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Nintendo THE Legend Of Zelda-twilight PrincessThe Legend of Zelda: Twilight Princess [GameCube Game]

Developed by Nintendo EAD - Nintendo of America (2006) - Third-Person 3D Action RPG - Rated Teen

Eschewing the whimsical, cartoon-like design found in 2003's The Legend of Zelda: The Wind Waker, the GameCube development team behind Nintendo's flagship fantasy series has opted for a mature approach toward the storyline and characters for The Legend of Zelda: Twilight Princess. Players once again control the elfin Link as he fights to save Hyrule from a shadowy new threat, one that has cast a crippling darkness over the once vibrant land and its surrounding areas. Link has a few new p... Read more

Details
Platform: GameCube
Developer: Nintendo EAD
Publisher: Nintendo of America
Release Date: December 12, 2006
Controls: Joystick/Gamepad
UPC: 045496963071
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Manual

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Comments to date: 3. Page 1 of 1. Average Rating:
tsanalp 8:55pm on Wednesday, October 20th, 2010 
Another good zelda game. give it 4/5 stars because its not as good as the old ones like Zelda OOT, majoras mask, link to the past.. One of the best games designed
BigBigDick 5:19am on Saturday, June 5th, 2010 
i felt compelled to give this game 5 stars because of the superb story line, good graphics, your able to buy weapons and even have your own house.
tmorton 7:40am on Tuesday, May 4th, 2010 
this game is excellent any 1 who liked ocarina of time on the n64 will love this its got all the same stuff plus more its a good game thats better This game brings you two types of adventure game. Both different but both very entertaining and with different challenges. Game is too big just to rent - I am going to have to buy this one.

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Documents

doc0

WARNING Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light ashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Loss of awareness Eye or muscle twitching Altered vision Involuntary movements Disorientation
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacic Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us rst. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us rst.

To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.

WARRANTY LIMITATIONS

THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specic legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.
Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These receivers are sold separately.
2006 Nintendo. All rights, including the copyrights of game, scenario, music and program, reserved by Nintendo. TM, and the Wii logo are trademarks of Nintendo. 2006 Nintendo. All rights reserved.
WARNING Repetitive Motion Injuries and Eyestrain

Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. Parents should monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.

WARNING Motion Sickness

Playing video games can cause motion sickness in some players. If you or your child feels dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
IMPORTANT LEGAL INFORMATION
This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
Prologue Using the Controller Getting Started The Game Screen
Link's Actions Items Clues for Your Quest Lure Fishing
Collecting and Equipping Items 18
Deep in the southernmost region of the kingdom of Hyrule lies a village by the name of Ordon. Cradled in the scenic beauty of pristine farmland, the villagers of Ordon make a living by raising livestock. Among the villagers is a boy known as the most skillful rider in all the land. A boy who, it is expected, will one day take over the responsibility of leading Ordon as the village chief. His name is Link. Trusted and liked by all the villagers, Link is especially loved by the other children of Ordon, among whom he holds unofficial status as the leader of the pack. Link spends his days as a ranch hand and learns the ways of the sword from the village's lone swordsman, Rusl, in his spare time. He often displays his newly honed skills to the village youths, which makes him even more popular. One day Link is showing off his swordsmanship as usual, when a monkey appears. "Hey! That's the monkey that's been causing trouble all over the village! Let's get him," cry the children. They run after the monkey into the forest. Link rushes into the heart of the woods after them and is shocked to find that the dark thickets are teeming with countless monsters. After fighting his way through their ranks, Link rescues the child and the monkey from the cage where they are held captive. Until now, the forest had always been a safe place.

The next day, after much encouragement by Rusl, Link prepares to set out and deliver the village's tribute to Hyrule Castle. Having never visited the castle before, Link is in high spirits as he prepares for his journey, but when his childhood friend Ilia notices a wound on Epona's haunch, she gives Link an earful for being so careless with his horse. In a huff, Ilia leads Epona away. Link tracks down Epona and Ilia at the mystical spring nearby and attempts to apologize for injuring Epona. But no matter how many times he says he's sorry, Ilia simply refuses to forgive Link. Then Colin, a young boy from the village who idolizes Link, steps forward to mediate the situation. Thanks to Colin's explanation, Link is finally able to get Ilia to drop her guard and talk with him. Having warmed back up, Ilia tells Link, "Come back safely, and don't do anything reckless!" Just then. A monster astride a huge boar comes crashing out of the forest. The fearsome monster and its mount break through the gate to the spring and attack the youths.
Caught off guard by the sudden assault, Link is helpless to stop the monster from delivering a blow that renders him unconscious. Through the fog of his half-conscious mind, Link watches Colin and Ilia get swept off by the monster.

Wii Remote

This section is devoted to explaining the controller grip and basic in-game controls for this game. For more detailed explanations of how to swing and shake the Wii Remote and Nunchuk, please refer to the individual pages dedicated to advanced functions, or check the in-game tutorials. How to Hold the Controllers Hold the controllers as depicted on the right. Make sure to pass your hand through the wrist strap on the Wii Remote and tighten the attached cinch before you start playing.
Pointer Power Button Turn the Wii Remote on/off A Button Talk/Check/Open/ Pick Up/Throw, etc. Perform action displayed at the bottom P22 of the screen Select an option
+Control Pad Talk to Midna Assign an item to the B Button (switch out assigned item)
B Button Use assigned item

Nunchuk Minus Button Toggle Items screen Skip cut scene (press twice)
Control Stick Walk/Run/Swim/Jump Cycle through options
Plus Button Toggle Collection screen P18
HOME Button C Button Switch to first-person perspective
Speaker Emits sound effects

Toggle HOME Menu

1 Button Z Button Z-target

2 Button

View map
Toggle minimap on/off P13
Next, the system will display the Channel Preview screen. Choose Start and press.
Carefully insert your Legend of Zelda: Twilight Princess Game Disc into your Wii's Disc Slot. Your Wii console will turn on. The screen below will appear on your television. When you have finished reading the warning, press.
*You can insert the Game Disc even if your Wii console is already on.
After the wrist-strap screen, the games title screen will appear. Press and to bring up the Quest Log screen.
From the Wii Menu, point at the Disc Channel icon with your Wii Remote and press.
Choosing a Quest Log When starting a new game When you start a new game, youll be asked to create a save file on your Wii's internal memory. Point to Yes and press to do so. To save your game, you need to have at least 1 block of free memory. Enter a name for your main character and horse. Point and press to enter each letter. After you have entered your desired name, click on the END icon to advance to the TV Settings Check Screen P12 and begin *You can also select files and the game. letters by using.
When loading a saved file To load a previously saved game, choose a file with game data already saved in it and select Start to continue playing from where you left off. Save Information The upper window in the file displays your current life total, play time, etc., while the bottom window displays important items. Copy Erase Copy a save file to another Quest Log. Delete a save file.
Please note that once a file is deleted, it can never be recovered. See the Wii Operations Manual when you would like to erase the data from Wii System Memory.
During the course of your adventure, you'll use your main screen and several other displays such as the Items screen and map screen. Let's take a look at their basic layouts. Main Screen Your main screen adapts to each situation. It changes to display special gauges and to tell you what actions are available to you in a given location. Life Gauge
A gauge that decreases when you take damage from an enemy or from your natural environment by doing something like falling from high up.

Action Icon

Displays which actions and selected items are available to you by pressing each direction of.

Begin the game.

Television Settings Check This is a tool to help you calibrate your television's brightness, vertical display ratio, and horizontal display ratio. Use the provided images to fine-tune your television. When playing in 16:9, remember to set both the console and your television to 16:9 display mode. For a more detailed explanation, please consult the Wii Operations Manual.

Action

The item currently assigned to. Use this item by pressing.

Rupees

Available money.

Minimap

A map of your immediate surroundings. Press to toggle this map display on or off.
The action currently assigned to.

Adaptive Command

An action particularly important to the area you are in.
Special On-Screen Displays As you progress through the game you'll see several special displays and gauges. For more information, please refer to the in-game tutorials. Listed below are a few examples. Vessel of Light Gauge When you are carrying the Vessel of Light, this gauge displays how many Tears of Light you have left to find.
The Items Screen Press on the main screen to access the Items screen.
Assigning and Using Items 1 Point to the item you want to assign. You can cycle through items with. You can also receive an explanation for individual items by pointing at them and pressing. 2 Use and to assign items to those buttons. 3 Back on the main screen, swap out the item assigned to with those assigned to.
Oxygen Gauge This gauge appears when you are underwater. When the gauge empties, it's game over for you.
4 Press to use the assigned item.
(You can use some items by pressing the button to which they are assigned.)
For more specific explanations on item usage, please refer to P28 Using Assignable Items.
About Game Over When your life gauge runs out, the game is over. At the Game Over screen, you will be asked if you would like to Retry. Select Yes to retry from the area you were just exploring. Select No and you will return to the title screen.
Bow and Arrow Combinations On the Items screen, there are certain items you can combine with Link's bow and arrows. For example, after setting the Hero's Bow to , , , or , point to your bombs and press to create bomb arrows.
The Map Screen Pressing on the main screen switches you over to the map screen. Here you can check your current position and destination. Field Map
Dungeon Map Dungeon Floor

Dungeon Items

Shows a map of every room in the dungeon.

Map Legend

Room you are currently in Room you have been in Room you have yet to enter Door Treasure Chest (visible after obtaining the compass) Boss (visible after obtaining the compass)

Dungeon Map

Link's current position and heading Location of where Link entered the area Field Map Screen Controls Zoom in Zoom out Slide map around

Compass

Reveals the position of treasure chests and the current dungeon's boss.

Big Key

Opens door to boss's lair.
Dungeon Map Screen Controls Zoom in Zoom out Change displayed dungeon floor
Select item on the dungeon map Press for an explanation
(when zoomed in) Position map by grabbing with and dragging

Select an area with

(when zoomed out)
Position map by grabbing with and dragging

Slide map around

(when zoomed in)
Save Clicking this icon lets you save your progress. Point to the Quest Log for your game and press to save. After doing so, the game will ask you if you want to Continue playing the game? If you select Yes, you will return to the game. If you select No, you will return to the title screen. With the exception of certain special events, you can save in this manner any time you like. However, please be aware that when you load a saved game and resume playing, you will start from a designated spot within the area and not your exact previous location.
(For dungeons, this starting point is the entrance to the dungeon.)
From the Collection screen, you can access a variety of equipment information, item information, and records, as well as save and change game options. Viewing the Collection Screen Pressing on the main screen switches you over to the Collection screen. From this screen, you can change your equipment by pointing to items and pressing. Also, if you point to one of the icons on the lower left, like Hidden Skills, and press , you will open a screen with more detailed information regarding that item. Pieces of Heart Collect 5 to make a Heart P31. Container Fused Shadows Mysterious items that P27 is after. The Midna ones you have gathered are displayed here. Gathered Items As you progress through the game, expect to see lots of new items show up here. Fish Journal Golden Bugs Letters Hidden Skills Equipment Displays your current collection of equipment. The icons for currently equipped items are framed in gold.
When the game is saving, please make sure you do not turn off your Wii console. Doing so may damage the machine. Options Here you can adjust game settings. Point at the setting you want and adjust it with. Approve the changed settings by pressing.

(You can also select settings with Lock-on Type Camera Control Pointer Icon Shortcuts.)
Switch Z-targeting cursor control. (Press once to lock cursor/Hold

to lock cursor.)

Change the camera controls between standard and inverted. Control your aiming cursor with/without your Wii Remote. When you select OFF, you control your aiming cursor with. Turn icon shortcuts on or off. When on, you can access your Collection, Items, and map screens via your Wii Remote. Stop moving. Press and hold
View your personal fishing records View your captured golden bugs Read received letters Review all the skills you have mastered

Pointer Settings

Highlight icon Press Gives you direct access to selected screen.
Items Screen Map Screen Collection Screen
Calibrate your Wii Remote's cursor position. Press and then follow the on-screen calibration instructions to calibrate.
Wielding Your Sword When you have a sword, you can swing the Wii Remote and Nunchuk to swing the sword.
Link is capable of all sorts of actions. Master his basic movements and always keep an eye on the Action Icons while progressing through the game. Walk/Run/Swim/Jump
Swing the Wii Remote gently. Multiple swings in a row unleash a combo attack.
Use to move Link. (In water, you control his swimming the same way.) The farther you tilt , the faster Link will move in that direction. When you come to an area with a gap, Link will automatically attempt to jump it. Furthermore, if you press while moving, Link will perform a quick forward roll that allows you to ram into objects in front of you. Z-target / Defend While engaging the enemy, press to Z-target. After drawing near an enemy, you will see a above the enemy. Press. When you do so, the mark will change to , indicating that you are locked on to that enemy. This allows you to keep focused on one enemy in the heat of battle. While holding down , you will lock on to the enemy and defend simultaneously. Steady your aim while using items. While using the bow, slingshot, etc., press to Z-target your mark for greater accuracy. Talk with people from a distance. When you Z-target a character standing far away, a will appear over them and you can press to speak with them.

Spin Attack

Swing the Nunchuk side to side.

Jump Attack

Other Combat Moves Sidestep Backflip Sidestep
Grab Multiple Actions Depending on the situation, the following actions. Talk, Check, Open You can talk with nearby people, check signs and suspicious areas, or open treasure chests and doors. can trigger any of

Push/Pull

You can move some large objects and wooden boxes. Press and hold to grab the object and then use to push or pull.

First-Person Perspective Press to switch to a first-person perspective and use either or point with the Wii Remote to look around. Navigation Pointer First-Person Perspective
Pick Up, Throw/Set Down Pick up, carry, and set down pots, rocks, etc. Press while moving and carrying something to throw it. You can also throw when you are targeting something by simply aiming forward and pressing. Swinging the Wii Remote lightly will also cause Link to throw the item he is carrying. Enter Press to make Link crawl into small holes and tight spaces. While inside a hole, use to move backward, move forward, and choose paths.

Look Around

Grass Whistles There are areas of the land where special whistle grass grows. If you are near the grass, press to pick up and whistle with the grass. There are two types of special grass, one for horses and one for hawks. Depending on the type, you can call your horse to your side or get a hawk to fetch a hard-to-reach item for you. In the right situation, you might even be able to get a hawk to aid you in battle. Horse Grass Hawk Grass
Riding Your Horse Press while near your horse to mount up. While mounted and stationary, press to dismount from your steed.
Controls for Wolf Link In the course of Link's adventure, you'll sometimes play as Link transformed into a wolf. While transformed, certain elements of the controls change and you become unable to use items. Multiple Actions Pressing triggers your dash while moving, as well as several other situation-dependent actions. In addition, you can talk to animals while in beast form with this button. Attacks Bite Swing your Wii Remote lightly.
Riding Move around with. When you tilt toward yourself lightly, your horse will back up. Tilt backward firmly and the horse will neigh and turn around. Gallop Press to expend one dash icon and make your horse gallop. While galloping, you can jump over fences and small obstacles. Dash Icons These indicate the number of times you are able to dash. They regenerate over time when used. Swing Your Sword If you have a sword in hand, you can attack from atop your horse. As when you are standing, swinging your Wii Remote or Nunchuk also swings your sword P21 when you are riding.
*If you press rapidly after successfully biting an enemy, you can continue to bite at the enemy.
Spin Attack Lightly swing the Nunchuk from side to side. Energy Field Multiple Strike Attack
(When Midna is riding on your back)
Hold down Lock on to enemies Let go of.
*This move attacks all enemies within the energy field.

Push/Drag Bite into moveable items by pressing and holding , then move them around with. Talk to Midna Once you've met up with Midna, you can call her with and use her power to perform certain special actions. Later in the game, she'll even help you to warp to different areas. Also, when Midna wants to talk to you, an icon of her will flash on-screen and you can listen by pressing. Long-Distance Leap At specific locations, you can perform a special long-distance leap. Midna's icon flashes Press Press to lock on to Midna Midna Icon
Sense When you press or you become able to see things invisible to the naked eye and catch scent trails. If you are searching for something, or just simply think things look fishy, use the Sense command and search around. Dig Dig at the ground by pressing. Dig in certain spots and you may unearth items or find a way through to the other side of a locked gate. Try using the Sense command before digging for items.

Leap by pressing Howl

When you are a wolf, you can howl near whistle grass. Do so and a hawk may come to your aid with a hint about what to do next. You howl by using three differently toned calls in combination. Try following the combinations indicated by the blue lines.
Warp When prompted by Midna, you can choose to warp. When you do so, the map screen pops up and you can point at your destination. When you've selected your preferred destination, warp by pressing. Warp Locations The destinations you can warp to are set for each area and increase in number as you progress through the game.
Howl Change the pitch of your howl (three different pitches available)
Slingshot This shoots pellets. Aim for faraway objects. There are two types of items. The first type needs to be assigned and have the assigned button pressed in order to be used. Examples of this are the slingshot and the lantern. Other items have an instant effect the moment you pick them up. Using Assignable Items When you want to use an assignable item, first go to the Items screen P15 and assign it to , , or. Pressing the button you assigned the item to will set the item to and allow you to use the item by pressing. Press to put the item away. (Some items can be used by simply assigning them to.) Fishing Rod You can fish in rivers and lakes. When bobber fishing, press to swing your rod and dip in P36 ) your line. (Lure fishing Using the Slingshot Hold down. Use to look around. Move your crosshairs with the Wii Remote to find your mark. Let go of.

Crosshairs

You can lock on to a target with for greater accuracy. Gale Boomerang This boomerang whips up a breeze to daze distanced enemies and retrieve items. It is controlled in the same way as the slingshot. Additionally, the boomerang has the ability to lock on to multiple targets with. Lantern This item burns bright to light the area around you and provide you with a fire. You can use other items while using the lantern. How to Replenish the Lantern's Oil When you want to refill the lantern's oil, assign the lantern to. Once you have done that, set a bottle filled with oil to , , or and press that button to refill. Remaining Oil This gauge shows how much oil is left in your lantern. When the gauge empties, your lantern will go out.

to Lock On.

Float your bobber in the water and shake the Wii Remote up and down, then wait for a fish to take a nibble.
When you get a bite, swing your Wii Remote up. Keep it up to pull the fish out of the water.
How to Attach Bait You can attach bait to your hook. First, put some bee larva or a worm in an empty bottle and assign the bottle to. Once you have your fishing rod assigned to , press the that you assigned your bait to and you'll attach your bait to your hook.
Empty Bottles You can use empty bottles to take liquids and other items around with you. You can fill them with medicine that restores your life gauge, oil for your lantern, fishing bait, or even fairies you've captured. Bombs You can use bombs to damage enemies and break down walls. Press once to bring out a bomb and one more time to place or throw it. Pieces of Heart and Heart Containers Find a Heart Container or collect 5 Pieces of Heart to P13 by one heart. increase the capacity of your life gauge

Heart Container

Piece of Heart
Supplemental Items Supplemental items appear when you vanquish enemies and move objects. Their effects are instantaneous and kick in the moment you pick them up. They are hidden all over, so move things around and cut down the grass to search for them.
Hero's Bow Use the Hero's Bow to aim at faraway enemies and cue out-of-reach switches in the dungeons. Controls for the Hero's Bow are the same as the ones P29. for the slingshot Ooccoo (and Ooccoo Jr.) Using Ooccoo in a dungeon leaves Ooccoo in the dungeon, allowing you to warp back to the outside world. When you want to return to where you left Ooccoo, use Ooccoo Jr.
Rupees Currency you can collect. The value of each Rupee is determined by its color.
Heart Refills a little of your life gauge.

Ooccoo Jr.

Pumpkin Seeds You can use these seeds as ammunition for your slingshot. You can hold up to 50 at once.

Ooccoo

What advantage does Z-targeting offer me? By Z-targeting an opponent, you can maneuver around in battle without losing sight of your enemy. You'll find it especially useful against quick or flying opponents. You can also speak to people from a distance by Z-targeting them.

The pointer doesn't seem to control well. Access Pointer Settings from the Options screen. Here you can calibrate the pointer's positioning and optimal operating distance. If you still have problems with pointer sensitivity or accuracy after attempting calibration, please refer to your Wii Operations Manual for further assistance.
I can't find the Tears of Light. Take a good, long look at the map. Lots of information, including where the Tears of Light are located, is recorded on the map. If you ever get lost, the first thing you should do is take out that map.
Once the lure has hit the water, you can use your Wii Remote to tug the lure around and wait for a fish to bite.
Once you reach a certain point in the adventure, you will be able to try your hand at lure fishing at the fishing hole. If you are feeling worn out or stumped during your adventure, why not take a breather and try your hand at a little fishing? 5 When you hook a fish, tilt the Wii Remote upright and rotate the Nunchuk as pictured to reel the lure back in.
Controls for Lure Fishing 1 Move around in your canoe and search for a fishing spot.
6 Once you've pulled the fish near enough to the boat that the Land icon appears, press + to haul the fish out of the water.
When you've found your spot, press to pick up your fishing rod and decide which way you are going to cast your lure with. Hold down while tilting the Wii Remote back, then swing the Wii Remote forward while releasing to cast your lure.
Tips on Lure Fishing When you're reeling in a fish, the fish may jump out of the water to try and break free. You can reduce the fish's chances of escape by tilting the Wii Remote forward when this happens. Lots of fish gather around shorelines and boulders.
Tilt the Wii Remote back while holding down
Swing the Wii remote down and forward while releasing
DIRECTOR Eiji Aonuma SUB-DIRECTORS Makoto Miyanaga Yoichi Yamada Shinichi Ikematsu Daiji Imai Koji Kitagawa Hiromasa Shikata Kentaro Tominaga SCRIPT Aya Kyogoku Takayuki Ikkaku LEVEL PLANNING Ryutaro Kanno Minoru Narita Yugo Hayashi Kosuke Yabuki Kosono Okina BOSS BATTLE PLANNING Kenta Usui DATA MANAGEMENT Shigeo Kimura Hajime Nakamura PROGRAM DIRECTORS Toshio Iwawaki Kazuaki Morita MAIN PROGRAMMING Makoto Sasaki PLAYER PROGRAMMING Hiroshi Umemiya UI SYSTEM PROGRAMMING Nobuo Okajima Atsushi Sakaguchi Shigeki Yoshida ENEMY PROGRAMMING Takamitsu Kuzuhara Keigo Nakanishi Hisashi Okada Atsushi Yamazaki OBJECT PROGRAMMING Kouji Sakai Norihisa Ashida

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CONSOLIDATED FINANCIAL HIGHLIGHTS
January 25, 2007 Nintendo Co., Ltd. 11-1 Kamitoba hokotate-cho, Minami-ku, Kyoto 601-8501 Japan
1. Consolidated Results for the Nine Months Ended December 2005 and 2006, and Year Ended March 2006
(1) Consolidated operating results
(Amounts below one million are rounded down)

Net sales

million yen
Nine months ended Dec. 31, '06 Nine months ended Dec. 31, '05 Year ended Mar. 31, '06

Operating income

% million yen %
Income before income taxes and extraordinary items

Net income

million yen %

712,589 412,339 509,249

72.8 (1.7)
167,633 102.5 82,783 (19.7) 90,349

220,713 146,694 160,759

50.5 27.2

131,916 92,185 98,378

43.1 36.1

Net income per share

1,031.32 713.96 762.28
[Note] Percentage for net sales, operating income etc. show increase (decrease) from previous third quarter period.
With respect to the handheld game products of the electronic entertainment division, both "Nintendo DS" hardware and software recorded very strong sales for the nine month period ended December 31, 2006. "Nintendo DS" hardware has been the fastest rising game platform ever in the Japan market, and, in addition, has sold well in overseas markets. As a result, sales in the first three quarters have reached 18.88 million units on a worldwide basis. As for Nintendo DS software, net sales have also accelerated, supported by a number of millon-seller titles. Sales have been led by "New Super Mario Bros.", with 8.64 million units sold on a worldwide basis and continuing strong sales of "Touch! Generations" titles such as "Brain Age: Train Your Brain in Minutes a Day!" and "Nintendogs". In the console business, "Wii" hardware (launched at the end of last year) got off to a favorable start and Wii software titles such as "The Legend of Zelda : Twilight Princess" enjoyed brisk sales as well. As a result, net sales rose to 712.5 billion yen (72.8% up y/y), causing operating income to reach 167.6 billion yen (102.5% up y/y) despite a rise in selling, general, and administrative expenses, which was primarily driven by higher marketing expenses. Income before income taxes and extraordinary items was 220.7 billion yen (50.5% up y/y) primarily due to 26.0 billion yen (45.2 billion yen last nine-month period) of foreign exchange gains. Net income reached 131.9 billion yen exceeding last year by 43.1%.
(2) Consolidated financial position
Total assets million yen 1,486,890 1,180,069 1,160,703 Net assets million yen 1,060,290 967,986 974,091 Capital adequacy ratio % 71.3 82.0 83.9 Net assets per share yen 8,288.47 7,567.36 7,613.79
As of Dec. 31, '06 As of Dec. 31, '05 As of Mar. 31, '06

Consolidated cash flows

Cash flows from operating activities million yen 115,073 (749) 46,382 Cash flows from investing activities million yen 54,019 (52,427) (208,807) Cash flows from financing activities million yen (49,311) (59,355) (60,166) Cash and cash equivalents - Ending million yen 763,523 726,805 617,139
Total assets as of December 31, 2006 increased by 326.1 billion yen compared to the previous fiscal year-end to 1,486.8 billion yen, mainly due to the increase in notes and trade accounts receivable resulting from the recent boost in net sales. As for consolidated cash flows, net cash from operating activities increased by 115.0 billion yen primarily due to subtracting the payment of income taxes from the income before income taxes and minority interests. Net cash from investing activities increased by 54.0 billion yen primarily due to proceeds from time deposits exceeding the transfer payments for deposits. Net cash from financing activities decreased by 49.3 billion yen primarily due to the payment of cash dividends. As a result, net cash and cash equivalents during the nine month period ended December 31, 2006 increased by 146.3 billion yen versus the beginning of the reporting period to 763.5 billion yen.
[Note] Forecast of consolidated results for the fiscal year ending March 2007 (April 1, 2006 - March 31, 2007)
Net sales million yen 900,000 Operating income million yen 185,000
Net income million yen 120,000
Year ending March 31, 2007

million yen 210,000

Estimated annual earnings per share: 938.16 yen Note with respect to financial forecast The consolidated earnings forecast for the fiscal year ending March 2007 remains unchanged from the forecast announced on January 10, 2007. Estimated exchange rates for the fiscal year ending March 2007 are 115 yen per U.S. dollar and 143 yen per euro. Forecasts announced by the Company referred to above were prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts.

<Appendix>

Nintendo Co., Ltd.
1. Summary of Consolidated Balance Sheets

million yen, %

Description (Assets) Current assets
Cash and deposits Notes and trade accounts receivable Inventories Other current assets Allowance for doubtful accounts

As of December 31, 2006

As of March 31, 2006

Increase (Decrease)

As of December 31, 2005

Amount

Total current assets Fixed assets Total fixed assets Total assets (Liabilities) Current liabilities
Notes and trade accounts payable Accrued income taxes Other current liabilities
866,585 190,321 47,981 208,308 (2,258) 1,310,938 175,952 1,486,890
812,064 43,826 30,835 133,518 (1,514) 1,018,730 141,972 1,160,703
54,521 146,495 17,146 74,789 (744) 292,208 33,979 326,187

28.7 23.9 28.1

795,172 112,071 37,425 99,915 (2,131) 1,042,454 137,615 1,180,069
Total current liabilities Non-current liabilities Total non-current liabilities Total liabilities (Minority interests) Minority interests (Shareholders' equity) Common stock Additional paid-in capital Retained earnings Unrealized gains on other securities Translation adjustments Treasury stock, at cost Total shareholders' equity Total liabilities, minority interests, and shareholders' equity (Net assets) Owners' equity
Common stock Additional paid-in capital Retained earnings Treasury stock, at cost
263,893 62,394 95,175 421,462 5,137 426,599 -
83,817 53,040 45,416 182,274 4,161 186,10,065 11,585 1,096,073 10,(155,112) 974,091 1,160,703
180,075 9,354 49,758 239,240,164 -

131.2 23.5 128.8 -

108,224 46,494 52,607 207,326 4,567 211,10,065 11,584 1,089,881 10,(155,079) 967,986 1,180,069
Total owners' equity Valuation and translation adjustments
Unrealized gains on other securities Translation adjustments
10,065 11,586 1,177,919 (155,302) 1,044,268 8,824 7,051 15,1,060,290 1,486,890
Total valuation and translation adjustments Minority interests Total net assets Total liabilities and net assets
2. Summary of Consolidated Statements of Income
Nine months ended December 31, 2006 Nine months ended December 31, 2005 Increase (Decrease) Year ended March 31, 2006

Description

Net sales Cost of sales Gross margin Selling, general, and administrative expenses Operating income Other income
Foreign exchange gain Other
712,589 411,862 300,727 133,093 167,633 53,793 26,069 27,220,713 1,221,734 89,847 (29) 131,916
412,339 237,322 175,017 92,233 82,783 64,268 45,226 19,146,694 6,153,327 61,176 (34) 92,185
300,249 174,539 125,710 40,859 84,850 (10,474) (19,157) 8,74,018 (5,840) (228) 68,406 28,39,730

509,249 294,133

215,115 124,766
90,349 70,897 45,515 25,381 487
Other expenses Income before income taxes and extraordinary items Extraordinary gains Extraordinary losses Income before income taxes and minority interests Income taxes Minority interests Net income

160,759 7,360 1,648

166,470 68,138 (46)

98,378

3. Summary of Consolidated Statements of Cash Flows
million yen Nine months ended December 31, 2006 Description Amount Nine months ended December 31, 2005 Amount Year ended March 31, 2006 Amount
Cash flows from operating activities
Income before income taxes and minority interests Foreign exchange loss (gain) Decrease (increase) in notes and trade accounts receivable Decrease (increase) in inventories Increase (decrease) in notes and trade accounts payable Other, net

Sub-total

Income taxes paid Other, net
Net cash provided by (used in) operating activities Cash flows from investing activities
Proceeds from (payment for) time deposits Proceeds from sale or redemption (payment for acquisition) of securities Proceeds from (payment for) investments in securities Other, net
221,734 (27,807) (137,913) (15,069) 135,927 18,176 195,045 (103,528) 23,556 115,073
153,327 (46,085) (56,315) 15,(14,042) 52,746 (70,322) 16,826 (749)
166,470 (46,577) 9,140 21,554 (28,679) (23,909) 97,999 (74,853) 23,236 46,382
91,735 7,284 (39,407) (5,592) 54,019
(74,531) 13,193 10,663 (1,752) (52,427)
(202,461) (8,445) 4,767 (2,666) (208,807)
Net cash provided by (used in) investing activities Cash flows from financing activities
Cash dividends paid Other, net
Net cash provided by (used in) financing activities Effect of exchange rate changes on cash and cash equivalents
(49,111) (200) (49,311) 26,603 146,384 617,139 763,523
(34,171) (25,183) (59,355) 46,609 (65,921) 792,727 726,805
(34,943) (25,223) (60,166) 47,003 (175,587) 792,727 617,139
Net increase (decrease) of cash and cash equivalents Cash and cash equivalents - Beginning Cash and cash equivalents - Ending
4. Consolidated Sales Information
Business Main Products Category Electronic Hardware Entertainment Software Products Sub-Total Other Playing Cards, Karuta, etc. Total

Nine Months Ended Nine Months Ended December 31, 2006 December 31, 2005
419,151 291,260 710,411 2,177 712,589 232,467 178,263 410,731 1,608 412,339
Year ended March 31, 2006
281,484 225,588 507,072 2,176 509,249
5. Supplementary Information
(1) Consolidated sales units, number of new titles, and sales unit forecast
Sales Units in Ten Thousands Number of New Titles Released
Nine months Apr.-Dec. '06

Game Boy Advance

Hardware Japan The Americas Other Total Japan of which Game Boy Advance SP The Americas Other Total of which Game Boy Micro Japan The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other Hardware Japan Nintendo DS The Americas Other Total Japan of which Nintendo DS Lite The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other Hardware Japan Nintendo GameCube The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other Hardware Japan Wii The Americas Other Total Software Japan The Americas Other Total New titles Japan The Americas Other
237 2,3,629 1,1,675 3,986 2,872 2,522 9,38 1,1,416 1,33 27
Nine months Apr.-Dec. '3,031 1,429 5,1,468 1,3,265 2,2,-
Life-to-date Dec. '06 1,664 4,070 2,152 7,2,306 1,178 4,240 7,219 20,608 8,423 36,1,443 1,018 1,100 3,1,733 6,520 4,955 3,949 15,402 1,2,152 2,735 13,485 4,215 20,416 1,33 27

Forecast

Apr. '06-Mar. '07

400 *1

2,300 *2

10,000

2,100 *3
[Notes] New titles-Other include new titles in the European and Australian markets. *1 the sum of Game Boy Advance, Game Boy Advance SP, and Game Boy Micro units *2 the sum of Nintendo DS and Nintendo DS Lite units *3 software bundled with Wii hardware not included in the forecast
(2) Balance of assets in major foreign currencies without exchange contract (non-consolidated)
million US dollars / euros

US$ US$ EUR EUR

Cash and Deposits Accounts Receivable Cash and Deposits Accounts Receivable
As of Dec. 31, '06 Ending Balance 2,968 531
Average Exchange Rate Apr.-Dec. '06 US$1.00 116.19 EUR1.00 147.96
Exchange Rate as of Dec. 31, '06 119.11 156.50
Launch Dates of Primary NINTENDO Products by Region (Apr. - Dec. 2006)
Nintendo GameCube Region Category Japan

(Hardware)

Wii Launch Date Title

Launch Date

2006/12/2

(Software)

Odama Legend of Zelda, The:Twilight Princess

2006/4/13 2006/12/2

Wii Sports Wario Ware: Smooth Moves Legend of Zelda, The:Twilight Princess Wii Play (Wii Remote bundled) Pokemon Battle Revolution
2006/12/2 2006/12/2 2006/12/2 2006/12/2 2006/12/14
The (Hardware) United States (Software)

Wii (Wii Sports bundled)

2006/11/19
Odama Baten Kaitos Origins Legend of Zelda, The:Twilight Princess
2006/4/10 2006/9/25 2006/12/11
Legend of Zelda, The:Twilight Princess Excite Truck

2006/11/19 2006/11/19

Europe

2006/12/8

Chibi-Robo! Legend of Zelda, The:Twilight Princess

2006/5/26 2006/12/15

Legend of Zelda, The:Twilight Princess Wii Play (Wii Remote bundled)

2006/12/8 2006/12/8

Notes: Launch dates may be different within the United States and Europe regions depending on territories or countries.
Region Japan Category (Hardware) (Software) Eyeshield 21DEVILBATS DEVILDAYS EarthBound 3 Karuchobit bit Generations dotstream bit Generations BOUNDISH bit Generations DIALHEX bit Generations COLORIS bit Generations ORBITAL bit Generations DIGIDRIVE bit Generations Soundvoyager Rhythm Tengoku 2006/4/6 2006/4/20 2006/5/18 2006/7/13 2006/7/13 2006/7/13 2006/7/27 2006/7/27 2006/7/27 2006/7/27 2006/8/3 Densetsu no Stafy 4 Kanji Sonomama DS Rakubiki Jiten Tabi no Yubisashi KaiwachoDS DSseries1 Thai Tabi no Yubisashi KaiwachoDS DSseriesChina Tabi no Yubisashi KaiwachoDS DSseriesKorea Tabi no Yubisashi KaiwachoDS DSseriesAmerica Tabi no Yubisashi KaiwachoDS DSseriesGermany Tetris DS New Super Mario Bros. Mawashite Tsunageru Touch Panic Metroid Prime Hunters Magical Starsign Project Hacker Kakusei Shaberu! DS Oryori Navi Mario Hoops 3-on-3 Star Fox Command Chosoju Mecha MG Mogitate Tinkle no Barairo Ruppi-land Yakuman DS (Wi-Fi enabled) Pokmon Diamond Pokmon Pearl Gekito! Custom Robo Otona no Joshikiryoku Training DS Kirby: Squeak Squad Magic Taizen Jump Ultimate Stars Kenko Oen Recipe1000 DS Kondatezenshu Touch de Tanoshimu Hyakuninisshu DS Sigureden 2006/4/13 2006/4/13 2006/4/20 2006/4/20 2006/4/20 2006/4/27 2006/4/27 2006/4/27 2006/5/25 2006/5/25 2006/6/1 2006/6/22 2006/7/13 2006/7/20 2006/7/27 2006/8/3 2006/9/2 2006/9/2 2006/9/14 2006/9/28 2006/9/28 2006/10/19 2006/10/26 2006/11/2 2006/11/16 2006/11/23 2006/12/7 2006/12/14 Game Boy Advance Title Nintendo DS Launch Date Title Launch Date

The United States

(Hardware) (Software) Pokmon Mystery Dungeon: Red Rescue Team Final Fantasy Advance

Nintendo DS Lite 2006/9/18 Brain Age:Train Your Brain in Minutes a Day 2006/11/6 New Super Mario Bros. Big Brain Academy Magnetica Sudoku Gridmaster Tenchu: Dark Secret Star Fox Command Mario Hoops 3-on-3 Pokmon Mystery Dungeon: Blue Rescue Team Mario vs. Donkey Kong 2: March of the Minis Clubhouse Games Magical Starsign Pokemon Ranger Children of Mana Elite Beat Agents Yoshi's Island DS Kirby: Squeak Squad
2006/6/11 2006/4/17 2006/5/15 2006/6/5 2006/6/5 2006/6/26 2006/8/21 2006/8/28 2006/9/11 2006/9/18 2006/9/25 2006/10/9 2006/10/23 2006/10/30 2006/10/30 2006/11/6 2006/11/13 2006/12/4
(Hardware) (Software) Polarium Advance Final Fantasy Advance Pokmon Mystery Dungeon: Red Rescue Team
Nintendo DS Lite 2006/4/7 Tetris DS 2006/6/2 Trauma Center:Under the Knife 2006/11/10 Pokmon Link! Metroid Prime Hunters Super Princess Peach DR. KAWASHIMA'S BRAIN TRAINING HOW OLD IS YOUR BRAIN? Nintendogs Darmatian & Friends New Super Mario Bros. Electroplankton Big Brain Academy 42 All-Time Classics English Training Sudoku Master Pokmon Mystery Dungeon: Blue Rescue Team Tenchu: Dark Secret Yoshi's Island DS
2006/6/23 2006/4/21 2006/4/28 2006/5/5 2006/5/5 2006/5/26 2006/6/6 2006/6/16 2006/6/30 2006/7/7 2006/7/7 2006/9/29 2006/10/13 2006/10/27 2006/11/10 2006/11/24 2006/12/1

 

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Eschewing the whimsical, cartoon-like design found in 2003's The Legend of Zelda: The Wind Waker, the GameCube development team behind Nintendo's flagship fantasy series has opted for a mature approach toward the storyline and characters for The Legend of Zelda: Twilight Princess. Players once again control the elfin Link as he fights to save Hyrule from a shadowy new threat, one that has cast a crippling darkness over the once vibrant land and its surrounding areas. Link has a few new powers up his tunic's sleeve, however, as he can transform into a wolf with the help of a mysterious animal friend named Midna.

 

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