Pinnacle Hollywood FX V5
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Pinnacle Hollywood FX V5
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Documents
Users Guide
Revision A - English
Pinnacle Systems, Inc. 280 N. Bernardo Ave Mountain View, CA 94043 www.pinnaclesys.com
License Agreement
This End User License Agreement (License) is a legal agreement between you and Pinnacle Systems (Pinnacle) regarding Pinnacles software and the accompanying documentation (collectively, the Software). CAREFULLY READ THE FOLLOWING LICENSE. USING THIS SOFTWARE INDICATES YOUR ACCEPTANCE OF THIS LICENSE. IF YOU DO NOT ACCEPT OR UNDERSTAND THE TERMS OF THIS LICENSE, YOU SHOULD NOT INSTALL THE SOFTWARE AND PROMPTLY RETURN THIS PRODUCT TO YOUR VALUE-ADDED RESELLER. 1. License Grant. Subject to the restrictions set forth below, this License grants you a nonexclusive, perpetual license to (a) install the Software on only one computer; (b) use or authorize use of the Software on only one computer; (c) make one copy of the Software, in machine-readable form, solely for backup purposes; provided you include all copyright and other proprietary rights notices on the copy and (d) transfer the Software and this License to another party if the other party agrees to accept the terms and conditions of this License. If you transfer the Software, you must at the same time either transfer all copies to the same party or destroy any copies not transferred. If you transfer possession of any copy of the Software to another party, your License is automatically terminated. 2. License Restrictions. You may not, or allow any third party to, (a) rent, lease, sell, loan or otherwise transfer the Software or any of your rights and obligations under this License; (b) install the Software on a network for use by multiple users, unless each user has purchased a license; (c) reverse-engineer, decompile or disassemble the Software or hardware in whole or in part; (d) remove or destroy any copyright notices or other proprietary markings of the Software or any third-party software; (e) modify or adapt the Software, merge the Software into another program or create derivative works based on the Software; (f) make copies of or distribute, for profit or otherwise, the Software, except as expressly provided above; (g) make any alteration, modification, connection, disconnection, improvement or adjustment of any kind to or use the Software except as explicitly contemplated in the enclosed documentation and in this License and (h) sublicense, transfer or assign this License or any of the rights and obligations granted under this License, except as explicitly contemplated in this License. Any purported transfer or assignment will be void. 3. Export Restrictions. The export and re-export of Pinnacle software products are controlled by the United States Export Administration Regulations and such software may not be exported or re-exported to any country to which the United States embargoes goods. In addition, Pinnacle software may not be distributed to persons on the Table of Denial Orders, the Entity List, or the List of Specially Designated Nationals. By downloading or using a Pinnacle software product you are certifying that you are not a national of any country to which the United States embargoes goods and that you are not a person on the Table of Denial Orders, the Entity List, or the List of Specially Designated Nationals. 4. Ownership. The license granted hereunder does not constitute a transfer or sale of ownership rights in or to the Software. Except for the license rights granted above, Pinnacle retains all right title and interest in and to the Software including all intellectual property rights therein. The Software is protected by applicable intellectual property laws, including United States copyright laws and international treaties. 5. Third Party Proprietary Property. This Software may contain the proprietary property of others, which has been licensed to Pinnacle, your use of the Software is expressly conditioned on your agreement not to remove any copyright notices or other proprietary markings of the third party software. 6. Security. You acknowledge and agree that in order to protect the integrity of certain third party content, Pinnacle and/or its licensors may provide for Software security related updates that will be automatically downloaded and installed on your computer. Such security related updates may
impair the Software (and any other software on your computer which specifically depends on the Software) including disabling your ability to copy and/or play "secure" content, i.e. content protected by digital rights management. In such an event, Pinnacle and/or its licensors shall use reasonable efforts to promptly post notices on Pinnacles web site explaining the security update and providing instructions to end-users for obtaining new versions or further updates of the Software that restore access to secure content and related features. 7. Term and Termination. This License shall be effective upon installation of the Software and shall terminate upon the earlier of (a) your failure to comply with any term of this License; (b) return, destruction or deletion of all copies of the Software in your possession or (c) transfer of the Software and this License to another party in accordance with Section 1(d). Pinnacles rights and your obligations shall survive termination of this License. 8. Limited Warranty. Pinnacle warrants to the original licensee that the Software, as delivered, will perform in accordance with the accompanying documentation for a period of 30 days from the date of the original purchase (Limited Warranty). Pinnacles entire liability and your exclusive remedy for breach of the preceding Limited Warranty shall be, at Pinnacles sole option, repair or replacement of the Software that does not meet the warranty set forth herein and that is returned to Pinnacle. This limited warranty shall be void if failure of the Software has resulted from any accident, abuse, misuse or misapplication by you. Any replacement Software will be warranted for the remainder of the original warranty period or 30 days, whichever is longer. 9. NO OTHER WARRANTIES. EXCEPT AS SET FORTH ABOVE, THE SOFTWARE IS PROVIDED ON AN AS IS BASIS. YOU ASSUME ALL RESPONSIBILITIES FOR THE QUALITY AND PERFORMANCE OF THE SOFTWARE. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, PINNACLE DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. LICENSOR DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS, BE UNINTERRUPTED OR ERROR FREE. 10. LIMITATION OF LIABILITY. YOU AGREE THAT IN NO EVENT WILL PINNACLE BE LIABLE FOR ANY CONSEQUENTIAL, SPECIAL, INDIRECT, INCIDENTAL OR PUNITIVE DAMAGES WHATSOEVER, EVEN IF PINNACLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL PINNACLES LIABILITY EXCEED THE TOTAL AMOUNT OF THE FEES PAID FOR THE SOFTWARE. Some states/jurisdictions do not allow the limitation or exclusion of incidental or consequential damages in certain circumstances, so the above limitations may not apply in some circumstances. 11. General. This License is governed by the laws of the State of California and by the federal laws of the United States, without reference to conflict of laws principles. The federal and state courts within the County of Santa Clara, California shall have excusive jurisdiction to adjudicate any dispute arising out of this License and you hereby consent to the personal jurisdiction of the federal and state courts within the County of Santa Clara, California. This License is the entire agreement between you and Pinnacle and supersedes any other communication with respect to the Software. No modification of or amendment to this License will be effectiv e unless in writing signed by both parties. If any provision of this License is held invalid or unenforceable, the remainder of this License will continue in full force and effect.
T able Of Contents
LICENSE AGREEMENT... 3 TABLE OF CONTENTS... 5 INTRODUCTION... 9
What is Hollywood FX?...9 Hollywood FX Levels..10 Before You Start...11 Installing Hollywood FX...12 Licensing and Registration...13 Customer Support...14
GETTING STARTED... 15
Pinnacle Studio...16 Pinnacle Edition and Liquid..19 Adobe Premiere...22 Avid AVX...25
TUTORIALS... 29
Transitions & Options...29 Transition+...33 MultiWindow FX...35
PINNACLE ONLINE... 39 TROUBLESHOOTING... 41 PERFORMANCE... 43
CPU Speed, Bus Speed, and Memory..43 Graphic Card Drivers..43 Preview Performance...43 Final Rendering Performance..44
ADVANCED TUTORIALS.. 45
Keyframe Editing with Envelopes Plus PRO..45 Flight Path Editing Plus PRO...49 Creating New FX from Existing FX PRO...54 Warp Plugins PRO..59
Hollyw ood FX Users Gu ide
3D Text Generation
PRO...
REFERENCE GUIDE...63 THE HOLLYWOOD FX DIALOG..65
The Hollywood FX Dialog.. 65 The Control Panel... 66 The Monitor Panel... 71 The Item Panel... 73 The Envelope Editor Panel Plus PRO.. 73 The Buttons Panel... 73
THE FX CATALOG...75
Organizing FX... 75
BASIC OPTIONS...77
Easy Flight Controls.. 77 Easy Lighting Controls... 78 Easy Options Controls... 78
ADVANCED OPTIONS
PLUS PRO
Shadow Controls.. 81 Trail Count... 82 Motion Blur Controls.. 82 Hold Times... 82
MEDIA OPTIONS...85
Media Selection... 85 Preview and Trimming Plus PRO... 86 Information... 86 Playback Control.. 86 Cropping Controls Plus PRO... 87
OBJECT OPTIONS
Object Hierarchies... 89 Select File... 90 Positioning Controls.. 90 Morph & Dissolve... 91 Parent Object.... 92 Object Flags... 92
SURFACE OPTIONS
T able Of Con ten ts
Texture Options...93 Color Options....94
THE ENVELOPE EDITOR
... 97
The Single Value Envelope...97 Multiple Value Envelope..98 The Envelope Window...98 The Envelope Buttons...99 Key Type Controls...100 Keyframe Controls...100 Spline Controls...104
PLUGINS
... 105
Managing Plugins...105 Filter - Blur...107 Filter - Chroma Key..108 Filter - Luma Key...109 Filter - Directional Wipe...110 Filter Edge Wipe...111 Filter - Gradient Wipe...112 Warp AlphaParticles...113 Warp Displacement Map...115 Warp Explode...116 Warp Peel...118 Warp PolyShrink...120 Warp Ripple...121 Warp Swirl....123 Warp - Twist...124
EXPORT HFZ IMPORT 3D 3D TEXT
.. 125
... 127
.. 129
THE SETTINGS DIALOG.. 131
Preview Settings...131 Edit Settings....132 Render Performance...133
Introduction
Thank you for purchasing Hollywood FX. Hollywood FX gives you an incredible collection of 3D transitions that you can quickly add to your video productions, and customize completely for your needs. This chapter will introduce you to Hollywood FX, provide instructions for installation and give contact information for customer support. This is a general guide to using Hollywood FX. If you received Hollywood FX as part of a complete Pinnacle Systems solution, then you should first read the Hollywood FX chapter in the guide that came with that solution.
What is Hollywood FX?
Hollywood FX is an incredible collection of real 3D transitions and effects that you can add to any video production. Hollywood FX works as an integrated plugin to your video editing software (host application). Hollywood FX is: Real 3D. Hollywood FX uses OpenGL to provide hardware accelerated, high quality 3D rendering. Easy To Use. Simply drag-and-drop Hollywood FX into your timeline like any other transition. The Hollywood FX dialog will appear and you can select a transition, change your options, or customize an effect. Organized. Transitions are organized into convenient categories with icons that let you find the transition you want quickly. Convenient. With every transition you can change the flight direction, lighting, shadows, shine and antialiasing with the click of your mouse. MultiWindow Excitement. Hollywood FX supports unlimited video sources to create multi-layer 3D composites. Create cubes with different video sources on each side, and much more. Expandable. Additional theme packs of 3D transitions are available through Pinnacle Online at hollywoodfx.pinnaclesys.com, and Hollywood FX PRO lets you share your own creations with other users.
Access to the Hollywood FX dialog from the Effect Controls palette F F F
Click on the Domino effect in the first row of icons in the FX Catalog. Click Ok to close Hollywood FX. Save and render the Premiere project to see the results.
Av id AVX
Avids AVX plugin structure allows for flexibility with Hollywood FX. Hollywood FX can be used as a single image filter, a transition, or for MultiWindow effects directly within the timeline. The following sections describe the process for using Hollywood FX in Avid AVX compatible products. To add a Hollywood FX transition to the Avid timeline, first add two video sources that you want to transition between, and trim as necessary to create time for the transition.
Addin g A Hollyw ood FX T ran sition
T o add a tr ansition to the timeline: F Open the Effect Palette (Ctrl-8). F Select the Pinnacle Hollywood FX group from the left side of the Effect Palette. F Drag 02 Sources Transition from the right side of the Effect Palette into the timeline, between the two video clips. F Once dropped into the timeline, switch to Effect Mode (so that the Effect Editor window is open, and click on the small button icon to the left of 02 Sources - Transition.
Hollywood FX in the Avid Effect Palette
The Hollywood FX dialog will appear, letting you choose a specific FX, and set the options for rendering that FX.
You can modify a transition that is already in the timeline, changing the selected FX or any options.
A Hollywood FX transition in the Avid Timeline
T o change a tr ansition in the timeline: F Switch to Effect Mode. F Click on the plugin icon in timeline. F Click on the button to the left of 02 Sources - Transition in the Effect Editor window. F Make your changes in the Hollywood FX Selection dialog.
Click here to display the Hollywood FX dialog.
Hollywood FX in the Avid Effect Editor
Addin g A Hollyw ood FX Filter
Hollywood FX can also be used as a filter for a single video source in Avid AVX compatible products.
T o add a filter to the timeline: Open the Effect Palette (Ctrl-8). F Select the Pinnacle Hollywood FX group from the left side of the Effect Palette. F Drag 01 Source - Filter from the right side of the Effect Palette into the timeline, on top of the video you wish to filter. F Once dropped into the timeline, make sure the Effect Editor window is open, and click on the small button icon to the left of 01 Source Filter.
Host Application
Pinnacle Studio 8 Pinnacle Edition/Liquid
Plugin File
Studio\Hfx4.dll Edition\HfxEdt46.vfx EditionFilter\FlHfxEdt46.vfx Premiere6\FxHfxP646.prm Premiere6Filter\FlHfxP646.prm AVX\HfxAvx46.avx
Copy To Folder
Studio 8\Plugins Edition\Plugins\Transitions Edition\Plugins\Filter Premiere 6.0\Plug-Ins\Pinnacle Premiere 6.0\Plug-Ins\Pinnacle
Adobe Premiere 6.0
Avid AVX
Symphony\AVX_Plug-Ins or Xpress\AVX_Plug-Ins etc.
My video editor crashes when I try to use Hollywood FX. This usually indicates a conflict with your 3D graphics card. You should download and install the very latest drivers for your graphics card. I never get a rendered transition, I just get the Hollywood FX Logo. This indicates that Hollywood FX was not able to use OpenGL to render the effect. Check the following items to resolve this problem: Check to make sure the files Opengl32.dll and Glu32.dll are in your Windows\System folder (Winnt\System32). If they are not present, Windows 95 users should download the OpenGL libraries from the Support area of the Hollywood FX website. Windows 98, NT, and 2000 users should check their operating system installation, and reinstall any service packs. Make sure you are using the very latest drivers for your graphic display card.
Click on the Settings button in the Hollywood FX dialog and try changing the Render Type to OpenGL Software Engine. If it is already set to OpenGL Software change it to Portable Software.
When I select video or images in the Media Options panel I get a white object instead of video. Generally this indicates you have run low on memory. If you are doing MultiWindow effects with more than 3 video sources, you should have a minimum of 128 MB of RAM (with at least 256 MB highly recommended). If you are using images you scanned in, you should lower the resolution of those scanned images. I get color/brightness jumps at the start and end of my effect. This is normally because the rendered effect is being recompressed while the surrounding video is not. Many non-linear editors have an option to Recompress Always or to turn off Smart Rendering. If your non-linear editor does not have a Recompress Always option, you can usually solve the shift by adding a Brightness/Contrast filter to both the incoming video and outgoing video clips, but leave the Brightness/Contrast settings unchanged. This will cause the video to be recompressed, but not changed.
Performance
Hollywood FX uses OpenGL, which is the industry standard 3D graphics language for high performance high quality rendering. Over the past few years the 3D accelerators and their OpenGL graphics drivers have improved dramatically, however there are still times that the graphics drivers cause incompatibilities with Hollywood FX. For this reason, Hollywood FX defaults to software-only rendering for the highest degree of compatibility, at the cost of slower previews and rendering. This section describes the steps you can take to improve 3D rendering performance. You should only try these changes once you are familiar with Hollywood FX and have successfully rendered some effects in your projects.
CPU Speed, Bus Speed, and Memory
Your system configuration can make a dramatic difference in performance. By upgrading your CPU to a faster speed, upgrading to a new motherboard that has a 133MHz (or faster) bus, and by increasing memory to 256MB or more, you can dramatically improve the performance of Hollywood FX, whether you have a 3D graphic accelerator or not.
Graphic Card Driv ers
The most important aspect to 3D performance from your graphic accelerator is the driver software you are using. You should regularly check your graphic accelerator manufacturers website for updated drivers. Here are the website addresses of the most popular graphic cards.
3D-Labs (Wildcat, Oxygen) www.3dlabs.com ATI (Radeon) www.ati.com Matrox (G450, Parahelia) www.matrox.com/mga Nvidia (GeForce, Quadro) www.nvidia.com
Prev iew Performance
Almost any good 3D accelerator will dramatically improve the performance in the Preview Monitor window. You must enable OpenGL Hardware in the Preview Settings to benefit from your accelerator.
T o enable acceler ated pr eview r ender ing: F Click on the Hollywood FX Settings button at the bottom of the Hollywood FX window. F In the Preview Settings area, select the OpenGL Hardware Engine from the Preview Type dropdown menu.
Click OK to return to the Hollywood FX window and try the new settings.
If you encounter problems with the preview after enabling on-screen rendering, you should immediately return to Hollywood FX Settings and select the OpenGL Software or Portable Software Engine. NOTICE: It is recommended to perform test these rendering changes using the Easy FX editor that you can launch from the Start Menu.
If you mistakenly Undo an action, you can redo it by clicking this button. Each time you click Undo, the action that was undone is added to the Redo list, letting you move back and forth through all of the changes you have made since displaying the Hollywood FX dialog. Click on the Settings button to display the Settings dialog, which contains a number of global settings for Hollywood FX. These settings are described in detail below.
Settin gs
Abou t
Click on this button to display the About dialog. The About dialog displays the version number, serial number, and machine id of your Hollywood FX. You
can also quickly connect to Pinnacle Online through the Internet from the About dialog.
Click Ok to save your changes and exit the Hollywood FX dialog. When you click Ok you are returned to your host application. Clicking the close button at the top right of the dialog has the same effect as clicking Ok. If you wish to discard the changes you have made since the Hollywood FX dialog was displayed, click Cancel. This will discard your current changes and return to the host application.
C an cel
T he FX Catalog
When the Hollywood FX dialog is first displayed, and whenever you click on the current FX name in the Control panel, the FX Catalog is displayed on the right side of the Hollywood FX dialog.
Select from the different groups of FX using this dropdown. Left-click on an icon to select that FX. The current selected FX is highlighted in purple.
The FX Catalog
If you have HFX Basic or Plus, you will see some of the icons with a Plus or Pro watermark to indicate that you need to upgrade to a particular level to use that effect. FX are organized into groups that make it easy to find the FX you want quickly and easily. T o Change T o A Differ ent Gr oup F Click on the Groups dropdown list above the FX icons. F Use the dropdown list to select a new group. The FX icons for the selected group will appear. The icons for each FX in a group will help you find the effect you want. T o Select An FX F Left-click on the icon for the FX you wish to select. The selected effect will be highlighted purple, and the preview will be updated.
Organizing FX
You can create new FX (by using the Save FX button described in the previous chapter), and you can reorganize existing FX into different groups by simply reorganize the effect files (.hfx) themselves), using standard operating system tools like Windows Explorer.
A list of the current groups and FX within those groups is maintained in the file effects.org within the Hollywood FX\Orgs folder. This list is updated automatically when you use the Save FX button, but must be deleted if you want to rebuild the list after reorganizing effect files. Within the Effects folder in Hollywood FX you will find a set of folders that are in fact the groups in the FX catalog. Within these folders you will find the.hfx files that are the FX for that group. You can create new groups by creating new folders within the Effects folder, and you can move or copy.hfx files from one group folder to another. Hollywood FX only recognizes one level of folders within the Effects folder. Remember, after making any changes, you must delete the Hollywood FX\Orgs\effects.org file so that the FX catalog will be rebuilt the next time you use Hollywood FX.
Media Option s
Interlaced Lower First. This option is used when the video source consists of interlaced frames (consisting of two fields), where the lower field is rendered first in time. Single Image. Use this option when you are mapping an individual image, or you only want to use a single image from a sequence of images or video file.
For most video, one of the Interlaced interpretations will be used. Generally this should be the same field order as you set in your host application. Hollywood FX will remember the last Interpret setting for each type of media.
Playback Rate
Use this slider to speed up or slow down playback of the selected video. At 100% the video plays back at its normal rate. Below 100% the video plays back slowly, and above 100% the video plays back more quickly than normal.
Direction
You can create interesting results by switching the playback direction to backwards. When set to backwards, the video begins playing from the last frame and continues to play backwards until the first frame is reached.
En d Beh avior
If the trimmed media is shorter in duration than the FX you can control what happens when the last frame of the media is reached by changing the End Behavior. Stop. This is the normal case. The playback simply stops and the last frame continues to be shown until the end of the FX. Repeat. In this case, when the last frame is reached, then playback starts over from the first frame. Ping-Pong. In this case, when the last frame is reached, playback switches direction (going backwards). Playback continues switching directions until the end of the FX.
Cropping Controls
These controls adjust the number of pixels that are cropped on each side of the video source. This is most often used to remove blanking information from captured video, but may also be used to create some unique results where you only display a small portion of a video source.
Object Options
When an object is selected in the Control panel, the Object Options panel is is displayed in the Item panel area. The Object Options panel gives you controls to keyframe a new path for an object or to adjust its morphing or dissolve level during an FX. Using the Object Options and the Envelope Editor, you can completely customize any FX to create an entirely new and unique result.
This slider lets you adjust the transparency of an object. At 0% the object is completely opaque. At 100% the object will be invisible. Use this slider with the Envelope Editor to create interesting results like dissolves or fade-ins.
Parent Object
This dropdown lets you change the parent object of the current object. You can create advanced object hierarchies by attaching objects to other objects. This dropdown will list all other objects in the FX, as well as a <None> option if you dont wish to have this object attached to any other object. When an object has a parent, then the object will always follow the parents positioning. If the parent moves or rotates or resizes, then its children also move, rotate or resize. The child can also have additional movements, but they are always relative to the parent object. To better see how parenting works, check out the Advanced-Tutorials guide.
Object Flags
Sh adow Cast
These flags control special capabilities of each object.
If checked, this object will cast a shadow. If cleared, the object will not cast a shadow.
Sh adow Receive
This flag is intended for full-scene shadowing which is not currently implemented.
T ran sition Object
If checked, the current object is considered to be a transition object. Only transition objects change their flight path when the Flight Direction or Rotate Object (Effect Options) is changed. When you create your own FX, you will normally make sure that any objects that fly on or off the screen are set to Transition Object, while the background object and any other objects that remain still have their Transition Object flag cleared.
Surface Options
Surfaces describe the color and texture properties of polygons in an object. A surface can describe a simple color or can indicate that a Media item is to be mapped on the object. An object may have multiple surfaces (for example the stopwatch object in the Clockers FX has a surface for the gold colored watch and a separate surface for the area that is mapped with video.
En able Gravity
Decay Affects Rotation
Hollyw ood FX Users Gu ide Maximu m Nu mber of Pieces
This slider controls how many pieces the object will be broken into for the explosion. When set to 0, the object is broken into individual polygons. This generally produces the most number of pieces with the quickest calculation. Above 0, the plugin will attempt to generate the number of pieces indicated by the slider. If the Jagged Pieces option is checked, this can take a good deal of time to calculate.
This slider controls how quickly the pieces explode away from the center of the object. The higher the number, the faster the pieces move.
Velocity Decay
This slider controls how much each piece slows down over time. The higher the value the more each piece will slow down after the initial explosion. This slider determines how much each individual piece rotations around its own axis. The higher the value the more each piece spins around as it explodes.
Rotation of Fragmen ts
Gravity Spin n er
This spinner controls the direction that gravity pulls along the selected Plane of Gravity. This spinner along with the Plane of Gravity selection controls the final direction of the pull of gravity.
Gravity Slider
This slider controls the amount of gravitational pull. The higher the value the more each piece is pulled by gravity.
Plan e of Gravity
These buttons control which 3-dimensional plane that gravity pulls along. By default this is set to XY which means that gravity will pull along the X and Y axis, based on the direction selected by the Gravity Spinner.
Warp Peel
The Peel plugin lets you roll or peel any object. For doing a traditional peel on a flat object, we recommend you use the High Mesh 1 object in the Basic Shapes folder.
Peel Options and Example
Peel Plan e
This determine which 3-dimensional plane the peel rolls across. Normally for a flat object like High Mesh 1, you will leave this set to the XY plane. For other objects you may want to switch to different Peel Planes to see the result. When checked (the default), the peel amount will automatically be tied to the total Transition time, so that the object will peel over the entire time of the transition. Clear this checkbox to manually keyframe the peel over time. When checked (the default), the direction of the peel is controlled by the Flight Direction spinner on the Effect Options panel. When cleared, you can control the direction of the peel with the Angle of Peel spinner, and can manually keyframe the direction over time. When checked, the plugin will peel back the object rather than perform a roll. When checked, the peel will be behind the object rather than in front. When Tie Transition Amount to effect transition is cleared, you can use this slider to manually control and keyframe the amount of peel over time.
Ph ase
Fu n ction
Black Hole Pulls the polygons of the object in and creates a hole that spreads.
Defau lt Settin gs
This button reverts all settings to their defaults for the selected functions. This button sets all values to 0. This is useful for the beginning of an effect when you dont want the ripple to show immediately.
Clear all valu es to 0.0
Warp Swirl
This plugin will swirl the faces of an object. It can create a whirlpool-like effect with video mapped on an object. You have separate control over the outer portion of the swirl (near the outside edges of an object) and the inner portion of the swirl (near the center of the object).
Swirl Options and example
T ie sw irl to tran sition
When checked, the swirl will automatically increase over the entire time of the effect. When cleared you can manually control and keyframe the inner and outer swirl amounts. When Tie swirl to transition is checked, these buttons determine whether the outer swirl or inner swirl is adjusted over the time of the effect. Use this slider to control the distance from the center of the swirl to the outer edge of the swirl.
In n er an d Ou ter bu tton s
Hollyw ood FX Users Gu ide X an d Y sliders
Use these sliders to move the center of the swirl. You can animate these over time to make it look like the swirl is moving (like the eye of a storm moving). A swirl is calculated along a 3D plane. Use these buttons to change which plane the swirl is calculated over.
Sw irl Plan e
Amou n t of Sw irl
These two spinners control the amount of swirl at the inner and outer edges of the swirl. Moving this in opposite directions will create more of an overall swirl. Keyframing these values over time can create interesting results.
Warp - Twist
This plugin lets you twist a 3D object along any axis. It uses the pivot point of the object to determine the center of the twist. The farther a point is from the center, the more it is twisted. You can quickly twist the object along any or all axis.
Twist Options and Example
T w ist Amou n ts
Move the sliders to twist the object around that Axis. Normally you will only twist around a single axis, but you can get interesting results by twisting around more than one axis at a time.
Export HFZ
The Export HFZ tool is designed to let you easily share your custom creations with other Hollywood FX users. When you export an effect as a.hfz file, Hollywood FX compresses the effect itself, along with any of your own objects and images that are used in the effect. There are a few of important rules when using Export HFZ: You cannot Export any of the original effects that come with Hollywood FX. Export HFZ is for exporting your modifications and custom-created FX only. If you modify an existing effect, you must first use Save FX to save the effect with a new name before using Export HFZ. Export HFZ will not include any original objects that come with Hollywood FX (or with any Pinnacle effect packs) in the.hfz file. If you use objects from additional effect packs, the user who installs your.hfz file must have the same additional effect packs installed to be able to use your effect.
T o Expor t a modified or custom-cr eated effect: F Click on the Export HFZ button in the Toolbar. F A file requester will appear asking you to name the.hfz file. Change the default name and location if desired, then click Ok to create the.hfz file. The.hfz file name will default to the name of the effect. Export HFZ will create.hfz files in the Hollywood FX\Share folder by default. T o install a.hfz file on any system with Hollywood FX 4.6 or higher : F Double-click on the icon of the.hfz file. The HFZ Installer will load and install all of the files in the.hfz file. Click Ok to close the dialog when finished.
The Export HFZ file requester and the HFZ Installer
Import 3D
The Import 3D tool lets you import Lightwave 5.x 3D objects (other object formats may be supported in future updates, see the readme file for more information). Import 3D supports importing simple objects, as well as importing multiple objects to become morph targets. Within the Hollywood FX installation folder, you will find the Lightwave Content folder that contains sample objects and images to use. Within the Images folder, you will find the MAPxxx targa images. These are important because they can be used as proxy images when created your own 3D objects. Wherever you use these images, the Importer will replace them with Host Track video references. So, if you want an object to display Host Track 1 (the first video source in a transition), simply map MAP001.tga onto the surface, and when you import the object, it will be replaced with Host Track 1. When creating objects that you will import into Hollywood FX, you should follow these rules: Objects should consist of 3-point and 4-point polygons only. It is recommended that you only use 3-point (triangles) polygons to make sure that all polygons are convex. If you want to use the object in Pro-ONE for realtime, you should use as few polygons as possible. As a general rule, the entire effect should have less than 1,500 polygons to ensure that it will playback in realtime. Hollywood FX uses only a subset of the features of Lightwave surfaces. Generally you can adjust base color, transparency and luminosity. For textures you can use any of the normal projection mapping modes (Flat, Sphere, Cylinder) from Lightwave 5.x. To create morphing objects, first create the master object, then create morph targets from the master. The morph targets must have the same number of points as the master.
HOLLYWOOD FX FEATURES
Computer Platforms / Sold Separately Host Applications Supported Number of Effects & Transitions Video Channels Supported Resolution Advanced Easy-to-use Interface Basic Effect Options (Fly-On/Off, Anti-aliasing, Path & Object Rotation) Standalone (FREEDOM Editor) Lighting Options (Direction, Shine) Basic Shadow Options (Opacity, Distance) Motion Blur Trails Transparency Live Video Preview Smooth / Flat / Wire / Quality / Pixel Blending Cropping Easy AutoScale to CCIR Ratio Hold at Start & End Creation and editing of effects morph amount, object replacement, parenting Envelope key types, spline types, shift, scale, copy Soft & Drop Shadows Create / Save New Effects 3D video layer objects Add 3D multiple morphs objects from an expandable library 2D wipes through chroma key, luma key and alpha wipes Add 3D props libraries Media Controls playback rate, forward, reverse, loop, ping-pong HFX Plug-in Support particle effects, peel, displace, explode, ripple, twist & more Change surface colours and textures Add 3D objects from 3rd Party Modelers Unlimited Levels of Undo Rotate, move, size, paint surface textures Camera controls tracking, move, ambient, focal & depth Add Lights spot, fill, point Full Scene Shadows
COPPER
*MAC - WIN/N Premiere Only 768 x 576 On/Off only On/Off only
BRONZE
*MAC - WIN/N All (See list) 768 x 576 Path/Morph editing only
SILVER
*MAC - WIN/N All (See list) 768 x 576 Up to 50 Available through Club Hollywood Lightwave
GOLD**
*MAC - WIN/Y All (See list) 300 Unlimited Unlimited Advanced Advanced Unlimited Available through Club Hollywood Several
*Macintosh currently available is 3.1 version, 4.0 is scheduled to ship autumn 2000 **Gold scheduled to ship autumn 2000
Pinnacle Systems, Inc. 280 N. Bernardo Avenue, Mountain View, CA 94043 http://www.pinnaclesys.com http://www.hollywoodfx.com Phone 1-800-4PINNACLE 650-526-1600 Fax 650-526-1601 Pinnacle Systems Northern Europe (UK) + 44 (0) Southern Europe & Middle East (FR) + 33 (0) 12 Central Europe (DE) + 49 (0) 0 Benelux & South Africa (NL) +31 (0) 3 Latin America & the Caribbean 954-349-6745 (U.S.A.) South East Asia ++65-284-2336 (Singapore) China (86) 0063 (Beijing) Taiwan (886) 1088 Japan ++2000 Pinnacle Systems, Inc. All Rights Reserved. All trademarks are the property of their respective owners. Specifications are subject to change without notice or obligation.
www.pinnaclesys.com
31000093
The Choice For Digital Video.
Blazing Fast Effects Unlimited Expansion Detailed Control Professional Quality 3D Compositing* Animation Tools*
SYSTEM REQUIREMENTS
Windows 95, 98, NT, 2000 Mac 0S 8.0 or higher 90 Mhz Intel Pentium or faster Celeron Power PC 16 or 24 bit colour display 800 x MB RAM (or more) 100 + MB free hard drive space CD-ROM drive
Pinnacle Systems HOLLYWOOD FX
Pinnacle Systems Hollywood FX delivers 3D transitions and effects based on polygon rendering technology, similar to animation programs. With this latest release Hollywood FX now joins the ranks of other high quality DVE on-line switchers and compositors, but goes a step beyond by setting a new level in quality, performance, and price. Copper & Bronze are perfect starting levels for users needing a lot of effects with easy controls to alter them. Instant feedback while designing a composite is crucial for todays projects. Hollywood FXs interface has been designed to allow quick alteration. You want that ball to fly off the top without re-keying, simply rotate the easy direction dial. Silver & Gold allow you to create effects or composites from scratch and save them as new icons. You have soft-edge shadows that cast realistically or you can drop at a defined distance. 3D props like arrows, stars, words etc., to emphasize a point and Chroma & Luma keying. Hollywood FX has four different levels in order to meet the needs of every producer, director and editor. Each level adds more effects & transitions, controls, resolutions, expandability through extensions and most importantly, Speed! Gold level can include a powerful 3D character generator. 3D object import merges the 3D animation world with editing and compositing. Now you can add plug-ins from Club Hollywood for unlimited power and creative control.
The Objects Tab is for editing the path and morph parameters of an object. It is also the centre of Hollywood FX for building new transitions and composites. In here, you load objects, define parenting, apply warps that explode, ripple or peel, and can layer objects together for montages. The selected object is clearly shown via a bounding box, all unselected objects are ghosted. When you want to change the flight, you actually take hold of the object and move it interactively like popular 3D animation programs. To avoid shifts during the starting of the transition, we have provided a Size & Position-to-Full button to ensure you video is CCIR accurate. You also have the ability to make changes directly to the envelope at any point in time, and will instantly see the results in the preview monitor.
RECOMMENDED
OpenGL 3D display graphics accelerators 2D graphics accelerators 128 MB of RAM 1024 x 768 display
HOLLYWOOD FX
PLUG-IN COMPATIBILITY
Adobe Premiere & After Effects Avids MCXpress, Xpress, Composer, Symphony in:syncs Speed Razor Fast Video Machine & 601 Ulead Media Studio Pro Media 100 & Finish Discreet edit* DPS Video Action Pro/Velocity Panasonic DVEdit, NewsByte Sony ES-3 Incite Apple Final Cut Pro and more (see list at: Hollywoodfx.com)
The Media Tab provides edit controls over the additional sources not mapped from the timeline. You can select trim points, loop playback and crop. Plug-ins for affecting the video e.g. embossing, mosaic are handled here.
The Options Tab is for quick altering of an effect, Hollywood FX has easy rotation dials and simple sliders for adjusting values. Each time you make a change the preview monitor reacts instantly to provide feedback.
Only Pinnacle Systems provides new transitions and plug-ins at any time. Club Hollywood is Pinnacle Systems Hollywood FX.com web-store. New effects, transitions, plug-ins and objects are continually added, so Hollywood FX will never become obsolete!
*Gold & Silver only
The Surface Tab allows for applying video or textures to any object. If you want video to be mapped on the side of a car, simply select the surface and apply an AVI or QT file from the media tab.
Tags
1031-V Wixxl 106 LSI139 KAC-8152D HR-XV2 Rebel PRO SGH-X300 Actros Handymig 3790T Racing AX-700U BA410 EFW 6305 DCC730 00B DVX173 Nikon D2HS C734DN 5470C 37PFL5603D 10 2025I Reference Card VP-1000 LH-T750TB Lexmark 2600 KLV-S20g10 6 ED DCM-270 2433BW E-660 61 1 FAR-2117 Manual MZ-E77 DI-624M 150 II DXC-D50WSL UF-550 Toledo II Gpsmap 500 Denon D-G1 Passeo 400 Laver MP 1350 SRA-1200 WTL5410UC RH2T250 CDJ-1000MK3 T2130-9 Canon A1 Republic II Z2420 TCP58S1 PRO 2036 HF Horn Wixe 107 Speedlight 4060 AF Lrsc26912SW HTR5204 CP-S860W VGN-FZ18M HL-5270DN GTP-600 11 0 Monster-1999 GZ-MG26E PLQ-20 FE-250 Verve S FR970 Express 6 GC2530 Roomba 581 Deskpro 300 NWD-E023F Tannoy TS8 Review KD-SH1000 JR3050T SGH-Z400 EWD2203 CT-29M30RX HT27546 MD-MT88 Gigaset C470 CLT-9839 1 0 Series XD435U DCR-TRV14E ADP553 Life Deluxe Pb18542LT 65 DSP Vivicam 5100 Ngage Photosmart 2610 2150PR HS-55W
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