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Manual

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Comments to date: 3. Page 1 of 1. Average Rating:
VaMPiRiC_CRoW 9:21am on Thursday, August 19th, 2010 
Right up there with the best Zeldas Incredibly entertaining. Link alternates between regular size and smaller than a mouse. Very deep gameplay.
garth 9:25am on Saturday, July 10th, 2010 
The Legend of Zelda - The Minish Cap I was not expecting this game to be so much fun, it put me to sweat a couple of times.
dersven 7:52am on Sunday, May 2nd, 2010 
Grandson My grandson requested this game. He plays it a lot so I guess he likes it. The game was bought used but it works as discribed. was a gift but is awesome to sneak from the kids I enjoyed this myself, even though I bought this for my son.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

AGB-BZME-USA

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

www.nintendo.com

PRINTED IN JAPAN

INSTRUCTION BOOKLET

OUTSIDE BACK COVER

OUTSIDE FRONT COVER

PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor.

WARNING - Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Loss of awareness Convulsions Eye or muscle twitching Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
Leakage of battery acid can cause personal injury as well as damage to your Game Boy. If battery leakage occurs, thoroughly wash the affected skin and clothes. Keep battery acid away from your eyes and mouth. Leaking batteries may make popping sounds. To avoid battery leakage: Do not mix used and new batteries (replace all batteries at the same time). Do not mix alkaline and carbon zinc batteries. Do not mix different brands of batteries. Do not use nickel cadmium batteries. Do not leave used batteries in the Game Boy. When the batteries are losing their charge, the power light may become dim, the game sounds may become weak, or the display screen may be blank. When this happens, promptly replace all used batteries with new batteries. Do not leave batteries in the Game Boy or accessory for long periods of non-use. Do not leave the power switch on after the batteries have lost their charge. When you finish using the Game Boy, always slide the power switch OFF. Do not recharge the batteries. Do not put the batteries in backwards. Make sure that the positive (+) and negative (-) ends are facing in the correct directions. Insert the negative end first. When removing batteries, remove the positive end first. Do not dispose of batteries in a fire.

INSIDE FRONT COVER

PAGE 1
Need Help Playing a Game?
Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the Website, recorded tips for many titles are available on Nintendos Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill.
The Legend of the Picori Long, long ago, evil spirits descended on the land of Hyrule. Just when it seemed that the world was to be cast into the darkest of shadows, the tiny Picori appeared from the skies and bestowed on a courageous human a shining golden light and a single sword. This bravest of men used his wisdom and courage, his golden light, and his sword to fight off the demons and restore peace to the world. The people were so grateful for the s Picoris help that they held an annual celebration in their honor. The tradition of the Picori Festival continued, but over the generations, the Picori themselves passed into legend.

The legend of the Picori tells of a mystic doorway that opens just once every hundred years. When the door is open, the Picori can cross from their world into Hyrule. This year is that year in one hundred, and the festival is unusually grand. Hyrule Castle is hosting a tournament of sword-fighting skill, recalling the great battles of legend. This years champion is a man by the of year s name of Vaati. He has won the tournament with an almost magical ease, and all of Hyrule is abuzz with rumors about this shadowy figure. Who is this Who Vaati? they ask. What has brought him to Hyrule? What Hyrule?

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lots of Sword Techniques for you to learn! The Characters LINK
The hero of the story! Hearing that hes heading to the Picori Festival with Princess Zelda, his grandfather sends him on an errand: to deliver to Hyrule Castle the sword that will be presented to the champion of the tournament.

PRINCESS ZELDA

The princess of Hyrule and a longtime friend of Link. She stops in at Links house, asking if he can join her at the annual Picori Festival.
A mysterious creature that Link meets during his adventure. He chatters away noisily at Link. He can be quite fussy, but he does seem to know what hes talking about.
The champion of this years sword-fighting tournament. Nobody knows where he came from, and nobody knows who he is.

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Controls

L BUTTON Fuse Kinstones
When you see someone (or someTHING!) with a thought bubble over his head, press the L Button to try to fuse Kinstone pieces with him. P22

R BUTTON Perform Action

Open chests, speak, roll, or do anything else shown in the top-right corner of the screen. P15

Switch Subscreen

Press this button when you are in a subscreen to move between the different screens. P11-13
When you are viewing the subscreens, press the R Button to change to the next screen. P11-13

A BUTTON Use Item

Use the item youve equipped.

B BUTTON Use Item

CONTROL PAD Move
Walk in different directions. When you are facing a block or stone statue, press toward the block or statue to push it in that direction.

Speak Confirm

Cancel

Jump Down

Jump down from any ledge if there are no obstacles blocking your way. Just press in the direction you want to jump.

SELECT Talk to Ezlo

If you get stuck, see if Ezlo has any advice to guide you.

START View Subscreen

Open the subscreens to change the items you are using, check your map, or save your game. P11
Press START, SELECT, and the A and B Buttons simultaneously to reset the game.

Move Cursor

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Getting Started
Insert your The Legend of Zelda: The Minish Cap Game Pak into the Game Boy Advance and turn the power on. Press START when the title appears.

Start the Game Copy

Select the game you want to continue from the file list. Then, select Start and press the A Button to confirm.
Copy any saved file into an empty file. After choosing the file, select Copy and press the A Button. Next, choose where you want to copy the file by using the +Control Pad. Select an empty file slot and press the A Button to confirm. After choosing a file, select Erase to delete it. You will be prompted to confirm that you want to erase the file. Choose Quit or press the B Button to cancel, or choose Erase to erase the file. If you would like to start a new game and all three files contain save data, you will need to erase one of them.

Choose a File

The file that you choose in the file-selection screen will be the one that you use for saving and resuming your game. Use the +Control Pad to select one of the three files and press the A Button to confirm your choice.

Name Your Game

If you are starting a new game, choose an empty file and press the A Button. Then, enter a name with up to six characters. Use the +Control Pad to select a character and press the A Button to enter it. Press the B Button or to erase a character. When youre done, choose and press the A Button. *Press the L Button to use capital letters. *Press the R Button to use lowercase letters.
Files cannot be recovered once you have deleted them.

Options

Move the cursor over a save file and press the R Button to adjust the message speed and brightness of your game. Once you have changed the settings, press the A Button to update them.

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Game Screen and Subscreens

The Game Screen

This is the main game screen, where you guide Link through your adventure.

Action Button

Displays the action the R Button will perform. This changes depending on where you are and what you are doing. P15

The Subscreens

Press START while playing to pause the game and check the subscreens. Use the L and R Buttons to switch between the screens. Press START again to exit any subscreen and resume your game.

Items in Use

The items that appear here are those you have equipped yourself with on the Items subscreen. The icon on the right represents the item assigned to the A Button, and the one on the left represents the item assigned to the B Button.

P18-19

The items you are currently wielding. The icon on the right represents the item assigned to the A Button, and the one on the left represents the items assigned to the B Button. P18-19

Screen Selection

Press the L or R Button to change to the Map and Quest Status subscreens. P12-13

Heart Meter

Decreases whenever you take damage. Once it runs out, the game is over. P21

Rupees

The number of Rupees in your possession. The value of each individual Rupee depends on its size and color.

Item List

Any of the items listed here can be assigned to either the A or B Button. Select a new item or swap out the one youre using by choosing an item with the +Control Pad and pressing the A or B Button to equip yourself with it.

Save Button

Choose Save and press the A Button to save your progress.

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Quest Status

This screen shows all the quest-related items you have collected.

Change Subscreen

Press the L Button to go to the Items subscreen P11 , or press the R Button to go to the Map subscreen.
View a map of Hyrule showing the regions youve visited. To view a zoomed-in map section, select a region and press the A Button.

Kinstone Bag

Select the Kinstone Bag and press the A Button to view all of your Kinstone pieces. Press the B Button to return to the Quest Status subscreen.

Sleep and Save

To activate Sleep Mode, choose Sleep and press the A Button. In Sleep Mode, the LCD Screen is switched off, which reduces battery consumption (although some battery consumption will remain). To exit Sleep Mode, press SELECT and the L and R Buttons at the same time. To save your game, choose Save and press the A Button.

Button

Collection List
This is the complete list of all quest-related items you have. You can see the number of Pieces of Heart you have. You can also review your sword techniques P27 by selecting the Tiger Scroll and pressing the A Button and peek in the Kinstone Bag to see the Kinstone pieces P22 youve collected.

Normal map

Zoomed in

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Link's Moves

Actions Performed with the +Control Pad
Use the flippers to swim. Press the A Button to swim faster, and press the B Button to dive.
Actions Performed with the R Button

Speak / Read

Press the R Button to talk to characters you are facing or to read signs and any other readable objects. Use the A, B, or R Button or the +Control Pad to scroll through text. You can also use the B Button to fast-forward through messages.
Press the R Button changes to open chests or doors.
Walk in any of eight directions.
Jump down any steps that you come across, provided there are no obstacles on the edge of them.

Grab Drag

(R Button) (R Button while using the +Control Pad)
Press the R Button to pick up an object you are facing.
Push to move any statues, jars, or other objects.

Shrink / Grow

Climb onto a portal and press the R Button to have Ezlo shrink you. While you are small, press the R Button near a portal to return to your original size.
Press the R Button while touching a switch, lever, statue, or other object to grab it. Then press the +Control Pad in the opposite direction to drag the object.
(+Control Pad and R Button)
Press the R Button while walking to roll.

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Special Abilities

Actions Requiring Special Items
Some items allow you to perform special actions. These items can be assigned to either the A or B Button. The phrase item button used below refers to the button to which youve assigned that item.

Jump / Rocs Cape

Press the item button to jump across traps and dodge enemy attacks. Hold the item button to jump farther. Once youve learned the Down Thrust sword technique attack midjump to attack from the air.

Dig / Mole Mitts

Press the item button to dig into walls, soft dirt, and sometimes even clouds! Watch out, thoughthere are some places where you cannot dig!
Illuminate / Flame Lantern
Press the item button to light the lantern. This will illuminate dark areas and light braziers in dungeons. Press the item button again to douse the lantern.

Run / Pegasus Boots

Press the +Control Pad in the direction you want to dash and hold the item button to run. Youll keep running until you release the button. Once youve learned the sword technique, youll be able to do a Dash Attack while you run.

Draw In / Gust Jar

Press and hold the item button to draw air (and items and monsters!) into the Gust Jar. Release the item button to shoot out the air or the object youve drawn in.

Flip Over / Cane of Pacci
Press the item button to fire a bolt from the Cane of Pacci. The bolt flips whatever it hits.
Bow and Arrows Sword The weapon of choice for any aspiring hero. Use it to attack enemies and cut through grass. A powerful weapon that enables you to pick off enemies from afar. Watch your supply of arrows, though! Boomerang Hit an enemy to daze him: hell stop moving for a short period time. You can also use the boomerang to nab Rupees and other items beyond your reach.
Bomb Press the item button to place a bomb on the ground. Use the R Button to lift a bomb and throw it.
Kinstone Bag Store your Kinstone pieces in this handy little bag.
Ocarina of Wind Play the ocarina to call up Zeffa and be carried to any Wind Crest youve found. Choose your destination and press the A Button to confirm it.
Bottle Store things in empty bottles so that you can use them later. You can carry up to four bottles. Choose which bottle you want to carry from the Items subscreen. P11
Shield Blocks (and sometimes reflects) enemy attacks. Some enemies cant be defeated without a shield, but its also just a good idea to know when to defend yourself.
Swiftblades Tips There are tons of ways to use your items. Try experimenting around with them if you ever get stuck in your travels.

Game Over and Saving

Game Over
The game is over when your Heart Meter runs out. Once your game ends, you will be asked if you want to save your progress. Then, you can continue or quit.
Saving When the Game Ends
Any items you had in your possession when your game ended will be saved.

The Heart Meter

What the Heart Meter Tells

Drink a potion

Somewhere in the world is a shop selling potions capable of restoring hearts. You cant buy potion unless you have an empty bottle P19 to put it in.

Resuming a Game

When you resume a saved game, you might not start from the exact place where you saved. However, your progress will have been saved, and your Heart Meter will show the same number of Heart Containers as you had when you saved.
The hearts represent your life energy in the game. The hearts decrease whenever you take damage, and the game ends when you lose all of your hearts.
Heart Containers and Pieces Restoring Your Life

Saving

Pick up a heart
Pick up a heart to refill one heart on your Heart Meter.
Saving from the Subscreens
You can save your game at any time by choosing Save from the Items P11 or Quest Status P12 subscreens.

Swiftblades Tips If you get stuck during the adventure, try seeing what happens when you put certain things in a bottle and carry them around with you.

Catch a fairy

Catch a small fairy to restore four hearts worth of life.
Your Heart Meter increases when you get a Heart Container. Collect four Pieces of Heart to make a full Heart Container. See how many Pieces of Heart you have collected on the Quest Status P12 subscreen.

Piece of Heart

Heart Container
Kinstone Pieces and Fusion

Kinstone Pieces

As you travel through Hyrule, you will find many Kinstone piecesmysterious items said to bring happiness. Two Kinstone pieces can sometimes be fused together to make a single, complete Kinstone. This is called Kinstone Fusion. People say that, by fusing Kinstone pieces together, strange and wonderful things can happen.
Try Your Hand at Kinstone Fusion
When you see a thought bubble over someone (or something!), you can try to fuse Kinstones with them. Press the L Button to go to the Kinstone Fusion screen.
Somewhere, a beanstalk grew! Find it on your map.
What Actually Happens When I Fuse Kinstones?
If you succeed in fusing Kinstones, something is sure to happen, but exactly what is not always clear. Check your map for a clue about where something might have happened.
Where Will I Find Kinstone Pieces?
Kinstone Pieces are scattered all over the world. There are lots of different ways to get your hands on them: Cutting up grass Receiving them from other people Finding them in treasure chests

Where does it lead?

You're walking on clouds!
Swiftblades Tips Its not just people who can fuse Kinstone! Check carefully everywhere you go!

Dungeons

Level Map
Dungeons and Dungeon Maps
The number of floors in the dungeon. If you have a Compass, the level the boss is on will be marked with a skull.

Dungeon Items

Dungeon Map
When you find this item, you will be able to see all the rooms on every floor of the dungeon. Rooms youve visited will be lighter than rooms you havent visited yet.

Small Key

Youll need small keys to open locked doors in the dungeons. They disappear as you use them.

Big key

The door that leads to the dungeon bosss room can only be opened with the Big Key.

Compass

3 Dungeon Items
The dungeon-specific items youve found. When you find the Dungeon Map, Compass, and Big Key, theyll appear here.
When you find the Compass, you will be able to see the location of treasure chests and the dungeon boss on the Floor Map.

Floor Map

The layout of the floor of the dungeon youre on. Until you find the Dungeon Map, only the rooms youve entered will appear on this screen.

Swiftblades Tips The dungeons become more difficult as the adventure goes on. Consult your Dungeon Map when you get stuck. Its only common sense!

Figurines

Your Figurine Collection Somewhere in the town of Hyrule, you will find Carlov, making his collectible figurines. You can win these beautiful trinkets by playing in Carlovs lottery. Can you collect all of them? The figurines youve collected will be put on display in the figurine cabinet in Carlovs shop. Stand in front of the cabinet and press the R Button to view your collection.

Sword Techniques

What Are Sword Techniques?
As you journey through Hyrule, you will run across handful of swordsmen, brothers sworn to teach young adventurers their fighting techniques. Once youve mastered their sword techniques, you can review them by reading the Tiger Scrolls from the Quest Status subscreen.
Examples of Sword Techniques

Spin Attack

Hold the item button down briefly to focus power in your blade, then release to unleash a spin attack.

Mysterious Shells

To play the Carlovs lottery, you will need Mysterious Shells. You need only one Mysterious Shell to play the lottery, but as you get more figurines, your chances of getting new ones increase if you use more Mysterious Shells. You can see how many Mysterious Shells you have on the Quest Status P12 subscreen.

Dash Attack

Equip both the sword and the Pegasus Boots, then use the Pegasus Boots to dash into enemies and strike them with your blade.
There are lots of sword techniques for you to learn!

Credits

DIRECTOR Hidemaro Fujibayashi PLANNING Hidemaro Fujibayashi Suchol Lee Joko Kazuki Mitsuki Tsukada Minoru Nakai Takashi Hamamura Shigeki Morihira PROGRAMMING Toshihiko Honda shimitan Yoshiyuki Fujikawa N. Minomiya Yohey Doi K.Yoshida
OBJECT DESIGN Kimokimo Erichop Kumiko Fujiwara Keisuke "TWIGGY" Motozono SCROLL DESIGN Nishitsuji Asae Takayuki Nakayama Hiroyuki Imahori Yoshi Maeda Haruki Suetsugu MUSIC Mitsuhiko Takano SOUND EFFECTS Shinji Amagishi Takashi Moriguchi
CHARACTER DESIGN Kimokimo ARTWORK Haruki Suetsugu TITLE LOGO DESIGN Shoei Satoshi Ukai SUPERVISORS E. Aonuma Y. Yamada M. Narita T. Tezuka Y. Yamashita SOUND ADVISOR K. Kondo MANAGEMENT Nosetake Masanori Kusumoto
PRODUCT MANAGEMENT Yasushi Adachi PRODUCER Keiji Inafune GENERAL PRODUCER Shigeru Miyamoto EXECUTIVE PRODUCER Satoru Iwata NORTH AMERICAN LOCALIZATION MANAGEMENT Jeff Miller Leslie Swan
LOCALIZATION Rich Amtower Scot Ritchey Bill Trinen SPECIAL THANKS M. Takeguchi SUPER MARIO CLUB NOA PRODUCT TESTING ROCKMAN CLUB CAPCOM HC FLAGSHIP Co., Ltd ORIGINAL ZELDA STAFF

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IMPORTANT LEGAL INFORMATION:
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This Nintendo game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below). The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)

WARRANTY AND SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our web site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available on-line or over the telephone, you will be offered express factory service through Nintendo or referred to the nearest NINTENDO AUTHORIZED REPAIR CENTER. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER will repair the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER will repair the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our web site at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and/or referral to the nearest NINTENDO AUTHORIZED REPAIR CENTER. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to the nearest service location. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.

doc1

26 February 2007

By: Alexandru Stanescu, Editor, Gaming Reviews (Consoles)
The Legend of Zelda: The Minish Cap Cheats and Unlockables (GameBoy Advance)
The green tunic hero returns!
After playing many months of The Legend of Zelda: Twilight Princess, it's time to return to the classics and play the previous installments of the seemingly never-ending Zelda saga. Our feathered-cap hero, Link, will have to save Princess Zelda for the zillionth time. This time she's been turned to stone by the evil Vaati and the only one that can cure her is the King of Hyrule, provided that he hands over the Golden Power to the villain. This is not just another 2D game, as our blond hero will be accompanied by a very sidekick, called Ezlo and he'll have to learn tons of abilities that will be used sadly through a lot of button mashing. It's still a GameBoy so you'd better take advantage of a Legend of Zelda game that reminds me of the original installments (oh, the youth). For the true Zelda fans, it would be a real pity to get stuck in such a gorgeous game so we provide you out best tips and tricks: UnlockablesBomb Bag UpgradesThere are three Bomb Bag upgrades (two in the European version), and here are their locations:Bomb Bag 1 - On Crenel Wall, bomb the cracked wall, then throw a bomb in the fountain. Answer "neither" to the fairy's question. Bomb Bag 2 (Not in European Version) - After buying the boomerang, buy the bomb bag for 600 rupees at Stockwell's. Bottle LocationsThese are the locations and ways to get the bottles.1.Trilby Highlands - Buy it from the Deku in the cave in Trilby Highlands. 2.Hyrule Town - Shrink and enter the shop from Mama's Cafe. Grow, take the bottle, and the guy will tell you to feed his dog. Go to Lake Hylia, and feed the dog in house 3. Eastern Hills - Finish the Goron sidequest. Extended Great Spin AttackYou need all 8 Tiger Scrolls and the flippers. When you fuse kinstone with the swordsman trainer in Mt. Crenel it will open a waterfall passage in Castor Wilds. And when you fuse kinstones with the trainer in Lake Hylia it will open another waterfall passage in North Hyrule field. In both passages talk to the swordsman trainers there.Great Spin Attack Upgrade #1 - Fuse kinstones with Swordsman Trainer in Mt. Crenel. Great Spin Attack Upgrade #2 - Fuse kinstones with Swordsman Trainer in Lake Hylia. Extra GoodiesHere is how to unlock some extra goodies.Golden Tingle Statue - Complete all Kinfusions, then talk to Tingle. Sound Test After Getting all 130 Original Figurines, talk to the guy sitting outside at the table. Get Remote BombsTo get the remote bombs, go back to Minish Village. Talk to the elder, then Kinfuse with him. Then, exit town via the northwest exit. Enter the house with the Picori that gave you the bombs. He should give you the remote bombs. Lay a bomb down, then press that button again to detonate it whenever you'd like.Note: Talking to the Picori again while cause you to get the normal bombs again.Get the Mirror Shield.This shield upgrade can deflect more types of projectiles than the regular shield, and it's a lot larger. To get it, you must have beaten the game and saved, and completed the Goron sidequest (the one that gets you the bottle). Fuse with the Goron all the way on the right in the cave where you got the bottle; this will make Biggoron appear on top of Veil Falls, near the whirlwind which takes you to the Cloud Tops. Make sure you have a shield with you, and go talk to him. He will ask if he can eat your shield. Let him. Don't buy another shield, but come back a while later, talk to him, and he will give you the Mirror Shield. Here's how to beat the boss from the Cavern of Fire level:Magic BoomerangIn order to get the Magic Boomerang, first fuse with the Tingle Siblings, which reside in South Hyrule Field, Lake Hylia, Royal Valley and Lon Lon Ranch. They will each open up a tree in North Hyrule Field. There, you may find various things and a switch. Hit all four switches to open up the middle ladder. Inside is the Magic Boomerang.Quiver UpgradesThere are a total of 3 quiver upgrades, and here are their locations:Quiver 1 - Buy for 600 rupees at Stockwell's, after beating the Fortress of
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Winds. Quiver 2 - In Royal Valley, answer the Great Dragonfly Fairy's questions correctly. Quiver 3 - Kinfuse with a Minish near the beginning of Wind Ruins then find the quiver. Special Sword TechniquesDuring certain points in the game, you will come across hidden Sword Dojos who will teach you a Special Sword Technique. But they will only teach you the Technique after you have a certain Item or have completed a certain task. Below is the location of the Sword Dojo and the Requirement to learn the Technique.The Dash Attack Visit Swiftblade in Hyrule Town after getting the Pegasus Boots The Down Thrust - Visit Swiftblade in Hyrule Town after getting Roc's Cape The Great Spin Attack - Visit the Ghost of Swiftblade in Castor Wilds after collecting all of the Seven Tiger Scrolls The Peril Beam Visit Waveblade in Lake Hylia after getting the Flippers The Rock Breaker - Visit Swiftblade in Hyrule Town after you have received the White Sword The Roll Attack - Visit Greyblade on Mount Crenel after fusing the Earth and Fire Elements with your Sword The Spin Attack Visit Swiftblade in Hyrule Town after completing the Deepwood Shrine The Sword Beam Visit Grimblade in Hyrule Castle after getting the Flame Lantern Swordsman newsletter When you fuse kinstones with the postman running everywhere in Hyrule Town, a girl will go into the post office next to the stamping guy. You can buy the swordsman newsletter for a huge price. Each issue contains tips to get around the secret areas of Hyrule.The Three Goddess' charmsGo to the Inn and go where the three girls are. Go up to Farore and fuse kinstones with her. It should show the guy named "Gorman" going up to the locked house, saying he wants to rent it out. Go talk to him, and decide witch Goddess you want to give you a charm. Whatever one, go talk to her, and she goes to live in the house. Go talk to her in there, and she gives you a charm for your empty bottle.UnlockablesCarlov Medal Collect all 136 figurines Open Locked Hyrule House - Collect 130 original figurines Wallet UpgradesThere are three wallet upgrades, and here are their locations:Wallet 1 - Buy at Stockwell's for 80 rupees. Wallet 2 - Kinfuse with Mayor Hagen then go and find the Wallet in Lon Lon Ranch. Wallet 3 - After infusing your blade with two elements, jump up a ledge in Eastern Hills with the cane of Pacci to find a fairy that gives you the Wallet. GlitchesBook falls earlyWhen returning the library books and you go to the scholar's house, talk to him then leave. Go back in and talk to him. He will say a book had fallen, but you have not made it fall yet.SecretsDark Nut KillingAn easy way to kill a dark nut is to use the Dash Attack. If you use it, you will run right "through" him, and he will be confused for a while. Then, do it the other way to deal 2 hits on him!Get FairiesIf you see a normal solitary tree, run into it and a fairy will come out.Sound testTo get the sound test, get all 136 figurines. Show the guy outside the cafe. He'll unlock Treasure Hut.(House with robot on top).Unlimited RupeesFirst get mole mitts then go to the door of your house. On the left side of the door, dig to get 20 rupees. Go in your house and come back out to repeat the step. The 20 rupees will always be there.

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