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Macromedia Freehand MX-using Freehand MXAdobe 38000593 Freehand MX 11 Win Retail ENG CD 1U
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When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In 3. Position the pointer on the top from and drag down and onto the page. Macromedia FreeHand MX: Training ruler the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, As and manage complex illustrations, and even create an animation the will then be you organizeyou drag, you'll see the blue horizontal line guide. When you have that guide where used want it to appear, release the mouse button. For approach allows you the guide in the in a Flash animation. The book's project-based tutorialthis exercise, position to work through the middle of the at your own pace, using the practice position the pointer directly on to line lessons in the bookpage. If you need to move the guide, files on the companion CD-ROMthe get and then drag with the program! started immediatelythe guide. The pointer changes to a cursor with a small arrow at the bottom right when it is on the guide.
Make sure the pointer is within the area of the page when you release the mouse button. G uides don't appear if the pointer is on the pasteboard when you release the mouse button.
Macromedia FreeHandMX: Training from theruler and 4. Position the pointer on the left Source ByPatti Schulze
drag right and onto the page.
Drag the vertical guide to the middle of the page.
Publisher: Peachpit Press Pub Date: May 19, 2003
Guides are nonprinting aids to help you place objects on the page. When you no longer need them, you can simply drag them off the page. If you want to leave the guides but not ISBN: 0-321-17916-1 see them, choose View > Guides > Show to toggle them off and on.
When facedyou want to move a guide, shouldn't guide with the Pointerknow When the pointer If with a design problem, it drag the be because you don't tool. how to use the design software.guide, a down- or left-pointing arrow is added to the first time, you want to on is on a If you're learning Macromedia FreeHand MX for the cursor. If you can rely Macromedia FreeHand MX: Training from the Source for a thorough ground-up education remove a guide, just drag it off the page. that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!

4. Select the Page tool from the Tools panel and click the second page.
When you click to select a page, a blue outline with handles appears around the page. Pages: 350 The Page tool allows you to move, resize, or change the page orientation of a selected page. Move the pointer over one of the handles of the selected page. The cursor changes to either a straight double-arrow cursor or a curved double-arrow cursor. With the straight double-arrow cursor, you can drag to change the page size. With the curved double-arrow cursor, you can drag to change the page orientation. If you want to experiment with these Whenoptions, look at the Document it shouldn't be because you don't know how to use the size faced with a design problem, panel as you change the page. You'll see the new page design software. If you're learning Macromediahandles. IfMX for thespecific page sizes, rely on in the X and Y text boxes as you drag the FreeHand you want first time, you can the Macromedia FreeHand MX: Training the dimensions in the Document panel. If you want to easier approach is simply to enter from the Source for a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you stepmake changes, just reenter the correct values to reset the page size. by-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In 5. Using the Page tool, drag in the center of the new page and move the page to the Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's top right corner logo and then create a corporate identity package all in one document, robust tools to create a of the first page. organize and manage complex illustrations, and even create an animation that will then be used FreeHand won't The book's project-based tutorial approach allows move the page so it in a Flash animation. let you place a page on top of another page. If youyou to work through the overlaps another page, the selected page snaps back to its original location when you lessons in the book at your own pace, using the practice files on the companion CD-ROM to get release the mouse button. If you started immediately with the program!get close to the other page, the two pages snap together.
6. Position the Page tool over the second page. Hold down Alt (Windows) or Option (Mac OS) and drag down about 8 inches. As you drag, you'll see a blue outline of the page. Holding the Alt or Option modifier key as you drag makes a copy of the page. Release the mouse button when the outline of this new page is below the first page.
You can move pages around the pasteboard using the page icons in the Document panel, but the process is much easier with the Page tool. Below the page icons on the Document panel are three buttons that change the icon sizes. When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!

Lesson 3. Colors, Gradients, and Styles
We live in a full-color world. Color adds interest to artwork, whether printed or displayed on a web page. Color provides visual clues about objects around us: when we see a red sign, we know to stop; whenContents a green light, we know to go. The color you add to the object you Table of we see draw in this FreeHandMX: Training from the Sourcea brand name, even though you don't add the lesson may be enough to suggest Macromedia company name to the product.
We see color when a light source reflects on an object. Our eyes receive the reflected light and Publisher: Peachpit Press transmit a message to our brain, causing us to see a particular color. How you reproduce the color on your computer depends on the way you want to use the drawing. Are you creating an Pub Date: May 19, 2003 image ISBN: 0-321-17916-1 web? Or do you want to include the image in a page-layout program or to be used on the print directly from FreeHand? If you want to print, do you want to print on a color printer or to Pages: 350 send your project to a commercial printer? Your answers to these questions determine how you create colors in FreeHand. Once you create colors for a particular output device, however, you can easily convert the colors for other uses. When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromediayou will split an ellipse and then use a To create the film canister for this lesson, FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up of that portion of the ellipse for one side of the canister. You then will make a copy education that you canflip it for the otherpace. This popular series from Macromedia Pressto create the shape and tackle at your own side. You will add colors and a gradient fill leads you stepby-step through a program's most important new features as you work through several, illusion of a 3D object. practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!
In this lesson, you will mix a color, save the color, and apply it to an object. Before you do that though, you need to draw the object you want colored. First, you will create a film canister to be used in an advertisement and on a web page. You will draw half of the canister and then use tools to make a copy and reflect the copy for the other half. Once the film canister is almost complete, you will add some color and a gradient fill to make the cylindrical canister look more realistic. In the next lesson, you will draw a strip of film and use the 3D Rotation tool to make the film appear as if it is jutting out from the canister. In another lesson, you will animate the film moving out from the canister. WHAT YOU WILL LEARN

Used May 19, 2003 Pub Date:the Color Mixer
and Tints panel to create colors and added those colors to the Swatches panel (pages 8086) ISBN: 0-321-17916-1 Created gradients and added them to objects (pages 8790) Used the Styles panel to save attributes of a graphic (pages 9093)
Used the Subselect tool to select items in a group (pages 9697) When faced with a design problem, it shouldn't be because you don't know how to use the Used the Arc you're learning Macromedia FreeHand MX for the first time, you can rely on design software. Iftool to draw an arc (pages 9899) Macromedia FreeHand MX: Training from the Source for a thorough ground-up education Used the Rotate your own pace. This popular series that you can tackle at tool to rotate text (pages 99101) from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!

Lesson 4. Using Layers

As you create drawings that are more complex, you will want to organize and control the elements on the page. You can do that with layers. Layers are transparent planes on which you place your objects. You can choose to show or hide a layer, which shows or hides all of the Table of Contents objects on that layer. YouTraining froma layer up or down, changing the stacking order in which Macromedia FreeHandMX: can move the Source objects appear on a page.
Say, for example, that you are drawing a complex map of an area. The map contains streets and Publisher: Peachpit Press highways, rivers, railroads, and descriptive text. While you are concentrating on the streets, you don't want to be distracted by the rivers and the railroads. If you put all of the streets and Pub Date: May 19, 2003 highways, rivers, railroads, and text each on a separate layer, you can quickly hide and then ISBN: 0-321-17916-1 show the layers as you work on a part of the map. Pages: 350
Using layers in your drawings makes managing multiple objects easier, as you will learn in this lesson. When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!

2. Choose File > Import and select the bike_template.tif file from the Lesson05 Media folder. Click to place the image in the middle of the page on the bike_BG layer. Lock the bike_BG layer. The image is screened back because it is on a background layer. This will make it easier to use as a guide for drawing the bike. You'll notice a crosshairs at the top left of the image. Later you will use the crosshairs to help you align the two background images. Locking the layer ensures that it stays in place as you draw over it.
3. Change the Foreground layer name tobicycle. You will be adding several layers to your image, and it is helpful to have the layers named with the items they contain.
4. On the Tools panel, hold down the mouse button on the Pen tool. Choose the ISBN: 0-321-17916-1 Bezigon tool from the tool pop-up menu. Pages: 350 The pointer changes to a pen. You'll use this tool to draw the bike frame in the next step. You may want to zoom in on the bike so you can more easily draw over the image.
The Pen tool displays the same cursor as the Bezigon tool. The only way to identify which tool you are using is to glance at the Tools panel. 5. On the Object panel, change the stroke width to0.5point.
5. Changing the stroke size (or any other stroke property) before you begin to draw changes it for all of the objects you draw until you change the stroke property again.
6. Click the left side of the seat post under the saddle to place the first point. Move to the bottom of that line (toward the pedal) and click again. Continue to click to form a thin rectangle for the seat post and the seat tube.
When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education When you are over the first point, FreeHand adds a small square to the pointer to indicate that you can tackle at your own pace. This popular series from Macromedia Press leads you stepthat you are about to create a closed path. by-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In You may have noticed that parts of the frame are connected. For example, the part you just Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's drew (the seat post and the seat tube) is connected to the top tube and the front fork. You robust tools to create a logo and then create a corporate identity package all in one document, will combine these in a later step. organize and manage complex illustrations, and even create an animation that will then be used You can use the objects in your drawing to hide other objects. For example, the saddle is a in a Flash animation. The book's project-based tutorial approach allows you to work through the solid black color and covers the top end of the seat post. Knowing this, you can draw your lessons in the book at your own pace, using the practice files on the companion CD-ROM to get frame so that it overlaps the saddle. This approach is easier than trying to make the top of started immediately with the program! the seat post match exactly.

The colors are added to the Swatches panel for this document. 4. faced 70 a design problem, it shouldn't be because you don't know how to Swatches WhenCreatewith and 20 percent tints of the blue color and add these to your use the panel. Fill If you're learning Macromedia FreeHand MX and use the 70 you can color design software. the mountains with the 20 percent color for the first time, percent rely on and white for the MX: Training from the Source for a thorough ground-up education Macromedia FreeHand highlight areas. Change the sky rectangle to the blue color. that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, NOTE organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the Check the Object your to make sure your practice files on the companion R emember: lessons in the book at panelown pace, using thehighlight areas are closed paths. CD-ROM to get you can't fill a path the program! started immediately withwith color unless it is closed.
Add a new layer for the ground and the road. Draw a rectangle for the ground area and use the Pen tool to draw the road. Add a brown or tan color from the PANTONE color library for the ground color. Add the sun and the text.
Adding the Bike And Rider
The last piece you need to add to your drawing is the cyclist you created earlier. Remember that the cyclist file contains several layers. You will import all of those layers into this document along with the objects on the layers. You drew many elements for the bike and the cyclist, and they are not grouped.Table of Contents import the file, all of the elements are selected, making it easy for When you first Macromedia FreeHandMX: Training from the Source you to immediately group them. If you were using the bike and rider in numerous other documents, ByPatti Schulzeyou might want to group all of the elements in the cyclist file. Since you are using them only in this document, however, you will group them once they are imported.

You may want to experiment with other ways to use a blend. For example, draw a curved path using the Pen or Pencil tool and use the Alt-drag or Option-drag method to offset a copy slightly. Then use the Duplicate command as you did for the petal to make several more copies of the path. Use a different stroke color for each path. Select all of the paths and then apply the blend. The result is a colorful ribbon that blends from one color to the next.
Adding a Contour Gradient
To complete your flower, you just need to add the middle section (called the stamen). For that part, you'll draw a multifaceted star and add a contour gradient. A contour gradient is essentially a blend, similar to the blend you created for the petal and leaf of your flower. The difference is Table of all the that FreeHand does Contentswork for you, plus it lets you control the amount of each color as the Macromedia FreeHandMX: Training from the Source blend tapers from one color to another.
Publisher: Peachpit Press 1. Double-click the Polygon tool to set the polygon options. Select Star as the shape Pub Date: May 19, 2003 Type20 as the number of sides and set Star Points to Manual. Drag of the polygon. ISBN: 0-321-17916-1 the angle slider to preview the look of the star shape. When you are satisfied, click OK. 350 Pages:
You can change the number of points to match your flower. The number here is just a suggestion. When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program! 2. Drag to create your star. You want this shape in the middle of your flower. Release the mouse button when the star is the size you need.

Joining a Blend to a Path
To create animations in FreeHand as you've learned, you create a blend and then release the blend to layers. You can also group objects and then release the objects to layers to create an animation. For example, you could draw several objects in the order you want them to animate, group them, Table then release them to layers. If you want objects in a blend to follow a path as and of Contents Macromedia FreeHandMX: Training from to a path. In this task, you will draw a path and then create they animate, you can join the blend the Source a blend that ByPatti Schulze follows the path as it animates.
1.Pub Date: May 19, 2003 and save it asblend_animation.fh11in your Projects folder. Create a new file ISBN: 0-321-17916-1 Change the document page size to Web. The end result of this page is a SWF animation, so you want the page size to fit the final Pages: 350 size of the animation.
2. Draw a rectangle 450 pixels wide and 300 pixels tall. On the Object panel, type 25 for the corner radius of the rectangle. Press Enter (Windows) or Return (Mac OS) When faced with a design problem, it shouldn't be because you don't know how to use the to apply your settings. design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training for your animation. a thorough ground-up education The rounded rectangle is the path from the Source for that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!
3. On the Align panel, select Align to Page and then double-click the center of the preview pane. Your rectangle is centered on the page.
4. Draw a small circle and fill it with a bright color, such as red or blue. Place the circle at the top left of the page. Use the Alt-drag or Option-drag method to make a copy of your circle and move the copy to the top right of the page. The placement of the circles is not important; you just want to space the circles apart. In the next step, you will create a blend from one circle to the other.
5. Select bothof Contents Table circles and choose Modify > Combine > Blend.
Macromedia FreeHandMX: Training from the Source ByPattiThis command Schulze

3. Choose File > Import and locate the medium_camera.fh11 file in the Media folder within the Lesson09 folder. Place the file on the page. The camera graphic has a gray rectangle that you will use to place some pictures. The camera was created for you to save some time, but you may want to draw it yourself.
When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, NOTE practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's Although it may look complex, the camera is simply a series of rectangles filled with robust tools to create a logo and then create a corporate identity package all in one document, solid colors or gradients. organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the 4. From the Document panel Options menu, choose Convert to Master Page. lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program! on your page, the camera graphic is now on the new Although nothing visually changes master page, named Master Page-02. In the next step, you will add actions to the master page to go to the next and previous pages.
5. On the Document panel, click the Edit button to edit the second master page. Select the camera and ungroup it. The camera was grouped to make importing it easier for you. You want to use the knobs on the cable release as Next and Previous buttons so you need the objects ungrouped. 6. Select the left knob on the cable release attached to the camera and from the Action pop-up menu on the Navigation panel, choose Go To and Stop. From the Event pop-up menu, choose On (Press) and from the Parameter pop-up menu, choose Previous Scene.
7. Repeat step 6 for the right knob, but choose Next Scene as its parameter. When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!

6. Click the Done button. Your file is optimized and saved. The PSD image in your document is replaced with the optimized version. 7. Save your file.
Using the second master page, add three more pages to your slide show. Use the remaining pictures (downhill2.psd, downhill8.psd, and freeride1.psd) in the Media folder for the pictures on the page. Use the path guide to place each of the images; then test your movie.
Editing Macromedia Flash from Freehand
Once you have several slides in your presentation, you show your creation to a co-worker. Your co-worker suggests that you fade in the images as each new page opens. You like the idea, and your co-worker volunteers to use Flash to create a movie of an image for you to try in your Table of Contents presentation. In this task, you will import the Flash movie and then use the FreeHand to Flash Macromedia FreeHandMX: Training from the section is only a quick introduction to Flash. There are link to make changes to the movie. This Source numerous books on Flash if you want more detailed information on using that application. ByPatti Schulze If you don't have Macromedia Flash, you can use the trial version of the software included on the Publisher: Peachpit Press CD that accompanies this book.
1. Delete the climber image on page 2. The movie clip you import in the next step should be placed in exactly the same location as this image. WhenChoose File > Import and locate the pic1.swf file you don't know how to use the 2. faced with a design problem, it shouldn't be because in the Media folder within the design software.folder. Place the Macromediapage using the pathfirst time, you can rely on Lesson09 If you're learning file on the FreeHand MX for the guide. Macromedia FreeHand MX: Training from the to createfor a thorough ground-up education The movie clip appears to be blank because Source an image that fades in, the first frame that you can tackle at your set to 0 percent popular series frameMacromedia Press leads you stepof the movie must be own pace. This opacity. Each from of the movie then increases in by-step through a the movie reaches the last frame, which is set to 100 through opacity. opacity until program's most important new features as you work percent several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to createand test the movie. a corporate identity package all in one document, 3. Save your file a logo and then create organize and managepage 2, you see the image even create an animation that will then beloops. When you go to complex illustrations, and quickly fade in, but the fading continually used in a Flash animation. The book's project-based tutorial approach allows you to workathrough the In the next step, you will edit the movie clip in Flash to slow the fade and add stop action lessons in the book at your own pace, using the practice files on the companion CD-ROM to get at the end of the fade. started immediately with the program! 4. Select the movie clip on the page and then click the Flash link button on the Object panel. Select the pic1.fla file in the Media folder when asked to locate the Flash file. You need to edit the original Flash file for the movie clip.

6. Right-click (Windows) or Control-click (Mac OS) the last keyframe. From the context menu, choose Actions. You can also select the last keyframe and then choose Window > Actions.
When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education that you can tackle the Stop action under Movie series from Macromedia Press leads you step7. Double-click at your own pace. This popular Control. Then close the Actions panel. by-step through a program's most important new features as you work through several, A Stop action is added to the last keyframe of your movie. This causes and practices. In practical graphic design projects that reflect real-world problems, solutions, the movie to stop when it FreeHand MX: Training from the Source you'll learn how to use the program's Macromediagets to this frame. robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get NOTE started immediately with the program! If you don't see the Stop action on the Actions panel, click Actions and then click Movie Control. These items open or close (like folders) to display their contents.
8. Click Done. Your Flash file is saved, and the movie clip is exported and updated in your FreeHand file.
9. Save your file and test your movie. Now the image fades in nicely and remains in place when the fade-in is complete.
Using Macromedia Flash to Create New Movies
You decide you like the fading action and want to change the other images in your presentation to fade in as well. Instead of creating a new Flash movie for each image, you can use the Swap feature in Flash to replace the images in the first and last frames. The motion tween and Stop Table of Contents action remain, and you then just need to save the file with a new name. To do this, you need to Macromedia FreeHandMX: Training from the Source open the movie in Flashyou can't use the FreeHand to Flash link as you did in the preceding task. ByPatti Schulze
1.Pub Date: May 19, 2003the pic1.fla file in the Media folder within the Lesson09 folder. In Flash, open ISBN: 0-321-17916-1 You want to locate the file you updated in the last task, not the original file from the CD.
2. Select frame 1 and then click the image on the stage. The image in frame 1 appears blank, but you'll see a blue outline of the image on the stage. Click within the blue outline. When faced with a design problem, it shouldn't be because you don't know how to use the design software. Ifstage islearning Macromediaplace all of MX for the first for your movie. In on In Flash, the you're the area where you FreeHand your elements time, you can rely Macromedia FreeHand MX: Training from the Source forin the final output of the document. FreeHand, only objects with the page area are included a thorough ground-up education that youFlash, only objects within the stage area appear in the final movie. Press leads you stepIn can tackle at your own pace. This popular series from Macromedia by-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!

3. Type your name in the Name text box. When you add notes in Acrobat, the user name is added to the note to identify the author Whenof the note. a design problem, need to add be because in the Name text boxto use the this faced with In FreeHand, you it shouldn't your name you don't know how to activate feature in the you're learning Macromedia FreeHand MX for the first time, you can rely on design software. If PDF file. Macromedia FreeHand MX: Training from the Source for a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you step4. Choose File program's From the Save as features as you work through several, by-step through a > Export. most important newType (Windows) or Format (Mac OS) popup graphic design projects then click real-world problems, solutions, and practices. In practical menu, choosePDF and that reflect Setup. You need to specify your export settings. Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used 5. In thePDF Export dialog box, select Export Notes and then click OK. Navigate to in a Flash animation. The book's project-based tutorial approach allows you to work through the the Projects folder and then click Save (Windows) or Export (Mac OS). lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program! FreeHand creates the PDF file.
When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education 6. Open thePDF at your own pace. This Reader or Adobe Macromedia Press leads you stepthat you can tackle file in either Acrobat popular series fromAcrobat. Double-click the note icon near a program's most important new features as you work through several, by-step through the title. practical graphic design projects that reflect real-world problems, solutions, and practices. In When you open the note, you see from the in the note title and the to use the program's Macromedia FreeHand MX: Trainingyour nameSource you'll learn how message you entered in the to create box. If you are create a corporate identity package the one document, robust toolsNotes text a logo and then using Acrobat Reader, you can moveall inicon on the page, but you manage complex illustrations, and even create If you are using Adobe Acrobat, organize and can't make changes to the message in the note.an animation that will then be used you animation. The book's project-based tutorial approach allows in a Flashcan move the icon on the page, and you can edit the note text.you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!

4. On the Object panel, select the Contents property. The contents handle (a small blue star) appears on the image. When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!
5. Drag the contents handle to reposition the image within the rectangle. If you drag the image and not the contents handle, you move the rectangle, not the image within the rectangle.
The Contents property on the Object panel must be selected for the contents handle to appear. 6. Using the images in the Media folder, repeat steps 2 through 5 to paste images inside the remaining rectangles. The Media folder contains several images for you to use. Choose any of the images you want to use on your page. In the next step, you will replace one of the images.
7. Select one of the rectangles with an image and then choose Edit > Cut Contents. The image is removed from the contents of the rectangle and placed on the page. 8. Delete the image and import a new image. Paste the new image inside the empty rectangle.
When faced with a design problem, it shouldn't be because you don't know how to use the design software. If you're learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Source for a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you stepby-step through a program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get 9. Select all of the objects in the filmstrip and group them. started immediately with the program! In a later task, you will export your file as an HTML document. FreeHand exports grouped items as a single graphic when exporting as HTML. 10. Save your file.

doc1

MACROMEDIA FREEHAND TO ADOBE ILLUSTRATOR CS3 MIGRATION
FAQs for Macromedia FreeHand Users

Contents

Adobe s Plans for FreeHand. . . . . . . . . . . . . . . . . . . . . 1 Migration Options for Freehand Owners. . . . . . . . . 2 Illustrator CS3 Features for FreeHand Users. . . . . . 2 Benefits of Migrating to Illustrator CS3. . . . . . . . . . . 3 Multipage Support,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Importing FreeHand Files into Illustrator CS3. . . . 4 Pricing and Availability. . . . . . . . . . . . . . . . . . . . . . . . . . 5 System Requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Migration Help and Resources. . . . . . . . . . . . . . . . . . . 6 Additional Information. . . . . . . . . . . . . . . . . . . . . . . . . . 6
Adobes Plans for FreeHand Q. What are Adobes plans for the future development of Macromedia FreeHand ? A. Adobe does not plan to develop and deliver any new feature-based releases of FreeHand. Adobe will, however, continue to sell FreeHand MX, and will offer technical and customer support according to our support policies. While we recognize that FreeHand has a dedicated user base, we encourage you to migrate to Adobe Illustrator CS3. As a loyal FreeHand customer, youre entitled to special pricing for Illustrator CS3, along with free access to special resources to help you make this move.
Q. Will Adobe provide ongoing maintenance releases for FreeHand MX? A. At this time, Adobe has no plans to provide maintenance releases, patches or updates for FreeHand MX. Q. Does Adobe plan to deliver a FreeHand MX release to support Intel -based Mac computers? A. Adobe has no plans to deliver Universal versions of FreeHand that natively support Intelbased Mac computers. While FreeHand MX can be installed and run on Intel-based Mac computers, it must run under Rosetta, which Apple has built into Max OS X to dynamically translate PowerPC-based applications to work with Intel-based Macs. For more information on running Adobe professional applications under Rosetta, please see the document Support for Intel-based Macs at www.adobe.com/products/pdfs/intelmacsupport.pdf
Q. Does Adobe plan to provide an update to FreeHand MX that will support Microsoft Windows Vista? A. Adobe has no plans to deliver a FreeHand MX release that supports Windows Vista.
Q. Will FreeHand install and run on Windows Vista? A. The last version of FreeHand released by Macromedia was delivered more than three years before Windows Vista was released and does not officially support this new operating system. However, we are not currently aware of any major issues that would adversely affect customer use of FreeHand on Windows Vista. Technical Support plans to document any known issues in the Adobe knowledgebase, which customers can access at www.adobe.com/support. Enter the keyword Vista.
Q. How long will FreeHand MX be sold and supported by Adobe? A. Adobe plans to continue selling and supporting FreeHand MX for the foreseeable future. We understand that customers have significant investments in their current production work flows and may need to replace or add seats of FreeHand. While we encourage customers to evaluate Illustrator CS3 (free 30-day trials are available for testing on Adobe.com), we know that is takes time to plan and prepare for any major transition and we will continue to sell and support FreeHand while that demand lasts. Migration Options for FreeHand Owners Q. What options do I have to migrate to Illustrator CS3? A. Adobe has developed a specially priced upgrade offer for any registered user of FreeHand to migrate to Illustrator CS3 for $199 (U.S.). This special upgrade can be purchased directly through the Adobe Store, www.adobe.com/store, or from any Adobe Authorized Reseller. All thats needed to take advantage of this special offer is a valid FreeHand serial number from any version of FreeHand. Q. Is there an upgrade path from FreeHand to the Adobe Creative Suite 3 family? A. Adobe does not offer a direct upgrade from FreeHand to any Creative Suite 3 editions. However, FreeHand owners who also own specific versions of Adobe Creative Suite, Adobe Photoshop , Adobe InDesign , Macromedia Studio Macromedia Flash , Macromedia Dreamweaver or Adobe Illustrator are eligible to upgrade to certain editions of the Creative Suite 3 family. For detailed information on upgrade paths and costs, choose the Product Selector tab from the Illustrator main page, www.adobe.com/illustrator.

,

Illustrator CS3 Features for FreeHand Users Q. Are there new features in Illustrator CS3 specifically targeted to FreeHand users? A. Yes. The Illustrator development team took a hard look at improving tools and drawing controls, integration, and file import, and for Illustrator CS3, delivered a number of enhancements for FreeHand users:
Improved operating performanceMore responsive drawing and editing, with improvements
in essential operating performance, including faster screen redraws, object moving, panning, scaling, and transformations.
Flash integrationNow import native Illustrator files into Flash CS3 Professional, or copy/
paste artwork from Illustrator to Flash with paths, anchor points, gradients, clipping masks, and symbols intact. Layers, groups, and object names are also preserved.
Eraser toolRemove areas of artwork with the Eraser tool as easily as you erase pixels in
Photoshop, with complete control over the width, shape, and smoothness of the erasure.
Path editingRemove, connect, and split paths, and convert anchor points, using options that
are now displayed in the Control panel. Rolling the mouse over curve handles provides an enlarged view of points for easier selection.
Point alignmentAlign and distribute anchor points with one click via the Control panel, just
as with aligning and distributing objects.
Color controlsLive Color provides in-depth control over color, including the ability to add
used colors from any artwork selection to the Swatches panel, remove all unused colors, and find and replace colors.
FreeHand File ImportAbility to import FreeHand files from all versions from FreeHand 7
to FreeHand MX. See Importing FreeHand Files Into Illustrator on page 4 of this FAQ for details.
Benefits of Migrating to Illustrator CS3 Q. What are the benefits of migrating to Illustrator CS3 compared to staying with FreeHand? A. Migrating from FreeHand to Illustrator CS3 offers a number of compelling advantages:
Assured compatibility with new operating systems and hardware, such as Intel-based Macs
and Microsoft Windows Vista.
Deep integration with Adobe professional products: design applications, such as Photoshop,
InDesign, and Adobe Acrobat ; Adobe web and interactive applications including Flash and Dreamweaver; and Adobe video and motion graphics applications such as Adobe Premiere Pro and Adobe After Effects.

On-going product development, with tighter workflow integration, improvements to existing
functionality, and new capabilities.
Rich and reliable support of PDF work flows, including the latest PDF file formats and
standards, (e.g., PDF/X). Q. FreeHand is my primary application, so product integration is not that important for me, and Ive never learned Illustrator. Why should I move to Illustrator CS3? A. First, your experience working with FreeHand will make the migration to Illustrator easier than you may think. Illustrator and FreeHand have similar approaches to basic drawing tools and operations, (e.g., pen tool, bzier curves, stacking of objects), and if youve any experience with another Adobe application, such as Photoshop or InDesign, your move will be even easier because all Adobe graphics applications share common commands, panels, and keyboard shortcuts. But Illustrator CS3 also delivers a number of capabilities that FreeHand users will appreciate:
An efficient workspace Flexible workspaceThe revised Adobe user interface, common to Illustrator CS3, Photo-
shop CS3, InDesign CS3 and Flash Professional CS3, lets you view the toolbar in one column instead of two, dock self-adjusting panels conveniently out of the way as icons when not in use, and use Maximized Screen mode to keep panels from overlapping the document window.
Control panelDiscover options faster and free up screen real estate by accessing anchor
point controls, clipping masks, envelope distortions, and more from the context-sensitive Control panel.
Custom workspacesWork more efficiently and optimize your screen area using custom
workspaces that display only the panels you need for a specific task. Save, share, or access any workspace at any time or use workspace templates.
Creative power Live TraceQuickly and accurately convert photos, scans, or other bitmap images to editable
and scalable vector paths.
Live PaintApply color to any area of your artwork and use overlapping paths to create new
shapes with Live Paint, which intuitively colors artwork and automatically detects and corrects gaps.
Live ColorExplore, apply and control color in a completely new color environment. Select
any artwork and interactively edit the colors with live feedback, and use the Color Guide panel to quickly choose tints, shades, or harmonious color combinations.
Beautiful typography OpenType Simplify cross-platform font management and take advantage of alternate
glyphs and extended character sets. More than 100 OpenType fonts are included free with Illustrator CS3.
Character and Paragraph StylesApply formatting to individual characters, lines of type, or
entire paragraphs with a single click.
Paragraph compositionOptimize line breaks throughout an entire paragraph with minimal

hyphenation and better word and letter spacing.
Transparent text effectsExpand your typographic options using ghosted text, transparent
drop shadows with soft edges, and other effects for transparent text.
Reliable output compatible with the latest standards PDF/X supportCreate reliable, press-ready layouts using ISO-standard and ANSI-standard

PDF/X formats.

Near-universal graphic file format supportWork with almost any type of graphic file,
including AI, PDF, EPS, SVG, Photoshop (PSD), TIFF, GIF, JPEG, SWF, and more.
DeviceN colorspacePlace duotone or separated Photoshop images in Illustrator and
preserve the files native color space with DeviceN support. Use multi-component and HiFi color, raster effects, transparency, and gradient meshes with confidence that your artwork will separate correctly.
LAB spot colorsCreate LAB spot colors and use predefined spot colors from the Toyo,
PANTONE , DIC, and HKS libraries.
Intuitive printing interfaceEnjoy consistent results with an intuitive, comprehensive
printing interface that provides optimized presets for a wide variety of devices. Multipage Support Q. One FreeHand feature that is important to me is the ability to produce multi-page documents. Will Illustrator CS3 support the creation of multi-page documents? A. Illustrator CS3 follows a single-page-per-document model. However, you can use the Illustrator page tiling feature to simulate multiple pages in a single PDF document. Once a page is set up with page tiling, you can automatically convert all page tiles to individual pages within the resulting PDF file. In addition, the new Crop Area tool in Illustrator CS3 provides a fast and intuitive way to export pages from a large artboard containing artwork for multiple and/or different-sized pages for output as PDF files, for printing or for export to other formats. For professional multi-page document creation capabilities, Adobe offers InDesign, with features that can handle any page design project, with detailed indexing, easy table creation, character styles, and state-of-the-art printing controls. Importing FreeHand Files Into Illustrator Q. What about the large library of FreeHand files that I have? How will I be able to use them with Illustrator CS3? A. Illustrator CS3 includes the new ability to import FreeHand 10 and MX files directly and with higher fidelity than in previous releases. But there are several ways to get FreeHand files into Illustrator CS3 by using different file types. Determining the best way to move files depends on the type of illustration and whether you plan to edit the text in the file. Adobe has created a technical resource that provides a side-by-side comparison of different file types, along with a detailed discussion for each. This guide, Migrating from FreeHand to Illustrator, a Technical Resource, is available on the Illustrator product pages of Adobe.com at: www.adobe.com/illustrator/switch.

Q. Specifically, what improvements have been made for importing FreeHand files into Illustrator CS3? A. Improved FreeHand file import for Illustrator CS3 includes:
Support for FreeHand 10 and FreeHand MX (v. 11) formats. The ability to import multi-page FreeHand files into Illustrator CS3 with separate crop areas
for each page. This helps users print individual FreeHand pages, since Illustrator CS3 allows printing of individual crop areas. Users also have the option to import only a specific page from a FreeHand file.
Import of FreeHand swatches, defined in the swatches palette in FreeHand, as swatches in

Illustrator CS3.

Import of FreeHand symbols as symbols in Illustrator CS3. Import of FreeHand raster effectsdrop shadow, basic and feather transparencyas Live
Effects in Illustrator CS3.
Import of FreeHand Envelopes as Envelope effects in Illustrator CS3. Import of FreeHand custom guides as Illustrator CS3 guides. The ability to outline text upon import so that text appearance in FreeHand is preserved in
Proper positioning of FreeHand text, including text alignment, text wrap, vertical text and text
inset, upon import into Illustrator CS3. Pricing and Availability Q. When will the special upgrade from FreeHand to Illustrator CS3 be available and what is the cost? A. The special upgrade is currently available from the Adobe Store and from Adobe Authorized Resellers for English versions of Illustrator. For other languages, the upgrade will be available when Illustrator CS3 ships, which varies by language. Cost of the special upgrade is show in the table below. U.S. and Canada Illustrator CS3 full version FreeHand Illustrator CS3 upgrade $599 (U.S.) $199 (U.S.)

(Intl English)

Europe 689 199

(Localized)

Europe 719 249

Japan 80,000 24,762

Rest of World $599 (U.S.) $199 (U.S.)
Q. What versions of FreeHand are eligible for this upgrade? A. Any registered version of FreeHand is eligible for this special upgrade offer. Q. Do I need to prove that I qualify for this special upgrade? A. You can simply purchase your upgrade and verify that you have the qualifying FreeHand product during the installation process. During product activation you will be prompted to enter the serial number for the FreeHand version you own. Issues with serial number verification will be handled by Adobe Customer Service. For contact information and hours, please see: www.adobe.com/support/programs/illustrator/?tab:contact=1 System Requirements

System requirements Macintosh
PowerPC G4 or G5 or multicore Intel processor Mac OS X v.10.4.MB of RAM (1 GB recommended) 2.5 GB of available hard-disk space (additional free space required during installation) DVD-ROM drive 1024x768 monitor resolution with 16-bit or greater video card
Q. What are the operating system requirements for Illustrator CS3? A. Illustrator CS3 will operate on both the Macintosh and Windows platforms. For Microsoft Windows, Illustrator CS3 requires Microsoft Windows XP or Windows Vista Home Premium, Business, Ultimate, or Enterprise (certified for 32-bit editions). For the Mac OS, Illustrator CS3 requires Mac OS X v.10.4.8. Adobe Illustrator CS3 will not operate on Mac OS 9 or on Mac OS X in Classic mode. Please see the system requirements sidebar in this document for more information. Q. Is Illustrator CS3 available in a Universal version for Intel-based Macs? A. Yes. Illustrator CS3 will operate in Universal mode on any PowerPC G4 or G5 or multicore Intel processor.

Windows

Intel Pentium 4, Intel Centrino, Intel Xeon, or Intel Core Duo (or compatible) processor Microsoft Windows XP with Service Pack 2 or Windows Vista Home Premium, Business, Ultimate, or Enterprise (certified for 32-bit editions) 512 MB of RAM (1 GB recommended) 2 GB of available hard-disk space (additional free space required during installation) DVD-ROM drive 1024x768 monitor resolution with 16-bit or greater video card QuickTime 7 software required for multimedia features Internet or phone connection required for product activation Broadband Internet connection required for Adobe Stock Photos and other services Online services, including, but not limited to, Adobe Stock Photos and Acrobat Connect, may not be available in all countries, languages, and currencies. Availability of services is subject to change. Use of online services is governed by terms and conditions of a separate agreement and may be subject to additional fees. For details, visit www.adobe.com.
Q. Why doesnt Illustrator CS3 support Mac OS 9 or other older operating systems? A. Illustrator CS3 and the other Creative Suite 3 applications only support current Macintosh and Windows operating systems in order to deliver the best software performance and take advantage of new operating system and hardware features, such as multitasking. Help for Migrating from FreeHand to Illustrator CS3 Adobe has created a number of materials to help FreeHand users make the transition to Illustrator CS3. All of the resources listed below are available on Adobe.com at no cost. Please see the Illustrator pages at www.adobe.com/illustrator/switch to access these materials. FreeHand to Illustrator Migration Guide(PDF document) Learn how to transition from Macromedia FreeHand to Adobe Illustrator, understand the differences in tools and features, and discover the power of integration between all Adobe applications. Written and layout with designers in mind. Migrating from FreeHand to Illustrator: A technical resource(PDF document) Technical resource provides the best way to move your legacy FreeHand content into Illustrator, handle different file formats, outputting files, and other information. Designed for production managers, IT managers and designers. Migrating from FreeHand to Illustrator CS3 with Mordy Golding(video training) Video training produced by lynda.com. The author, Mordy Golding, has been a production artist for print and the web for many years, and is an Adobe Certified Expert and Adobe Certified Print Specialist and is also the author of the Illustrator CS2 and Flash 8 Integration video training title published by lynda.com. More information Q. Where can I learn more about Adobe Illustrator CS3? A. Detailed product information and a video overview of the new features offered in Illustrator CS3 are available at www.adobe.com/illustrator. A free, fully functional 30-day trial of Illustrator CS3 is available for download at https://www.adobe.com/cfusion/tdrc/index.cfm?product=illustrator. The Illustrator Design Center offers tutorials on a wide variety of topics, along with links to blogs, podcasts and other community content is available at http://www.adobe.com/cfusion/designcenter/search.cfm?product=Illustrator&go=Go. Q. What third-party plug-ins are available for Adobe Illustrator CS3? A. An extensive list of third party plug-ins can be found in the plug-in center on Adobe.com at www.adobe.com/products/plug-ins/illustrator/index.html.

Adobe Systems Incorporated 345 Park Avenue San Jose, CA 95110-2704 USA www.adobe.com
Adobe, the Adobe logo, Acrobat, Acrobat Connect, Adobe Stock Photos, After Effects, Dreamweaver, Flash, FreeHand, Illustrator, InDesign, Macromedia, Photoshop, and Premiere Pro are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple, Apple OS , Mac, and Macintosh are trademarks of Apple Inc., registered in the United States and other countries. Intel, Centrino, Core Duo, and Xeon are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the U.S. and other countries. PowerPC is a trademark of International Business Machines Corporation in the United States, other countries, or both. Microsoft, OpenType, Windows, and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners. 2007 Adobe Systems Incorporated. All rights reserved. Printed in the USA.

 

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