Nintendo Tetris DS
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Tetris Party Deluxe [Nintendo DS Game]Developed by Hudson Soft Co. - Tetris Online (2010) - Action Puzzle - Rated Everyone
Tetris Online's festive puzzle game has moved from a digital download to a retail release with Tetris Party Deluxe. Expanding on the modes and features found within WiiWare's Tetris Party, Tetris Party Deluxe offers more shape-sorting action for up to four players. Six new game types are included, bringing the total number of Tetris variants to 16, from the explosion-making "Bombliss" to the four-player "Vs. Sprint," which has you racing to complete 40 lines. Four pre... Read more
Details
Platform: Nintendo DS
Developer: Hudson Soft Co.
Publisher: Tetris Online
Release Date: June 1, 2010
Controls: Joystick/Gamepad
UPC: 096427016533
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Manual
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Nintendo Tetris DS
User reviews and opinions
| davido |
5:21am on Thursday, September 2nd, 2010 ![]() |
| I grew up a big fan of the original FIFA International Soccer for the Sega Genesis way back in 1994. Back then. | |
| Advrusa |
3:18am on Saturday, May 1st, 2010 ![]() |
| Which might cause debate among tetris fans is the holding system. By pressing L or R, you can "hold" the currently falling tetris block. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents
INSTRUCTION BOOKLET
Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
60292A
PRINTED IN USA
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: Do not expose battery to excessive physical shock, vibration, or liquids. Do not disassemble, attempt to repair or deform the battery. Do not dispose of battery pack in a fire. Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. Do not peel or damage the battery label.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
Touch Screen
Confirm Rotate Tetrimino right B Button Cancel Rotate Tetrimino left
The title screen will then be displayed on the top screen, and the main menu will be displayed on the Touch Screen. Screen Shots
This is how the top screen and Touch Screen will be represented in this manual.
*Press the L Button, R Button, START and SELECT at the same time to reset the game. *Press and hold the Power Button to turn the power off.
starting a game
Main Menu
Options Here, you can adjust the game settings or listen to the game music.
From the main menu, you can choose to access: Single Player, Multiplayer, Wi-Fi, Options, or Records. Use on the +Control Pad to make your selection, then press the A Button to confirm.
Hard Drop Ghost Piece Music
Choose whether or not you can instantly drop a Tetrimino by pressing Up on the +Control Pad. Set this to either on or off (see page 11). Choose whether or not a Ghost Piece appears where the Tetrimino will drop. Choose the song using on the +Control Pad and press the A Button to play it.
Single Player Enter here to play any of the six game modes (see pages 12-21 for more info). Multiplayer Using local wireless, 2-10 players can face off in a massive multiplayer match! There are three modes to choose from. Players can join in the fun even if they dont have their own Game Card! (see pages 22-26)
Records From the Records screen, you can view your high scores for each mode and see your Tetris Point total. Your Tetris Points represent milestones you have accomplished in the game. Certain accomplishments and milestones will earn you more Tetris Points than others. Scroll through the modes using on the +Control Pad. Saving Your scores will be automatically saved at the end of every game. To delete this data, press and hold the L Button, on the +Control Pad and SELECT before the Nintendo logo is displayed after starting Tetris DS. Caution: you will not be able to recover data that you have erased, so please be careful!
basic rules
Read this section to learn the basic rules of Tetris. The rules for Touch and Catch modes are different and cannot be changed.
How to Control Tetriminos
Use the +Control Pad, A Button and B Button to maneuver the falling Tetriminos. Move Rotate Soft Drop
Press on the +Control Pad to make the Tetrimino fall faster.
Screen
The Standard Mode Tetris game screen (see page 14) is shown below, but keep in mind that the game screen will change depending on the mode you are playing. Hold Queue The next Tetrimino to fall Ghost Piece (shows where the Tetrimino in play will fall)
Hard Drop Lines cleared Game level
Press on the +Control Pad to move it left and to move it right. Press the A Button to rotate the Tetrimino 90 degrees to the right and the B Button to rotate it 90 degrees to the left. Press on the +Control Pad to make the piece fall immediately.
Blocks
*The Hard Drop feature can be turned on or off from the Options screen (see page 9). Hold Queue Press the L Button or R Button to move the falling Tetrimino to the Hold Queue. When you have a Tetrimino in the Hold Queue, you can swap for the falling Tetrimino by pressing the L Button or R Button. However, once you have removed a Tetrimino from the Hold Queue, you cant put it back.
Drop Tetriminos to form complete horizontal lines. When you form a line, it will be cleared away. Dont leave even a single open space or the line wont be cleared.
single player
If you choose Single Player from the main menu, you will be taken to the modeselection screen. Use the +Control Pad to choose the mode you want to play, then press the A Button to confirm your selection.
Starting a Game
After you have adjusted the settings, it's time for the game to begin.
Choose
Standard (see page 14) Push (see page 15) Touch (see page 16) Puzzle (see page 18) Mission (see page 19) Catch (see page 20)
When you choose each of the modes, you can choose How to Play for a quick tutorial.
Experience original Tetris action with a Mario twist. This DK-themed mode is the ultimate Tetris shoving match. Whip out your stylus and conquer this Balloon Fight-themed mode. Use your brain to best these mind-bending puzzles. Complete the quests before your life runs out in this Zelda-themed mode. Steer a flying core into falling Tetriminos in this Metroid-themed mode.
Game Over When your game has ended, choose Try Again to play the same game again or End to return to the settings screen. *Some modes do not have a game over.
Settings Screen After choosing the way you want to play a mode, you will reach the settings screen. Here, you can choose the level, number of puzzles, and other options. Make your selections using the +Control Pad and confirm your choice with the A Button. *The settings will change depending on the mode and style of play.
Pause Menu
Press START during a single player game to access the pause menu. Either press START or choose Continue to return to the game.
Continue Restart End Return to the game screen Start the game over from the beginning. End the game and return to the settings screen.
standard mode
Looking for original Tetris action? This is the place to be! Guide the falling Tetriminos to form horizontal lines. Keep clearing lines to progress to the next level.
push mode
Use your Tetris skills to push your opponent off of the playing field. You'll have to clear two or more lines at once to push your opponent.
How to Play
Control falling Tetriminos to create horizontal lines and clear them away. If you allow blocks to stack up to the top of the screen, your game is over. Standard Mode Games
Marathon Keep clearing lines! Youll reach a new level for every 10 lines you clear. Choose the level and line height you want to start with, and battle to earn the most points by clearing 25 lines. Select the strength of your CPU opponent and begin the battle! Clear two or more lines to send your opponent new lines.
Each time a player clears two or more lines at once, the entire field will be pushed into the opponents area. Push the field so that it touches the danger line on the Touch Screen to win. If you get pushed all the way to the top, you lose! The more lines you clear at once, the further you will push your opponent down!
Line Clear
Danger Line
Vs. CPU
*In Marathon and Line Clear, the action on the top screen will progress as you clear lines.
Where to Drop Tetriminos You cant drop Tetriminos where the Ghost Piece does not appear. If you try it, the Tetrimino will Tetrimino won't fall through. fall through the gap!
touch mode
In this mode, youll use your stylus on the Touch Screen to move Tetriminos into horizontal lines!
Controls
Use the stylus to move and rotate the Tetriminos.
Use the stylus on the Touch Screen to move and rotate Tetriminos to form horizontal lines and clear them away. The stack of Tetriminos will drop when a space is created below. If you find yourself in a position where you cant move any Tetriminos, select Give Up and start over from the beginning. *In level 4 and 5 of Tower and Touch Puzzle modes, you cant rotate the Tetriminos. You must clear them only by left and right movement to make them drop.
Give Up
Rotate
To move the block to the left, slide it to the left. To move it right, slide it to the right.
Tap the block twice to rotate it. To rotate a block right, tap it left, then right. To rotate a block left, tap it right, then left.
Combos
Clear a line and cause Tetriminos to fall and clear away additional lines to make a combo!
Touch Mode Games
Tower Touch Puzzle Move the Tetriminos in the massive stack to clear them away! Make the basket of balloons on the top of the stack touch the ground to win. Follow the directions on the top screen to complete the puzzles! Clear a line. Tetriminos fall. Another line is cleared!
puzzle mode
In this mode, your goal is to clear a puzzle using a limited selection of Tetriminos. Look at what you have and think carefully about how to clear all the blocks!
mission mode
In this mode, your quest is to complete the mission that appears on the top screen before your hearts run out.
In this mode, you must use the available Tetriminos to solve the puzzle. The Tetrimino type is displayed on the Touch Screen, so use the stylus to make your selection. You can also use the + Control Pad to select and the A Button to confirm. After picking the type and orientation of the Tetrimino, it will appear on the top screen and will fall automatically. You cant choose where the Tetrimino will fall. Keep in mind that you must clear at least one line with every Tetrimino that you drop. Clear all the blocks on the top screen to complete the puzzle and move on to the next one! Doing over If you choose the wrong Tetrimino or if there are still blocks remaining on the Top Screen after you use all your Tetriminos, press the B Button to try the puzzle again.
Missions appear on the top screen. Its up to you to complete the mission as fast as you can. Use the Tetriminos that fall from above to complete your mission.
Mission Mode Games
Marathon Time Trial Keep completing missions until your game is over. How fast can you complete 10 missions?
Hearts
The Tetriminos you can pick from.
Marathon Mode Rules In Marathon Mode, your goal is to complete missions before all of your hearts turn white. If you fail to complete it in time, youll get hit with a pile of new lines. If the blocks reach the top of the screen, your game is over. Also, if you clear a mission, some of the blocks on your screen will be cleared away.
catch mode
Control a flying core and attempt to catch falling Tetriminos in this mode. Instead of controlling the Tetriminos that fall from above, you control the core on the lower screen and try to latch onto the falling Tetriminos. How to Clear Blocks Create a solid 4x4 block to make it light up and detonate. This detonation will destroy all surrounding blocks as well as any nearby enemies. The bigger the cluster of blocks that explodes, the more points you will get. You can also press the X Button to detonate the blocks when they are lit up.
Control the core and catch the falling Tetriminos to clear blocks. Form a solid square of blocks to make them detonate and earn points. Clear blocks twice to reach the next level. Clear blocks 40 times to clear the stage. Your game will end if your core grows so big that it touches the top and bottom of the screen or you run out of energy.
Catch Controls
+Control Pad A Button B Button L Button/R Button X Button Move the core. Rotate the core right. Rotate the core left. Drop the Tetriminos quickly. Make the core explode. Enemy Core Energy
Energy
If you hit an enemy, your energy gauge will go down and any blocks that hit the enemy will burn up. If Tetriminos fall to the bottom or if the core hits a Tetrimino while it is spinning, your energy gauge will go down a little. You'll regain some of your energy if you detonate a cluster of blocks 4x4 or larger.
multiplayer
In this mode, you can battle with friends using local wireless and DS Download Play. Before starting, please follow the instructions for DS Download Play (see pages 28-29). Mission In this mode, youve got to clear mission after mission (see page 19) and compete with up to 10 players for the highest score. If your blocks reach the top, you will lose 20 points. Push In this two-player mode, you must try to force the blocks into your opponents field by clearing lines (see page 15).
Multiplayer
In Multiplayer Mode, you can choose from three different game modes: Standard, Mission, and Push. Standard In this mode, youll play a standard game of Tetris against up to nine other players. If you clear multiple lines at once, you will send new lines to the player with the target mark over them. You can also use items in this mode (see page 26).
Target mark
How to Play Multiplayer
There are three ways to begin a multiplayer local wireless match. Players who have a Tetris DS Game Card can choose to either invite other players and host a game or join an existing game. Players without a Tetris DS Game Card can download and play using DS Download Play. Invite If you want to create a game and invite others to play with you, choose Invite. After selecting this mode, you will be taken to a lobby. When opponents have been found and have been added to the list, press the A Button to begin. The game data will be sent and the game setting screen will appear (see page 25).
Item in hand New block sent by your opponent
The number on the blocks tells you which player sent them.
Join When another player has created a game that you want to join, choose Join. When you have found a game, the nickname of P 1 and the mode name will appear. Press the A Button to enter the game. When P 1 presses the A Button, the game settings screen will appear.
Settings Screen
From the settings screen, you can set three options. Scroll through the options and change them using the +Control Pad. The game will begin once each player presses the A Button and confirms these settings.
Items Switch items on or off. Only P 1 can control this option. Choose from five levels of difficulty. Choose teams here. When the same players have selected the same icon, items will have no effect and they will not have targets placed on them. If all players have the same icon, an error message will appear and teams will be reselected.
DS Download Play If you don't have a Tetris DS Game Card, you can always play over DS Download Play. If you don't know how to use DS Download Play, please follow the steps on page 28 of this manual. When the game has been downloaded, the game settings screen for the game that Player 1 will be hosting appears and you will be able to play the game just like any other player. *If you are playing with DS Download Play, shutting down your system will cause you to lose the game data. If this happens, please follow the steps to download the game 24 data again.
Handicap Team
*When playing Push mode, the handicap is the only setting that can be adjusted. In Mission mode, you can change the handicap and the number of puzzles you will play. Communication Error If the connection is lost during play, the battle will end. If this screen appears, please press the A Button to return to the title screen and start over from the beginning.
During Standard Mode battles, a ? Block will sometimes appear. If you clear this block, a random item will appear. Press the X Button to use the item.
These tips and tricks will help you take your Tetris skills to the next level.
When to Move Tetriminos
Even after a Tetrimino has landed, for a short time you can still move them left or right or rotate them. By doing this, you can slide Tetriminos into tight places. However, you cant move Tetriminos that you have Hard Dropped.
? Block
Item Name Mushroom Boo Banana Lightning Shell Starman Who it Affects Opponents Opponents Opponents Opponents Yourself Yourself What Happens Tetriminos will fall faster for a period of time. Next Tetrimino will not be visible for a period of time. Playfield will be flipped horizontally. Tetriminos will not rotate for a period of time. Two rows of blocks will be cleared. Opponents won't be able to attack, and you will only receive I-Tetriminos.
Use the Hold Queue
If youre not ready to use a Tetrimino that can help you clear multiple rows or if there is nowhere to put it, you might want to store it (see page 11) in the Hold Queue until you are ready to use it. The Hold Queue is a very convenient tool, so learn to use it to your advantage!
ds download play
This section explains how to establish a link for DS Download Play. Necessary Items Nintendo DS systems Tetris DS Game Cards 1 per player 1 Take note of the following guidelines for DS Download Play. The icon on the DS and game menu screens shows that there is a wireless function associated with an activity. Choose menus with this icon to engage in wireless activities. Please do not choose this option in places where wireless transmission is forbidden, such as airplanes or hospitals. The icon that appears when you are connected to a wireless signal indicates the strength of the signal. The stronger the signal, the smoother your wireless play will be.
What to Do (For the Parent Unit)
1. Make sure that all DS systems are turned off, then insert a Tetris DS Game Card into your unit. 2. Turn on the power for all systems. The DS Menu Screen will appear. 3. Touch the Tetris DS panel. 4. Follow the instructions on page 23.
Within 30 ft. Signal Bars Game-Selection Screen
0 Weak
3 Strong
Steps - All systems excluding P1
1. Turn on the power of all the systems. The DS menu screen will appear. 2. Touch the DS Download Play panel. The Game List Screen will appear. 3. Touch the Tetris DS panel. The Download Confirmation Screen will appear. 4. When the correct software appears, touch Yes. The parent unit will then start the download process. 5. Next, follow the instructions on page 24.
The power light will blink when wireless functionality is active.
Game List Screen
To make the most of your wireless experience, remember the following: Keep all DS consoles within 30 feet of each other, or at least close enough that you see two or more bars of signal strength. Please arrange the DS consoles so they face each other. Make sure there are no people or other obstructions between the DS consoles. Play may sometimes be affected by devices that cause interference, such as GBA Wireless Adapters, Wavebirds, WLAN, microwaves, or cordless appliances. If this occurs, move away from the interferencecausing device or turn it off. 29
nintendo w -f connection
Nintendo Wi-Fi Connection allows multiple Tetris DS owners to play together over the interneteven when separated by long distances.
To play Nintendo DS games over the internet, you must first set up the Nintendo Wi-Fi Connection (Nintendo WFC) on your Nintendo DS system. Please see the separate Nintendo Wi-Fi Connection instruction booklet included with this game for directions on setting up your Nintendo DS. To complete the Nintendo WFC setup, you will also need access to a PC that has a wireless network device installed (such as a wireless router) and an active broadband or DSL internet account. If you do not have a wireless network device installed on your PC, you can order a Nintendo WiFi USB Connector (sold separately) directly from Nintendo. See the separate Nintendo WFC instruction booklet for more information. Nintendo Wi-Fi Connection game play uses more battery power than other game play. You may prefer to use the AC Adapter to prevent running out of power when using the Nintendo Wi-Fi Connection. You can also play Nintendo WFC compatible games at selected internet hotspots without additional setup. The Terms of Use Agreement which governs Nintendo Wi-Fi connection game play is available in the Nintendo Wi-Fi Connection instruction booklet or online at www.nintendowifi.com/terms.
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of available internet hot spots, visit www.nintendowifi.com (USA, Canada and Latin America) or call 1-800-895-1672 (USA/Canada only).
Wi-Fi Mode Menu
Select Wi-Fi from the main menu to reach the Wi-Fi mode menu. Its important that you continue to use the same DS hardware and Tetris DS Game Card that you used to connect to Nintendo Wi-Fi Connection the first time. When you connect to Nintendo Wi-Fi Connection for the first time, it treats the hardware and Game Card as a set. For more information, please refer to the Nintendo Wi-Fi Connection instruction booklet.
Wi-Fi Battle Friend Settings Wi-Fi Settings Connect to Nintendo Wi-Fi Connection to start playing. You can choose either Worldwide (see pages 32-33) or a friend battle (see pages 34-35). Check your Friend Codes or register a friend code to your Friend Roster here (see pages 36-37). Select this option to adjust the settings used to connect to Nintendo Wi-Fi Connection.
Troubleshooting
If you cant connect to Nintendo Wi-Fi Connection, an error message and Error Code will be displayed. For more information, please refer to the Nintendo Wi-Fi Connection instruction booklet.
worldwide
If you choose Worldwide Battle, you can play against players all around the world over Nintendo Wi-Fi Connection.
Finding an Opponent
After you select a mode, the game will search for a player who is looking for someone to host a game. As soon as your opponents have been found, each players name, Wi-Fi Rating, and wins will be displayed. The game will start automatically. *In Standard 4-Player Battle, the game will not start until four players have been found.
Choosing a Game Mode
In Wi-Fi Mode, you can choose from three different game modes: Standard 2-Player Battle, Standard 4Player Battle, and Push Mode.
The nickname you use will be seen by others when playing multiplayer games using Nintendo WFC. To protect your privacy, do not give out personal information such as last name, phone number, birth date, age, e-mail or home address when communicating with others.
Standard 2-Player Battle Standard 4-Player Battle Push Mode (see page 15) In this mode, you and another player will face off in a standard game of Tetris. Items will not appear. In this mode, you and three other players will face off in a standard game of Tetris. Items will appear (see page 26). In this mode, two players will face off in the same playing field and attempt to push each other off the screen.
Player Name Wins
Wi-Fi Rating
This number represents a player's skill. If you win, this number will increase. If you lose, it will decrease.
Results Screen
Once a game has ended, the results screen will be displayed. If every player chooses to continue before time expires, another game will start. However, if even one player chooses to quit or if someone gets disconnected, the game will end and you will be brought back to the mode-selection screen.
Caution
If you turn the power off during a battle or do something to disconnect you from Nintendo Wi-Fi Connection, your rating will go down. Please be careful.
friend battle
In this mode, you can battle someone on your Friend Roster as long as they are online. To do this, you need to select Invite Friends or Join a Friend. You can't chose this option if you do not have any friends on your Friend Roster (see page 36).
Setti ngs Sc reen
From the settings screen, each player can set their own handicap. In Standard 4-Player Battle Mode, you can also set the teams. The game will begin once all the players have chosen their settings and pressed the A Button.
Search for an Opponent
Choose to either invite a friend or join a friend, then choose either Standard 2-Player Battle, Standard 4-Player Battle, or Push. In Standard 4-Player Battle, you can use items. Invite Friends Select this option to host a game and search for other players to challenge. After selecting this mode, the search screen will appear. Press the A Button when you're ready to playyou'll be taken to the settings screen. Join a Friend Select this option to join a game being hosted by a friend. Once a game has been found, the nickname of the host player and the mode name will be displayed. Please press the A Button to join in!
The results screen will be displayed when the game ends. If each of the players selects continue within the time limit, another game will start. However, if even one player chooses to quit or if someone gets disconnected, the game will end and the mode-selection screen will appear. *The results of a Friend Battle will not affect your Wi-Fi Rating win-and-loss record (see page 33).
Friend Call
When someone on your Friend Roster is searching for an opponent, the Friend Icon will appear in the Wi-Fi Battle menu screen.
Friend Icon
friend settings
From the Friend Settings menu, you can view your Friend Roster, add new friends, and view your own Friend Code. Your Friend Code is a 12-digit number that is automatically issued to you after you connect to Nintendo Wi-Fi Connection for the first time. Exchange this code with your friends and add them to your Friend Roster.
Registering Friend Codes
Follow these steps to add Friend Codes to your Friend List. *Opponents that youve played in Multiplayer (see pages 22-26) will automatically be added to your Friend Roster. Also, any opponents that you played after joining a Standard 4-Player Battle will automatically be registered to your Friend Roster, so friends of friends will also be added. Register a Friend Code Enter your friends Friend Code to register them, even if you dont know their name. Connecting to Nintendo Wi-Fi Connection If you and a friend can agree to a time to meet on Nintendo Wi-Fi Connection, while you are connected you will automatically be registered on each others Friend Rosters. Also, if you connect at different times, the player who connected later will have their Friend Roster updated. The player who was connected first will have to reconnect again.
Friend Roster
Select this option to view a list of your friends. You can save up to 60 friends on your Friend Roster. If you add any more than 60, entries will be deleted starting with the oldest. If you want to delete a friend, choose it on the list and press the X Button to delete it.
Co nfi rm Fri end Co d e
View your own Friend Code here.
Important Legal Information
Warranty & Service Information
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below). The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.

CONSOLIDATED FINANCIAL HIGHLIGHTS
January 25, 2007 Nintendo Co., Ltd. 11-1 Kamitoba hokotate-cho, Minami-ku, Kyoto 601-8501 Japan
1. Consolidated Results for the Nine Months Ended December 2005 and 2006, and Year Ended March 2006
(1) Consolidated operating results
(Amounts below one million are rounded down)
Net sales
million yen
Nine months ended Dec. 31, '06 Nine months ended Dec. 31, '05 Year ended Mar. 31, '06
Operating income
% million yen %
Income before income taxes and extraordinary items
Net income
million yen %
712,589 412,339 509,249
72.8 (1.7)
167,633 102.5 82,783 (19.7) 90,349
220,713 146,694 160,759
50.5 27.2
131,916 92,185 98,378
43.1 36.1
Net income per share
1,031.32 713.96 762.28
[Note] Percentage for net sales, operating income etc. show increase (decrease) from previous third quarter period.
With respect to the handheld game products of the electronic entertainment division, both "Nintendo DS" hardware and software recorded very strong sales for the nine month period ended December 31, 2006. "Nintendo DS" hardware has been the fastest rising game platform ever in the Japan market, and, in addition, has sold well in overseas markets. As a result, sales in the first three quarters have reached 18.88 million units on a worldwide basis. As for Nintendo DS software, net sales have also accelerated, supported by a number of millon-seller titles. Sales have been led by "New Super Mario Bros.", with 8.64 million units sold on a worldwide basis and continuing strong sales of "Touch! Generations" titles such as "Brain Age: Train Your Brain in Minutes a Day!" and "Nintendogs". In the console business, "Wii" hardware (launched at the end of last year) got off to a favorable start and Wii software titles such as "The Legend of Zelda : Twilight Princess" enjoyed brisk sales as well. As a result, net sales rose to 712.5 billion yen (72.8% up y/y), causing operating income to reach 167.6 billion yen (102.5% up y/y) despite a rise in selling, general, and administrative expenses, which was primarily driven by higher marketing expenses. Income before income taxes and extraordinary items was 220.7 billion yen (50.5% up y/y) primarily due to 26.0 billion yen (45.2 billion yen last nine-month period) of foreign exchange gains. Net income reached 131.9 billion yen exceeding last year by 43.1%.
(2) Consolidated financial position
Total assets million yen 1,486,890 1,180,069 1,160,703 Net assets million yen 1,060,290 967,986 974,091 Capital adequacy ratio % 71.3 82.0 83.9 Net assets per share yen 8,288.47 7,567.36 7,613.79
As of Dec. 31, '06 As of Dec. 31, '05 As of Mar. 31, '06
Consolidated cash flows
Cash flows from operating activities million yen 115,073 (749) 46,382 Cash flows from investing activities million yen 54,019 (52,427) (208,807) Cash flows from financing activities million yen (49,311) (59,355) (60,166) Cash and cash equivalents - Ending million yen 763,523 726,805 617,139
Total assets as of December 31, 2006 increased by 326.1 billion yen compared to the previous fiscal year-end to 1,486.8 billion yen, mainly due to the increase in notes and trade accounts receivable resulting from the recent boost in net sales. As for consolidated cash flows, net cash from operating activities increased by 115.0 billion yen primarily due to subtracting the payment of income taxes from the income before income taxes and minority interests. Net cash from investing activities increased by 54.0 billion yen primarily due to proceeds from time deposits exceeding the transfer payments for deposits. Net cash from financing activities decreased by 49.3 billion yen primarily due to the payment of cash dividends. As a result, net cash and cash equivalents during the nine month period ended December 31, 2006 increased by 146.3 billion yen versus the beginning of the reporting period to 763.5 billion yen.
[Note] Forecast of consolidated results for the fiscal year ending March 2007 (April 1, 2006 - March 31, 2007)
Net sales million yen 900,000 Operating income million yen 185,000
Net income million yen 120,000
Year ending March 31, 2007
million yen 210,000
Estimated annual earnings per share: 938.16 yen Note with respect to financial forecast The consolidated earnings forecast for the fiscal year ending March 2007 remains unchanged from the forecast announced on January 10, 2007. Estimated exchange rates for the fiscal year ending March 2007 are 115 yen per U.S. dollar and 143 yen per euro. Forecasts announced by the Company referred to above were prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts.
<Appendix>
Nintendo Co., Ltd.
1. Summary of Consolidated Balance Sheets
million yen, %
Description (Assets) Current assets
Cash and deposits Notes and trade accounts receivable Inventories Other current assets Allowance for doubtful accounts
As of December 31, 2006
As of March 31, 2006
Increase (Decrease)
As of December 31, 2005
Amount
Total current assets Fixed assets Total fixed assets Total assets (Liabilities) Current liabilities
Notes and trade accounts payable Accrued income taxes Other current liabilities
866,585 190,321 47,981 208,308 (2,258) 1,310,938 175,952 1,486,890
812,064 43,826 30,835 133,518 (1,514) 1,018,730 141,972 1,160,703
54,521 146,495 17,146 74,789 (744) 292,208 33,979 326,187
28.7 23.9 28.1
795,172 112,071 37,425 99,915 (2,131) 1,042,454 137,615 1,180,069
Total current liabilities Non-current liabilities Total non-current liabilities Total liabilities (Minority interests) Minority interests (Shareholders' equity) Common stock Additional paid-in capital Retained earnings Unrealized gains on other securities Translation adjustments Treasury stock, at cost Total shareholders' equity Total liabilities, minority interests, and shareholders' equity (Net assets) Owners' equity
Common stock Additional paid-in capital Retained earnings Treasury stock, at cost
263,893 62,394 95,175 421,462 5,137 426,599 -
83,817 53,040 45,416 182,274 4,161 186,10,065 11,585 1,096,073 10,(155,112) 974,091 1,160,703
180,075 9,354 49,758 239,240,164 -
131.2 23.5 128.8 -
108,224 46,494 52,607 207,326 4,567 211,10,065 11,584 1,089,881 10,(155,079) 967,986 1,180,069
Total owners' equity Valuation and translation adjustments
Unrealized gains on other securities Translation adjustments
10,065 11,586 1,177,919 (155,302) 1,044,268 8,824 7,051 15,1,060,290 1,486,890
Total valuation and translation adjustments Minority interests Total net assets Total liabilities and net assets
2. Summary of Consolidated Statements of Income
Nine months ended December 31, 2006 Nine months ended December 31, 2005 Increase (Decrease) Year ended March 31, 2006
Description
Net sales Cost of sales Gross margin Selling, general, and administrative expenses Operating income Other income
Foreign exchange gain Other
712,589 411,862 300,727 133,093 167,633 53,793 26,069 27,220,713 1,221,734 89,847 (29) 131,916
412,339 237,322 175,017 92,233 82,783 64,268 45,226 19,146,694 6,153,327 61,176 (34) 92,185
300,249 174,539 125,710 40,859 84,850 (10,474) (19,157) 8,74,018 (5,840) (228) 68,406 28,39,730
509,249 294,133
215,115 124,766
90,349 70,897 45,515 25,381 487
Other expenses Income before income taxes and extraordinary items Extraordinary gains Extraordinary losses Income before income taxes and minority interests Income taxes Minority interests Net income
160,759 7,360 1,648
166,470 68,138 (46)
98,378
3. Summary of Consolidated Statements of Cash Flows
million yen Nine months ended December 31, 2006 Description Amount Nine months ended December 31, 2005 Amount Year ended March 31, 2006 Amount
Cash flows from operating activities
Income before income taxes and minority interests Foreign exchange loss (gain) Decrease (increase) in notes and trade accounts receivable Decrease (increase) in inventories Increase (decrease) in notes and trade accounts payable Other, net
Sub-total
Income taxes paid Other, net
Net cash provided by (used in) operating activities Cash flows from investing activities
Proceeds from (payment for) time deposits Proceeds from sale or redemption (payment for acquisition) of securities Proceeds from (payment for) investments in securities Other, net
221,734 (27,807) (137,913) (15,069) 135,927 18,176 195,045 (103,528) 23,556 115,073
153,327 (46,085) (56,315) 15,(14,042) 52,746 (70,322) 16,826 (749)
166,470 (46,577) 9,140 21,554 (28,679) (23,909) 97,999 (74,853) 23,236 46,382
91,735 7,284 (39,407) (5,592) 54,019
(74,531) 13,193 10,663 (1,752) (52,427)
(202,461) (8,445) 4,767 (2,666) (208,807)
Net cash provided by (used in) investing activities Cash flows from financing activities
Cash dividends paid Other, net
Net cash provided by (used in) financing activities Effect of exchange rate changes on cash and cash equivalents
(49,111) (200) (49,311) 26,603 146,384 617,139 763,523
(34,171) (25,183) (59,355) 46,609 (65,921) 792,727 726,805
(34,943) (25,223) (60,166) 47,003 (175,587) 792,727 617,139
Net increase (decrease) of cash and cash equivalents Cash and cash equivalents - Beginning Cash and cash equivalents - Ending
4. Consolidated Sales Information
Business Main Products Category Electronic Hardware Entertainment Software Products Sub-Total Other Playing Cards, Karuta, etc. Total
Nine Months Ended Nine Months Ended December 31, 2006 December 31, 2005
419,151 291,260 710,411 2,177 712,589 232,467 178,263 410,731 1,608 412,339
Year ended March 31, 2006
281,484 225,588 507,072 2,176 509,249
5. Supplementary Information
(1) Consolidated sales units, number of new titles, and sales unit forecast
Sales Units in Ten Thousands Number of New Titles Released
Nine months Apr.-Dec. '06
Game Boy Advance
Hardware Japan The Americas Other Total Japan of which Game Boy Advance SP The Americas Other Total of which Game Boy Micro Japan The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other Hardware Japan Nintendo DS The Americas Other Total Japan of which Nintendo DS Lite The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other Hardware Japan Nintendo GameCube The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other Hardware Japan Wii The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other
237 2,3,629 1,1,675 3,986 2,872 2,522 9,38 1,1,416 1,33 27
Nine months Apr.-Dec. '3,031 1,429 5,1,468 1,3,265 2,2,-
Life-to-date Dec. '06 1,664 4,070 2,152 7,2,306 1,178 4,240 7,219 20,608 8,423 36,1,443 1,018 1,100 3,1,733 6,520 4,955 3,949 15,402 1,2,152 2,735 13,485 4,215 20,416 1,33 27
Forecast
Apr. '06-Mar. '07
400 *1
2,300 *2
10,000
2,100 *3
[Notes] New titles-Other include new titles in the European and Australian markets. *1 the sum of Game Boy Advance, Game Boy Advance SP, and Game Boy Micro units *2 the sum of Nintendo DS and Nintendo DS Lite units *3 software bundled with Wii hardware not included in the forecast
(2) Balance of assets in major foreign currencies without exchange contract (non-consolidated)
million US dollars / euros
US$ US$ EUR EUR
Cash and Deposits Accounts Receivable Cash and Deposits Accounts Receivable
As of Dec. 31, '06 Ending Balance 2,968 531
Average Exchange Rate Apr.-Dec. '06 US$1.00 116.19 EUR1.00 147.96
Exchange Rate as of Dec. 31, '06 119.11 156.50
Launch Dates of Primary NINTENDO Products by Region (Apr. - Dec. 2006)
Nintendo GameCube Region Category Japan
(Hardware)
Wii Launch Date Title
Launch Date
2006/12/2
(Software)
Odama Legend of Zelda, The:Twilight Princess
2006/4/13 2006/12/2
Wii Sports Wario Ware: Smooth Moves Legend of Zelda, The:Twilight Princess Wii Play (Wii Remote bundled) Pokemon Battle Revolution
2006/12/2 2006/12/2 2006/12/2 2006/12/2 2006/12/14
The (Hardware) United States (Software)
Wii (Wii Sports bundled)
2006/11/19
Odama Baten Kaitos Origins Legend of Zelda, The:Twilight Princess
2006/4/10 2006/9/25 2006/12/11
Legend of Zelda, The:Twilight Princess Excite Truck
2006/11/19 2006/11/19
Europe
2006/12/8
Chibi-Robo! Legend of Zelda, The:Twilight Princess
2006/5/26 2006/12/15
Legend of Zelda, The:Twilight Princess Wii Play (Wii Remote bundled)
2006/12/8 2006/12/8
Notes: Launch dates may be different within the United States and Europe regions depending on territories or countries.
Region Japan Category (Hardware) (Software) Eyeshield 21DEVILBATS DEVILDAYS EarthBound 3 Karuchobit bit Generations dotstream bit Generations BOUNDISH bit Generations DIALHEX bit Generations COLORIS bit Generations ORBITAL bit Generations DIGIDRIVE bit Generations Soundvoyager Rhythm Tengoku 2006/4/6 2006/4/20 2006/5/18 2006/7/13 2006/7/13 2006/7/13 2006/7/27 2006/7/27 2006/7/27 2006/7/27 2006/8/3 Densetsu no Stafy 4 Kanji Sonomama DS Rakubiki Jiten Tabi no Yubisashi KaiwachoDS DSseries1 Thai Tabi no Yubisashi KaiwachoDS DSseriesChina Tabi no Yubisashi KaiwachoDS DSseriesKorea Tabi no Yubisashi KaiwachoDS DSseriesAmerica Tabi no Yubisashi KaiwachoDS DSseriesGermany Tetris DS New Super Mario Bros. Mawashite Tsunageru Touch Panic Metroid Prime Hunters Magical Starsign Project Hacker Kakusei Shaberu! DS Oryori Navi Mario Hoops 3-on-3 Star Fox Command Chosoju Mecha MG Mogitate Tinkle no Barairo Ruppi-land Yakuman DS (Wi-Fi enabled) Pokmon Diamond Pokmon Pearl Gekito! Custom Robo Otona no Joshikiryoku Training DS Kirby: Squeak Squad Magic Taizen Jump Ultimate Stars Kenko Oen Recipe1000 DS Kondatezenshu Touch de Tanoshimu Hyakuninisshu DS Sigureden 2006/4/13 2006/4/13 2006/4/20 2006/4/20 2006/4/20 2006/4/27 2006/4/27 2006/4/27 2006/5/25 2006/5/25 2006/6/1 2006/6/22 2006/7/13 2006/7/20 2006/7/27 2006/8/3 2006/9/2 2006/9/2 2006/9/14 2006/9/28 2006/9/28 2006/10/19 2006/10/26 2006/11/2 2006/11/16 2006/11/23 2006/12/7 2006/12/14 Game Boy Advance Title Nintendo DS Launch Date Title Launch Date
The United States
(Hardware) (Software) Pokmon Mystery Dungeon: Red Rescue Team Final Fantasy Advance
Nintendo DS Lite 2006/9/18 Brain Age:Train Your Brain in Minutes a Day 2006/11/6 New Super Mario Bros. Big Brain Academy Magnetica Sudoku Gridmaster Tenchu: Dark Secret Star Fox Command Mario Hoops 3-on-3 Pokmon Mystery Dungeon: Blue Rescue Team Mario vs. Donkey Kong 2: March of the Minis Clubhouse Games Magical Starsign Pokemon Ranger Children of Mana Elite Beat Agents Yoshi's Island DS Kirby: Squeak Squad
2006/6/11 2006/4/17 2006/5/15 2006/6/5 2006/6/5 2006/6/26 2006/8/21 2006/8/28 2006/9/11 2006/9/18 2006/9/25 2006/10/9 2006/10/23 2006/10/30 2006/10/30 2006/11/6 2006/11/13 2006/12/4
(Hardware) (Software) Polarium Advance Final Fantasy Advance Pokmon Mystery Dungeon: Red Rescue Team
Nintendo DS Lite 2006/4/7 Tetris DS 2006/6/2 Trauma Center:Under the Knife 2006/11/10 Pokmon Link! Metroid Prime Hunters Super Princess Peach DR. KAWASHIMA'S BRAIN TRAINING HOW OLD IS YOUR BRAIN? Nintendogs Darmatian & Friends New Super Mario Bros. Electroplankton Big Brain Academy 42 All-Time Classics English Training Sudoku Master Pokmon Mystery Dungeon: Blue Rescue Team Tenchu: Dark Secret Yoshi's Island DS
2006/6/23 2006/4/21 2006/4/28 2006/5/5 2006/5/5 2006/5/26 2006/6/6 2006/6/16 2006/6/30 2006/7/7 2006/7/7 2006/9/29 2006/10/13 2006/10/27 2006/11/10 2006/11/24 2006/12/1
Technical specifications
Full description
Tetris Online's festive puzzle game has moved from a digital download to a retail release with Tetris Party Deluxe. Expanding on the modes and features found within WiiWare's Tetris Party, Tetris Party Deluxe offers more shape-sorting action for up to four players. Six new game types are included, bringing the total number of Tetris variants to 16, from the explosion-making "Bombliss" to the four-player "Vs. Sprint," which has you racing to complete 40 lines. Four previously available modes also offer enhanced elements, such as the ability to create custom "Shadow" puzzles with a built-in edit feature. The DS version of Tetris Party Deluxe supports online play as well as voice chat with the handheld's built-in microphone. ~ Scott Alan Marriott, All Game Guide
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