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Manual

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Comments to date: 3. Page 1 of 1. Average Rating:
OfficeWeasel 9:14pm on Friday, April 23rd, 2010 
I put the graphics aside and still ... This game in my opinion is the worst installment of zelda that I have ever had the misery of playing.
nekro 5:21am on Saturday, April 10th, 2010 
Legend of Zelda: The Wind Waker....... The story of The Wind Waker takes place on a series of islands on the sea somewhere, a first for the series. Best Legend of Zelda EVER!!!!!! The Legend of Zelda: The Wind Waker is a Cel-shaded GameCube game and is my favorite Zelda game.
lisa637 8:28am on Monday, April 5th, 2010 
Exploration at its best I am a HUGE fan of THE LEGEND OF ZELDA series, though I do tend to use a guide on my first play-through.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

OFFICIAL NINTENDO POWER PLAYER'S GUIDE
AVAILABLE AT YOUR NEAREST RETAILER! WWW.NINTENDO.COM
Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com PRINTED IN USA

50520A

IN S T R U C T IO N B O O K LET
W A R N IN G : P L E A S E C A R E F U L L Y R E A D T H E S E P A R A T E P R E C A U T IO N S B O O K L E T IN C L U D E D W IT H T H IS P R O D U C T B E F O R E U S IN G Y O U R N IN T E N D O H A R D W A R E S Y S T E M , G A M E D IS C O R A C C E S S O R Y. T H IS B O O K L E T C O N T A IN S IM P O R T A N T S A F E T Y IN F O R M A T IO N.

WARNING - Electric Shock

To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
IM P O R T A N T S A F E T Y IN F O R M A T IO N : R E A D T H E F O L L O W IN G W A R N IN G S B E F O R E Y O U O R Y O U R C H IL D P L A Y V ID E O G A M E S

WARNING - Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

CAUTION - Laser Device

The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
To reduce the likelihood of a seizure when playing video games:

1. 2. 3. 4. 5.

Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play. To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds. L B utton R B utton
WARNING - Repetitive Motion Injuries
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.

Control S tick

C S tick
T h e Le ge n d C o n t i n u e s
L ongago, there existeda kingdomw a golden pow lay hidden. O day, a here er ne m of great evil foundthis pow andtook it for him andw it at his an er self, ith com and, he spreaddarkness across the kingdom But then.just as all hope had m. died, a youngboy clothedin green appearedas if fromnow here. W ieldinga blade that repelledevil, he sealedthe dark one aw andgave the landlight. This boy, ay w traveledthrough tim to save the land, w know as the Hero of Tim The ho e as n e. boy's tale w passeddow through generations until it becam legend. as n e Andthen a day cam w a fell w began to blowacross the kingdom andthe e hen ind , great evil once again crept forth fromthe depths of the earth. The people believed that the Hero of Tim w again com to save them But the hero didnot e ould e. appear. W becam of that kingdom None rem w know The m ory of the hat e.? ain ho. em kingdomvanished, but its legendsurvivedon the w breath. ind's O a certain island, it becam custom to garbyoungboys in green w they n e ary hen com of age. C e lothedin the green of fields, they aspire to findheroic blades and cast evil dow The elders w only for the youths to knowcourage like the hero of n. ish legend.

O v e r h e a r d i n W i n d f a l l C a f e.
Even in my wildest dreams, I never could'v e imagined what happened to us! See, it all started when our leader, Miss Tetra, got kidnapped by a gigantic bird. We chased after that thing like mad, at crazy speeds, and when we finally caught up to it, we gave it a cannon blast like you wouldn't believe! Of course, that was quite a ways south from here, yeah? Somewhere down near Outset Island. So anyway, then that bird drops our precious Miss at the very tip-top of the island. Well, I went ashore in a hurry to look for the Miss, yeah? And you know what? Miss Tetra didnt have a scratch on her! When I found her, there was this odd little kid dressed in green there, too. We met this postman on the island, and from what he told us, it was that kid in green who saved Miss Tetra. And apparently the bird that kidnapped Miss Tetra mistook this poor kids sister for our young Miss, and kidnapped her instead. So this kid tells us pirates he wants a ride from us so he can go save his sister, yeah? Well I was against the idea, of course, but as usual, Miss Tetras whimsy won out. So you wanna know how things turned out? Well, its a long tale.

T h e Pir a t e s

Li n k Ar y ll Tet r a

G r a ndm a

U s in g t h e C on t r olle r
Ac t ion Bu t t on L-T a r ge t / C e n t e r C a m e r a B e h i n d Li n k Performthe action show on n C rouch/D efendw holdingsw hile ord. Grab (Use w ith to push or pull blocks andother objects.) U s e It e m s ViewSubscreens

PG. PG. 1 6

in the screen's top-right corner.

See belowfor details!

PG. 1 2
Ac t ion Bu t t on Performthe action show on n

PG. 1 1

PG. 1 8
M C era/C ove am hange Perspective ViewM aps
O Drop, Speak, Grab/Throw C pen, , heck, etc.

ZoomIn Rotate ZoomO ut

PG. 1 6

M o v e / Ju m p

S w in g S w or d

PG. 1 7

W hen appears as you approach an object or enem press y, all the w dow W the icon changes to , you can target the object. W ay n. hen hen you are L-targeting, you can attack m precisely. Also, if you press ore lightly, w appear on the screen. (See page 11 to readabout the ill cam icons.) W it does you can tilt era hen to change to a first-person perspective. Y can't sw to a first-person ou itch perspective w L-targeting. (See page 19.) hile

Spin Attack

Briefly hold O use r , then release.

Jump Attack

Please see

PG. 2 2

for sailingdetails.
G e t t in g S t a r t e d
Properly insert the Gam Disc andM ory e em C into your Nintendo Gam ube systemand ard eC turn the pow O Press ST er N. ART/PAUSE on the title screen to access the File-Selection screen.
V ie w in g t h e G a m e S c r e e n

The Main Screen

The Life Gauge and Magic Meter If you take dam fromenem and age ies run out of hearts, your gam w be over. e ill Item that consum m pow w s e agic er hen you use themw gradually deplete your ill m m agic eter. Item Buttons and Action Buttons The button icons showw item hich s youve set to , , or andw actions you can perform hich by pressing , , or. Camera Icons Use to change the cam position. eras W hen appears on screen, tilt to change to a first-person view. Tilting in any other direction w ill activate the free cam era. Area Map indicates Links location andthe direction he is facing. The arrowin the top-right corner of the screen indicates the direction the w is blow in. ind ing Rupees This show howm s any Rupees you have.
S t a r t in g t h e G a m e Followthe instructions on-screen andpress to create a gam file for The e Legendof Zelda: The W W on the M ory C in Slot A. ind aker em ard Beginning a New Game O the File-Selection screen, choose one of the three Q Logs n uest andpress. Next, enter a nam select e, , andpress to begin playing. Continuing a Game If you have a previously savedgam you can continue e, playing. O the File-Selection screen, just choose the n Q Logyou w to continue playing. uest ant SavingY Gam our e C opyingandErasingSavedD ata

PG. PG. 1 3

ou ust em em ard Y m have 12 blocks of m ory available on the M ory C in Slot Ain order to save. O you have playedandsaveda gam you can continue playinganytim nce e, e you like. Just insert the M ory C w your saveddata for The Legend em ard ith of Zelda: The W W into Slot Ato continue playing. ind aker Please refer to your Nintendo Gam ube Instruction Booklet for inform eC ation about erasinggam files andform e attingyour M ory C em ard.
Viewyour Sea C or D hart ungeon M ap. Hide your Area M ap. C hange Area M size display. ap
C your Sea C or Dungeon M andreturn to the m screen. lose hart ap ain Sea C harts andDungeon M aps

PG. -PG. 1 5

If you press ST ART/PAUSE w playing, your gam w pause andyou can view hile e ill the tw screens below Y can sw betw the ItemandQ Status screens o. ou itch een uest w the L andR Buttons. (Y can save on either of these screens.) ith ou

Saving and Options

Do not touch the M ory C or Pow em ard er Button w saving. Doingso coulddam hile age the M ory C em ard. Copying and Erasing Saved Data W you choose one of the Q Logs on the file-selection screen, you can hen uest copy its contents to an em Q Logor you can erase its contents pty uest altogether. Just select C or Erase after selectinga Q Log. opy uest Saveddata that you have erasedcan never be recovered. Do not erase data unless you are absolutely sure you w to. ant

Use to choose an itemthen press , , or to set the itemto that button. Press to viewa brief description of the item.

PG. 1 3

C ursor M w ove ith.
W you choose one of your bags, hen you can check its contents. O you nce do, you can select one of the item s inside andset it to an itembutton.
Options W you choose O hen ptions on the Q Status screen, youll be able to uest change the follow settings. ing Targeting Style C hoose one of tw m o ethods for L-targeting. Hold: T arget an opponent only w holding hile. Sw itch: Sw L-targetingon or off each tim you press itch e Rumble Set the Rum Feature to O or O. ble N FF Sound C hoose the soundsettingthat best suits your audio capabilities: Stereo, M or Surround. ono

The Quest Status Screen

This screen show the objects youve gatheredduringyour quest. s W W Songs ind aker

PG. 2 4

Equipm ent Item like your sw andshieldw s ord ill get equippedautom atically, but there are som item that you can e s choose to equipor not.

SavingandO ptions

Sea Charts
O you have founda Sea C you can press Upon nce hart, to viewit. Y ou can also viewany T reasure C harts you findduringyour adventure on the Sea C screen. hart PG. C ursor Links Location M w ove ith indicates the direction Link is facingor the direction the boat is travelingin. Num of T ber reasure C harts Sunken C hests Recovered T of T ype reasure Recovered

PG. 2 3

Pr e s s or f or m or e d e t a il!

Dungeon Maps

W in a dungeon, press Upon hen to viewthe D ungeon M If you have ap. certain dungeon item it w look like the screen below s, ill : D ungeon Nam e Y C our urrent Location Room Y s ouve Visited UnexploredRoom s Doors Dungeon Levels Sw floors w itch ith. Links C urrent Floor The Bosss Floor T reasure C hests

IslandNam e

C urrent W D ind irection
There are tw levels of zoom o.
Look for a particular sea creature near each islandw w drawyour IslandC ho ill harts for you. After zoom in, press ing to return. C heck
D ungeon Item s Dungeon Map This m show all room ap s s, includingones you havent entered. Compass The C pass w reveal om ill the locations of treasure chests andthe bosss lair. Big Key Use and to sw betw your itch een detailedIslandC harts and your T reasure C harts. This key opens the door to the bosss lair. The num of sm keys you have. ber all
C pare your detailedIslandC om harts on the left side of the screen w the terrain on your ith T reasure C harts on the right side of the screen. EnlargedIslandC harts (Left side of screen) T reasure C harts (Right side of screen)

L i n k 's A c t i o n s

Def end W a lk / R u n / S w im / Ju m p
Tilt in the direction you w to m Y travelingspeeddepends on ant ove. our howfar you tilt. If you w to jum froma platformor ledge, just run ant p tow the edge andyou'll jum autom ard p atically. W you're holdingyour sw or another hen ord item you can press , to use your shield to defend. Y can also use ou w hile defendingto aimyour shield.
S w o r d T e c h n iqu e s
Horizontal Swing Vertical Slash Link can only sw for a short im periodof tim Am w e. eter ill appear in the bottom -right corner of the screen w henever you sw , im so pay attention to it. Thrust or Briefly holdthen release Spin Attack Jump Attack Master these techniques, too! Rolling Attack Side Step Back Flip W craw through tight passagew use hen ling ays, to change direction. or or

C r ouc h / C r a w l

Hold andtilt to craw C lingis l. raw great for gettinginto tight passagew or ays sneakingupon things. (Y cant craw w you ou l hen are holdingyour sw or another item ord.)
Come to my place on Outset Island. I will pass on to you a very special sword technique not listed here.

Rope Actions

T h e A c t i o n Ic o n s
The and in the top-right corner of the screen are Action Icons. Each indicates the action Link w performw you press that particular button. The ill hen actions listedbeloware just som of the things that Link can do. e Lift Throw/ Drop Tilt tow the ard rope andrun at it.
W you grabonto a rope, hen you can use your m entum om to sw In som cases, it ing. e m carry you to another ay ledge or platform. Stopsw inging W holding hile : C hange direction. C bupor dow lim n.
Lift upan itemw ith. Press again to throwthe item. Press to set the object dow n.

Push / Pull

Sidle Tilt tow a w andpress ard all sidle upagainst the w Hold all. to inch alongthe w all. to andtilt Tilt upanddow n to sw ing. Press to jum off! p
Press andhold to grabholdof a large object then use to push it or pull it.

O t h e r Ac t ion s

Hang If you accidentally slipoff an edge or cliff, you w autom ill atically grabonto the edge andhang dow fromit. W hanging, tilt n hile to m alongthe edge w your fingertips. T ove ith o clim back up, tilt b. T let go of the edge o anddropdow below press. n ,

Camera Perspectives

M ovingthe cam is very im era portant, particularly w Link's on a rope. T adjusting hen ry the cam until you findthe best perspective. era First-Person View T ap.W hen appears, tilt anduse to look around.

Rotate w ith

C enter w ith

It e m s

Useful Objects
Telescope W lookingthrough this, use hile to look aroundand It com w a built-in auto-focus! es ith Sail Soon after beginningyour quest, you'll finda boat that can carry you across the sea.but it w go anyw w on't here ithout this PG. im portant item. Wind Waker Use this w to conduct any songs you learn. Its pow w be and ers ill PG. essential if you hope to succeedin your quest. Grappling Hook Usingthis hook andrope com bination, latch on to certain objects PG. then sw fromone place to another. ing Ayellowm w appear on ark ill objects that you can latch on to. to zoom. Boomerang

Attack Items

Use the to aimat enem iesit w highlight viable targets w ill ith a. Aimat everythingyou w to hit, because this Boom ant erang can hom in on m e ultiple targets! Deku Leaf Use this leaf to sendgusts of air that can knock objects andenem ies around. If you jum into the air anduse it, you'll float.but it w p ill consum m pow e agic er. Bombs T take out a bom press the button your bom are set to. W o b, bs hen youre holdinga bom press b, to throwit or to set it dow n.

Item Bags

Y can place upto eight different item in each of your three itembags. Keepin m that even if all ou s ind eight spaces in the bagare filled, it can alw carry m of the item that it already contains. ays ore s
Spoils Bag Y keepthe different spoils you get fromyour enem in this oull ies bag. For instance, you can carry aroundthe three colors of C hu huC Jelly until you findjust the right person to give themto. Bait Bag This pouch holds your bait. T usingbait aroundall of the different ry creatures in the w orld. Delivery Bag This bagholds things that people give to you. If you put things people ask you to deliver into one of the m postboxes located any aroundthe islands, they'll surely be delivered. If you findm shop, PLEASE! C e in! Ive got y om a very special m bershipcardjust for you! em There are other item besides these! s

Tingle Tuner C onnect to a Gam Boy Advance anduse this itemto call everyones e PG. favorite m akerTingle! apm Empty Bottle Use em bottles to carry potions that replenish life energy and pty m pow If you finda fairy, you m be able to capture it in agic er. ay your bottle. W kindof effect m a fairy have.? hat ight

L i n k 's B o a t

Shortly after beginningyour adventure, you'll take control of a sm boat.but in all order to sail it w herever you like, you'll first needto finda sail for it.

Controlling the Boat

Get In: Press beside the boat. Get Out: Stopthe boat andpress , , or. Be extra-careful w sailingat night. hen Press left or right on to hide or showyour clock. W you w to m your boat to a hen ant ove specific point on the w put aw your ater, ay sail anduse w holding hile to cruise w precision. ith
Move the Boat: Set the sail to anduse it w ith Tm w o ove ithout hoistingthe sail, hold you w to m ant ove. Stop the Boat: Press andtilt
in the direction until the boat stops.

to furl the sail andhold

Use Your Crane to Haul Up Treasure
Y can use m of your item w ridingin your boat, but certain item w ou ost s hile s ill change slightly w usedat sea. For instance, w you use your Grappling hen hen Hook on your boat, it becom a Salvage C es rane. Use to m the crane headto ove the port or starboardside of the boat then press andholdthe itembutton to dropthe hook into the sea. If the hook finds treasure, it w autom ill atically haul it up. Hold anduse to m w your crane is deployed. ove hile
Jump: Hoist the sail, then press

after gainingspeed.

Setting Out to Sea
W you first set sail on the Great Sea, you likely w be able to see the place you hen ont P G. then w to eventually reach. Use ant to check your Sea C hart w your com as you sail. Y boat w go fastest w the w pushes it from atch pass our ill hen ind behind, andit w hardly m at all w you headdirectly into the w By using ill ove hen ind. one particular item you'll eventually be able to control the direction the w blow in. , ind s C pass andC om lock The redarrowalw points north ays on your com W the clock on pass. ith the right, you can get a general feelingfor the tim of day. e

T ips f o r H u n t in g T r e a s u r e C ollect as m T any reasure C harts as you can. C pare the terrain on your T om reasure C harts to the terrain on your specific P G. andgo to w IslandC harts here the X m the spot. arks Use your Salvage C in conspicuous spots. rane Som es there's no treasure.but dont w just keeplooking! etim orry,
The yellowarrowat the stern of the boat indicates the w ind's direction. Y boat travels at its fastest speedw it and our hen the yellowarrowandare headingin the sam direction. e

T h e W in d W a k e r

If you use your W W to conduct the m songs you'll learn on your quest, it w ind aker any ill allowyou to do m different things. any
Li n k i n g t o Yo u r G a m e B oy Ad v a n c e
W you connect a Gam Boy Advance (soldseparately) to your Nintendo hen e Gam ube, The Legendof Zelda: The W W offers tw eC ind aker o-player cooperative play. (No softw is neededin the Gam Boy Advance.) are e

Using the Wind Waker

Use to set the m easure (rhythm then use ) to conduct w the baton. ith

Tuning in Tingle

C onnect your Gam Boy Advance to your Nintendo Gam ube by e eC follow the instructions on page 27. ing Set the Tingle T to an itembutton anduse it. uner Y can findthe Tingle T early on in your quest. ou uner Y cannot call Tingle fromcertain places. ou W askedif you w to call Tingle, choose Y hen ant es. Nintendo GameCube Game Boy Advance
Set the rhythm 3 / 4 tim e 4 / 4 tim e 6 / 4 tim e M etronom e Tilt w the flashing hen yellowlight hits the center of the bar.

Increase Volum e

D ecrease Volum e
Match the metronomes timing. and tilt the song. to conduct
Tingles C ontrols Tingle C ursor O the m the location of the cursor n ap, show w Tingle w use his item s here ill s. M Tingle ove C Link/C all heck Use an Item Return C ursor to Link Lock O Enem nto y Scroll AroundM ap START SELECT Item C ontrols Screen Explanation
Neutral Y can alw check the notes of a song ou ays PG. on your Q Status screen. uest
T o players can play together w w ith each player lookingat his or her ow screen. n (Y do not have to call Tingle to ou com the gam plete e.)
Gam Boy Advance controls w not function e ill w the Nintendo Gam ube is paused. hile eC
What Tingle Can Do in Cooperative Play
Use Items C hoose any one of several item on the Gam Boy Advance Itemscreen anduse it s e w ith. Just rem ber, it costs Rupees to use m item em ost s. Check W an exclam hen ation point appears on the Gam Boy Advance screen, press e to see w it is. Som es Tingle can uncover secrets by gettingto areas Link hat etim cant reach. Check the Map By holding andusing , Tingle can see com plete dungeon layoutseven if Link doesnt have a D ungeon M ap. W Link leaves a room Tingle follow him hen , s. ont orryits O to turn the Gam Boy K e D w Advance O w playing. FF hile hile e ill W you are usingthe Gam Boy Advance, it w consum battery pow Be sure to turn the pow e er. er O w you no longer needTingle andafter you FF hen finish playing.

Connecting the Systems:

Followthe instructions for gettingstartedon page 10. After you begin playing, insert the Nintendo Gam ube Gam Boy eC e Advance cable into C ontroller Socket 2, 3, or 4. C onnect the cable to your Gam Boy Advance andturn the Gam Boy e e Advance O N. Refer to pages 25 and26 for control instructions. Insert the cable into any C ontroller Socket other than C ontroller Socket 1. Do not insert a cable or connect a Gam Boy Advance if you are not e goingto use them.
AProperly C onnectedNintendo Gam ube andGam Boy Advance eC e

Notes About Linked Play

The follow actions m cause com unication or control failures: ing ay m Usinga cable other than a Nintendo Gam ube Gam Boy Advance cable. eC e Playingw a Gam Pak insertedin the Gam Boy Advance. ith e e Im properly connectingthe Gam Boy Advance, Nintendo Gam ube and e eC Nintendo Gam ube Gam Boy Advance cable. eC e Disconnectingthe Nintendo Gam ube Gam Boy Advance cable during eC e data transm ission. T urningthe Nintendo Gam ube or Gam Boy Advance O or resettingthe eC e FF Nintendo Gam ube duringdata transm eC ission.
Connecting the Nintendo GameCube and the Game Boy Advance

What You Need:

Nintendo Gam ube eC Nintendo Gam ube controller eC Gam Boy Advance e The Legendof Zelda: The W W Gam D ind aker e isc Nintendo Gam ube Gam Boy Advance cable eC e 1
C l u e s f o r Yo u r Q u e s t
The enemies are too tough. How can I defeat them? What if I cant figure out how to solve a puzzle? Perhaps youve overlooked som ethingim portant. Use to m anipulate the cam and era check your surroundings. Look for doors or passagew you ays m have m ay issed. Y can also ou use the Tingle T to get hints uner through cooperative play. All enem have w ies eaknesses, so if one m ethodof attack doesn't w try another. ork, Also, every tim you get a newitem try using e , it as m as you can. Y w alm alw uch ou ill ost ays have som itemthat w helpyou overcom e ill e your foes. Y shouldalso w your enem ou atch ies carefullythey m droptheir w ay eapons. If they do, take advantage of the opportunity.

Alw pay close attention to Links eyes. ays He w often look tow im ill ard portant item s or objects, givingclues about howto solve puzzles.
Why does my controller rumble inexplicably? The controller rum w Link is struck or attacked, but it w also bles hen ill rum w a particular itemis tryingto tell you som ble hen ething. If the Action Icon changes to , press to see w it is. But hat rem ber, you w get rum hints if your Rum Feature is em ont ble ble turnedoff.
Does L-targeting offer anything particularly good? By L-targetingan opponent, you can keep it in sight duringbattle andhit it m ore precisely. L-targetingis particularly useful against very quick enem andflyingenem andusingdistance ies ies, w eapons like the Boom erangw L-targetingensures m greater hile uch accuracy. Y can also speak to people froma distance by L-targeting ou
How can I become a Master Swordsman? First, go to visit O on O Islandandlearn howto use a sw rca utset ord. After that, it just takes practice. Repeatedly tapping andpressing in conjunction w ith w allowyou to attack w successive ill ith blow T doingthis in battle. Also, if s. ry the changes to an w hile youre fightingw your sw ith ord, im ediately press m to performa parry m O then you w know ove. nly ill w it m to be a true hat eans M Sw aster ordsm an.
My hearts run out too quickly. What should I do? Each tim you defeat a dungeon boss, you w gain one m e ill ore Heart C ontainer. Y can also increase your life gauge by ou searchingfor Pieces of Heart. Four Pieces of Heart com to bine com one Heart C plete ontainer.

Im p o r t a n t

W a r r a n t y & S e r v i c e In f o r m a t i o n
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Sword Techniques: ------------------
Horizontal Swing: B or L + control stick + B Vertical Slash: L + B Thrust: L + up + B or any direction on the control stick + B Spin Attack: Hold and release B, or spin the controls stick counter-clockwise and press B Jump Attack: L + A Rolling Attack: Control stick + A Side Step: L + Control stick left or right + A Back Flip: L + Control stick down + A
=============================================================== 03. Walkthrough =============================================================== DISCLAIMER: This document contains many spoilers for the game. If you do not wish for the game to be spoiled for you, do NOT read ahead of where you currently are.
------------------------------------------------------------------------------>> Outset Isle << ------------------------------------------------------------------------------What's this? No green tights or floppy hat? Has Link gone soft? Well, fear not young Jedi. This isn't your everyday Link. This is a new hero, but he looks EXACTLY THE SAME AS THE OLD ONE AND EVEN MAKES THE SAME SOUND EFFECTS. Ahem. After the cut-scene, head down the ladder, across the bridge, and into the house straight ahead. Hit R to crouch, then crawl underneath the bed to get a Rupee, and continue through the crawl space into the next room. Open the chest for a Red Rupee. Exit the same way as you entered, and leave the house. Hop off the ledge right outside, and talk to the kid in the grass. After speaking with him, continue across the bridge, and talk to the kid on the bridge. He'll challenge you to hop across the rocks. Do so, and you'll find a blue rupee on the first rock and a yellow rupee on the second rock. Hop back across the rocks, and continue across the bridge. Approach the first house on your left, and a guy with a huge head will talk to you. Speak with him (he's on the second level of the house, on the outside), and climb the ladder to the right and enter the house. Speak with the man, and he'll tell you that his brother downstairs always FENCES (i.e., he might have a sword for you), so leave this room, go back down the ladder, and enter the lower door next to the ladder. Talk to the half-naked freak who's rolling into a wall. He'll ask you to roll into it, so do so. Afterwards, he'll ask you if you want to learn how to use

------------------------------------------------------------------------------>> Dragon Roost Cavern << ------------------------------------------------------------------------------Items of interest: Grappling Hook, Joy Pendant (x2), Treasure Chart
First things first, pull the statue to the left towards you, then pull the statue next to it to reveal the opening to the dungeon. Defeat the baddies inside, then grab one of their sticks from the ground, and light it on fire (think of it as this game's Deku Stick). Now use it to light the other two unlit torches, and take the SMALL KEY from the chest that appears. Proceed through the door. Start off by busting through the wood planks, then go left, down the ramps, and to the block inside of the wall. Pull it out, then climb up it and use it to get to the other side of the ramp. Hop off the ramp and onto the bridge. Go across it, then on the other side, use a bomb flower to blow up the boulder ahead. Enter the door. In here, the big pots contain water. Use these to toss onto the lava to make a path for a short period of time. Hop across the hardened lava before it disappears, then go up the ladder and enter the door. In here, kill the baddy that jumps through the wooden planks, grab the sword he dropped, and use it on the wooden planks to the right then go through the path. Defeat the 2 Red Chus, and use the giant sword again on the planks here. Open the chest for a SMALL KEY. Continue through the next door, and back into the main room once more. Turn to your left to find some bomb flowers on the wall next to a boulder. Grab a rock and toss it at the flowers to make them blow up the boulder. Go across the new path and head towards the locked door. Open it with the key and go on inside. Defeat the Red Chus, then smash the wooden planks with the enemy behind them. Defeat him and pick up his stick. Light it on fire then use it to light the wooden planks on the other side of the room. Step on the floor switch here to open the door, and go through it to end up outside. Go across the bridge and defeat the baddie at the end, and go up the ladder. Defeat the bird, then sidle across the ledge, avoiding the lava spurts. Go around the rock, and hop onto the ledge, and hang from it. Make your way across the ledge to the other side. Climb up the rock, grab the bomb flower, and toss it at the boulder. Go through the newly revealed door.
Pull the first block on the right, then pull the second block out. Now climb up them and into the opening at the top. Pull the nearby block out, climb on it, and go right to a chest containing the COMPASS. Now smash the pot with the sticks inside of it, light one on fire, stand on the block you pulled out, and throw the lit stick at the wooden planks covering the chest across the room. Open it for a SMALL KEY. Use it on the locked door in this room and enter it.

Once outside, find the bird in it's nest, and kill it for a SMALL KEY. Or just run at it to scare it away from the nest to grab the key. Enter the locked door. In here, smash a pot with the sticks, grab one, light it on fire, and light the torch in the room beyond, then light the wooden planks on the doorway. Defeat the bats, then open the small chest for a JOY PENDANT. Light your stick, go through the doorway, and light the two torches here to open the next door. Enter it. Out here, use the bomb flower to blow up the rock on top of the giant bubbling pot to the left. This pot, when climbed into, acts as a warp point between the beginning of the dungeon and the current area. Head across the bridge and go through the door. Defeat the enemy, then climb the ladder. Go all the way left until you reach a pot with sticks in it. Grab a stick after smashing the pot, light it on fire, and use it to light the unlit torches here to reveal a chest. Open the chest for a TREASURE CHART. Smash every pot in the room to find two hiding enemies. Defeat them and the doors will unlock. Go through the door at the top of the ladder. In here, ignore the centipede, and wait for the giant lava burst to die down, then toss a water pot onto where it was. Hop onto this and it'll rise when the lava bursts again. It'll take you to the top, so ride it and enter the door at the top. In the next room, use the bomb flower to blow up both boulders. One is covering a warp pot and the other leads to a new door, so go through it. Once outside, run up the ramp quickly, because they'll start to fall. At the top, you'll find Medli trapped. Defeat the three enemies that appear to free her. Speak to her afterwards, and she'll give you the GRAPPLING HOOK. Climb up the platform and use the grappling hook as Midli directs you to. Grapple across the next gap, and drop down. To the right of the door (if you face the door), there will be more grappling areas to use. Grapple across them until you reach a door, then enter it. Go across the bridge, defeat the enemies here (one's on the bridge, the other inside of a jar), and a small chest will appear below. Cut the ropes on the bridge to cause it to fall, bringing you down with it. Open the chest for a JOY PENDANT. Exit through the door on the opposite side. Enter the giant cage to the right, and stand in the center. Do a spin attack to cut all 3 ropes at once, and cause the platform you are standing on to fall. Once it settles, hop onto the doorway, then across the platforms and up the ladder. Stand next to the door in the giant mouth, and face the center of the room. Look up towards the ceiling to find a grapple point/lever. This will unlock the door, so turn around while still grappling (hold R to do so), and go back onto the ledge and through the door. Grapple onto the point here, but turn

------------------------------------------------------------------------------>> Tower of the Gods <<
------------------------------------------------------------------------------Items of interest: Hero's Bow, Joy Pendant (x3), Treasure Chart Open up your Sea Chart and you'll see that three locations have been marked. These are the three Triangle Islands. Go to each one and approach the statue. Link will place each Peral in each statue and after the last one has been placed you can sit back and watch the cut-scene. Once you regain control enter the Tower. Get out of your boat and swim to the right and enter the door. If the water rises and blocks the door, wait for it to go back down again. Defeat the ChuChu in here and the water will eventually rise. If you look around you'll see two walls on the left you can blow up with bombs and one on the right. Stand in front of the first wall on the left, place a bomb in front of it and blow it open. To blow open the other wall on the left wait for the water to go down and locate the crate across from it on the floor. Push this crate across the room so it is in front of the wall. Wait for the water to rise and then stand on the crate. Put a bomb on it and take cover. Inside is another ChuChu and some more pots. To blow up the wall on the right just wait for the water to rise and put a bomb on the ledge in front of it. Inside here are some pots and the DUNGEON MAP. A few more ChuChus will drop from the celing when you go towards the door. Kill them if you wish and then leave. Get in your boat and head to the other side of the room. See those walls that are slightly cracked? Shoot them with your bombs. When the water rises get out of the boat and climb over the top of the wall that is still there. Go to the right and enter the door at the top of the stairs. Kill this guy by blowing him with the Deku Leaf and atacking him afterwards. Open the chest to get the COMPASS. There's another chest in here but you can't get it at this moment. Leave the room and break the pot with wooden sticks in it. Grab one and light it on fire. When the water lowers run down the stairs and light the two torches to make a chest with a JOY PENDANDT appear. Go all the way across the room and to the left of the door with the map. Wait for the water to rise and go on this platform. If you stand on the switch next to the door the door will open. If you step off of it it will close. Take one of the statues and place it on the switch and go through the door. Kill the ChuChu and jump into the big hole. Pick up one of the crates and place it on the switch. This will make a bridge appear. The water will probably start to rise moving the crate, but don't worry about that, when the water level lowers itself the crate will go back on the switch. Climb up the ladder and cross the bridge. Pick up the strangle object in the middle of the covered area and take it out of the room. If you drop it in the water it will go back to it's starting position. Place it in the middle of the covered platform to the left of the door and it will open a gate to your left.

sword when they are stunned. Killing them opens up the door in here. Go through the door and you'll be taken to stairs on the outside of the tower leading up. You won't be able to go up them unless you dispose of the things on the sides that shoot lasers. To destroy them, get close enough so they fire their laser shoot the thing that looks like an eye with an arrow. Once you destroy the last ones go in the door leading to the boss.
======== BOSS: GOHDAN ======== You're going to be needing your bow quite a bit for this boss. Use L target to target one of his hands and shoot it with two arrows to disable it. Then do this with the other hand. Once both hands are out of the way target each of his eyes and shoot it twice. Once you have disables his eyes throw a bomb into his mouth. He'll prbably use his only real attack at least once by now, shooting fire at you. Just run to the side of it to avoid it. After throwing three bombs in his mouth he dies. If you run out of arrows, don't worry, he'll drop bundles of ten for you out of his nose (Eww). Avoid the lowered areas on the sides of the room, going in them shocks you. Once you have defeated him grab the Heart Container and step into the light. In this new area climb up the ladder in front of you and use your grappling hook on the bell above.
------------------------------------------------------------------------------>> The Master Sword << ------------------------------------------------------------------------------After the cut-scenes you'll find yourself in control of Link in the castle. Your goal is to find the Master Sword. To do so you have to open up a path to basement. To do that you will have to solve a puzzle. When you enter the castle go past the big statue of Link and you'll see a picture of the Triforce on the gorund. What you have to do is move the blocks nearby onto this picture of the Triforce so they match up with that. Once you do that the statue of Link will move opening a path to the basement. Go down and get the MASTER SWORD. Now you have to go back up to the main floor and deal with the monsters. Kill ALL of them and you will be allowed to leave. Go back to your boat and go into the glowing gold light.
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>> Forsaken Fortress << ------------------------------------------------------------------------------Items of interest: Skull Hammer Your next stop is the Forsaken Fortress. When you get there your only way in is a wooden door in the water on the sothern side of the fortress. Fire two bombs at it to break it down. Go up the stairs and onto the big open area with the search lights. Approach the big door and a mini-boss will appear. This guy is very easy, just like all of the real bosses have been so far. You don't have to worry about stepping in the spotlights, either. He will start out the fight by throwing a blue ball of energy at you. Before it hits you, swing your sword to send it back it him. He'll take it a throw it back at you so send it back to him again. After you exchange it a few times it will hit him (Unless you get hit first) and he will fall to the ground. When he's on the ground attack him with all your might. He will get up and disappear. When he appears again attack him before he has a chance to attack you. Do this a few times until you have defeated him. Once he's gone a chest with the SKULL HAMMER will appear. Go into the big door and go to the left. There are some obstacles blocking your path. Use your brand new hammer to get rid of them. Go down the hall, fighting the monsters if you wish. Go through the door and you'll be in the room with the ship hanging from the ceiling. There's a new enemy in here, it's a big hand that comes out of the swirling black spot sitting on the ground. Continue on through the room and down the hall. Enter the next room and climb up the ladders onto the beds. Then climb up the next ladder to get to the platform in front of the door. Go through the door and go right onto the outside platform by the door at the other end of this path. Head up the ladder and kill the monster by the searchlights. Jump down onto the path ABOVE where you just were and go across to the ladder. Kill the monster to disable the searchlights. Go back down the ladder and follow this path downwards past wher you jumped onto it. Go onto the covered walkway and enter the door at the end in front of the direction you are facing as you came down the path. In here kill the monster and glide across the gap with the Deku Leaf. Use the hammer on the obstacles and enter the door. Go out the balcony on your left and climb up the path. Go up the ladder and disable the searchlights by killing the mosnter. Go back down the ladder and the path you just came up. Enter the door across the one you juest came out of. Glide across the gap with the Deku Lead and enter the door. Go down this walkway and through the door at the other end. Go to the right, up the stairs

control of Medli and go into that beam of light. Use the harp to aim the light at the markings that look like the Sun on the walls. There are a total of four, down on each wall. Doing this will cause the wall around them to crumble revealing secret chambers. In one is one of the warp pot things. In the other is the block you need to push along to get up to the raised part of the room. Before switching back to Link bounce some light at the statue on top of the block. This will cause the statue to crumble. Now switch back to Link and push this block. Pushing it into the marking will make the chest containing the COMPASS appear. Before climbing up to it throw Medli up to the raised area. Grab the compass and take Medli through the door. Drop Medli and kill all of the monsters, including these new ghost monsters. This will make a staircase appear. Ignore it for now and take control of Medli. Fly up by the ladder and bounce the light across the room at the statues. Go back to controlling Link and open the chest to get a JOY PENDANT. Go up the staircase (Don't take Medli) and enter the door to your left. Jump down into the pit and let the stone slabs fall, just not onto you, obviously. Now you will have to fight some ReDeads. Kill them by getting behind them and slashing them a few times. Once you kill them the ladder will drop down. Grab the SMALL KEY behind one of the stone slabs and climb up the ladder. Go through the door and into the locked room. You can't take Medli in here. Now it's mini-boss time! Don't worry, this guy isn't very tough. You can use your boomerang to stun him then run up to him and slash him as much as you can before he can hit you. Hit him enough and his bones will fall apart and his skull will jump around. Attack the skull as much as you can and he will eventually die. If you take to long he'll put his bones back together and attack you with his full body again. Once he's dead two more of these guys will come out of the coffins. Kill them and make the stairs leading to the chest appear. Inside the chest is the MIRROR SHIELD. Once you have it a spot in the roof will open up to give you a beam of light to reflect. Step into the light and use your new shield to reflect the light towards the Sun and moon shaped thing above the door. Keep the light focused on it and it will open up the door. Go through back to the last room. The monsters are back so kill them all. Once they are gone take control of Medli fly up to the spot of light. Take out your harp and aim forward towards where the statues used to be. Without moving, go back to controlling Link. Climb up to where you aimed the light with Medli and take out the Mirror Shield. Use it to bounce the light onto the Sun-shaped thing on the wall. Get Medli and go into this new passage. If you want you can take control of Medli and aim the beam of light in here at the statue. Then take control of Link, grab the blue rupee and reflect the light from there to the Sun at the other end of the hall. This will open a chamber with some rupees inside. When you are done take Medli and go through the door.

take control of him. Fly up to the platform to the right, plant a tree, then fly to the second platform, plant a tree, then fly to the upper ledge near the locked door and plant the last tree. Upon doing this, some Floormasters will come out and kidnap Makar. Once back to Link, go through the door to the right. Kill the Peahats in here, then defeat the Armos statues guarding the North door, and enter it. Kill the Peahats here, and step on the stone tile near the edge of the platform you are on, and put the Iron Boots on to drop through. Kill the Floormaster then fan the spinny switch to raise the door. Stand on the nearby spring pad and launch yourself straight up and through the opening above you, back up top. Now run across the floor that you just raised, kill the Peahats, then open the chest to the left of the gate for a JOY PENDANT. Go through the eastern door. Hop off the ledge and use your Deku Leaf to glide into the whirlwind, then fly up to the ledge on the left and step on the switch. Kill the Wizrobe with an arrow, then glide over to the newly formed ledge in the gate. Glide again into the next whirlwind and glide all the way across the room, through the opened gate, and onto the far ledge with a chest containing the DUNGEON MAP. Take it, then hop back down to the lower level and run all the way back to the beginning of this room by climbing the vines. Glide back to the lowered gate that you used before (right past the first whirlwind), then hop over to the ledge to your left, then the next ledge past that. Now use the whirlwind to glide through the last opened gate, and keep using the whirlwinds to power your flight to the very end of the room. Drop on the ledge, and defeat the 3 Peahats and the Wizrobe. Enter the door. Bomb the Warp Pot to the right, then stand on the switch with your Iron Boots on to make a giant gate open in below you. Drop all the way down to the bottom with your Deku Leaf and defeat the Peahats. Enter the unlocked door. Stand on one of the stone tiles with your Iron Boots to drop down. Defeat the enemy below, then spring back up (you have to push the blocks around to get the spring in the right place to boost up). Repeat this for all of the tiles and a chest that contains a small key and a TREASURE CHART (#5). To reach the chest, push the blocks so that they line up with the open hole right below the chest area (you can't fly over the spikes above). Exit the room. Enter the locked door, and fight the Red Wizrobe. This is an annoying fight, since he summons many enemies and makes duplicates of himself. Fend off the enemies as best you can, but when you see him, fire some

down to the ledge where you originally defeated the 2 Armos (the one right below the last Joy Pendant you got). Enter the door. Defeat the Peahats, drop down into the hole again, kill the Floormasters, then fan the wind switch to open the gate. Go through it, and spring back up to the next level. Control Makar and fly over the traps and to Link. Approach the stone tablet here with Makar and play the Wind God's Aria. The tablet will crumble, showing a door. Enter it. Drop Makar and fight the 3 Darknuts. After the fight, a chest with the BOSS KEY will reveal to you, so take it. Exit the room. Fan the wind switch to raise the gate as a floor again. Pick Makar up and run past the two sliding blades and enter the far door again. With Makar or without him (if you do it without him, you'll have to bring him down seperately), jump all the way down to the very bottom of this area, below the fan. Enter the locked door. Defeat the Wizrobe and Stalfos, then Hookshot your way all the way up until you reach a floor switch. Stand on it with your Iron Boots, and the lower door will unlock again. While you're up here, use your Hookshot and Iron Boots on the statue heads to bring them down, and reveal Rupees and some enemies. Kill them all and the chest that's shown on your screen will appear. It contains TREASURE MAP (#35). Take it and leave through the opposite door from where you entered. Kill the enemies (you can steal some JOY PENDANTS from them with the grappling hook if you need some), and then kill the Armos'. Take control of Makar and fly over the winds and plant a tree in the soil, but stay away from the Floormaster. Now grapple across the gap with Link with the hookshot and defeat the Peahats and the Floormaster. Enter the door with Makar. Drop Makar right away and use your Iron Boots. Push the two boxes to stop the first two blades so you can create a path for you and Makar. Now push the third box past the 2 blades and near the last blade and into the gap. Pick him up and take him past the blades, then drop him right before the last blade, and place him in front of the second block you moved so he won't blow away. Now go back and pull the first block across the bridge you created with the block when you pushed it into the gap, and push it so it blocks the last trap. Grab Makar and make your way across this small bridged gap and into the next room past the fans. Approach the stone tablet and play the Wind God's Aria, and a new door will be revealed. Bomb the Warp Jar here, get any fairies you might want, and enter the boss door.

========================== Earth Temple Revisited ========================== Allowed Items for Boss: Boomerang, Deku Leaf, Bow, Bombs, Hammer, Grappling Hook Right as you enter you will see a long hallway in front of you with the stone slabs that fall down and reveal small spaces (Coffins?) from the Earth Temple on both walls. Roll forward through this hallway to avoid being hit by them as they fall. All that's in them are enemies and items, so you can pass them by. Go up the stairs and note the light coming down on the right and the switch on the left atop them. In front of you there is another long hallway with the stone slabs that fall down on the sides of it. Go into the hallway and make the second stone slab on the left fall down. In here is a purple Chu. Once he is out in the open, go back to the spot of light and use the mirror shield to bounce some light on him. This will cause him to turn to stone. Approach him, pick him up and set him down on the switch. This will make some stairs at the end of this hall come down. Roll through the hall to avoid the falling stone slabs and run up these stairs. At the top of these stairs is another switch. This one will make stairs appear at the end of this hall. Go through the hall, but avoid the falling stone slabs. At the end is a spot of light. Use the Mirror Shield to bounce light from here onto one of the purple Chus that came out of the coffins. Once that Chu has turned to stone go back and pick it up. Take it and set it down on the switch atop the last set of stairs. Now, go back through the hall to where the light was. Ignore the enemy in front of the stairs and go up and into the door. In here you will meet the boss from the Earth Temple again. Your job is to kill him. Again. He is exactly the same as the boss as you first fought him, except everything is in black and white. In case you forgot how to beat him, here is the strategy:
Boss: Jalhalla ---------------This guy is a piece of cake. You are going to want to note the spots where the light comes in from the roof. While he tries to attack you get into the light and aim it right at him. Continue doing this until he drops his lantern and falls down. Run up to him and pick him up. When you throw he we will roll until he hits the wall so aim your throw so he hits one of the big pillars of spikes. When he hits them he will break apart into the smaller ghosts that he is made up of. Attack as many of these ghosts as you can and kill them. Eventually they will go back together and form the boss again. He will now have a few more attacks to use on you. He will try to body slam you, blow air at you and try to push you into the spikes on the side of the room and the attack he uses most, sucks in air and blows his breath at you. Still hurt him the same way until you

kill all of the smaller ghosts. Once they are all dead you have won.
========================= Wind Temple Revisited ========================= Allowed items for boss: All items Climb up onto the spring pad right in front of you when you enter and put on your Iron Boots. Take them off and use the Deku Leaf to glide across the pit and the spikes when it launches you up. You will probably want to kill the enemy in here before going any further. Once you have done that climb up to where the trap is sliding across the floor and walk past it. Jump forward over the pit and use the Deku Leaf to take you across. Walk past this trap and equip your Hookshot. Use it and shoot it it one of the targets on one of the walls to get up to the raised up area. Enter this door and fight the boss again. If you can't remember how to beat him, here is the original strategy: Boss: Molgera ----------------This guy can be a pain in the ass simply because you have too many targets to choose from at once. The main way to kill him is to target his tongue with your hookshot (use L Targeting) to bring it towards you, then slash at it with your sword. The main problem here is that he sends out multiple mini-snakes to attack you from the sand, and when you are busy with them, he comes up from the sand and eats you up. Just target each one of these smaller snakes separately with your Hookshot, then slash at 'em one at a time. Eventually, he'll reveal his tongue, allowing you to hookshot it, reel it in, and attack it. Watch out when the sand turns black around you, because he's about to come up and try to eat you. After about 3-4 Hookshot attacks and slashes, he'll die.
Enter the newly opened door in the main room. In here go up the stairs and some enemies will attack you. Quickly dispose of them and enter the door at the top of the stairs. Now you will be in a room with some doors. First, go into the one on the right. The King of Red Lions will tell you to remember this room well. Do so. Read the stone tablet on the left and remember what it says. Now, jump down into the pit in the middle of the floor. In here, kill this shadow enemy guy by unleashing a combo with your sword. When he dies, watches the direction in which his swords falls. Go through the door that HILT of the sword is facing, so go opposite the way the point of the blade is facing. In this room you will face another one of these guys. This time, avoid the red colored things he shoots at you and wait for him to use the blue ball of energy. When he throws it at you, use your sword to bounce it back at
him until it hits him and he falls down. When he is on the ground, beat him with your sword until he dies. Watch his sword again and go in the door that the hilt is facing. Now you will fight this guy again. Avoid the red spells and he will eventually either use the blue ball of energy on you or make copes of himself and surround you. If he uses the blue ball, do the same thing you did to him last time. IF he makes copies of himself, attack them until you find the real one and kill him with your sword. Watch where the sword falls and go in the door that the hilt is facing. In this room he will start out with copies of himself. Attack them and when you find the real one, kill him. Go into the door which the hilt of the sword is facing. In here you have to use the blue balls of energy to kill him. Once you do, follow the hilt into the next door. Now you get to fight him yet again. Avoid the red spells he shoots at you and when he makes the copies of himself, kill him. Go in the door the hilt faces. Right when you enter this room you will see that it's different, and bars will cover the door you came through. You will now fight the shadow guy yet again. He will make the copies of himself, find the real one and kill him. A chest will appear in the middle which contains LIGHT ARROWS. Take them and go through the door behind the chest. Congratulations! You are now out of that area! But, the shadow guy is back. Shoot him with a light arrow to finish him off for good. Now, do you remember the torches from the room with the pit? Go in the room where the sword is facing (The left one) and stand on the dark spot in the floor. Use the boomerang to first target the one that had one torch lit (The one back and to the right), then the one that had two torches lit (The closer one to the left), then the one with three lit (The closer one on the right) and finally the one with four lit (Back and to the left). The King of Red Lions will come in and tell you that you can ride him into the portal to get back up the world. If you don't need anything else, leave this room. Pick up the sword on the ground and attack the door with it. This will open it up. Now go inside. In here go up the stairs and kill all the enemies you come across. One you kill the last two at the top of the stairs, the door to the boss will open. Go inside.

========== BOSS: PUPPET GANON ========== Just like the Forest Temple boss, Puppet Ganon is hanging from the ceiling by strings, so use your Boomerang to cut them down and bring him to you. Once you've cut all of the strings as well as the one holding up his blue
tail, he'll fall down and let his tail down as well. Shoot the blue ball on his tail with a light arrow, and he'll return back up to the ceiling and repeat. He'll also attack you a few times, so be sure to move out of the way before he has the chance to do any damage. Repeat this three times and this phase is done for. When the spider is released, it also has a blue tail, but it won't really attack. It just falls from the ceiling on top of you, so use the reflection from the water to see where he will fall, and where the blue tail will be. Position yourself accordingly, and when it falls to the ground, shoot the tail with a light arrow. Repeat this three times to end this phase. Now it's the snake. It might seem hard to get him to stop long enough to shoot his blue tail, but a jumping sword strike or a bomb in his face will stop him long enough for you to aim and fire a light arrow at his blue tail. Repeat this three times to defeat him.
After the fight, climb the rope up to the ledge, then look above you to the right a bit for a grapple point. Use your Grappling Hook on it, then stop swinging and climb up to the ledge. In the center area there are pots to refill your health and magic and anything else you might need. Now grapple on the next point above the center area, and climb up once more. Smash the pots (one has a fairy), then bomb or burn the top of the warp pot off. Now hookshot your way across the gap and onto the ledge, and go out the door.
======== BOSS: GANONDORF ======== For the first phase, Zelda will shoot Light Arrows at Ganon, and he'll be stunned, so go in for a few slashes. This will repeat a few times, until Ganon realizes what she's doing, in which case, he knocks her out momentarily. Now you have to fight him yourself, so block his attacks and roll out of his way, and when he goes to jump-attack you, hit A to counter and slash him from the back. Repeat this a few times, and Zelda will wake up again. Now she'll try to shoot more Light Arrows at him, but fails miserably. However, her plan is to shoot the arrows at your shield, and you reflect them back at Ganon. Block and dodge his attacks, and wait until you hear Zelda scream (she does this everytime she is about to fire an arrow). Once you hear her scream, position yourself so that the arrow she fires will reflect off your shield and back at Ganon. He's stunned, but only for a few seconds, so wait until he's about to attack you again, then counter with A.
It might take a few tries, but remember to stop blocking after he's been hit with the arrow, and to L-Target him again as fast as you can. One blow will do him in.

>> Bomb Island << --------------------- Bomb the center rock on the island, drop into the hole, defeat the short dungeon, and open the large chest for this heart piece. Use the grappling hook while on the King of Red Lions to pull up the treasure chown on Treasure Chart 20
>> Six-Eye Reef << -------------------- Locate the submarine and go inside. Kill all the monsters that appear to get the ladder giving you acess to the chest with the heart piece to appear.
>> Star Island << ------------------- The rocks here can be destroyed with bombs. Under the big rock on the western side of the island is a hole. Go in it and kill all of the monsters to make a chest with the Heart Piece appear.
>> Pawprint Isle << --------------------- There are two Heart Pieces in the secret dungeon. While on the King of Red Lions use the grappling hook to pull up the chest shown on Treasure Chart 30.
>> Sidequest Heart Pieces << ------------------------------ Complete the The Koroks' Spoutlings Sidequest. Complete the Killer Bees sidequest.
>> Southern Fairy Island << ---------------------------- Use the grappling hook while on the King Of Red Lions to pull up the treasure shown on Treasure Chart 4.
>> Angular Isles << -------------------- Come up to the larger island from the south in your boat and take out the Hookshot. Aim it towards the chest on the top of the island. You will not stay on the top of where the island is, but fall down onto a platform below. On this platform push the block off of the side and just down to pull it even further so you can climb up it. From here you can climb all the way to the top of the island and grab the Heart Piece in the chest. Use the Grappling Hook while on the King of Red Lions to pull up the treasure shown in chart 15.
>> Five-Star Isles << ---------------------- Locate the submarine and go inside. Kill all of the enemies to make the ladder drop down. Go up and open the chest to get the Heart Piece.
>> Three-Eye Reef << --------------------- Use the Grappling Hook while on the King of Red Lions to pull up the treasure shown on chart 38.

 

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