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Nintendo Advanced Wars-dual Strike

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About

Nintendo Advanced Wars-dual StrikeAdvance Wars: Dual Strike [Nintendo DS Game]

Developed by Intelligent Systems - Nintendo of America (2005) - 2D Turn-Based Strategy - Rated Everyone

Marching behind the GBA sequel (and in step with the GameCube's Battalion Wars), Dual Strike drafts the DS for service in Nintendo's anime-inspired Advance Wars brand of turn-based combat. The game presents overviews and air battles in the upper display, with ground movements and interactive tactical maps in the lower touch screen. Multiplayer warfare is supported wirelessly. A single-player campaign follows a storyline involving both new and familiar "Commanding Officer" chara... Read more

Details
Platform: Nintendo DS
Developer: Intelligent Systems
Publisher: Nintendo of America
Release Date: August 23, 2005
Controls: Joystick/Gamepad
UPC: 045496735869

 

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Documents

doc0

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

www.nintendo.com

58292A

PRINTED IN USA

INSTRUCTION BOOKLET

OUTSIDE BACK COVER

OUTSIDE FRONT COVER
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.

WARNING - Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: Do not expose battery to excessive physical shock, vibration, or liquids. Do not disassemble, attempt to repair or deform the battery. Do not dispose of battery pack in a fire. Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. Do not peel or damage the battery label.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.

Controls

SELECT

Display Map Menu

Getting Started
Skip dialogue and cinema scenes Display overhead map
Top screen POWER Button L Button

Move cursor to next unit

R Button

Display intel windows

Confirm that your Nintendo DS is turned off. Insert your Advance Wars: Dual Strike Game Card and turn the power on. Read the screen pictured to the right when it appears, then touch the screen when you are ready to proceed. Press and hold the POWER Button to turn the power off. On the Nintendo DS system menu, touch the Advance Wars: Dual Strike panel. After a brief cinema scene, the title screen will appear. If your system start up has been set to Auto Mode, you can skip this step. See the Nintendo DS hardware instruction booklet for more information. When Touch to Start appears on-screen, simply touch the Touch Screen to begin. There are 11 different modes to choose from on the modeselection screen. Touch the Turn icon to turn the page. See page 18 for information on each mode.

X Button

Turn Page (during map selection)

+ Control Pad

Move cursor Make selections

A Button

Confirm selections Select a unit Display map menu (when terrain or a nonproduction property is selected)

Touch Screen

All touch-screen control

Y Button

Turn page when selecting maps

B Button

Sleep: Close your Nintendo DS to activate Sleep Mode. Open it to resume playing. Cancel selections Reset: Press and hold START, SELECT, and the L and R Buttons to reset the game. Display attack range (when unit is selected) Touch Controls Make units transparent (when terrain is selected) Touch controls typically take effect once you lift the stylus off the screen.
In this instruction booklet, screen shots with a red border represent the top screen and screen shots with a blue border represent the Touch Screen.

Saving

There are two ways to save game data: completing a mission or selecting Save from the map menu during a mission. Completing a Mission
When you finish a mission, you will have the option of saving your progress.

Rules of Engagement

The game screen is divided into a grid of square-shaped spaces that represent HQs, bases, properties, and terrain like mountains and seas. Take these features into account when you move your units. The objective of the game is to complete your mission on each map. If you fail to complete your mission, the game is over. Game Screen
In DS Battle maps, the top screen will show a second map, called the secondary front.

Unit Window

This window appears when you move the cursor over a unit. Touch the R Info icon on the touch screen to get additional intel.

Map Menu

Select the Save command from the Map Menu.

Terrain intel

Displays terrain intel on currently selected space.
CO power meter Your CO Current funds Cursor window
Your unit Factory Enemy unit
Clear All Saved Game Data
If you want to delete all of your saved data, press and hold SELECT, the L Button, and right on the + Control Pad when you touch the Advance Wars: Dual Strike panel on the Nintendo DS system menu. You will be given the option to erase all saved data.
Cursor Your HQ Unit Unit HP Unit Fuel Ammunition Terrain type Terrain Terrain Cover Capture number

Victory and Defeat

There are units from five different nations in all. Battles consist of a CO issuing orders (fire, move, capture, etc.) to her troops, then waiting while the enemy CO does the same. When both COs are finished, the day ends. The cycle continues until a victor emerges.
Mission Complete (Victory) Capture Enemy HQ / All Enemies Defeated Mission Failure (Defeat) HQ Captured by Enemy / All Troops Defeated / Surrender These conditions may change depending on the map or the game mode.
Orange Star Blue Moon Yellow Comet Green Earth Black Hole

Tag Battles

Tag Battles allow you to use two different COs in a single battle. At the end of your turn, touch Change to pass command to the other CO. By building up both CO Power meters and using the Dual Strike power, both COs can attack and use their Super CO Powers in a single turn.

Fog of War

Each unit has a vision range. In missions with Fog of War enabled, anything that falls beyond that range of vision is obscured by the Fog of War and cannot be seen. Vision ranges vary for each unit. You cannot attack units that are not within your vision range.
Before beginning a battle, you must deploy your troops. After making your adjustments, touch Deploy.
Note: not all missions and modes require setup before deployment.
Infantry and Mech Vision Ranges
Infantry and mech units normally have a vision range of 2. This means they can scout two spaces around them. When these units climb a mountain, their vision range expands to five spaces.

Ambushes

In Fog of War battles, a unit moving to a space outside its vision range may encounter a hidden enemy unit. When this happens, that unit is ambushedit stops immediately and cannot accept any commands until the next turn.

War Funds DS Battle

Some battles feature action on both the top screen and the Touch Screen. These missions are called DS Battles. In a DS Battle, the Touch Screen is the main front and the top screen is the secondary front.
In these battles, touch the X Swap icon on the Touch Screen to switch the top-screen display between the secondary front and the intel screen. Use the cursor to select units, and then touch the R Info icon to get more detailed intel on the selected unit.
At the start of each turn, war funds are collected from properties (bases, cities, HQ, etc.) controlled by your army. These funds are added to your total and can be used to produce more units.
Note: war funds carry over from turn to turn but not from one mission to the next.
Experience and Wars Points
Each time you clear a map in the Campaign, War Room, Survival, or Combat modes you earn Wars Points, the currency in Wars World. Any COs you used in the battle also earn experience points. A COs rank increases by one level each time his experience-point total hits 1000.

Soldiers, vehicles, and artillery that appear on the map represent entire units. Each unit starts with a total of 10 HP (hit points). Unit Production
You can manufacture units in factories, airports, ports, and other production bases controlled by your army. Simply touch the facility to view the production window, where you can use your war funds to produce another unit. The unit produced will be ready for action the following turn.

Command Menu

After a unit moves, the command menu appears. Touch a command on the menu to issue it to the unit. The available commands change depending on the situation.

Capture

The Capture command becomes available when you move an infantry or mech unit onto a neutral or enemy property. Each property has a capture number, which drops each turn by the number of HP the capturing unit has. An infantry or mech unit with 10 HP can capture a property with a capture number of 20 in two days. Once a property is secured, it turns the color of the army that captured it.
The Fire order appears in the Command menu when a unit is able to attack an enemy. Once you have selected an enemy target, touch the unit again to confirm your choice. Your unit will immediately open fire on the enemy. When a units HP is reduced to zero, it is destroyed and will be removed from the map. Direct Attacks Indirect Attacks A direct attack occurs when a unit attacks an adjacent unit. Units can move and attack in the same turn, but they cant return fire against units attacking indirectly. An indirect attack occurs when a unit attacks another unit from a distance. Units with indirect attack capabilities can either move or attack in a turn, but not both. They also cant return fire against units attacking them directly. The range of fire of indirect-combat units differs between unit types.

Unit Movement

When you touch a unit, its range of movement will appear highlighted on the map. To move it, touch the position you want to move the unit to. Next, a command menu will appear. Issue a command to the unit by touching the command on the menu. Once a command is issued, the unit is darkened and cannot be moved. Until a command is issued, movement can be canceled by pressing the B Button.

Supply Gas

All units burn fuel when they move. Air and sea units also burn fuel when they stay in place, and they will crash or sink if they run out of fuel. Be sure to check their fuel status on the intel window. You can supply units with their maximum amount of fuel and ammo by moving APCs (Armored Personnel Carriers) adjacent to them. Units can also replenish their fuel and ammo by stopping on secured properties. They will also recover 2 HP every turn they remain on a property. Air and naval units can load up on supplies and replenish hit points only by resting in airports and ports, respectively. These conditions may change depending on the map or the game mode.

Choose this command when you do not want the unit to take any action.
Touch the A Menu icon to display the map menu. Touch commands to issue them.
The commands that appear vary depending on the mode
Choose this option to view detailed information on all the COs engaged in the battle.
Use the Intel menu to view information about the current battle.
Choose the CO youll send into battle with your forces.

Status

Status displays the current map name, the number of units each side has deployed, the number days the battle has been waged, the number of bases held by each army, and information on each armys funds.

CO Selection

The CO selection screen allows you to choose the COs you want to use in battle. If you want to change the CO you will field, touch the name of the CO that is currently slated to enter battle and then touch the face of the CO you want to send. Note: in some modes, the CO you use will be decided for you.
Terms (Appears in Campaign Mode Only)
Check the victory conditions for your current battle here.

XXXXXXXXX

This screen displays vital intel on your troops. Touch headers to sort by data. Touch a unit to switch to the map screen and highlight it with the cursor.

Skills

As COs gain rank levels they can use up to four different special skills. On the CO selection screen, touch the X Skill icon to access the skill selection screen. The available skills will appear under the COs name on the Touch Screen. Simply touch a skill icon to equip your CO with that skill. When a skill is equipped, an E will appear next to it. Touch the X icon on the bottomright corner of the screen to remove the selected skill.
Rules (Appears Depending on Mode)
Confirm the rules for the current battle. Note: you cannot change the rules here.

XXXXXXXX

Hint (Appears in Survival Mode Only)
Choose this option to get a hint about the current map.
Extras (Appears Only on Certain Campaign Mode Maps)
Turn the secondaryfront control on to allow the CPU to control the action or off to control it manually.
Surrender the current battle.
Turn the music on or off.
AI (Appears Only in DS Battles)
Choose a strategy type for your CPU ally. General Defense Standard Tactics Defensive Tactics Assault Offensive Tactics Strike All-Out Offensive Tactics

Visuals

Change the in-game animations by simply touching your preferred option. Visual A Visual B Visual C Display both battle and capture animation Display all animation, fast unit speed Display battle animation, fast unit speed Visual D No Visual No CPU battle animation, fast unit speed Display no animation, fast unit speed

Note: when Extras are set to off, the AI option will not appear.
CO Power & Super CO Power
These two options only appear on the menu when the CO Power meter is sufficently full. Select them to use special CO powers.
CO Power Super CO Power Dual Strike Usable when all small stars are filled Usable when all stars are filled Usable in tag battles when both COs meters are completely filled
Choose this option to save your progress during a battle.
CO Power Meter Select End when you finish issuing commands to end your turn.

Options

Use the options menu to change game sounds, animations, and other settings. Touch a menu item to change its settings.
Change (Appears Only in Tag Battles)
Select Change in a tag battle to switch to your other CO. Doing so will end your turn. When using a Dual Strike power, both COs can attack in a single turn.

Delete

Use this option to remove units from the field of battle. Touch a unit to delete it. Touch any area where there are no units to finish deleting.

Deploy

Deploy your troops with your current setup.

Game Modes

Campaign
Campaign mode is a long series of missions that follows an exciting storyline. Touch New Game to begin the campaign starting with the prologue. When the region map appears, touch the Mission 01 icon to begin your first mission. Rachel will offer you some advice on the coming battle.

Versus

Up to four players can take turns battling using one Nintendo DS and one Game Card. Choose New Game, then touch Normal Battle or DS Battle. When the map-selection screen appears, touch a map name to begin. Map Types
Deployed 2 COs 3 COs 4 COs Maps that provide you with a set type and number of pre-deployed units Maps designed for two players Maps designed for three players Maps designed for four players War Room Maps that originally appeared in the War Room Classic Design Maps Maps that originally appeared in Advance Wars Custom maps that have been designed with the map editor

War Room

Battle against computer-controlled opponents and earn points based on your strategy. Touch New Game to access the map selection screen, where you can choose the map you want to play, how many COs to use, and whether or not to use CO skills. Touch the X Page and Y Page icons to flip pages. Touch a map to proceed to the map screen. Battle Type

2 COs 3 COs 4 COs DS Face one computer opponent Face two computercontrolled opponents Face three computercontrolled opponents Fight against the computer in a two-front battle
You can purchase more maps using points you earn in Campaign and the War Room play. See page 21 for more information. You can set the teams on the teamselection screen. Use the Touch Screen to select COs and set them to a human or CPU player, then touch the A Next icon. When three or more players play, designate teams using letters.
Human Icons Indicates either a single CO or tag battle Skills Exp Choose to play with skills on or off Display how many bonus points it is possible to earn After using the Touch Screen to set rules on the ruleselection screen, touch the A Next icon to proceed. Rule explanations can be viewed on the top screen.
*In DS Battles, the secondary front can be set to CPU control or player control.

Survival

There are three ways to play Survival mode: Money, Turn and Time. Touch New Game, then choose the mode you want to play. Choose the way you want to play, then touch Basic Course, choose a CO, and proceed to battle. Touch the R Info icon on any screen to get additional information.
+ Control Pad Touch Screen A Button Move unit Fire in direction touched Fire L Button START Use CO Power Pause game Choose Continue or Quit
Move your unit onto neutral or enemy properties to begin the capture countdown. When the countdown reaches zero, the property is captured. Rest your unit on an allied property to recover HP. When you capture a factory, an additional unit of the kind that captured the factory will be added to your units. Touch Manual on the Combat menu to see descriptions of the items and the victory conditions.
Clear a series of maps using only a preset amount of money.
Clear a series of maps using only a preset number of turns.

Battle Maps

Visit the Battle Maps store to buy new maps, outfits for your COs, and other useful information. Touch an item on the shop screen to purchase it. You can earn more points to buy items by playing Campaign, Versus, Survival, and Combat modes.
Clear a series of maps within a given time limit.

Combat

Combat is a fast-paced, real-time action mode in which you engage enemy units over six different maps. Touch New Game to start a new Combat game. Next, choose your CO and purchase units. Select the unit you want to use on the top screen and touch the A Go! icon to begin the battle. If you need help, touch Manual on the Combat menu to learn more about the game rules and controls.

History

View your detailed gameplay stats here. On the Touch Screen, tap All, Units, Foes, or Items to see detailed information for those subjects. Keep playing to build up your stats and earn medals!

Wireless

Before playing, read pages 2627 about DS Wireless Play for Normal Battle, DS Battle, Trade Maps and Combat modes. Read pages 2829 about DS Download Play and Download mode.

Combat (2-8 Players)

One Nintendo DS system and one Advance Wars: Dual Strike Game Card is required for each player. Up to eight players can simultaneously engage in combat. Choose settings on the map selection screen before entering battle.

Download

Use the wireless functionality of the Nintendo DS to send Combat to up to seven other Nintendo DS systems. Each player must have their own system to play, but only one Game Card is required. Up to eight players can play Combat together simultaneously. Parent System (System Sending Data) Follow the instructions listed on page 28 for the Parent System. Touch Download when you are ready to download data. Child Systems (Systems Receiving Data) Follow the instructions on page 28 for the Child Systems. Once the download is complete, the mode-selection screen will appear. Touch a mode and confirm settings before heading to the map screen. Parent System Screen
Wireless mode allows two or more Nintendo DS units to connect wirelessly so you can battle against your friends or trade maps you created with the map editor. Touch the mode you want to play on the Wireless selection screen.
* Note: if wireless communication fails, a communication error will appear and you will have to reconnect and start over.
Follow the following steps for Normal Battle, DS Battle, Trade Maps, and Combat Modes: once all players appear on the screen, player one should touch New Team and the other players should choose their teams by touching the icons. After player one confirms all the teams, touch the A Next icon.

Child System Screen

Normal Battle (2-4 Players)
One Nintendo DS system and one Advance Wars: Dual Strike Game Card is required for each player. Choose settings on the map-selection screen before going into battle.

DS Battle (2 Players)

Messages
You can assign personal messages to each of the system buttons and send them to opponents during battle. On the message screen, touch a message, then input whatever text you want.

Trade Maps

One Nintendo DS system and one Advance Wars: Dual Strike Game Card is required for each player. This mode allows you to send an original map created in the map editor to one other player. On the maptrading screen, player one must choose who will send the map. The sender must then touch a map to send. The player receiving the map must choose a place to save the map.

Sound Room

Go to the sound room to listen to all the different sounds and music used in the game. This menu appears after you clear Campaign mode and purchase the Sound Room at Battle Maps. Touch a song name to hear the song.

Gallery

This menu appears after you clear Campaign mode and purchase the Gallery at Battle Maps. Here, you can view the art used in the game. Flip between illustrations or touch the R Info button to hide menu displays.
Place Unit Delete Unit Copy Unit
Touch the Select Unit icon and touch any unit in the list. Next, touch the Place Unit icon, then touch a location on the map where you want it placed. To place terrain, use the Select Terrain and Place Terrain icons. Touch the Delete Unit icon, then touch the unit you want to delete. Touch the Copy Unit icon. Next, touch the unit you want to copy, then touch where youd like to place the unit. To copy terrain, use the Copy Terrain icon.

Design Room

Enter the Design Room to change CO clothing designs, create original maps, or change in-game wallpapers. Touch an option to access its features.

Menu Window

File Help Fill Load: Load a saved map. Save: Save the current map. Up to three maps can be saved. Enter Name: Name the map youve created. Get information on using the editing tools. Write over the entire map with the chosen terrain. You can also choose random terrain. Return to the mode selection screen.
Choose this option to change CO hair and clothing color using color options purchased at Battle Maps. Just choose a CO, then touch a color number.
Use the map editor to create your own original map. The maps you create can be played in Versus, Wireless, and Trade Maps modes.
Requirements for Creating Vs. Maps
* Maps must have at least two different-colored HQs. * Each army must have at least one unit or one factory in addition to its HQ.

Display

Copy Unit

Place Unit

Delete Unit

Select Unit

Copy Terrain

Place Terrain

Select Terrain
New wallpaper is earned based on how you cleared Campaign mode. Choose display to change the games visuals using those wallpapers.

Land Units

Infantry Weapon One Fire Weapon One Fire Weapon One Fire Weapon One Fire 1 Mech Bazooka 1 Recon 1 Tank Tank Cannon 1 Ammo Vision 3 Cost Cost Ammo Vision 1 Cost Ammo Vision Weapon Two Move 9 Weapon Two Move Weapon Two Move Ammo Vision 5 Cost 9 Weapon Two Move Ammo Vision 2 Cost Weapon Two Move Ammo Vision 2 Cost 3 Weapon Two Move Cost Weapon Two Move 1,000 These units are the cheapest units to deploy. Machine Gun 3 Fuel 99 3,000 These units are able to capture bases and have Machine Gun 2 Fuel 70 4,000 These units are designed for reconnaissance. Machine Gun 8 Fuel 80 7,000 These small, inexpensive tanks have a large Machine Gun 6 Fuel 70 16,000 These tanks have high offensive and defensive capabilities. 50 22,000 A unit based on tank technology originally Machine Gun 6 Fuel 99
Rocket Launcher Weapon Rockets One Fire 3-5 Anti-Air Weapon One Fire
both ground and naval units from a great distance. Their range of fire is better than standard artillery units. units, infantry, and mech units. Theyre ineffective against tanks, though.
They can capture new bases, but they lack firepower.
8,000 These specialized units are strong against air 60 12,000 These powerful units wreak havoc on air units.

Vulcan Cannon 1

Vision
high attack power. They are also effective at moving through difficult terrain.
Missile Launcher Weapon Surface-to-Air Ammo One Missiles Fire 3-5 Vision Pipe Runner Weapon One Fire Pipe Cannon 2-5
Their vision range on Fog of War maps is also quite large.
50 20,000 These devastating indirect-combat units were
They are effective against infantry units and have a large movement range.
developed by the Black Hole army. They can only move along pipes and factories.
range of movement, making them easy to deploy in large numbers.

Air Units

Fighter Weapon One Fire Weapon One Fire Missiles 1 Bomber Bombs 1 Ammo Vision 2 Cost Weapon Two Move Ammo Vision 2 Cost 9 Weapon Two Move 7 Fuel 99 9,000 These copters can fire on many types of units, Machine Gun 6 Fuel 99 Cost 9 Weapon Two Move 9 Fuel 99 22,000 Bombers can inflict heavy damage to both 20,000 Fighters rule the skies, inflicting heavy damage

Medium Tank Medium Tank Weapon Ammo Cannon One Fire 1 Vision Neotank Weapon One Fire Weapon One Fire Neocanon 1 Megatank Megacannon 1

Machine Gun 5 Fuel

on other air units.
developed by the Black Hole Army, the Neotank is significantly more powerful than a Medium Tank. ever developed. It was designed by the Green Earth army. Its size makes it the slowest of the tanks.

ground and naval units.

28,000 The megatank is the most powerful land unit Machine Gun 4 Fuel 50
Battle Copter Weapon Air-to-Surface Ammo Missiles One Fire 1 Vision
which makes them invaluable in the field.
Transport Copter Weapon One Fire 0 Stealth Fighter Weapon Missile One Fire 1 Black Bomb Weapon One Fire 0
Cost Ammo Vision 2 Cost Ammo Vision 4 Cost Ammo Vision Weapon Two Move 9 Fuel 6 Weapon Two Move 6 Fuel 0 Weapon Two Move 6 Fuel
5,000 These copters can transport both mech and 99 24,000 When cloaked, these planes can only be 60
infantry units. They carry no weapons, though, and cannot fire on enemy units.

Terrain Intel

Plains Roads Woods
Plains were the most common type of terrain found in Advance Wars 2: Black Hole Rising. They provide only minimal defensive cover. Roads allow units to move rapidly across maps, but they offer no other terrain benefits. When Fog of War is present, units deployed in woods can only be seen by units adjacent to them and air units. Woods provide above-average defensive cover. Air units cannot hide in woods during Fog of War. Only mech, infantry, and air units can travel over mountains. In Fog of War, mech and infantry units increase their vision range by 3 when theyre in the mountains. Mountains also offer excellent defensive cover. Pipes are indestructible tubes that can't be passed by any unit.
attacked by fighters and other stealth fighters. They can only be detected if a unit is directly adjacent to it. developed by the Black Hole army. When they explode, all units within three spaces take damage.
25,000 These unmanned aerial weapons were 45

Naval Units

Battleship Weapon One Fire Weapon One Fire Weapon One Fire Weapon One Fire Weapon One Fire Cannon 2-6 Cruiser Anti-Sub Missiles 1 Lander 0 Submarine Torpedo 1 Black Boat 0 Ammo Vision 1 Cost Ammo Vision Weapon Two Move 5 Fuel 99 Ammo Vision 5 Cost 0 Weapon Two Move 6 Fuel 60 Ammo Vision 1 Cost 6 Weapon Two Move 5 Fuel 60 7,500 Designed by the Black Hole army, this ship can Ammo 3 Cost 0 Weapon Two Move 6 Fuel 99 20,000 Submerged subs can only be attacked by Ammo Vision 2 Cost 9 Weapon Two Move Cost 9 Weapon Two Move 5 Fuel 99 28,000 These powerful ships have a tremendous range

Rachael

A young Orange Star CO. She strives to follow in the footsteps of her big sister, Nell. Her troops work hard, increasing base repairs by one. Hard work Excuses
A young, energetic CO who is also a top-notch tank commander. He fights best on wide-open plains. Clubbing Easy listening
A brave and loyal friend, not to mention a strong fighter. Max is a strong direct-combat fighter, but his indirect-combat units have reduced range and firepower.
A strong-willed Orange Star special forces captain. Her foot soldiers do more damage and capture faster, but non-infantry units have weaker firepower. Chocolate Cowards
A laid-back style masks his dependability. He is a peerless marksman who is devastating with indirect-combat units, but his non-infantry direct-attack units are less potent. Cats Rats

Sensei

A former paratrooper rumored to have been quite the CO back in the day. Great with Copters and infantry, but his naval units have weaker attacks. Lazy, rainy days Busy malls

Weight training Studying

Sonja Sasha Colin
Blue Moons rich boy CO and Sashas little brother. A gifted CO with a sharp, if insecure, mind. He purchases troops at lower prices, but they are slightly less effective. Olaf and Grit Black Hole Colins wealthy sister. She is normally ladylike, but she becomes daring when she gets angry. She earns an additional 100 funds from allies bases. Truffles Pork rinds
A Yellow Comet CO with a dynamic personality. He could care less about the details. His units have strong firepower, but their defense is a little weak. Donuts Planning
Kanbeis cool and collected daughter. She excels in information warfare. Her units have extended vision range in Fog of War and hide their HP info. Computers Bugs

Javier

A Green Earth CO who values chivalry and honor above all else. Excellent defense vs. indirect attacks. Defense increase when he captures com towers. Honor Retreating
Green Earths daring pilot hero. Air units use less fuel and have superior firepower, but naval units have weaker firepower.
A CO of the Black Hole Army who is always planning his next destructive act. Charges his CO Power meter at a fast rate than other COs and is a master of road-based battles. Proverbs, ramen Fondue

doc1

SUPPORT.NINTENDO.COM

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

www.nintendo.com

64552A

PRINTED IN USA

INSTRUCTION BOOKLET

12/7/07 2:43:21 PM

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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING W ARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you dont think you need it. When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.

WARNING - Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: Do not expose battery to excessive physical shock, vibration, or liquids. Do not disassemble, attempt to repair or deform the battery. Do not dispose of battery pack in a fire. Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. Do not peel or damage the battery label.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.

Important Legal Information
This Nintendo game is not designed for use with any unauthorized device. Use of any such device w ill invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are n ot authorized and are not necessary to protect your software. Violators will be prosecuted.
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THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DSTM VIDEO GAME SYSTEM.
Wireless DS Multi-Card Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER G AMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
Our world is destroyed. fire rained from the sky.
the land burned the earth shook the oceans raged
NEED HELP PLAYING A GAME?
Recorded tips for many titles are available on Nintendos Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill. If the information you need is not on the Power Line, you may want to try using your favorite Internet search engine to find tips for the game you are playing. Some helpful words to include in the search, along with the games title, are: walk through, FAQ, codes, and tips.
The devastation was total. dust covered the earth, blotting out all traces of the sun. It seems impossible that anything could survive. But amid the destruction, there is hope

CONTENTS

Controls Getting Started Saving Your Game Basic Rules About Units Map Menu Single DS Play 21 Multi-Card Play Nintendo WFC Design Room Records / Options Unit & Terrain Intel Characters Staff Credits 44

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2008 NINTENDO/INTELLIGENT SYSTEMS. TM, AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. 2008 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.
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CHAPTER

X Button
Switch intel displayed on top screen (when the cursor is on a unit)
You can use face buttons or the stylus to play Advance Wars: Days of Ruin. This instruction booklet will focus on stylus controls.

R Button Top Screen Mic

Voice chat: p. 30 Zoom in and out
Press , , START, and SELECT at the same time to reset the game and return to the title screen. Close your Nintendo DS during play to enter Sleep Mode and minimize battery consumption. (This does not work when the system is transmitting data). Open your Nintendo DS to take it out of Sleep Mode. When playing on the original Nintendo DS (NTR-001), please see the Nintendo DS Instruction Booklet. Borders around the screenshots in this booklet indicate which screen is being shown. indicates the top screen, and indicates the Touch Screen.

A Button

Confirm selections Select a unit Display Map menu (when the cursor is not on a factory, port, or airport)

L Button

Scroll through units that have not moved

+Control Pad

Move cursor / Make menu selections

B Button

Cancel Display attack range (when cursor is on a unit) Make units transparent (when cursor is on terrain)

Touch Screen

All controls
Skip events Display minimap

SELECT

Display Map menu

Y Button

Voice chat: p. 30
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There are three ways to save your game progress.
Make sure your Nintendo DS is off, then insert the Advance Wars: Days of Ruin Game Card into the DS Game Card slot until it clicks into place and turn the power on. Read the information on the Start-up Screen and tap it to access the DS Menu Screen.

After Clearing a Map

Your game will automatically save after you clear a map.
On the DS Menu Screen, tap the Advance Wars: Days of Ruin panel. If your Nintendo DS Start-up Mode is set to Auto, the DS Menu Screen will not appear. See your Nintendo DS Instruction Booklet for more details.

On the World Map

In Campaign mode, you can save on the world map by pressing p. 21 .

During Battle

You can save your progress midbattle by selecting Save from the Map menu p. 18 . Data saved midbattle will overwrite the current saved data file. There is only one save slot available in Free Battle p. 22 . Saving in Free Battle will automatically overwrite existing save data.
When the title screen appears, tap the screen to access the main menu.
In the main menu, touch the mode you want to play.

Delete All Data

Select Reset All in the Records menu p. 35 to delete all data except Nintendo WFC related data (friend codes and friend roster) on the DS Game Card. Deleted data cannot be restored, so be careful!

See pp. 21- 35 for mode explanations.
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Map Intel
Terrain and unit intel are displayed here. Basic terrain intel Terrain defensive ratings Number of units Number of bases CO CO Gauge Funds
Move your units across battlefield maps to engage enemy forces and win battles.

Viewing the Game Screens

The top screen displays map and unit intel, while the Touch Screen shows maps. Maps are divided into a grid and made up of various terrain types including mountains, seas, factories, HQs, and more. Your units move along the grid.

Movement cost

UNIT Intel
Basic unit intel Movement type Unit type Unit condition Equipped weapons Unit stats Attack ratings Dangerous enemies CO Power

Menu Page

Tap this to change the information shown on the top screen. Tap this to display the Map menu p. 18 .
Tap this to zoom in and out.
Days Passed Your Units / Bases Unit Status
Displays unit level, remaining fuel, ammo, and health.

Cursor Window

Unit Unit name Unit HP Terrain Terrain name Terrain defensive rating Base capture number Damage percentage Damage percentage can be displayed by tapping units.

Enemy Units / Bases

Cursor Window Cursor

Unit fuel Unit ammo

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Game Flow
Battles consist of a CO issuing orders to his or her units, then selecting End Turn p. 20 to complete their actions for the day. When all COs have finished issuing orders, the entire day will end. This process repeats until one army emerges victorious.

About Fog of War

Fog of War is a condition in which enemy units outside the vision ranges of your own units cannot be seen. Vision ranges are different for each individual unit type. You cannot attack units that are outside your vision range. Units in woods, ruins, and reefs cannot be seen unless you are adjacent to them.

Victory Defeat

Defeat all enemy units, capture the enemy HQ p. 41 , or force the enemy to surrender. Lose all your units, lose your HQ, or surrender p. 19 .

Vision Range

Fog of War
Terms of victory and defeat differ depending on the current mode and rules.
Infantry and Mech Vision Ranges Expanding Vision Range Ambushes
Capture properties (airports, ports, cities, etc.) to take them over. Capturing properties is often essential to achieving victory. Properties under your control will be the same color as your army.
These units can normally see everything within a 2-square radius around them. If they climb into mountains, their vision range expands by 3 squares.
You can expand your vision range by capturing properties or by utilizing flare units p. 16 . Your Property Neutral Property Enemy Property
Units stopped on friendly properties will recover 2 HP for each day they remain there. They will also fully replenish their ammo and fuel. Units can recover HP, fuel, and ammo from allied properties as well as from their own. Recovering HP on one of your properties will cost funds. Funds are acquired at the beginning of each turn. The amount received depends on the number of properties controlled.

Recover and Supply

If a unit runs into an unseen enemy unit during Fog of War, the moving unit will be ambushed. It must then stop immediately, and it can accept no further commands until the next turn.

About Weather Conditions

Some weather conditions alter units vision and movement ranges.
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Command Menu
When a unit moves, the Command menu will appear. You can issue an order by tapping it. Orders on the menu will differ depending on the unit and the current field conditions.
The soldiers and vehicles that appear on maps are units. Each unit starts with a total of 10 HP.

Unit Deployment

Units can be deployed from the following three properties: factories, airports, and ports. Tap one of these properties to display the Deployment menu, then tap t he unit you want to deploy. Provided you have sufficient funds to pay for the unit, it will be ready to receive orders on your next turn.
Move a unit to a position from which it can attack, then tap Fire to attack the enemy. When an enemy unit loses all of its HP, it will vanish from the map. You can also attack an in-range enemy unit by tapping on it directly.

Direct Combat Unit Movement
Tap a unit to display the units movement range, which will appear in green. Enemy units that can be attacked are displayed on a red background. Tap the square where you want the unit to move, then select an order from the Command menu. When the unit has completed its orders, it will turn gray and halt until the next turn Until orders have been finalized, you can back out of menus by tapping .
Direct combat is firing on a unit in an adjacent square. Direct-combat units can move and attack in the same turn and are open to counterattacks.

Indirect Combat

Indirect combat is firing on a unit from a distance. Indirect-combat units can either move or attack in a single turn and cannot be counterattacked. Battleships p. 38 are the only indirect-combat units that can move and fire during the same turn.

Unit Levels

Units can level up by defeating enemy units. A unit can level up a maximum of three times. Each time a unit levels up, it receives bonuses to its offensive and defensive powers. If a CO is in a unit, the unit will automatically be promoted to the highest level.

Fuel Consumption

Ground units burn fuel each time they move. Naval and air units consume fuel during every turn, even when sitting still. If a ground unit runs out of fuel, it can no longer move. If a naval or air unit runs out of fuel, it will be destroyed.
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Infantry, mech, and bike units can capture properties p. 11 not currently controlled by your army. Properties are captured by adding the HP of the capturing unit until the property total reaches 20. When a property has been captured, it turns the color of the army that captured it.

Capturing

Load / Drop
Transport units have the ability to carry other units. Move a unit onto a transport unit, then tap Load from the Command menu. The number and type of units that can be carried depends on the kind of transport being used. Loaded units can be unloaded by tapping Drop from the Command menu. Dropped units will be unable to move until the following turn. You can see intel on loaded units in the cursor window p. 10 . Units can be loaded onto transport units before or after the transport unit has moved. Loaded units do not take damage if their transport unit is attacked. However, if a transport unit loses all of its HP, any units loaded on it will be lost.

Supply

Only rigs can supply other units. When a rig is adjacent to a unit, it can supply the unit with ammo and fuel. Units in a square adjacent to a rig will automatically receive ammo and fuel at the beginning of the next turn.
Damaged units of the same type can join together to form a single unit. When units join, they pool their HP (to a maximum of 10), fuel, and ammo. To join units, move one unit to the space occupied by a similar unit and tap Join on the Command menu. The new unit can move on the next turn. Units can be joined even if one of them has already completed its movement for that turn. If the units are of different levels, the new unit will retain the higher levels. If one of the units contains a CO p. 17 , the CO will continue to operate with the new unit.

Exit the current map without saving. Progress on the current map will be lost.

Tactics

View the victory requirements for the current map. Get the latest intel on the status of allied and enemy units. Check the rules of the current battle. View any units you have in the field. Destroy existing units that havent yet moved. Admit defeat and return to the World Map.
Terms Status Rules Chart Delete Unit Surrender
This only appears when you have Quick Save data available. If you choose to load Quick Save data, youll continue playing from the point the data was created and lose the game you are currently playing.
Stop your game and create Quick Save data p. 8 .

End Turn

Finish issuing orders to your troops and end your turn. The CPU will take its turn next. If youre playing with a friend and a CPU, the order will be you, your friend, CPU.
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Free Battle
You can play versus matches with one Nintendo DS game system and one Advance Wars: Days of Ruin Game Card. You can play by yourself versus the CPU or pass one DS game system around with up to 4 people. Tap and to switch between map types, then tap the map you want to play. Cleared maps will display in white.

Map Types

In Single DS Play you can choose between Campaign and Free Battle modes.

Campaign

Make your way across a shattered planet in the single-player story. Select New Game to start from the beginning or Continue to resume a saved game. If you have Quick Save data, choose Quick Save Data to continue playing that game.

Delete Save Data

Here you can choose from two varieties of maps: Campaign maps take you through the story, and Trial maps test your strategic prowess. Trial maps become available as you play through Campaign mode.

World Map

2-player versus maps. 3-player versus maps. Team Battle is also available. 4-player versus maps. Team Battle is also available.
You must design maps in the Design Room before you can play them here p. 33 . Maps from previous Advance Wars games. These maps will become available as you proceed through Campaign mode.
Ranks earned on cleared maps.
On the CO Selection screen, players select their order and their COs. Once this is done, tap NEXT. When playing with 4 players, select teams and then tap NEXT again. The number of available COs will increase as you progress through Campaign mode. Set the terms of engagement on the Rules screen, then tap OK! to start the battle.
Campaign Map Trial Map Save Data
Trial maps do not need to be cleared to continue through the campaign.
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Trade Maps
Two people can trade maps created in Design Map mode. Each trading partner will need a Nintendo DS system and an Advance Wars: Days of Ruin Game Card.

1) Check that the power on each of the DS systems is OFF, then insert a DS Game Card into each of the DS systems. 2) Turn the power on each of the DS systems ON. The DS Menu will appear. 3) Tap Advance Wars: Days of Ruin. 4) Please refer to p. 27 for the remaining steps.

Communication Error

If there is a communication error during game play, you will be disconnected from Nintendo Wi-Fi Connection and the screen shown to the right will appear. In this event, please begin DS Wireless Communications again from the beginning.
The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available in the Nintendo Wi-Fi Connection instruction booklet or online at nintendowifi.com/terms. Please note that, the nickname you use and the name of your maps will be seen by others when playing multiplayer games using Nintendo WFC. To protect your privacy, do not give out personal information such as last name, phone number, birth date, age, school, e-mail or home address when communicating with others or use such personal information in areas that will be seen by others.
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of available internet hotspots, visit support.nintendo.com (USA, Canada and Latin America) or call 1-800-895-1672 (USA/Canada only).
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Worldwide
You can choose from two modes: Battle and Map Center. Once youve connected to Nintendo WFC, your Game Card and Nintendo DS system will be treated as a set, so please continue to use them together. For more information, please refer to the Nintendo Wi-Fi Connection Instruction Booklet.
You can battle and trade maps with friends around the world via Nintendo WFC.

Nintendo WFC Setup

To play over Nintendo WFC, you must input your Nintendo Wi-Fi Connection settings. Select Settings from the file-selection screen, then select Nintendo Wi-Fi Connection Settings from the screen shown. For questions on connecting to Nintendo WFC and information on who to contact for additional assistance, please refer to the Nintendo Wi-Fi Connection Instruction Booklet. If you are having trouble connecting to Nintendo WFC, read the troubleshooting section of the Nintendo Wi-Fi Connection Instruction Booklet.
Take the field against an opponent from around the world on a random map with random rules. You can choose between two search options: Search for opponents with a similar level and Search for opponents regardless of level.

Notice!

You have a time limit in Nintendo Wi-Fi Connection battles. If you fail to end your day before the time runs out, it will end automatically. Also, if you disconnect from Nintendo WFC by turning your Nintendo DS system off in midbattle, records will reflect that you lost the battle.

Fill the entire map with a specific terrain type. Choose Auto to create a random map.
If a map contains at least one unit, factory, port, or airport for each army, then it can be played.

Create a Map

Set Rules Set the map rules. End
Reset Rules Return rules to their default settings.
Quit and leave the Design Map mode.

CO Colors

Delete

AI / Paint

Unit list
Switch unit / terrain lists
Change CO hair and clothing colors.
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In Records, you can view your play history, access the music player, and delete all of your game data. In Options, you can adjust different game settings.
Units equipped with two weapons will automatically switch between them.

Unit Data: Ground Units

Infantry None Vision: Cost: 1,500 Weapon One: Range: 1 Ammo: 0 Weapon Two: Machine Gun 2 Mobility: Cost: 3 2,500 Fuel: 99

Records

The cheapest units to deploy. They can capture properties. Their vision increases by 3 in mountains. A somewhat powerful foot soldier. They can capture properties. Their vision increases by 3 in mountains.

History

Weapon One: Bazooka Ammo: 3 Weapon Two: Machine Gun Range: 1 Bike Vision: 2 Mobility: Cost: 2 2,500 Fuel: 70
View details of your combat history. Depending on your style of play, you may gain medals and titles.

Music Player Reset All

Weapon One: None Range: 1 Vision:
Ammo: 0 Weapon Two: Machine Gun 2 Mobility: Cost: 5 4,000 Fuel: 70
Infantry units with high movement range. They can capture properties.
You can hear music from the game. The music available will increase the farther you progress in Campaign mode p. 21 . Delete all of your saved game data p. 8 . Warning: Deleted game data is gone forever and cannot be restored.

Recon

Weapon One: None Range: 1 Vision:
Ammo: Weapon Two: Machine Gun 5 Mobility: Cost: 8 7,000 Fuel: 80
Designed for reconnoitering purposes. They have good movement and vision ranges.
Weapon One: Tank Gun Ammo: 6 Weapon Two: Machine Gun Range: 1 Vision: 3 Mobility: Cost: 6 Fuel: 70
Nimble, inexpensive tanks with a large movement range. They are a useful vehicle in nearly any circumstance. Midsize tanks with high offensive and defensive ratings.

Medium Tank

12,000
Adjust various game settings like music volume, grid-line display, etc. Tap to check the mic. Tap to return game settings to their defaults.
Weapon One: Heavy Tank Gun Ammo: 5 Weapon Two: Machine Gun Range: 1 Vision: 2 Mobility: Cost: 5 Fuel: 50

War Tank

16,000
Weapon One:Mega Gun Ammo: 5 Weapon Two: Machine Gun Range: 1 Vision: 2 Mobility: Cost: 4 6,000 None Fuel: 50 Fuel: 50
The strongest of all tanks. They possess the highest offensive and defensive ratings of any ground unit. Indirectcombat units that fire upon enemies from a distance. They cannot move and attack in the same turn.

Artillery

Weapon One: Cannon
Ammo: 6 Weapon Two: 3 Mobility: 5

Range: 2-3

Vision:
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Anti-Air

Cost:

7,000 None Fuel: 60
Weapon One: Cannon Range: 1 Vision:
Ammo: 6 Weapon Two: 3 Mobility: Cost: 6
Specialized units that are powerful against air units. They are vulnerable to tank attacks.

Duster

13,000 Weapon Two: 8 9,000 Fuel: None 99
Weapon One: Machine Gun Ammo: 9 Range: 1 Vision: 4
Unique air units that can fire on both ground and air units. They possess medium firepower.

Mobility: Cost:

Anti-Tank

11,000 None Fuel: 50

Weapon One: Cannon Range: 1-3 Rockets Vision:
Ammo: 6 Weapon Two: 2 Mobility: Cost: 4
Specialized units that are powerful against tanks. They can counterattack when fired upon by directcombat units. Indirectcombat units with a large range of fire. Theyre very powerful and can attack both land and naval units.

Battle Copter

Weapon One: Air-to-Ground Missiles Ammo: 6 Weapon Two: Machine Gun Range: 1 Vision: 2 Mobility: Cost: 6 5,000 None Fuel: 99 Fuel: 99
Inexpensive air units that can fire on both ground and naval units.

15,000 None Fuel: 50

Transport Copter Weapon One: Range: 0 None Vision:
Weapon One: Rockets Ammo: 5 Weapon Two: Range: 3-5 Missiles Vision: 3 Mobility: Cost: 5
Ammo: 0 Weapon Two: 1 Mobility: 6
Specialized units that can carry one infantry or mech unit. They have no weapons and cannot fire.
Weapon One: Anti-Air Missiles Ammo: 5 Weapon Two: None Range: 3-6 Flare None Vision: Vision: 5 Mobility: Cost: 5 5,000 Fuel: 50
Indirectcombat units that can only fire on air units. They have a large attack range.

Unit Data: Naval Units

Battleship Cost: 25,000 None Fuel: 99 Weapon One: Cannon Ammo: 6 Weapon Two: 3 Mobility: Cost: None Vision: 5 Range: 3-5 Carrier Vision:
Weapon One: Range: 1 Rig
Ammo: 3 Weapon Two: Machine Gun 2 Mobility: Cost: 5 5,000 None Fuel: 99 Fuel: 60
Can fire flares that dispel Fog of War. The flare will reveal everything in a 2-square radius of the square where it lands. Can transport one infantry or mech units. Supplies all units in adjacent squares. Can build temporary ports and airports.
The only indirect-combat unit that can fire and move in the same turn. They possess a very large range of fire. Specialized unit that can transport up to two air units. Units recover HP while being transported. Carriers can also build seaplanes.

28,000

Weapon One: Range: 1 Sub Weapon One: Range: 0 None Vision: Ammo: 0 Weapon Two: 1 Mobility: 6
Ammo: 0 Weapon Two: Anti-Air Gun 4 Mobility: Cost: 5 Fuel: 99

20,000 None Fuel: 70

Weapon One: Torpedo Ammo: 6 Weapon Two:

Unit Data: Air Units

Fighter Cost: 20,000 Weapon One: Anti-Air Missiles Ammo: 6 Weapon Two: None Range: 1 Vision: 5 Mobility: Cost: 9 Fuel: 99

Range:

Naval units that can dive beneath the surface. When submerged, they can only be seen by adjacent units. Naval units effective against both subs
Direct-combat units that are very strong against other air units. They possess the largest movement range of all units. Powerful air units that can bomb both ground and naval units.

Cruiser

Weapon One:Anti-Ship Missiles Ammo: 9 Weapon Two: Anti-Air Gun and air units. They can transport up to two Range: 1 Vision: 5 Mobility: Cost: 6 6,000 Fuel: 99

battle copters.

Bomber

20,000 None Fuel: 99

Gunboat
Weapon One: Bombs Range: 1 Vision:
Ammo: 6 Weapon Two: 3 Mobility: Cost: 7
Weapon One: Anti-Ship Missiles Ammo: 1 Weapon Two: None Range: 1 Vision: 2 Mobility: Cost: None Vision: 7 Fuel: 99
Ships that can fire on other naval units. They can carry one infantry or mech unit at a time.

Seaplane

15,000 None Fuel: 40
Weapon One: Missile Range: 1 Vision:
Ammo: 3 Weapon Two: 4 Mobility: 7
Versatile air units that can fire on all unit types. They are produced by carriers.

Lander

10,000 None Fuel: 99

Weapon One: Range: 0

Specialized naval units that cannot attack, but can transport up to two ground units at a time.
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Terrain Data
The most common type of terrain. Its easy terrain for ground units to cross, but provides almost no defensive cover.

Rivers

Wide, flowing bodies of water that crisscross the land. Infantry and mech units are the only ground units that can traverse them.
Paved pathways that provide ground units the means to traverse maps without hindrance. They provide no defensive cover.

Beaches

Strips of land bordering seas where landers can load and unload units.
Small groups of surviving trees. They provide excellent cover in Fog of War. When Fog of War is present, ground units in woods can only be seen by units adjacent to them.

Rough Seas

Turbulent waters traversable by air and naval units. Naval unit movement is decreased when traveling through these areas.

Mountains

Mountains provide great vantage points for infantry and mech units. These units increase their vision ranges by 3 while in mountains.
Patches of dense sea fog that provide excellent hiding places for naval units. Naval units in mist can only be seen by units adjacent to them.

Wastelands

Areas of shattered earth. Only infantry and mech units can pass through them without hindrance.
Rock-filled stretches of sea that provide excellent hiding places for naval units in Fog of War. When Fog of War is present, naval units in reefs can only be seen by adjacent units.
The remnants of destroyed buildings. They provide excellent cover in Fog of War. When Fog of War is present, ground units in ruins can only be seen by units adjacent to them.

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Technical specifications

Full description

Marching behind the GBA sequel (and in step with the GameCube's Battalion Wars), Dual Strike drafts the DS for service in Nintendo's anime-inspired Advance Wars brand of turn-based combat. The game presents overviews and air battles in the upper display, with ground movements and interactive tactical maps in the lower touch screen. Multiplayer warfare is supported wirelessly. A single-player campaign follows a storyline involving both new and familiar "Commanding Officer" characters, and a map editor is included for when the wars have all been won. Dual Strike also offers a real-time mode, designed to reward fast fingers and quick-thinking as well as solid strategy. ~ T.J. Deci, All Game Guide

 

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