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Nintendo THE Legend Of Zelda- The Wind WakerThe Legend of Zelda: The Wind Waker [GameCube Game]

Developed by Nintendo EAD - Nintendo of America (2003) - Third-Person 3D Action RPG - Rated Everyone

Nintendo's acclaimed action role-playing series receives a face-lift with the release of The Legend of Zelda: Wind Waker for GameCube. Moving away from the traditional 3D polygon models found in the two previous Nintendo 64 titles, creator Shigeru Miyamoto and the design team decided on using a cel-shaded look for a more whimsical effect. Enemies and principal characters emote, stomp, and attack with more fluid animation than in previous efforts, although the basic control and interface rema... Read more

Details
Platform: GameCube
Developer: Nintendo EAD
Publisher: Nintendo of America
Release Date: March 25, 2003
Controls: Joystick/Gamepad
UPC: 045496960469
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Comments to date: 2. Page 1 of 1. Average Rating:
404 7:35pm on Saturday, October 23rd, 2010 
I put the graphics aside and still ... This game in my opinion is the worst installment of zelda that I have ever had the misery of playing.
Bradford Bender 5:14am on Thursday, August 12th, 2010 
Legend of Zelda: The Wind Waker....... The story of The Wind Waker takes place on a series of islands on the sea somewhere, a first for the series. Best Legend of Zelda EVER!!!!!! The Legend of Zelda: The Wind Waker is a Cel-shaded GameCube game and is my favorite Zelda game. Exploration at its best I am a HUGE fan of THE LEGEND OF ZELDA series, though I do tend to use a guide on my first play-through.

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[ Title ] The Legend of Zelda: The Wind Waker [ Platform ] Nintendo Gamecube [ Version ] v1.00 [ Authors ] Brett "Nemesis" Franklin / "Octoferret" [ E-Mail ] nem@flipmode.com / communist_space_mutant [at] hotmail.com [ Updated ] April 20, 2003
Contents: 00. Intro 01. The Legend Continues 02. Game Basics 03. Walkthrough - Outset Isle - Pirate Ship - Forsaken Fortress - Windfall Island - Dragon Roost Island - Dragon Roost Cavern - Forest Haven - Forbidden Forest - The Search for Nayru's Pearl - Tower of the Gods - The Master Sword - Forsaken Fortress - Fire Mountain and Ice Ring Isle - The Earth Temple - The Wind Temple - The Quest for the Triforce Shards - Ganon's Tower 04. Items 05. Sea Chart 06. Side-Quests 6a. Hidden Dungeons Dragon Roost Island Pawprint Isle Bomb Island 6b. The Killer Bees 6c. Link's Cabana 5d. The Koroks' Spoutlings 5e. The Great Fairies 5f. Wind Waker Song List 07. Location Lists 7a. Treasure Charts 7b. Heart Piece Locations 7c. Empty Bottle Locations
7d. Triforce Charts 7e. Other Charts 08. Version History / Credits 09. Copyright Info
=============================================================== 00. Intro =============================================================== I'm back! Did you miss me? Good, I missed me too. I never really planned on writing FAQs again, but this new Zelda is just too good to pass up. And since I've written for the previous two Zelda games, it only seemed right to do an FAQ for the newest installment in the spectacular Zelda series.
=============================================================== 01. The Legend Continues =============================================================== Long ago, there existed a kingdom where a golden power lay hidden. One day, a man of great evil found this power and took it for himself, and with it at his command, he spread darkness across the kingdom. But then.just as all hope had died, a young boy clothed in green appeared as if from nowhere. Wielding a blade that repelled evil, he sealed the dark one away and gave the land light. This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became legend. And then a day came when a fell wind began to blow across the kingdom, and the great evil once again crept forth from the depths of the earth. The people believed that the Hero of Time would again come to save them. But the hero did not appear. What became of that kingdom.? None remain who know. The memory of the kingdom vanished, but its legend survived on the wind's breath. On a certain island, it became customary to garb young boys in green when they come of age. Clothed in the green of fields, they aspire to find heroic blades and cast evil down. The elders wish only for the youths to know courage like the hero of legend.
=============================================================== 02. Game Basics ===============================================================
Controlling Link: ------------------Walk/Run/Swim/Jump - Control Stick Crouch/Crawl - R Trigger, tilt the control stick to crawl Defend - R Trigger with weapon out Swordplay - B (more techs below) Action - A and R Trigger, depending on your situation Camera - C-stick to change the camera view Target Lock - L Trigger
In-Depth Controls: --------------------Control Stick: The control stick controls Link, and the direction that you want him to move. Since it's an analog stick, the speed that he moves depends on the amount of pressure you put on the stick itself. It also controls what direction you wish to aim something, or the direction you wish to look in the First-Person view.
Jumping: This can be done by simply pressing forward on the control stick, and by having Link running at full speed. When Link reaches the end of a ledge or edge, he will automatically jump. The longer you run, and the faster you run, the farther Link will jump.

Veer to the right, and enter the door. Once inside of this room, go left, and down the hallway. You can try to get past the gaurds here, but you have no weapon so just get yourself caught and they'll lock you up in a cell. To get out of the cell easy, just hop on the table, then across over to the shelf with a single pot on it. Toss the pot out of the way to reveal a crawlspace. Enter it and crawl through to get to the other side of the cell. Go down the hallway across from the cell, and you'll end up in a room with a chest. Open it for the DUNGEON MAP. Jump across the gap here using the hanging light, then go through the door to the left (or right, doesn't matter, they both lead to the same place. Go right if you don't have the COMPASS yet and you'll get it in the first room). Follow the path until you reach the first room, leap across the chasm with the hanging light, and through the door. Follow the path until you reach another room with a few giant guards. Right when you enter this room, the game will show you which door you need to get to, so get at it. Hop in the barrel and slowly sneak past the guards, only moving when they aren't near you or facing you. If you get caught, it's back to square one, so don't get caught. Once you finally reach the door, dump the barrel and go through it. Back outside, follow the path up the stairs, and at the top you'll be presented with another barrel. Hop in this one, and sneak past the guard, and follow the path until you reach a ladder. Take it down, and go forward a bit to the left, and there should be another ladder that leads down. Take it, and follow the path until you reach another ladder that leads to a giant searchlight. Toss the pot here, and the monster controlling the searchlight will come down to fight you. Defeat him with the sticks that fell out of the pot you broke, and the searchlight will power down. Go back the way you came, and follow the only path left open to you (or hop down to the main area where you began this dungeon), and look for another giant searchlight like the one before. Do the same thing and defeat the monster to power down the second searchlight. Search around for the third searchlight, and make your way towards it. Depending on where you are, you might have to go back inside of the fortress and run along the outside ledges to find the ladder that leads up to it. After shutting down the final searchlight, go back to the outer ledges and go to the room where you found the COMPASS. Swing across the gap, and exit the door. Return to the room where you had to sneak past the two guards in a barrel, and do it once more to get through the giant door again. Now you're on the tower where your sister is at. Sneak past the guard once more, but this time, once you reach the end of the path to the ladder leading down, sidle across the small ledge next to the ladder. Keep going, sidle the next ledge, and once you make it to the other side, you'll see your sword.and a baddy. Quickly grab your sword, and defeat the monster to open the door. Enter it.

------------------------------------------------------------------------------>> Dragon Roost Cavern << ------------------------------------------------------------------------------Items of interest: Grappling Hook, Joy Pendant (x2), Treasure Chart
First things first, pull the statue to the left towards you, then pull the statue next to it to reveal the opening to the dungeon. Defeat the baddies inside, then grab one of their sticks from the ground, and light it on fire (think of it as this game's Deku Stick). Now use it to light the other two unlit torches, and take the SMALL KEY from the chest that appears. Proceed through the door. Start off by busting through the wood planks, then go left, down the ramps, and to the block inside of the wall. Pull it out, then climb up it and use it to get to the other side of the ramp. Hop off the ramp and onto the bridge. Go across it, then on the other side, use a bomb flower to blow up the boulder ahead. Enter the door. In here, the big pots contain water. Use these to toss onto the lava to make a path for a short period of time. Hop across the hardened lava before it disappears, then go up the ladder and enter the door. In here, kill the baddy that jumps through the wooden planks, grab the sword he dropped, and use it on the wooden planks to the right then go through the path. Defeat the 2 Red Chus, and use the giant sword again on the planks here. Open the chest for a SMALL KEY. Continue through the next door, and back into the main room once more. Turn to your left to find some bomb flowers on the wall next to a boulder. Grab a rock and toss it at the flowers to make them blow up the boulder. Go across the new path and head towards the locked door. Open it with the key and go on inside. Defeat the Red Chus, then smash the wooden planks with the enemy behind them. Defeat him and pick up his stick. Light it on fire then use it to light the wooden planks on the other side of the room. Step on the floor switch here to open the door, and go through it to end up outside. Go across the bridge and defeat the baddie at the end, and go up the ladder. Defeat the bird, then sidle across the ledge, avoiding the lava spurts. Go around the rock, and hop onto the ledge, and hang from it. Make your way across the ledge to the other side. Climb up the rock, grab the bomb flower, and toss it at the boulder. Go through the newly revealed door.
Pull the first block on the right, then pull the second block out. Now climb up them and into the opening at the top. Pull the nearby block out, climb on it, and go right to a chest containing the COMPASS. Now smash the pot with the sticks inside of it, light one on fire, stand on the block you pulled out, and throw the lit stick at the wooden planks covering the chest across the room. Open it for a SMALL KEY. Use it on the locked door in this room and enter it.

There's another seed right ahead, but the giant tenticles block you from picking it up. Easy way to solve this? Blow air at the seed with your Deku Leaf to blow it away from the tenticles. Now just run around them and pick the seed up, toss it at the plant on the door, and enter. Go right, and use your grappling hook to swing across the gap. Now hop onto the moving branches until you reach the next locked door. Grab the seed, then turn around, enter the hanging plant with the Rupees if you want them, and go to the ledge next to it with the plant on the door. Toss the seed at the door and proceed through. Now you can go right over this next gap and through the door, but if you want a yellow rupee, then hop down and take it from the chest. To get those prickers off you (they don't hurt you, they're just annoying), just roll around. Avoid the raising tenticles as best as you can, and veer to the left. Grab the bomb flower and toss it at the giant wooden planks near it to reveal a chest. Open it for the COMPASS. Grab another bomb flower and toss it at the other wooden planks to the right of the compass. Now SLOWLY make your way around the tenticles in the room, until you finally reach the planks you just bombed. Open the chest here for a small key. Now use the purple flowers to glide over the tenticles, and return to the first locked door (2 rooms back), and proceed through it. Turn to your right and fan the spinning plant with your Deku Leaf to bring the bridge to you, and fan it again to bring it to the other side of the ledge. Enter the door. In this area, use the purple flowers to launch yourself up to the second level, then locate the purple flower on a small tower on this level. Use this flower to launch you up one more level, and enter the door that's unlocked. In here, you'll fight a mini-boss, but it's incredibly easy. It's a giant flying wasp that shoots those little pricky things at you, which will slow you down significantly. Just roll around to get them off you, then attack with all your might when the wasp gets near you. Eventually, one of his wings will fall off, then the second wing, and once he has no wings, he's yours for the taking. Jump slash at him a few times and he's toast, and the locked gate will open, revealing a chest. Pop open the chest to receive the BOOMERANG. Very nice. The door leading out is still locked, but use the Boomerang to target the two plants above it, and toss it at them to unlock the door. Exit the room. If you want an easy JOY PENDANT, go right of the door you just exited, and look up for a grapple point. Grapple it, then hold R to climb up and onto the

here. Then take out your grappling hook and swing across the gap. To do so stop in the middle of your swing with R and angle yourself to face the door. Go through the door and get ready to use your grappling hook again. Use R to call the statue down. Before using the Command Melody go to the switch and stand on it to make a bridge appear. Without moving, play the Command Melody to take control of the statue. Walk across the bridge and then take control of Link again. Use your grappling hook to get back across the gap and take the statue to the next room. Instead of Link standing on this switch, drop the statue on it. Use the grappling hook to get to the door using the same method as before and go through it. In here you'll have to fight a very tough enemy. In order to do any damage to him you have to get behind him when he trys to attack and hit him in the back once to make his armor fall off. Once you ahve done that you can slash him with your sword until he dies. If he hits you he'll do a significant amount of damage. Once he dies a chest will appear with the HERO'S BOW. If you need health you can blow up the pillars with bombs, the can contain hearts. Exit the room and try out your new bow by shooting the eye across from you. This will cause two moving platform to move to the center of the room. Go back to where the statue is and carry it across the platforms and through the door. It'll walk to the round spot on the floor and open the last door in this room. Go through that door. In this room you drop down into the water and take the door to the right. For this room you might want to equip your Deku Leaf. First of all, use it to kill the monster in here. You can also use it if you mess up and think you will miss a platform when jumping. Take the platform in front of you and ride it down. Then jump on the next platform in front of you. Take out your bow and shoot the eye on the platform. That will cause the platform it is in to move up and down. What you want to do is jump on the platform to ride up. Jump off at the top onto the platform with the chest and grab the SMALL KEY. Jump on the platform to the left of the chest and ride it up. There's another monster up here, so use the Deku Leaf to kill it. Jump to the next platform and shoot the eye across from you. When the platform it is on comes up to you jump onto it and shoot the eye above the door with your bow. Open the chest to find a JOY PENDANT. To get back to the door you can either fall down the pit (Not the best way to do it), go back on the platforms or just glide down with the Deku Leaf. Back in this room with the two platforms hanging by chains grab a statue and throw it on either platform. The statue will cause the platform to lower and the other to raise. Throw another statue on the lowered platform and jump on the rasied one. Jump from the raised one onto the ledge and open up the locked door with your small key. In this room there is a lasers blocking you from getting to the statue that you need to control. Stepping on the switch removes

control of Medli and go into that beam of light. Use the harp to aim the light at the markings that look like the Sun on the walls. There are a total of four, down on each wall. Doing this will cause the wall around them to crumble revealing secret chambers. In one is one of the warp pot things. In the other is the block you need to push along to get up to the raised part of the room. Before switching back to Link bounce some light at the statue on top of the block. This will cause the statue to crumble. Now switch back to Link and push this block. Pushing it into the marking will make the chest containing the COMPASS appear. Before climbing up to it throw Medli up to the raised area. Grab the compass and take Medli through the door. Drop Medli and kill all of the monsters, including these new ghost monsters. This will make a staircase appear. Ignore it for now and take control of Medli. Fly up by the ladder and bounce the light across the room at the statues. Go back to controlling Link and open the chest to get a JOY PENDANT. Go up the staircase (Don't take Medli) and enter the door to your left. Jump down into the pit and let the stone slabs fall, just not onto you, obviously. Now you will have to fight some ReDeads. Kill them by getting behind them and slashing them a few times. Once you kill them the ladder will drop down. Grab the SMALL KEY behind one of the stone slabs and climb up the ladder. Go through the door and into the locked room. You can't take Medli in here. Now it's mini-boss time! Don't worry, this guy isn't very tough. You can use your boomerang to stun him then run up to him and slash him as much as you can before he can hit you. Hit him enough and his bones will fall apart and his skull will jump around. Attack the skull as much as you can and he will eventually die. If you take to long he'll put his bones back together and attack you with his full body again. Once he's dead two more of these guys will come out of the coffins. Kill them and make the stairs leading to the chest appear. Inside the chest is the MIRROR SHIELD. Once you have it a spot in the roof will open up to give you a beam of light to reflect. Step into the light and use your new shield to reflect the light towards the Sun and moon shaped thing above the door. Keep the light focused on it and it will open up the door. Go through back to the last room. The monsters are back so kill them all. Once they are gone take control of Medli fly up to the spot of light. Take out your harp and aim forward towards where the statues used to be. Without moving, go back to controlling Link. Climb up to where you aimed the light with Medli and take out the Mirror Shield. Use it to bounce the light onto the Sun-shaped thing on the wall. Get Medli and go into this new passage. If you want you can take control of Medli and aim the beam of light in here at the statue. Then take control of Link, grab the blue rupee and reflect the light from there to the Sun at the other end of the hall. This will open a chamber with some rupees inside. When you are done take Medli and go through the door.

a door. Don't go in it just yet. Now take the light and aim it at the smaller one next to the one you are on. Take control of Link and pull the new mirror out and into the depression in the ground. Stand on that platform and aim the light at the Suns on the wall. Before you move that mirror aim the light at the chest so it will materialize. Inside is a JOY PENDANT. Now go and move that mirror. After you have done that go to the mirror that was being blocked by the big statue and move it. You've finally done all of the mirror-moving for this room. Don't start celebrating just yet, there is still more to be done in this room. Take control of Medli and put her on the platform by where the beam of light ends. Aim the light at the eye of the big statue on the wall, like the one at the start of the dungeon. Go back to controlling Link and stand on the platform near the one that Medli is on and aim the light at the other eye of the statue. This will open the path to the next door. Leave Medli and go through it. Kill all of the monsters in here to open the door and to get the BIG KEY. Now go back into the last room and through the door that was blocked by the wall with the Sun in front of it. Stand in the beam of light and aim the light at the coffins to open them up. Inside each one is one of the mini-bosses. Kill them all to get the chest with a TREASURE CHART to appear. Now you want to leave and go back to the big, open room with the staircases on the sides. Take control of Medli and fly her up by the warp-pot thing. Go back to controlling Link and walk up the stairs and then climb up the vines to get to Medli. Pick her up and use her to fly across the gap. Now enter the boss' chamber.
========== BOSS: JALHALLA ========== This guy is a piece of cake. You are going to want to note the spots where the light comes in from the roof. While he tries to attack you get into the light and aim it right at him. Continue doing this until he drops his lantern and falls down. Run up to him and pick him up. When you throw he we will roll until he hits the wall so aim your throw so he hits one of the big pillars of spikes. When he hits them he will break apart into the smaller ghosts that he is made up of. Attack as many of these ghosts as you can and kill them. Eventually they will go back together and form the boss again. He will now have a few more attacks to use on you. He will try to body slam you, blow air at you and try to push you into the spikes on the side of the room and the attack he uses most, sucks in air and blows his breath at you. Still hurt him the same way until you kill all of the smaller ghosts. Once they are all dead you have won. Collect your Heart Container and step into the glowing part of the Triforce.

down to the ledge where you originally defeated the 2 Armos (the one right below the last Joy Pendant you got). Enter the door. Defeat the Peahats, drop down into the hole again, kill the Floormasters, then fan the wind switch to open the gate. Go through it, and spring back up to the next level. Control Makar and fly over the traps and to Link. Approach the stone tablet here with Makar and play the Wind God's Aria. The tablet will crumble, showing a door. Enter it. Drop Makar and fight the 3 Darknuts. After the fight, a chest with the BOSS KEY will reveal to you, so take it. Exit the room. Fan the wind switch to raise the gate as a floor again. Pick Makar up and run past the two sliding blades and enter the far door again. With Makar or without him (if you do it without him, you'll have to bring him down seperately), jump all the way down to the very bottom of this area, below the fan. Enter the locked door. Defeat the Wizrobe and Stalfos, then Hookshot your way all the way up until you reach a floor switch. Stand on it with your Iron Boots, and the lower door will unlock again. While you're up here, use your Hookshot and Iron Boots on the statue heads to bring them down, and reveal Rupees and some enemies. Kill them all and the chest that's shown on your screen will appear. It contains TREASURE MAP (#35). Take it and leave through the opposite door from where you entered. Kill the enemies (you can steal some JOY PENDANTS from them with the grappling hook if you need some), and then kill the Armos'. Take control of Makar and fly over the winds and plant a tree in the soil, but stay away from the Floormaster. Now grapple across the gap with Link with the hookshot and defeat the Peahats and the Floormaster. Enter the door with Makar. Drop Makar right away and use your Iron Boots. Push the two boxes to stop the first two blades so you can create a path for you and Makar. Now push the third box past the 2 blades and near the last blade and into the gap. Pick him up and take him past the blades, then drop him right before the last blade, and place him in front of the second block you moved so he won't blow away. Now go back and pull the first block across the bridge you created with the block when you pushed it into the gap, and push it so it blocks the last trap. Grab Makar and make your way across this small bridged gap and into the next room past the fans. Approach the stone tablet and play the Wind God's Aria, and a new door will be revealed. Bomb the Warp Jar here, get any fairies you might want, and enter the boss door.

=========

BOSS: MOLGERA ========= This guy can be a pain in the ass simply because you have too many targets to choose from at once. The main way to kill him is to target his tongue with your hookshot (use L Targeting) to bring it towards you, then slash at it with your sword. The main problem here is that he sends out multiple mini-snakes to attack you from the sand, and when you are busy with them, he comes up from the sand and eats you up. Just target each one of these smaller snakes seperately with your Hookshot, then slash at 'em one at a time. Eventually, he'll reveal his tongue, allowing you to hookshot it, reel it in, and attack it. Watch out when the sand turns black around you, because he's about to come up and try to eat you. After about 3-4 Hookshot attacks and slashes, he'll die. Claim your Heart Container and step into the Triforce.

After the fight, climb the rope up to the ledge, then look above you to the right a bit for a grapple point. Use your Grappling Hook on it, then stop swinging and climb up to the ledge. In the center area there are pots to refill your health and magic and anything else you might need. Now grapple on the next point above the center area, and climb up once more. Smash the pots (one has a fairy), then bomb or burn the top of the warp pot off. Now hookshot your way across the gap and onto the ledge, and go out the door.
======== BOSS: GANONDORF ======== For the first phase, Zelda will shoot Light Arrows at Ganon, and he'll be stunned, so go in for a few slashes. This will repeat a few times, until Ganon realizes what she's doing, in which case, he knocks her out momentarily. Now you have to fight him yourself, so block his attacks and roll out of his way, and when he goes to jump-attack you, hit A to counter and slash him from the back. Repeat this a few times, and Zelda will wake up again. Now she'll try to shoot more Light Arrows at him, but fails miserably. However, her plan is to shoot the arrows at your shield, and you reflect them back at Ganon. Block and dodge his attacks, and wait until you hear Zelda scream (she does this everytime she is about to fire an arrow). Once you hear her scream, position yourself so that the arrow she fires will reflect off your shield and back at Ganon. He's stunned, but only for a few seconds, so wait until he's about to attack you again, then counter with A.
It might take a few tries, but remember to stop blocking after he's been hit with the arrow, and to L-Target him again as fast as you can. One blow will do him in.
HOLY SHIT HE STABBED HIM IN THE HEAD. Ahem. That was f'n cool. Watch the end credits and relax. The new Hyrule has been saved by the Hero of Winds!
=============================================================== 04. Items =============================================================== Boko Baba Seed: -----------------Description: Source of the evil plant's magic. Perhaps if you could find someone to cook it up, its magic can be unleashed. Location: Dropped by Boko Babas, Forbidden Forest.
Boomerang: -----------Description: In-flight weapon. Allows you to target up to 5 targets at once. Location: Aquired after the first mini-boss fight, Forbidden Forest.
Deku Leaf: --------------Description: Use it to blow blasts of air at objects and enemies. Can also be used with magic power to ride drifts of air. Location: Top of the Great Deku Tree, Forest Haven.

=============================================================== 06. Side-Quests =============================================================== The following are side-quests information and walkthroughs for the game. These are not required to beat the game by any means, but they are recommended to do if you wish to get the most out of the newest Zelda game.
------------------------------------------------------------------------------6a. Hidden Dungeons ------------------------------------------------------------------------------>> Dragon Roost Island << There's a hidden dungeon located on the beach outside of Dragon Roost Island, next to the Wind Shrine. There should be a large boulder right next to the path leading to the Wind Shrine, right in front of the shrine itself. If you have a bomb on you, then just bomb it. If not, you can use your Tingle Tuner and your GBA to talk to Tingle, and have him drop a bomb on that exact point. Eitherway, once the rock is gone, hop into the hole below. Now, there's no real way to go through this dungeon. Your main objective is to get each one of the un-lit doorways in the first room all lit up. So what you want to do is enter an unlit door, and defeat the monsters inside. There are 4 rooms you have to clear, and they're all painfully easy. Once each room has been cleared, the torch above that room will light up. After getting all of the doors lit up, the door that used to be locked in the main room will become unlocked. Go on inside and claim your prize, a Purple Rupee, worth 50 Rupees. Not bad for such an easy and short dungeon.
>> Pawprint Isle << To get into this dungeon go up onto the main island and go to the south side of the big white thing that almost looks like an egg. Crawl through under it and drop down the hole. From where you start go down the path into the main room of this little dungeon.If you take the left path in the main room and blow up the rock with bombs you can find a purple rupee. If you take the path to the right there is a HEART PIECE in a chest and behind the rock that you can destroy with bombs there is a JOY PENDANT.

>> Bomb Island << Get bombs (or Power Braclets), then you can come here and bomb the giant rock in the center of the island. Enter the hole, and once inside, hit one of the centipedes to it rolls into a ball, pick it up, then place it on the switch to open the door. Enter it. Now in here, walk on the non-firey path on the left and step on the switch to put out the flames on the path to the right. Now take this path to the center area, and repeat the same process with the centipede, and toss it (when its balled up) onto the flaming switch to the left (the switch itself is hidden, but its there), and the flames will be put out around the large chest that lies just ahead. Open the chest for a HEART PIECE.
------------------------------------------------------------------------------6b. The Killer Bees ------------------------------------------------------------------------------Eventually you will be able to challenge the Killer Bees to a game, if you win they will think about going back to school. You have to find where each one is hiding and then catch them. The fist one is behind the Bomb Shop. Confront him and he will jump throgh a hole in the fence to the left and run around the grassy area around the Bomb Shop. The second one is behind the stone up near Tingle's Cell where the dancing guy is. When you see him he'll jump down to the water and run around the area where the first one did. The next one is up by the school. To the left of the door to the school there is a ladder and to the left of that is an arch. Go through the arch and turn to the left. The third member of the Killer Bees is behind the bush. When you see her she will jump down the cliff and run up the stairs. After you catch her go back down to the grassy area in front of the Bomb Shop. The leader is hding atop the tree by the pier and arch over the main path up the island. Roll forward into it to knock him out of it. He will jump down and run through the island. Catch him and they will reward you with a HEART PIECE. Go into the school and talk to Mrs. Marie, she will then give you a purple rupee. Go back outside and the leader of the Killer Bees will tell you that Mrs. Marie's birthday is coming up and she likes Joy Pendants. He will also say that he saw a Joy Pendant in a tree. Go down to the Bomb Shop and roll into the tree right next to the entrance to get another JOY PENDANT. Go back up to the school and put your Joy Pendants on X, Y, or Z to show them to Mrs. Marie. She will tell you to come back when you have 20 of them and also give you a red rupee. ------------------------------------------------------------------------------6c. Link's Cabana ------------------------------------------------------------------------------After you complete the Killer Bees sidequest equip your Joy Pendants and show them to Mrs. Marie in the school on Windfall Island. She will tell you to come back when you have 20 of them (Unless you have 20 already). Once you have the 20 show them to her. She will give you the Cabana Deed. Head down to the Private Oasis island and equip the Cabana Deed. Show it to the talking door and he will let you in. Inside on the wall to the left you will see a picture. On the right wall is the same picture but it's all mixed up. Approach the mixed up picture and you will be able to fix it in the form of a slide puzzle.

>> Pawprint Isle << --------------------- There are two Heart Pieces in the secret dungeon. While on the King of Red Lions use the grappling hook to pull up the chest shown on Treasure Chart 30.
>> Sidequest Heart Pieces << ------------------------------ Complete the The Koroks' Spoutlings Sidequest. Complete the Killer Bees sidequest.
>> Southern Fairy Island << ---------------------------- Use the grappling hook while on the King Of Red Lions to pull up the treasure shown on Treasure Chart 4.
>> Angular Isles << -------------------- Come up to the larger island from the south in your boat and take out the Hookshot. Aim it towards the chest on the top of the island. You will not stay on the top of where the island is, but fall down onto a platform below. On this platform push the block off of the side and just down to pull it even further so you can climb up it. From here you can climb all the way to the top of the island and grab the Heart Piece in the chest. Use the Grappling Hook while on the King of Red Lions to pull up the treasure shown in chart 15.
>> Five-Star Isles << ---------------------- Locate the submarine and go inside. Kill all of the enemies to make the ladder drop down. Go up and open the chest to get the Heart Piece.
>> Three-Eye Reef << --------------------- Use the Grappling Hook while on the King of Red Lions to pull up the treasure shown on chart 38.
------------------------------------------------------------------------------7c. Empty Bottle Locations: ------------------------------------------------------------------------------#1: Medli gives you the first empty bottle outside of Dragon Roost Cavern. This bottle is required to progress in the game, so you shouldn't have any trouble getting it. #2: This bottle in a wooden submarine floating near BOMB ISLAND. You have to enter the sub and kill the enemies inside to get this bottle. #3: This bottle is for sale at the floating ship shop at Rock Spire Isle. The damage? 500 Rupees. #4: Note: You must have finished the Forsaken Fortress for the second time to get this bottle. Talk to the eskimo guy that sold you your sail on Windfall Island until he tries to get you to help with his shop. Once he does get him to tell you about how someone has tried to break into his safe at night. At night come back to Windfall Island and talk to the girl near the entrance to the first floor of the rich guy's house. She will tell you to go away. Walk up the stairs and you will see that she runs away. You have to follow her but she will turn around a few times and if you are too close, she will catch you and you have to come back another night (Or just enter and exit a building) to do this again. Once she gets to the safe to talk her while she is working on opening it and answer all of her questions with the top response to get the bottle. ------------------------------------------------------------------------------7d. Triforce Charts ------------------------------------------------------------------------------Note: To view these charts you will have to pay Tingle on the tower on Tingle Island to decode them. Also, to see specifically how to get the charts and shards, check the walkthrough.

Version 0.10 (03/28/03) ------------------------ Updated walkthrough up through Forbidden Forest, all sections updated or with new info.
Version 0.05 (03/25/03) ------------------------ First draft, released to the public. Walkthrough up through Dragon Roost Cavern.
=============================================================== 09. Copyright Info =============================================================== Copyright: Copyright 2003 Brett "Nemesis" Franklin and Octoferret This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely- accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited.
***********************************************************************
This guide has been licensed for use on zeldasages.com and the above listed entities if any. Reproduction or use on another website without permission of the author *not zeldasages, the original writer* is considered illegal.

 

Technical specifications

Full description

Nintendo's acclaimed action role-playing series receives a face-lift with the release of The Legend of Zelda: Wind Waker for GameCube. Moving away from the traditional 3D polygon models found in the two previous Nintendo 64 titles, creator Shigeru Miyamoto and the design team decided on using a cel-shaded look for a more whimsical effect. Enemies and principal characters emote, stomp, and attack with more fluid animation than in previous efforts, although the basic control and interface remain the same.

 

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