... 10 How to delete a SCENE... 10 How to load a SCENE by "P1 P12"(HOT KEY). 11 How to correspond SCENE to "P1 P12" (HOT KEY). 11
Chapter 4. CHASE
4-1 4-2 4-3 4-4 4-5 4-6 How to edit a CHASE... 13 How to load a CHASE.... 14 How to load a CHASE by P1 P12(HOT KEY).. 14 How to corresponding CHASE to P1 P12(HOT KEY). 14 How to delete a STEP from a CHASE.. 15 How to insert a STEP into a CHASE.. 17
Chapter 5. MACRO
5-1 5-2 5-3 5-4 5-5 5-6 How to edit and store a MACRO.. 19 How to load a MACRO... 20 How to load a MACRO by P1 P12(HOT KEY).. 20 How to corresponding MACROto P1 P12(HOT KEY). 20 How to delete a STEP from a MACRO.. 21 How to insert a STEP into a MACRO.. 23
Chapter 6. LEARN
1 CX-5 [EUM-B]
6-1 6-2 6-3 6-4 6-5
How to edit and store a LEARN... 25 How to load a LEARN.... 26 How to correspond LEARN to "P1 P12(HOT KEY). 26 How to load a LEARN by "P1 P12" (HOT KEY).. 27 How to set Xfader speed in a LEARN.. 28
Chapter 7. BLACK FINE
BLACK.... 29 FINE.... 29
Chapter 8. How to select the start address
....30
Chapter 9. MIDI
9-1 Introduction of MIDI... 31 9-2 Set up MIDI channel of CX-5.. 32 9-3 How to store 24 different "SCENE" in MIDI memory.. 33
Chapter 10. How to call out pattern built in the program
10-1 Explanation of the pattern built in the program.. 34 10-2 Preview the pattern built in the program, and save it to any one of SCENE 301 ~ 306... 35 10-3 Call out the pattern built in the program by the use of number buttons under the function SCENE.. 36 10-4 Call out the pattern built in the program by the use of hot key "P1 P12" under the function "SCENE".. 36
Chapter 11. Main lamp setting
11-1 How to setting main lamp... 38
Chapter 12. Foresee of FNC Key
....39
Chapter 13. Appendix
Appendix-1 How to make a "SCENE"... 41 Appendix-2 Call out the saved scene to amend any of the channels. 42 Appendix-3 When you use P1 P12 to choose the light you want to control... 42
CX-5 [EUM-B]
The features of CX-5
Easy operation:
There is a LED indicator beside every function key for reminding users to know to current condition and for following operation.
Compatibility:
CX-5 can control any kind of lighting fixtures and has a data bank of more than 100 famous fixtures inside. NOTE: Please make sure the protocol of your scanner is DMX signal, 8 bit and not over 14 channel first.
1M byte memory, for storing the following data:
<1>. SCENE : 306 sets of SCENE memory. Each set of SCENE has independent Xfader SPEED (Time for one scene to next one) and Chase SPEED (Time for one scene to next one plus delay time) time for setting. Each SCENE is namable by 10 characters. 6 built in SCENE from 301 to 306. <2>. CHASE : 50 sets CHASE memory. Each set of CHASE has 60 STEP , each CHASE STEP means a SCENE memory. Each CHASE STEP allow to defined both the Xfader SPEED and Chase SPEED. Each CHASE is namable by 10 characters. <3>. MACRO : 50 sets of MACRO memory. Each set of MACRO has 60 STEP , each MACRO STEP can be a set of SCENE memory of a set of CHASE memory. Each MACRO is namable by 10 characters. <4>. LEARN : 50 sets of LEARN memory. Each set of LEARN memory is corresponding to any set of
CHASE memory. ALEARN memory can perform different effects after the memory is stored accompany with music temple. The Xfader SPEED of each LEARN can be defined as 0.2 Sec., or Chase SPEED. Each LEARN is nameable by 10 characters.
l Date management:
Every memory has a name which is easier to management than number.
l Green Earth :
No battery inside. The date is stored by FLASH MEMORY.
l Easy for user to create effects:
There are 12 sets of HOT KEY for SCENE CHASE MACRO LEARN functions which provide users an immediate control.
1-2 Power
l There is a DC POWER JACK (inside diameter 2 input. l Turn on the power switch. l The definition of DC POWER JECK: inside ) on real panel, for 15V/1A DC
outside +
DC : 9V / 1A
1-3 Signal input /output
l Audio Internal and external audio input (100mV) l MIDI : MIDI IN / MIDI OUT l DMX output Standard DMX-512 output, control channel 1 to channel 168. LAMP NO. USE CH. LAMP NO. USE CH. 1 1-85-15-99-29-113-126
4 43-127-140
5 57-141-154
6 71-155-168
1-4 Introduction of functions
l SCENE
306 sets and all are namable.
CHASE (1) 50sets of namable memories. (2) Each CHASE has 60 STEP(a STEP can be a SCENE)
MACRO (1) 50 sets of namable memories. (2) Each MACRO has 60 STEP(a STEP can be a SCENE or a CHASE)
LEARN (1) 50sets of namable memories. (2) Each LEARN has 60 STEP(a STEP can be a SCENE) (2) The time between STEP and STEP is adjustable by a previous setting of user.
FINE KEY For a limited range adjustment in a SCENE. BLACK KEY One key to turn off all the LAMP.
l A. KEY :
For switch between RUN MODE and EDIT MODE It means RUN MODE when the LED is bright. (P1.P12 is Hot key) It means EDIT MODE when the LED is dark. (P1.P12 is the on / off switch of the lighting fixtures.)
P1 P12 (HOT KEY) : IMPORTANT ! (1) In EDIT MODE , P1 P12 means the ON or OFF switch of LAMP(2) In RUN MODE , P1 P12 means:
<a>. at SCENE function : P1 P12 can load any set of data from SCENE (A preset of manufacturer : P1 = SCENE 1 P12 = SCENE 12) <b>. at CHASE function : P1 P12 can load any set of data from CHASE (A preset of manufacturer: P1 = CHASE 1 P12 = CHASE 12) <c>. at MACRO function: P1 P12 can load any set of data from MACRO (A preset of manufacturer: P1= MACRO 1 P12= MACRO 12) <d>. at LEARN function: P1 P12 can load any set of data from LEARN (A preset of manufacturer: P1 = LEARN 1. P12 = LEARN 12)
2-1 How to select different scanners
STEP-1 STEP-2 Press FNC then press 981 Use w - or + 4 to find the brand of you scanner, then press ENTER
1 LITE PUTER Press w 4 key STEP-3 Use w - or + 4 to find your scanner and press ENTER
LITE PUTER SCAN Press w 4 key
2-2 To define the format of lighting fixtures by user
STEP-1 : User can define the format by himself if the fixtures are not in the data bank. EX. We take the Leo scanner as an example, CH1=PAN, CH2=TILT, CH3=COLOR / GOBO, CH4=SHUTTER, CH5-CH14=OFF. STEP-2 : Press FNC, then press 988, USER DEFINE LAMP PAN =CHANNEL ? ( Please key in the channel number for Pan.) STEP-3 : Press + 4 key to define Tile. USER DEFINE LAMP TILT =CHANNEL 4
STEP-4 : Press ENTER to confirm. USER DEFINE LAMP TILT =CHANNEL 4
This function simply defines the pan and tile to the joystick. STEP-5 : Press FNC 981 and select 1: ANY COMPANY after the fixture was set.
STEP-1
How to set a SCENE
Make sure A. is at EDIT MODE ( The LED of A. is dark at EDIT MODE)
STEP-2
Select the right format for your LAMP (See chapter 7.) (P1 P12 means the On/Off switch of LAMP1 LAMP12 at EDIT MODE. Make sure the LED below the P1 is bright when setting the LAMP 1.)
STEP-3
Use the VR in CH1-CH12 to create a SCENE. (Move the VR up to top and
down to button before adjusting.) STEP-4 STEP-5 Use joystick to adjust. (Move the joystick alongside the edge then adjusting) Use FINE key to adjust in a limited range if necessary.
3-2 How to store a SCENE
STEP-1 Press PROG when the desired scene is created LCD display
SC Key Number. STEP-2 SC 1
Key in SCENE number (No. 1 300) and press ENTER
EMPTY SCENE LP01 (LCD LINE2 will reveal the name of the SCENE EMPTY SCENE or LP xx which means the last scene you programmed ) STEP-3 SC KEY Use to key in the name of the SCENE
Press 1
(Use 0 (Sel.) KEY to confirm when a character was selected, than key in the following characters
9 CX-5 [EUM-B]
by the same way.) STEP-4 Press ENTER when a SCENE is named, than adjust the VR of Xfader
SPEED and Chase SPEED to set the output time( from 0.1 25.4 Second). SC 1 XFD 0.5Sec Adj SPEED VR. STEP-5 Press ENTER for storing the SCENE
How to load a pattern by program
Please reference 10-2, Step1 ~Step5. All the patterns must be stored into Scene 301-306.
How to store a pattern into SCENE 301~306
Please reference 10-2, Step6 ~Step7
3-5 How to load a SCENE
STEP-1 Press SCENE and key in the SCENE number (from 1 306)
SCENE Keyin Number. STEP-2 Press GO
3-6 How to delete a SCENE
STEP-1 : Press SCENE STEP-2 : Press DEL. and key in SCENE number (from 1 306)
SCENE _ DEL. NO.YES Keyin Number.
STEP-3 : Press YES , the SCENE is deleted
STEP-1 STEP-2
How to load a SCENE by P1 P12(HOT KEY)
Press SCENE and make sure the LED of SCENE is bright. Press A. make sure you are at RUN MODE ( the LED of A. is bright)
Press P1 P12 for a speedy load of a SCENE. (A previous setting of manufacturer: P1= SCENE 1 . P12= SCENE 12, Use FNC + 2 (FAVORITE SCENE) to change the setting fP1 P12)
3-8 How to correspond SCENE to P1 P12 (HOT KEY )
STEP-1 : Press SCENE and make sure the LED of SCENE is bright. STEP-2 : Press FNC. FUNCTION: Keyin Number (FNC + See Chapter 12 for the table of FNC KEY. ) STEP-3 : Press number key 982 FAVORITE SCENE P 1 = SCENE 1 ( LCD vernier flashing at P 1) STEP-4 : Use + 4 to mover the vernier to SCENE 1 , and key in the SCENE number You are going to correspond to P 1 (from 1 306) FAVORITE SCENE P 1 = SCENE 23
(for example, we key in 2 , 3 , means P1 = SCENE 23) STEP-5 : Use w the setting. STEP-6 : Then move the vernier to SCENE and press ENTER, the setting of the correspondence between SCENE and HOT KEY has been changed. and +4 to move vernier , and do the same step for changing
4-1 How to edit a CHASE
STEP-1 Press CHASE than PROG
CH Keyin Number. STEP-2 CH 1 Use to select a CHASE number (from 1 50) then press ENTER
EMPTY CHASE (LCD LINE 2 will reveal the name of theCHASE or EMPTY CHASE if the CHASE is occupied, press YES to overwrite or NO to give up.) STEP-3 Use number key to name the CHASE
CH 1 AB_ Keyin ENGLISH (Use 0 (Sel.) KEY to confirm when a character was selected, than key in the following characters by the same way.) STEP-4 Press ENTER when a CHASE is named
CH 1 CHS 0.5Sec STEP 1,SCENE (The vernier is flashing at STEP 1 ) STEP-5 : Use + 4 to move the vernier to SCENE ? , and key in the SCENE number (from 1 306) that STEP 1 is corresponding , adjust the Xfader SPEED and Chase SPEED (from 0.1 25.4 Second) CH 1 CHS 0.5Sec STEP 1,SCENE 12 (for example, key in 1 , 2 , means CHASE 1 STEP 1 = SCENE 12 ) STEP-6 : Use w - and + 4 to move vernier , and key in the SCENE number you are going to correspond to.
STEP-7 : Move the vernier to SCENE , and press ENTER key to store the CHASE and stop editing.
4-2 How to load a CHASE
STEP-1 Press CHASE , and key in CHASE number (from 1 50)
CH 1 GO A (LCD LINE2 will reveal the name of the CHASE ) STEP-2 Press GO to load the CHASE 1
4-3 How to load a CHASE by P1 P12(HOT KEY)
STEP-1 STEP-2 Press CHASE and make sure the LED of CHASE is bright. Press A. and make sure you are at RUN MODE (The LED of A. is bright) STEP-3 Press P1 P12 for speed load of a CHASE. (A previous setting by manufacturer: P1= CHASE 1 . P12= CHASE 12) User can change the setting by press FNC + 2 (FAVORITE CHASE)
4-4 How to correspond the CHASE to P1 P12(HOT KEY)
STEP-1 : Press CHASE and make sure the LED of CHASE is bright STEP-2 : Press FNC. FUNCTION Keyin Number (FNC + Please see Chapter 12.) STEP-3 : Press number key 982
14 CX-5 [EUM-B]
FAVORITE CHASE P 1 = CHASE 1 (the LCD vernier is flashing at P 1 ) STEP-4 : Use + 4 to move the vernier to CHASE ? , and key in the CHASE number (from 1 50).that is going to be corresponded to P 1 FAVORITE CHASE P 1 = CHASE 23 (for example, key in 2 , 3 means STEP-5 : Use w P1 = CHASE 23)
DEF (LCD LINE 2 will reveal the name of the MACRO press YES to overwite) STEP-3 Use number key to key in the name of the MACRO
MA 2 DE_ Keyin ENGLISH (Use 0 (Sel.) KEY to confirm when a character was selected, than key in the following characters by the same way.) STEP-4 Press ENTER when the MACRO is named
MA 2 STEP 1 SC 3. (now the vernier is flashing at STEP 1 ) STEP-5 : Use w - or + 4 to move the vernier to the number of SC 2, MA 2 SC 2. STEP 2
STEP-6 : Press CHASE ,and key in3 , then key in the CHASE number (from 1 50) ; and press INS., the LED of YES , NO is flashing, press YES MA 2 NO,YES CH 3.
23 CX-5 [EUM-B]
STEP-7 : Use w - or + 4 to move the vernier to increase the MACRO STEP. MA 2 STEP 5 SC 1. (for example, use w - or + 4 to increase up to MACRO STEP 5) STEP-8 : Make sure the vernier has been moved to SC 1, press ENTER to store the data : MACRO 2 : (There are 5 STEP) STEP 1 SCENE 3 STEP 2 CHASE 3 (The SCENE 10 is inserted to STEP 3) STEP 3 SCENE 2 STEP 4 CHASE 2 STEP 5 SCENE 1
Chapter 6 LEARN
6-1 How to edit and store a LEARN
STEP-1 Press LEARN then PROG
LN Keyin Number. STEP-2 Use number key 0 9to select LEARN number (from 1 50) then
press ENTER LN 1 EMPTY CHASE (LCD LINE 2 will reveal the name of theLEARN or EMPTY CHASE Press YES to overwrite the CHASE) STEP-3 Key in the name of the LEARN by number key 1 9
LN 1 AB_ Keyin ENGLISH (Use 0 (Sel.) KEY to confirm when a character was selected, than key in the following characters by the same way.) STEP-4 Press ENTER when the MACRO is named
LN 1 AB MAPING CHASE 0 (now the vernier is flashing at the MAPING CHASE 0 of the LCD) STEP-5 :: Key in the MAPING CHASE number by number key and press ENTER LN 1. AB MAPING CHASE 2 (for example, press MAPING CHASE 2 means LEARN 1 is corresponded to CHASE 2) If the CHASE 2 has the followig date : STEP 1 SCENE 4 ; CHASE SPEED 0.5 SCE ; Xfader SPEED 1.0 SEC
25 CX-5 [EUM-B]
STEP 2 STEP 3 STEP 4 STEP 5
SCENE 3 ; CHASE SPEED SCENE 10 ; CHASE SPEED SCENE 2 ; CHASE SPEED SCENE 1 ; CHASE SPEED
1.0 SCE 2.0 SCE 3.0 SCE 5.0 SCE
; Xfader SPEED 0.5 SEC ; Xfader SPEED 1.5 SEC ; Xfader SPEED 2.5 SEC ; Xfader SPEED 3.0 SEC
STEP-6 : The GO LED is flashing and please press GO STEP-7 : The LCD will reveal in Line 1 about how many SCENE STEP is included in LEARN 1and how many STEP and the aggregate time in Line 2 (from 0.1 25.4 second) LN 1 ------ 05 STEP STEP 1 = 2.0 Sec STEP-8 : Press GO , Chase SPEED = 2.0 SECOND is stored into STEP 1 (SCENE 4) STEP-9 : Press GO to create the CHASE SPEED of the other sets.
How to load a LEARN
Press LEARN , and key in the LEARN number (from 1 50) 1 GO
AA (LCD LINE2 will reveal the name of the LEARN) STEP-2 Press GO to load LEARN 1
6-3 How to correspond LEARN 150 to "P1P12" (HOT KEY)
STEP-1 : Press LEARN and make sure you are in LEARN STEP-2 : Press FNC FNCTION Keyin Number
26 CX-5 [EUM-B]
( 'FNC' + '981 9' Please read Chapter 12)
STEP-3 : Press number 2
" FAVORITE LEARN " P1 =LEARN 1
(now the vernier is flashing at P 1 ) STEP-4 : Use + 4 to move the vernier to LEARN ? ,and key in the LEARN (from 1 50) which is going to corresponded to P 1 (now the vernier is flashing at P 1 )
to load a LEARN by P1 P12(HOT KEY)
STEP-1 : Press LEARN and make sure you are in LEARN STEP-2 : Press FNC. FUNCTION KEYIN NUMBER (FNC + 981.9 Please read Chapter 12.) STEP-3 : Press number 2 " FAVORITE LEARN " P 1 =LEARN 1 (now the vernier is flashing at P 1 ) STEP-4 : Use + 4 to move the vernier to LEARN 1 ,and key in the LEARN (from 1 50) which is going to corresponded to P 1 " FAVORITE LEARN " P1 =LEARN 12
27 CX-5 [EUM-B]
(for example, key in 1 , 2 means P1 = LEARN 12) STEP-5 : Use w - or + 4 to move the vernier to corresponding LEARN step by step. STEP-6 : Finally move the vernier to LEARN , and press ENTER to finish.
6-5 How to set Xfader SPEED in a LEARN
STEP-1 : Press FNC. FUNCTION KEYIN Number (FNC + Please read Chapter 12) STEP-2 : Press number 3
LEARN Xfader
XFD SPD = 0.2 SEC
STEP-3 : Press w
XFD SPD = 0.2 SEC or
XFD SPD = CHS SPD STEP-4 : Press ENTER to finish the setting of LEARN Xfader. (XFD SPD = 0.2 SEC means Xfadre SPEED = 0.2 SECOND XFD SPD = CHS PSD means Xfadre SPEED =Chase SPEED)
BLACK :
to stop the ouput of LAMP1 LAMP12 temporarily until the BLACK key is off
FINE :
To adjust in a limited range while setting a Scene or operating a main lamp.
(START ADDRESS = 1) (START ADDRESS = 15) (START ADDRESS = 29)
Lite-Puter
LITE PUTER SCAN
HIGH END
TRACKSPOT
MARTIN
ROBOSCAN 1020
(START ADDRESS = 43)
DMX SIGNAL
(START ADDRESS = 57)
NIMBUS-2 (START ADDRESS = 71)
Lite Puter CX-5
(START ADDRESS = 85)
VARYTEC (START ADDRESS = 9)
SHOE PRO
CYBERSCAN
CLAY PAKY
SUPERSCAN
VARYSCAN1
INFLECTION
CX-5 can control different scanner at the same time, please set the correct start address for every scanner.
30 CX-5 [EUM-B]
Chapter 9.
Introduction of MIDI
MIDI is an abbreviation for Music Instrument Digital Interface. MIDI interface will carry out a string of digital code while users play the keyboard.
Basic MIDI format include : CHANNEL (For different kind of musical instrument) NOTE (From 0 to 127) VELOCITY From 0 to 127)
The function MIDI IN of CX-5 can call out the 24 data saved in SCENE according to the first two data- CHANNEL NOTE. MIDI interface can send out 16 different kinds of musical effect by installing different value on CHANNEL (1-16). As a result of that, the MIDI-CHANNEL in CX-5 has to be corresponding to the CHANNEL of MIDI interface, then CX-5 can receive the data which MIDI interface sends out correctly. NOTE can send 128 different kinds of digital code to CX-5. CX-5 would divide the 128 note into 24 team of MIDI MEMORY, and each one of that represents a SCENE.
CORRESPONDING TABLE of MIDI NOTE NUMBER & MIDI MEMORY IN CX-5
Midi Note Number
0, 24, 48, 72, 96, 122 1, 25, 49, 73, 97, 123 2, 26, 50, 74, 98, 124 3, 27, 51, 75, 99, 125 4, 28, 52, 76, 100, 126 5, 29, 53, 77, 101, 127 6, 30, 54, 78, 102, : : : 21, 45, 69, 93, 119 22, 46, 70, 94, 120 23, 47, 71, 95, 121
CX-5 MIDI MEMORY
= = = = = = = : : : = = = 6 7
SCENE NO.
1-306 any one 1-306 any one 1-306 any one 1-306 any one 1-306 any one 1-306 any one 1-306 any one : : : 1-306 any one 1-306 any one 1-306 any one
9-2 Set up MIDI channel of CX-5
STEP-1 Check the value of CHANNEL of MIDI interface. STEP-2 Press the button FNC FUNCTION Keyin Number STEP-3 Press the button 986 and make sure you are at MIDI CHANNEL SETTING of CX-5 MIDI CH. SETTING MIDI CHANNEL=1 STEP-4 Press the buttons w MIDI CHANNEL MIDI CH. SETTING +>once. MIDI CHANNEL = 2 In this case, the user has pressed the button and + 4 that are flashing at this time to change the value of
STEP-5 When LCD displays the value of MIDI CHANNEL & KEYBOARD OF MIDI is the same, press the button ENTER and complete the setting of MIDI CHANNEL.
9-3. How to store 24 different SCENE in MIDI memory.
STEP-1 Please press the button FNC and make sure you are at MIDI MEMORY. FUNCTION Keyin Number
STEP-2 Press the button 985 and make sure you are at MIDI MEMORY. FAVORITE MIDI MEM 1 = SCENE
MEM 1 means MIDI MEMORY #1 and +4 to move the cursor to =SCENE, then enter a
Press the button w
number (1~306) to number SCENE. FAVORITE MIDI MEM 1=SCENE 1 STEP-4 Use the button w and + 4 to enter SCENE number corresponding to MIDI
MEMORY one by one, then press the button ENTER to save the data in memory.
10-1 Explanation of the pattern built in the program
(1) There are 3 different pattern (circle. Vertical. line. horizontal line) and four pattern combinations (V2.X edition) built in CX-5. (2) Users can preview pattern built in the program by press FNC + 984. (3) In the function Preview Of Pattern Built In The Program, users can select 4 different kinds of pattern combinations by keying in number 1~4. (4) After the pattern has been decided, users can move the control stick whose location represents the center of the pattern. (5) Users can change the radius of the movement of the pattern by move MASTER. (6) Users can change the speed of the movement of the pattern by move CHASS SPEED VR. (7) Table of 4 pattern combination PATTERN 1 LAMP 1 LAMP 2 LAMP 3 LAMP 4 LAMP 5 LAMP 6 LAMP 7 LAMP 8 LAMP 9 LAMP 10 LAMP 11 LAMP 12 Circle Circle Circle Circle Circle Circle Circle Circle Circle Circle Circle Circle PATTERN 2 vertical line vertical line vertical line vertical line vertical line vertical line vertical line vertical line vertical line vertical line vertical line vertical line PATTERN 3 horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line PATTERN 4 circle vertical line horizontal line circle vertical line horizontal line circle vertical line horizontal line circle vertical line horizontal line
(8) The 12 lamps must be the same type and manufactured by the same manufacturer when running the above function.
10-2 Preview the pattern built in the program, and save it to any one of SCENE 301~306
The six data buffer, SCENE 301~306, are designed specially for the pattern built in the program. Users can set up the pattern radius and speed wanted under the function Preview The Pattern Built In The Program, then press the button PROG to save the data into any one of SCENE 301~306. STEP-1 Press the button FNC and key in 984. GRAPHIC FUNCTION GRAPHIC DISABLE STEP-2 Press the buttons w - & +4 and make the second line on LCD show GRAPHIC ENABLE GRAPHIC FUNCTION GRAPHIC ENABLE STEP-3 Then press ENTER and enter the function Preview the pattern built in the program GRAPHIC FUNCTION GRAPHIC MODE =1 GR
GRAPHIC MODE =1 means that you have selected a pattern combination (LAMP1~12 are circles)
STEP-4 Use C H1 ~CH12 VR change the pattern of intelligent light. STEP-5 Move MASTER VR & CHASE SPEED VR to the proper state by moving the joystick. STEP-6 Press the button PROG, then the LCD will show as below. GRAPHIC FUNCTION PROGRAM SC 301 SC 301 means SCENE 301.
STEP-7 Users can select 6 different SCENE memories SCENE 301~SCENE 306 by pressing w - & + 4.
35 CX-5 [EUM-B]
GRAPHIC FUNCTION PROGRAM SC 303
Users have pressed + 4, so the SCENE memories change to SCENE 303.
STEP-8
Pressing ENTER when all the pattern the center and the speed are decided,
then the data of the pattern will be saved in SCENE 303. (SCENE 301~SCENE 306 cannot control different types of scanners at one time.)
10-3 Call out the pattern built in the program by the use of number buttons under the function SCENE
STEP-1 After saving the pattern built in the program in SCENE 301~ 306, users can press the button SCENE and enter the function SCENE. STEP-2 Press 3 STEP-3 Press and GO to call out the pattern saved in SCENE 301. 6 and GO to call out the pattern saved in SCENE
10-4 Call out the pattern built in the program by the use of hot key P1~P12 under the function SCENE
STEP-1 Press SCENE to enter the function SCENE. STEP-2 Press FNC + 982 to enter the edit model FAVORITE SCENE. FAVORITE SCENE P1 = SCENE STEP-3 Set up P1~P12 according to the description in Chapter 2-6 and save them in the memory. P1=SCENE 306 P2=SCENE 305 P3=SCENE 304 P4=SCENE 1 P5=SCENE 302 :
36 CX-5 [EUM-B]
STEP-4 Press the key A and enter SCENE RUN MODE ,then users can call out the data show in STEP-3 by using P1~P12.
Chapter 11. Main Lamp Setting
When users enter the function CHASE MACRO LEARN, all the lamps will be controlled by the program. But if users press FNC + 987 and enter the function MAIN LAMP SETTING, they can choose a main lamp LAMP 1.12 by using w - & + 4. After the main lamp have selected, the main lamp wont change the output as the program changes with running of CHASE MACRO LEARN, but users can change its output and position by controlling of the joystick controller VR.
11-1 How to setting main lamp
STEP-1 Press FNC + 987. SELECT MAIN LAMP MAIN LAMP = OFF
Means that LAMP1 ~ LAMP12 all are controlled by program
STEP-2 Use w - & + 4. Assign main lamp. SELECT MAIN LAMP MAIN LAMP = 1
MAIN LAMP =1 Means press + 4
STEP-3 After make sure the MAIN LAMP, press ENTER. LAMP 1 will be assigned "MAIN LAMP"
Chapter 12 Foresee of FNC Key
FNC + 981 FNC + 982 The function to set up the manufacturers and types of scanner. The setting up of P1.P12 (HOT KEY) is as below: Under SCENE: P1.P12 can correspond to any data in SCENEUnder CHASE: P1 P12 can correspond to any data in CHASEUnder MACRO: P1.P12 can correspond to any data in "MACROUnder LEARN: P1.P12 can correspond to any data in LEARNFNC + 983 Set upXfader SPEED of the function LEARN as 0.2 SECOND or CHASE SPEED. FNC + 984 FNC + 985 Use w - & 4 to select 4 different kinds of pattern. Set up 24 sets of MIDI MEMORY ( please refer to Chapter 9-3 ) (1) Each of the 128 different MIDI NOTE NUMBER is correspond to 24 different sets of MIDI MEMORY (please refer to Chapter 9-1 Corresponding Table of MIDI NOTE NUMBER & MIDI MEMORY In CX-5). (2) Each set of MIDI MEMORY can correspond to any one of SCENE 1 306. (3) After MIDI MEMORY are set as SCENE 1~306, users can call out 24 different SCENE by MIDI KEY. FNC + 986 Set up MIDI CHANNEL of CX-5.(please refer to Chapter9-2) (1) Outside MIDI interface can set up 16 different CHANNEL (1~16). (2) The value of CHANNEL inside CX-5 has to correspond to thoseof the MIDI interface , so that CX-5 can receive the MIDI signal from MIDI interface.
FNC + 987
Set up MAIN LAMP of CX-5 (please refer to Chapter 11). Users can select one of MAIN LAMP as MAIN LAMP or MAIN LAMP OFF by pressing w - & + 4. For user define the channel of Pan and Tile. For selecting chase control by program or Manual override. STEP-1 : Press FNC+989 CHASE CONTROLER CTL. BY PROGRAM STEP-2 : Press ENTER, it means chase controlled by program. STEP-3 : If you want manual override, use w- or +4 to select CHASE CONTROLER CTL. BY USER
FNC + 988 FNC + 989
FNC + 971 FNC + 972
For Chase Steps Preview. Select the chase you want to preview and press GO to go to next step. For selecting the moving speed under CHASE mode. It can be controlled by program or user. STEP-1 : Press"FNC" + "972" CHASE SPD. CTL. CTL. BY SPEED VR STEP-2 : Press ENTER, user can control chase time by adjusting VR. STEP-3 : If you want it be controlled by program, use w- or +4 to select CHASE SPD. CTL. CTL. BY PROGRAM STEP-4 : Press ENTER to confirm.
Chapter 13 Appendix Appendix-1:
How to make a " SCENE "
STEP-1: Press the "SECNE" key to be in the "SCENE MODE" situation. STEP-2: To make sure the led which is beside "A" function key is "OFF" situation (Led "OFF" means into "EDIT", the user can control intelligent lights through P1 P12.) STEP-3: Press any key from P1 P12, and choose the intelligent lights you want to control.) STEP-4: Push the CH1 VR to the top first, then pull it down to the bottom, and move it to the right position to change the channel corresponding with the CH1 VR. The data in the other channels will be unchanged.) STEP-5: Push the crank handle to right first, then push it to left, and move it to the right position to change the data of PAN. The data in the other channel will be unchanged. STEP-6: Push the crank handle to the top first, then pull it down to the bottom, and move it to the right position to change the data of TILT. The data in the other channels will be unchanged.) STEP-7: You can change the data of the channels corresponding with CH1 VR by step1 step6, the data of the other channels which have not been operated by the steps of pushing VR will not change with the changed position of VR. STEP-8: The data of selected intelligent lights can be changed by pushing VR just like the step4 step6, then you can use "PROG" key to save the output data in "SCENE" memories.
Appendix-2:
Call out the saved scene to amend any of the channels.
STEP-1: Press the "SCENE" key to be in the " SCENE MODE ". Set the channels of intelligent lights as follows: CH1 VR = COLOR CH2 VR = GOBO STEP-2: Press the SCENE NO.(range 1 300) via digital "0 9", then press "ENTER" to call out the scene you want. Example: the data of the called scene is: Intelligent light 1 the red round. Intelligent light 2 the red round. Intelligent light 3 the red round. STEP-3: Press P1, P2, P3 to light their leds. STEP-4: Push CH1 VR to choose the color you want. If you want to change round to other shapes, please push CH2 VR. STEP-5: Use "PROG" key to save the output data in "SCENE" memories.
Appendix-3:
Something important you have to know when you use P1P12 to choose the light you want to control.
After pressing P1 P12 to choose the intelligent lights you want to control, you must repush the VR up and down to change its data.

DMX Intelligent Lighting Controller
L&$#&M
Lite-Puter Enterprise Co., Ltd.
P.O.BOX 1-33, HSI-CHIH, TAIPEI HSIEN, TAIWAN Internet: http://www.liteputer.com E-mail: litecom@ms2.hinet.net TEL: 886-2-2648-1746 FAX: 886-2-2648-6546
LITE-PUTER V3.X
CX-5 USERS MANUAL
Index:
Chapter 1. The main function of CX-5
1-1 1-2 1-3 1-4 The features of CX-5.... 1 Power.... 2 Signal input/output... 2 Introduction of the functions.... 3
Chapter 2. How to select different scanners
2-1 How to set different scanners... 5 2-2 How to define the format of lighting fixtures by user... 6
Chapter 3. SCENE
3-1 3-2 3-3 3-4 3-5 3-6 3-7 3-8 How to set a SCENE.... 7 How to store a SCENE.... 7 How to load a PATTERN by program... 8 How to store a PATTERN into SCENE 301-306... 8 How to load a SCENE.... 8 How to delete a SCENE.... 8 How to load a SCENE by "P1P12"(HOT KEY)... 9 How to correspond SCENE 1306 to "P1P12" (HOT KEY).. 9
Chapter 4. CHASE
4-1 4-2 4-3 4-4 4-5 4-6 How to edit a CHASE.... 11 How to load a CHASE.... 12 How to load a CHASE by P1P12(HOT KEY).. 12 How to corresponding CHASE 150 to P1P12(HOT KEY).. 12 How to delete a STEP from a CHASE... 13 How to insert a STEP into a CHASE... 15
Chapter 5. MACRO
5-1 5-2 5-3 5-4 5-5 5-6 How to edit and store a MACRO... 17 How to load a MACRO.... 18 How to load a MACRO by P1P12(HOT KEY).. 18 How to corresponding MACRO150 to P1P12(HOT KEY).. 18 How to delete a STEP from a MACRO... 19 How to insert a STEP into a MACRO... 21
Chapter 6. LEARN
6-1 6-2 6-3 6-4 6-5 How to edit and store a LEARN... 23 How to load a LEARN.... 24 How to correspond LEARN 150 to "P1P12(HOT KEY).. 24 How to load a LEARN by "P1P12" (HOT KEY).. 25 How to set Xfader speed in a LEARN... 26
Chapter 7. BLACK=FINE
BLACK..... 27 FINE..... 27
Chapter 8. How to select the start address
..... 28
Chapter 9. MIDI
9-1 Introduction of MIDI.... 29 9-2 Set up MIDI channel of CX-5.... 30 9-3 How to store 24 different "SCENE" in MIDI memory... 31
Chapter 10. How to call out pattern built in the program
10-1 Explanation of the pattern built in the program.. 32 10-2 Preview the pattern built in the program, and save it to any one of SCENE 301 ~ 306... 33 10-3 Call out the pattern built in the program by the use of number buttons under the function SCENE.. 34 10-4 Call out the pattern built in the program by the use of hot key "P1P12" under the function "SCENE"... 34
Chapter 11. Main lamp setting
11-1 How to setting main lamp.... 36
Chapter 12. Foresee of FNC Key
..... 37
Chapter 13. Appendix
Appendix-1 Appendix-2 Appendix-3 Appendix-4 How to make a "SCENE"... 39 Call out the saved scene to amend any of the channels.. 40 When you use P1P12 to choose the light you want to control.. 40 The data bank of scanners in CX-5... 41
The features of CX-5
z Easy operation :
There is a LED indicator beside every function key for reminding users to know to current condition and for following operation.
z Compatibility:
CX-5 can control any kind of lighting fixtures and has a data bank of more than 100 famous fixtures inside.
z 1M byte memory , for storing the following data:
<1>. SCENE : 306 sets of SCENE memory. Each set of SCENE has independent Xfader SPEED and Chase SPEED time for setting. Each SCENE is namable by 10 characters. 6 built in SCENE from 301 to 306. <2>. CHASE : 50 sets CHASE memory. Each set of CHASE has 60 STEP , each CHASE STEP means a SCENE memory. Each CHASE STEP allow to defined both the Xfader SPEED and Chase SPEED. Each CHASE is namable by 10 characters. <3>. MACRO : 50 sets of MACRO memory. Each set of MACRO has 60 STEP , each MACRO STEP can be a set of SCENE memory of a set of CHASE memory. Each MACRO is namable by 10 characters. <4>. LEARN : 50 sets of LEARN memory. Each set of LEARN memory is corresponding to any set of CHASE memory. ALEARN memory can perform different effects after the memory is stored accompany with music temple. The Xfader SPEED of each LEARN can be defined as 0.2 Sec., or Chase SPEED. Each LEARN is nameable by 10 characters.
z Date management:
Every memory has a name which is easier to management than number.
z Green Earth :
No battery inside. The date is stored by FLASH MEMORY.
z Easy for user to create effects:
There are 12 sets of HOT KEY for SCENE =CHASE =MACRO DQGLEARN functions which provide users an immediate control.
1-2 Power
z There is a DC POWER JACK (inside diameter 2 ) on real panel, for 15V/1A DC input. z Turn on the power switch. z The definition of DC POWER JECK: insideJ-K=outsideJ+K
DC : 15V / 1A
1-3 Signal input /output
z AudioInternal and external audio input (100mV) z MIDI : MIDI IN / MIDI OUT z DMX outputStandard DMX-512 output, control channel 1 to channel 168. LAMP NO. USE CH. LAMP NO. USE CH. 1 1-85-15-99-29-113-43-127-57-141-71-155-168
1-4 Introduction of functions
z SCENE
306 sets and all are namable.
z CHASE
(1) 50sets of namable memories. (2) Each CHASE has 60 STEP(a STEP can be a SCENE)
z MACRO
(1) 50 sets of namable memories. (2) Each MACRO has 60 STEP(a STEP can be a SCENE or a CHASE)
z LEARN
(1) 50sets of namable memories. (2) Each LEARN has 60 STEP(a STEP can be a SCENE) (2) The time between STEP and STEP is adjustable by a previous setting of user.
z FINE KEYFor a limited range adjustment in a SCENE. z BLACK KEYOne key to turn off all the LAMP. z A. KEY :
For switch between RUN MODE and EDIT MODE It means RUN MODE when the LED is bright. (P1.P12 is Hot key) It means EDIT MODE when the LED is dark. (P1.P12 is the on / off switch of the lighting fixtures.)
z P1 P12 (HOT KEY) :
(1) In EDIT MODE , P1P12 means the ON or OFF switch of LAMP112 (2) In RUN MODE , P1P12 means:
<a>. at SCENE function : P1P12 can load any set of data from SCENE 1306 (A preset of manufacturer : P1 = SCENE 1 P12 = SCENE 12) <b>. at CHASE function : P1P12 can load any set of data from CHASE 150 (A preset of manufacturer: P1 = CHASE 1 P12 = CHASE 12) <c>. at MACRO function: P1P12 can load any set of data from MACRO 150 (A preset of manufacturer: P1= MACRO 1 P12= MACRO 12) <d>. at LEARN function: P1P12 can load any set of data from LEARN 150 (A preset of manufacturer: P1 = LEARN 1. P12 = LEARN 12)
2-1 How to select different scanners
STEP-1 Press FNC then press 981 STEP-2 Use "RUWRILQGWKHEUDQGRI\RXVFDQQHUWKHQSUHVV ENTER 1LITE PUTER Press "RU key STEP-3Use "RUWRILQG\RXUVFDQQHUDQGSUHVV ENTER LITE PUTER SCAN Press "RU key
2-2 To define the format of lighting fixtures by user
STEP-1 : User can define the format by himself if the fixtures are not in the date bank. STEP-2 : Press FNC, then press 988, USER DEFINE LAMP PAN =CHANNEL ? ( Please key in the channel number for Pan.) STEP-3 : Press + key to define Tile. USER DEFINE LAMP TILT =CHANNEL 4
STEP-4 : Press ENTER to confirm. USER DEFINE LAMP TILT =CHANNEL 4
This function simply defines the pan and tile to the joystick. STEP-5 : Press FNC 981 and select 1: ANY COMPANY after the fixture was set.
3-1 How to set a SCENE
STEP-1Make sure A. is at EDIT MODE ( The LED of A. is dark at EDIT MODE) STEP-2Select the right format for your LAMP (See chapter 7.) (P1P12 means the On/Off switch of LAMP1LAMP12 at EDIT MODE. Make sure the LED below the P1 is bright when setting the LAMP 1.) STEP-3Use the VR in CH1-CH12 to create a SCENE. (Move the VR up to top and down to button before adjusting.) STEP-4Use joystick to adjust. (Move the joystick alongside the edge then adjusting) STEP-5Use FINE key to adjust in a limited range if necessary.
3-2 How to store a SCENE
STEP-1Press PROG when the desired scene is created SC> > Key Number. LCD display
STEP-2Key in SCENE number (No. 1300)and press ENTER SC1> EMPTY SCENE LP01 (LCD LINE2will reveal the name of the SCENEEMPTY SCENE or LP xx which means the last scene you programmed ) STEP-3Use 19 to key in the name of the SCENE SC1> Press 19 KEY
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(Use 0 (Sel.) KEY to confirm when a character was selected, than key in the following characters by the same way.) STEP-4Press ENTER when a SCENE is named, than adjust the VR of Xfader SPEED and Chase SPEED to set the output time( from 0.1 25.4 Second). SC1>XFD0.5Sec Adj SPEED VR. STEP-5 Press ENTER for storing the SCENE
3-3 How to load a pattern by program
Please reference 10-2, Step1 ~Step5. All the patterns must be stored into Scene 301-306.
3-4 How to store a pattern into SCENE 301~306
Please reference 10-2, Step6 ~Step7
3-5 How to load a SCENE
STEP-1Press SCENE and key in the SCENE number (from 1306) SCENE Keyin Number. STEP-2 Press GO
3-6 How to delete a SCENE
STEP-1 : Press SCENE STEP-2 : Press DEL. and key in SCENE number (from 1306)
SCENE _ DEL. NO.YES Keyin Number.
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STEP-3 : Press YES , the SCENE is deleted
3-7 How to load a SCENE by P1P12(HOT KEY)
STEP-1Press SCENE and make sure the LED of SCENE is bright. STEP-2Press A.make sure you are at RUN MODE ( the LED of A. is bright) STEP-3Press P1P12 for a speedy load of a SCENE. (A previous setting of manufacturer: P1= SCENE 1. P12= SCENE 12, Use FNC + 2 (FAVORITE SCENE) to change the setting fP1P12)
4-4 How to correspond the CHASE 150 to P1P12(HOT KEY)
STEP-1 : Press CHASE and make sure the LED of CHASE is bright STEP-2 : Press FNC. FUNCTION Keyin Number (FNC + Please see Chapter 12.) STEP-3 : Press number key 982
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FAVORITE CHASE P 1 = CHASE 1 (the LCD vernier is flashing at P 1 ) STEP-4 : Use + to move the vernier to CHASE ? , and key in the CHASE number (from 150).that is going to be corresponded to P 1 FAVORITE CHASE
P 1 = CHASE 23 (for example, key in 2 , 3 means P1 = CHASE 23) STEP-5 : Use " - and + to move the vernier, and key in the CHASE number (from 150) you are going to be corresponded to. STEP-6 : Move the vernier to CHASE and press ENTER to confirm the change of correspondence to HOT KEY.
4-5 How to delete a STEP from a CHASE
STEP-1Press CHASE and PROG CH> > Keyin Number. STEP-2Use 09 to select CHASE number (from 150)then press ENTER (for example, CHASE 1 has the following steps: STEP 1 SCENE 1 STEP 2 SCENE 2 STEP 3 SCENE 3 STEP 4 SCENE 4 STEP 5 SCENE 5 STEP 6 SCENE 6 CH1> ABC (LCD LINE 2 will reveal the name of CHASEif it is not an empty CHASE, press YES to overwrite) STEP-3Use number key 19 to key in the name of theCHASE
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CH1>AB_ Keyin ENGLISH (Use 0 (Sel.) KEY to confirm when a character was selected, than key in the following characters by the same way.) STEP-4Press ENTER when the CHASE is named CH1>CHS0.5Sec STEP1,SCENE (The vernier is flashing at STEP 1 ) STEP-5 : Use " - and + to move the vernier to the SCENE number you are going to delete, and press DEL. , not the LED of YES and NO is flashing, press YES to confirm. CH1> NO,YES STEP2, SCENE2
STEP-6 : The SCENE 2 in CHASE STEP 2 has been deleted after YES key is pressed. STEP-7 : Use " - or + to move the vernier to the last STEP (SCENE number) of the CHASE STEP. CH1>CHS0.5Sec STEP5,SCENE6 STEP-8 : Make sure the vernier has been moved to the SCENE number and press "ENTER to store the date. CHASE STEP 1 STEP 2 STEP 3 STEP 4 STEP : (There are 5 STEP) SCENE 1 SCENE 3 ( SCENE 2 is deleted and replaced by SCENE 3 ) SCENE 4 SCENE 5 SCENE 6
CH means CHASE. (for example, press CHASE, then key in 2 , means MACRO 1 STEP 1 = CHASE 2 ) STEP-6 : Use " - 2 + key to move the vernier , and key in the corresponding
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SCENE or "CHASE number step by step. STEP-7 : Finally, move the vernier to the second line of the LCD SC _(or CH _) , then press ENTER to finished and stored the edit of MACRO.
5-2 How to load a MACRO
STEP-1Press MACRO , and key in the number of MACRO (from 150) MACRO 1 GO AA (LCD LINE2 will reveal the name of the MCARO ) STEP-2Press GO to load the MACRO 1
5-3 How to load a MACRO by P1P12(HOT KEY)
STEP-1Press MACRO and make sure you are in MACRO STEP-2Press A.make sure you are at RUN MODE (The LED of A. is bright) STEP-3Press P1P12 to load the MACRO. (A previous setting by manufacturer: P1= MACRO 1. P12= MACRO 12) User may use FNC + 2 (FAVORITE MACRO) to reset.
5-4 How to correspond the date of MACRO to P1P12(HOT KEY)
STEP-1 : Press MACROand make sure you are inMACRO STEP-2 : Press FNC. FUNCTION Keyin Number
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(FNC + Please see Chapter 12.) STEP-3 : Key in 982 FAVORITE MACRO P 1 = MACRO 1 (now the LCD is flashing at P 1 ) STEP-4 : Use + to move the vernier to MACRO ? ,and key in the MACRO number that P 1 is going to corresponded (from 150). FAVORITE MACRO P 1 = MACRO 12 (for example, key in 1 , 2 , means P1 = MACRO 12) STEP-5 : Use " - or + to move the vernier , and key in the corresponding MACRO number (from 150). STEP-6 : Finally move the vernier to MACRO , and press ENTER.
5-5 How to delete a STEP in a MACRO
STEP-1Press MACRO , then PROG MA> > Keyin Number. STEP-2Use number key 09 to select the MACRO number (from 150), then press ENTER (for example, MACRO 1 has the following date: STEP 1 SCENE 1 STEP 2 CHASE 1 STEP 3 SCENE 2 STEP 4 CHASE 2 STEP 5 SCENE 3 STEP 6 CHASE 3 MA1> ABC
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(LCD LINE 2 will reveal the name of MACRO. Press YES to overwrite) STEP-3Use number key 19 to key in the name of the MACRO MA1>AB_ Keyin ENGLISH (Use 0 (Sel.) KEY to confirm when a character was selected, than key in the following characters by the same way.) STEP-4Press ENTER when the MACRO is named MA1> STEP 1 SC 1. (now the vernier is flashing at STEP 1 ) STEP-5 : Use " - or + key to move the vernier to the number of SC 1" and press DEL. , the LED of YES , NO LED is flashing. Press YES to delete. MA 1> NO,YES SC 1.
STEP-1Press LEARN then PROG LN> > Keyin Number. STEP-2Use number key 09to select LEARN number (from 150)then press ENTER LN1> EMPTY CHASE (LCD LINE 2 will reveal the name of theLEARN or EMPTY CHASE Press YES to overwrite the CHASE) STEP-3Key in the name of the LEARN by number key 19 LN1>AB_ Keyin ENGLISH (Use 0 (Sel.) KEY to confirm when a character was selected, than key in the following characters by the same way.) STEP-4Press ENTER when the MACRO is named LN 1>AB MAPING CHASE 0 (now the vernier is flashing at the MAPING CHASE 0 of the LCD) STEP-5:: Key in the MAPING CHASE number by number key 09 and press ENTER LN1. AB MAPING CHASE 2 (for example, press MAPING CHASE 2 means LEARN 1 is corresponded to CHASE 2) If the CHASE 2 has the followig date :
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STEP 1 SCENE 4 ; CHASE SPEED 0.5 SCE ; Xfader SPEED 1.0 SEC STEP 2 SCENE 3 ; CHASE SPEED 1.0 SCE ; Xfader SPEED 0.5 SEC STEP 3 SCENE 10 ; CHASE SPEED 2.0 SCE ; Xfader SPEED 1.5 SEC STEP 4 SCENE 2 ; CHASE SPEED 3.0 SCE ; Xfader SPEED 2.5 SEC STEP 5 SCENE 1 ; CHASE SPEED 5.0 SCE ; Xfader SPEED 3.0 SEC STEP-6 : The GO LED is flashing and please press GO STEP-7 : The LCD will reveal in Line 1 about how many SCENE STEP is included in LEARN 1and how many STEP and the aggregate time in Line 2 (from 0.125.4 second) LN 1 ------ 05 STEP STEP 1 = 2.0 Sec STEP-8 : Press GO , Chase SPEED = 2.0 SECOND is stored into STEP 1 (SCENE 4) STEP-9 : Press GO to create the CHASE SPEED of the other sets.
6-2 How to load a LEARN
STEP-1Press LEARN , and key in the LEARN number (from 150) LEARN 1 GO AA (LCD LINE2 will reveal the name of the LEARN) STEP-2Press GO to load LEARN 1
6-3 How to correspond LEARN 150 to "P1P12" (HOT KEY)
STEP-1 : Press LEARNand make sure you are in LEARN STEP-2 : Press FNC FNCTION Keyin Number
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( 'FNC' + '9819' Please read Chapter 12) STEP-3 : Press number 2
" FAVORITE LEARN " P1 =LEARN 1
(now the vernier is flashing at P 1 ) STEP-4 : Use + to move the vernier to LEARN ? ,and key in the LEARN (from 150) which is going to corresponded to P 1 " FAVORITE LEARN " P1 =LEARN 1
(now the vernier is flashing at P 1 )
6-4.How to load a LEARN by P1P12(HOT KEY)
STEP-1 : Press LEARNand make sure you are in LEARN
STEP-2 : Press FNC. FUNCTION KEYIN NUMBER (FNC + 981.9 Please read Chapter 12.) STEP-3 : Press number 2 " FAVORITE LEARN " P 1 =LEARN 1 (now the vernier is flashing at P 1 ) STEP-4 : Use + to move the vernier to LEARN 1 ,and key in the LEARN (from 150) which is going to corresponded to P 1 " FAVORITE LEARN " P1 =LEARN 12
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(for example, key in 1 , 2 means P1 = LEARN 12) STEP-5 : Use " - or + to move the vernier to corresponding LEARN step by step. STEP-6 : Finally move the vernier to LEARN , and press ENTER to finish.
6-5 How to set Xfader SPEED in a LEARN
STEP-1 : Press FNC. FUNCTION KEYIN Number (FNC + Please read Chapter 12) STEP-2 : Press number 3
LEARN Xfader !
XFD SPD = 0.2 SEC
STEP-3 : Press "RU/&'ZLOOUHYHDO XFD SPD = 0.2 SEC or XFD SPD = CHS SPD STEP-4 : Press ENTER to finish the setting of LEARN Xfader. (XFD SPD = 0.2 SEC means Xfadre SPEED = 0.2 SECOND XFD SPD = CHS PSD means Xfadre SPEED =Chase SPEED)
- 29 -
BLACK :
to stop the ouput of LAMP1LAMP12 temporarily until the BLACK key is off
FINE :
To adjust in a limited range while setting a Scene or operating a main lamp.
- 30 -
(START ADDRESS = 1) (START ADDRESS = 15) (START ADDRESS = 29)
Lite-Puter
LITE PUTER SCAN
HIGH END
TRACKSPOT
MARTIN
ROBOSCAN 1020
(START ADDRESS = 43)
DMX SIGNAL
(START ADDRESS = 57)
NIMBUS-2
Lite Puter CX-5
VARYTEC
(START ADDRESS = 71)
(START ADDRESS = 85)
(START ADDRESS = 9)
SHOE PRO
CYBERSCAN
CLAY PAKY
SUPERSCAN
VARYSCAN1
CX-5 can control different scanner at the same time, please set the correct start address for every scanner.
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9-1 Introduction of MIDI
MIDI is an abbreviation for Music Instrument Digital Interface. MIDI interface will carry out a string of digital code while users play the keyboard.
Basic MIDI format include : LCHANNELM (For different kind of musical instrument) LNOTEM (From 0 to 127) LVELOCITYM From 0 to 127)
The function MIDI IN of CX-5 can call out the 24 data saved in SCENE according to the first two data-LCHANNELMDQGLNOTEM. MIDI interface can send out 16 different kinds of musical effect by installing different value on CHANNEL (1-16). As a result of that, the MIDI-CHANNEL in CX-5 has to be corresponding to the CHANNEL of MIDI interface, then CX-5 can receive the data which MIDI interface sends out correctly. LNOTEMcan send 128 different kinds of digital code to CX-5. CX-5 would divide the 128 note into 24 team of MIDI MEMORY, and each one of that represents a SCENE.
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CORRESPONDING TABLE of MIDI NOTE NUMBER & MIDI MEMORY IN CX-5
Midi Note Number CX-5 MIDI MEMORY
0, 24, 48, 72, 96, 122 1, 25, 49, 73, 97, 123 2, 26, 50, 74, 98, 124 3, 27, 51, 75, 99, 125 4, 28, 52, 76, 100, 126 5, 29, 53, 77, 101, 127 6, 30, 54, 78, 102, : : : : : : = = = 24 = = = = = = = 6
SCENE NO.
1-306 any one 1-306 any one 1-306 any one 1-306 any one 1-306 any one 1-306 any one 1-306 any one : : : 1-306 any one 1-306 any one 1-306 any one
21, 45, 69, 93, 119 22, 46, 70, 94, 120 23, 47, 71, 95, 121
9-2 Set up MIDI channel of CX-5
STEP-1 Check the value of CHANNEL of MIDI interface. STEP-2 Press the button FNC FUNCTION Keyin Number STEP-3 Press the button 986 and make sure you are at MIDI CHANNEL SETTING of CX-5 MIDI CH. SETTING MIDI CHANNEL=1 STEP-4 Press the buttons " and + that are flashing at this time to change the value of MIDI CHANNEL In this case, the user has pressed the button MIDI CH. SETTING MIDI CHANNEL = 2
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+>once.
STEP-5 When LCD displays the value of MIDI CHANNEL & KEYBOARD OF MIDI is the same, press the button ENTER and complete the setting of MIDI CHANNEL.
9-3. How to store 24 different SCENE in MIDI memory.
STEP-1 Please press the button FNC and make sure you are at MIDI MEMORY. FUNCTION Keyin Number
STEP-2 Press the button 985 and make sure you are at MIDI MEMORY. FAVORITE MIDI MEM 1 = SCENE
MEM 1 means MIDI MEMORY #1
STEP-3Press the button " and + to move the cursor to =SCENE, then enter a number (1~306) to number SCENE. FAVORITE MIDI MEM 1=SCENE 1 STEP-4 Use the button " and + to enter SCENE number corresponding to MIDI MEMORY one by one, then press the button ENTER to save the data in memory.
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10-1 Explanation of the pattern built in the program
(1) There are 3 different pattern (circle. Vertical. line. horizontal line) and four pattern combinations (V2.X edition) built in CX-5. (2) Users can preview pattern built in the program by press FNC + 984. (3) In the function Preview Of Pattern Built In The Program, users can select 4 different kinds of pattern combinations by keying in number 1~4. (4) After the pattern has been decided, users can move the control stick whose location represents the center of the pattern. (5) Users can change the radius of the movement of the pattern by move MASTER. (6) Users can change the speed of the movement of the pattern by move CHASS SPEED VR. (7) Table of 4 pattern combination PATTERN 1 LAMP 1 LAMP 2 LAMP 3 LAMP 4 LAMP 5 LAMP 6 LAMP 7 LAMP 8 LAMP 9 LAMP 10 LAMP 11 LAMP 12 Circle Circle Circle Circle Circle Circle Circle Circle circle circle circle circle PATTERN 2 vertical line vertical line vertical line vertical line vertical line vertical line vertical line vertical line vertical line vertical line vertical line vertical line PATTERN 3 horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line horizontal line PATTERN 4 circle vertical line horizontal line circle vertical line horizontal line circle vertical line horizontal line circle vertical line horizontal line
(8) The 12 lamps must be the same type and manufactured by the same manufacturer when running the above function.
- 35 -
10-2 Preview the pattern built in the program, and save it to any one of SCENE 301~306
The six data buffer, SCENE 301~306, are designed specially for the pattern built in the program. Users can set up the patternradius and speed wanted under the function Preview The Pattern Built In The Program, then press the button PROG to save the data into any one of SCENE 301~306. STEP-1 Press the button FNC and key in 984. GRAPHIC FUNCTION GRAPHIC DISABLE STEP-2 Press the buttons " - & + and make the second line on LCD show GRAPHIC ENABLE GRAPHIC FUNCTION GRAPHIC ENABLE STEP-3 Then press ENTER and enter the function Preview the pattern built in the program GRAPHIC FUNCTION GR GRAPHIC MODE =1 GRAPHIC MODE =1 means that you have selected a pattern combination (LAMP1~12 are circles) STEP-4 Use C H1 ~CH12 VR change the pattern of intelligent light. STEP-5 Move MASTER VR & CHASE SPEED VR to the proper state by moving the joystick. STEP-6 Press the button PROG, then the LCD will show as below. GRAPHIC FUNCTION PROGRAM SC 301 SC 301 means SCENE 301.
- 36 -
STEP-7 Users can select 6 different SCENE memories SCENE 301~SCENE 306 by pressing " - & +. GRAPHIC FUNCTION PROGRAM SC 303 Users have pressed + , so the SCENE memories change to SCENE 303.
STEP-8 Pressing ENTER when all the patternthe center and the speed are decided, then the data of the pattern will be saved in SCENE 303. (SCENE 301~SCENE 306 cannot control different types of scanners at one time.)
10-3 Call out the pattern built in the program by the of number buttons under the function SCENE
the button SCENE and enter the function SCENE. STEP-2 Press 301 and GO to call out the pattern saved in SCENE 301. STEP-3 Press 306 and GO to call out the pattern saved inSCENE
STEP-1 After saving the pattern built in the program in SCENE 301~ 306, users can press
10-4 Call out the pattern built in the program by the use of hot key P1~P12 under the function SCENE
STEP-1 Press SCENE to enter the function SCENE. STEP-2 Press FNC + 982 to enter the edit model FAVORITE SCENE. FAVORITE SCENE P1 = SCENE STEP-3 Set up P1~P12 according to the description in Chapter 2-6 and save them in the memory. P1=SCENE 306 P2=SCENE 305 P3=SCENE 304
- 37 LITE-PUTER V3.X
P4=SCENE 1 P5=SCENE 302 : STEP-4 Press the key A and enter SCENE RUN MODE ,then users can call out the data show in STEP-3 by using P1~P12.
- 38 -
Chapter 11. Main Lamp Setting
When users enter the function CHASEMACROLEARN, all the lamps will be controlled by the program. But if users press FNC + 987 and enter the function MAIN LAMP SETTING, they can choose a main lamp LAMP 1.12 by using " - & +. After the main lamp have selected, the main lamp wont change the output as the program changes with running of CHASEMACROLEARN, but users can change its output and position by controlling of the joystick controller VR.
- 41 LITE-PUTER V3.X
Chapter 13 Appendix Appendix-1:
How to make a " SCENE "
STEP-1: Press the "SECNE" key to be in the "SCENE MODE" situation. STEP-2: To make sure the led which is beside "A" function key is "OFF" situation (Led "OFF" means into "EDIT", the user can control 112 intelligent lights through P1P12.) STEP-3: Press any key from P1P12, and choose the intelligent lights you want to control.) STEP-4: Push the CH1 VR to the top first, then pull it down to the bottom, and move it to the right position to change the channel corresponding with the CH1 VR. The data in the other channels will be unchanged.) STEP-5: Push the crank handle to right first, then push it to left, and move it to the right position to change the data of PAN. The data in the other channel will be unchanged. STEP-6: Push the crank handle to the top first, then pull it down to the bottom, and move it to the right position to change the data of TILT. The data in the other channels will be unchanged.) STEP-7: You can change the data of the channels corresponding with CH1 VR by step1step6, the data of the other channels which have not been operated by the steps of pushing VR will not change with the changed position of VR. STEP-8: The data of selected intelligent lights can be changed by pushing VR just like the step4step6, then you can use "PROG" key to save the output data in "SCENE" memories.
- 42 -
Appendix-2:
Call out the saved scene to amend any of the channels.
STEP-1: Press the "SCENE" key to be in the " SCENE MODE ". Set the channels of 112 intelligent lights as follows: CH1 VR = COLOR CH2 VR = GOBO STEP-2: Press the SCENE NO.(range 1300) via digital "09", then press "ENTER" to call out the scene you want. Example: the data of the called scene is: Intelligent light 1 the red round. Intelligent light 2 the red round. Intelligent light 3 the red round. STEP-3: Press P1, P2, P3 to light their leds. STEP-4: Push CH1 VR to choose the color you want. If you want to change round to other shapes, please push CH2 VR. STEP-5: Use "PROG" key to save the output data in "SCENE" memories.
Appendix-3:
Something important you have to know when you use P1P12 to choose the light you want to control.
After pressing P1P12 to choose the intelligent lights you want to control, you must repush the VR up and down to change its data.
- 43 -
Appendix-4: The date bank of Scanners in CX-5
MODE NO. CH 1 CH 2 Gobo CH 9 OFF CH 2 Gobo CH 9 OFF CH 2 Gobo CH 9 OFF CH 2 Gobo CH 9 OFF CH 2 Color CH 9 OFF CH 2 Color CH 9
- 44 -
CH 5 Effects CH 12 OFF CH 5 OFF CH 12 OFF CH 5 OFF CH 12 OFF CH 5
CH 6 Prism PAN PAN CH 6 OFF PAN OFF CH 6 OFF PAN PAN CH 6
CH 7 Focus TILT TILT CH 7 OFF TILT OFF CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7
CLAY PAKY Iris GOLDEN SCAN HPE MODE NO. CH 8 Fixed Gobo CH 1
Rot Gobo Gobo Rot CH 2 Color 2 CH 9 OFF CH 2 Color CH 9 OFF CH 2 Color CH 9 OFF CH 2 Color CH 9 OFF CH 2 Green CH 9 OFF CH 2 CH 3 Gobo CH 10 OFF CH 3 Shutter CH 10 OFF CH 3 Gobo CH 10 OFF CH 3 Gobo CH 10 OFF CH 3 Blue CH 10 OFF CH 3
CLAY PAKY Color 1 COMBICOLOR 575 MODE NO. COEMAR MICRO SCAN MODE NO. COEMAR SAMURAI / PRO MODE NO. COEMAR SAMURAI CH 8 OFF CH 1 Gobo CH 8 OFF CH 1 Shutter CH 8 OFF CH 1 Shutter CH 8 OFF MODE NO. COLOR CHANGER R/G/B MODE NO. CH 1 Red CH 8 OFF CH 1
Dimmer Fixed(0) CH 12 OFF CH 5 Dimmer CH 12 OFF CH 5 OFF CH 12 OFF CH 5 PAN PAN CH 6
Reset / Focus PAN PAN CH 6 OFF PAN OFF CH 6 TILT TILT CH 7 OFF TILT OFF CH 7
- 46 -
COLOR CHANGER
Color 1 CH 8
Color 2 CH 9 OFF CH 2 Dimmer CH 9 OFF CH 2 Green CH 9 OFF CH 2 Red CH 9 OFF CH 2 Gobo CH 9 OFF CH 2 Color CH 9 OFF CH 2 Gobo 2
Dimmer CH 10 OFF CH 3 Gobo CH 10 OFF CH 3 Blue CH 10 OFF CH 3 Green CH 10 OFF CH 3 OFF CH 10 OFF CH 3 Gobo CH 10 OFF CH 3 Gobo 1
Gobo CH 11 OFF CH 4 OFF CH 11 OFF CH 4 Dimmer CH 11 OFF CH 4 Blue CH 11 OFF CH 4 OFF CH 11 OFF CH 4 Shutter CH 11 OFF CH 4 Shutter
OFF CH 12 OFF CH 5 OFF CH 12 OFF CH 5 OFF CH 12 OFF CH 5 OFF CH 12 OFF CH 5 OFF CH 12 OFF CH 5 OFF CH 12 OFF CH 5 Dimmer
OFF PAN OFF CH 6 OFF PAN OFF CH 6 OFF PAN OFF CH 6 OFF PAN OFF CH 6 OFF PAN PAN CH 6 OFF PAN PAN CH 6 Prism
OFF TILT OFF CH 7 OFF TILT OFF CH 7 OFF TILT OFF CH 7 OFF TILT OFF CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7 Fixed(0)
C1 / C2 / D / G OFF MODE NO. COLOR CHANGER C/D/G MODE NO. COLOR CHANGER R/G/B/D MODE NO. COLOR CHANGER D/R/G/B MODE NO. FAL CH 1 Color CH 8 OFF CH 1 Red CH 8 OFF CH 1 Dimmer CH 8 OFF CH 1 Color
PRIMOSCAN CH 8 OFF MODE NO. FAL SUPERCLEVERSCAN MODE NO. FLY
FOS 1 / 2 / 3 / 4
CH 1 Free CH 8 OFF CH 1 Zoom
- 47 -
CH 8 Red MODE NO. FLY CH 1 Zoom
CH 9 Green CH 2 Gobo 2 CH 9 Green CH 2 Gobo Shutter CH 9 OFF CH 2 Gobo Whcol CH 9 OFF CH 2 Gobo CH 9 OFF CH 2 CH.2 CH 9 OFF CH 2 CH.2 CH 9
CH 10 Blue CH 3 Gobo 1 CH 10 Blue CH 3 OFF CH 10 OFF CH 3 Gobo Rulation CH 10 OFF CH 3 Dimmer CH 10 OFF CH 3 CH.3 CH 10 OFF CH 3 CH.3 CH 10
CH 11 OFF CH 4 Shutter CH 11 OFF CH 4 OFF CH 11 OFF CH 4 Prism CH 11 OFF CH 4 OFF CH 11 OFF CH 4 CH.4 CH 11 OFF CH 4 CH.4 CH 11
CH 12 OFF CH 5 Dimmer CH 12 OFF CH 5 OFF CH 12 OFF CH 5 OFF CH 12 OFF CH 5 OFF CH 12 OFF CH 5 OFF CH 12 OFF CH 5 OFF CH 12
PAN PAN CH 6 Prism PAN PAN CH 6 OFF PAN PAN CH 6 OFF PAN PAN CH 6 OFF PAN PAN CH 6 OFF PAN PAN CH 6 OFF PAN
TILT TILT CH 7 AUX = Focus TILT TILT CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7 OFF TILT
FOS 1 / 2 / 3 / 4 CH 8
A = F MODE NO. FLY
FAL 1000
Red CH 1 Colours CH 8 OFF
MODE NO. FLY
FAL 2000
CH 1 Colours CH 8 OFF
MODE NO. GEMINI
CH 1 Color
MOTORHEAD CH 8
OFF MODE NO. GENIUS
ANY 4 CHANNEL
CH 1 CH.1 CH 8 OFF CH 1 CH.1 CH 8
MODE NO. GENIUS
ANY 6 CHANNEL
- 48 -
OFF MODE NO. GENIUS OMEGAj CH 1
OFF CH 2
OFF CH 3
OFF CH 4
OFF CH 5 Dimmer CH 12 OFF CH 5 Movements CH 12 OFF CH 5 OFF CH 12 OFF CH 5
PAN CH 6 Prism/ Rotation PAN PAN CH 6 Color PAN Head CH 6 OFF PAN PAN CH 6 OFF PAN PAN CH 6 OFF PAN PAN CH 6 Rot Gobo PAN PAN
TILT CH 7 Gobo Wheel 2 TILT TILT CH 7 Gobos TILT Mirror CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7 Iris TILT TILT
Speed of Colors movement CH 8 Rotation of Gobo CH 9 OFF CH 2 Mirror Fine CH 9 Gobo Rotation CH 2 Color / Gobo CH 9 OFF CH 2 Gobo CH 9 OFF CH 2 Gobo CH 9 OFF CH 2 Gobo CH 9 OFF
Gobo Strobe Wheel 1. CH 10 OFF CH 3 Head Speed CH 10 Iris CH 3 Speed C/G CH 10 OFF CH 3 Shutter CH 10 OFF CH 3 Shutter CH 10 OFF CH 3 Shutter CH 10 OFF CH 11 OFF CH 4 Mirror Speed CH 11 Focus CH 4 Shutter CH 11 OFF CH 4
MODE NO. GLP
PATEND LIGHT
CH 1 Head Fine CH 8 Shutter/ Dimmer CH 1 Speed P/T OFF
MINSTARTEC CH 8
MODE NO. GLP STARTEC 2000 B MODE NO. GLP STARTEC 2000 E MODE NO. GLP STARTEC 2000 E2
CH 1 Color CH 8 OFF CH 1 Color CH 8 OFF CH 1 Color CH 8 OFF
Function Speed P/T CH 11 OFF CH 4 CH 12 OFF CH 5
Function Speed P/T CH 11 OFF CH 12 OFF
- 49 -
MODE NO. HIGH END INTELLABEAM MODE NO. HIGH END
CH 1 Color CH 8 OFF CH 1 Color
CH 2 Gobo CH 9 OFF CH 2 Gobo CH 9 OFF CH 2 Color CH 9 OFF CH 2 Color CH 9 OFF CH 2 Color CH 9 OFF CH 2 Color CH 9 Green CH 2
CH 3 Shutter CH 10 OFF CH 3 Strobe CH 10 OFF CH 3 OFF CH 10 OFF CH 3 Shutter CH 10 OFF CH 3 Gobo CH 10 OFF CH 3 Gobo 1 CH 10 Blue CH 3
CH 4 Dimmer CH 11 OFF CH 4 Dimmer CH 11 OFF CH 4 OFF CH 11 OFF CH 4 Iris CH 11 OFF CH 4 Shutter CH 11 OFF CH 4 Shutter CH 11 Gobo 2 CH 4
CH 5 Iris CH 12 OFF CH 5 Velocity CH 12 OFF CH 5 OFF CH 12 OFF CH 5 Dimmer CH 12 OFF CH 5 Dimmer CH 12 OFF CH 5 Dimmer CH 12 Zoom CH 5
CH 6 OFF PAN PAN CH 6 OFF PAN PAN CH 6 OFF PAN PAN CH 6 OFF PAN PAN CH 6 Focus PAN PAN CH 6 Focus PAN PAN CH 6
CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7 OFF TILT TILT CH 7 Prism TILT TILT CH 7
TRACKSPOT CH 8 OFF MODE NO. J B CH 1 Gobo
VARYSCAN 1 CH 8 OFF MODE NO. J B CH 1 Gobo
VARYSCAN CH COM OFF MODE NO. J B CH 1 Iris
VARYSCAN CH 8 S2 OFF MODE NO. J B CH 1 Iris
VARYSCAN CH 8 S3 Red MODE NO. CH 1
- 50 -
LAMPO SINTESI+ SUPER MODE NO. MARTIN MAC 1200 M1 MODE NO. MARTIN
Iris CH 8 OFF CH 1 Strobe CH 8 Frost CH 1 Lamp
Color CH 9 OFF CH 2 Intensity CH 9 P/T Speed CH 2 Trigger Mode CH 9 OFF CH 2 Trigger Mode CH 9 OFF CH 2 Color CH 9 OFF CH 2 Color CH 9 OFF CH 2 Dimmer
Shutter CH 10 OFF CH 3 Cyan CH 10 Other Speed CH 3 Parabol Speed CH 10 OFF CH 3 Parabol Speed CH 10 OFF CH 3 Gobo CH 10 OFF CH 3 Gobo CH 10 OFF CH 3 Color 1
OFF CH 11 OFF CH 4 Magenta CH 11 OFF CH 4 Trigger Decay CH 11 OFF CH 4 Trigger Decay CH 11 OFF CH 4 Speed CH 11 OFF CH 4
Movement
OFF CH 12 OFF CH 5 Yellow CH 12 OFF CH 5 Color / Gobo CH 12 OFF CH 5 Color / Gobo CH 12 OFF CH 5 OFF CH 12 OFF CH 5
OFF PAN PAN CH 6 Color PAN PAN CH 6 OFF PAN OFF CH 6 Shaker PAN OFF CH 6 OFF PAN PAN CH 6
OFF TILT TILT CH 7 Gobo TILT TILT CH 7 OFF TILT OFF CH 7 OFF TILT OFF CH 7 OFF TILT
DESTROYER CH 8 OFF MODE NO. MARTIN PUNISHER CH 1 Lamp CH 8 OFF MODE NO. MARTIN ROBOSCAN 805 MODE NO. MARTIN ROBOSCAN 812 MODE NO. MARTIN ROBOSCAN 1020 CH 1 Must Be 16 CH 8 OFF CH 1 Strobe CH 8 OFF CH 1 Shutter
CH 7 OFF TILT
Speed CH 11 OFF CH 4 Color 2
Color / Gobo Speed
CH 12 OFF CH 5 Gobo 1 PAN PAN CH 6 Gobo 2
CH 7 Focus
- 51 -
CH 8 Iris MODE NO. MARTIN R. S. PRO 218 M2 MODE NO. MARTIN R. S. PRO 518 M2 MODE NO. MARTIN R. S. PRO 1220 XR 1 MODE NO. MARTIN CH 1 Shutter CH 8 OFF CH 1 Shutter CH 8 OFF CH 1 Strobe CH 8 Iris CH 1 Ligth
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