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Nvidia Goforce 5500


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Nvidia Goforce 5500HP 5187-5256 HP/NVIDIA GeForce fx-5500 256MB Video Card

HP - NVIDIA - 256 MB

Notes: Nvidia GeForce FX-5500 - Gaming PC G5000Z - Pavilion Media Center m1000y - Pavilion Media Center m1050e

Details
Brand: HP
Part Numbers: 5187-5256, 51875256


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Manual

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Manual - 1 page  Manual - 2 page 

Download (English)
Nvidia Goforce 5500 - Technical Specifications, size: 92 KB

 

Nvidia Goforce 5500

 

 

Video review

Shiny at 3GSM: NVIDIA next generation mobile phone interface

 

User reviews and opinions

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Comments to date: 2. Page 1 of 1. Average Rating:
BVoris 6:11pm on Monday, August 9th, 2010 
Just like the other reviewers said... Pretty much just like the other reviewers have said - the hardware seems fine, but the software is a bit flakey.
schaeffa 7:44pm on Friday, August 6th, 2010 
i am not going to bother with the full revew ... i am not going to bother with the full revew as iam sure it has been covered i just feel the urge to put right incorrect details in cnets most recent ...

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

GoForce 5500

Handheld GPU

The NVIDIA GoForce 5500 Handheld GPU brings new features to your cell phone or handheld device that far exceed expectations. Now, in the device that you carry with you every where, you can:
10MP IMAGE SIGNAL PROCESSOR
Incorporating an ISP into GoForce 5500 has increased the supported camera resolution to an unprecedented 10 megapixels. This is higher than many professional digital still cameras, and will enable the production of exceptionally large prints with high levels of detail. The built-in ISP supports Bayer data and performs operations such as auto-exposure and white balance, as well as edge enhancement, gamma correction, and dead pixel detection. It also will collect statistics for auto focus.
support LCD sizes as large as XGA (1024 x 768), with 16.8 million colors -- even in 3D mode! Enhanced alpha blending modes make it possible to show semi-transparent menus over the top of video.
Capture pictures you can enlarge to poster-size (20 x 24 in / 50 x 60 cm) Watch digital (DVB-H) television Capture or playback DVD-quality video Play awesome 3D games Video conference with the same quality as a dedicated, hard-wired system Playback WMV or Real Video formats Capture MPEG4 video at D1 resolution Instant message or navigate semitransparent menus while video plays in the background. Listen to hours of music, regardless of format (MP3, AAC, WMA, Real, etc.) Support for a tablet-size PC display

AWESOME 3D GRAPHICS

With a programmable pixel shader, five simultaneous textures, 2.67 million triangles per second, and support for Open GL-ES, and Java, the GoForce 5500 provides high quality, high performance 3D that sets a new standard for 3D on a handset.

DEDICATED AUDIO ENGINE

A programmable audio engine inside GoForce 5500 supports simultaneous encoding and decoding of AMR or AAC audio in conjunction with video conferencing, camcorder, or video playback -- all with virtually no MIPS requirements on the baseband or CPU. Additional audio formats including MP3, WMA, and Real are supported for listening to music at high-quality bit rates up to 320kbps.

MAJOR UPGRADES

GOFORCE 4800

H.264/AVC VIDEO CODEC
The addition of a dedicated hardware-based H.264/AVC codec makes it possible to watch DVB-H broadcasts any where -- any time. By supporting full D1 resolution at an amazing 30fps during playback, the quality of the videos you watch is comparable to a DVD. You can also create your own high-quality H.264 movie, or host a H.264 video conference, right on your handheld device, with QVGA resolution at 15fps.
XGA DISPLAY WITH 16.8 MILLION COLORS
To support applications in wide variety of different devices with screen sizes from small to large, the GoForce 5500 can
H.264 Hardware Codec WMV and Real Video Decode 10MP Camera Support (Bayer) D1 Resolution MPEG4 Image Signal Processor Alpha Blending (advanced) Audio Engine (AMR, AAC, MP3) External Memory Controller XGA resolution LCD 16.8 million colors 200 million pixels/sec. 3D fill rate I2S/AC97 interface Flexible Image Rotation

Baseband

App Proc 16/32-bit Host Bus Interface

SD/MMC Card SD/SDIO/MMC

1-bit and 4-bit
Optional 2MB to 8MB Stacked DRAM External Memory Controller WMV 9 Decode

QVGA @ 25fps

GoForce 5500 Handheld GPU

H.264 Encode

QVGA 15fps

H.264 Decode

D1 @ 30fps

MPEG4 Codec

JPEG Codec

Real Video Decode

QCIF @ 15fps

640 KB SRAM

128-bit

GoForce 3D 2.0

200Mpix/sec, 2.67M tri/sec I2S/AC97 I2C

Alpha Blending

2D 64-bit Graphics

Boundary/BIST

Clock Gen

Power Mgt

Video Input & Filtering Camera

Bayer Input

AAC, MP3, AMR MIDI, WMA Dec

Audio Proc

Graphics Controller

32-bpp

Flat Panel Interface

24-bpp

Audio Codec

Sub-LCD

Main LCD

1024 x 768

3D GRAPHICS ENGINE V2.0
OpenGL ES compliant with NVIDIA extentions 200 million pixels/sec. 3D fill rate 2.67 million drawn triangles/second 128-bit interface to internal memory 32-bit interface to stacked memory Transform engine 40-bit color pipeline 5 simultaneous textures Signed overbright color 7 surfaces (color, Z, texture 1.5) 16 4-bit palettes or one 8-bit palette Programmable pixel shader Bilinear/Trilinear texture filtering Fixed & Floating point data XGA [1024x768] support in 3D mode Setup & pixel processing in hardware
Statistics gathering for Auto Exposure, Auto White Balance, and Auto Focus

Alpha Blending

MPEG4 / H.263 HARDWARE CODEC
D1 encode or decode at 30fps Full duplex D1 @ 30fps MPEG4 Simple Profile, Level 0 to 5 (ISO/IEC 14496-2) H.263 Profile 0, Level 50 Back-end MPEG4 video processing including hardware color space conversion and image scaling De-blocking and de-ringing filters to reduce the visibility of compression artifacts during playback
FLAT PANEL (LCD) INTERFACE
16.1 million colors in 18-bpp mode 16.8 million colors in 24-bpp mode Direct interface to LCD drivers with embedded memory Built-in timing generator Color TFT at 9, 12, 16, 18, 24-bit/clock Partial pixel-per-clock mode CPU, RGB, Serial, M-CMADS, AMLCD, LTPS, SPI and Sharp ULC support Support for over 80 popular displays, including OLED.

JPEG HARDWARE CODEC

10MP encode or decode using ISO/IEC 10918 Baseline Motion JPEG capture/playback Low shutter lag image capture Composite, framing, and overlay Thumbnail support (store both image and thumbnail in same file) Support Huffman decode for JPEG Programmable quantization table Hardware DCT, RLE, Huffman encode

GRAPHICS CONTROLLER

Alpha Blending 16 to 24-bpp color expansion Color Space Conversion (YUV to RGB) Hardware rotation (90, 180, 270) Flip and mirror Partial display support (any size/ position) Triple 6-bit look-up-table Overlay support Encode predefined region of display

AUDIO ENGINE

DECODE
Programmable Core I2S/AC97 codec interface AMR NB [12.2kbps] and WB [23.5kbps] AAC LC, HE-AAC (AAC+), AAC+ Enhanced [128kbps] MP3 [320kbps] AAC [320kbps] WMA, WAV & PCM Real Audio 8, 9, 10 Bluetooth SBC AMR NB [12.2kbps] and WB [23.5kbps] AAC LC [128kbps] MP3 [320kbps] Bluetooth SBC
HIGH RESOLUTION COLOR DISPLAY
Support for XGA [1024x768] LCD Double-buffering support for VGA and lower resolution display Fast switching between main/sub-LCD Hardware support for sub-LCD display Up to 24-bpp panel support

INTEGRATED 640KB 128-BIT WIDE SRAM
640KB of 128-bit wide on-board frame, video, and transactional buffers
32-BIT FLEXIBLE HOST BUS INTERFACE
Indirect and direct addressing support 16/32-bit asynchronous interface for baseband processors (ARM based) Burst mode support Fixed and variable latency host bus Automatic address incrementing Programmable interrupt

ENCODE

SD/SDIO HOST CONTROLLER
1-bit and 4-bit SD/SDIO Support for storage or wireless cards

AUDIO EFFECTS

Support for SP-MIDI, DLS, XMF 64 voice polyphony at 22kHz Standard Sound Bank Stereo Widening, Equalization, Noise Cancellation, Mixer, Acoustic Echo Cancellation, Environmental Effects H.264 Decode at 720x480 @ 30fps or 720x576 @ 25fps [D1 Resolution] H.264 Encode QVGA @15fps [384kbps] H.264 Codec QVGA @15fps [384kbps]
VIDEO INPUT (BAYER & YUV)
10MP Bayer camera module support via 10-bit RGGB Bayer Interface 5MP Bayer @ 15 fps 3MP @ 10fps camera preview via ITU-R 656-compliant 8-bit interface 96MHz output to camera master clock Horizontal scaling with horizontal averaging and low-pass filtering Vertical averaging I2C for camera control & programming YUV422 to RGB565 color space conversion Single- and double-buffering support Double buffering synchronization with graphics controller Image/Video Rotation

CLOCK OPTIONS

On-chip oscillator for 2 to 13MHz xtal Digital bypass mode for external clock sources (e.g. baseband or CPU) Low-power relaxation oscillator Two on-chip PLLs with independent VCOs (range of 50MHz to 400MHz)

H.264 VIDEO CODEC

NVIDIA NPOWER POWER MANAGEMENT
Fully-static CMOS technology Low-power 90nm process Individual module enables Automatic shut-off of unused pipeline stages
WMV AND REAL VIDEO DECODER
WMV decode QVGA @ 25fps [SP, Low] Real Video 9 decode at QCIF @ 15fps
IMAGE SIGNAL PROCESSOR (ISP)
Optical black calibration De-knee compensation Lens-shading (radial) compensation Exposure compensation White balance Defective pixel correction De-mosaicing & de-noising Edge enhancement Color correction to sRGB Gamma correction Color conversion (to YUV)

PACKAGING & VOLTAGE

Available with 2MB stacked, 8MB stacked, or external memory interface (up to 32MB external) JTAG boundary scan & BIST 0.95 to 1.32V core, 1.71V to 3.30V I/O
64-BIT 2D GRAPHICS ACCELERATION
BitBLT with 256 3-operand raster ops Video scaling with range of 8x expansion to 1/64th contraction Mono and solid pattern Mono-to-color expansion Mono source/pattern transparency Destination read/write color transparency All-angle Bresenham line draw Rectangle fill Image/Video Rotation
STACKED MEMORY/PACKAGE DETAILS
2MB Core Speed (MHz) Embedded SRAM Stacked Memory Thickness (mm) Dimensions (mm) Ball Count Ball Grid 200 640KB 2MB 1.4 10x18x18 8MB 200 640KB 8MB 1.4 10x18x18 XT 200 640KB -1.4 10x18x18

2006 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, GoForce and the GoForce logo are trademarks and/or registered trademarks of NVIDIA Corporation. All company and/or product names are trademarks and/or registered trademarks of their respective manufacturers. Features, pricing, availability and specification are subject to change without notice.
TB-001156-001_v8 GoForce 5500 Product Overview goforce5500_po_v08.pdf JAN06_v08

 

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