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Comments to date: 6. Page 1 of 1. Average Rating:
guidice 10:13am on Monday, November 1st, 2010 
Love the low power consumption. The case is nearly dead quiet. I might try one of these as a server for my home network.
kraf101 11:24am on Friday, October 29th, 2010 
ZOTAC IONITX-D-E 3xSeagate Barracuda LP ST32000542AS 2TB CORSAIR CMPSU-400CX 400W (cheapest name brand PSU I saw) Kingston 1GB DDR2 800 Running Ubunt... WINTEC AMPX 4GB (2 x 2GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Dual Channel Kit Desktop Memory Model 3AXT6400C5-4096K Western Digital Scorpio Blue ...
machp 6:29pm on Monday, August 16th, 2010 
"I just bought this yesterday after returning the LG model. I returned the LG model for a couple of reasons. First, believe what you read.
zervolfs 4:35am on Friday, June 25th, 2010 
surge suppressor The surge suppressor is an perfect item for any home audio and video
dinge 2:21am on Sunday, June 13th, 2010 
"This is a great monitor. Maybe you can find a cheaper 24", but the build quality on this one is top of the line. The stand is impressive. "I have two computers networked in my home. And now after using this new monitor, it makes my 19" old, fat monitor look small.
dod11 11:46pm on Thursday, March 11th, 2010 
"Initially, I did NOT want a monitor with a glossy screen, because of the reflections.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

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Macromedia Flash Media Server 2.0.5 Release Notes
Welcome to the Macromedia Flash Media Server 2.0.5 release! This document contains latebreaking product information and updates concerning this release. About Flash Media Server 2.0.5 System requirements What's New in Flash Media Server 2.0.5 Known Issues Documentation Updates Reporting a bug to the Flash Media Server team Notices, Terms, Conditions, and Attribution
About Flash Media Server 2.0.5 This update to Flash Media Server 2.0 provides a number of key bug fixes. Adobe recommends that you install this update if you are currently using Flash Media Server 2.x. You can also check out the many resources available for learning about Flash Media Server at the Flash Media Server Developer Center. Find inspiration with tips, articles, tutorials, and resources, or steer your project to success with forums, code examples, exchanges, and reference materials. System Requirements Flash Media Server 2.0.5 is supported on Microsoft Windows 2003 Server, Microsoft Windows 2000 Server, Linux Red Hat Enterprise 3.0, and Linux Red Hat Enterprise 4.0. For more information, please see the Flash Media Server 2 system requirements. What's New in this Release The following bugs have been fixed in this release: 1481331 A deadlock could occur when performing garbage collection of live streams. A deadlock could occur when generating thumbnails with live streams. A DOS attack caused by sending bad data to the server which resulted in huge memory allocations has been prevented. When garbage data sent to the server it could result in a buffer overrun. This has been prevented. The performance of disk caching on Edge servers has been improved. The server could get into an infinite loop when playing large (~900 MB) MP3 files. On Linux, the FMS Edge process could crash when making an RTMP connection to a secure port.
Known Issues The following issues were known to exist at the time of the release. These issues are in addition to any listed elsewhere.

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Edge process memory can grow significantly when using RTMPT or RTMPS (tunneled), resulting in a crash. Status is set as NetStream.Clear.Success when Streams.clear() method is invoked on a pre-recorded.flv file that has read-only permissions. The <OutChunkSize> configuration does not result in the same performance gains for On2 live video as it does for Sorenson live video. In server-side ActionScript, NetConnection.onStatus always returns NetConnection.Connect.Success when attempting a remoting connection (i.e., an HTTP url instead of RTMP), even if the url is invalid. When xml.sendAndLoad() is used the xml.loaded stays false even when XML is downloaded successfully and the onLoad event handler is invoked. The workaround is to set this to true in the onLoad handler when you know it has been loaded. unloadApp admin API takes a long time to return when the specified application instance doesn't exist. When true is passed as the parameter for the FileObject.remove method it does not recursively remove all the files in the folder. Streams greater than 2 GB are not supported.
Documentation Updates In the Flash Media Server 2 Server Management ActionScript Language Reference manual, on page 37, the properties for the getLicenseInfo() data object have changed. The key, type, family, and edition properties are no longer available. A new license_files object containing information about license files has been added. In the Flash Media Server 2 Server Management ActionScript Language Reference manual, on page 42, the properties for the getNetStreamStats() data object have changed. A new client_type property has been added. Different types of clients include the following: normal clients (clients connected directly to the origin server through Flash player), group clients (edge servers connected to the origin), virtual clients (clients connected through an edge to the origin) and service clients (clients connected to the service application). In the Flash Media Server 2 Server-Side ActionScript Language Reference manual, on page 115116, one of the methods used to invoke setInterval() is no longer valid. The first method, setInterval(function, interval[, p1, , pN]) is correct and should be used. The second method, setInterval (object, methodName, interval[, p1, , pN]) is not valid. In the Flash Media Server 2 Server-Side ActionScript Language Reference manual, the usage description for Stream.setVirtualPath() on page 158 is incorrect. The statement should read: Stream.setVirtualPath(virtual Path, directory, virtualKey). Viewing documentation updates using LiveDocs In addition to accessing Flash Media Server documentation in the Flash Help panel, you can access the same documentation online in the LiveDocs format. One of the advantages of LiveDocs is the ability to see comments that clarify the documentation. Macromedia recommends reviewing LiveDocs to see if any errata or issues relating to the Flash Media Server features you are using have been reported. To find the equivalent page on the LiveDocs website, click the View Comments on LiveDocs link at the bottom of any help page in the Flash Help panel. Your web browser will launch, and take you to the specified LiveDocs page.

The Flash Media Server LiveDocs are available at: http://www.adobe.com/go/flashmediaserver_help_en Reporting a bug to the Flash Media Server Team Found a bug? Your first step should be to contact Macromedia Technical Support. They can help you resolve issues and they can also log bugs. If you are no longer eligible for support, please use the Software Feature Request and Bug Report form. In order for us to understand the issue being reported please include every detail possible, including the operating system details, CPU, memory, crash log (if applicable). We will get back to you when the issue you reported has been verified. Thank you for using Macromedia Flash Media Server, and for taking the time to send us your feedback Notices, Terms, Conditions, and Attribution Copyright 1993-2008 Adobe Systems Incorporated and its licensors. All Rights Reserved. Macromedia, the Macromedia logo and Flash are trademarks or registered trademarks of Adobe Systems Incorporated in the United States and/or other countries. Other marks are the property of their respective owners. Protected by U.S. Patents. Patents pending in the U.S. and/or other countries. This computer program is protected by copyright law and international treaties. Unauthorized use, reproduction, or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Notices, terms and conditions pertaining to third party software are located at http://www.adobe.com/go/thirdparty/ and incorporated by reference herein.

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DATA SHEET

The scaleable media server for streaming interactive media applications Flash Media Server 2 (FMS2) offers the unique combination of traditional streaming media capabilities and a flexible development environment for creating and delivering innovative, interactive media applications to the broadest possible audience. This combination enables organizations to create and deliver a range of basic experiences such as Video on Demand, live web-event broadcasts, and MP3 streaming as well as rich media communication applications like video blogging, video messaging, and multimedia chat environments to let you reach your audiences the way you want. More Reach, Less Hassle Reach the widest audience with the least effort.
Broadest Reach Flash is the worlds most pervasive software platform, reaching over 98% of all connected desktops, and is distributed through Microsoft, Apple, Netscape, and AOL. It Just Works Flash offers consistent media experiences across operating systems and browsers, freeing up your development staff to work on great new experiences rather than creating fixes to work across platforms. Lower Costs Bypass the need to encode into different formats and develop multiple versions of your site to reach multiple platforms. Encode and develop once and deliver everywhere with FMS2.
Best Media Experiences Create and deliver consistent and highly differentiated media experiences.
Seamless Integration Seamlessly integrate media experiences in your website without having to pop up other windows or browsers for a clean, cohesive look. Custom Player Take control of the look and feel of your media player to conform to site design specifications and promote your brands. Build custom players with unique functionality to differentiate your experience and engage and retain your audiences. Showcase your video in a player that reflects your brand guidelines. High-quality Video Support for a new video codec offers superior video quality at smaller file sizes. Instant On A small, light-weight file format, protocol, and player coupled with a programmable buffer control on the server enable FMS2 streamed media to start instantly when the play button is selected.
Interactivity Engage your audience with interactive content.
Advanced Seek Enable your viewers to jump immediately to any part of the video regardless of the length of the video or whether it has been fully downloaded. Video Hotspots Embed clickable hotspots in the video to let your viewers display associated content or trigger alternative endings to the content. Multiple Camera Angles Let viewers choose from different points of view for deeply engaging, interactive experiences.
Reliable Delivery A persistent connection between the FMS2 and Flash Player ensures that your audio and video are delivered in the best possible manner.
Bandwidth Detection Detects the clients connection speed and serves up the appropriate bit rate video. No more confusing Choose Size of Video messages for your users. Automatic Player Detection Ensure a smooth viewing experience with video encoded in the right format. FMS2 automatically serves up video thats compatible with the users version of Flash Player. Dynamic Buffering Programmatically set the buffer to the precise setting for the fastest start time based on the length and bitrate of the video and the client connection speed. This provides the fastest possible start and enables videos that have a higher bit rate than the client connection speed to be delivered in the most optimal manner. Quality of Service Monitoring Track the playback experience on the client and correct unforeseen playback problems due to network congestion in real time. Firewall and Proxy Traversal Quickly test multiple port and protocol combinations to bypass firewalls and proxies and choose the fastest connection. Live Video Streaming and Recording Capture and stream live audio and video from any OS-recognized camera and microphone source simply by plugging the camera into a USB or Firewire port. Camera APIs enable developers to specify video capture parameters dynamically. Captured video is broadcast to others in real time and can be recorded to disc on the server. Multiuser Communications Create innovative video communication applications such as rich media chat rooms, video blogging, video messaging, multiuser games, and more using multiway, multiuser streaming and remote Shared Object technology for synchronizing data among multiple users.

Scalability, Reliability, and Performance FMS2 is enterprise-ready, scaling to meet increased media demands.
Origin and Edge Servers Provide the optimal deployment for large-scale media applications, or simplify load balancing, failover, and clustering. Scale with multiple Edge servers to manage bandwidth, traffic, and processing while giving the Origin server a single view to reports, logs, media assets, and application logic. Multiple Processes FMS2 can be configured to run virtual hosts, applications, or instances in isolated individual processes providing for complete reliability.
Secure Media Delivery Flash Media Server 2 provides the most secure way to deliver audio and video through Flash.
No Client Cache Because media is not saved to the clients cache when streamed, users are unable to look through their temporary Internet files folders to access video or MP3 files. Authentication FMS2 provides a number of approaches to authenticate users prior to serving video streams. Server configuration controls, remote script execution, and the ability to run external authentication processes such as hash key verification provide you with many flexible options for securing streams for single sign-on systems, preventing deep linking, or offering pay-per-view content. Encrypted Delivery With support built into both the server and client, streams can be encrypted during delivery for the ultimate protection.
Complements Existing Infrastructure Flash Media Server 2 will fit in seamlessly with your existing infrastructure.
Backend System Integration With support for Remoting, File objects, XML objects, sockets, and streams, including support for Jabber XML streams, FMS2 offers a number of ways to integrate with application servers and media asset management systems for retrieval of meta-data information. Multiplatform Support FMS2 runs on both Microsoft Windows and Linux servers on standard server hardware giving you the flexibility to choose the platform that best suits your needs for deployment in your existing infrastructure. Logging W3C-compliant ASCII logs, a real-time usage monitor, and a complete API for server and stream events ensure that publishers have all the tools they need to track and generate reports on the content usage.

Advanced Media Applications Programmatic control of your streams and media assets enables innovative media applications.
Playlist and Ad-Insertion Support Use standard XML formats such as SMIL or ASX for delivering client-side or server-side playlists and monetize content with in-stream pre-roll and interstitial ads.
For more information, visit www.macromedia.com/go/fmsannounce.
Copyright 19932005 Macromedia, Inc. and its licensors. All rights reserved. Macromedia, the Macromedia logo and Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and/or other countries. Other marks are the properties of their respective owners.

 

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