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JUNO-D
Synthesizer
The Birth of a New Synth Star
Roland proudly announces the Juno-D the most competitively priced and full-featured synthesizer in its class. Hundreds of radio-ready sounds are packed into the Juno-Ds jet-black metal chassis, along with a world-class array of expressive multi-effects, realtime performance controllers, and tools for groove creation and composition. Considering how much power it packs for such little cash, the new Juno redefines the phrase bang for the buck.
Performers will appreciate the feel of the Juno-Ds newly improved 61-note, velocity-sensitive keyboard, which is a step up from previous synths in this price range. Bend, twist, and manipulate your sounds in real time with the D Beam controller, pitch/modulation lever, and five front-panel control knobs. For additional control, plug in pedal- and/or footswitches such as Rolands DP-2, DP-8 Damper pedal, EV-5 Expression pedal, or BOSSs FS-5U.
Stellar Sounds, Streamlined Operation...
Forget about MIDI and focus on playing with the Juno-D. Its loaded with brand-new CD-quality sounds and direct-access buttons for selecting among the hundreds of patches. Enjoy the latest sounds, such as synthetic pads layered with glossy acoustic-sampled textures. Sounds can be layered and split in Performance mode. Those who want to program their own Juno-D sounds via computer, a Mac/PC editor is included.
Performance Power
Phrase/Arpeggio Generator, Multi Chord Memory
The Juno-D is loaded with convenient, performance-oriented features including a powerful phrase/arpeggio generator and Multi Chord memory function, which lets you play a chord by touching a single key. You can assign all 12 notes in an octave to play different chords, and then save them as a set. There are several chord sets already stored in the Juno-D at the factory. A Rhythm Guide metronome with real drum sounds is also built in, which includes preset patterns with several variations.
*Product pictured is a prototype model. Actual product appearance may be subject to change.
Composition Tools
Use the Phrase/Arpeggio Generator to create wild arpeggios or select Chord Memory to play complex chords with a single finger.
sPhrase/Arpeggio Generator
Press [PHRASE/ARPEGGIO] and play a note or chord on the keyboard. An arpeggio will sound based on what you play. Pressing the [0]-[9] buttons allows you to select arpeggio templates suitable for the sound you are playing.
sMulti Chord Memory
Press [CHORD MEMORY]. When you play a note on the keyboard, youll hear a chord based on the selected chord structure. To change chords, use the Value [-]/[+] buttons to select a Chord Set (typical chord progressions are provided as presets).
Affordable 61-note synthesizer with 64-note polyphony, improved keyboard feel, and GM2 compatibility 640 radio-ready patches, 20 rhythm sets Patches organized in categories such as Piano, Guitar, Orchestra, etc. Two Tones can be assigned to each patch, and can be split or layered 47 multi-effects, eight reverb types, 8 chorus types
Powerful arpeggiator, with 400 phrase/arpeggio templates for instant sonic animation Multi Chord memory for one-finger chord triggering; Rhythm Guide metronome with preset patterns and variations D Beam controller and front-panel control knobs for expressive performance Mac/PC editing software included
JUNO-D Specifications
61 keys (with velocity) s Sound Generator: Maximum Polyphony 64 voices s Parts 16 *Two Tones can be assigned to each part (Patch), and can be split or layered. s Wave Memory 32 M bytes (16-bit linear equivalent) s Preset Memory Original Tones: 640 s Patches 640 (Original: 384, General MIDI 2: 256) s Rhythm Sets 20 (Original: 11, General MIDI 2: 9) s Performances 32 s User Memory Patches: 128 *Two Tones can be assigned to each Patch. s Rhythm Sets 2 s Performances 8 s Effects: Multi-Effects 47 types s Reverb 8 types s Chorus 8 types s Rhythm Guide: Preset Patterns 32 s Tempo 5 - 300 BPM (with tap tempo function) s Multi-Chord Memory: Preset Chord Sets 16 *12 chord forms are assigned to each set. s User Chord Sets: 8 *12 chord forms can be assigned to each set. s Phrase/Arpeggio: Templates 342 s User Templates 8 s Styles
s Keyboard
(Variations) 473 s Controllers: D Beam Controller 1 s Pitch Bend/Modulation Lever 1 s Control Knobs 5 s Display 20 characters, 2 lines (Backlit LCD) s Connectors Output jacks (L/MONO, R), Headphones jack, MIDI Connectors (IN, OUT), Hold Pedal jack, Control Pedal jack s Power Supply DC 9 V (AC Adaptor) s Current draw 1,000 mA s Dimensions 1,021 (W) x 292 (D) x 103 (H) mm, 40-1/4 (W) x 11-1/2 (D) x 4-1/16 (H) inches s Weight 5.0 kg/11 lbs 1 oz (excluding AC adaptor) s Accessories Owners Manual, AC Adaptor (ACI Series or PSB-1U), CD-ROM (Editor program for PC/Mac) s Options Pedal Switch: DP-2, DP-8, Foot
Switch: BOSS FS-5U, Expression Pedal: EV-5 * Specifications are subject to change without notice.
2004 Roland Corp. U.S.
Faxback Number 10753
Page 1 of 2
Stellar Sounds, Streamlined Operation
Page 2 of 2
fig.q05-12
Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.
If you select [ASSIGNABLE], the function assigned to the D Beam controller will appear in the display.
fig.q05-13_40
JUNO-D_e.book 32
While playing the keyboard to produce sound, place your hand over the D Beam, and slowly move it up and down.
An effect will be applied to the sound, depending on the function that is assigned to the D Beam controller.
To turn off the D Beam controller, press the button once again to turn it off.
The usable range of the D Beam controller
The following diagram shows the usable range of the D Beam controller. Waving your hand outside this range will produce no effect.
fig.q05-14
Either [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] will blink while the D Beam controller is responding. When your hand leaves the usable range of the D Beam controller, the button will stop blinking, and will remain lit. * The sensitivity of the D Beam controller will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location (p. 34). Also, the usable range of the D Beam controller will become extremely small when used under strong direct sunlight. Please be aware of this when using the D Beam controller outside.
Effects that can be used with the D Beam controller
SOLO SYNTH
This lets you generate passages that sound as if you are playing the keyboard rapidly. For example, if you hold down the four notes C, D, E, and G with your right hand and move your left hand over the D Beam, a phrase such as C D E G C D E G. will be repeated. For example, you can use the D Beam to play a synth solo on a synth-lead type sound, and hold chords using a long, sustaining sound to create the impression of harp playing. The chord memory function also provides a chord set that contain notes of a specific scale and is designed for use with this function (16. Scale Set).
The explanations of each type in this manual are for when the D Beam Polarity is set to NORMAL (p. 34).
With [SOLO SYNTH] switched on, pressing the keyboard alone will not result in the production of sound. You need to move your hand over the D Beam while you hold down keys.
ACTIVE EXPRESS (Active Expression)
You can use the D Beam to add expression to your playing by varying the volume (Expression). If you set Active Expression Switch (p. 46) to ON for a patch whose [KEY MODE] is set to DUAL (p. 44), this function will control the balance of the two tones (Active Expression). When you use active expression, only the upper tone will be heard at softer volumes; the lower tone will be added as the volume increases. * After you have used the D Beam to control expression the volume will be at 0, so no sound will be heard when you play the keyboard. To return to the normal state in which the sound can be heard, either press [ACTIVE EXPRESS] and turn off its illumination, or switch patches.
Performance
A performance is a set of sounds containing patches for the sixteen parts used when you use the Rhythm Guide or when using the JUNO-D with an external MIDI device.
Classification of JUNO-D sound types
When using the JUNO-D, you will notice that a variety of different categories come into play when working with sounds. What follows is a simple explanation of each sound category.
A part corresponds to a single musician in a band or orchestra. Since the JUNO-D has sixteen parts, you can use sixteen different patches or rhythm sets to play as many as sixteen performances simultaneously.
On the JUNO-D, the tones are the smallest unit of sound. However, it is not possible to play a tone by itself. The patch is the unit of sound that can be played, and the tones are the basic building blocks that make up the patch.
fig.r01-02.e
Current part
The current part is the part that will sound when you play the keyboard. The JUNO-D has a total of sixteen parts. For details on how to switch the current part, refer to Selecting a part (p. 43).
Upper Tone
Lower Tone
JUNO-D_e.book 41
Effects
Effects let you apply a variety of special effects to patches or rhythm sets. You can use three effects simultaneously: chorus (which adds depth and spaciousness), reverb (which adds reverberation), multi-effects (each selectable from 47 types such as equalizer, overdrive, and delay).
Temporary memory
Temporary area
This is the area that holds the data for the patch or the like that youve selected using the panel buttons. When you play the keyboard or play back an external sequence, sound is produced based on data in the temporary area. When you edit a patch, you do not directly modify the data in memory; rather, you call up the data into the temporary area, and edit it there. Settings in the temporary area are temporary, and will be lost when the power is turned off or when you select another setting. To keep the settings you have modified, you must write them into rewritable memory.
Coarse Tune
Adjusts the pitch of the tones sound up or down in semitone steps (+/-4 octaves). VALUE: -48+48
ExpressionDst (Expression Destination)
Specifies the tone that will be affected by expression. VALUE UPPER: LOWER: BOTH: Expression will apply only to the upper tone. Expression will apply only to the lower tone. Expression will apply to both the upper and lower tone.
JUNO-D_e.book 47
Fine Tune
Adjusts the pitch of the tones sound up or down in one-cent steps (+/- 50 cents). VALUE: -50+50
Adjusting the modulation of the sound (LFO)
One cent is 1/100th of a semitone.
The LFO (Low Frequency Oscillator) applies cyclic change to the sound. It can be applied to the pitch, cutoff frequency, or volume to produce vibrato, wah, or tremolo effects. The original tones of the JUNO-D contain LFO settings appropriate for each sound. You can edit the patches to adjust the speed of the LFO effect, and the depth to which it will affect the pitch and filter cutoff frequency.
Creating smooth pitch transitions (Portamento)
You cannot simultaneously adjust the pitch depth and cutoff depth. Nor can you adjust the depth of the LFO effect on volume. If you need to use an adjustable tremolo effect, use the TREMOLO multi-effect (p. 84).
Portamento is an effect that creates a smooth transition in pitch between one key and the next. When the Solo Switch parameter is ON, you can apply portamento to create an effect similar to a violinist changing the pitch smoothly by sliding their finger along the fingerboard.
Portamento Sw (Portamento Switch)
Specifies whether the portamento effect will be applied (ON) or not (OFF). VALUE: OFF, ON
Filter LFO (Filter LFO Switch)
Selects whether the LFO Depth setting will control the depth of cutoff frequency modulation or of pitch modulation. This is linked with the operation of the [FILTER LFO] switch of the panel (p. 27). VALUE OFF (PCH): ON (FLT): You can adjust the depth of the LFOs effect on pitch. You can adjust the depth of the LFOs effect on the filter cutoff frequency.
Patch Mode
Portamento Time
When portamento is used, this specifies the time over which the pitch will change. Higher settings will cause the pitch change to the next note to take more time. VALUE: 0127
fig.r03-03_40
Convenient functions for patch editing (Patch Utility)
Patch Utility provides various functions that you will find convenient when editing patches, such as copying or initializing a patch.
Category Category Category Group PIANO (Pf) PNO AC.PIANO EP EL.PIANO KBD & KEY KEYBOARDS ORGAN (Ky) BEL BELL MLT MALLET ORG ORGAN Contents
Copying patch parameters (PATCH PRM COPY)
The settings of any patch can be copied to the currently selected patch. By making good use of this function, you can edit more efficiently. The following five parameters can be copied. UPPER TONE: LOWER TONE: MFX: CHORUS: REVERB: Copy the settings of the upper tone. Copy the settings of the lower tone. Copy the multi-effect settings. Copy the chorus settings. Copy the reverb settings.
Acoustic Piano Electric Piano Other Keyboards (Clav, Harpsichord, etc.) Bell, Bell Pad Mallet Electric and Church Organ ACD ACCORDION Accordion HRM HARMONICA Harmonica, Blues Harp GUITAR AGT AC.GUITAR Acoustic Guitar (Gt) EGT EL.GUITAR Electric Guitar DGT DIST.GUITAR Distortion Guitar ORCH (Oc) STR STRINGS Strings ORC ORCHESTRA Orchestra Ensemble HIT HIT&STAB Orchestra Hit, Hit WND WIND Winds (Oboe, Clarinet, etc.) FLT FLUTE Flute, Piccolo WORLD PLK PLUCKED Plucked (Harp, etc.) (Wr) ETH ETHNIC Other Ethnic FRT FRETTED Fretted Inst (Mandolin, etc.) BRASS (Br) BRS AC.BRASS Acoustic Brass SBR SYNTH.BRASS Synth Brass SAX SAX Sax VOCAL & BPD BRIGHT PAD Bright Pad Synth PAD (Vo) SPD SOFT PAD Soft Pad Synth VOX VOX Vox, Choir SYNTH HLD HARD LEAD Hard Synth Lead SLD SOFT LEAD Soft Synth Lead (Sy) TEK TECHNO SYNTH Techno Synth PLS PULSATING Pulsating Synth FX SYNTH FX Synth FX (Noise, etc.) SYN OTHER SYNTH Poly Synth BASS (Bs) BS BASS Acoustic & Electric Bass SBS SYNTH.BASS Synth Bass RHYTHM DRM DRUMS Rhythm Set & SFX (Rh) PRC PERCUSSION Percussion SFX SOUND FX Sound FX BTS BEAT&GROOVE Beat and Groove CMB COMBINATION Other Patches
Copying the UPPER TONE or LOWER TONE
1. Press [PATCH] so it is lit and you are in Patch mode. Select the copy-destination patch. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [ COPY. 4. Press [ENTER]. 5. Use VALUE [-]/[+] to select UPPER TONE or LOWER TONE.
fig.r03-08_40
] to select 1:PATCH PRM
6. Press PAGE/CURSOR [
fig.r03-09_40
Use VALUE [-]/[+] to select the copy-source patch.
7. Press PAGE/CURSOR [
Use VALUE [-]/[+] to specify whether the data is to be copied to the upper tone or the lower tone of the currently selected patch.
fig.r03-10_40
8. Press [ENTER]. The upper tone or lower tone settings will be copied to the currently selected patch. When the data has been copied, the display will indicate COMPLETED. This ends the procedure.
JUNO-D_e.book 50
Copying MFX, CHORUS, or REVERB effect settings
1. Press [PATCH] so it is lit and you are in Patch mode. Select the copy-destination patch. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [ COPY. 4. Press [ENTER]. 5. Use VALUE [-]/[+] to select MFX, CHORUS, or REVERB.
fig.r03-15_40
Initializing the parameters of a patch (PATCH INITIALIZE)
This operation initializes the currently selected patch settings. Since all patch parameters will be initialized, this is convenient when you want to create a sound from scratch.
] to select 1:PATCH PRM The Initialize operation applies only to the currently selected sound; it will not change the content of sounds stored in user memory. If you want to restore all settings to the factory-set condition, execute the Factory Reset operation (p. 17). 1. Press [PATCH] so it is lit and you are in Patch mode. Select the patch you want to initialize. 2. Press [UTILITY].
Use VALUE [-]/[+] to specify whether you will copy PATCH effect settings or PERFORM (Performance) effect settings.
fig.r03-16_40
3. Use PAGE/CURSOR [ INITIALIZE. 4. Press [ENTER].
fig.r03-20_40
] to select 2:PATCH
]. 5. Press [ENTER] once again to execute. When initialization is finished, the display will indicate COMPLETED. This ends the procedure.
Copying PATCH effect settings Use VALUE [-]/[+] to select the copy-source patch.
fig.r03-17_40
Copying PERFORM (Performance) effect settings Use VALUE [-]/[+] to select the copy-source performance.
fig.r03-18_40
Erasing a user patch you saved (PATCH REMOVE)
This operation erases the specified user patch. When you erase a patch, it will no longer be possible to select the patch of that number using direct access buttons. If you newly save a patch in that number, you will again be able to select it. 1. Press [PATCH] so it is lit and you are in Patch mode. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [ REMOVE. 4. Press [ENTER].
ig.r03-22_40
8. Press [ENTER]. The effect settings will be copied to the currently selected patch. When the data has been copied, the display will indicate COMPLETED. This ends the procedure.
] to select 3:PATCH
5. Use VALUE [-]/[+] to select the user patch that you want to erase. 6. Press [ENTER]. When the data has been erased, the display will indicate COMPLETED. This ends the procedure.
JUNO-D_e.book 51
Transmitting patch/rhythm set settings from the MIDI OUT connector (XFER to MIDI)
You can transmit the settings of any patch from the MIDI OUT connector. This function can be used to save patch settings on an external sequencer. If you select DUMP ALL for the menu, you can transmit all data stored in the user area to an external sequencer. 1. Press [PATCH] so it is lit and you are in Patch mode. Select the patch or the rhythm set you want to output. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [ 4. Press [ENTER]. ]/[ ] to select 4:XFER to MIDI.
Transmitting all data stored in the user area
5. Use VALUE [-]/[+] to select DUMP ALL.
fig.r06-77_40
6. Press [ENTER]. All data stored in the user area will be transmitted from the MIDI OUT connector. When the display indicates COMPLETED, the transmission operation has been completed.
Transmitting the settings of currently selected patch
5. Use VALUE [-]/[+] to select CURRENT PATCH. 6. Press [ENTER]. The selected patch settings will be transmitted from the MIDI OUT connector. After the data has been transmitted, the display will indicate COMPLETED. This ends the procedure.
If you want to restore the stored data into the JUNO-D once again, send the data to the JUNO-Ds MIDI IN. Do not operate the JUNO-D while this data is being received.
Restoring the factory settings (FACTORY RESET)
You can also perform the FACTORY RESET operation from Patch Utility.
For more about FACTORY RESET, refer to Reset to default factory settings (Factory Reset) (p. 17).
Transmitting the settings of a user patch
5. Use VALUE [-]/[+] to select USER PATCHES. 6. Press PAGE/CURSOR [ ].
Use VALUE [-]/[+] to specify the first number of the range of user patch numbers that you want to transmit.
fig.r03-24_40
Use VALUE [-]/[+] to specify the last number of the range of user patch numbers that you want to transmit.
fig.r03-25_40
8. Press [ENTER]. The selected patch settings will be transmitted from the MIDI OUT connector. After the data has been transmitted, the display will indicate COMPLETED. This ends the procedure.
JUNO-D_e.book 52
Creating a rhythm set (Patch mode)
The JUNO-D provides rhythm sets that are suitable for a variety of musical genres. You can edit a preset rhythm set to modify the pitch/volume/panning of each percussion instrument sound to your liking, and save it as a user rhythm set.
Making settings that apply to the entire rhythm set (Rhythm Common parameters)
You can edit the following Rhythm Common parameters.
How to make the rhythm set settings
A rhythm set consists of the following types of settings. Settings used by the entire rhythm set (Rhythm Common) Settings for each rhythm tone (key) (Rhythm Tone)
Name (Rhythm Set Name)
You can change the name of the rhythm set. Here you can use PAGE/CURSOR [ ]/[ ] to move through the characters, and use VALUE [-]/[+] to finalize the desired character. Value: space, AZ, az, 09, ! # $ % & ( ) * + , -. / : ; < = > ?@[]^_`{|}
Collectively, these are referred to as rhythm set parameters. For further information, refer to Assigning a name (p. 43).
Editing the rhythm set parameters
1. Press [PATCH] so it is lit and you are in Patch mode. 2. Select a rhythm set (p. 22).
fig.r04-03_40
Editing the settings of each rhythm tone (key) (Rhythm Tone parameters)
] to select 2:RHY INITIALIZE.
6. Use VALUE [-]/[+] to select the rhythm tone that you want to initialize. VALUE: A 0 (key#21)C 8 (key#108)
You can also press a key to select the rhythm tone to edit. 7. Press [ENTER] once again to execute. When initialization is finished, the display will indicate COMPLETED. This ends the procedure.
JUNO-D_e.book 55
Playing more than one sound simultaneously (Performance mode)
Choosing a part and selecting the sound
A performance contains sixteen parts that let you play different sounds simultaneously. Heres how to switch parts and assign a patch (or rhythm set) to each part. 1. Press [PERFORM] so it is lit and you are in Performance mode. 2. Press [PART SELECT] so it is lit, and use [0][9] to select a part. Press [0] to select part 10 (Rhythm). To select the parts 1116, hold down [SHIFT] and press [1][6] (p. 43). 3. Use VALUE [-]/[+] to specify a patch or a rhythm set for the part. You can also select a patch using the [NUMERIC] function.
Using the direct access buttons
When not using the [NUMERIC] function Use the [0][9] buttons to input a number. The upper digit will remain fixed, and only the lower digit will change. This is a convenient way to step through the numbers in succession. You do not need to press [ENTER] after making your selection. The number you select will take effect immediately, and the performance will be selected. When using the [NUMERIC] function
1. Press [NUMERIC] so it is lit. 2. Use the [0][9] buttons to input a two-digit number. The indication will blink. 3. If you want to finalize the value, press [ENTER]. The value will be finalized, and [NUMERIC] will go out. If you decide to cancel, press [EXIT].
Assigning patches of the same category to multiple parts
While [PART SELECT] is lit, you can hold down [SHIFT] and use PAGE/CURSOR [ ]/[ ] to step through the categories assigned to each part, selecting patches of the previous or next category group regardless of the button that is selected. This lets you assign patches of other categories than printed on the panel to each part. For example, if you want to prepare multiple patches of the same category, such as two types of organ, you can use the above method to select organ patches for a category that you do not use.
fig.r06-26
Shuffle Rate = 90%
Shuffle Rate = 50%
Shuf Resolution (Arpeggio Shuffle Resolution)
A shuffle feel is produced by delaying the even-numbered beats (beats 2, 4, 6,.). You can select either 16th notes or 8th notes to be affected by this delay. Value: ,
Hold (Arpeggio Hold Switch)
Switch between Hold On/Hold Off for the Arpeggiator performance. Value: OFF, ON
Kbd Velocity (Arpeggio Keyboard Velocity)
Specifies the loudness of the notes that you play. If you want the velocity value of each note to vary depending on how strongly you play the keyboard, set this parameter to REAL. If you want each note to have a fixed velocity regardless of how strongly you play the keyboard, set this parameter to the desired value (1127). Value: REAL, 1127
Octave Range (Arpeggio Octave Range)
Sets the key range in octaves over which arpeggio will take place. If you want the arpeggio to sound using only the notes that you actually play, set this parameter to 0. To have the arpeggio sound using the notes you play and notes 1 octave higher, set this parameter to +1. A setting of -1 will make the arpeggio sound using the notes you play and notes 1 octave lower. Value: -3+3
Phrase/arpeggio
Key Trigger (Arpeggio Key Trigger)
Turn this ON if you want the arpeggio to start at the moment that you press the key. If you want the arpeggio to start playing in synchronization with Rhythm guide or the external sequencer, turn this OFF. Value: OFF, ON
JUNO-D_e.book 64
Using chord memory function
Playing a chord at the touch of a finger (Multi-chord Memory) (p. 24) 1. Press [CHORD MEMORY] so it is lit.
fig.r06-30a_40
2. Select the desired chord set. When you play the keyboard, a chord of the specified structure will sound according to the key you press. Select the desired chord set (p. 25). 3. To stop the performance using the chord memory, press [CHORD MEMORY] so it goes out.
Creating an original chord set (User Chord Set)
Distortion
32: DIST>DELAY (DistortionDelay)
This effect connects distortion and delay in series. The parameters are essentially the same as in 29: OD>DELAY, with the exception of the following two. OD DriveDist Drive (Specifies the amount of distortion.) OD PanDist Pan (Specifies the stereo location of the distortion sound.)
fig.MFX-32
JUNO-D_e.book 81
33: ENH>CHORUS (EnhancerChorus)
This effect connects an enhancer and a chorus in series.
fig.MFX-33
Parameter Flg Feedback
Value -98 +98 [%]
Mix Balance D
Flg Balance #
Parameter Value Enhancer Sens # 0127 Enhancer Mix 0127
Cho Delay
Cho Rate Cho Depth Cho Balance #
Description Adjusts the sensitivity of the enhancer. Adjusts the ratio with which the overtones generated by the enhancer are combined with the direct sound. Adjusts the time delay from when the direct sound begins until the chorus sound is heard. Adjusts the modulation speed of the chorus effect. Adjusts the modulation depth of the chorus effect. Adjusts the volume balance between the enhancer sound that is sent through the chorus and the enhancer sound that is not sent through the chorus. With a setting of D100:0W, only the enhancer sound will be output. With a setting of D0:100W, only the enhancer sound that is sent through the chorus will be output. Adjusts the output level.
Description Adjusts the proportion (%) of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase. Adjusts the volume balance between the enhancer sound that is sent through the flanger and the enhancer sound that is not sent through the flanger. With a setting of D100:0W, only the enhancer sound will be output. With a setting of D0:100W, only the enhancer sound that is sent through the flanger will be output. Adjusts the output level.
35: ENH>DELAY (EnhancerDelay)
This effect connects an enhancer and a delay in series.
fig.MFX-35
34: ENH>FLANGER (EnhancerFlanger)
This effect connects an enhancer and a flanger in series.
L in Chorus
Feedback Balance W Balance W
42: LOFI
This effect intentionally degrades the audio quality to simulate a LoFi sound. It is particularly effective on drums.
fig.MFX-42
Parameter Bit Down
Value 011
S-RateDown
Post Gain Low Gain High Gain Output
0, +6, +12, +18 [dB] -15 +15 [dB] -15 +15 [dB] MONO, STEREO
Description This setting lowers the audio quality. The audio quality will worsen as this setting is increased. This coarsens the output signal. The sound will become coarser as this setting is increased. Adjusts the output signal. Adjusts the gain of the low frequency. Adjusts the gain of the high frequency. Specifies how the sound will be output. With a setting of MONO, the output sound will be monaural. Specifies the output volume from the Lo-Fi effect.
39: CHORUS/DELAY
This effect connects a chorus and a delay in parallel. The parameters are the same as for 36: CHORUS>DELAY. However, the Dly Balance parameter adjusts the volume balance between the direct sound and the delay sound.
fig.MFX-39
JUNO-D_e.book 84
43: SLICER
By applying successive cuts to the sound, this effect produces what are heard as backing phrases, even though youve played something much simpler. This is especially effective when applied to sustaintype sounds.
fig.MFX-43
Parameter Rate # Depth # Reset
Value 0.0510.00 [Hz], note *OFF, ON
Slicer
Slicer Value 134
Description Adjusts the frequency (speed) of the change. Sets the depth to which the effect is applied. This setting determines whether the period for the pattern is reset (ON), or not (OFF) when sounds are played. While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
Parameter Timing Pattern Description Selects a pattern to specify the timing at which the sound will be cut. 116 Specifies the location of the accents. 0127 Adjusts the volume of the accents. As this setting is increased, the accent will be more pronounced. 0127 Adjusts the attack time of an input sound. As this setting is increased, the attack will become faster. 0.0510.00 [Hz], This sets the period for the patnote *2 tern. OFF, ON Specifies whether the timing pattern at which the sound is cut will be reset (ON) or not (OFF) when you play a sound. While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON. 0127 Adjusts the output level.
Accent Pattern Accent Level #
Adjusts the gain of the low frequency. Adjusts the gain of the high frequency. Adjusts the output level.
Attack
45: AUTO PAN
The Auto Pan effect cyclically modulates the stereo location of the sound.
fig.MFX-45
Rate # Reset
Auto Pan
Parameter Mod Wave
* Tone changes, and the actions of the Pitch Bend lever, Modulation lever, knobs, and other controls are also recorded. * It is not necessary to record the song at the tempo at which it is to be played back. You may record at a tempo that is comfortable for you.
Also set the Receive Channel and Receive Switch for each part (p. 57)
Recording
Recording the performances settings at the beginning of the song
First, record the Performance settings at the beginning of the song. If this is done, playing back the song from the beginning will automatically set the JUNO-D to the Performance settings that were used during recording (regardless of the Performance that was selected when playback began), ensuring that playback will use the correct sounds and settings. * Record the song at the tempo at which it is to be played back. If the tempo used for playback of a song is changed from the tempo selected at the time of recording, the JUNO-D may not be able to correctly receive the settings for the recorded Performance, which may prevent proper playback of the performance data.
Listening to the recorded performance
When you finish recording all Parts, play it back and listen to the result. Note the following when playing back a song. * If you modify the settings of each Part (volume, panning, etc.), you will need to re-record the modified performance settings at the beginning of the song.
Set the Rx Sys Exc (System Exclusive Receive Switch) to ON (p. 90)
When set to OFF, the performance settings recorded at the beginning of the song cannot be received. With the factory settings, this will be ON.
JUNO-D_e.book 98
Set the same Device ID number used for recording (p. 91)
If not set to the same Device ID number, the performance settings recorded at the beginning of the song cannot be received.
Make sure to start playback at the beginning of the song
When playback of a song is started at any point other than the beginning, the performance settings at the time of recording are not used, and the song is not played back correctly.
Using the JUNO-D as a General MIDI/General MIDI 2 system-compatible sound module
Are the Reverb settings correct?
Check the Reverb Level (p. 87) and Reverb Send Level (p. 46, p. 58) settings.
Are the Chorus or Reverb settings for the rhythm set correct?
Check the Chorus Send Level (p. 53) and Reverb Send Level (p. 53) settings for each note of the rhythm set.
Is any Multi-Effects switch set to BYPASS?
Set the Multi-Effects switch for the part being used to ON (p. 46, p. 58).
Are the Multi-Effects Source setting correct? (p. 56) Is the Clock Source set to MIDI?
If you set the clock source (p. 89) to MIDI, some of the effects that are synchronized with the tempo will not work. Set the clock source to INT except when you want to synchronize the JUNO-D with an external MIDI device.
Delete unneeded note data or knob data from the song.
Is the Tone Delay time value set to the note?
There is a maximum permissible value for the Delay Time parameter for such as 17: St DELAY. So, if the time setting is specified in terms of a note value, and the tempo is slowed down, this maximum permissible value will be reached, and it cannot be increased further. The upper time limit for each is the maximum value that can be set other than the numerical value for the beat.
Song data cannot be played back correctly
Did you start playback at some point other than the beginning of the song?
Songs meant for playback with General MIDI System and General MIDI 2 System sound generators have a GM/GM2 System On message recorded at the beginning of the song. If this message is not received, the song data may not play back correctly.
Effect control does not work
If you are using the [C1]/[C2]/[C3] knobs in Performance mode to control MFX PARAMETER settings, the MFX Source (p. 56) setting will determine the part whose effect will be controlled. If MFX Source is set to Part116, the effect of that part will be controlled. If MFX Source is set to PERFORM, the System Perform Ctrl Ch (Performance Control Channel) (p. 90) setting will determine the part whose effect will be controlled. If this setting is OFF, no effect will be controlled.
Are you playing back data whose format is something other than General MIDI 2 or General MIDI?
The sound generator of the JUNO-D conforms to General MIDI 2 system. It is not compatible with song data that uses formats other than General MIDI 2 or General MIDI.
JUNO-D_e.book 104
Cannot play phrase/arpeggios
Is the MIDI clock not being received when Clock Source (p. 89) is set to MIDI?
Set the system so that the MIDI clock is received from the external MIDI device. Certain MIDI devices you may have connected may not send the MIDI clock to the JUNO-D except during recording or playback.
Using sequencer software, modulation lever and knob movements have no effect on the sound
Variation (Arpeggio Variation).. 62 Velo Sens Depth (Velocity Sensitivity Depth). 47 Velo Sens Ofs (Velocity Sensitivity Offset). 47 Vibrato Effect... 27 Voice Rsv 116 (Voice Reserve 116). 56 Volume Balance... 26
Save Patch... Performance... SCALE TUNE... Scale Tune Part Setup Parameters.. Send Lvl to Cho... Send Lvl to Rev Chorus Parameters.. Multi-Effects Parameters.. Shuf Rate (Arpeggio Shuffle Rate).. Shuf Resolution (Arpeggio Shuffle Resolution). Soft Thru (Soft Through Switch).. Solo Switch... SOLO SYNTH... Split Arp... Split Point... Style (Arpeggio Style)... Sustain level.. System Function.. 88
Wah Effects... 27
XFER to MIDI Patch Utility.. 51 Performance Utility.. 61
JUNO-D_e.book 129
JUNO-D_e.book 130
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