Nintendo Advanced Wars- Dual Strike
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Advance Wars: Dual Strike [Nintendo DS Game]Developed by Intelligent Systems - Nintendo of America (2005) - 2D Turn-Based Strategy - Rated Everyone
Marching behind the GBA sequel (and in step with the GameCube's Battalion Wars), Dual Strike drafts the DS for service in Nintendo's anime-inspired Advance Wars brand of turn-based combat. The game presents overviews and air battles in the upper display, with ground movements and interactive tactical maps in the lower touch screen. Multiplayer warfare is supported wirelessly. A single-player campaign follows a storyline involving both new and familiar "Commanding Officer" chara... Read more
Details
Platform: Nintendo DS
Developer: Intelligent Systems
Publisher: Nintendo of America
Release Date: August 23, 2005
Controls: Joystick/Gamepad
UPC: 045496735869
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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Nintendo Advanced Wars- Dual Strike
Video review
Advance Wars Dual Strike Review Nintendo DS
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Documents

When you finish a mission, you will have the option of saving your progress.
Rules of Engagement
The game screen is divided into a grid of square-shaped spaces that represent HQs, bases, properties, and terrain like mountains and seas. Take these features into account when you move your units. The objective of the game is to complete your mission on each map. If you fail to complete your mission, the game is over. Game Screen
In DS Battle maps, the top screen will show a second map, called the secondary front.
Unit Window
This window appears when you move the cursor over a unit. Touch the R Info icon on the touch screen to get additional intel.
Map Menu
Select the Save command from the Map Menu.
Terrain intel
Displays terrain intel on currently selected space.
CO power meter Your CO Current funds Cursor window
Your unit Factory Enemy unit
Clear All Saved Game Data
If you want to delete all of your saved data, press and hold SELECT, the L Button, and right on the + Control Pad when you touch the Advance Wars: Dual Strike panel on the Nintendo DS system menu. You will be given the option to erase all saved data.
Cursor Your HQ Unit Unit HP Unit Fuel Ammunition Terrain type Terrain Terrain Cover Capture number
Victory and Defeat
There are units from five different nations in all. Battles consist of a CO issuing orders (fire, move, capture, etc.) to her troops, then waiting while the enemy CO does the same. When both COs are finished, the day ends. The cycle continues until a victor emerges.
Mission Complete (Victory) Capture Enemy HQ / All Enemies Defeated Mission Failure (Defeat) HQ Captured by Enemy / All Troops Defeated / Surrender These conditions may change depending on the map or the game mode.
Orange Star Blue Moon Yellow Comet Green Earth Black Hole
Tag Battles
Tag Battles allow you to use two different COs in a single battle. At the end of your turn, touch Change to pass command to the other CO. By building up both CO Power meters and using the Dual Strike power, both COs can attack and use their Super CO Powers in a single turn.
Fog of War
Each unit has a vision range. In missions with Fog of War enabled, anything that falls beyond that range of vision is obscured by the Fog of War and cannot be seen. Vision ranges vary for each unit. You cannot attack units that are not within your vision range.
Before beginning a battle, you must deploy your troops. After making your adjustments, touch Deploy.
Note: not all missions and modes require setup before deployment.
Infantry and Mech Vision Ranges
Infantry and mech units normally have a vision range of 2. This means they can scout two spaces around them. When these units climb a mountain, their vision range expands to five spaces.
Ambushes
In Fog of War battles, a unit moving to a space outside its vision range may encounter a hidden enemy unit. When this happens, that unit is ambushedit stops immediately and cannot accept any commands until the next turn.
War Funds DS Battle
Some battles feature action on both the top screen and the Touch Screen. These missions are called DS Battles. In a DS Battle, the Touch Screen is the main front and the top screen is the secondary front.
In these battles, touch the X Swap icon on the Touch Screen to switch the top-screen display between the secondary front and the intel screen. Use the cursor to select units, and then touch the R Info icon to get more detailed intel on the selected unit.
At the start of each turn, war funds are collected from properties (bases, cities, HQ, etc.) controlled by your army. These funds are added to your total and can be used to produce more units.
Note: war funds carry over from turn to turn but not from one mission to the next.
Experience and Wars Points
Each time you clear a map in the Campaign, War Room, Survival, or Combat modes you earn Wars Points, the currency in Wars World. Any COs you used in the battle also earn experience points. A COs rank increases by one level each time his experience-point total hits 1000.
Soldiers, vehicles, and artillery that appear on the map represent entire units. Each unit starts with a total of 10 HP (hit points). Unit Production
You can manufacture units in factories, airports, ports, and other production bases controlled by your army. Simply touch the facility to view the production window, where you can use your war funds to produce another unit. The unit produced will be ready for action the following turn.
Command Menu
After a unit moves, the command menu appears. Touch a command on the menu to issue it to the unit. The available commands change depending on the situation.
Capture
The Capture command becomes available when you move an infantry or mech unit onto a neutral or enemy property. Each property has a capture number, which drops each turn by the number of HP the capturing unit has. An infantry or mech unit with 10 HP can capture a property with a capture number of 20 in two days. Once a property is secured, it turns the color of the army that captured it.
Stealth fighters are the only units with cloaking technology that allows them to hide. When cloaked, stealth fighters can only be attacked by other fighter jets.
Repair Load
Transport units have the ability to carry other units. They can carry units with low movement ranges farther than normal, even allowing them to cross otherwise impassable terrain. To load a unit, select it and move it onto a space occupied by a transport unit. Next, touch Load on the command menu. You can place the cursor on a transport vehicle to view intel on the units being carried. Units being transported are not damaged if the transport vehicle is fired upon. However, if a transport is destroyed while carrying another unit, that unit is also destroyed. Transports can continue to load units even after they have been ordered to Wait. Black boats are units that are capable of using war funds to repair damaged units in the field of battle. They also simultaneously supply those units with fuel and ammo.
Explode
Black bombs are the only units capable of exploding. The bombs explode upon command, damaging all units within the blast radius.
Loaded units can, of course, be unloaded. First, use the cursor to move the transport unit to the desired location. If the transport unit stops in terrain that allows for the unloading of troops, Drop will appear in the command menu. When you touch Drop, a cursor will appears that will allow you to choose where you want to unload a unit. If the transport is carrying two units, you must choose which unit youll unload.
The send command is used in dual-front DS Battles to transfer units from bases and factories on the main front to the secondary front. Units are typically sent to the vicinity of the secondary front HQ. If a unit cant be sent to the secondary front, a notice will appear. In some DS Battles, the area of the secondary front that units are sent to can vary.
Second Front
Primary Front
Submarines are the only units with the ability to dive. The only units that can attack submerged submarines are cruisers and other submarines.
Choose this command when you do not want the unit to take any action.
Touch the A Menu icon to display the map menu. Touch commands to issue them.
The commands that appear vary depending on the mode
Choose this option to view detailed information on all the COs engaged in the battle.
Use the Intel menu to view information about the current battle.
Choose the CO youll send into battle with your forces.
Status
Status displays the current map name, the number of units each side has deployed, the number days the battle has been waged, the number of bases held by each army, and information on each armys funds.
CO Selection
The CO selection screen allows you to choose the COs you want to use in battle. If you want to change the CO you will field, touch the name of the CO that is currently slated to enter battle and then touch the face of the CO you want to send. Note: in some modes, the CO you use will be decided for you.
Terms (Appears in Campaign Mode Only)
Check the victory conditions for your current battle here.
XXXXXXXXX
This screen displays vital intel on your troops. Touch headers to sort by data. Touch a unit to switch to the map screen and highlight it with the cursor.
Skills
As COs gain rank levels they can use up to four different special skills. On the CO selection screen, touch the X Skill icon to access the skill selection screen. The available skills will appear under the COs name on the Touch Screen. Simply touch a skill icon to equip your CO with that skill. When a skill is equipped, an E will appear next to it. Touch the X icon on the bottomright corner of the screen to remove the selected skill.
Rules (Appears Depending on Mode)
Confirm the rules for the current battle. Note: you cannot change the rules here.
XXXXXXXX
Hint (Appears in Survival Mode Only)
Choose this option to get a hint about the current map.
Clear a series of maps using only a preset amount of money.
Clear a series of maps using only a preset number of turns.
Battle Maps
Visit the Battle Maps store to buy new maps, outfits for your COs, and other useful information. Touch an item on the shop screen to purchase it. You can earn more points to buy items by playing Campaign, Versus, Survival, and Combat modes.
Clear a series of maps within a given time limit.
Combat
Combat is a fast-paced, real-time action mode in which you engage enemy units over six different maps. Touch New Game to start a new Combat game. Next, choose your CO and purchase units. Select the unit you want to use on the top screen and touch the A Go! icon to begin the battle. If you need help, touch Manual on the Combat menu to learn more about the game rules and controls.
History
View your detailed gameplay stats here. On the Touch Screen, tap All, Units, Foes, or Items to see detailed information for those subjects. Keep playing to build up your stats and earn medals!
Wireless
Before playing, read pages 2627 about DS Wireless Play for Normal Battle, DS Battle, Trade Maps and Combat modes. Read pages 2829 about DS Download Play and Download mode.
Combat (2-8 Players)
One Nintendo DS system and one Advance Wars: Dual Strike Game Card is required for each player. Up to eight players can simultaneously engage in combat. Choose settings on the map selection screen before entering battle.
Download
Use the wireless functionality of the Nintendo DS to send Combat to up to seven other Nintendo DS systems. Each player must have their own system to play, but only one Game Card is required. Up to eight players can play Combat together simultaneously. Parent System (System Sending Data) Follow the instructions listed on page 28 for the Parent System. Touch Download when you are ready to download data. Child Systems (Systems Receiving Data) Follow the instructions on page 28 for the Child Systems. Once the download is complete, the mode-selection screen will appear. Touch a mode and confirm settings before heading to the map screen. Parent System Screen
Wireless mode allows two or more Nintendo DS units to connect wirelessly so you can battle against your friends or trade maps you created with the map editor. Touch the mode you want to play on the Wireless selection screen.
* Note: if wireless communication fails, a communication error will appear and you will have to reconnect and start over.
Follow the following steps for Normal Battle, DS Battle, Trade Maps, and Combat Modes: once all players appear on the screen, player one should touch New Team and the other players should choose their teams by touching the icons. After player one confirms all the teams, touch the A Next icon.
Child System Screen
Normal Battle (2-4 Players)
One Nintendo DS system and one Advance Wars: Dual Strike Game Card is required for each player. Choose settings on the map-selection screen before going into battle.
DS Battle (2 Players)
Messages
You can assign personal messages to each of the system buttons and send them to opponents during battle. On the message screen, touch a message, then input whatever text you want.
Trade Maps
One Nintendo DS system and one Advance Wars: Dual Strike Game Card is required for each player. This mode allows you to send an original map created in the map editor to one other player. On the maptrading screen, player one must choose who will send the map. The sender must then touch a map to send. The player receiving the map must choose a place to save the map.
Sound Room
Go to the sound room to listen to all the different sounds and music used in the game. This menu appears after you clear Campaign mode and purchase the Sound Room at Battle Maps. Touch a song name to hear the song.
Gallery
This menu appears after you clear Campaign mode and purchase the Gallery at Battle Maps. Here, you can view the art used in the game. Flip between illustrations or touch the R Info button to hide menu displays.
Place Unit Delete Unit Copy Unit
Touch the Select Unit icon and touch any unit in the list. Next, touch the Place Unit icon, then touch a location on the map where you want it placed. To place terrain, use the Select Terrain and Place Terrain icons. Touch the Delete Unit icon, then touch the unit you want to delete. Touch the Copy Unit icon. Next, touch the unit you want to copy, then touch where youd like to place the unit. To copy terrain, use the Copy Terrain icon.
Design Room
Enter the Design Room to change CO clothing designs, create original maps, or change in-game wallpapers. Touch an option to access its features.
Menu Window
File Help Fill Load: Load a saved map. Save: Save the current map. Up to three maps can be saved. Enter Name: Name the map youve created. Get information on using the editing tools. Write over the entire map with the chosen terrain. You can also choose random terrain. Return to the mode selection screen.
Choose this option to change CO hair and clothing color using color options purchased at Battle Maps. Just choose a CO, then touch a color number.
Use the map editor to create your own original map. The maps you create can be played in Versus, Wireless, and Trade Maps modes.
Requirements for Creating Vs. Maps
* Maps must have at least two different-colored HQs. * Each army must have at least one unit or one factory in addition to its HQ.
Display
Copy Unit
Place Unit
Delete Unit
Select Unit
Copy Terrain
Place Terrain
Select Terrain
New wallpaper is earned based on how you cleared Campaign mode. Choose display to change the games visuals using those wallpapers.
DS Wireless Play
Establishing a DS Wireless Link This section explains how to establish a link for wireless play. What You Will Need: Nintendo DS Advance Wars: Dual Strike Game Card
One for each player One for each player
Steps 1. Make sure that all DS systems are turned off, then insert a Advance Wars: Dual Strike Game Card into each system. 2. Turn on the power of all the systems. The DS menu screen will appear. 3. Touch the Advance Wars: Dual Strike panel. 4. Now follow the instructions on page 22.
DS Download Play
Establishing a DS Wireless Link This section explains how to establish the link for DS Download play. What You Will Need: Nintendo DS One for each player Advance Wars: Dual Strike Game Card One You can enjoy Advance Wars: Dual Strike even if you do not have enough Game Cards for all players Steps for the Parent system 1. Make sure that all DS systems are turned off, then insert an Advance Wars: Dual Strike Game Card into the system. 2. Turn on the power of all the systems. The DS menu screen will appear. 3. Touch the Advance Wars: Dual Strike panel. 4. Now follow the instructions on page 23.
Game-Selection Screen
Steps for the receiving systems 1. Turn on the power of all the systems. The DS menu screen will appear. 2. Touch the DS Download Play panel. The gameselection screen will appear. 3. Touch the Advance Wars: Dual Strike panel. The game-confirmation screen will appear. 4. When the correct software appears, touch Yes. P1 will start the download process. 5. Please follow the instructions on page 23.
Game-Confirmation Screen
Cost Ammo Vision 1 Cost Ammo Vision 1 Cost Ammo Vision 1 Cost Ammo 2 Cost Cost Ammo Vision Weapon Two Move 9 Fuel Weapon Two Move 4 Fuel 9 Weapon Two Move 6 Fuel 6 Weapon Two Move 5 Fuel 9 Weapon Two Move 5 Fuel Weapon Two Move 6 Fuel
5,000 These units can transport infantry and mech 70
Unit and Terrain Intel
Learning the advantages of each unit in your arsenal and every terrain type you may encounter will greatly enhance your performance on the battlefield. Study the information below to brush up on the latest intel.
Note: when units have two types of weapons, the appropriate weapon type will be used automatically during battles.
Weapon One Fire Weapon One Fire
Artillery Cannon 2-3
units. They can also deliver fuel and ammo to other units. APCs are not armed and therefore cant fire on enemy units. inexpensive. They pound enemy units from a distance.
6,000 These basic indirect-combat units are relatively 50 15,000 These Powerful units are capable of firing on 50
Land Units
Infantry Weapon One Fire Weapon One Fire Weapon One Fire Weapon One Fire 1 Mech Bazooka 1 Recon 1 Tank Tank Cannon 1 Ammo Vision 3 Cost Cost Ammo Vision 1 Cost Ammo Vision Weapon Two Move 9 Weapon Two Move Weapon Two Move Ammo Vision 5 Cost 9 Weapon Two Move Ammo Vision 2 Cost Weapon Two Move Ammo Vision 2 Cost 3 Weapon Two Move Cost Weapon Two Move 1,000 These units are the cheapest units to deploy. Machine Gun 3 Fuel 99 3,000 These units are able to capture bases and have Machine Gun 2 Fuel 70 4,000 These units are designed for reconnaissance. Machine Gun 8 Fuel 80 7,000 These small, inexpensive tanks have a large Machine Gun 6 Fuel 70 16,000 These tanks have high offensive and defensive capabilities. 50 22,000 A unit based on tank technology originally Machine Gun 6 Fuel 99
Rocket Launcher Weapon Rockets One Fire 3-5 Anti-Air Weapon One Fire
both ground and naval units from a great distance. Their range of fire is better than standard artillery units. units, infantry, and mech units. Theyre ineffective against tanks, though.
They can capture new bases, but they lack firepower.
8,000 These specialized units are strong against air 60 12,000 These powerful units wreak havoc on air units.
Vulcan Cannon 1
Vision
high attack power. They are also effective at moving through difficult terrain.
Missile Launcher Weapon Surface-to-Air Ammo One Missiles Fire 3-5 Vision Pipe Runner Weapon One Fire Pipe Cannon 2-5
Their vision range on Fog of War maps is also quite large.
50 20,000 These devastating indirect-combat units were
They are effective against infantry units and have a large movement range.
developed by the Black Hole army. They can only move along pipes and factories.
range of movement, making them easy to deploy in large numbers.
Air Units
Fighter Weapon One Fire Weapon One Fire Missiles 1 Bomber Bombs 1 Ammo Vision 2 Cost Weapon Two Move Ammo Vision 2 Cost 9 Weapon Two Move 7 Fuel 99 9,000 These copters can fire on many types of units, Machine Gun 6 Fuel 99 Cost 9 Weapon Two Move 9 Fuel 99 22,000 Bombers can inflict heavy damage to both 20,000 Fighters rule the skies, inflicting heavy damage
Medium Tank Medium Tank Weapon Ammo Cannon One Fire 1 Vision Neotank Weapon One Fire Weapon One Fire Neocanon 1 Megatank Megacannon 1
Machine Gun 5 Fuel
on other air units.
developed by the Black Hole Army, the Neotank is significantly more powerful than a Medium Tank. ever developed. It was designed by the Green Earth army. Its size makes it the slowest of the tanks.
ground and naval units.
28,000 The megatank is the most powerful land unit Machine Gun 4 Fuel 50
Battle Copter Weapon Air-to-Surface Ammo Missiles One Fire 1 Vision
which makes them invaluable in the field.
Transport Copter Weapon One Fire 0 Stealth Fighter Weapon Missile One Fire 1 Black Bomb Weapon One Fire 0
Cost Ammo Vision 2 Cost Ammo Vision 4 Cost Ammo Vision Weapon Two Move 9 Fuel 6 Weapon Two Move 6 Fuel 0 Weapon Two Move 6 Fuel
5,000 These copters can transport both mech and 99 24,000 When cloaked, these planes can only be 60
infantry units. They carry no weapons, though, and cannot fire on enemy units.
Terrain Intel
Plains Roads Woods
Plains were the most common type of terrain found in Advance Wars 2: Black Hole Rising. They provide only minimal defensive cover. Roads allow units to move rapidly across maps, but they offer no other terrain benefits. When Fog of War is present, units deployed in woods can only be seen by units adjacent to them and air units. Woods provide above-average defensive cover. Air units cannot hide in woods during Fog of War. Only mech, infantry, and air units can travel over mountains. In Fog of War, mech and infantry units increase their vision range by 3 when theyre in the mountains. Mountains also offer excellent defensive cover. Pipes are indestructible tubes that can't be passed by any unit.
attacked by fighters and other stealth fighters. They can only be detected if a unit is directly adjacent to it. developed by the Black Hole army. When they explode, all units within three spaces take damage.
25,000 These unmanned aerial weapons were 45
Naval Units
Battleship Weapon One Fire Weapon One Fire Weapon One Fire Weapon One Fire Weapon One Fire Cannon 2-6 Cruiser Anti-Sub Missiles 1 Lander 0 Submarine Torpedo 1 Black Boat 0 Ammo Vision 1 Cost Ammo Vision Weapon Two Move 5 Fuel 99 Ammo Vision 5 Cost 0 Weapon Two Move 6 Fuel 60 Ammo Vision 1 Cost 6 Weapon Two Move 5 Fuel 60 7,500 Designed by the Black Hole army, this ship can Ammo 3 Cost 0 Weapon Two Move 6 Fuel 99 20,000 Submerged subs can only be attacked by Ammo Vision 2 Cost 9 Weapon Two Move Cost 9 Weapon Two Move 5 Fuel 99 28,000 These powerful ships have a tremendous range
of fire. Their cannon does enormous amounts of damage to other naval units.
Mountains Pipes Pipe Joints Rivers Seas
18,000 Cruisers can do heavy damage to both submarines and air units. They can also Anti-Air transport up to two copters at a time. Machine Guns 6 Fuel 99 12,000 These transport units can carry up to two
ground units at a time.
Pipe Joints are sections of pipe that can be destroyed, allowing units to pass through. Rivers cross much of the terrain. They can only be traversed by infantry, mech, and air units. Rivers offer no defensive cover. Seas can be crossed only by naval and air units. Seas offer no terrain benefits. Shoals provide loading and unloading points for landers. Almost all units can travel over shoals, but shoals provide no defensive cover.
cruisers and other subs, and the only way to find a submerged sub is to run into it.
not only carry two infantry or mech units, it can also repair damaged units, replenishing 1 HP and resupplying the unit in the process.
Aircraft Carrier Weapon Missiles One
30,000 This humongous ship can shelter up to two air
units at a time, resupplying them in the process. It also boasts extremely long-range indirect attack capabilities against air units.
Shoals
Reefs Bridges Missile Silos
When Fog of War is present, units deployed in reefs can only be seen by adjacent units and air units. Aside from this benefit, reefs offer few other advantages. Air units cannot hide in reefs during Fog of War. Bridges are essential: they allow ground units to cross bodies of water. Bridges provide no other terrain benefits. Missile silos can be used by infantry and mech units. Move one of these units onto a missile silo to fire a single missile with an unlimited range of fire and a blast radius of two spaces. Each silo contains one missile. Each army in the field has a headquarters that acts as its base of operations. An for all ground units. Victory is yours if you can capture your enemys HQ.
CO Dossier
Likes Dislikes
Headquarters (HQ) HQ can supply ammo and fuel, restore HP, and provide superior defensive cover Cities Bases Airports Ports Communication Towers
Cities can be allied, neutral, or controlled by the enemy. Both infantry and mech units can capture neutral and enemy cities, which can then provide ground units with supplies and HP. Bases are the deployment points for all ground units. In addition to providing supplies and HP to these units, they also provide excellent defensive cover. Air units enter the field of battle from these air bases. They also receive supplies and regain HP here. They offer excellent defensive cover. Naval bases are the deployment points for all naval units. They also provide them with ammo, fuel, and repairs. Ports are safe havens for ships and subs because of their excellent defensive cover. Capture these properties to improve communication between your units, thereby improving their attack power.
Rachael
A young Orange Star CO. She strives to follow in the footsteps of her big sister, Nell. Her troops work hard, increasing base repairs by one. Hard work Excuses
A young, energetic CO who is also a top-notch tank commander. He fights best on wide-open plains. Clubbing Easy listening
A brave and loyal friend, not to mention a strong fighter. Max is a strong direct-combat fighter, but his indirect-combat units have reduced range and firepower.
A strong-willed Orange Star special forces captain. Her foot soldiers do more damage and capture faster, but non-infantry units have weaker firepower. Chocolate Cowards
A laid-back style masks his dependability. He is a peerless marksman who is devastating with indirect-combat units, but his non-infantry direct-attack units are less potent. Cats Rats
Sensei
A former paratrooper rumored to have been quite the CO back in the day. Great with Copters and infantry, but his naval units have weaker attacks. Lazy, rainy days Busy malls
Weight training Studying
Sonja Sasha Colin
Blue Moons rich boy CO and Sashas little brother. A gifted CO with a sharp, if insecure, mind. He purchases troops at lower prices, but they are slightly less effective. Olaf and Grit Black Hole Colins wealthy sister. She is normally ladylike, but she becomes daring when she gets angry. She earns an additional 100 funds from allies bases. Truffles Pork rinds
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.
Technical specifications
Full description
Marching behind the GBA sequel (and in step with the GameCube's Battalion Wars), Dual Strike drafts the DS for service in Nintendo's anime-inspired Advance Wars brand of turn-based combat. The game presents overviews and air battles in the upper display, with ground movements and interactive tactical maps in the lower touch screen. Multiplayer warfare is supported wirelessly. A single-player campaign follows a storyline involving both new and familiar "Commanding Officer" characters, and a map editor is included for when the wars have all been won. Dual Strike also offers a real-time mode, designed to reward fast fingers and quick-thinking as well as solid strategy. ~ T.J. Deci, All Game Guide
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