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Nintendo WII PokeparkPokéPark Wii: Pikachu's Adventure [Wii Game]

Developed by Creatures Inc. - Nintendo of America (2010) - Multi-Genre Action - Rated Everyone

Players take the role of the most famous pocket monster of all in PokéPark Wii, a puzzle-adventure game based on Nintendo's famous creature-collecting franchise. Instead of revolving around monster-capturing battles, as do many Pokémon games, role-playing exploration is the focus of Pikachu's Adventure. The game is set in a place called the PokéPark, an amusement park that caters to Pokémon and their elemental abilities. The PokéPark was once protected by the Sky Prism, but this dev... Read more

Details
Platform: Wii
Developer: Creatures Inc.
Publisher: Nintendo of America
Release Date: November 2, 2010
Controls: Joystick/Gamepad
UPC: 045496901950
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Manual

Download (English)

 

Nintendo WII Pokepark

 

 

Video review

Poke Park Pikachu& 39;s Adventure OFFICIAL E3 trailer Nintendo Wii

 

User reviews and opinions

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Comments to date: 2. Page 1 of 1. Average Rating:
openmind 5:14am on Tuesday, October 5th, 2010 
As a fan of the original pokemon games, I put this in my basket with high expectations. So its not exactly the same.
shebang 10:54pm on Wednesday, April 21st, 2010 
I brought this game for my 9 year old son and he absolutely loves it. great game love pokemon pikachu is the greatest ever pokemon get it now

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Chatots PokePark Introduction Misdreavuss Photo Studio

The PokPark Entrance

Thrilling Adventures for Three
Meadow Zone Meeting Place Granite Zone Flower Zone

Beach Zone Iceberg Zone

Cavern Zone Lava Zone

PokPark Question Board

Haunted Zone Thrilling Adventures for Three
Thrilling Adventures for Three Sky Pavilion
PokPark Question Board Chatots PokPark Pad

D wno de ie o la Gud

Pokpark Wii 7
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Chatots PokPark Introduction
Youre pretty lucky to have found this book! I like lucky people, so Ill share a few special hints with you about your upcoming adventure.
The PokPark Is a Wonderful Place for Pokmon to Play!
While fewer Pokmon than normal have visited the PokPark recently, there are still many that come to play! Some like to play Chase, battle, or other Skill Games. Others like to enjoy Attractions such as Bulbasaurs Daring Dash and Venusaurs Vine Swing! There are lots of different games for you to play!
2 There Are Many Different Zones!
Take a look at the map at the beginning of this guide. Youll see that the PokPark is divided into eight Zones. Remember this map, and you can play wherever you want, all day long!

Peacef

Tropica

Meadow Zone

Lots of trees and grass! A perfect introduction to the PokPark.

P. 22, 24

Beach Zone P. 34
Bright blue skies and glittering water! This is the perfect place to enjoy yourself!

8 Pokpark Wii

Is this your first time in the PokPark? If it is, I can answer all the questions you have! Well, maybe not all of them. There are some things even I dont know!
Making the Most of the Map
When youre running around, its important to keep an eye on the map! Your location is marked with a yellow arrow, which points in the direction youre facing. If you think youre lost, check the map!

PokPark Entrance

Practice Makes Perfect!
The first thing you should do is run to where I am. Also, be sure to practice tackling! Youll find that Berries are very important, so collect them. Oh, and youll need to master Dashing and jumping, too!

Catch Me If Y Can! ou

When the countdown finishes, Go! will appear. Thats when you should begin to run after me as fast as you can! When you win Skill Games, the Pokmon you defeat will become your friend or give you some Berries! If you want to enjoy the Attractions or get some training, youll have to pay for it with Berries. So, make sure to collect as many as you can!

18 Pokpark Wii

Meadow Zone 1
I know all about the Meadow Zone. Im always playing here! This Zone is huge, so its a really good place to play Chase!

FIRST POKPARK ZONE

White Tree

ZONE GUIDE

1 THE PokPark Entrance 2 Attraction
The path where you first arrive. Snorlax is sleeping here. Hes blocking your way! Bulbasaurs Daring Dash is found here.

3 First Bridge

It would be great if Treecko told Venusaur,I want to try an Attraction, wouldnt it?

4 Second Bridge 5 Gate

Have you beaten Mankey in a battle? Be sure to dodge him! Croagunk eats so much!
Obstacle Hop P. it. Its too hard for me! Its so difficult! I cant clear

22 Pokpark Wii

C C C C

Photographs by Starly

Pokpark Wii 23
Hey, Pikachu, you made it! Now that youre here in the Meadow Zone, I bet you just want to soak up the sun and enjoy the Attractions as much as possible. Am I right? Im sorry to say, playing the Attractions and visiting other Zones isnt allowed at the moment! I wonder what we can do to fix that? 2 Chikorita Has Been Taken Away!

Meadow Zone Chikorita has been caught secretly playing Bulbasaurs Daring Dash! She has been taken to Venusaur! Pikachu, please help Chikorita! Soon after you

Meadow

3 You Need Help from Your Friends!
In order to get permission to cross the bridge, you need your friend Turtwig to beat Bulbasaurs Daring Dash for you. First, beat Turtwig in a Skill Game so that he becomes your friend. Then he can compete in the Attraction!
There are lots of Pokmon that you can ask to play Attractions. Once they become your friends, theyll appear for you to choose!
enter the Meadow Zone, youll see Bulbasaurs Daring Dash. You cant play it yet, though!

Point 1

If you clear this Attraction, Ill give you a Prism Piece! Youre collecting them, arent you, Pikachu?

Time for Battle!

Mankey is blocking your way! Hell let you pass if you beat him in a battle! Tackle him or hit him with Thunderbolt!

26 Pokpark Wii

Chatots PokPark Pad

P-001 CHATOT

P F B S
The PokPark Guide Defeat in a Skill Game Speak with Chatot in the Meeting Place after you complete the game Chase
Listen to the Zone Keepers advice and befriend every Pokmon! First Ill introduce myself.

PokPark Pad Data P F B S

Location, or how to bring the Pokmon to the PokPark How to befriend this Pokmon How to become Best Friends This Pokmons favorite Skill Game
Use the stickers in the front of the book to brighten everyones photos!

Meadow Zone Pokmon

I oversee the Meadow Zone. There are many happy Pokmon here! Some Pokmon are hiding in crates or on top of White Trees. Try to find them!

P-002 Chikorita

Arrives with Pikachu Once youre reunited, youll be Best Friends! Quiz
Once the gate in the Meadow Zone is open, Chikorita will travel to the Meeting Place to build a Tree House. To challenge Chikorita to a Skill Game, youll have to save the PokPark first!

P-003 Turtwig

Already playing in the PokPark Defeat in a Skill Game Defeat in two or more Skill Games Chase

P-004 Torterra

Clear Venusaurs Vine Swing Defeat in a Skill Game Defeat in two or more Skill Games Battle

106 Pokpark Wii

Already playing in the PokPark Give Munchlax a Big Berry

P-005 Buneary

P-006 Munchlax

P-007 Treecko

P-008 Mankey
Already playing in the PokPark Defeat in a Skill Game Defeat in two or more Skill Games Battle

P-009 Bidoof

Already playing in the PokPark Help gather Lumber

P-010 Bibarel

Finish helping Bidoof gather Lumber Defeat in a Skill Game Defeat in two or more Skill Games Battle

P-011 Oddish

Already playing in the PokPark Defeat in a Skill Game Hide-and-Seek

P-012 Aipom

P-013 Ambipom
Befriend Aipom Defeat in a Skill Game Defeat in two or more Skill Games Battle

P-014 Leafeon

Already playing in the PokPark Will challenge you to a Skill Game once you have 20 friends or more. Win Defeat in two or more Skill Games Chase

P-015 Spearow

Already playing in the PokPark Defeat in a Skill Game (Obstacle Hop) Defeat in two or more Skill Games Battle

P-016 Croagunk

Gatekeeper Speak to Venusaur, and Croagunk will challenge you to a Skill Game. Win Defeat in two or more Skill Games Battle

Pokpark Wii 107

doc1

Gemma's Dream Pokmon Game
pokemonrebirth.niftihalostudios.com
I envisioned this Pokmon game in my head shortly after seeing Pokmon Stadium in 1999-2000 and, with the help of other fans over the years, concepts for this game have expanded and developed in more detail. I'd like to think that a Pokmon game of this variety may be created in the near future.
Obviously this wouldn't be part of the mainstream Pokmon series. We've already heard from the makers that they intend to keep the mainstream series handheld and sprite-based.
Those in charge of the 3D Pokmon game scene are more than welcome to utilise this proposal. Alternatively, if anyone thinks they can get in touch with said people, please do pass this on.
Genre - RPG Players - 1-2 Maybe more with the possibility of connecting via Wi-fi. Closest game engine currently existing - Spectrobes : Origins

OVERVIEW

A deep, gripping storyline with cut sequences (not necessarily FMV, but that would be a nice touch) and possibly voices. What I saw in Pokmon Black and White was a very good example. Pokmon Mystery Dungeon's plot execution has also been surprisingly emotional. Free-roaming (possibly destructible) 3D environment, much in the way of PokPark Wii. There would be a greater emphasis on exploring and the feeling of scale. Player would have the ability to see Pokmon in the wild and be able to fight and catch them using real-time battling. Camera angle would work from behind, not top-down.

GRAPHICS

Either realistic or cel shade would work, depending on whether the intention was to bring it closer to the anim look.
CONTROLS [Wii U Platform]
Wii-U Controller. This controller would be ideal for the game's equivalent of the player's handheld device:
Scanning Pokmon for 'dex entries (holding up to TV screen) checking inventory and map (additional screen) Target-locking in battle (holding up to TV screen) Variable in-game tasks (see 'additional features' section for more on those)
Wiimote/Nunchuk. The remote would offer similar features as the Wii U controller, and one or two interactive features the Wii U could not provide in the same way.
Scanning Pokmon for 'dex entries (holding up to TV screen) Target-locking in battle (holding up to TV screen) Throwing Pokeballs (motion control) Variable in-game tasks (see 'additional features' section for more on those)

CUSTOMIZABILITY

- Players would be able to, at the start of the game, choose their player's gender, name, hair/skin/eye colour, hair style and body build. The Wii-U controller could be used to personalise the player in further ways for instance, drawing designs on their clothing and accessories. The controller's microphone might be able to be used to determine the style of the player's voice. - There could also be a 'trainer class' which determined what type of stat set [Stamina/HP, Attack, Defence, Speed, Resistance(Speed of Recovery from Status Ailments)] you'd have. For instance, a 'Bug-Catcher' type may have a great Resistance but little Stamina, whereas an 'Athlete' may excel at Stamina and have poor Defence. - Players would also be given a Quick Ball and given the opportunity to catch a starter Pokmon from a variety of critters running about in the tall grass nearby. This gives a little more unpredictability to what Pokmon the player gets to begin their journey with. - Players would also be able to choose from a wide range of character outfits and accessories. There would be a limited range of clothing at the beginning which could be added to as players earned money to buy new things in their journey. - A possible revival of the Stadium "Pokmon colour alters as a result of what name you give it", bringing a variety of shades to one's team. Additionally, a slightly easier way to obtain shinies. - The player character would be able to hold an item like their Pokmon. Some would produce results (i.e - Resistance to poison, increased speed etc.) while others would only work for the Pokmon.

- The trainer would also have a simple means of defending themselves, or at least cutting down the damage from stray attacks. This could be in the form of Pester Balls or some other stun medium, maybe even actual physical retaliation.

GAMEPLAY FEATURES

- One Pokmon would accompany you at all times, as they did in Pokmon Yellow/Heartgold/Soulsilver. This Pokmon could be interchangeable at any time, as long as the environmental conditions were right. - Environmental Conditions - Environment would affect Pokmon usage! You would only be able to battle on water using water or flying types. You wouldn't be able to use fish-type Pokmon in areas where there isn't water. You wouldn't be able to take heavy or tall Pokmon inside certain areas like high buildings or caves with low ceilings. This would add another level of strategy as to what Pokmon you'd take with you on certain parts of your journey. - There would be more interaction of the player character with their surroundings - No more invulnerability! The character would sustain injuries like his/her Pokmon in similar fashion to Pokmon Rumble, lower HP may slow movement, paralysis/sleep would mean no movement for a limited time, poison would eat at health. - HMs would no longer exist, but be incorporated as secondary abilities in certain species of Pokmon. - Additionally, Pokmon would be able to heal their trainer as well as each other, if they owned such moves. - Certain Pokmon could be ridden/flown/surfed on, but prolonged riding could lessen their stamina and possibly HP due to energy loss. For crossing large areas that would be ridiculous on real time travel alone, players could also opt to take something like a boat or train from a relevant station to speed travel up. - There would be instances of puzzle solving and also stealth levels. Pokmon could be implemented to solve puzzles with their abilities, Pokmon Ranger style. - Players would also get the opportunity to fight opposing forces the Team Rocket, Cipher or Team Plasma of the game in their trademarked armoured vehicles and various mecha. Large and powerful 'boss' Pokmon could also be faced.

BATTLE SYSTEM

- Wild battles - Pokmon would be primarily controlled by AI, with the player put in control of adjusting options such as which moves their Pokmon should stick to or avoid (rather like Mystery Dungeon), when the Pokmon should attack or defend etc. A Pokmon could be swapped for another in the team at any time, as long as the environmental conditions were right. - Event Battles (trainer, gym etc) - Players would take control of the Pokmon and battle with them personally, using

mechanics similar to Pokmon Rumble and PokPark Wii. If the battle is 2 on 2, the partner could either be AI controlled or controlled by a friend. - Anticipating attacks by characters could be shown by an exclamation mark appear above said character's head. At times, more unscrupulous challengers to the player may order their Pokmon to attack the player themselves. - The character would also 'level up' alongside their Pokmon, with differing stat changes depending on the trainer type chosen. - If the player's Pokmon were all knocked out, the player would not faint unless THEIR health reached 0HP. In a wild battle, they would have the chance to run away. Reaching 0HP would open up the way for a 'game over' scenario which would result in the player waking at a hospital or Pokmon Center, possibly with items missing. - Pokmon moves would no longer have PP, but stamina might play a greater role in battles and travelling.

ADDITIONAL FEATURES

POKEWALKER V2 - Utilise the pedometer function of the 3DS to make an advanced PokWalker program with more effective training/level up functions. PHOTO MODE Something of a Pokmon Snap-like 'side quest' in which the player captures images of various Pokmon for rewards. This could act as the equivalent for filling the Pokdex, and move the focus away from having to physically capture every Pokmon species. Photo snapping could be initiated by holding the Wiimote horizontally as if a camera (or for more involvement, holding the Wii-U controller up to the screen). Photo mode could also be used to take pictures anywhere in the game for souvenirs. CONTEST MODE Both the Wiimote and Wii-U controller could work equally well in different ways for a mode like this. For example. Utilising Wiimote for dancing. Using Wii-U controller and pen to add flair to Pokmon moves drawing moves into certain shapes to gain additional points. COOKING MODE Both the Wiimote and Wii-U controller could work equally well in different ways for a mode like this. For example. Stirring the contents of a bowl with the Wiimote Rolling dough by pressing fingers on the Wii-U controller

CONNECTABILITY

- Two player co-op would be possible (maybe just locally, but online via code would be great if it didn't lag too badly). Players could thus work together. During double gym battles, the second player could take control of the other player's second Pokmon for them. - Online connections would also be possible for staged battles and trades with friends and randomly selected opponents, even casual chat and socialising, Animal Crossing style.

 

Technical specifications

Full description

Players take the role of the most famous pocket monster of all in PokéPark Wii, a puzzle-adventure game based on Nintendo's famous creature-collecting franchise. Instead of revolving around monster-capturing battles, as do many Pokémon games, role-playing exploration is the focus of Pikachu's Adventure. The game is set in a place called the PokéPark, an amusement park that caters to Pokémon and their elemental abilities. The PokéPark was once protected by the Sky Prism, but this device has been shattered, and its pieces scattered throughout the game world. The park is separated into zones, such as "Iceberg," "Lava," and "Haunted," each with a selection of mini-game attractions that fit its theme. Many of the mini-games use motion-sensitive controls, calling on players to tilt or shake the Wii Remote in order to move their characters. The ultimate goal of the adventure is to collect all the missing pieces of the Sky Prism, which are hidden throughout the PokéPark, some guarded by tricky mini-game challenges and intimidating rivals. Pikachu is not alone in his great task however, as he will meet other friendly Pokémon in his travels, who may be encouraged to use their special talents to help him. Characters befriended by Pikachu in the story mode are unlocked for play in other modes. ~ T.J. Deci, All Game Guide

 

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