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Rane Scratch Live 2 0Rane SSL CD Serato Scratch Live Replacement Control CDs
It is fun and exciting to scratch with your CD player as the controller for Serato Scratch Live instead of using your mouse. Although, wear and tear will eventually take effect and cause your Control CDs to malfunction (actual scratches and scuff marks on the CDs), or even worse misplacement of your CDs and the party is starting right now. Rane's Serato Scratch Live Replacement Control CDs is the ideal solution, wherein it is always good to have spare CDs just in case of accidental damage or... Read more

Details
Brand: RANE
Part Numbers: CD01, SSL CD, SSL-CD, SSLCD
UPC: 687499145162
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Rane Scratch Live 2 0

 

 

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Serato Scratch Live 2.0.0 live demo 3 decks with control vinyl ...

 

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Comments to date: 1. Page 1 of 1. Average Rating:
Bondan Dewanto 6:43am on Thursday, June 24th, 2010 
Serato This product is fantastic, since I purchased this product my back no longer hurts. It is the perfect solution for the DJ who loves vinyl.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Mac OSX 10.4.11 or higher. Intel Core Duo 1.8 GHz. 2 GB RAM. Screen resolution 1024 x 768 or higher. Hard drive space for storing music. Available USB port. PLEASE NOTE: These are the minimum requirements to run Serato Scratch Live without optional plugins. For best performance or when using optional plugins we recommend you use a higher spec computer. For more information please visit scratchlive.net.

Warning

To reduce the risk of electrical shock, do not open the unit. No user serviceable parts inside. Refer servicing to qualified service personnel. The symbols shown below are internationally accepted symbols that warn of potential hazards with electrical products.

Check List

These items are included in the box: 1 Sixty-Eight Mixer. Scratch Live software install disc. 4 (four) control CDs in two sleeves. 4 (four) control records. 2 USB cables. IEC C5 line cord. Quick Start Guide. This manual.
This symbol indicates that there are important operating and maintenance instructions in the literature accompanying this unit. This symbol indicates that a dangerous voltage constituting a risk of electric shock is present within this unit.

CAUTION

RISK OF ELECTRIC SHOCK DO NOT OPEN
These stickers are located on the bottom of the mixer.

Mixer Controls

Preparing Your Files
How to Analyze Files About Corrupt Files

Contents

Four Program Input Channels Crossfader Mics Main Mix Headphones Control Strip Controls Layer / Shift Control Point Channel Control Strips Back Scroll Crate / Load A / B Loop: Manual / Auto Manual Loop Controls

Playback Control

The Control Record The Control CD Vinyl Scroll Set Auto BPM The Offline Player

Main Screen Overview

Virtual Deck USB Sources & Analog Inputs Visual Aids Tempo Matching Display Track Overview Display Main Waveform Display Beat Matching Display Master Gain 33 / 45 Speeds Tracking Indicator Tap Tempo Key Lock Repeat Censor Eject Autoplay Reverse Input Control Track Gain USB Dropout Indicator
Important Safety Instructions Introduction Copyright Notices Warning Minimum System Requirements PC Mac Check List
Auto Loop Controls Cue Points Delete FlexFx Internal Audio Effects Effects Parameter Table USB Audio
Scratch Live: Getting started 13 Sixty-Eight Mixer Overview Connecting the Mixer
PGM Inputs 1-4 Mic Inputs Analog Outputs Power Supply
Connecting Your Hardware System Overview Connecting the Sixty-Eight Turntable Setup CD Player Setup Installing Scratch Live Mac Windows Additional Windows Drivers Starting the Software Using the Tool Tips

8 CONTROL POINTCONTR 10

4 PGM 1 SOURCE LEVEL 2

MIC 1 MIC 2

4 PGM 2 SOURCE 2

10 2LEVEL 0 4

4 PGM PGM 1 SOURCE PGM PGM 2 SOURCE 36 SOURCE PGM 1 SOURCE 4 SOURCE PGM 2 MAIN LEVEL PGM PGM MAIN SOURCE3 SOURCE PGM 3 SOURCE4 SOURCE PGM 4 SOURCE LEVEL MAIN LEVEL 8

LEVEL SCROLL

10BACK

8 LEVEL LEVEL 0 10

OL +6 +-3 -6 -12 -18

SCROLL LEVEL

LEVEL LEVEL

LEVEL LEVELLEVEL

LEVEL 0 LEVEL

-3 -6 -12 -18 OFF +6

PAN LOAD A MANUAL

LOAD A

+6 OFF

LOAD B MANUAL AUTO

MANUAL +6 OFF HIGH AUTO

OFF +6 OFF

+6 +6 OFF

OFF OFF +6

HIGH HIGH

AUTO HIGH

OFF +6

+6 Main Mix

HIGH HIGH HIGH

OFF +6 +6 OFF

MANUAL +6 OFF +6 HIGH HIGH AUTO
The Main Mix is made from these signals:

LOW SELECT IN

OFF OFF +6 +6 OFF
MID MID MID PGM-3, PGM-1, PGM-2,MID MID +6

OFF +6 MONO

MONO SELECT
PGM-4 Mic-1, Mic-2 Session Input +6 +6 +6 OFF OFF OFF
BALANCE +6 OFF +6 LOW LOW 4 6
0 LOW 10 HIGH LOW LEFT RIGHT
FLEXFX LOOP OUT 5 INSERT ROLL
LOW FLEXFX OUT EXT. INSERT

LOW FLEXFX FLEXFX

LOW LOW FLEXFX FlexFx Mix LOW LOW LOW

LOW LOOP

IN LEFT RIGHT LEFT RIGHT BALANCE BALANCE +6

0 HIGH 8

LOOP OUT ROLL

The Main Mix has these

EXT. INSERT 5 INSERT FILTER 5 INSERT outputs:
LOW Main HIGH LOW HIGH LOW HELLOOO! HIGH HELLOOO! LOW LOW LOW HIGH HIGH HIGH
ROLL Two Microphone Inputs are fully independent,

Headphones

LOW HIGH HIGH LOW
LOOP FILTER LOOP each with these controls:

FILTER FILTER

SAVELevel control. SAVE POST POST A B A B Pan the signal from left to right. CROSSFADER CROSSFADER
Large illuminated On / OffFLEXFX switch.
Balanced XLR jacks. Maximum output 8

POST POST POST

FILTER FILTER FILTER

4 HIGH 6 LOW

ROLL The Headphone Monitor 4provides stereo or 6
LOOP FILTER split-cue operation. FILTER mono FILTER
In Stereo operation, the Pan control pans
High / Low 2-band, full-cut EQ range is Off to FlexFx Assign takes the signal out of the Main Mix and sends it 1 the FlexFx Loop. to 1

For more information on cue functions in Scratch Live see Cue Points on page 24.

FlexFx

The FlexFx Bus in the Sixty-Eight works differently than other basic effect insert solutions. The FlexFx Bus is more like an auxiliary bus that can have multiple signals assigned to it. Those combined signals can have internal effects, external analog effects and external USB effects applied in any combination. It is possible to cue and control the level of this auxiliary mix in the Main Mix. This architecture is very flexible and not at all like simply inserting an effect in a signal path and turning it on. So, its important to understand the different control functions.
1 PGM 1 PGM 2 PGM 3 PGM 4 MIC 1 MIC 2 FLEXFX FLEXFX FLEXFX FLEXFX FLEXFX FLEXFX

EFFECTS ENGINE

BPM: 120 TIME: 125MS BEAT: 1/4 [-------|-----------]

USB Record

7 FLEXFX MIX LEVEL

FLANGER

PHASER

BYPASS

SEND SEND RETURN 5 INSERT USB Playback Main Mix RETURN EXT. INSERT RETURN

ON FLEXFX ON

Cue Bus
6.The FlexFx ON button, when off, effectively bypasses the FlexFx bus and passes assigned signals straight through to the Main Mix. What you hear in the main mix is a dry version of any signal assigned to the FlexFx Loop. This allows any combination of internal and external effects to be applied and cued before being heard in the Main Mix, without interrupting play of assigned dry signals. When youre ready to listen to the effected signal, engage the FlexFx ON button (green). Any combination of the above controls can be left on with only one of them determining if an effect is applied or not. You get to choose. 7. The FlexFx Mix level control (on the front of the mixer) allows you to control the level of the FlexFx Bus signal in the Main Mix. This control has nothing to do with the Level/Depth control for the internal effect or the mix of Wet/ Dry. It performs the same function whether an effect is applied or not. This control serves one function: it keeps the FlexFx Bus out of the Main Mix so you can adjust effects before bringing them into the main mix. If the FlexFx Mix Level control is turned up, and the FlexFx On button Is Off (bypassed), there is no change in what is heard in the Main Mix when a channel is assigned to the FlexFx Loop. In this instance, it is possible to add internal or External effects to the signal, and Cue the effected signal in the headphones before switching the FlexFx On button On. It is also possible to have the FlexFx Mix Level turned down, FlexFx On or Off, create a submix, add effects (or not) and Cue or rehearse the mix before bringing it into the Main Mix. This architecture is very flexible and opens up many new possibilities not possible with simple effect insert designs found on other mixers.

Internal Audio Effects

The internal effects engine is located in the FlexFx Loop. This allows any combination of PGM 1, PGM 2, PGM 3 PGM 4, MIC 1 and MIC 2 to be assigned to an effect. The FlexFx Loop supports recording, cueing and Main Mix level control of an effected signal. This has several advantages over conventional effects assignment. Note: Individual effects are turned on/off using the effects buttons. The FlexFx Loop which includes the two external inserts) is turned On/Off with the FlexFx On button (off functions as a loop bypass. Six built-in effects: Filter Hold Echo Flanger Robot Phaser Reverb
The effect time is normally a product of the BPM and the Beat multiplier. If the left (<) or right (>) arrow appears, there is an inequality between the BPM*Beat and time. The arrow indicates which way to adjust the Beat to correct the inequality and get the closest possible time. If an asterisk (*) is displayed, the BPM*Beat results in the correct time as displayed. For example, 120 BPM with a 4/1 beat multiplier would result in an effect time of 2000 ms. If the time is adjusted to a different value, such as 2097 ms, an arrow indicates that the product of the displayed BPM and multiplier does not result in the displayed effect time. For this example, 2000 ms is below 2097 ms, so hitting the < Beat button will snap to 120 * 4/1 and change the time to its product, 2000 ms. A flashing bar graph indicates that the requested effect time is out of range. For example, if a BPM of 120 is used with a beat multiplier of 4, the resulting time is 2 seconds. If the multiplier is set to 16, the resulting time would be 8 seconds, which is out of range. In this case, the time remains at 2 seconds and the bar flashes.
General Behavior The effect time is saved for each effect. Changing BPM for one effect changes the BPM for all effects. Tapping the BPM requires at least two taps. Changing the Beat multiplier results in an immediate change in the effect time. Changing the effect time adjusts the multiplier for other effects so that the new multiplier is as close as possible to the saved effect time. Effects Display and Match Indicator BPM: 120 < 4/1 TIME: 2097MS ||||||

Effects Synchronization

The mixer can synchronize its internal effects to songs tagged with BPM values in Serato Scratch Live. With no other channels assigned to the FlexFX, press the FlexFX button in the channel playing a song with a tagged BPM in Scratch Live. The Match Indicator will change to a flashing asterisk (*) indicating that the mixer is now tracking the Scratch Live supplied BPM, and the internal effect BPM will change to this value. The mixer will continue to track the Scratch Live BPM until a new BPM is manually tapped in using the Tap button.

The effects display shows the current BPM, beat multiplier and time for a selected effect. A bar graph represents the effect time relative to its range. If no effect is selected, the information for the last effect is displayed.

Effects Parameter Table

Effect Filter Flanger Phaser Adjusts the decay of the echo. Max results in no decay, with faster Echo decay the more the knob is turned CCW. Minimum results in no echo. Robot Reverb Adjusts the warble. Adjusts reverb depth. Adjusts the strength of the effect. Level/Depth Knob Time Encoder Adjusts the effect time. Holding the Tap Button while turning the knob adjusts the BPM. Depressing the knob restarts the effect. Value range: 32ms 32000ms Adjusts the effect time. The effect time is the length of the recorded sample used for echoing. Holding the Tap Button while twisting the knob adjusts the BPM. Depressing the knob clears out the current sample used for echoing. Value range: 1ms 4000ms Adjusts the pitch. Depressing the knob resets the pitch to 0%. Adjusts the reverb decay time. Does not affect Robot. Does not affect Reverb. Adjusts the pitch up or down by 20%. Used to tap in a new BPM, which results in a new effect time. Tap Button Beat Buttons Adjusts the beat multipliers up or down, which results in a new effect time. Value range: 1/16, 1/8, 1/4, 1/2, 3/4, 1/1, 2/1 4/1, 8/1, 16/1, 32/1, 64/1 Adjusts the beat multipliers up or down, which results in a new effect time. Value range: 1/8, 1/4, 1/2, 3/4, 1/1, 2/1 4/1, 8/1, 16/1

USB Audio

There are six stereo record channels and five stereo playback channels. These channels are simultaneously available on two USB ports, allowing two computers to share the device. This allows two DJs to play together and supports uninterrupted transitions from one DJ to another. The six stereo record channels are sent to both USB ports. The five stereo playback channels from each port are summed in the mixer (playback-1 sums with playback-1 and playback-2 two sums with playback-2 etc.) USB audio is 32-bit floating point with a sample rate of 48 kHz. Record channels are assigned as follows: USB-1 Record is assigned to one of these: PH / CD 1 Pre-source selector Supports Serato Vinyl Control USB-6 Record is assigned to one of these: MIC 1 MIC 2 Main Mix

Connecting Your Hardware

System Overview
The Scratch Live control records and CDs are pressed with an audible tone specifically developed for controlling the Scratch Live software application. The Sixty-Eight converts the control signal coming from each deck into digital audio, to be sent via USB to the Scratch Live software, which decodes that signal into a stream of information based on what the DJ is doing with the control disc. A virtual deck replicates the movements of the control disc. Audio files loaded onto the Virtual Decks are then played back through the outputs of the Sixty-Eight, with any manipulation of the control discs reproduced on the audio, effectively emulating vinyl control of the files loaded in software.

CD Player Setup

Disable all built-in effects on the CD player, including keylock/master tempo.

Installing Scratch Live

Check for the latest download version of Scratch Live software at scratchlive.net. If it is newer than what is on your CD-ROM, we recommend installing it instead.
Because the Sixty-Eight was connected prior to installing Scratch Live, no extra hardware installation is required. NOTE: Select the custom install option if you wish to change the installation location of Scratch Live.

Starting the Software

1.Insert the Software Installation CD-ROM and double-click the installer icon. or Launch the installer you just downloaded from scratchlive.net. 2. Follow the on-screen instructions. Once the installation is complete, Scratch Live will appear in your applications list. You may like to drag the Scratch Live icon to your dock for quick launching. 3.Plug either USB port from your Sixty-Eight to a computer USB port. No extra hardware or driver installation is required.
Additional Windows Drivers
Vista & Windows 7 install the driver for all USB ports at once. Windows XP treats each USB port individually. You might like to install the Drivers for the Sixty-Eight on all of your USB ports. Connect your Sixty-Eight to a USB port. Windows will again attempt to install the drivers via the hardware wizard. Cancel and close the hardware wizard. With your hardware still connected, run the Scratch Live driver updater. This is usually located in: C: > Program Files > Serato > driver_updater32.exe or for Vista and 7 64-bit systems: C: > Program Files (x86) > Serato > driver_ updater64.exe. Repeat this process for each of your USB ports. TIP: The driver updater can install drivers for different types of Scratch Live hardware, not just the Sixty-Eight. For example, if you play at a club that uses a TTM 57SL mixer, just connect the mixer and run through the driver updater as above. Click on the ? icon to enable tool tips. Tool tips provide a handy way to learn the various features of Scratch Live. Move the mouse over a section of the screen to bring up a context-sensitive tool tip. Holding the mouse over the ? button with tool tips turned on will show you a list of all keyboard shortcuts. Tool tips are available in several languages. Scratch Live will display the tool tips in the language that your computer is set to. If your language is not available, the tool tips will be displayed in English. Close all other programs on your Mac or PC. When you load Scratch Live for the first time, you will see the screen shown above.

Calibration Troubleshooting
After calibration, the number in the upper right corner of the scope view should say 0.0 while the needle is on the record and the turntable is stopped. If that number is fluctuating then manually move the Estimate slider to the right until that number is stable at 0.0. If youve moved the slider all the way to -24 and its still fluctuating then you have a grounding or interference problem somewhere in the chain. If so, the first thing to check is that the grounding wire coming from your turntable is connected to a Sixty-Eight grounding post. Next, make sure that the Sixty-Eight isnt sitting next to a power source such as a power strip and that the RCA cables arent laying across other power conducting cables. If you are still experiencing issues, you might have to adjust the placement of your setup. For example, make sure bass bins arent directly under the turntables. If you have trouble getting the rings circular, you probably need to clean or change your needles. If the image appears as a line, then you have a missing channel. Check your RCA connections and needles. for more
calibration troubleshooting help Scope Reading and Fixes on page 44. SEE

The Noise Threshold

A threshold is a lower limit, below which a process will not occur. In the case of Scratch Live, the noise threshold is the limit below which the input signal will not be interpreted as control signal; in other words if its below the threshold, it is considered noise and ignored. This setting is necessary because a stylus is very sensitive, and will inevitably pick up noise from the environment as well as the signal on the record, especially in the noisy environment of a live show. The scopes on the Setup screen in Scratch Live display the input signal as a phase diagram. The key factors to look at on the scope display are crisp clean lines, round shape, and the tracking percentage in the lower right corner. Start both turntables or CD players. You will

The Scopes

2.Once you have located your music, drag the

Playing Music

Click on the All. icon to show all the tracks in your library. Use the keyboard shortcut Shift - Left Arrow to load the highlighted track on to the Left Deck, and Shift - Right Arrow to load the highlighted track on to the Right Deck. TIP: You can also load tracks to Decks using the mouse. Click and drag a track from the track list area on to either Virtual Deck. To start playing a track, simply put the needle on the record and start the turntable. The track will start playing as soon as it detects the signal from the control vinyl (or CD). In ABS mode, the track will play from the position dictated by the placement of the needle on the record. If you place the needle at the beginning of the record, the track will start playing from the beginning. You can skip through the track by picking up the needle and placing it further into the record, just as with regular records (This is known as needle dropping). See

Auto-Looping

Auto-looping allows you to create loops instantly. If the track has a BPM value simply click the number of bars you wish to loop and Scratch Live will create the loop for you. The loop is snapped to the beats in the song detected by Scratch Live so even if you press the button slightly out of time Scratch Live will still create a perfect loop for you. Five auto-loop buttons are available on screen at any one time. They range from 1/32 to 32 bars. The user can select the auto-loop range with the and buttons. Pressing an auto-loop button will create a loop start point from the nearest beat to the playhead (within reason), and set a loop endpoint in the future. Pressing auto-loop 1 while auto-loop 1 is active will deactivate the loop. Pressing a different auto-loop button while looping is active will extend the endpoint of the current loop to the appropriate new auto-loop length. You can also save an auto-loop to the next available slot. When using an auto-loop, a save button is visible where the lock loop button normally is. NOTE: Auto-looping requires the track BPM to be set. SEE Set Auto BPM on page 18.

Loop Roll

Loop roll performs a standard auto-loop, but when the loop is turned off, the playback position is returned to the position where it would be if it had not entered the loop (much like censor). The other difference between loop roll and standard auto-loop is the roll button is momentary. The loop is engaged when the button is pressed down, and disengaged when the button is released. Use short loop lengths to create stutter type effects. To activate loop roll, hold control + alt while clicking on the desired autoloop increment, or use the keyboard shortcuts: control + alt + 1 through 5 for the left deck and control + alt + 6 through 0 for the right deck. (ie. the same as the auto-loop controls with the additional alt key as a modifier). The range of values available for loop roll are 1/32 through to 32 bars. The shortcut keys will activate whichever loop lengths are visible on screen, i.e., if you have lengths of a 1/4 bar through to 4 bars visible for the left deck, control + alt + 1 will activate a 1/4 bar loop roll, control + alt + 2 will activate a 1/8 bar loop roll and so on. Use the and buttons to toggle through the range of possible lengths visible onscreen.

Loading the SP-6

To load a track to the SP-6, drag and drop the desired file from your library into one of the sample slots. To eject a track, click the eject button to the right of the title display. TIP: You can load tracks to the SP-6 with the The SP-6 Sample Player allows you to play up to six sources of audio, in addition to the tracks playing on the Virtual Decks. Any audio file in your Scratch Live library can be loaded to any one of the six slots, allowing playback of short samples, sound effects, or full length tracks. The SP-6 is enabled when the Sixty-Eight is plugged in, but not operational in the offline player mode. Click on the SP-6 button to access the sample player window. In the top right corner of the SP-6 there is a button which opens the Display Menu. Clicking on this drops down a menu with the list of available controls: Mode: Chooses the play mode: Trigger / OnOff / Hold / Repeat modes. Output Select: Assigns individual slot outputs to PGM 1, 2, 3, 4 or to the master output. Pitch: Pitch Slider / Bend / Nudge / Keylock controls. Play from: Choose which cue point / loop to use for the loaded track. Overview: Displays the overview of each track. Level: Individual sample slot level and Gain controls. Level meter: Displays the volume level for the sample slot. This enables you to set up the sample player with the appropriate controls that suit your workflow. TIP: Select and drag six tracks from your library onto the first sample player slot to simultaneously load six tracks across all six slots. keyboard shortcuts: ctrl + alt + z to n.

SP-6 Play Modes

Each sample slot has three different play modes: Trigger mode - When play is pressed, the audio plays through until the end of the track. Pressing repetitively will trigger the audio from the beginning of the track. To stop the audio, hold the alt key while either clicking the play button, or pressing the corresponding shortcut key (e.g., alt - z for slot one). Hold Mode - The sample will only play while you press and hold the play button or the corresponding shortcut key. Upon release of the play button, the audio stops immediately. This mode most closely resembles the function of the note off mode found on many samplers. On / Off Mode - When play is pressed, c (slot 3) n (slot 6) the audio plays through until the end of the track. Pressing play again stops the audio. Repeat Mode - Each slot has a repeat

Playing Samples

Pressing the play button on each slot will play the loaded audio. TIP: Use the shortcut keys z (slot 1) v (slot 4) x (slot 2) b (slot 5)
to trigger each sample respectively.

SP-6 Instant Doubles

You can instant double from the Virtual Decks down to the SP-6, from the SP-6 up to the Virtual Decks and also between the sample slots themselves. This means the position, track gain and speed will match when you drag a track to from one location into another. This allows you to beat match tracks with your turntables/CD players on the Virtual Decks, and then instant double the track down to a slot, freeing up the Virtual Decks to continue your mix with other tracks. Click and drag an already playing track from a Virtual Deck or sample slot and drop it on another sample slot to begin instant doubling.
button. When activated, this will repeat the loaded audio file from beginning to end, or will turn on the loop selected in the Play From field. TIP: Short loop samples can be turned into a continuous track using the repeat function. Ensure there is a clean cut at the start and end of a bar. TIP: If you dont wish to use the SP-6, you can disable it in the Plugins tab on the Setup screen.

SP-6 Pitch Controls

There are individual Pitch Slider, Bend, Nudge, and Keylock controls for each sample slot. The BPM is also displayed next to the pitch slider. If no BPM is present in the tracks ID3 tag, the pitch of the track is displayed as a percentage. Click and drag the pitch slider to make regular pitch adjustments. Hold the shift key and move the pitch slider to make fine pitch adjustments. Click on the + and buttons to nudge the track into time. (temporary pitch adjustment) Hold the ctrl key and click the + and buttons to make ultra-fine pitch adjustments to nudge the track, adjusting the pitch permanently.

Copy: Select this to make a copy of the selected files and folders in the new location. Your Scratch Live library will now contain entries for both the originals and copies.
Move: Select this to move the selected files and/ or folders to the new location. Your Scratch Live library and crates will now reference the files in their new location. Cancel: Cancel any changes. Remove original references from library: Check this option when using the copy feature to remove the original references to these files in your Scratch Live library and replace them with the copies in the new location. The original files will still be kept in their current location, but will no longer referenced in your Scratch Live library. Scratch Live allows you to record one of eight
Recordings can be loaded onto the decks,

renamed,

managed

files.

Recordings are saved in MyDocuments\MyMusic\ScratchLive\Recording on a PC and ~/ Music/ScratchLive/Recording Temp on a Mac. Recordings are saved as 24-bit, 48 kHz stereo AIFF files by default.

Record Gain Knob

Adjust the record level using this Gain knob. The meter reveals the level of your audio. Ideally the meter should sit just below the red, meaning your signal is as loud as it can be without clipping. You can also use the Virtual Decks output level meter to monitor the input level. To do this, eject the loaded track from the appropriate Virtual Deck the left Virtual Deck if recording from input one, or the right Virtual Deck if recording from input two. You can now see the input level on the Virtual Decks higher resolution stereo meter. NOTE: If you turn the record Gain knob down and the red clip led is still illuminated, the signal is clipping the input of the Sixty-Eight. If possible, turn down the level at your audio source before it reaches the Sixty-Eight. TIPS The keyboard shortcut ctrl-n turns recording on and off. Load a recording without saving it using the shortcut keys shift left arrow to the Left Deck or shift right arrow to the Right Deck. If the Virtual Deck is set to INT mode and is unloaded, the input record level is sent to the Virtual Decks higher resolution stereo meters, e.g., if youre recording from the Right Deck, set the right Virtual Deck to INT, eject the track if there is one loaded, and the Virtual Decks meters will show the signal coming into the Right Decks input.

SEE Looping on page 24.

Instant Doubles
This option allows you to quickly match the playhead position of two tracks. With this option enabled, when you load the same file on one Virtual Deck that is already loaded on the other Virtual Deck, the playhead will jump to the position of the track that was loaded first, with the keylock state and looping settings copied. This setting overrides the Play from start and Play from first cue point options.

Next Song On Flip

When this option is enabled, changing the side of control vinyl youre using (flipping the record) loads the next song.

Enable Vinyl Scroll

Uncheck this box to disable the Vinyl Scroll feature. See Vinyl Scroll on page 18.
Play From First Cue Point
Enable this option to start all tracks from the first cue point when loaded in REL and INT modes. This setting overrides the Play from start option.

Reverse Vinyl Scroll

This setting allows you to reverse the direction of Vinyl Scroll. SEE Vinyl Scroll on page 18.

Braking

(Internal Mode) In INT mode, this controls how fast the deck stops when play is stopped. Counter-clockwise, the stop is immediate. Clockwise rotation increases the stop from a finger grab all the way to a slow turntable power-down.

Vinyl Scroll Speed

Vinyl Scroll allows you to load a new track without touching the computer, by lifting the needle and placing it in the special section of side A of the control record. This setting allows you to adjust the sensitivity of Vinyl Scroll, so that you can control the amount of record movement required to move between tracks.

Audio Output

By default the output of Scratch Live is stereo. You can also select mono output. This setting is saved when you exit Scratch Live.
Drop To Absolute Position
(Relative Mode) This detects a deliberate repositioning of the needle, and moves the playhead to the needles absolute position, as if it were in ABS mode. Accidental skipping of the needle does not reposition the playhead. (REL mode only)

Drop To Cue Points

(Relative Mode) This option triggers the corresponding cue point when the needle is repositioned into one of the first five one-minute sections on the control vinyl. For instance: needle dropping into the second minute on the left turntable will send playback for Deck 1 to cuepoint 2, if that cuepoint is set. (REL mode only)

Library

Protect Library
Uncheck this option to remove files and crates from your library. Check this option to lock your library and prevent accidental file or crate deletion while using Scratch Live. Enabling this option will also lock all file tags and crate names, so that no text can be changed.

Corrupt file: This file contains corrupt blocks. Corrupt file: This song contains no audio data. Corrupt file: This song contains invalid samples.

Scope Reading and Fixes

Most of the problems that occur with Scratch Live can be attributed to it not getting a good reading of the control signal from your records or CDs. These examples show what the scopes on the setup screen can look like to help solve possible problems. Some problems cause similar looking scopes, e.g., if your scopes look like the Dusty Needle one, the cause could be a damaged needle.
GOOD SIGNAL - Clean signal with 100% tracking.
NO SIGNAL - Scratch Live is not receiving any control signal - check your connections.
BAD TURNTABLE VIBRATION - Bass is reaching the stylus. Try to isolate the turntable from the speakers.
CD PLAYER INTO PHONO INPUT - Scratch Live is set to receive phono level input. Set to the correct value in the setup menu.
PHONO INTO LINE INPUT - Scratch Live is set to receive line level input. Set to the correct value in the setup menu.
DUSTY NEEDLE - Dust is preventing the stylus from tracking the groove correctly. Clean your needle and the control vinyl.
UNEARTHED - Very susceptible to interference.
Attach the turntables ground wire.
USING PIGGYBACK CABLES - Picking up huge amounts of noise, barely tracking. Connect your turntables directly to the hardware.
DAMAGED NEEDLE - Try re-seating, cleaning or replacing your stylus.
RECORD BURN - This section of the control vinyl has been worn. Swap sides or use the track start offset.
LEFT CHANNEL MISSING - The signal from the needle is not reaching the Sixty-Eight. Check the cable and cartridge connections.
RIGHT CHANNEL MISSING - The signal from the needle is not reaching the Sixty-Eight. Check the cable and cartridge connections.
BAD RECORD BURN - Your record is very badly worn and Scratch Live is unable to track correctly. Swap sides or get new vinyl ASAP.
LEFT CHANNEL IS NOISE - Left signal has been lost with a noisy loose connection.
RIGHT CHANNEL IS NOISE - Right signal has been lost with a noisy loose connection.
TONEARM IS SLIGHTLY TOO LIGHT - Susceptible to dust and vibration. Adjust the tonearm.
Signals are summing to mono - The left and right signals have been combined into one somewhere in your signal chain.

14.2" (36 cm)

PHASER FLEXFX FLEXFX FLEXFX FLEXFX

DELETE SESSION IN 1

5.6 (14.2 cm)

CUE SPLIT CUE 2

3 TIME

4 TAP 5 CUE FLEXFX ON

1.6 (4 cm) RACK HOLE HEIGHT FROM BOTTOM
.6" (1.5 cm) MAX PROJECTION WITHOUT HEADPHONE PLUGS 11.8" (30 cm)

EARS.75 (1.9 cm)

Signal Processing Block Diagram
USB AUDIO Record A1 Record PGM-1 SC-1 Record Record Aux-1 PGM-1 Record PGM-1 FlexFx Record PGM-2 SC-2 Record Record Aux-2 Record A3 Record PGM-3 Record Aux-3 Record A4 Record PGM-2 FlexFx Record PGM-4 Record Aux-4 FlexFx Send A B CROSSFADER ASSIGN CUE METER Record PGM-3 FlexFx CH-FADER XFADER SC-2 Input MAIN MIX SC-2 INPUT SC-1 Input SC-1 INPUT Record Main Mix Record Mic-1 Record Mic-2 PGM-3 SC-6 Record SC-5 Record CH-FADER XFADER SC-4 Record SC-3 Record TO USB-A AND USB-B CH-FADER XFADER Record A2 METER
EXPAND INPUT A/D GAIN Record A1 SOURCE SELECT 1 of 6 GAIN 3-BAND EQ Filter LP/HP CUE Record A2 A B CROSSFADER ASSIGN CUE METER Record Aux-1 GAIN Record Aux-2 3-BAND EQ Filter LP/HP SOURCE SELECT 1 of 6 PGM-2 Record A3 SOURCE SELECT 1 of 6 GAIN 3-BAND EQ Filter LP/HP Record A4 A B CROSSFADER ASSIGN CUE METER Record PGM-4 CH-FADER XFADER FlexFx FlexFx Return SC-5 RETURN SC-3 Input SC-3 INPUT USB-A PLUS USB-B FlexFx MIX Record Aux-3 GAIN Record Aux-4 A B CROSSFADER ASSIGN 3-BAND EQ Filter LP/HP SOURCE SELECT 1 of 6 PGM-4 SC-4 Input SC-4 INPUT MAIN MIX MONO METER Mic-1 On / Off Record Mic-1 L/R PAN To Right Ch. FlexFx Record Main Mix L/R LEVEL METER MAIN D/A MICS GAIN 2-Band EQ LEVEL METER Mic-2 On / Off L/R PAN To Right Ch. Record Mic-2 FlexFx BOOTH LEVEL D/A EXPAND OUT D/A GAIN 2-Band EQ FlexFx Loop SPLIT MONITOR CUE SUM Phones CUE PAN MAIN MIX 2-BAND TONE LEVEL D/A Effects Engine External Loop SC-5 Loop LEVEL Loop On D/A Send A/D Return External Loop Send Return SC-5 Loop CUE

CH-I Phono / Line Input

RIAA / LINE HP-FILTER

ANALOG S/PDIF

CH-1 SP/DIF

CH-2 Phono / Line Input

CH-2 SP/DIF

AUX-1 INPUT

AUX-2 INPUT

CH-3 Phono / Line Input

CH-3 SP/DIF

CH-4 Phono / Line Input

CH-4 SP/DIF

AUX-3 INPUT

AUX-4 INPUT

Phantom Power

MIC-1 INPUT

HP-FILTER

MIC-2/LINE INPUT

Line Input

SC-1 INPUT

SC-2 INPUT

SC-3 INPUT

SC-4 INPUT

Declaration of Conformity

doc1

The A-Slot Loop Roll Loop Roll with MIDI

Auto-Looping18

SP-6 Sample Player
Loading the SP-6 Playing Samples SP-6 Instant Doubles SP-6 Play Modes SP-6 Pitch Controls SP-6 Play From Selector SP-6 Track Overviews SP-6 Slot Volumes SP-6 Output Selector Individual Output Selectors SP-6 Sample Banks SP-6 Mute Buttons SP-6 MIDI
Status Icons More Info on Corrupt Files
Library Read iTunes Library Protect Library Customize Crate Views Center On Selected Song Show All File Types Include Subcrate Tracks AutoFill Overviews Import AAC Files Font Size Album Art Size Display Maximum Screen Updates Audio Cache Show Album Art On Deck Plugins DJ FX SL 3 Aux Deck Serato Playlists

File Management

Rescan ID3 Tags Relocate Lost Files Deleting Crates and Tracks Copying and Moving Crates Scratch Live Backup
Copying and Moving Files / Folders 27

Recording

Record Gain Knob Sampling From Vinyl Recording Your Mix Recording Bit Depth

DJ FX Plugin

Using the DJ FX Performance Mode Advanced Mode Edit Mode

SP-634

LiveFeed Keyboard Shortcuts Additional Setup
Hardware USB Buffer Size (Latency) Updating Firmware Line / Phono Status Recording Bit Depth Playback Track End Warning Playback Keys Use Shift Lock Playing Deck Sort Cues Chronologically Enable Hot Cues Use Auto Gain Hi-Fi Resampler Play From Start Instant Doubles Play From First Cue Point Braking (Internal Mode) Audio Output Vinyl Control Adjust Loops with Vinyl Next Song On Flip Enable Vinyl Scroll Reverse Vinyl Scroll Vinyl Scroll Speed Drop To Absolute Position Drop To Cue Points Vinyl Start Offset
Aux Deck Plugin MIDI Control
MIDI Controller Setup Assigning Controls MIDI Platters Assigning MIDI to Other Controls Ctrl-Click Functionality Native Controller Support Technical Information
Troubleshooting and Frequently Asked Questions 35 Corrupt File Descriptions and Diagnoses 36 Mixing With One Turntable Or CDPlayer 37 SL 3 Specifications Scope Reading and Fixes 37 38

Presets23

Organizing Your Music
Grouping Tracks into Crates Smart Crates Sorting Your Files Using the Song Browser Prepare Window Serato Playlists Uploading Serato Playlists Live Playlists Editing ID3 tags Library Zoom Display Album Art Adding Album Art

See Cue Points on page 17 and Scratch Live Modes on page 15.

Virtual Deck

The shows about and Virtual the position Deck speed of a everything
track. As the vinyl rotates, so does the line on the label. The circular progress bar around the edge is a visual representation of the position within the song, and can be set to flash to warn you that the track is nearing its end. The time and remaining time are displayed in minutes and seconds. The pitched BPM (BPM with pitch adjustment multiplier added) is shown on the left of the Virtual Deck, and the turntable speed as a percentage pitch shift is shown on the right of the Virtual Deck. If the track has no BPM information, pitched BPM will not be shown. If you are playing regular vinyl, notice the Virtual Deck behaving strangely as Scratch Live attempts to decode the incoming signal. This will not cause any problems, but you may find it distracting. You can unload the currently loaded track using the Virtual Deck eject button. TIP: Use the keyboard shortcut shift-altarrow to unload a track from the Virtual Deck.
TIP: Use the + and keys to zoom in and out.

Track Overview Display

This view provides a complete overview of the track waveform, and includes a marker to show the current position within the track. This view is useful for finding transitions within the track. The waveform is colored according to the sound spectrum red representing low frequency bass sounds, green representing mid frequency sounds and blue representing high frequency treble sounds. You can jump to different positions within the track by clicking on the Track Overview display (disabled in ABS Mode). Grey lines behind the overview show the length of the track a thin grey line every minute, and a thick grey line every 5 minutes. The overview will be filled when you load the track onto a Virtual Deck. On slower computers, you should disable Autofill overviews in the Library tab of the Setup screen. See Preparing Your
Files on page 10 and AutoFill Overviews on page 33.
TIP: Waveform can be either vertical or horizontal.
See Display Modes on page 14.
Kick Drum In this example, the red part of the wave represents a kick drum, while the purple part represents a snare drum. Snare Drum

Beat Matching Display

This view shows the position of beats within the track. When beat matching, this view helps align the downbeats of the two tracks. The markers are matched up when the two tracks are beat matched. Example: The following is a demonstration of using the visual aids to help beat match. In this example, the track that is playing is on the left deck, and the track to be mixed in is on the right deck.
1. Start the track playing on the Right Deck. After a few seconds, blue peaks appear in the Tempo Matching display. 2. Adjust the pitch of the right turntable until the blue peaks sit under the orange peaks in the Tempo Matching display. Once they are aligned, the two tracks have the same tempo. 3. Next align the markers in the Beat Matching display. Watch the color of the items passing by in the Main Waveform display. Remember that a kick or bass drum will be red in color, and a snare drum will be green or blue. This technique will by no means guarantee perfect mixes, but may help to speed up the process of beat matching.

With One Turntable Or CDPlayer on page 37.

33 / 45 Speeds

Set this to match the speed of your turntable for normal playback.

Tracking Indicator

The tracking indicators on the main screen show the quality of the signal coming from the control record or CD. The length of the bar indicates the speed of the record or CD. The color indicates the amount of position information Scratch Live is receiving. When you are playing the record at normal speed, the tracking indicator should be grey. If it is mostly red there is a problem reading the control signal. Make sure your needles are clean, and check the calibration in the setup screen. NOTE: It is normal for the tracking indicator to be red when cueing or scratching.
for the Left and Right Decks respectively.

Repeat

Use the Repeat function to repeat the song across the entire length of the control record. TIP: Short loop samples can be turned into a continuous track using the Repeat function. The loops must be less than 10 seconds long, and cut at the start and end of a bar.

Track Gain

Use the track gain knob to balance the volume of the tracks in your library. Any adjustment made to the gain of a track is saved with the file, and will be reapplied to the entire track when it is loaded again. The level meter shows the level sent to the hardware interface after both individual track gain and master gain adjustment. NOTE: For automatic gain setting of your tracks, see Use Auto Gain on page 32.

Display Modes

Library Views

USB Dropout Indicator

The USB dropout indicator on the main screen is a useful trouble shooting tool if you have problems with audio dropouts. Such dropouts are caused by an interruption in passing the audio to the Scratch Live hardware interface. If such an interruption (or dropout) occurs, a red light will appear briefly, just to the left of the Scratch Live logo at the top of the screen. The light will be red for one second, and then orange for four seconds. If you experience USB drop outs: Increase the USB Buffer Size See USB Buffer
Size (Latency) on page 31.
Scratch Live gives you the option of four different display modes to suit your style of performance. The Display Mode buttons are located in the top left of the Main Screen. The available display modes are: Library Mode: Maximizes your library space by minimizing the Virtual Deck information displayed. In Library Mode only the track information, Virtual Deck, mode, track overview display and meter are displayed. TIP: Use the space bar to toggle between Library Mode and your current display mode. Classic Vertical Mode: The two Decks are displayed on the left and right sides of the screen with vertical waveforms in the middle. Classic Horizontal Mode: The two Decks are displayed on the left and right sides of the screen with horizontal waveforms in the middle.

You can choose between four different library views which allow for visual browsing using text and album art. Select your Library View by using the buttons in the bottom left area of the main screen. The available Library Views are: Simple List: Displays the track
information in a text list. Album Art List: Adds an album art column to the Simple List mode. Album Art Grid 1: Displays the album art as a grid with the track information text to the right. Album Art Grid 2: Displays the album art as a grid with the track information text below. NOTE: Your files must have album art added for it to be displayed. See Adding Album

Art on page 26.

Try closing other applications that are running at the same time as Scratch Live. Try turning off background tasks, for example, wireless networking. If your CPU load is very high, try decreasing the Maximum Screen Updates setting in the Display tab of the Setup screen. See
Maximum Screen Updates on page 34.
TIP: For all views you can adjust the font size Stack Mode: The Decks are stacked on top of each other in a horizontal fashion. Stack Mode aligns the waveforms on top of each other, while maximizing waveform space. The controls for all Decks can be shown or hidden by pressing the Show Deck Controls Button on any deck. by using the Font Size slider in the Library tab on the Setup screen. For all Album Art views you can adjust the album art size using the Album Art Size slider in the same area.

Absolute Mode

Relative Mode

Scratch Live Modes

ABS mode is the default mode, and most closely resembles the properties of normal vinyl. The beginning of the track is mapped to the start of Scratch Live has three different modes of operation. You can switch between these modes by clicking the mode buttons near each Virtual Deck. the record, and by picking up the tone arm and moving the needle to another part of the record (needle dropping) you can move to a different position within the track. ABS mode faithfully reproduces the movement of vinyl control records, including stops, starts, scratching, needle dropping, rubbing and other turntablist techniques. When you reach the end of the record using either REL or ABS modes, Scratch Live automatically switches to INT mode. This is known as Emergency Internal mode, and prevents long tracks from stopping when you run out of record. You can switch from Emergency Internal mode to ABS mode by lifting the needle and placing it in the lead-in of the control record. Emergency Internal mode will activate after 1 second. Use the keyboard shortcut F1 (left deck) or F6 (right deck) to switch to ABS mode. NOTE: Be careful when scratching near the end of the record not to accidentally go past this point and into internal mode, or the track will no longer respond to record movement!

Auto-Looping

Auto-looping allows you to create loops instantly. If the track has a BPM value simply click the number of beats you wish to loop and Scratch Live will create the loop for you. The loop is snapped to the beats in the song detected by Scratch Live so even if you press the button slightly out of time Scratch Live will still create a perfect loop for you. Five auto-loop buttons are available on screen at any one time. They range from 1/32 to 32 beats. The user can select the auto-loop range with the and buttons. Pressing an auto-loop button will create a loop start point from the nearest beat to the playhead (within reason), and set a loop endpoint in the future. Pressing auto-loop 1 while auto-loop 1 is active will deactivate the loop. Pressing a different auto-loop button while looping is active will extend the endpoint of the current loop to the appropriate new auto-loop length. You can also save an auto-loop to the next available slot. When using an auto-loop, a save button is visible where the lock loop button normally is. NOTE: Auto-looping requires the track BPM to be set. SEE Set Auto BPM on page 11.

Loop Roll

Loop roll performs a standard auto-loop, but when the loop is turned off, the playback position is returned to the position where it would be if it had not entered the loop (much like censor). The other difference between loop roll and standard auto-loop is the roll button is momentary. The loop is engaged when the button is pressed down, and disengaged when the button is released. Use short loop lengths to create stutter type effects. To activate loop roll, hold control + alt while clicking on the desired autoloop increment, or use the keyboard shortcuts: control + alt + 1 through 5 for the left deck and control + alt + 6 through 0 for the right deck. (ie. the same as the auto-loop controls with the additional alt key as a modifier). The range of values available for loop roll are 1/32 through to 32 beats. The shortcut keys will activate whichever loop lengths are visible on screen, i.e., if you have lengths of a 1/4 beat through to 4 beats visible for the left deck, control + alt + 1 will activate a 1/4 beat loop roll, control + alt + 2 will activate a 1/8 beat loop roll and so on. Use the and buttons to toggle through the range of possible lengths visible onscreen.

Loading the SP-6

To load a track to the SP-6, drag and drop the desired file from your library into one of the sample slots. To eject a track, click the eject button to the right of the title display. The SP-6 Sample Player allows you to play up to six sources of audio, in addition to the tracks playing on the Virtual Decks. Any audio file in your Scratch Live library can be loaded to any one of the six slots, allowing playback of short samples, sound effects, or full length tracks. The SP-6 is enabled when the SL3 is plugged in, but not operational in the offline player mode. Click on the SP-6 button to access the sample player window. In the top right corner of the SP-6 there is a button which opens the Display Menu. Clicking on this drops down a menu with the list of available controls: Mode: Chooses the play mode: Trigger / OnOff / Hold / Repeat modes. Output Select: Assigns individual slot outputs to the left, mix, aux, right or to the master output selector. Pitch: Pitch Slider / Bend / Nudge / Keylock controls. Play from: Choose which cue point / loop to use for the loaded track. Overview: Displays the overview of each track. Level Individual sample slot level and Gain controls. Level meter: Displays the volume level for the sample slot. This enables you to set up the sample player with the appropriate controls that suit your workflow. TIP: Select and drag six tracks from your library onto the first sample player slot to simultaneously load six tracks across all six slots. TIP: You can load tracks to the SP-6 with the keyboard shortcuts: ctrl + alt + z to n.

MIDI Control on page 22.

Click the Effects drop down box to select an effect for the effect slot. The available effects are: Braker Delay Flanger Repeater Reverser Crusher Echo HPF (high pass filter) Reverb Tremolo
LPF (low pass filter) Phaser
Note: You can leave a slot empty by selecting empty. The effects chain works in series going from effects slots 1 to 3, meaning that the effected audio from slot one passes through slot two, which is then passed through slot three. You can select which deck the FX unit applies to by clicking the Deck buttons. Each Deck can only pass through one FX unit at a time.
The DJ FX Plugin gives you control of two FX units, each with three chained effects slots per unit. There are three control modes for the DJ FX Plugin: Performance Mode, Advanced Mode and Custom Mode (the DJ FX plugin opens in Performance Mode by default). To enable the DJ FX Plugin go to the Plugins tab on the Setup screen, choose the DJ FX Plugin and check the Enable DJ FX Plugin option. Once enabled, the DJ FX panel button will appear in the panels area on the main screen. NOTE: The DJ-FX plugin is not visible if your Rane hardware is not connected.

Performance Mode

This is the basic effects mode. Each effect unit has a Super Knob which controls the wet and dry amount of each effect.

Advanced Mode

Press the Advanced Mode button to open Advanced Mode, which exposes the individual parameters for each effect. You can then control the individual parameters by adjusting their respective knobs. You can link or unlink a parameter to the Super Knob by pressing the Link Button, allowing one master control of some parameters and individual control of others.

Advanced / Edit buttons

Assigning Controls

Aux Deck Plugin

MIDI Control
To enable MIDI assign mode, click the MIDI button. Hovering the mouse pointer over a control will bring up the MIDI assignment box, showing the current assignment status. To assign a MIDI control, click on the control in Scratch Live, then move the MIDI control. The MIDI assignment box should update to show it has mapped the controls to one-another. To un-assign a MIDI control, click on the control in Scratch Live, and press return on your computer keyboard. While in MIDI assign mode, controls which

The Aux Deck Plugin for the SL 3 enables you to DJ with three decks, allowing more creativity when you play! The third deck has all the same functionality as the standard two decks and is displayed when in Stack Mode. See Display

Modes on page 14.

The MIDI Control feature in Scratch Live provides the ability to map MIDI controls to Scratch Live controls, and thus control the functions of Scratch Live using MIDI controllers such as keyboards, triggers, sliders, and knobs. Integrating MIDI controllers into your Scratch Live setup can improve live performance usability, such as hitting pads on a MIDI controller to trigger loops and cue points.
have MIDI inputs assigned show a green box indicator around them. NOTE: Once in MIDI assign mode, Scratch Live controls will no longer respond directly to the mouse. If you need to change a control using the mouse, disable MIDI assign mode.
To turn on the Aux Deck Plugin, go to the Plugins tab on the Setup screen, then choose SL 3 Aux Deck and check Enable SL 3 AUX Deck plugin. To enable a turntable or CD player to control the third deck, connect it to the Aux Inputs on the SL 3, and connect the SL 3 Aux Outputs to a spare input on your mixer. When using the third deck you must use Stack Mode to show the third deck waveforms and controls. You can still use the third deck with the other display modes, however it wont be displayed.

MIDI Platters

The Scratch Live Virtual Decks are not user assignable to MIDI control. MIDI devices with platters on them all send different data so user mapping is not possible. To control the platter use a natively supported controller.

MIDI Controller Setup

The process of setting up a MIDI controller for use with Scratch Live will vary depending on the hardware in question. Many devices can connect to a computer using MIDI over USB, and will either be supported directly by your operating system, or require installation of drivers and conguration utility software. Follow the manufacturers instructions for installation. Other controllers may solely use a MIDI out connector to send control messages, and will require a separate MIDI interface unit to communicate to software. Generally the MIDI interface will come with drivers and conguration tools which pass your controllers output onto an available MIDI channel, which can be used by Scratch Live. Once your controller is installed and functioning correctly, use these directions for assigning controls.

Assigning MIDI to Other Controls
Controls which are not normally visible are available for assignment when in MIDI assign mode by clicking on the Show MIDI Panel button. This will open up a panel allowing MIDI assignment for controls including library navigation as well as additional Deck functions such as fine pitch control and extended cue and looping features.

Ctrl-Click Functionality

Some Scratch Live controls on the GUI have additional functionality assigned to ctrl-click. You can assign ctrl-click functionality to a MIDI control, alongside the normal functionality. For example, ctrl-click on the INT mode pitch slider returns pitch to zero. To assign this to MIDI control, enter MIDI assign mode, ctrl-click on the slider, and then assign one of the pads to it. When you press the pad, pitch goes to 0.

Technical Information

Scratch Live MIDI Control only supports: Note On/Off Standard 7-bit CC (Control Change) 14-bit CC RPN/NRPN (14-bit)

Presets

Scratch Live can support an unlimited number of tracks the only limitation is the size of the hard drive of your computer. A number of features are included to help you to keep your music organized and find songs quickly and easily.
Grouping Tracks into Crates
Scratch Live supports several ways of organizing MIDI presets are accessible in the MIDI panel of the Setup screen. By default, the current MIDI assignments in Scratch Live are automatically remembered and loaded next time you start the program. The preset screen allows you to save and recall several different MIDI setups. This is useful if you are using several MIDI devices or want to quickly switch MIDI setups without having to reassign all your controls. and sorting your file library. iTunes users will notice that Scratch Live can incorporate your existing iTunes library and playlists. Scratch Live uses digital crates for quick access to your favorite collections. There is no limit to the number of crates you can create, and any given track can be placed in multiple crates. For example, you could organize your files into the following crates, where any one track would be filed in more than one crate: Hip Hop UK Hip Hop French Hip Hop Inst Hip Hop Old Hip Hop Hip Hop LPs To make a new crate, click the Add New Crate button in the bottom left corner of the main screen (brown crate icon). To rename a crate, double click the crate name. You can change the order of tracks within a crate by sorting by the # column and dragging them up or down.
Native Controller Support
This Scratch Live version currently has native support for the following 3rd party controllers: Denon DN-HC4500 Denon DN-HD2500 Denon DN-HC1000S Numark DMC2 Numark iCDX Pioneer CDJ-400 Pioneer MEP-7000 / SEP-C1 These controllers are plug and play, and can automatically control Scratch Live with no MIDI assigment necessary. Visit serato.com for detailed documentation on how to use these controllers.

TIP: Check the Protect library option in the Library tab of the Setup screen to prevent changes to your crates. If you do delete a crate by accident, you can get it back from the recycle bin / trash. Crate files have the extension.crate.
You can then choose the following inclusion / exclusion criteria: Contains Is Does not contain Is not Check the Match all of the following Rules option so that tracks must match all the set rules to be added to the crate. If this option is not checked, any track which matches any of the rules will be added to the crate. Check the Live update option to have the smart crate update when any tags are edited in your music library. With this option unchecked, the crate contents will be updated only when you click the refresh crate icon, which is not visible checked. Click Save to save your crate or Cancel to exit without saving. Click the Edit button (next to the Add Smart Crate button) to edit the rules of an existing Smart Crate. when Live update is
The column button is located at the top of the library pane in the right hand corner. Click on the column button to select which columns you want to display. To sort your library by a column, click the column header so it highlights. For example, clicking on the album column header will sort your library alphabetically by album title. To move a column, drag the header to the left or right. To resize a column, click on the column boundary and drag it to the left or right.

Subcrates

You can drag and drop crates into other crates to make subcrates. If you drag a crate to the very left of the crate panel, it will stay in the top level of the crate structure. If you drag the crate a little to the right, onto the name of another crate, it will make the crate you are dragging a sub crate of the first crate.

Using the Song Browser

Smart Crates
Smart crates are crates which update their contents by using keywords which are matched with selected tags of your music library tracks. Smart crates can be updated automatically or at your discretion. To create a smart crate, click the Add Smart Crate button in the bottom left corner of the main screen (blue crate icon). A popup window will open which allows you to add the rules to fill your smart crate. Press Add Rule to add a rule for the smart crate to match with. For each rule you can choose a field to match on from the drop down menu: Added (date) Album Artist BPM Comment Composer Filename Genre Grouping Key Label Remixer Song Whitelabel Year
The song browser allows you to filter your song list by Genre, BPM, Artist and Album. To turn the song browser on or off, click the Browse button.

Library Zoom

You can change the size of your library text by using the shortcuts ctrl + and ctrl.

Live Playlists

Serato Playlists has the Live Playlists option to allow you to display what you are playing online in realtime on your serato.com profile. To enable the Live Playlists feature go to the Plugins tab on the Setup screen and check the Enable Live Playlists option. Once enabled, the Start Live Playlist button is now displayed in the History panel. Click this to start and stop your Live Playlist session. NOTE: Live Playlists requires you to be connected to the internet while playing, which may result in USB dropouts. If so, you may wish to avoid using this function.

Display Album Art

locked icon.
More Info on Corrupt Files
If you have a corrupt file in your library, hover your mouse over the status icon for information on what type of corruption was found. SEE
Corrupt File Descriptions and Diagnoses on page 36.
MP3 files can contain album art information. Click the Album Art button at the very bottom left of the screen to open a small window. This window displays the album art of the track currently selected in the library. Album art can also be shown next to the the track information display on each Virtual Deck. Click on the Display tab in the Setup screen to find this option. See Show Album Art On

Deck on page 34.

Deleting Crates and Tracks
Move: Select this to move the selected files and/ or folders to the new location. Your Scratch Live library and crates will now reference the files in their new location. Cancel: Cancel any changes. Remove original references from library: Check this option when using the copy feature to remove the original references to these files in your Scratch Live library and replace them with the copies in the new location. The original files will still be kept in their current location, but will no longer referenced in your Scratch Live library.
To delete tracks from your Scratch Live library, select the track and use the keyboard shortcut ctrl-delete. Make sure you have the Protect library option unchecked in the Library tab of the Setup screen. Deleting a track when you are in the All. playlist removes it from your library and any crates that the track may be in. Deleting a track inside a crate removes it from that crate but the file will remain in your All. playlist. Deleting a track from a subcrate will remove it from the subcrate and the main crate but not the All. playlist. Crates that are deleted are sent to the recycle bin/trash. NOTE: To delete any files from your library and your hard drive (sending them to the recycle bin) use the shortcut ctrl-shift-delete. If you are using iTunes playlists, your files cannot be deleted this way. You will need to delete them from within iTunes.

Hardware

Playback

Additional Setup

USB Buffer Size (Latency)
Scratch Live processes audio in small chunks. When smaller chunks are used, the movement of the record is translated into audio more often, which results in a lower overall system latency. This section covers general preferences and adjustments you can make to improve the performance of Scratch Live. From the top of the main screen, click on SETUP to get to this area. However, this requires more processing and therefore a higher CPU load, so lower buffer size settings require a more powerful computer to produce uninterrupted audio. If you want tighter control, try decreasing this setting. On the other hand, if you experience audio dropouts, you need to increase this setting (or use a more powerful computer).

Track End Warning

Enable this option to flash the Virtual Deck as you approach the end of the track. The label will start flashing 20 seconds from the end of the record. The Track end warning does not apply to any tracks under 1 minute long.

Playback Keys Use Shift

When this option is checked you must have the shift key pressed for the playback keys to trigger. This applies to all keyboard shortcuts, including cue points, INT mode shortcuts, and the sample player shortcuts. TIP: You can also turn on Caps Lock instead of using Shift.

Updating Firmware

If a firmware update is available after installing a new Scratch Live software release, an Update Firmware button appears in the Hardware screen. The firmware upgrade takes approximately 10 seconds, during which time the SL 3 will not be usable.

Lock Playing Deck

Every DJs nightmare used to be lifting the needle off the wrong turntable in the middle of a set. This setting helps to avoid the digital equivalent; loading a new track to the wrong deck. When this option is checked, you can only load a track if the target deck is stopped.

Line / Phono Status

The input level currently set on the SL 3 is displayed for each input. To change the input level setting, use the dip switches on the SL 3. Choose up for Phono and down for Line. When Phono is selected, the Phono Sensitivity setting is also displayed. Set the Phono Sensitivity to the same level of your cartridge (see your cartridge documentation for the correct value).
Sort Cues Chronologically
The five cue points can be placed in any order, and can be dragged up and down if you wish to reorder them. If you prefer to lock them to chronological order, turn this option on.
When Hot Cues are enabled, you can set cue points simply by pressing the number keys 1 through 0 (no ctrl modifier required) from your keyboard. You can only add cues this way if the cue point slots are empty. See Cue Points on

Adjust Loops with Vinyl

Loop end points can be adjusted using the control vinyl. Disable this option if you wish to use the computers arrow keys to adjust loops, and keep audio playback controlled by the vinyl.

SEE Looping on page 17.

Next Song On Flip
When this option is enabled, changing the side of control vinyl youre using (flipping the record) loads the next song.
Play From First Cue Point
Enable this option to start all tracks from the first cue point when loaded in REL and INT modes. This setting overrides the Play from start option.

Enable Vinyl Scroll

Uncheck this box to disable the Vinyl Scroll feature. See Vinyl Scroll on page 11.

Braking (Internal Mode)

In INT mode, this controls how fast the deck stops when play is stopped. Counter-clockwise, the stop is immediate. Clockwise rotation increases the stop from a finger grab all the way to a slow turntable power-down.

Reverse Vinyl Scroll

This setting allows you to reverse the direction of Vinyl Scroll. SEE Vinyl Scroll on page 11.

Vinyl Scroll Speed

Vinyl Scroll allows you to load a new track without touching the computer, by lifting the needle and placing it in the special section of side A of the control record. This setting allows you to adjust the sensitivity of Vinyl Scroll, so that you can control the amount of record movement required to move between tracks.

Audio Output

By default the output of Scratch Live is stereo. You can also select mono output. This setting is saved when you exit Scratch Live.
Drop To Absolute Position (Relative Mode)
This detects a deliberate repositioning of the needle, and moves the playhead to the needles absolute position, as if it were in ABS mode. Accidental skipping of the needle does not reposition the playhead. (REL mode only)

Hi-Fi Resampler

This significantly reduces digital distortion at very slow or very fast record speeds, increasing the CPU load slightly. This option is off by default, the old resampler is used when switched off.
Drop To Cue Points (Relative Mode)
This option triggers the corresponding cue point when the needle is repositioned into one of the first five one-minute sections on the control vinyl. For instance: needle dropping into the second minute on the left turntable will send playback for Deck 1 to cuepoint 2, if that cuepoint is set. (REL mode only)

Library

Protect Library
Uncheck this option to remove files and crates from your library. Check this option to lock your library and prevent accidental file or crate deletion while using Scratch Live. Enabling this option will also lock all file tags and crate names, so that no text can be changed.

Read iTunes Library

Check this option to show your iTunes library and playlists in Scratch Live. You can collapse your iTunes playlists by clicking on the blue folder icon. Uncheck this option to remove iTunes playlists and iTunes songs from your Scratch Live library. To add your iTunes music to your Scratch Live library permanently, drag and drop tracks from the iTunes playlists onto the All. icon (on the far left hand side of the Scratch Live screen), or into individual Scratch Live crates. Any files moved to All., an existing crate, or a new crate will now remain in Scratch Live even when the Read iTunes library option is unchecked. Once a file has been permanently added to Scratch Live, the iTunes logo will disappear. We recommend unchecking this option after you have added your music into the Scratch Live library. NOTES: If your iTunes library contains a large number of tracks it may take some time for Scratch Live to read it. Any changes made in Scratch Live to the file information of tracks in your iTunes library will not appear in iTunes until after you play the track. Scratch Live cannot play files that have been protected by Digital Rights Management systems, such as those previously sold through the Apple iTunes Music Store. iTunes Plus files are DRM-free. iTunes is available for Mac and PC. To get more information, visit www.apple.com.

Customize Crate Views

Check this option to set custom column views for each crate and playlist. When the option is off (default), all crates will share the same column configuration as the All. crate.

Vinyl Start Offset

If there is cue burn at the beginning of the vinyl, you will notice that the tracking will be poor at this point. Use the two knobs to offset the start point, so that the track will start playing from a point further into the control record. The first knob sets the number of whole minutes to offset by, the second knob sets the number of whole rotations within that minute.

Center On Selected Song

With this option on, scrolling up and down in your library holds the selected track in the middle of the library panel.

Show All File Types

 

Technical specifications

Full description

It is fun and exciting to scratch with your CD player as the controller for Serato Scratch Live instead of using your mouse. Although, wear and tear will eventually take effect and cause your Control CDs to malfunction (actual scratches and scuff marks on the CDs), or even worse misplacement of your CDs and the party is starting right now. Rane's Serato Scratch Live Replacement Control CDs is the ideal solution, wherein it is always good to have spare CDs just in case of accidental damage or misplacement.

 

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