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Microsoft Halo PC V 1Halo: Combat Evolved [PC Game]

Developed by Gearbox Software - Microsoft (2003) - First-Person Shooter - Rated Mature

In the most obvious sense, the "Halo" is a space station built in the shape of an enormous rotating wheel. As the wheel spins, it creates centrifugal force that mimics gravity on its inner rim. An entire world exists inside this wheel, with huge developed structures and vast, open landscapes. But something else exists in the Halo as well - something mysterious and powerful. All that is really known is that a force of alien invaders is desperate to find it and they are leaving death and... Read more

Details
Platform: PC
Developer: Gearbox Software
Publisher: Microsoft
Release Date: September 30, 2003
Controls: Keyboard, Mouse
UPC: 805529466180
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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

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Microsoft Halo PC V.1, size: 1.4 MB

 

Microsoft Halo PC V 1

 

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

Comments to date: 7. Page 1 of 1. Average Rating:
fabiochelly 10:06pm on Tuesday, October 19th, 2010 
Timeless This game is amazing, read any other reviews for plot summary etc. I still play Halo online with many others, even now in 2010. Believe the hype When I switched from a PS2 to an X-Box, way back when, this - and Knights of the Old Republic - absolutely blew my mind. Great game!!!! What should I say. I played the game on a windows 7 64bit system without problems.
Marrich 4:20pm on Thursday, October 7th, 2010 
In my opinion, still the best Halo game (plot wise). There is a lot of backtracking in this game. amazing!!!!
souldreamer 4:26pm on Monday, September 13th, 2010 
Go For It. Lots of fun, Not Gory for the kids. Well most people have computers now a days, and you can play this game on a computer (haha).
bayrtam 2:22am on Thursday, September 2nd, 2010 
incredibly good game, absolutely love the weapons, atmoshphere, sound...buy this game now!!!!
Daubechies4 9:08pm on Saturday, July 31st, 2010 
Halo: Combat Evolved is the first game in the Halo franshise, and the best. One hell of a game. The SP is fun and on Legendary, chalanging.
jmichel 7:01pm on Tuesday, July 20th, 2010 
There is nothing special about Halo. Though it has a storyline and amazing graphics, there is nothing else that stands out about the game.
kololos 3:27pm on Friday, June 11th, 2010 
Hail Halo Recent purchase however for a fairly old game it still delivers plenty of addictive playing hours. The main reason for this is the A.I.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Halo Dedicated Server Setup Made By: Froter aka Supersniper
Table of Contents A. Installation B. System Requirements C. Running the Dedicated Server D. Creating a Batch file E. Setting up a basic init.txt file F. Custom Gametypes G. Setting up rcon (commands list and rcon guide included) H. Setting up an autoban system (and how to unban) I. Port forwarding J. Command Line Arguments K. Running Multiple Servers L. Relocating Custom gametypes M. Dealing with lag issues N. FAQ (Frequently Asked Questions)
A. Installation Dont own the game 1. Download the Standalone Dedicated Server installer. 2. Then download the Maps. 3. Then download the v1.07 update. (Overwrite the old haloded.exe) 4. Then download the v1.07 (build 615) update. (Overwrite the old haloded.exe) Owning the game 1. Go to your root folder. (By default it is: C:\Program Files\Microsoft Games\Halo) 2. Then download the v1.07 update (overwrite the old haloded.exe) 3. Then download the v1.07 (build 615) update. (Overwrite the old haloded.exe)
B. System Requirements System Requirements: Personal computer with a 1.4 GHz or higher processor Windows XP or Windows 2003 Server (with all service packs installed) 256 MB of RAM or more Keyboard and Microsoft Mouse or compatible pointing device When running multiple instances on a server, these requirements have to be adjusted to account for the additional resources required.
Recommended System Requirements when hosting: 1.6ghz Processor 512mb of ram Windows XP (SP2), Windows Server 2003, or Windows Vista Broadband Connection with good bandwidth (see M for bandwidth players comparison)
C. Running the Dedicated Server There are three ways to run the dedicated server: 1. Browse to where your Dedicated Server installation folder is and double click on the haloded.exe 2. Create a batch file and then double click on the batch file. 3. How to run it as a service. For Help on the server download HaloAdmin
D. Creating a Batch File To create a startup batch file: 1. Open Notepad (or a similar pure text editor) 2. On the first line enter: start {drive}:\{path}\haloded.exe -exec {drive}:\{path}\init.txt 3. Click "File" > "Save As" and then navigate to where you want to save the file and name it "HaloStart.bat" - Change Save as Type to "All Files" and Encoding to "Ansi" then click "Save"
E. Setting up a Basic init.txt File Open notepad and type in the italicized font and whatever is needed inside the parentheses:
sv_name [Type the name of the server here. Default is Halo] sv_public [1 or true to see in lobby. 0 or false to not see in lobby.] sv_maxplayers [1-16. See L for how much players your server can handle.] sv_password [set the password for the server. For no password leave it blank.] sv_mapcycle_timeout [# of seconds to restart the next game for the server]
sv_mapcycle_add [map name] [name of gametype. See F for custom gametypes.] sv_mapcycle_begin [Starts the map cycling with the specified game entries.]
You can add as many (sv_mapcycle_add)s as you want. Save it in the same folder as the haloceded.exe is in and name it init.txt
Default map names are: 1. beavercreek (Battle Creek) 2. bloodgulch 3. boardingaction 4. carousel (Derelict) 5. chillout 6. damnation 7. dangercanyon 8. deathisland 9. gephyrophobia 10. hangemhigh 11. icefields 12. longest 13. infinity 14. prisoner 15. putput (Chiron TL34) 16. ratrace 17. sidewinder 18. timberland 19. wizard

Default Gametypes are:

1. oddball 2. slayer 3. juggernaut
4. king 5. crazy_king 6. race 7. ctf 8. assault 9. team_slayer 10. team_oddball 11. team_race 12. classic_slayer 13. classic_slayer_pro 14. classic_elimination 15. classic_phantoms
16. classic_endurance 17. classic_rockets 18. classic_snipers 19. classic_oddball 20. classic_reverse_tag 21. classic_accumulation 22. classic_juggernaut 23. classic_stalker 24. classic_king 25. classic_king_pro 26. classic_crazy_king 27. classic_race
28. classic_rally 29. classic_ctf 30. classic_invasion 31. classic_iron_ctf 32. classic_ctf_pro 33. classic_team_race 34. classic_team_rally 35. classic_team_ball 36. classic_team_king 37. classic_team_slayer
Example basic init.txt file sv_name My dedicated server sv_public true sv_maxplayers 8 sv_password levitate sv_mapcycle_timeout 15
sv_mapcycle_add bloodgulch CTF sv_mapcycle_add putput team slayer sv_mapcycle_add damnation classic_snipers sv_mapcycle_add boardingaction classic_race sv_mapcycle_add beavercreek assault
F. Custom Gametypes Creating custom gametypes:
1. Open up Halo 2. Click on Multiplayer 3. Then Edit Gametypes 4. Then Create New Gametypes. 5. Then save when done creating.
To add the custom gametype to your dedicated server: 1. Go to My Documents\My Games\Halo\savegames 2. Look for a folder with the name of your newly created gametype then add (the name of the folder) to the init.txt file where the gametypes go.
G. Setting up Remote Control (RCON) How to add rcon 1. Add sv_rcon_password [one word password. Up to 8 characters] RCON GUIDE How to use rcon 1. First enable console a. On the desktop, right click on your Halo icon and click on properties. b. Go to tagset where it says C:\Program Files\Microsoft Games\Halo\halo.exe" c. Type console exactly without the quotation marks (Include space before hyphen). d. It should look like this: C:\Program Files\Microsoft Games\Halo\halo.exe" console
2. Next using it in game a. Press the tilde button or ~ on the keyboard to the left of the 1 button under the Esc button. b. Next type: rcon [whatever the password is] [command] Example: rcon donkey sv_ban Tommy List of Commands (for rcon use): sv_ban [player name or index] sv_banlist sv_end_game sv_kick [player name or index] sv_map_next sv_map_restart
sv_players Shows a list of players and the index number next to the players name sv_unban [player name or index]
H. Autoban System How to set up an Autoban system: 1. sv_tk_ban [Say number of tks it takes to be banned in here.] 2. sv_tk_grace [time in seconds] a player can only be credited for one team kill every # of seconds, to prevent accidental grenade kills. 3. sv_tk_cooldown [time in minutes] cool down period is when a player will be forgiven one TKP if they have not committed another team kill. 4. sv_tk_penalty [ #m #h #d 0] m=minutes h=hours d=days 0=infinite. Up to four bans can be made then the fifth one is permanent.

Example of how it looks: sv_tk_ban 5 sv_tk_grace 3 sv_tk_cooldown 10 sv_tk_penalty 5m 3h 1d 30d How to unban: Type the thing below in the dedicated server box or using rcon in the server. sv_unban [player name or corresponding number] The banlist is located (by default) My Documents\My Games\Halo I. Port Forwarding To make your Server visible in the Game lobby you need to forward these ports through your firewalls and your router (if you have one) Visit portforward.com for step-by-step instructions. Just click on your router and then select a game. (If yours is not listed pick one that is made by the same company as to the router is the same. The default ports for Halo are: 80 (Transmission Control Protocol (TCP)) Auto-update looks for and downloads updates through this port. 2302 (User Datagram Protocol (UDP)) - Game host listens on this port. 2303 (UDP) - Game client connects to host through this port.
J. Command Line Arguments
To use the command line arguments go to your haloceded.exe file and right click on it. Then click rename and after the.exe part hit the spacebar and type in the command you want to use. 1. -? o This displays a list of all arguments available. o Example: haloded.exe -? 2. -exec o Specify which init.txt file to use for this instance of the dedicated server. The name of this file can be any name. o Example: haloded.exe exec c:\Documents\init2.txt 3. -cpu o When using a multi-processor computer (SMP) server, it is possible to instruct Halo Dedicated Server to run on a specific CPU. To do so, use the cpu n command line argument (where n is a given CPU, 0 being the first one). o Example: haloded.exe cpu 1 4. -path o This sets the default path to the Gametypes and the log file location. The default is C:\My Documents\My Games\Halo\ o Example: haloded.exe path c:\Program Files\Microsoft Games\Halo\Server 5. -port o Different instances must, obviously, use different ports. -port is used to specify the port for the instance being launched. If a port is not specified the server will automatically choose an open port though the chosen port is not reported. o Example: haloded.exe port 2012 6. -ip x.x.x.x o Server IP address used when you have multiple IP addresses and wish to bind the server to a specific IP address. If this command is omitted in servers running multiple IP addresses the Halo Server will answer on all IPs. o Example: haloded.exe ip 69.143.28.1 K. Running Multiple Servers The maximum number of instances that can be run on a server is 8. Each instance should use its own init.txt file and have its own path for gametypes and log files. (See L to learn how to relocate log files and custom gametype files.) How to run multiple servers: 1. Copy your haloded.exe but when you name it add the appropriate command lines after the.exe part by hitting spacebar then typing in the command lines. Here is an example on how to run multiple instances, assuming the Halo Dedicated Server is installed in the C:\Halo folder: 1. instance 1:

C:\HaloCE\haloded.exe -exec C:\halopc\init1.txt -cpu 0 -path C:\halo\variants1 -port 2301

2. instance 2:

C:\HaloCE\haloded.exe -exec C:\halopc\init2.txt -cpu 1 -path C:\halo\variants2 -port 2305

3. instance 3:

C:\HaloCE\haloded.exe -exec C:\halopc\init3.txt -cpu 0 -path C:\halo\variants31 -port 2308

4. instance 4:

C:\HaloCE\haloded.exe -exec C:\halopc\init4.txt -cpu 1 -path C:\halo\variants1 -port 2322
L. Relocating Custom gametypes Adding this argument to the startup of the Halo Dedicated server: -path C:\[where ever you want the savegames folder to be] It will tell the server to look in the new designated folder for the \savegames folder that contains your custom gametypes. If enabled the log file will also be written to the same path. This is particularly useful for remote access to dedicated servers since the C:\My Documents\My Games\Halo\savegames will be determined by the account the server is running under. It is also required when you wish to run multiple instances of the dedicated server each with their own custom gametypes. M. Dealing with Lag Issues Why you may have lag when hosting Halo CE: Info is from here. When hosting a game you need a good amount of bandwidth. The average amount of upload that comes with an Internet connection is between 128 and 384 kbps. There is a difference between upload and download. Download is information your pc receives from the Internet and upload is information your pc sends out. Test your upload speed at www.speedtest.net The upload speed required/bandwidth (requirements for non-dedicated or hosts): 128 kbps or more can host 4 people (3 recommended) 384 kbps or more can host 8 people (6 recommended) 512 kbps or more can host 10 people (9 recommended) Greater than 768 kbps 16 people (greater than 1meg upload speed for 16 players) Other reasons could that your computer could be out of date. 1. Processor is slow or needs more RAM 2. Less than a 128 Mb video card 3. Spy ware problems 4. Virus Protection problems 5. Other programs running while server is up. N. FAQ (Frequently Asked Questions) O. My server wont show up in the gamespy lobby? A. Ok there could be many things make this happen. a. If you have a router then you need to forward your ports through your router. Visit here for a step by step guide: http://portforward.com/routers.htm b. If you already forwarded your ports then maybe it's your firewall blocking haloceded.exe from accessing the Internet. To unblock it go to your firewall settings and go to the exceptions area search for wherever haloceded.exe is located and allow it through your firewall. c. If those 2 mentioned above are not a problem then maybe you didn't make it a public server in your init.txt file. Make sure you have sv_public either say 1 or true.

d. If those 3 above are not the problems then you are either hosting a version 1.04 or below dedicated server and trying to find it on version 1.07 or you are hosting a version 1.07 dedicated server and trying to find it on version 1.04 or below. Q. How do I use RCON (Remote control)? A. Here is how you use it. a. In game press the ~ key b. Type in rcon [whatever the password is] [whatever command you want to use] Q. How do I ban/kick? A. To ban or kick first you hit the ~ key then you type in sv_players. Then type in sv_ban or sv_kick and enter either the players name or the number next to his name.

doc1

Keyboard and Mouse Controls

Movement

Move Forward Move Backward Move Left Move Right W S A D Look/Steer

Combat

Switch Grenade Switch Weapon Reload Melee Attack Exchange Weapon G TAB R F X

Fire Weapon

Throw Grenade

Actions

Jump Crouch Flashlight Scope Zoom Action SPACEBAR Left CTRL Q Z E
Get the strategy guide from Sybex!

0803 Part No. X09-83590

Safety Warning
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptomschildren and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Play in a well-lit room. Do not play when you are drowsy or fatigued.

Table of Contents

The Story So Far...2 Bungie Fans UniteWorld Domination Imminent..3 Setup and Installation...4 Getting Started....4 Game Controls...6 Fighting the Enemy...7 Your Armor....7 Your HUD....8 Melee Fighting... Human Weapons.... Covenant Weapons... 14 Getting Around on Halo.. Human Vehicles... 17 Covenant Vehicles...18 The Pillar of Autumn and Its Crew.. The Covenant.... Multiplayer...23 Settings....26 Credits....27 Technical Support Options...29
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. & p 2003 Microsoft Corporation. All rights reserved. Microsoft, the Microsoft Game Studios logo, Bungie, the Bungie logo, Halo, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Original game content and technology developed by Bungie studios. Adapted to the PC by Gearbox Software L.L.C. for Microsoft Corporation. This product contains software technology licensed from GameSpy Industries, Inc. GameSpy. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
Play the game live the adventure!
Dont miss the best-selling novel series from Del Rey, www.delreydigital.com, based on the hit Xbox and PC game Halo. Halo: The Fall of Reach, by author Eric Nylund, explores the history of the heroic super-soldier, the Master Chief. Halo: The Flood, by author William C. Dietz, continues the story as the Master Chief struggles to unlock Halos secrets. Available in fine bookstores now! Read sample chapters from the best-selling novels, which are available in PDF format, on the Halo for the PC disc in the Goodies folder. Go beyond the game with action figures from JoyRide Studios, www.joyridestudios.com; PC strategy guides from Sybex, www.sybex.com; and the Official Game Soundtrack from Sumthing Else MusicWorks, Inc., www.sumthing.comor look for em at http://store.bungie.com.

The Story So Far

The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earths unified government, through the United Nations Space Command, has put its full weight behind the colonization effortmillions of humans now live on habitable planets in other solar systems. A keystone of humanitys colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSCs armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity. Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces. This was humankinds first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence. After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectorseven if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct. On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war. Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earths doorstep. One ship, the Pillar of Autumn, escapes with the last SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth.
Bungie Fans Unite World Domination Imminent
At Bungie Studios, we take great pride in our relationship with our fan community. The fact of the matter is that we wouldnt be where we are today without the support of a rabid, intelligent, and steadily growing fan base. While were not exactly sure what it is about Bungie that attracts such devotion, we humbly ask you to visit our world and see for yourself. To us, Bungie is not just a nameits a way of life. Next stop: world domination! Bungies official online home and the hub of our robust community. Everything begins here: www.bungie.net. Brothers and Sisters: the time is nigh. Join the 7th Column, Bungies Official Fan Club and together, the planet is ours! www.bungie.net/7thcolumn. Visit Tru7h & Reconciliation for everything Halonews, screenshots, behindthe-scenes info and more. www.bungie.net/halo.

Setup and Installation

Now that you have the renowned Halo for the PC , you are about to experience the thrill of combat as the most advanced human soldier ever. Follow the installation instructions, and soon you will be gunning down Covenant forces and leading the Marines on new missions.
To continue a campaign in progress
Progress is saved automatically at specific checkpoints.
Click Campaign on the main screen, and then click Continue.

To save a checkpoint

You may also choose to save the last checkpoint to a user file so you can easily replay your favorite moments from the game.
1. From within a level, press ESC. 2. Click Save Last Checkpoint.
To install Halo Insert the Halo for the PC CD into your CD-ROM drive and follow
the instructions that appear on the screen. Note If Setup does not begin automatically, see the Readme file located on the Halo for the PC CD.
To load a saved checkpoint
1. Click Campaign on the main screen, and then click Load Game. 2. Select a saved checkpoint.

Getting Started

The Main Screen
After you install Halo, the Halo main screen appears with the following options.

Multiplayer

Compete online with up to 16 players using a local area network (LAN) or the Internet. For more information on setting up a multiplayer game, see page 23.

Profiles

Create a new player profile to start a new campaign, or select an existing player profile to play a saved campaign or multiplayer game.

Campaign

Choose this option to begin a new campaign or resume where you left an existing one. Your progress on a single-player game will be saved to this profile. A campaign is associated with a player profile. When you want to start a new campaign, you need to create a new player profile.
To create a new player profile
1. On the Halo main screen, click Profiles. 2. Click Create New. 3. Enter a name for your player profile.

To start a campaign

If you have not yet created a player profile, you will be prompted to create one.
1. On the Halo main screen, click Campaign. 2. Enter a name for your player profile. 3. Select a difficulty level, and then click OK.
To select a different player profile
1. On the Halo main screen, click Profiles. 2. Select a player profile, and then click OK.

Settings

Tweak your controller, display, and sound settings for a specific player profile. For more information, see page 26.
Note To play a campaign with a different player profile, select it before you click Campaign.

Game Controls

These are the default keyboard and mouse controls for Halo. For default gamepad controls, click Settings on the main page. Look/Steer
Fire Weapon Throw Grenade

Fighting the Enemy

You are the Master Chiefall that remains of a classified military project to build a series of genetically enhanced super-soldiers. You are humanitys last and best hope against the Covenantbut youre woefully outmatched, and survival is not guaranteed.

F Flashlight Indicator

The Flashlight Indicator appears on the HUD when you press Q to turn on your battle suits built-in flashlight. The indicator tells you how much charge you have left to power the flashlight. Because the flashlight does drain power from your battle suit, use it only as needed. G H I J K L Health Shield Direction of Fire Motion Tracker Ally (UI Color) Enemy (UI Color)

A B C D E F

Ammo in Clip Ammo Grenades Targeting Reticle Navigation Point Flashlight
GH Health and Shield Indicators
The Health Indicator is the gauge next to the blue cross symbol. Your health indicator is persistent but additional indicators will appear on the HUD when youre driving the Warthog and have a gunner or passenger on board. How full the fill bar is, and the color

Melee Fighting

used to fill it, indicates health status: red is poor, yellow is okay, and blue is excellent. Health does not restore automatically over time, but sometimes health power-ups can be found right when you need them. The Shield Indicator is the gauge next to the shield symbol. When youre not taking damage, your shield charges automatically and stops charging when you reach full power. When your shields are at a critical level, the fill bar color changes to red until they recover to full power. Melee fighting involves the use of the weapon in your hands as a blunt instrument to ward off attackers. This is handy when the enemy is in close, or when youre out of ammo and want to keep dishing out the pain! Your ability to fight in Melee mode varies from weapon to weapon, so experiment to find the best weapon for the situation. To use melee fighting, press F.

Human Weapons

Youre probably already familiar with them, but here are briefs on the weapons. Since you can carry only two weapons and two types of grenades at a time, you need to know the pros and cons of whether or not to swap one weapon for another in a given situation.
I Direction of Fire Indicator
When youre in a firefight, the red arrows that appear on the HUD indicate the direction(s) from which youre receiving enemy fire.

JKL Motion Tracker

The Motion Tracker in the lower-left area of your HUD is like an overhead radar in that it displays characters and vehicles in motion in a position relative to your own. Enemies using visual stealth or that are motionless do not appear on the Motion Tracker. When a unit or vehicle starts and then stops moving, the representative dot grows and fades away. Dots representing vehicles are larger than dots representing characters.

M9 HE-DP Grenade

The M9 high explosive, dual purpose grenade is a thrown fragmentation device. Use it to suppress or disable vehicles, except tanks. It can be thrown, rolled, bounced or ricocheted into places direct fire weapons cant reach. Increase the angle of the throw to toss it farther or get it over obstacles. Be careful not to throw it too close to your own location.
For weapons that use a scope, you can change the zoom magnification level for a closer view of objects. To cycle through the magnification levels press Z. Continue to press Z until you cycle back to normal view.

M6D Pistol

This pistol is a recoil-operated, magazinefed handgun. It is issued with a smart-linked scope capable of 2x magnification (press Z). It fires 12.7mm semi-armor-piercing, high-explosive rounds. It can shoot either semiautomatic or automatic fire (click and hold the left mouse button for automatic fire). Shot placement is very important. The only shot that guarantees immediate and total incapacitation is one roughly centered in the head, above a horizontal line passing through the ear opening and below the crown of the alien skull.

MA5B Assault Rifle

This rifle is gas-operated and magazinefed. It fires 7.62mm armor-piercing rounds. Rate of fire is limited by a soldiers ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire. The MA5Bs integrated computer displays rounds left in the magazine and the relative direction of the gas giant, Threshold, for point of reference. This feature is particularly useful for orienting you in areas where its easy to get turned around and lose your sense of direction.

M1 SSM Rocket Launcher 9

The M19 SSM is a man-portable and shoulder-fired rocket launcher. It has two major components, the launcher and the magazine. The magazine (the expendable part of the system) contains two 102mm shaped-charge, high-explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and fire control systems. It is issued with a smart-linked scope with two levels of magnification (press Z once for 2x, press again for 8x, and once more to deactivate).

M90 Shotgun

The shotgun is a pump-action magazinefed (dual tubular non-detachable type) weapon. It fires 8 gauge magnum (3.5) rounds. This weapon is very effective against targets at close range and may be used to engage several targets simultaneously at medium and long range.

M4 LAAG 1

The Warthogs M41 light anti-aircraft gun is a three-barreled, electric-powered, linkless, drum-fed weapon. It fires 450 to 550 12.7x99mm armor penetrating rounds per minute. Turret traverse rate is 100 degrees per second and weapon elevation rate is 60 degrees per second. Recoil from sustained fire is prodigious and negatively impacts accuracy at long range.

S2 AM Sniper Rifle

This rifle is a gas-operated magazine-fed weapon. It is issued with a smart-linked scope with two levels of magnification (press Z once for 2x, press again for 8x, and once more to deactivate). It fires 14.5mm armor-piercing fin-stabilized discarding-sabot rounds.
WARNING: The 14.5x1 14mm APFSDS round is an anti-materiel munition. It can easily over-penetrate several armored soldiers. Be sure of what is on the other side of your target before firing.
Flamethrower (Multiplayer)
The M7057 Defoliant Projector is a standard chemical flamethrower which projects and ignites a stream of volatile, semi-liquid adhesive. Flamethrowers are cumbersome, difficult to aim, and effective only at a short range. However, they are excellent suppression weapons, and against unshielded enemies or structures they are devastating.

Covenant Weapons

You should also be aware of the weapons the Covenant use since you can pick up and use any that you find by walking over them when you see them lying on the ground and pressing E. The Covenant seem more vulnerable to these weapons, so take advantage of this weakness whenever possible.

Needler

Very little is known about this weapon other than that it is a magazine-fed weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet off hard surfaces at oblique angles, however, and are always deflected by energy fieldsthe only exceptions to this are the shields generated by the MJOLNIR battle suit and the Elites combat armor. The composition and energy signature of its projectile is unknown. The manner in which the projectiles home in on their target is also unknown.

Plasma rifle

Core power output: 100150 kV : 2-3 dA Rate of Fire: 420600 RD/MIN
This is a directed energy weapon. It is capable of either semiautomatic or automatic fire (click and hold the left mouse button for automatic fire). Continuous rapid fire overheats the weaponthis in turn depletes the weapons power core. We currently do not understand how to replace or re-charge a power core.
Note This weapon will deplete its energy source as you use it. It is wise to replace it as often as possible.

Stationary Gun (Shade)

Although the Shade appears to be a light anti-vehicle weapon, the Covenant uses it almost exclusively in an anti-infantry role. The operator sits directly behind the gun and an armored control suite, but relies entirely on infantry support for protection to the sides and rear.

Plasma pistol

Core power output: 100150 kV : 23 dA Overcharge power output: 1.5 mV : 23 dA

Plasma Grenade

This weapon is similar to our own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.
This weapon is a semi-automatic directed energy weapon. If you pull and hold the left mouse button, the weapon may become over-charged; when the left mouse button is released the bolt is launched. After the over-charged bolt is launched the weapon temporarily stops functioning as it dumps waste heat. Use of the over-charge capability rapidly depletes the weapons power core. We currently do not understand how to replace or recharge a power core.

Getting Around on Halo

Fuel Rod Gun (Multiplayer)
Core Power output: 250300 kV : 4-5 dA Overcharge power output: 2.5 mV : 4-5 dA
The Fuel Rod Gun is an indirect-fire weapon: its explosive projectiles follow an arc-like trajectory. The impact of a Fuel Rod is powerful and effective against vehicles and infantry alike. Be careful, however, as rapid fire overheats the weapon. We currently do not understand how to replace or recharge a power core.
Halo is vast and you will need to cover a lot of ground quickly, so vehicles are indispensable. Therefore, hijacking Covenant vehicles is useful and necessary. The strength provided by your MJOLNIR armor allows you to right overturned vehicles by standing next to the vehicle and pressing E.

Human Vehicles

M808B Scorpion MBT
Crew: 2 (or 1 cyborg) Weight: 66 tons Main gun: 90mm HV (High Velocity) Secondary/coaxial gun: 7.62mm AP-T (Armor Piercing, Tracer)
The Scorpion Main Battle Tank is primarily an anti-vehicle weapons platform, but it also has very high anti-infantry capabilities. Its ceramic-titanium armor makes it nearly invulnerable to small arms fire, but its deep dead-zone (the area within which fire from the tanks guns cannot hit targets) puts it at risk from enemy anti-tank infantry. Up to four soldiers may ride on (and fire from) the Scorpions track pods. Riding on a tank is always hazardous and should be done only when the advantages outweigh the risks.

M1 Warthog LRV 2

Crew: 1+1 (plus 1 more in rear) Weight: 3.25 tons Armament: 12.7mm three-barreled machine-gun
The M12 light reconnaissance vehicle (LRV), or Warthog, is the standard vehicle of the UNSC armed forces. It is fast and maneuverable, but prone to rollovers during hard cornering. A three-barreled machine-gun is mounted in the rear of the vehicle. Armed passengers significantly increase the units anti-infantry capacity.
The Pillar of Autumn and Its Crew
M1 2A1 Warthog LAAV (Multiplayer)
Crew: 1 + 1 (plus 1 more in rear) Weight: 3.5 tons Armament: 102mm rocket launcher
The M12A1 light anti-armor vehicle (LAAV) is a variant of the Warthogthe machine gun is replaced with a triple-barreled 102mm rocket launcher. Like its counterpart, it is fast and highly maneuverable. Although the rocket launcher makes it an effective anti-vehicle weapon platform, the time required to reload the weapon after firing all three rockets leave the vehicle and its occupants vulnerable to counter-attacks.

Covenant Vehicles

Crew: 1 Weight: 2.25 tons Armament: Two Plasma Cannons (100250 kW range)
The Pillar of Autumn is a Halcyon-class warship that has seen decades of service. An aging but sturdy vessel, and one of the smallest cruisers in the human fleet, the military High Command chose it specifically as an inconspicuous launch pad for a covert offensive against the Covenant. Genetically-engineered cyborg soldiers in state-of-the-art battle suits were supposed to board a Covenant vessel and locate the Covenant home world. A surprise Covenant attack on the human military base on the planet Reach annihilated all but one of the SPARTAN-II soldiers. Known only by his rank of Master Chief, this SPARTAN-II was stored in a cryosleep chamber on the Pillar of Autumn shortly before the ship made a blind jump across the galaxy in a desperate effort to lead the Covenant away from Earth. The Master Chief is easily the best soldier aboard the Pillar of Autumn, but many of the human militarys finest also call the ship home.

The Grunts

Approximately 5 tall and relatively weak, Grunts tend to travel in packs and stick close to more powerful allies. Individually they are easy to defeat, but in groups they can overwhelm careless Marines. Their armor seems to house some sort of lifesupport mechanism. They are known to use a variety of weapons including the plasma pistol, plasma rifle and plasma grenades.

Cortana

Cortana is the highly advanced AI at the heart of the Pillar of Autumn. Her design allows her to be uploaded into an appropriately configured battle suit for increased mobility. She is capable of hacking into alien computer systems, and has used this skill to intercept Covenant communications during combat. She interprets this data to provide her caretakers with directional waypoints and the best available information about troop movement and strategy.

The Jackals

With superior senses of sight, hearing and smell, Jackals serve as scouts and assassins for the Covenant forces. They use plasma pistols and carry a strong energy shield to compensate for their physical weakness; a well-positioned Jackal can hold his own against several Marines, though grenades are effective against them. They stand approximately tall.

The Elites

There are a few varieties of the Elite, but all are roughly tall and incredibly strong. Their strength allows them to rely on brute force when necessary, but theyre quite capable of brilliant battlefield tactics as well. Their natural resilience is augmented with full-body energy shielding which recharges when depleted. They wield plasma pistols, plasma rifles, grenades and needlers. There is nothing like pitting your hard-won Halo skills against another person. You can battle up to 16 friends (or strangers) in multiplayer mode. You can host the game and select the game settings, rules, and map; you can also choose to join a game hosted by another person. You can play on a LAN or over the Internet via GameSpy Internet Matchmaking. New weapons, vehicles, and maps expand the experience. Throw in teleporters, lots of ammo, and plenty of health power-ups for even more fun.
New Weapons, Vehicles, and Maps

The Hunters

Hunters stand 12 tall, though in their combat state they contract to approximately eight feet. Hunters fight with a Fuel Rod Gun integrated directly into their armor. They carry an enormous and nearly-impervious metal shield made of an unknown alloy, which they sometimes use as a melee weapon.

Halo for the PC has several new weapons unique to multiplayer mode: the Fuel Rod Gun and the Flamethrower. In addition, the Stationary Gun is now available in multiplayer mode. Halo for the PC has added the Banshee and the Rocket-launcher Warthog to multiplayer mode to help you get around in style. The Banshee isnt new to Halo, but it is new to multiplayer.
There are six new maps designed for multiplayer in Halo for the PC. And you thought you had everything figured out.
Chatting in Muliplayer Mode
Communication is important when you are teaming up to nail that sniper who has a fix on your position. Press T and enter text to chat with everyone. To chat with your teammates, press Y. To chat only with the occupants of a vehicle, press H and enter text.

Team Play

To play a team game, select a team gametype. The first person to join is on the Red Team, the second person to join is on the Blue Team, and so forth. To change teams, press ESC, click Change Options, click Choose Team, and then click Red Team or Blue Team. You will rejoin the game as part of the new team.
Accessing Multiplayer Mode
In order to play multiplayer Halo for the PC , you must have an Internet or LAN connection with access to a server. To access Multiplayer Mode, click Multiplayer on the Halo main screen. 22 23
GameSpy Internet Matchmaking
Matchmaking for Halo multiplayer games occurs through GameSpy servers. Once you choose to join a game, you will see available games hosted by other players in the GameSpy Lobby.
To join a multiplayer game on the Internet
1. On the Halo main screen, click Multiplayer. 2. Under Join Game, click Internet. 3. Click Get List to get a list of available games. 4. Select a game on the list, and then click Join Game. 5. Enter a password if necessary.
For information on joining a multiplayer game using a specific IP address for a host server, see the Readme file located on the Halo for the PC CD.
A Click to filter games by locked status. Blue shows locked and unlocked games; green shows only unlocked games. B Click to filter games by dedicated server status. Blue shows all server types; green shows only dedicated servers. C Click to filter games by classic Halo content status. Blue means all game types; green means only games with original Halo content. D Message ticker and game rules for selected multiplayer game. E Click Get List to update the list of available games. F Click Filters to filter the list of games by various rules and maps.
Multiplayer on the Internet
Compete with up to 16 players at the same time over the Internet.
To host a multiplayer game over the Internet
1. On the Halo main screen, click Multiplayer. 2. Under Create Game, click Internet. 3. Select a map and a gametype. 4. Click Start Game.

To edit the settings for a player profile
1. On the Halo main screen, click Profiles. 2. Select a player profile, and then click OK. 3. On the main screen, click Settings. 4. Select the options you want to modify. 5. Click OK on the Edit Profile Settings Screen to save the changes to the player profile.
Change Name Change your player profile name. Controls Setup Customize the controls for different controller devices associated with the player profile. Gamepads Specify which gamepads can be used by the player profile. You can customize controls for a gamepad in Controls Setup. Mouse Setup Change the mouse settings for the player profile. These include how fast or slow you look up, down, and sideto-side. Audio Setup Change the audio settings for the player profile. These include setting the music volume and adding sounds that bounce off surrounding objects (environmental sounds). Video Setup Change the video settings for the player profile. These include adjusting the display resolution, turning on or off reflections on objects, and dynamic shadows. Network Setup Change the network settings for the player profile. You can also optimize the settings for your network connection speed. Change Color Change the color of the player in multiplayer.
Special Thanks: EveryoneJule Zuccotti, Ed Fries, Matt Gradwohl, Michael Sartain, Mark Thomas, Stuart Moulder, Jonathan Sposato, Peter Parsons, Chris Cocks, Vic Bonilla, Miguel Chavez, Claude Errera, Brian Morden; HamiltonSandy&Chibi; MarcusLynn&kids Im back!; M. SoellAll hippos worldwide; ShiekBa Ma Guh, Laurel G.; MartyMarcie-last crunch!!; Adrianstage3,314 Spahr, 2DX; TysonThe r.net and RHL gang; ButcherNeen Watering Hole; AdamAprilD, ShaneD, GregO; Chris L.minivan+redbriefedBB; HardyAll my family&frnds; TomThe guys from NoVA; Bernielil M+Sha sushi2nite; David C.Marcy & all the kids; MatNo more bloody eyes!; MichaelErika Hall; Paul B.Laura Drevecky; M. CodyBetsy & Monkey; StefanGod, 48th&VanDorn KFC; JosephSusan Lusty (&then?); Outsidersthx 4M*!PIA!; Carneyma9: it has begun.; JayHDT you rock!; Erik Christine&FatboySlim; M. WuLiz and Leia; Paul R.Keely, Mom & Dad; ChuckyWeedmonkeys free AK!; Steve A.Swetta, Mom & Dad; LukeRachel, Mom and Dad; Dave D.BP, Bean, and Pauls; Lorraine4 lettin me join in; JohnConDev; AlexLaura Seropian; Mattthe army; RickSandy, Nathan & Celina; Zach1st one, Mom & Dad; Eric A.Joys love & support; JeffreyKate, M&D, the girls; Chris B.Jody, Maxwell; JaimeMeg, Bugs and the BBs; RyanMPplayers, Fans, Guz; R. McLeesFamily new and old.

Bungie Studios

Producer Michel Bastien Development Manager Andy Glaister (Honorary Bungie) with Michael Evans Print Artist Lorraine McLees Community Manager Brian Jarrard Test Lead Roger Wolfson Multiplayer Test Leads Ryan Hylland James Polak Test Manager Zach Russell Executive Test Manager Harold Ryan Executive Producer Hamilton Chu Studio Management Peter Parsons
Special Thanks: Jason Jones and everyone on the original Bungie Halo team, the legions of Bungie fans, Alta Hartmann, Stuart Moulder, Harold-Ripley-jedi, Brian-MichelleGRvB, Roger-MSCoreGroup, Zach-#3, Katy,M&D. Andy-Tonya&Disko, Peter-X2AIVLQJMTTI, Michael-Pooh&Tiger, Ryan-Guz, Hamilton-3 june 20ths, Lorraine-MyBoys&Ma&Pa. | Neon.

Microsoft Game Studios

Additional Programming Kev Gee Phil Teschner Product Planning Jon Kimmich Product Management Andrew Jenkins Cameron Payne Localization Program Management Yasmine Nelson Warren Wright C Print Manual Writing: Matt Whiting (Lead) Keith Cirillo Eric Trautmann Editing: Jason Groce Print Design: Chris Lassen Print & Packaging Operations Liz Corcoran (Manager) Ernst Janson Darin Stumme C User Testing Jerome Hagen Testing Brandon Anthony C Cliff Donathan C Dan Hitchcock C Erik Davis C Jeremiah Pieschl C Joe Ezell C John Potter C Shawn Johnson C Tim Williams C C Volt C ArtSource

 

Technical specifications

Full description

In the most obvious sense, the "Halo" is a space station built in the shape of an enormous rotating wheel. As the wheel spins, it creates centrifugal force that mimics gravity on its inner rim. An entire world exists inside this wheel, with huge developed structures and vast, open landscapes. But something else exists in the Halo as well - something mysterious and powerful. All that is really known is that a force of alien invaders is desperate to find it and they are leaving death and destruction in the wake of their search. This mystery of Halo must be solved and the aliens must be vanquished, before they find what they are looking for and destroy us all.

 

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