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Documents

HYBRID TELEPHONE SYSTEM MODEL
AK-308
USER GUIDE
CHECK CLEAR
DND/CONF
MIC HOLD
Nothing contained in this manual shall be deemed to be, and this manual does not constitute, a warranty of, or presentation with respect to, any of the equipment covered. This manual is subject to change without notice and NEC Infrontia has no obligation to provide any updates or corrections to this manual. Further, NEC Infrontia also reserves the right, without prior notice, to make changes in equipment design or components as it deems appropriate. No representation is made that this manual is complete or accurate in all respects and NEC Infrontia shall not be liable for any errors or omissions. In no event shall NEC Infrontia be liable for any incidental or consequential damages in connection with the use of this manual. This document contains proprietary information that is protected by copyright. All rights are reserved. No part of this document may be photocopied or reproduced without prior written consent of NEC Infrontia. (C) 2001 by NEC Infrontia Corporation. All Rights Reserved.
Table of Contents
Location of Controls....1
YOUR KEY TELEPHONE....1
Using Your Telephone....2
USING YOUR TELEPHONE....2 SYMBOLS USED IN THIS MANUAL....2 CALLING A CO-W ORKER....2 OUTSIDE CALLS.....2 HANDLING AND REROUTING YOUR CALLS....2 W HEN YOUR CALL CANT GO THROUGH....3 PLACING CALLS QUICKLY.....3 W HEN YOU W ORK IN GROUPS....3 IF YOU NEED PRIVACY....3 HAVE A TELEPHONE MEETING....3 STREAMLINING YOUR TELEPHONES OPERATION....3 PERSONALIZING YOUR TELEPHONE...3
Trunk Outgoing Call....4
SPECIFIED TRUNK ACCESS....4 Single Step Access....4 Preselection.....4 LAST NUMBER DIALING (LND)....5 SAVED LAST NUMBER DIALING (SLND)....5 ABBREVIATED DIALING....6 ONE-TOUCH DIALING....7 TOLL RESTRICTION....8 W ALKING TOLL RESTRICTION....8 DIAL BLOCK.....9 FLASH......10 PULSE TO TONE CONVERSION....10 CAMP-ON (TRUNK QUEUING)....10 KEY TOUCH TONE.....11 EASY TRUNK ACCESS....11 QUEUING GROUP ACCESS....11 AUTOMATIC REPEAT DIALING....12 AUTOMATIC OFF-HOOK TRUNK ACCESS....13 ACCOUNT CODE....13
Trunk Incoming Call...14
INCOMING TRUNK ACCESS....14 TRUNK OFF-HOOK SIGNALING....14 RINGING/RECALL TRUNK OFF-HOOK ACCESS...14 NIGHT SERVICE (MANUAL/AUTO)....15 Automatic Mode Switching....15 CALL FORWARD.....16 FOLLOW ME.....17 CALL PICKUP....17 DO NOT DISTURB (DND)....18 EXECUTIVE DND.....18 DISA (EXTENSION ACCESS)....18
Hold/Transfer/During Conversation...19
HOLD.....19 System Hold....19 Automatic Hold.....19 Exclusive Hold.....19 MUSIC ON HOLD....20 EXTERNAL MUSIC ON HOLD....20 TRANSFER.....20 Unannounced Transfer.....20 Announced Transfer....21 Attendant Reverting.....21 Recall Trunk Display....21 PARK HOLD.....22 CONFERENCE.....22 Add-On Conference.....22 Multi-Line Conference....23 Internal Conference.....24 LONG CONVERSATION W ARNING (THREE MINUTES)....24 LONG CONVERSATION CUT-OFF....24 BREAK-IN....24
Other Trunk Features...25
PBX COMPATIBILITY.....25 PBX Night Mode.....25 PRIVATE LINE.....25 TENANT SERVICE.....25 UNSUPERVISED CONFERENCE....26 CALL TIMER.....26 DISA (TRUNK-TO-TRUNK)....27
Intercom Outgoing Call...28
INTERCOM CALL....28 DIRECT STATION SELECTION....28 INTERCOM OFF-HOOK SIGNALING...29 GROUP HUNT.....30 STEP CALLING.....30 CAMP-ON (CALLBACK).....31 MESSAGE W AITING.....31 PAGING.....33 FLEXIBLE STATION NUMBERING....34 DUAL HANDSFREE HOTLINE....34
Intercom Incoming Call...35
INTERCOM ANSWER....35 CALL PICKUP....35 MEET-ME ANSWER PAGING....36 MEET-ME CONFERENCE PAGING....36 DO NOT DISTURB (DND)....36 INTERCOM HOLD....37 INTERCOM CALL TRANSFER.....37 CALL FORWARD.....37 FOLLOW ME.....37 EXECUTIVE DND.....37
Other Intercom Features...38
DOORPHONE....38 DOOR LOCK CONTROL.....38 ROOM MONITOR....39
Alphanumeric Display TEL Features...40
TEXT MESSAGE.....40 Message Edit Mode.....40 Selectable Display Messaging....41 Broadcasting the Message at Later Time...42 DND Message.....43 Leave Message with MW....43 Camp-On Message....44 Reverse Message....44 TIME AND DATE.....45 NAME STORING (TRUNK & STATION)....45 DIRECTORY DIALING.....46 ALARM CLOCK.....47 STOPWATCH.....47 BUSY LAMP FIELD....47
Other Features....48
HANDSFREE (SPEAKER & MICROPHONE)...48 Speakerphone.....48 Microphone On/Off....49 REMIND CALL ON SLT....49 STATION MESSAGE DETAIL RECORDING(SMDR)....50 DISA WITH AUDIO GUIDANCE....50 EXTERNAL CALL FORWARD ON DISA....51 ONE-TOUCH FEATURE ACCESS....51 VOLUME CONTROL.....52 HEADSET OPERATION....53 CALLER-ID.....53 Viewing Incoming Caller-ID Information....54 Caller-ID Information Display....54 Storing Caller-ID Information to the Caller-ID Table While on a Call..55 Changing, Deleting, or Adding New Entries to the Caller-ID Table...55 Making Outgoing Calls Using Caller-ID Table Bin Number...57 Searching the Caller-ID Table...57 Using the Searched Information Shown on the Display...58 Temporary Memory....59 FAXU (FAX/VOICE ANNOUNCE UNIT)....60 DUD with Automated Attendant....60 Hold and Transfer to FAX Machine....62 Outgoing Call from FAX Machine....62
CHARTS....63
SYSTEM NUMBER PLAN.....63 SYSTEM FLASH RATES FOR LEDS (KTS)...63
Index.....64 Memo....66
Location of Controls
Your Key Telephone
Handset Liquid Crystal Display Indicator
CHECK (Check) Key CLEAR (Clear) Key
Line Keys
Speaker
One-Touch Keys (F Keys)
LND (Last Number Dial) Key
OPAC (Operation Access) Key DC (Dial Control) Key ICM (Intercom) Key
FLASH (Flash) Key TRFR (Transfer) Key DND/CONF (Do Not Disturb/Conference) Key SPK (Speaker) Key MIC (Microphone) Key HOLD (Hold) Key
Microphone Dial Keys VOL. (Volume Control) Keys
Note: Standard type Key Telephones (6BTD/12BTD) do not have Liquid Crystal Display, CHECK Key, CLEAR Key, and LEDs on One-Touch Keys.
Using Your Telephone
To set One-Touch key as SLND key:
1. 2. 3. 4. 5.
Press key. DC Press key and One-Touch Press key. OPAC Press key and # Press SPK key.
Note : One Touch key #10 is set as SLND key initially.
Abbreviated Dialing
The system provides common-use abbreviated dial. Abbreviated Dialing allows storage of up to 100 or 200 locations 18 digit telephone number under 2 or 3 digit codes (00 to 99 or 000 to 199). System Abbreviated Dial numbers can be programmed only at extension No.10. To place an outside call: 1. 2. 3. 4. Lift handset or press key. LINE Press an idle key. DC Press key. Dial abbreviated number. (00 to 99) or (000 to 199)
1. Lift handset. 2. Dial 03 or 93. 3. Dial queuing group number (0 to 6). -0: Any line -1-6: Queuing Group 1-6 4. Dial abbreviated number (00 to 99) or (000 to 199). To store abbreviated number: (Extension #10 only) 1. 2. 3. 4. Press key. DC Press key and . Dial abbreviated number (00 to 99) or (000 to 199). Dial phone number to be stored. - You can enter pauses (TRFR key), flashes (FLASH key) and stops (CONF key) when storing an Abbreviated Dial number. Each pause, stop or flash counts as a digit when totaling the number of digits in an Abbreviated Dial number. When stop is inserted, dialing will be stopped this position and can be continued by dialing. 5. RepeatSPK 3 to 5. steps 6. Press key to exit from Abbreviated Dialing entry.
One-Touch Dialing
One-Touch Dialing allows you to store ten of your most frequently called outside numbers as personal abbreviated dial numbers at your extension so you can call them with just a single touch. Dial number to be stored is up to 18 digits including pauses (TRFR key), flashes (FLASH key) and stops (CONF key). The One Touch Dial numbers are stored under the ten One-Touch keys (No.1 to No.10) in F01 to F10. In addition, when the number of system Abbreviated Dialing is set to 100, the remaining 100 numbers memory can be used for personal abbreviated dial numbers at 10 Key telephones. The assigned Key Telephone user can store up to 10 more dial numbers under ten One-Touch Keys in F11 to F20. To place an outside call: 1. Seize a Trunk line. One-Touch 2. Press key which stores desired phone number. 1. 2. 3. 4. Press key. DC Press key and . One-Touch Press a key to store a phone number. Dial phone number to be stored. (One-Touch Key No.1 to No.10 store numbers in F01-F10.) 5. Repeat steps 3 to 5. SPK 6. Press key to exit from One-Touch Dialing entry. - Do not lift handset. 1. Press CHECK key. DC 2. Press key. 3. Press One-Touchkey which stores phone number.
Trunk Incoming Call
Incoming Trunk Access
Trunk lines can be grouped into a maximum of 30 groups with 2 line groups assigned per extension by system programming. The line groups assigned to each extension can access incoming calls and set the audible assignments (day and/or night mode ringing) for the extensions. Answering incoming calls can be as simple as pressing a Line key or dialing an access code. To answer an outside call by Direct Pickup: To answer an outside call by Dial Pickup: 1. Lift handset or press key. LINE 2. Press flashing key. 1. Lift handset or press 6. 2. Dial 9 1. Lift handset. 2. Dial 06 (or 96). 3. Dial 0.
Trunk Off-Hook Signaling
Trunk Off-Hook Signaling provides you with an audible indication of an incoming Trunk call while already on a call: the busy extension user hears muted ringing if on a handset call or one short burst tones (0.5sec ON/15sec OFF) if on a Handsfree call. To answer a Trunk Off-Hook Signal: 1. Press HOLD key to put an outside call in progress on hold or hang up the call in progress. Intercom calls must be hung up since they cannot be put on hold. LINE 2. Press the flashing key.
Ringing/Recall Trunk Off-Hook Access
Ringing Trunk Off-Hook Access allows a ringing outside call to be answered by just lifting the handset; a Line key does not have to be pressed. Recall Trunk Off-Hook Access lets a recalling (re-ringing) line be answered by just lifting the handset. 1. Lift handset.
Night Service (Manual/Auto)
Night Service puts the night audible (ringing) assignment into effect manually or automatically. Incoming calls on a specific line group will ring at extensions that are assigned night audible for that line group. Night Service remains set even if the system power is turned off. Night Service is available on a system basis or incoming line group basis according to programming. 1. Night audible assignments go into effect at all extensions in the system. Day audible assignments are ignored. The extension #10 can activate this Night Service (NT) mode. 2. Night audible assignments go into effect for the extensions that have the same primary incoming line group as the extension that activates this NT mode. Extensions with a different primary incoming line group receive ringing according to their day audible assignments. Any extension can activate this mode. This NT mode can be activated by any extension in each same primary incoming line group.
Automatic Mode Switching
Automatic Mode Switching allows to switch Day/Night mode according to preprogrammed time routine for the system. When Automatic Mode Switching places the system in Night Mode, TRFR blinks red at all key telephones. If the system mode is switched manually at No.10 telephone, it overrides Automatic Mode Switching assignment. To activate Night Service:
1. 2. 3. 4. 1. 2. 3. 4.
Press key. TRFR Press key. Dial #. TRFR lights red. Hang up. Press key. TRFR Press key. Dial #. TRFR extinguishes. Hang up.
To cancel Night Service:
Note1:This feature can be stored under the One-touch key. Note2:When NT mode 1 is enabled, the TRFR key lights steadily at all KTSs. When NT mode 2 is enabled, the TRFR key lights steadily at the activating extension and at all other KTSs with the same primary incoming line group.
Call Forward
Call Forward reroutes your incoming outside calls so they ring at a different extension. While you set Call Forward, you still have access to incoming calls. Incoming access is shared with the receiving (destination) extension, but only the destination extension rings. Calls cannot be rerouted to an extension in Do Not Disturb. There are four types of Call Forward: - Call Forward Immediate All calls transferred immediately to the destination. - Call Forward when Busy Calls are transferred only when the extension is busy. - Call Forward when Unanswered Calls are transferred only if they are unanswered, and both the destination and the transferring extension ring. - Call Forward when Busy/Unanswered Calls are transferred only when the extension is busy or unanswered, and both the destination and the transferring extension ring.
To activate Call Forward:
Press key. TRFR Press key. Dial destination extension number. Dial option code (0-3). - 0 => Call Forward Immediate - 1 => Call Forward when Busy - 2 => Call Forward when Unanswered - 3 => Call Forward when Busy/Unanswered - One short beep sounds as confirmation. - 3 splash tone means calls can not be rerouted to the destination. SPK 5. Press key. 1. 2. 3. 4. Lift handset. Dial 053 or 953. Dial destination extension number. Dial option code (0-3). - 0 => Call Forward Immediate - 1 => Call Forward when Busy - 2 => Call Forward when Unanswered - 3 => Call Forward when Busy/Unanswered 5. Hang up.
To cancel Call Forward (at originating and destination extension):
1. Press 2. Press 4. Press
TRFR SPK
key. key twice. key.
1. Lift handset. 2. Dial 059 or 959. 3. Hang up.
Follow Me
When you are away from your extension and has to use another extension, Follow Me reroutes your incoming outside calls to that extension. There are four types of Follow Me same as Call Forward. - Follow Me Immediate All calls transferred immediately to the destination. - Follow Me when Busy Calls are transferred only when the extension is busy. - Follow Me when Unanswered Calls are transferred only if they are unanswered, and both the destination and the transferring extension ring. - Follow Me when Busy/Unanswered Calls are transferred only when the extension is busy or unanswered, and both the destination and the transferring extension ring. To activate Follow Me (at co-workers extension): Press key. TRFR Press key and dial 0. Dial originating extension number (your extension no.). Dial option code (0-3). - 0 => Follow Me Immediate - 1 => Follow Me when Busy - 2 => Follow Me when Unanswered - 3 => Follow Me when Busy/Unanswered - One short beep sounds as confirmation. SPK 5. Press key. 1. 2. 3. 4. Lift handset. Dial 0530 or 9530. Dial originating extension number (your extension No.). Dial option code (0-3). - 0 => Follow Me Immediate - 1 => Follow Me when Busy - 2 => Follow Me when Unanswered - 3 => Follow Me when Busy/Unanswered 5. Hang up. 1. Press 2. Press 3. Press
SPK TRFR SPK
To cancel Follow Me (at originating and destination extension):
1. Lift handset. 2. Dial 059 or 959: 3. Hang up.
Call Pickup
(See "Call Pickup" on page 35)
Do Not Disturb (DND)
(See "Do Not Disturb" on page 36)
Executive DND
Executive DND allows two extensions to be specially paired for the purpose of forwarding calls. The extension designated as the "executive" can forward its incoming calls to the extension designated as the "secretary". Up to eight such pairs can be formed. Up to all eight executive extensions can be paired with the same secretary extension, if desired. The executive extension must be programmed for a level of Do Not Disturb (DND). If, for example, DND level 1 is selected, the executive extension can forward its Trunk calls - access and audible - to the secretary extension. The secretary extension can reach the executive extension even while Executive DND is activated. To activate Executive DND: To cancel Executive DND: 1. Activate DND on the executive extension. (see "Do Not Disturb" page 36) 1. Cancel DND on the executive extension. (see "Do Not Disturb" page 36)
DISA (Extension Access)
Direct Inward System Access (DISA) lets someone outside the system call in on a DISA Line and directly access an extension or access the Group Hunt feature - in each case, bypassing the system operator. In case outside caller does not dial extension number within the programmed time or called extension is busy, or called extension does not answer within the programmed time, this call will be transferred to operator telephone. Attendant extension can be assigned for Day mode and Night mode. The DISA line is automatically terminated within the programmed time when the call is unauthorized, or the call transferred to operator is unanswered. The DISA caller must use a DTMF telephone.
(Outside Caller)
To answer a call on I-Hold (the call placed on System Hold or Exclusive Hold by the extension user itself) in case the line does not have line appearance:
Note :The system has up to four Park Hold Groups.
Conference
Add-On Conference
Add-On Conference lets you establish an outside call and then add up to five other inside parties to the conversation. If Multi-Line Conference is enabled in programming, a second outside call can be added to the conversation. <Method 1> To establish an outside call: 1. 2. 3. 4. Establish an outside call. DND/CONF Press key. Press ICM key. Dial extension number of invited inside party. This party must answer using the handset. DND/CONF 5. Press. Conference established. To add more inside parties, repeat steps 2-5. 1. 2. 3. 4. 5. Establish an outside call. Flash Hookswitch. Dial 93. Dial extension number of invited inside party. Flash Hookswitch. Conference established. To add more inside parties, repeat steps 2-5.
To join an Add-On Conference when invited:
1. Lift handset.
<Method 2> To establish an Add-On Conference: 1. Establish outside call. DND/CONF 2. Press key. ICM 3. Press key and call the other telephones by paging and tell the Line key number. The called parties must press the Line key to join. DND/CONF 4. Press key. 1. Lift handset. LINE 2. Press key.
Multi-Line Conference
Multi-Line Conference allows you to establish an outside call and then add another outside party to the conversation. - If desired, you can add five more inside parties to the conversation (for a total of six inside and two outside parties). - Another extension user can join (break into) the Conference using Break-In as long as the total number of inside parties does not exceed six. To establish a Multi-Line Conference: 1. 2. 3. 4. 1. 2. 3. 4. 5. To add inside parties to a Multi-Line Conference: Establish first outside call. DND/CONF Press key. Call is put on Hold. Establish second outside call. DND/CONF Press key. Conference is established. Establish first outside call. Flash Hookswitch. Dial 94 and press 2-digit line no. Establish second outside call. Flash Hookswitch. Conference established.
1. Press key. Conference is put on Hold. ICM 2. Press key. Hear dial tone. 3. Dial extension number. Called party must lift the handset to answer. DND/CONF 4. Press key. Conference is re-established. To add more inside parties, repeat steps 1-4. 1. 2. 3. 4. Establish outside call. Flash Hookswitch. Dial 93. Dial extension number of invited inside party. Called party must lift the handset to answer. 5. Flash Hookswitch. Conference established. To add more inside parties, repeat steps 2-5.
Group Hunt
Group Hunt searches for an idle extension among all the extensions in a particular Hunting Group. Extensions are assigned to Hunting Groups in programming - for example, all the extensions in a sales department might be assigned to Hunting Group 4. When you dial a Hunting Group number, the Group Hunt feature automatically calls the first idle one it finds. When all extensions in a Hunting Group are busy, you receive busy tone and can activate Callback or Camp-On. These features automatically connect you to the first extension programmed into that group as soon as it becomes available. When the called extension does not answer in the preprogrammed time, the system automatically calls the next idle extension in the same Hunting Group according to the order in the Hunting Group. You can also call the next idle extension by manual operation (see Step Calling). The extension to be searched first in the Hunting Group can be fixed or circulated. When all extensions in the same Hunting Group are searched and no extension answers, Group Hunt is cancelled. To call a hunting group number: 1. Lift handset. 2. Dial #. 3. Dial Hunting Group No. (0 - 7) - The first idle extension is called. If the extension does not answer in the preprogrammed time, the system calls the next idle extension, or the caller can dial # to call next idle extension.
Step Calling
When you make an Intercom call and receive a busy signal or no answer, Step Calling lets you call the other extensions (in the same Hunting Group) by just dialing a code. To initiate a Step Call: 1. Place Intercom call. - Receive busy tone or no answer. 2. Dial #. - Next extension is called. To call the next extension, dial # again.
Camp-On (Callback)
Instead of hanging up after calling a busy extension, Camp-On lets you dial a code and wait off-hook until the extension becomes available. As soon as the extension becomes free, the call automatically goes through. Or, if you hang up after dialing the code, Callback automatically redials a busy extension. When the busy extension becomes free, Callback signals (rings) you. When the Callback signal is answered, an Intercom call is automatically placed to the previously busy extension. Calls can be placed while waiting for the Callback signal, and Callback can be activated for more than one busy extension at a time. Camp-On/Callback cannot be activated by an extension that is programmed for Automatic Intercom Off-Hook Signaling. CampOn/Callback can also be activated when you call a busy Hunting Group (see Group Hunt). To activate Camp-On: 1. 2. 3. 4. Place Intercom call. Hear busy tone. Dial . Busy tone stops. Do not hang up. Wait for the call to go through. Ringing is heard as soon as the extension becomes free.
1. Lift handset. 2. Dial #. To use Call Pickup to answer an intercom call, incoming call on a DISA line, Unannounced Transfer, and trunk incoming call on a particular extension: 1. Lift handset. 2. Press key. 3. Dial extension number of the ringing telephone.
1. Lift handset. 2. Dial 08 or 98. 3. Dial extension number of ringing phone. To use Call Pickup to answer a Doorphone call: 1. Lift handset. 2. Dial 9 , 3 , 9 1. Lift handset. 2. Dial 08 or 98. 3. Dial 9.
Meet-Me Answer Paging
(See "Paging" page 33)
Meet-Me Conference Paging
(See "Paging" page 34)
Do Not Disturb (DND) blocks incoming calls and Intercom Off-Hook Signaling. An extension user can activate DND while on a call or while the extension is idle. There are four levels of DND: Level 0 => No DND capability Level 1 => Blocks Trunk call ringing Level 2 => Blocks Trunk call ringing and Intercom calls Level 3 => Blocks Trunk call ringing and Intercom calls or just Trunk call ringing An extension user can still place calls and answer outside calls while the phone is in DND. Outside calls can be answered since access to the line is not blocked and the Line key still flashes.
A. To activate DND while the phone is idle:
1. For level 1: For level 2: For level 3:
PressDND/CONF once. DND flashes. Press once. DND lights steadily. DND/CONF Press once to block Trunk call ringing and Intercom calls. or DND/CONF Press twice to block just Trunk call ringing. DND flashes.
1. Lift handset. 2. Dial 052 or 952. - SLT can be set for Level 2 only. To cancel DND while the phone is idle: - Do not lift handset. DND/CONF 1. Press once or twice. - Whichever makes DND extinguish. 1. Lift handset. 2. Dial 059 or 959. B. To activate DND while on a call: 1. For level 1: For level 2: For level 3: Press , once. DND flashes. OPAC DND/CONF Press , once. DND lights steadily. OPAC DND/CONF Press , once to block Trunk call ringing and Intercom calls. or OPAC DND/CONF Press , twice to block just Trunk call ringing. DND flashes.
OPAC DND/CONF
To cancel DND while on a call:
1. Press , once or twice. - Whichever makes DND extinguish.
Intercom Hold
It is possible to place an Intercom call on hold. While on hold, music is sent to the held party. Unlike Trunk line hold, when an Intercom call is held, no other action can be taken by the holding party. Only the holdoriginating station can re-answer this line by pressing the ICM key. To put an Intercom call on Hold: 1. Press
key. (see note)
Note: Do not hang up while an intercom call is on Hold. If you hang up the handset, your intercom call is terminated.
To retrieve an intercom call from Hold:
1. Press
Intercom Call Transfer
Intercom calls may be transferred to any extension manually. There are two methods of transferring Intercom calls. A. To make an Intercom Call Transfer using Intercom Hold an intercom call from Hold: 1. Intercom call between A and B. 2. Press HOLD key to put B on Hold. 3. Extension C dials and extension number of A. - If extension C is SLT, dial access code 08 or 98 then dial extension number of A. 4. Intercom call between B and C is established. 1. Intercom call between A and B. 2. Establish an Internal Conference with C. 3. Extension A hangs up.
B. To make an Intercom Call Transfer using Internal Conference (See Conference on page 24)
(See "Call Forward" page 16)
(See "Follow Me" page 17)
(See "Executive DND" page 18)
Other Intercom Features
Doorphone
Your system may have up to two Doorphone Boxes. A Doorphone Box is a self-contained Intercom unit typically used to monitor an entrance door. A visitor at the door can press the Doorphone Box call button (like a door bell). The Doorphone Box then sends chime tones to all extensions programmed to receive chimes. If you receive Doorphone Box chimes, you can just lift the handset to answer them. You can then talk to the visitor at the door. To answer the chime tones (from your phone): To answer the chime tones by Call Pickup: 1. Lift handset. -Connection established.
1. Lift handset. 2. Dial 9. 3 , 9. -Connection established. 1. Lift handset. 2. Dial 08 or 98. 3. Dial 9. -Connection established.
To call a Doorphone:
1. Lift handset. 8 for box 1 or 2. Dial 9 for box 2.
Door Lock Control
If the door has an electric strike, you can even use your telephone to release the door. The door can be locked/unlocked when you are talking to the doorphone box. Once the door is unlocked, automatic lock may be provided according to the programmed timer. To unlock / lock the door after contacting the Doorphone Box: 1. Press 2. Press
To store system message: (No.10 extension only) 1. 2. 3. 4. 5. 6. 7. 8. Press and. Dial message number (00-49) to refer. Dial . Edit message by Message Edit Mode. CHECK Press. Dial message number to store. Dial . Dial message number for next storing. or CLEAR Press to finish.
Broadcasting the Message at Later Time
Text message can be set to indicate on display telephones in hunt group at programmed time. If it is set, and time comes, the message will appear on display in 1 minute with alarm tone. To set send-later message: 1. Press and. 2. Dial message number (00-49), dial or One-Touch Press key No.1 or No.2 for personal message, then dial . 3. Edit message if required. ICM 4. Press. 5. Dial an extension number or hunt group number (00-07). ICM 6. Press key to set more extension if required. (This step is only available when extension number is dialed at step 5.) 7. Dial . 8. Enter the time of indication with 4 digits (e.g. PM3:00 => 1500) 9. Dial . 1. Press 2. Press
CHECK CHECK OPAC
To cancel send-later message:
key. key.
To stop the alarm tones and clear the display:
DND Message
DND Message send a message to a calling extension when your telephone activated DND for Intercom calls. To set DND message using preset messages: 1. Press. 2. Dial message number (00-49), dial . or One-Touch Press key No.1 or No.2 for personal message, then . dial - DND flashes intermittently as confirmation.
TRFR FLASH TRFR
and. To set DND message that edited 1. Press by Message Edit Mode: 2. Edit message by Message Edit Mode. FLASH 3. Press and . DND flashes intermittently as confirmation. To activate/cancel previous message on the telephone (last time you set message for DND): To cancel message on the telephone: 1. Press
1. Press and . - When DND message is activated, DND flashes intermittently.
Leave Message with MW
When you make an Intercom call to display phone and receive a busy signal or no answer, you can leave a text message with Message Waiting (MW). To leave a Message: 1. Place Intercom call. Busy or no answer. 2. Dial 0. Indicator flashes intermittently as confirmation. - Display shows "LEAVE MESSAGE ?", then you can enter a message. If you replace handset after this step operation, it is simple message waiting procedure. 3. Dial . 4. Dial message number (00-49), dial . or One-Touch Press key No.1 or No.2 for personal message, then dial . or FLASH Press , edit a message by Message Edit Mode, then FLASH press again and dial . - A text message is left on called display phone.
Changing, Deleting, or Adding New Entries to the Caller-ID Table
To change an entry in Caller-ID Table: THU 27 15:20PM 10 BIN NO. -On-hook condition OPAC 1. Press key. 2. Dial 9 1. 3. Dial bin number (001-100). (example: 001) 4. Press . 5. Dial number (if necessary). 6. Press .
BIN NO. (If number is already stored) BIN NO. 001
7. Enter name (if necessary). (example: INFRONTIA CORP) 8. Press . 9. Press HOLD key. Repeat from step 3 to edit information in another bin. 10. Press CLEAR key.
BIN NO. 001 INFRONTIA CORP
To add an entry to the Caller-ID Table: THU 27 15:20PM 10 BIN NO. 002 INPUT TEL NO. BIN NO. BIN NO. 002 5. Enter name. (example: INFRONTIA MKTG). 6. Press . 7. Press HOLD key. Repeat from step 3 to store new information in another bin. 8. Press CLEAR key. - On-hook condition OPAC 1. Press key. 2. Press 9 2. - This searches an available bin number. 3. Dial number. (example: 8137103) 4. Press .
BIN NO. 002 INFRONTIA MKTG
To delete an entry from the Caller-ID Table: THU 27 15:20PM 10 BIN NO.
- On-hook condition OPAC 1. Press key. 2. Press 9 1. 3. Dial bin number (001-100). (example: 002) 4. Press .
BIN NO. BIN NO. 002 5. Press
BIN NO.
6. Press . Repeat from step 3 to delete information in another bin. 7. Press CLEAR key.
Making Outgoing Calls Using Caller-ID Table Bin Number
To make an outgoing call by bin number: BIN NO. - On-hook condition OPAC 1. Press key. 2. Press 9 1. 3. Dial bin number (001-100). (example: 001) 4. Press a LINE key. (example: Line 1) - Loop key can be used instead of Line key.
BIN NO. 001
LINE 01 8137101
THU 27 15:20PM 10
Searching the Caller-ID Table
To search by number: SEARCH NUMBER - On-hook condition OPAC 1. Press key. 2. Press 9 3. 3. Dial the digits of the phone number to be searched (up to 16 digits). (example: 81) 4. Press . - The first name and number is displayed. If no matching data was found in the Table, you will see LIST END on the display. 5. If needed, scroll by pressing # (forward) or (backward). - On-hook condition OPAC 1. Press key. 2. Press 9 4. 3. Starting with the last name, enter the letters of the name (up to 15 letters). (example: I) 4. Press HOLD key. - The first name and number is displayed. If no matching data was found in the Table, you will see LIST END on the display. 5. If needed, scroll by pressing # (forward) or (backwards).
SEARCH NUMBER INFRONTIA CORP
To search by name: THU 27 15:20PM 10 SEARCH NAME
SEARCH NAME I 8137101 INFRONTIA CORP
Using the Searched Information Shown on the Display

NEMA Full Voltage Power Devices
NEMA Rated Full Voltage Starters - Magnetic
CR308X Fuse-Clip Kits for Starters
For 300-Line Starters Fuse-Clip Kits Class NEC Fuses
Single Element Single Element Single Element Single Element NEC Fuse Max. NEC Fuse Max. NEC Fuse Max. NEC Fuse Max. NEMA Horsepower Horsepower Horsepower Horsepower Size @ 200-208V @ 230-240V @ 460-480V @ 575-600V 0, 1 0, 1 0, 1, 2 1, 2, 7 1/1/1/1/1/7 1/100 Dual Element NEC Fuse Max. Horsepower @ 200-208V 1/1/Dual Element NEC Fuse Max. Horsepower @ 230-240V 1/1/-
Section 1
Dual Element Disconnect Switch NEC Fuse Max. Continuous Fuse Clip Fuse Clip Horsepower Amperage Rating @ 250 Rating @ 460-600V Rating Volt Max. @ 600 Volt Max. 60 30, 60 30, 60, 200 Non-fuse -straps 30 Non-fuse -straps 60 Non-fuse -straps Non-fuse -straps Non-fuse -straps 30 Non-fuse -straps 60 Non-fuse -straps Non-fuse -straps 200 400
Product Number
List Price GO-10G1 $6.80 $15.00 $15.00 $7.80 $15.00 $21.00 $13.80 $60.00 $108.00 $31.80 $96.00 $276.00
CR308X110A CR308X111B1 CR308X112B CR308X120A CR308X121C1 CR308X122C CR308X130A CR308X132D1,2 CR308X132E1 CR308X140A CR308X142E1 CR308X142F
15, 50 -
Fuse-Clip Kits Class R Fuses
Single Element Single Element Single Element Single Element NEC Fuse Max. NEC Fuse Max. NEC Fuse Max. NEC Fuse Max. NEMA Horsepower Horsepower Horsepower Horsepower Size @ 200-208V @ 230-240V @ 460-480V @ 575-600V Dual Element NEC Fuse Max. Horsepower @ 200-208V Dual Element NEC Fuse Max. Horsepower @ 230-240V Dual Element Disconnect Switch NEC Fuse Max. Continuous Fuse Clip Fuse Clip Horsepower Amperage Rating @ 250 Rating Product @ 460-600V Rating Volt Max. @ 600 Volt Max. Number CR308X611P1 CR308X611P1 CR308X612R CR308X612R CR308X621P1 CR308X621S1 CR308X622S CR308X622T CR308X631P1 CR308X631R1 CR308X632S1 CR308X632T2 CR308X641P CR308X642S1 List Price GO-10G1 $18.00 $18.00 $24.00 $24.00 $24.00 $24.00 $30.00 $30.00 $78.00 $78.00 $78.00 $78.00 $114.00 $318.00
7 1/1/1/1/7 1/1/1/1/1For ordinary starting duty only. Dual element or next larger size fuses are recommended for frequent starts or long accelerating time. 2Oversize enclosure required for NEMA Type 1 enclosure.
Adapter Plate for Class J Fuses
Product Number CR308X400A List Price GO-10G1 $10.50
Mounting Hole Locations A 30-Ampere and 60-Ampere Class J fuse block location B 100-Ampere Class J fuse block location C Overfusing 100-Ampere to 200-Ampere Class J fuse block location D Mounting holes for installing adapter plate to enclosure box
Application - Adapter Plate for Class J Fuses
The CR308X400A is a universal-type adapter plate with hardware for converting to Class J fuses in combination-type magnetic motor starters, NEMA Sizes 0-3. Clips in standard NEMA Size 4 starters can be repositioned to accept Class J fuses without extra hardware. The adapter can be used to convert standard 600-Volt fusible starters by providing for easy relocation of the fuse clips in the starters. For most applications, clip sizes for Class J fuses are the same as those for ordinary NEC fuses. The adapter can also be used to convert nonfusible starters by ordering the proper clips for Type QMR switches. With Class J current-limiting fuses, the starters are rated at 100,000 Amperes rms symmetrical.
Adapter Plate Mounting Hole Locations
Control Catalog
www.geelectrical.com
Rev. 1/08
Prices and data subject to change without notice
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