Reviews & Opinions
Independent and trusted. Read before buy Nintendo Mario Party 8!

Nintendo Mario Party 8


Bookmark
Nintendo Mario Party 8

Bookmark and Share

 

Nintendo Mario Party 8Mario Party 8 [Wii Game]

Developed by Hudson Soft Co. - Nintendo of America (2007) - Party - Rated Everyone

Mario Party 8 invites groups of players to perform such tasks as shaking up cola cans or rowing a boat through white rapids as they navigate a virtual board game. Up to eight players must use the Wii-Remote and Nunchuk to complete each task before their opponent. A ringmaster has invited the Nintendo crew to enjoy his carnival. This environment is where players will maneuver their character through six different boards as they attempt to earn coins and stars. However, power-ups are available inc... Read more

Details
Platform: Wii
Developer: Hudson Soft Co.
Publisher: Nintendo of America
Release Date: May 29, 2007
Controls: Joystick/Gamepad
UPC: 045496900045
[ Report abuse or wrong photo | Share your Nintendo Mario Party 8 photo ]

 

 

Manual

Download (English)

 

Nintendo Mario Party 8

 

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

Comments to date: 6. Page 1 of 1. Average Rating:
doffill818 2:15am on Wednesday, August 11th, 2010 
We like the game because cool graphics, fun mini games, can play as cool characters. Great sound effects. the car part was sooooooooooooooo confusing it was awesome! hmmm lalalala pooooooopoooooo
Slaimer 4:37pm on Sunday, August 8th, 2010 
This game is fun from all the family with tons of great little mini-games where you can play against eachother or play fun new exciting full length bo...
mommajoan 2:56pm on Tuesday, July 20th, 2010 
Great family game! Well.....we simply adore this game in my house hold. The dozens of mini games makes it a different play everytime.
linda_p1 9:16am on Wednesday, June 23rd, 2010 
I love this game!! Me and my boifriend Chadd play this all the time in our S&M studio/apartment. It pretty much rocks my world, just like Chadd! ; ).
pharmaman1976 7:39am on Wednesday, June 2nd, 2010 
The Mario Party games started on the N64 and 7 home console versions later and we get the originaly titled Mario Party 8. If you have played any previous version of Mario Party then this game will hold few surprises. Some of the minigames are pretty sweet but the actual mini game part of it is very very annoying. It takes far too long to get into. Too much text.
minions_shop 12:57pm on Friday, March 26th, 2010 
A very nice party game on Wii with great graphics. Unlike Mario Party 7. I love this game! My husband and I play it almost every night and have yet to get bored of it. This game is really fun.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

NEED HELP WITH INSTALLATION, BESOIN DAIDE POUR LINSTALLATION, NECESITAS AYUDA DE INSTALACION, MAINTENANCE OR SERVICE? LENTRETIEN OU LA RPARATION? MANTENIMIENTO O SERVICIO?
Nintendo Customer Service or call 1-800-255-3700
WWW.NINTENDO.COM NEED HELP PLAYING A GAME?
Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the web-site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill.
Service la Clientle de Nintendo

WWW.NINTENDO.COM

Servicio al Cliente de Nintendo o llame al 1-800-255-3700
ou appelez le 1-800-255-3700
WWW.NINTENDO.COM NECESITAS AYUDA CON UN JUEGO?
Las pginas de juegos de Nintendo, en www.nintendo.com/games, incluyen instrucciones paso a paso, preguntas frecuentes y cdigos para muchos de nuestros juegos. Si no encuentras tu respuesta, visita nuestros foros, donde podrs intercambiar consejos con otros jugadores en lnea. Para obtener ms informacin sobre nuestros foros, visita www.nintendo.com/community. Si no tienes acceso a nuestra pgina web, puedes encontrar consejos grabados para muchos de nuestros juegos a travs del Power Line de Nintendo, llamando al (425) 885-7529. Esta puede ser una llamada de larga distancia, as que por favor, pide permiso a la persona encargada de pagar la factura del telfono.
El Sello Ocial es su raticacin de que este producto tiene licencia o es manufacturado por Nintendo. Busque siempre este sello al comprar sistemas de vdeo juegos, accesorios, vdeo juegos, y productos relacionados.

BESOIN DAIDE POUR JOUER?

Sur le site www.nintendo.com/games, des pages sur les jeux de Nintendo prsentent le droulement des jeux, des foires aux questions et des codes pour plusieurs de nos jeux. Si la rponse que vous cherchez ny est pas, consultez nos forums o vous pouvez changer, en ligne, des indices avec dautres joueurs. Pour obtenir plus dinformation sur nos forums en ligne, visitez www.nintendo.com/community. Si vous navez pas accs au site Web, vous pouvez obtenir des conseils enregistrs pour de nombreux jeux, en utilisant la ligne de puissance de Nintendo au (425) 885-7529. Il peut sagir dun interurbain, demandez donc la permission la personne responsable du compte de tlphone.
The Ofcial Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Ce Sceau Ofciel est votre garantie que le prsent produit est agr ou manufactur par Nintendo. Recherchez-le toujours quand vous achetez des appareils de jeu vido, des accessoires, des jeux et d'autres produits connexes.

61606A

NINTENDO OF AMERICA INC. P.O. BOX 957, REDMOND, WA 98073-0957 U.S.A.

www.nintendo.com

PRINTED IN USA

INSTRUCTION BOOKLET

MODE D'EMPLOI

FOLLETO DE INSTRUCCIONES

PLEASE CAREFULLY READ THE Wii OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARRANTY & SERVICE INFORMATION

WARNING Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light ashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Loss of awareness Eye or muscle twitching Altered vision Involuntary movements Disorientation

You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacic Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us rst. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us rst.
To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.

WARRANTY LIMITATIONS

THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specic legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.

Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These receivers are sold separately.
2007 Nintendo. 2007 HUDSON SOFT. Copyrights of all Characters and Music reserved by Nintendo. Copyrights of Game, Scenario and Program, except Copyrights owned by Nintendo, reserved by Nintendo and HUDSON. TM, and the Wii logo are trademarks of Nintendo. 2007 Nintendo. All rights reserved.
WARNING Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. Parents should monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.

CAUTION Motion Sickness

Playing video games can cause motion sickness in some players. If you or your child feels dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
IMPORTANT LEGAL INFORMATION This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.

STORY AND CHARACTERS

STORY AND CHARACTERS CONTROLS AROUND THE STAR CARNIVAL! PARTY TENT STAR BATTLE ARENA MINIGAME TENT EXTRAS ZONE FUN BAZAAR

SYSTEM MENU UPDATE

Please note that when first loading the Game Disc into the Wii console, the Wii will check if you have the latest system menu, and if necessary a Wii system update screen will appear. Press OK to proceed.
Crazy minigames! Board game lunacy! And more surprises than you can shake a Wii Remote at! Yes, the Star Carnival has rolled into town, and all of your favorite Mario characters are ready to party! And they cant wait to test their minigame mettle in the main event: the Star Battle! The winner is crowned the Superstar and wins a years worth of candy! Whos going to take top honors at the Star Carnival?!

DAISY LUIGI MARIO PEACH

WALUIGI BIRDO WARIO TOAD YOSHI DRY BONES TOADETTE HAMMER BRO BLOOPER
Blooper and Hammer Bro join the party only after you fulfill certain conditions in the game.

Miis JOIN THE PARTY!

Mario Party 8 uses Miis in three ways. If you dont have any of your own Miis, Mario Party 8 offers pre-made guest Miis for your use. You can mark your save file with a Miis face. You can play as Miis in the Extras Zone minigames, using Miis stored in your Wii console or your Wii Remote, or the pre-made guest Miis. Your Wii consoles Miis and the pre-made guest Miis will show up as spectators in certain locations and minigames. See your Wii Operations Manual: Channels and Settings for more information about creating Miis in the Mii Channel. 3

CONTROL S CONTROLS

PLAYING WITH THE Wii REMOTE

+Control Pad

Used in some minigames. Used in some minigames.
AROUND T H E S T A R C A R N I V A L !
To explore the carnival, select the Play option from the Select File screen to go to the Play Choices screen. There are five areas on the carnival grounds:

PARTY TENT

Characters compete on party boards in three kinds of battles: Four characters compete in a Battle Royale (one to four players). They separate into two teams (one to four players) in a Tag Battle. Two characters face off (one or two players) in a Duel Battle.
Used in some minigames and to select menu options.
Press during board play to pause the game.

STAR BATTLE ARENA

One player faces off against one opponent on each party board.

MINIGAME TENT

Used to quit minigame practice mode. Used in some minigames.
Players can enjoy several non-board challenges that draw upon minigames, or simply go straight to the minigames in Free Play Arcade.

EXTRAS ZONE

This area features eight minigames that you wont see during party-board play. (You can play these games with your Miis.)

HOW TO POINT AND SELECT

In this manual, pointing means using the Wii Remote to indicate a certain part of the screen. You can point whenever you see the finger pointer appear.

FUN BAZAAR

Use the Carnival Cards you earn to unlock minigames and other surprises. You can also view minigame records here.
To select something, first point

at it then press.

Finger Pointer
Youll often use the Back Button on menus to return

ABOUT SAVED DATA

Battle Royale Tag Battle Your game saves automatically at the end of each turn.
to a previous menu. To use it, point at the Back Button and press to select it.

CAUTION: WRIST STRAP USE

Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following: Make sure all players put on the wrist strap Allow adequate room around you during game play and make sure that all areas you properly when it is their turn. might move into are clear of other people Do not let go of the Wii Remote during and objects. game play. Dry your hands if they become moist. Stay at least three feet from the television.

Duel Battle

Your game saves to the last completed match. IMPORTANT If you have saved data, you will start where you left off. But if you start over again, you will lose your previously saved data.
When you start a new game in the Party Tent, youll use the following procedure to choose the rules and settings for your party-board match. Player 1 controls all choices except the character selections.

SELECT RULES (1)

The default rules are those shown to the left.
Number between 10 and 50 turns of Turns (in intervals of 5) (p. 9). Minigame Sets Bonus Stars
If you set this option to ON, then Bonus Stars will be awarded at the end of the game. Choose one of the following two options:

You can select

SELECT BATTLE

BATTLE ROYALE

Four characters face off (one to four players)

TAG BATTLE

Two teams of two fight it out (one to four players)

ALL MINIGAMES SET

DUEL BATTLE
Two characters battle (one or two players) (p. 16) CONFIRM BATTLE RULES
Youll see the rules for a battle when you select it. Take a good look, especially if youre trying a new kind of battle for the first time, then confirm your selection. Select Back to return to the previous screen.
All party-board minigames can show up. Only the easy-to-play minigames will appear.

SIMPLE MINIGAME SET

SELECT RULES (2)

COM Difficulty Settings

Choose a skill setting for any system-controlled characters (COM players) to make each an Easy, Normal, or Hard foe to beat.

One player

SELECT PLAYERS
Two players Three players Four players

SELECT CHARACTER

Each player will control a different finger pointer when choosing a character. Player 1 must choose any system-controlled (COM) characters. Player 1 must also select OK when everyone has finished with their selections. RANDOM
Player 1 can select this option to randomly assign characters to players who havent chosen one yet.

Handicap Settings

In Battle Royale and Tag Battle, you can choose the Handicap setting for each character, giving each an advantage of Stars to start out with (0 to 3 Stars).

SELECT STAGE

Choose a party-board stage to play.
Review your selections, then select Start Game to continue.

SELECT TEAM

You must also choose teams when playing a Tag Battle. Each team has a unique team name, depending on which two characters are paired.

Start the game!

GAME FLOW
Lets take a look at how the game is played. Some modes have different conditions for winning, but the general goal is to collect Stars and coins.

THE GAME SCREEN

BATTLE ROYALE/DUEL BATTLE
Dice Block When your turn arrives, you must first use the Dice Block to determine how far youll move. To hit the block, motion upward with the Wii Remote. You can move the number of spaces (1 to 10) that you roll. If you have Candy, you must first select the Dice Block icon to roll a number.
Status Panel for the player currently taking a turn. Character currently taking a turn. Status Panels for the characters awaiting their turns.
The first player or team hits the Dice Block and moves that many spaces forward. You can also use Candy before you move (p. 13).
Once everyone has moved and the minigame has ended, the next turn will begin.

ONE TURN

The player will experience an event depending on the spaces he lands on (p. 11) or the Candy he uses.
The other players will repeat the above steps.
When the game is almost over, an event called Chump Charity will begin (p. 15).

Path Map

Full Map
A minigame begins when all players and teams have finished moving (p. 15). (Not in a Duel Battle.) The game ends when the players have fulfilled certain set conditions.
For more information, see Stage Controls (p. 12).
In a Tag Battle, teams of two players each will compete on the board. Each player moves on their own, but their Stars, coins, and Candy are owned by both teammates.
If you have turned Bonus Stars ON, then those Stars will be awarded at the end of the game. (Not in a Duel Battle.)
MINIGAME STAR: For the player or team who earned the most coins in minigames. CANDY STAR: For the player or team who used the most Candy. GREEN STAR: For the player or team who landed on the most Green Spaces. RUNNING STAR: For the player or team who advanced the most spaces. SHOPPING STAR: For the player or team who spent the most coins in shops. RED STAR: For the player or team who landed on the most Red Spaces.

Status Panel: Battle Royale/Duel Battle

Current ranking

A characters or teams rank is determined by the number of Stars owned, with coins used as a tie-breaker.

Status Panel: Tag Battle

Number of Stars Number of coins 4 Current Candies 5 COM-controlled characters 6 Blue (P1), Red (P2), Green (P3), and Yellow (P4)

THE WINNER IS ANNOUNCED!

In a Battle Royale, the panels color changes to the color of the space you land on, which determines what kind of minigame everyone plays at the end of the turn (p. 15).

TYPES OF SPACES

BLUE SPACE
Youll receive three coins when you land on this space.

STAGE CONTROLS

RED SPACE
Youll lose three coins when you land on this space. In addition to hitting the Dice Block, you have several other options when your turn arrives. Select an icon to choose a turn option.

GREEN SPACE

Landing on this space triggers a surprise event, which varies by board and location.

SELECT CANDY

You can choose to eat Candy before you use the Dice Block. The icon will appear only if you currently have Candy (p. 13).

LUCKY SPACE

This triggers a very lucky event, which varies by board and location.

VIEW PATHS DK SPACE

Landing on this space triggers an event that helps you out. When its finished, all of these spaces turn to Bowser spaces. You can also view the path flow to see at a glance where you, other characters, and the Star are all on the board. If the path map doesnt fit on the screen, you can shift the map around by moving the Wii Remote while holding.

BOWSER SPACE

Landing on this space starts an event that hinders you. When its finished, all of these spaces turn to DK spaces.

STAGE FEATURES

You can get a free, random piece of Candy here.

VIEW MAP ? CANDY

You can scroll around the board to see many more details by moving the Wii Remote while holding.

CANDY SHOP

You can buy Candy here (p. 13).

INTERSECTIONS

This is where the game path branches and you must choose in which direction to proceed (p. 12).

NAVIGATING INTERSECTIONS

To choose a direction to move at a branching path, you must select the direction on the screen. Before choosing, you can also survey the board by selecting the View Paths or View Map options.

STAR AREA

You can receive a Star here. The conditions to receive a Star vary by stage.
The four stage features listed are not considered spaces, so they dont
count against your Dice Block move total.
Yellow Candy Makes Impact While You Move
You can eat Candy before hitting the Dice Block to cause various effects. Players can hold three pieces of Candy each during Battle Royale, Duel Battles, and Star Battles, and one team can hold five pieces during Tag Battles. If you try to pick up more than that, you'll have to discard a piece of Candy. If you eat any Candy wrapped in green, youll need to throw a dart at a carnival wheel to determine which player youll target or how many coins to take away from someone. When you see the wheel shown at left, hold the Wii Remote while pressing or and motion forward as if throwing a dart.

BITSIZE CANDY

Turns you into a pixellated character who collects three coins for every space traveled.

BLOWAY CANDY

Turns you into a tornado that sends every opponent you pass back to the start.

BOWLO CANDY

Turns you into a ball that bowls over every opponent you pass, stealing each ones coins. In Battle Royale and Tag Battle, youll steal ten coins. In Duel Battle and Star Battle, youll steal twenty coins.
Red Candy Affects the Dice Block

TWICE CANDY

This lets you hit two Dice Blocks.

WEEGLEE CANDY

Turns you into three tiny versions of your character that collectively steal one Candy from each opponent you pass.

THRICE CANDY

This lets you hit three Dice Blocks.
Blue Candy Makes Massive Impact While You Move
THWOMP CANDY SLOWGO CANDY
This makes the dice show only 1 through 5 and slows the scrolling of numbers so you can get the one you want. Transform into a Thwomp and squash every opponent you pass, reducing their coins by half.

BULLET CANDY

Transform into a Bullet Bill and hit three Dice Blocks, stealing one Star from each opponent you pass.
Green Candy Makes Impact Before You Move

SPRINGO CANDY

Turns your legs into springs, so you can hop to a faraway rival as determined by a dart throw.

BOWSER CANDY

Transform into Bowser and hit two Dice Blocks, stealing two Stars from each opponent you pass.

CASHZAP CANDY

Releases lightning that reduces your opponents or other teams coins by half.

DUELO CANDY

Burn with the passion for the duel! You will stop and duel the first opponent you encounter. If you win, you can steal coins or Stars with a spin of the wheel.

VAMPIRE CANDY

Turns you into a vampire bat that steals a number of coins from your opponents as determined by your dart throw.

PARTY-BOARD MINIGAMES

In Battle Royale or a Tag Battle, players will compete in a minigame after everyone moves. Depending on the color of spaces that each player has landed on, a certain kind of minigame will start. The player or team who wins the minigame will get coins.

DUEL BATTLES

A Duel Battle is a short, fast-paced mode for one or two players. You can duel against a friend or against a COM player.

DUEL BATTLE SETTINGS

After choosing Duel Battle, you may adjust the following settings.
4-PLAYER MINIGAME OR 1-VS.-3 MINIGAME OR 2-VS.-2 MINIGAME
(All land on same color.)

If you land on a space

Four players compete against each other.
that is neither red nor blue, youll be assigned a red or blue color randomly.

Select Players

You can choose either P1 and COM or select P1 and P2.
Select Character Select Rules
Choose which set of minigames to use.

There are no 1-Vs.-3

The character who landed on the different color competes against the other three. Minigames in a Tag Battle.
(One character lands on a different color than the others.)

You will occasionally

(Two characters land on one color; the other two land on another.)
bump into a Battle Minigame where you can wager coins as determined by a spin of the wheel.

Select COM Difficulty

If you chose P1 and COM, select difficulty for the COM player. Choose a party board to play on.

Select Stage

In a Tag Battle, characters will compete only on their Tag teams.
If the settings are okay, select Start Game.

CHUMP CHARITY

When you reach the last five turns in a Battle Royale or a Tag Battle, there will be a last-chance event with the following rules. Remember, its not over til its over!
DIFFERENCES FROM BATTLE ROYALE
Duel Battles are similar to Battle Royale, with the following exceptions:
To win, a player must fulfill certain conditions that differ on each stage.
ALL SPACES EXCEPT FOR THOSE THAT CHARACTERS ARE STANDING ON WILL HAVE COINS PLACED ON THEM.
Red Spaces get five coins and other spaces get one coin. These disappear when picked up, so its first come, first served!
The board size and path flow may be different, and certain locations on each stage may work differently. Players dont compete in minigames after they move on the board. Instead, certain board spaces trigger minigames (p. 17). When the game is nearly finished, there is a special bonus event that grants Candy or coins to the player in second place. If the game goes 30 turns without a winner, the match is declared a draw.

THE PLAYER IN LAST PLACE WILL RECEIVE THIRTY COINS OR A GREAT PIECE OF CANDY.
DUEL BATTLES: ADDITIONAL SPACES
In addition to Lucky Spaces, Duel Battle boards also feature the following exclusive spaces and areas:
The Star Battle Arena is for one player only. Youll play against a COM-controlled character on each of a series of stages. If you make it to the very end, you will be dubbed the Superstar. The rules are similar to Duel Battles in the Party Tent (p. 16). Unlike Battle Royale and Tag Battles, your game is saved at the end of each stage, not at the end of each turn.

VS. SPACE

Landing on this space will start a Duel Minigame. The winner will take coins from the loser.

CHALLENGE SPACE

Landing on this space starts a Challenge Minigame.

PAUSE MENU

COIN AREA
When you pass through this area and hit the coin block, you will receive coins. (Passing through does not count against your Dice Block roll.) Press during a game to reach the Pause Screen. You can choose to quit a board or even change settings during game play.

PLAYER

You can change players from player-controlled to COM and back, or change COM difficulty. COM difficulty ranges from EASY to NORMAL to HARD (and to VERY HARD, after it has been unlocked).

COM MINIGAMES

You can choose to view or skip minigames that involve COM players.

MINIGAME SETS

You can change which group of minigames appear on the board here. Choose from All Minigames Set or Simple Minigames Set.

MESSAGE SPEED

You can change the message display speed from SLOW to NORMAL to FAST. In the Pause Menu for the Star Battle, you can only change COM Minigames and Message Speed.

SETTINGS

Select Players Select Character Select Rules (Set COM difficulty) Select Game Games that are shadowed must be unlocked by meeting certain conditions. One to four players can play minigames here that you have unlocked in other parts of the carnival. Youll need to configure the following settings:

FLIP-OUT FRENZY

When you win a minigame, you can choose one of the panels that have not yet been claimed. When you choose a panel, all of the other panels in the same row and column will also be seized. To win you must finish with the most panels. Up to four players can play. Unlock It! You must have unlocked at least one 4-Player Minigame.

P1 Unclaimable space P3

If all settings are okay, choose Start Game. START GAME!

TIC-TAC DROP

Play Duel Minigames to determine who gets to drop balls of their own color into a grid. The first player to line up three balls of their own color wins. One or two players can play.

FIVE WAYS TO PLAY!

Press while playing one of the five game modes (but not during a minigame) to exit and go back to the Game Select screen.

Unlock It!

You must have unlocked at least one Duel Minigame.

FREE PLAY ARCADE

Play any minigame you have encountered in the Party Tent or in a Star Battle here. Press while playing a minigame to access the Pause Menu. Press to restart the minigame. Press to quit the game.

TEST FOR THE BEST

In this one-player mode, youll play the following ten minigames, trying to get the best score you can. Your performance will be rated to determine your minigame level, which sends you ever higher in a hot-air balloon!
Swing Kings Kartastrophe Snipe for the Picking Rotation Station Alpine Assault Ion the Prize Settle It in Court Surfs Way Up Pumper Cars Saucer Swarm

CROWN SHOWDOWN

Compete to be the first to tally 3, 5, or 7 wins in this competitive mode. Up to four people can play, or you can start a heated duel with only two. When you have four players, you will also need to choose the type of minigame youll play. Unlock It! You will need to have unlocked at least one of each minigame in the following four categories: 4-Player Minigames, 1-Vs.-3 Minigames, 2-Vs.-2 Minigames, and Duel Minigames.
You must unlock this mode in the Fun Bazaar.
PLAY INTERESTING GAMES IN THE EXTRAS ZONE
Eight extra-large minigames appear only in the Extras Zone. Four of them are available from the beginning, and you can unlock the rest. Press on the menu screen to exit a game mode and go back to the Play Choices screen. You can configure the following settings when youre in the Extras Zone:
Use your Carnival Cards earned from playing in other carnival areas to unlock playable characters, minigames, and other surprises. Or simply drop in to check the Records Board.

RECORDS BOARD

Look here for the best records on each minigame or for general information about the minigame sets.
Choose the number of players.

MINIGAME WAGON

Select Character Each player can choose to play as either a Mario Party 8 character or a Mii character. Select OK after youve selected the characters. If more than one player is playing, each person must select a character. Each player should select OK after choosing, then the next player can select a character. Trade your Carnival Cards for new minigames here. You will only be able to access the Minigame Wagon after completing the Star Battle.

doc1

Object and Getting Started Mario Party-e Base Set Number of Players Play Areas & Game Terms Nintendo e-Reader Game Play Your Turn Hand Card Rules Winning the Game Card Types Coin Cards & Item Cards Superstar Cards & Blocker Cards Search Cards, Chaos Cards & Duel Cards e-Challenge Cards (11 total) Free Challenge Cards Wonder Challenge Cards & Duel Challenge Cards
MINI-GAME INSTRUCTIONS Free Challenge PRINCESS PEACH Card - Cast Away Mario! GRACEFUL PRINCESS PEACH Card - Marios Mallet DAISY Card - Daisys Rodeo! YOSHI Card - Fast Feed Yoshi! Wonder Challenge LAKITU Card - Lakitus Luck BOWSER Card - Spinister Bowser Duel Challenge BIG BOO Card - Bolt from Boo WALUIGI Card - Time Bomb Ticks! SUPER WALUIGI Card - Waluigis Reign WARIO Card - Warios Bluff SUPER WARIO Card - Balloon Burst! QUESTIONS & ANSWERS
For 2 to 4 players / Ages 6 & up

Number of Players

The number of cards used in each game will vary depending on the number of people playing. For a two-player game, use 58 cards. Remove 2 each of the Superstar Item cards (Superstars Shoes, Superstars Clothes, and Superstars Hat) from the base set. For a three-player game, use 61 cards. Removing 1 each of the Superstar Item cards (Superstars Shoes, Superstars Clothes, and Superstars Hat) from the base set. For a four-player game, use all 64 cards in the base set. To play with more than 4 players, use a second set of Mario Party-e cards. Make sure to remove Superstar Item cards depending on the number of players. The players can decide how many Item cards to play with.

Object

Be the first player to play a Superstar card.

Getting Started

Mario Party-e Base Set (64 cards total)
A base set of Mario Party-e cards contains the following: 24 green Coin cards 12 purple Item cards (4 Superstars Shoes cards, 4 Superstars Clothes cards, and 4 Superstars Hat cards) 4 rainbow Superstar cards 5 blue Blocker cards 1
4 pink Search cards 10 red Chaos cards 5 yellow Duel cards
Play Areas & Game Terms
Each Player has 4 play areas.
The Deck is the face-down pile of cards that have not been played. Each player draws a card from the deck at the beginning of their turn.

Discard Pile Hand Cards

The Hand cards are the cards each player holds in their hands. A player can only have 5 cards before and after their turn. You may look at your Hand cards, of course, but you cannot look at your opponents Hand cards. 3 The Discard Pile is the face-up pile of cards that have been played. Any player can look at the cards in the Discard Pile at any time.

In-Play Cards

In-Play cards are the cards that are placed face-up in front of each player. The In-Play cards are either Coin cards or Superstar Item cards.

Nintendo e-Reader

To get the most out of Mario Party-e, make sure you have a Nintendo e-Reader handy.* Scan e-Challenge cards and test your mettle at all 11 unique Mini-Games. You must have speed, skill, coordination and even luck to come out on top.

Game Play

1. Shuffle the cards and distribute 5 cards to each player. These cards are called your Hand cards and should be viewed by the player only. 2. Place all remaining cards face-down on the center of the table. This will be the Deck. 3. The youngest player goes first and play moves clockwise (from left to right).

Your Turn

1. Draw a card from the Deck. 2. Choose one card to Play or Discard. If you play a Coin or Item card, place it face-up in front of you. The card is now In-Play. If you choose any other card, place it face-up on the table and follow the instructions on the card. When the instructions have been followed, place the card face-up in the Discard Pile. If you dont have a card that can be played, discard one card face-up in the Discard Pile. 3. Play continues clockwise until someone places a Superstar card In-Play to win the game.
*Mario Party-e can be played with or without the e-Reader (sold separately).
For more detailed information on how to use the e-Reader, consult the instruction booklet that comes with the e-Reader.

Hand Card Rules

Each player can only have 5 cards in their Hand before and after their turn. Each player must Draw a card and Play or Discard a card on every turn. WHEN THE DECK HAS BEEN DEPLETED, RESHUFFLE THE DISCARD PILE AND PLACE FACE-DOWN FOR A NEW DECK.

Card Types

Coin Cards (24 total)
Some cards require Coin cards to be In-Play before they can be used. The small coin icon on the card to be played determines how many In-Play Coin cards are needed. Place the required In-Play Coin cards face-up on the Discard Pile before playing the card. There is no limit to the number of Coin cards a player can have In-Play. Hint: Coin cards should be the first cards to be placed In-Play.

Winning the Game

To win the game, be the first player to place a Superstar card In-Play. Before playing a Superstar card, you must have each of the 3 different Superstar Item cards In-Play (1 Superstars Shoes, 1 Superstars Clothes, and 1 Superstars Hat). 7

Item Cards (12 total)

There are three types of Item cards: Superstars Shoes, Superstars Clothes, and Superstars Hat. Each Item card will require 2 Coin cards to be In-Play. Before playing an Item card, you must first place 2 In-Play Coin cards face-up on the Discard Pile. Each of the 3 types of Item cards must be In-Play before a Superstar card can be played to win the game. 8
Superstar Cards (4 total)
Place this card In-Play to win the game! A Superstar card can also be used to take 1 Item card from your opponents In-Play cards and add it to your In-Play cards.

Search Cards (4 total)

A Search card allows you to take cards from the Deck or Discard Pile and exchange them with your Hand cards. All Search cards require In-Play Coin cards to play except for the LAKITU card.

Blocker Cards (5 total)

A Blocker card can be used to prevent an opponent from taking your In-Play or Hand cards. All Blocker cards require 1 In-Play Coin card to play.

Chaos Cards (10 total)

A Chaos card can be used to take or exchange In-Play or Hand cards with other players. The YOSHI card requires 2 In-Play Coin cards. If you dont have enough In-Play Coin cards to play, you may play a Free-Challenge Mini-Game on the e-Reader.
NOTE: The SUPER MARIO, SUPER LUIGI and DONKEY KONG Blocker cards allow the player to make a counter move. Please note, the counter move will cost an additional In-Play Coin card. After playing a Blocker card, draw a card from the Deck to maintain a Hand of 5 cards. A Blocker card can be discarded during your turn without costing a Coin card. 9

Duel Cards (5 total)

A Duel card can be used to battle another player in a Mini-Game (using an e-Reader and Game Boy Advance) for In-Play or Hand cards. The SUPER WARIO card and SUPER WALUIGI card require In-Play Coin cards to play. If you dont have the e-Reader, the duel can be decided by a coin toss. 10
e-Challenge Cards (11 total)

e-Challenge cards allow you to play a Mini-Game on a Game Boy Advance with an e-Reader. There are three types of e-Challenge cards: Free Challenge cards, Wonder Challenge cards and Duel Challenge cards.
Free Challenge Cards (4 total)
Free Challenge cards allow a player to take or exchange cards with another player, or from the Discard or Deck piles depending on the individual card. All Free Challenge cards require the player to use In-Play Coin cards. You must first place the required number of Coin cards face-up on the Discard Pile and follow the instructions on the card. If you do not have the required number of Coin cards but still would like to play your card, you can declare Free Challenge and play the Mini-Game on the e-Reader. Turn on the Game Boy Advance, insert the e-Reader, and proceed to the Scan Card screen. Scan both sides of the card and follow instructions on the screen. (Consult your e-Reader instruction booklet for more information). If you win the Mini-Game on the e-Reader, you can play the card following the instructions on the card. If you lose the Mini-Game on the e-Reader, you must discard the card without using its effect.
See pg.15 for Mini-Game instructions
NOTE: If the Player has enough In-Play Coin cards they must use the Coin cards and cannot play the e-Reader Free Challenge. 11 12
Wonder Challenge Cards (2 total)
Wonder Challenge cards give the player the opportunity to play roulette with the Game Boy Advance and the e-Reader and take a chance on the outcome. Scan the card and follow the instructions to play. If you dont have the e-Reader, play the card following the instructions on the card.
See pg.19 for Mini-Game instructions
NOTE: The SUPER WARIO and SUPER WALUIGI cards require Coin cards to play. The Challenger must first place the required number of Coin cards face-up on the Discard Pile. Follow the instructions on the card after completing the duel. If no player has the e-Reader, the duel can be decided by a coin toss. The player using the Duel card will select an opponent to duel. The player will toss a coin into the air and the opponent will call heads or tails. The side facing up when the coin lands will determine the winner of the duel. Follow the instructions on the card after completing the duel.
See pg. 20 for Mini-Game instructions
Duel Challenge Cards (5 total)
Duel Challenge cards can be used to battle another player for In-Play or Hand cards. The player using the Duel card will select any player to duel.

Free Challenge

PRINCESS PEACH card
GRACEFUL PRINCESS PEACH card

MARIOS MALLET

Description of the Game: Press the A Button when the numbers flash to determine the number of Goombas to whack. Smash the Goombas as they emerge from the pipe, being careful not to hit Luigi. Get all the Goombas before the Goombas get the princess! How to Play: Press the A Button to swing the mallet.

CAST AWAY MARIO!

Description of the Game: Mario must catch the fish that Princess Peach requests without touching the wrong fish. Press the A Button to lower the magic hand. If you touch the wrong fish the game is over. If you catch the fish that Princess Peach requests, you win the game. How to Play: Press the A Button to lower the magic hand.

DAISY card

YOSHI card

DAISYS RODEO!

Description of the Game: Keep Daisy in the saddle of Bowsers rodeo machine by pressing the L, R, or B Buttons when they are displayed on the screen. Stay on for 10 seconds to win the game. If you miss two times in a row, the game is over. How to Play: Press the displayed Button to keep Daisy in the saddle.

FAST FEED YOSHI!

Description of the Game: While the Coins and Shy Guys are spinning, use the A Button to lash out at the Coins with Yoshis tongue. Get 2 Coins in three or fewer tries to win the game. Time your lash carefully. Some coins are worth double! How to Play: Press the A Button to stick out Yoshis tongue.

Wonder Challenge

LAKITU card

Duel Challenge

BIG BOO card

LAKITUS LUCK

Description of the Game: Press the A Button to stop the spinning wheel. When it stops, follow the instructions on screen. How to Play: Press the A Button to stop or delay the roulette wheel.

BOLT FROM BOO

Description of the Game: Mario has to get out of the haunted house without being caught by Boo. When Mario runs, Boo chases. When Mario stops, Boo shrinks back. The player that gets closest to the door or the player with the best time wins the game. How to Play: Press the A or B Button repeatedly to make Mario run.

BOWSER card

SPINISTER BOWSER
Description of the Game: Press the A Button to stop the spinning wheel. When it stops, follow the instructions on screen. How to Play: Press the A Button to stop or delay the roulette wheel. 19

WALUIGI card

SUPER WALUIGI card

TIME BOMB TICKS!

Description of the Game: Player 1 sets the bomb by pressing the switches in order from 01 to 16. The time it takes to set all 16 switches is registered on the timer. Player 2 must then deactivate all the switches before the clock counts back down to zero. Each wrong number pressed will cost precious time so be careful! If the bomb explodes, Player 1 wins the game. If the bomb is deactivated, Player 2 wins. How to Play: Press the + Pad to choose the number and the A Button to push the switch.

WALUIGIS REIGN

Description of the Game: Direct Mario across the screen, collecting coins and avoiding Waluigis hammers. You get 1 point for every yellow coin and 5 points for every red coin. Your turn ends when the timer runs out or when Mario gets hit by a hammer. The player with the better score wins. How to Play: Press the + Pad to move Mario.

WARIO card

SUPER WARIO card

WARIOS BLUFF

Description of the Game: Drive Wario and his car to the edge of the cliff without plunging off. The player that gets closest to the edge is the winner. How to Play: Press the A Button to accelerate and the B Button to brake.

BALLOON BURST!

Description of the Game: Challenger and opponent take turns pumping up a Wario balloon until it explodes. Get it as big as possible without bursting. Player who pops the balloon loses the game. How to Play: Press and hold the A Button (maximum 3 seconds per hold) to fill the balloon.

QUESTIONS & ANSWERS

1. When my opponent plays a card that affects all players such as BOB-OMB, can I use a Blocker card? Answer: No. You can only use Blocker cards when your opponent is playing a card directly against you. 2. When my opponent plays Duel cards such as SUPER WARIO, can I use Blocker cards such as MARIO and DONKEY KONG even after I lose the duel? Answer: No. You can only use Blocker cards before the duel starts. 3. When I tried to take my opponents Hand cards, they used a DONKEY KONG Blocker card to counter and took my Hand cards. Could I use SUPER MARIO to take cards from my opponent? Answer: Yes. You can use Blocker cards against Blocker cards. 4. My opponent tried to take my In-Play cards, so I am thinking about using SUPER MARIO and adding 1 In-Play Coin card to take my opponents Hand or In-Play cards. Can I look at my opponents Hand cards first before taking one of his or her In-Play cards? Answer: No. You must declare which cards, In-Play or Hand, you will take when playing the SUPER MARIO card. Once you play the card, you cannot change your choice. 25
5. GRACEFUL PRINCESS PEACH can be used to take a card from the Deck or Discard Pile. Can I take a card from the Discard Pile after checking the Deck? Answer: No. You must declare which cards, Deck or Discard, you will search before playing the GRACEFUL PRINCESS PEACH card. Once you play the card, you cannot change your choice. 6. I challenged my opponent to a Mini-Game using the BIG BOO card but they used SUPER MARIO to defend their Coin cards. Additionally, they added 1 In-Play Coin card to take my In-Play card. Can I still play the Mini-Game to prevent them taking my In-Play card? Answer: No. You cannot play the Mini-Game. Your BIG BOO card is no longer in effect because your opponent used a Blocker card. You can only counter with another Blocker card. 7. If an e-Reader is being used in the game, can I choose NOT to use it? Answer: No. If an e-Reader is available and has been used once in the game, it must be used for all e-Challenges. 8. Can I have the same Item card In-Play more than once? Answer: Yes. Although you only need one of each Item card to win the game, you can have more than one Superstars Shoes, Superstars Clothes, or Superstars Hat In-Play. You may want to have extra Item cards In-Play in case another player takes one. 26

www.nintendo-e-reader.com
Pour une version franaise de ce manuel, veuillez aller sur le site www.nintendo.com/consumer/manuals.html ou appeler le 1-800-255-3700. Para obtener la versin de este manual en espaol, visite muestro web site a www.nintendo.com/consumer/manuals.html o llame a 1-800-255-3700.
Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A www.nintendo.com
2003 Nintendo. TM, and Game Boy Advance are trademarks of Nintendo. "Dot Code Technology" is licensed by OLYMPUS OPTICAL CO., LTD. P.N. 50084A PRINTED IN U.S.A.

Instruction Booklet

CREDITS
his official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and enertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.
producer SATOSHI YAMATO director TORU OSAWA technical support NOBUHITO KOGANEZAWA DAISUKE TSUJIMURA card game design HITOSHI IMAMOTO HIDEYUKI HASHIMOTO NORIYUKI NIWA e-application director MASANOBU SUZUI e-application planning MITSURU SHINOHARA YU ONODA HIROTAKA WATANABE
e-application design NOBUAKI TANAKA YASUHIRO NAKAMURA GIICHIRO MATSUMOTO e-application programming KEIJI HARA MASARU ARAI MAKOTO NAKAJIMA original characters SHIGERU MIYAMOTO HIROJI KIYOTAKE graphic support YOICHI KOTABE ATSUSHI TEJIMA
artwork YOSHITAKA NISHIKAWA NARUHISA KAWANO MOTOKI FUJITA YOSHITOMO KITAMURA AKI OHSUMI YASUHIKO IKEDA translation KEITA NAKAMURA special thanks MAKOTO KANOH SUPER MARIO CLUB executive producer SATORU IWATA
ALL RIGHT, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO.

 

Technical specifications

Full description

Mario Party 8 invites groups of players to perform such tasks as shaking up cola cans or rowing a boat through white rapids as they navigate a virtual board game. Up to eight players must use the Wii-Remote and Nunchuk to complete each task before their opponent. A ringmaster has invited the Nintendo crew to enjoy his carnival. This environment is where players will maneuver their character through six different boards as they attempt to earn coins and stars. However, power-ups are available including special spaces in the board that activate certain scenarios and candy that can transform a character into a variety of coin-stealing entities. ~ Gracie Leach, All Game Guide

 

Tags

EP SB DEH-2220UB VPC-X1420 VPL-CX100 FOX AVA Doctor 500X XSU-01030E CMT-CPX1 VP-D10 CD-2E Drvt-40 Kronys 200Y Kxtg6523 EPE801 ZHF470X AFC631W CCD-TR848 Review Hdps-M10 TW600 VT50FX B4250 AWA 5085 Ciclopuls CP29 NSA-210 M-240 Gaggia MDF CDJ-850 RZ-15LA31 Transponder P5KPL-am EPU JV-1080 S6500 FD Triax C10 EWZ-108D GT122 R-5000 Hr480S Xenyx 802 Mini J7 ROC 4404 Ksmc50 5580TC Axim X51 E-200 Autoloader Inspiration 4210 E1310 SME-34WHD5M MDS-S9 MC1751E-A Software DV7600 KDL-46NX800 KDG820J-kd-g820 DLS MS6 NP-N150-ja02ES PT-20 HK 3370 DCR-HC42 Mhr DTS Little PUP ESF6543 HXA 400 32PW8807-12 SE568 1200 FD Rs 1000 F1245 EW1220N LG PC12 GH20NS15 MD216 NV-MX1 MFC-8820D T1954 Magic V J250 J210 E2271HDS-1 EW514S 280-13 Taurus-2003 FA511 Series II AZ1008 Aspire 5315 EWF984 Sharp GX15 DCR-TRV6E HK3270 P 6613 PD-24 - 1957 ZDT41 HT-DDW685 CMX100II RH178 AX523R Zoom 505 A WD-1023C

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

Sitemap

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101