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Macromedia Freehand 10 - Using FreehandAdobe 38000593 Freehand MX 11 Win Retail ENG CD 1U
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Manual

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duha 8:33am on Tuesday, July 6th, 2010 
Awesome game player, and has replaced my laptop but I do not have to need for business and so I do not know about how those work. Great for traveling,...
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you will love the 9 inches screen. You will enjoy the touchscreen experience with iPad Fast, Lightweight, Compact The iPad is exactly what I expected, easy to use, very well executed so long as you understand that it is mainly a device to consume media.
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Overpriced content consumption table. Very responsive touch screen, high res screen Content Consumption only. Not great value for money. No camera.

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Documents

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(Macintosh) as you drag to move the curve point to a new location.
Hold down Alt and right-click (Windows) or Control-click (Macintosh) to place a
connector point. Dragging as you place a connector point extends the points handle. This handle affects the curve of the next path segment.
To finish the path, do one of the following:
Double-click the last point or press Tab to create an open path. Click the first point to create a closed path.
To draw with the Bezigon tool:
In the Tools panel, select the Bezigon tool from its pop-up menu. Do one of the following:
Click to place a corner point. To place a curve point, hold down Alt (Windows) or Option (Macintosh) as you click. To reposition a point and the point handles simultaneously, hold down Control (Windows) or
Command (Macintosh) and drag the point to its new location.
To place a connector point that connects a straight segment to a curved path: In Windows,
hold down Alt and use the right mouse button to drag; on the Macintosh, Control-drag.
To constrain path segments:
Hold down Shift as you place a point.
To continue a selected path:
In the Tools panel, click the Subselect tool. Select an end point on the path you want to continue. In the Tools panel, select the Pen tool or Bezigon tool from their pop-up menu. You can continue a Pen path with the Bezigon tool and vice versa. Click or drag to draw additional segments.
To continue an unselected path:
In the Tools panel, select the Pen tool or Bezigon tool from their pop-up menu. You can continue a Pen path with the Bezigon tool and vice versa. Move the pointer over an end point of the path you want to continue. Alt-drag (Windows) or Option-drag (Macintosh) to extend the path. Click or drag to draw additional segments.
To close a selected open path, do one of the following:
Use the Pointer or Subselect tool to drag one end point over the other end point. Select Window > Object. In the Object panel, select Closed to automatically connect the end
points of the path with a new path segment.
(Windows only) Right-click the path and select Path > Closed from the context menu.
To open a selected closed path, do one of the following:
Select Window > Object. In the Object panel, deselect Closed to remove the last path segment

from the path.

(Windows only) Right-click the path and select Path > Open from the context menu. Editing paths
You can easily edit paths using various tools and techniques. Once youve drawn a path, you can add or delete points, reposition points, or redirect the path. You can edit paths using the Pen, Bezigon, Pointer, and Subselect tools. You can reshape paths using the Freeform tool, split paths with the Knife tool, or erase parts of paths with the Eraser tool. You can also apply Xtras to simplify paths by reducing the number of points. You can also control path display and behavior using the Object panel. Adding and deleting path segments and points Deleting one or more segments from a path leaves one or more open paths.

To move the end point of a connector line using the Connector tool:
Drag the end point to an object or to an empty space in the Document window.
To reverse the direction of a connector line:
Select the connector line. Select Modify > Alter Path > Reverse Direction.
To manually reshape a connector line:
In the Tools panel, click the Connector tool.

102 Chapter 3

Select the connector line to display its handles.
Drag a handle to reshape the connector line.
Drawing with the Graphic Hose tool
For quick illustration, you can use the Graphic Hose tool to spray frequently used objects on your document page.
Objects in hose (left) and spraying result

Drawing 103

The Graphic Hose dialog box lets you store up to 10 images (including bitmaps, groups, blends, text, envelopes, and symbols) in each hose. When you paint with the hose, the images are applied in an order based on the options you choose. FreeHand comes with a collection of predefined hoses. You can edit these hoses or create your own.
To select a graphic hose:
In the Tools panel, if the Graphic Hose tool is not showing, select it from its pop-up menu. Double-click the Graphic Hose tool. Select Hose to display the hose sets. Select a hose from the pop-up menu to activate it and display a preview of the first object in the set. You can use the Contents pop-up menu to preview the other objects in the set. To preview individual objects contained in the hose, select an option from the Contents popup menu.
To draw with the Graphic Hose tool:
In the Tools panel, select the Graphic Hose tool from its pop-up menu. Drag the tool, controlling the spray as follows: Dragging faster spaces the objects farther apart.
Increase or decrease the speed and direction of dragging to control how objects are placed. Use the Left and Right Arrow keys to increase or decrease the spacing between objects as you

spray them.

Use the Up and Down Arrow keys to increase or decrease the scale factor as you spray objects. Click to place individual objects with the hose.
Importing a graphic hose Additional graphic hoses are located on the FreeHand MX installation CD in the Graphic Hoses folder in the Assets folder. Other hoses might be available from other artists or third-party developers.
Note: Import hoses only from a trusted source.
To import a graphic hose:
Navigate to the location of the graphic hose file you want to import. Copy the hose files to the Macromedia/FreeHand/11/English/Xtras folder within your userspecific Application Data (Windows) or Application Support (Macintosh) folder.
Note: The location of your user-specific Application Data or Application Support folder can vary depending upon your operating system. For information on how to locate this folder, see your operating systems documentation.

Using the Object panel

The Object panel is a context-sensitive panel that lets you view and change properties for selected objects and text. Each kind of object has different properties. The Object panel is part of the Properties panel group, which is open in FreeHand by default. To show or hide the Object panel, select Window > Object.
Add Stroke Add Fill Add Effect

Properties list

Attributes
The top portion of the Object panel displays the Properties list, a hierarchical list that contains the properties applied to a selected object. The attributes of a selected property appear on the bottom half of the Object panel. The contents of the attributes section change depending on the property selected in the Properties list.
Above the Properties list are buttons that allow you to add and delete properties such as fills, strokes, and effects. You can add more than one fill, stroke, and effect to an object. By dragging properties in the list, you can rearrange the order in which properties are applied to a selected object.
Properties for an object with multiple strokes and fills Most changes you make to an objects attributes are immediately applied in the Document window. For some attributes, however, changes are not applied until you click outside the attribute-editing boxes, or press Enter (Windows) or Return (Macintosh). When no items are selected in the Document window, the Object panel displays the default attributes for new objects that you create.
Object panel displaying default attributes The Object panel is used in almost all drawing tasks in FreeHand. For more information about this panel, see the following documentation:
Applying attributes to strokes on page 166 Applying attributes to fills on page 177 Displaying type attributes in the Object panel on page 248 Chapter 7, Special Effects, on page 193

108 Chapter 4

Selecting objects
You can select objects with the Pointer, Subselect, and Lasso tools, or by using keyboard shortcuts or menu commands. The Pointer, Subselect, and Lasso tools let you select objects or points by clicking. The Pointer and Subselect tools also let you select objects or points by dragging a rectangular selection marquee. The Lasso tool lets you select objects and points by dragging a free-form selection marquee. By default, the selection marquee must completely enclose an object or point to select it. You can change this behavior so that dragging the selection marquee over any part of an objects edge selects the object. You can also change the distance at which the Pointer tool selects an object. To prevent an object from being selected or changed, you can hide it. You can also lock an object, which prevents it from being changed but allows it to be selected.

You can choose from the following formats for FreeHand copy operations:
FreeHand RTF AI/EPS (Windows) EMF (Windows) Metafile (Windows) Bitmap (Windows) Device independent bitmap (Windows) Adobe Illustrator (Macintosh) ASCII (Macintosh) PICT (Macintosh)
You can also choose the color space you want for the copied selection. In Windows, this choice is only available if you have selected AI/EPS. You can select one of the following color conversion options:

CMYK RGB CMYK and RGB Photoshop 4/5 pixels (Windows) Photoshop 4/5 paths (Windows) Photoshop 4/5 (Macintosh) FreeHand LRG PNG AI/EPS RTF EMF Metafile Bitmap Device independent bitmap
In Windows only, you can choose from the following formats for FreeHand paste operations:
To set copy format preferences:
Display export preferences by doing one of the following:
In Windows, press Control+U, then click the Export tab. On the Macintosh, press Command+U, then click the Export category.
In the Clipboard Copy Formats list (Windows) or Clipboard Output Formats (Macintosh), select the formats you want FreeHand to use when copying to the Clipboard. Deselected formats are not available for copying. In the Convert Colors To list, select the color space you want for the copied selection. Click OK.
To set paste format preferences (Windows only):
Press Control+U, then click the Import tab. In the Clipboard Paste Formats list, select the formats you want FreeHand to choose from when pasting from the Clipboard. Deselected formats are not available for pasting. Click OK.
Copying objects within a FreeHand document You can create copies of an object within a FreeHand document by copying and pasting with the Clipboard, dragging, cloning, or duplicating. Copying by dragging can be disabled in FreeHand preferences. Cloning places a copy of the object on top of the original. Duplicating places a copy of the object at a specified place near the original. You can also use power-duplicating to repeat an object transformation as you make copies; see Power-duplicating on page 145.

Static

produces an extrusion by sweeping the path profile around the perimeter of the object while maintaining the original angle of the path profile.
If you selected Static in step 3, enter a value in the Angle box to determine the angle at which the profile path is applied to the extrusion. For Steps, enter a value to determine the amount of detail used to render the surface from front to back. Higher values produce smoother shading, but take longer to render and print.

Special Effects

For Twist, enter a value, in degrees of clockwise rotation, to determine how far the rear face of the extrusion should rotate.

Working with blends

You can create a blend from two or more paths that have the same fill and stroke type. Blending creates a series of intermediate objects between the original paths. Beginning with the bottom object in the stacking order, each intermediate objects shape, stroke, and fill becomes closer to that of the object at the top of the stacking order.
FreeHand creates live blends that you can adjust dynamically. If you ungroup a blend, FreeHand converts the live blend objects to regular, editable objects. You can modify a blend by using the Blend tool, by using the Object panel, or by modifying a subselection of the blend group. FreeHand automatically regenerates the blend. You can create a blend between selected points on the original objects, creating different results than an object-to-object blend. The selected points determine the shape of the intermediate blend objects. Path direction can also affect blending.

212 Chapter 7

Blends between spot colors result in intermediate steps using only tints of those spot colors and will print on two separation plates. When printing a spot-to-process blend, the spot color is set to overprint the process color. Steps in spot-to-spot and spot-to-process blends are set to process colors if the blend is ungrouped. This also occurs if incompatible colors or fills are chosen, or if the blends are exported to earlier versions of FreeHand or to applications such as Adobe Illustrator, which may not support spot colors in blends. For more information on colors, see Chapter 5, Working with Color, on page 147. You can blend basic fills and gradient fills interchangeably. Other types of fills can be blended only with their same fill type. You cannot blend bitmap images. Using the Blend tool The Blend tool lets you easily create and modify blends by dragging the blend rubber band from one object to another. Onscreen feedback lets you preview the outline of a blend as you drag with the Blend tool. You can also select the start and end blend points to affect how the blend is drawn. Blend points appear as large circles. Moving either blend point (large circles) affects how a blend draws.

To create text:

Click the Text tool in the Tools panel. Do one of the following: enter text. To create a line break, press Enter (Windows) or Return (Macintosh).
To create an auto-expanding text block, click in the Document window and begin typing to To create a fixed-size text block, drag in the Document window and begin typing in the text
block that appears.The text automatically wraps within the text block; to create a new paragraph, press Enter (Windows) or Return (Macintosh).
To open the Text Editor as you create a new text block, hold down Alt (Windows) or Option
(Macintosh) as you click in the Document window. For more information on the Text Editor, see Using the Text Editor on page 241.
To add text to an existing text block, click in the desired location within the text block, and

start typing.

To finish entering text, click outside the text block.
Note: By default, the Text tool reverts to the Pointer tool after you create a text block and moves the pointer outside the text block. To change this behavior, press Control+U (Windows) or Command+U (Macintosh), click Text, and deselect Text Tool Reverts to Pointer.

Working with text blocks

You can manipulate text blocks as you do other objects in FreeHand. You can move, delete, and resize text blocks. You can also convert fixed-size text blocks to auto-expanding text blocks, or the reverse. Fixed-size text blocks can be a fixed width, a fixed height, or both. When selected, a fixed-width text block has solid side selection handles, and a fixed-height text block has a solid bottom center handle. You can resize a fixed-size text block by dragging any of the corner selection handles. Auto-expanding text blocks have either hollow side selection handles or a hollow bottom center handle, or both. A square link box appears at the lower right corner of a selected text block. When a fixed-size text block contains more text than it can display, a dot appears in the link box to indicate overflow text. (Auto-expanding text blocks do not overflow, because they expand as text is entered.) You can link text blocks to flow text from one block to another; see Linking text blocks on page 239.

Using Type 239

To create a link:
Using the Pointer tool, select the fixed-size text block that you want to link.
Note: If the originating text block contains overflow text, an indicator dot appears in its link box. You can link blocks with or without overflow text.
Drag from the link box of the originating text block to the inside of another text block or onto a path.
A link indicator appears in the link box of the originating text block to indicate that the block is linked. If the originating text block contains overflow text, the text flows into the empty text block or path.
Repeat steps 1 and 2 to link additional text blocks or paths. You can link any number of text blocks or paths on a single page or across multiple pages.
To break a link and retain text placement:
Using the Pointer tool, select the desired text block. Drag the link line from the link box of the text block to one of the following:
An empty area in the document A text block or object other than the one the previous text block was linked to
The text remains intact. If you dragged the link line to another text block or object, the text reflows into that text block or object.
(Optional) If the last linked text block or object in the linked set now has a dot in the link box (indicating it has overflow text), resize the text block so that all text is visible.

Editing text

You can edit text in FreeHand using various techniques. To edit text onscreen, you select it with the Text tool (see Selecting text on page 238). You can also edit text in the Text Editor. You can check spelling, hyphenate text, use smart quotes, and insert nonprinting characters to control spacing. You can also change type attributes (see Working with the type adjustment tools on page 247).

240 Chapter 8

Using the Text Editor The Text Editor lets you review and edit text thats difficult to edit onscreenfor example, text that includes nonprinting characters. You can choose to always use the Text Editor for editing by selecting the appropriate option in text preferences.
To edit text in the Text Editor:
Using the Pointer tool, select the text block you want to edit and select Text > Editor. Using the Pointer tool, hold down Alt (Windows) or Option (Macintosh) and double-click a

text block.

Using the Text tool, Alt-click (Windows) or Option-click (Macintosh) a text block. In Windows, right-click a text block with the Text tool and select Editor from the

context menu.

Select 12 Point Black to ignore formatting attributes and display text in 12-point black type in the Text Editor window. This option does not affect text formatting in the document, but makes the text more legible if you are editing text that is very large or small, or has a light color. Select Show Invisibles to display nonprinting characters, such as spaces, tabs, or paragraph breaks, in the Text Editor window. Edit the text in the Text Editor window. Click one of the following:

the Styles panel.

To create a new style based on attributes you set in the Object panel:
Select Edit > Select > None or press Tab to deselect your artwork. Set attributes in the Object panel. Do one of the following:
Click the Styles panel Options menu control and select New. Drag the style preview from the Object panel Properties list into an empty area of the

Styles panel.

To duplicate a style:
Select Edit > Select > None or press Tab to deselect your artwork. In the Styles panel, select a style. Click the Styles panel Options menu control and select Duplicate.

To remove a style:

Select Edit > Select > None or press Tab to deselect your artwork. In the Styles panel, select a style. Click the Styles panel Options menu control and select Remove.
To remove all unused styles:
Click the Styles panel Options menu control and select Remove Unused.

To rename a style:

Click the Styles panel Options menu control and select a view that displays style names. Double-click the style name in the Styles panel. Type a new name, and click outside the Styles panel or press Enter (Windows) or Return (Macintosh).

304 Chapter 9

Modifying styles You can modify any styles stroke, fill, color, or effect attributes in the Object panel. Modifying a style in this manner does not automatically update previously created objects that use it. To update the style of previously created objects, you must redefine the style after making modifications. You can also override the style for an object by making changes to the objects attributes after the style has been applied to it. If you select a style in the Styles panel when no objects are selected in the document, the style defines the default attributes for all new objects. For more information, see Changing default attributes on page 146.

To modify a style:

Select Edit > Select > None or Press Tab to deselect all objects in the workspace. Click the style name in the Styles panel. Select Window > Object to open the Object panel if its not already open. The Object panel displays properties and options for the selected style, which now defines the default attributes for all new objects you create.

328 Chapter 11

Publishing FreeHand documents as HTML
The Publish as HTML feature converts a FreeHand document to an HTML document, which can be displayed as a web page in a browser. You can choose an HTML setting to control the HTML conversion, including the location where the HTML document will be saved, the document layout formatting, the font encoding, and file formats for vector and bitmap artwork. You can select a setting manually, or use the wizard (Windows) or assistant (Macintosh) to help you. FreeHand has a built-in Default setting for saving the HTML document to a desktop folder titled FreeHand HTML Output. The Default setting formats the document with layers, encodes fonts with Western (Latin 1) formatting, and converts vector images to SWF files and bitmap images to JPEG files. You can edit settings (including the Default setting) and create additional settings. To create different versions of a document that can be viewed on different browsers or with different plug-ins, you can convert a document to HTML multiple times with different settings. For example, you can create one version of a document that requires the Macromedia Flash Player and one that does not. You must give each HTML document a different name to avoid overwriting the files. You can also choose options to control which pages in a document are converted and to preview the HTML document or HTML code in a browser or editor when the conversion is complete.
Note: If you assign a URL to a FreeHand object that has a stroke but no fill, the link in the HTML document will be active only when the user rolls over the stroke.
To publish a FreeHand document as HTML:
With the document displayed in the Document window, select File > Publish as HTML. In the HTML Output dialog box, do one of the following to choose HTML settings: HTML settings, only the built-in Default setting is available.)
Select a setting from the HTML Setting pop-up menu. (If you have not previously created any Click Setup to view the HTML Setup dialog box and select HTML settings. For information
on selecting HTML settings, see the procedure that follows. When you have finished selecting settings, click OK.
Click Wizard (Windows) or Assistant (Macintosh) and follow the onscreen instructions to

The Load Movie and Unload Movie actions
load and unload pages from a FreeHand document onto the SWF movie Stage while the current movie is playing. (The actions are available only with documents that have two or more pages.)

The Tell Target action

controls other movies that were loaded into the current movie with the Load Movie action. (This action is available only with documents that have two or more pages.) When you assign an action, you also select an event that will cause the action to run when the movie is played. A mouse click or the arrival of the movie playhead at a specified frame are events that can trigger an action during movie playback. For some actions, including Go To, Print, Load/Unload Movie, and Tell Target, you also select parameters that define how the action is to be applied.
To assign actions to artwork in FreeHand:
In the Document window, select the object or objects to which you want to assign actions. Select Window > Navigation. Select an action from the Action pop-up menu. Select the event that will trigger the action from the Event pop-up menu.
Note: For Start/Stop Drag, the Frame Action event is disabled.
If you selected Go To and Play, Go To and Stop, Print, Load/Unload Movie, or Tell Target, select Parameters: pop-up menu.
For all actions, select an option from the list of current document pages in the first Parameter For the Go To actions or the Print action, to specify which part of the document the playhead
will move to or which part of the document will be printed when the trigger event is performed, select from the current document layers in the second Parameter pop-up menu.
For the Tell Target action, to control playback of another movie, select an action from the
second Parameter pop-up menu: Go To, Go To and Play, Go To and Stop, Play, Stop, or Print. If you selected a Go To or Print parameter, select from the current layers in the third Parameter pop-up menu to specify which part of the document the playhead will move to or which part of the document will be printed.
Repeat steps 3 through 5 to assign additional actions.
Creating Web Graphics and Animation 333

Using the Action tool

The Action tool lets you assign Flash actions to an object so that users can navigate from the object to a web page. For example, you might assign an action to an arrow-shaped object so that when the user clicks the object, the next page of a presentation appears. By default, FreeHand creates Go To and Stop actions and assigns them to the originating object. If an object has an action assigned to it, an action proton appears at the lower right corner of the objects bounding box.
To assign an action using the Action tool:
In the Tools panel, click the Action tool. Drag from the source object to the target page. Until you release the mouse button, the current page highlights to indicate that it is the target page.

To remove an action from an object:
Drag the Action proton to an empty spot on the same page as the source object.
To change the default behavior of the Action tool:
In the Tools panel, double-click the Action tool to display the Action tool dialog box. Select one of the following options:
Link to Target Page Print Target Page
creates a link to the target page. causes the target page to appear as a movie in a FreeHand
causes the target page to print.
Load Target Page as Movie

document.

334 Chapter 11

Using Flash movies

You can import Flash movies (SWF files) into FreeHand documents to use as interactive parts of web presentations prepared in FreeHand. You can also choose a frame for a Flash movie to display when you print a FreeHand document.

To import a Flash movie:

Select File > Import. In Windows only, select Macromedia Flash (*.swf ) in the Files of Type pop-up menu. Browse to the movie file you want to import, and select it. Click Open. The mouse pointer turns into a placement pointer. Click in the Document window where you want the movie to appear.
Setting Flash movie attributes You can use the Object panel to alter the size, position, scale, links, and preview frame for Flash movies you have imported into FreeHand documents.
To adjust the attributes of a selected Flash movie in the Object panel:
If necessary, select Window > Object to display the Object panel. Set the dimensions of the movie by doing one of the following:
Enter values in the X and Y boxes to set the coordinates of the movie within the page. Enter values in the W and H boxes to set the width and height of the movie as precise

measurements.

Enter values in the X and Y Scale text boxes to set the width and height of the movie as a
percentage of its original size.
Select Show Snapshot to display one frame of the movie as a preview, then enter the frame number you want to display. Click the Links button to display the Links dialog box. For more information on links, see Managing links on page 63.

To step through the frames of the movie, use the Step Forward and Step Backward buttons in
the Controller, select Window > Movie > Step Forward or Window > Movie > Step Backward, or use the Right Arrow and Left Arrow keys.
To go to the first or last frame in a movie, use the First Frame and Last Frame buttons in the
Controller. To go to the first frame, you can also select Window > Movie > Rewind.
To stop playback, click the Stop button in the Controller, select Window > Movie > Stop, or
press Enter (Windows) or Return (Macintosh).
To resume playing the movie when it has stopped, click the Play button in the Controller,
select Window > Movie > Play, or press Enter or Return again.
To change movie settings:
Click the Movie Settings button in the Controller, or select Window > Movie > Settings. In the Movie Settings dialog box, select options to format the movie, as described in Exporting FreeHand documents as Flash movies on page 336.

To export a movie:

Launch the Flash Playback window and begin creating a SWF file of the FreeHand document by clicking the Test Movie button in the Controller. Select Window > Movie > Test, or press Control+Enter (Windows) or Command+Return (Macintosh). Click the Export button in the Controller, or select Window > Movie > Export. In the Export Movie dialog box, enter a name for the movie and select a location where it will be saved. Click Save. The movie is saved with the current settings specified in the Movie Settings dialog box.
Creating Web Graphics and Animation 339

340 Chapter 11

CHAPTER 12 Saving and Exporting Files
You can save files in Macromedia FreeHand MX in various formats, including FreeHand Document, FreeHand Template, and Encapsulated PostScript (EPS). You can export FreeHand files in a variety of vector and bitmap formats (including PDF and optimized web formats). For a complete list of export file formats supported by FreeHand MX, see About export file formats on page 342. You can add information to files you plan to export, including copyright, caption, creation date, and other data, using the File Info Xtra. You can also publish a FreeHand file as an HTML document for display on the web. For information, see Publishing FreeHand documents as HTML on page 329. For information on importing graphics, see Using Imported Artwork on page 309.

Select Color Tables from the color management type pop-up menu. Choose whether to manage spot colors electronically: different devices in the workflow.
Select Color Manage Spot Colors to use the color management system to adjust spot colors for Deselect Color Manage Spot Colors to turn off color management for the screen display of
None displays RGB colors according to the monitor profile and CMYK colors as RGB according to the printer profile. This option leaves the monitor display and printer profiles unchanged.
For example, an artist designing graphics for onscreen display might select None for Monitor Simulates in order to create a brighter RGB display.

Separations Printer

372 Chapter 13
To rebuild color tables using specific monitor or separations printer profiles:
Select Kodak Digital Science or Apple ColorSync from the color management type pop-up menu. Select Rebuild Color Tables to automatically rebuild the default color tables according to the Color Management System you selected in step 2. Click Setup. In the Color Management Setup dialog box, for Monitor select an ICC-compatible monitor profile to be used for managing color on your monitor. For Separations Printer, select a printer profile to be used for printing color separations. Click OK to close the Color Management Setup dialog box. Click OK to close the Preferences dialog box and rebuild the color tables. Redisplay colors preferences by doing one of the following:
In the Preferences dialog box, under Color Management, select Color Tables from the color management type pop-up menu.
Note: The monitor and separations printer profiles you selected in steps 5 and 6 do not appear under the Color Management options for Color Tables. However, FreeHand will use the profiles you selected in performing color adjustments.
Click OK to close the Preferences dialog box.

Color Management 373

374 Chapter 13

CHAPTER 14 Printing

Printing from Macromedia FreeHand MX is straightforward whether you want to output your document to a desktop printer or engage professional prepress services for color-separated highresolution output. You can select a variety of printing options, depending on the output device that you will use. You can preview print settings onscreen, apply prepress options for color separations, print only specified objects or layers in a document, generate a document report for use by a prepress service bureau, and set other options.

doc1

MACROMEDIA FREEHAND TO ADOBE ILLUSTRATOR CS3 MIGRATION
FAQs for Macromedia FreeHand Users

Contents

Adobe s Plans for FreeHand. . . . . . . . . . . . . . . . . . . . . 1 Migration Options for Freehand Owners. . . . . . . . . 2 Illustrator CS3 Features for FreeHand Users. . . . . . 2 Benefits of Migrating to Illustrator CS3. . . . . . . . . . . 3 Multipage Support,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Importing FreeHand Files into Illustrator CS3. . . . 4 Pricing and Availability. . . . . . . . . . . . . . . . . . . . . . . . . . 5 System Requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Migration Help and Resources. . . . . . . . . . . . . . . . . . . 6 Additional Information. . . . . . . . . . . . . . . . . . . . . . . . . . 6
Adobes Plans for FreeHand Q. What are Adobes plans for the future development of Macromedia FreeHand ? A. Adobe does not plan to develop and deliver any new feature-based releases of FreeHand. Adobe will, however, continue to sell FreeHand MX, and will offer technical and customer support according to our support policies. While we recognize that FreeHand has a dedicated user base, we encourage you to migrate to Adobe Illustrator CS3. As a loyal FreeHand customer, youre entitled to special pricing for Illustrator CS3, along with free access to special resources to help you make this move.
Q. Will Adobe provide ongoing maintenance releases for FreeHand MX? A. At this time, Adobe has no plans to provide maintenance releases, patches or updates for FreeHand MX. Q. Does Adobe plan to deliver a FreeHand MX release to support Intel -based Mac computers? A. Adobe has no plans to deliver Universal versions of FreeHand that natively support Intelbased Mac computers. While FreeHand MX can be installed and run on Intel-based Mac computers, it must run under Rosetta, which Apple has built into Max OS X to dynamically translate PowerPC-based applications to work with Intel-based Macs. For more information on running Adobe professional applications under Rosetta, please see the document Support for Intel-based Macs at www.adobe.com/products/pdfs/intelmacsupport.pdf
Q. Does Adobe plan to provide an update to FreeHand MX that will support Microsoft Windows Vista? A. Adobe has no plans to deliver a FreeHand MX release that supports Windows Vista.
Q. Will FreeHand install and run on Windows Vista? A. The last version of FreeHand released by Macromedia was delivered more than three years before Windows Vista was released and does not officially support this new operating system. However, we are not currently aware of any major issues that would adversely affect customer use of FreeHand on Windows Vista. Technical Support plans to document any known issues in the Adobe knowledgebase, which customers can access at www.adobe.com/support. Enter the keyword Vista.
Q. How long will FreeHand MX be sold and supported by Adobe? A. Adobe plans to continue selling and supporting FreeHand MX for the foreseeable future. We understand that customers have significant investments in their current production work flows and may need to replace or add seats of FreeHand. While we encourage customers to evaluate Illustrator CS3 (free 30-day trials are available for testing on Adobe.com), we know that is takes time to plan and prepare for any major transition and we will continue to sell and support FreeHand while that demand lasts. Migration Options for FreeHand Owners Q. What options do I have to migrate to Illustrator CS3? A. Adobe has developed a specially priced upgrade offer for any registered user of FreeHand to migrate to Illustrator CS3 for $199 (U.S.). This special upgrade can be purchased directly through the Adobe Store, www.adobe.com/store, or from any Adobe Authorized Reseller. All thats needed to take advantage of this special offer is a valid FreeHand serial number from any version of FreeHand. Q. Is there an upgrade path from FreeHand to the Adobe Creative Suite 3 family? A. Adobe does not offer a direct upgrade from FreeHand to any Creative Suite 3 editions. However, FreeHand owners who also own specific versions of Adobe Creative Suite, Adobe Photoshop , Adobe InDesign , Macromedia Studio Macromedia Flash , Macromedia Dreamweaver or Adobe Illustrator are eligible to upgrade to certain editions of the Creative Suite 3 family. For detailed information on upgrade paths and costs, choose the Product Selector tab from the Illustrator main page, www.adobe.com/illustrator.

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Illustrator CS3 Features for FreeHand Users Q. Are there new features in Illustrator CS3 specifically targeted to FreeHand users? A. Yes. The Illustrator development team took a hard look at improving tools and drawing controls, integration, and file import, and for Illustrator CS3, delivered a number of enhancements for FreeHand users:
Improved operating performanceMore responsive drawing and editing, with improvements
in essential operating performance, including faster screen redraws, object moving, panning, scaling, and transformations.
Flash integrationNow import native Illustrator files into Flash CS3 Professional, or copy/
paste artwork from Illustrator to Flash with paths, anchor points, gradients, clipping masks, and symbols intact. Layers, groups, and object names are also preserved.
Eraser toolRemove areas of artwork with the Eraser tool as easily as you erase pixels in
Photoshop, with complete control over the width, shape, and smoothness of the erasure.
Path editingRemove, connect, and split paths, and convert anchor points, using options that
are now displayed in the Control panel. Rolling the mouse over curve handles provides an enlarged view of points for easier selection.
Point alignmentAlign and distribute anchor points with one click via the Control panel, just
as with aligning and distributing objects.
Color controlsLive Color provides in-depth control over color, including the ability to add
used colors from any artwork selection to the Swatches panel, remove all unused colors, and find and replace colors.
FreeHand File ImportAbility to import FreeHand files from all versions from FreeHand 7
to FreeHand MX. See Importing FreeHand Files Into Illustrator on page 4 of this FAQ for details.
Benefits of Migrating to Illustrator CS3 Q. What are the benefits of migrating to Illustrator CS3 compared to staying with FreeHand? A. Migrating from FreeHand to Illustrator CS3 offers a number of compelling advantages:
Assured compatibility with new operating systems and hardware, such as Intel-based Macs
and Microsoft Windows Vista.
Deep integration with Adobe professional products: design applications, such as Photoshop,
InDesign, and Adobe Acrobat ; Adobe web and interactive applications including Flash and Dreamweaver; and Adobe video and motion graphics applications such as Adobe Premiere Pro and Adobe After Effects.
On-going product development, with tighter workflow integration, improvements to existing
functionality, and new capabilities.
Rich and reliable support of PDF work flows, including the latest PDF file formats and
standards, (e.g., PDF/X). Q. FreeHand is my primary application, so product integration is not that important for me, and Ive never learned Illustrator. Why should I move to Illustrator CS3? A. First, your experience working with FreeHand will make the migration to Illustrator easier than you may think. Illustrator and FreeHand have similar approaches to basic drawing tools and operations, (e.g., pen tool, bzier curves, stacking of objects), and if youve any experience with another Adobe application, such as Photoshop or InDesign, your move will be even easier because all Adobe graphics applications share common commands, panels, and keyboard shortcuts. But Illustrator CS3 also delivers a number of capabilities that FreeHand users will appreciate:

An efficient workspace Flexible workspaceThe revised Adobe user interface, common to Illustrator CS3, Photo-
shop CS3, InDesign CS3 and Flash Professional CS3, lets you view the toolbar in one column instead of two, dock self-adjusting panels conveniently out of the way as icons when not in use, and use Maximized Screen mode to keep panels from overlapping the document window.
Control panelDiscover options faster and free up screen real estate by accessing anchor
point controls, clipping masks, envelope distortions, and more from the context-sensitive Control panel.
Custom workspacesWork more efficiently and optimize your screen area using custom
workspaces that display only the panels you need for a specific task. Save, share, or access any workspace at any time or use workspace templates.
Creative power Live TraceQuickly and accurately convert photos, scans, or other bitmap images to editable
and scalable vector paths.
Live PaintApply color to any area of your artwork and use overlapping paths to create new
shapes with Live Paint, which intuitively colors artwork and automatically detects and corrects gaps.
Live ColorExplore, apply and control color in a completely new color environment. Select
any artwork and interactively edit the colors with live feedback, and use the Color Guide panel to quickly choose tints, shades, or harmonious color combinations.
Beautiful typography OpenType Simplify cross-platform font management and take advantage of alternate
glyphs and extended character sets. More than 100 OpenType fonts are included free with Illustrator CS3.
Character and Paragraph StylesApply formatting to individual characters, lines of type, or
entire paragraphs with a single click.
Paragraph compositionOptimize line breaks throughout an entire paragraph with minimal
hyphenation and better word and letter spacing.
Transparent text effectsExpand your typographic options using ghosted text, transparent
drop shadows with soft edges, and other effects for transparent text.
Reliable output compatible with the latest standards PDF/X supportCreate reliable, press-ready layouts using ISO-standard and ANSI-standard

PDF/X formats.

Near-universal graphic file format supportWork with almost any type of graphic file,
including AI, PDF, EPS, SVG, Photoshop (PSD), TIFF, GIF, JPEG, SWF, and more.
DeviceN colorspacePlace duotone or separated Photoshop images in Illustrator and
preserve the files native color space with DeviceN support. Use multi-component and HiFi color, raster effects, transparency, and gradient meshes with confidence that your artwork will separate correctly.
LAB spot colorsCreate LAB spot colors and use predefined spot colors from the Toyo,
PANTONE , DIC, and HKS libraries.
Intuitive printing interfaceEnjoy consistent results with an intuitive, comprehensive
printing interface that provides optimized presets for a wide variety of devices. Multipage Support Q. One FreeHand feature that is important to me is the ability to produce multi-page documents. Will Illustrator CS3 support the creation of multi-page documents? A. Illustrator CS3 follows a single-page-per-document model. However, you can use the Illustrator page tiling feature to simulate multiple pages in a single PDF document. Once a page is set up with page tiling, you can automatically convert all page tiles to individual pages within the resulting PDF file. In addition, the new Crop Area tool in Illustrator CS3 provides a fast and intuitive way to export pages from a large artboard containing artwork for multiple and/or different-sized pages for output as PDF files, for printing or for export to other formats. For professional multi-page document creation capabilities, Adobe offers InDesign, with features that can handle any page design project, with detailed indexing, easy table creation, character styles, and state-of-the-art printing controls. Importing FreeHand Files Into Illustrator Q. What about the large library of FreeHand files that I have? How will I be able to use them with Illustrator CS3? A. Illustrator CS3 includes the new ability to import FreeHand 10 and MX files directly and with higher fidelity than in previous releases. But there are several ways to get FreeHand files into Illustrator CS3 by using different file types. Determining the best way to move files depends on the type of illustration and whether you plan to edit the text in the file. Adobe has created a technical resource that provides a side-by-side comparison of different file types, along with a detailed discussion for each. This guide, Migrating from FreeHand to Illustrator, a Technical Resource, is available on the Illustrator product pages of Adobe.com at: www.adobe.com/illustrator/switch.

Q. Specifically, what improvements have been made for importing FreeHand files into Illustrator CS3? A. Improved FreeHand file import for Illustrator CS3 includes:
Support for FreeHand 10 and FreeHand MX (v. 11) formats. The ability to import multi-page FreeHand files into Illustrator CS3 with separate crop areas
for each page. This helps users print individual FreeHand pages, since Illustrator CS3 allows printing of individual crop areas. Users also have the option to import only a specific page from a FreeHand file.
Import of FreeHand swatches, defined in the swatches palette in FreeHand, as swatches in

Illustrator CS3.

Import of FreeHand symbols as symbols in Illustrator CS3. Import of FreeHand raster effectsdrop shadow, basic and feather transparencyas Live
Effects in Illustrator CS3.
Import of FreeHand Envelopes as Envelope effects in Illustrator CS3. Import of FreeHand custom guides as Illustrator CS3 guides. The ability to outline text upon import so that text appearance in FreeHand is preserved in
Proper positioning of FreeHand text, including text alignment, text wrap, vertical text and text
inset, upon import into Illustrator CS3. Pricing and Availability Q. When will the special upgrade from FreeHand to Illustrator CS3 be available and what is the cost? A. The special upgrade is currently available from the Adobe Store and from Adobe Authorized Resellers for English versions of Illustrator. For other languages, the upgrade will be available when Illustrator CS3 ships, which varies by language. Cost of the special upgrade is show in the table below. U.S. and Canada Illustrator CS3 full version FreeHand Illustrator CS3 upgrade $599 (U.S.) $199 (U.S.)

(Intl English)

Europe 689 199

(Localized)

Europe 719 249

Japan 80,000 24,762

Rest of World $599 (U.S.) $199 (U.S.)
Q. What versions of FreeHand are eligible for this upgrade? A. Any registered version of FreeHand is eligible for this special upgrade offer. Q. Do I need to prove that I qualify for this special upgrade? A. You can simply purchase your upgrade and verify that you have the qualifying FreeHand product during the installation process. During product activation you will be prompted to enter the serial number for the FreeHand version you own. Issues with serial number verification will be handled by Adobe Customer Service. For contact information and hours, please see: www.adobe.com/support/programs/illustrator/?tab:contact=1 System Requirements

System requirements Macintosh
PowerPC G4 or G5 or multicore Intel processor Mac OS X v.10.4.MB of RAM (1 GB recommended) 2.5 GB of available hard-disk space (additional free space required during installation) DVD-ROM drive 1024x768 monitor resolution with 16-bit or greater video card
Q. What are the operating system requirements for Illustrator CS3? A. Illustrator CS3 will operate on both the Macintosh and Windows platforms. For Microsoft Windows, Illustrator CS3 requires Microsoft Windows XP or Windows Vista Home Premium, Business, Ultimate, or Enterprise (certified for 32-bit editions). For the Mac OS, Illustrator CS3 requires Mac OS X v.10.4.8. Adobe Illustrator CS3 will not operate on Mac OS 9 or on Mac OS X in Classic mode. Please see the system requirements sidebar in this document for more information. Q. Is Illustrator CS3 available in a Universal version for Intel-based Macs? A. Yes. Illustrator CS3 will operate in Universal mode on any PowerPC G4 or G5 or multicore Intel processor.

Windows

Intel Pentium 4, Intel Centrino, Intel Xeon, or Intel Core Duo (or compatible) processor Microsoft Windows XP with Service Pack 2 or Windows Vista Home Premium, Business, Ultimate, or Enterprise (certified for 32-bit editions) 512 MB of RAM (1 GB recommended) 2 GB of available hard-disk space (additional free space required during installation) DVD-ROM drive 1024x768 monitor resolution with 16-bit or greater video card QuickTime 7 software required for multimedia features Internet or phone connection required for product activation Broadband Internet connection required for Adobe Stock Photos and other services Online services, including, but not limited to, Adobe Stock Photos and Acrobat Connect, may not be available in all countries, languages, and currencies. Availability of services is subject to change. Use of online services is governed by terms and conditions of a separate agreement and may be subject to additional fees. For details, visit www.adobe.com.

Q. Why doesnt Illustrator CS3 support Mac OS 9 or other older operating systems? A. Illustrator CS3 and the other Creative Suite 3 applications only support current Macintosh and Windows operating systems in order to deliver the best software performance and take advantage of new operating system and hardware features, such as multitasking. Help for Migrating from FreeHand to Illustrator CS3 Adobe has created a number of materials to help FreeHand users make the transition to Illustrator CS3. All of the resources listed below are available on Adobe.com at no cost. Please see the Illustrator pages at www.adobe.com/illustrator/switch to access these materials. FreeHand to Illustrator Migration Guide(PDF document) Learn how to transition from Macromedia FreeHand to Adobe Illustrator, understand the differences in tools and features, and discover the power of integration between all Adobe applications. Written and layout with designers in mind. Migrating from FreeHand to Illustrator: A technical resource(PDF document) Technical resource provides the best way to move your legacy FreeHand content into Illustrator, handle different file formats, outputting files, and other information. Designed for production managers, IT managers and designers. Migrating from FreeHand to Illustrator CS3 with Mordy Golding(video training) Video training produced by lynda.com. The author, Mordy Golding, has been a production artist for print and the web for many years, and is an Adobe Certified Expert and Adobe Certified Print Specialist and is also the author of the Illustrator CS2 and Flash 8 Integration video training title published by lynda.com. More information Q. Where can I learn more about Adobe Illustrator CS3? A. Detailed product information and a video overview of the new features offered in Illustrator CS3 are available at www.adobe.com/illustrator. A free, fully functional 30-day trial of Illustrator CS3 is available for download at https://www.adobe.com/cfusion/tdrc/index.cfm?product=illustrator. The Illustrator Design Center offers tutorials on a wide variety of topics, along with links to blogs, podcasts and other community content is available at http://www.adobe.com/cfusion/designcenter/search.cfm?product=Illustrator&go=Go. Q. What third-party plug-ins are available for Adobe Illustrator CS3? A. An extensive list of third party plug-ins can be found in the plug-in center on Adobe.com at www.adobe.com/products/plug-ins/illustrator/index.html.

Adobe Systems Incorporated 345 Park Avenue San Jose, CA 95110-2704 USA www.adobe.com
Adobe, the Adobe logo, Acrobat, Acrobat Connect, Adobe Stock Photos, After Effects, Dreamweaver, Flash, FreeHand, Illustrator, InDesign, Macromedia, Photoshop, and Premiere Pro are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple, Apple OS , Mac, and Macintosh are trademarks of Apple Inc., registered in the United States and other countries. Intel, Centrino, Core Duo, and Xeon are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the U.S. and other countries. PowerPC is a trademark of International Business Machines Corporation in the United States, other countries, or both. Microsoft, OpenType, Windows, and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners. 2007 Adobe Systems Incorporated. All rights reserved. Printed in the USA.

 

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