Roland SC-88 PRO
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About Roland SC-88 PROHere you can find all about Roland SC-88 PRO like manual and other informations. For example: sound canvas.
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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(English)Roland SC-88 PRO, size: 1.3 MB |
Roland SC-88 PRO
Video review
Roland SC 88Pro demo
User reviews and opinions
| atari |
8:54am on Saturday, October 16th, 2010 ![]() |
| "This is really a great graphics card for the price. "Best graphic card out in the market for its price! Great FPS!" Best Card to Price Ratio! | |
| 107085049 |
2:01pm on Thursday, October 14th, 2010 ![]() |
| Passive cooled, and quiet, "Check!". 7900 gtx performance when overclocked, "Check!". Can be cooled much easier with passive cooler, "Check!". | |
| edeverett |
2:06am on Saturday, September 25th, 2010 ![]() |
| Cards are getting REAL cheap,and there are tons to choose from. Decent 256MB card that supports 8x AGP.Price is $40 by now. I would consider this a Budget card. I notice... 101 CAD (35$ US rebate), big difference between ATI Radeon X200 Not good with DX10 games | |
| DjErase |
5:35pm on Sunday, August 29th, 2010 ![]() |
| Even with two additional fans, one above one below, it was still running pretty warm Good for the money Died after 2 years, runs hot I needed a board that could support 2560X1600 resolution and run on my system that has a 240 Watt power supply. This card does it great. | |
| ag01578 |
4:40am on Wednesday, August 25th, 2010 ![]() |
| "This card is a powerhouse. It worked great with every game I threw at it, even Crysis. If you turn up the fan speed a bit, it overclocks well too. "This is a great video card for playing games and watching high definition movies. It supports H. | |
| dipmos |
9:31pm on Wednesday, August 18th, 2010 ![]() |
| Does as I hoped for Stuck it in to an aging NetVista and it gave the graphics a new lease of life. too high powered Seems a really super graphics card at a knock-down price! We bought this to replace a defunct card in a 2 year old Dell. | |
| jackiemcghee |
6:09pm on Thursday, August 12th, 2010 ![]() |
| Pros: EXCELLENT LINUX SUPPORT, Silent, 256mb, DDR2, Dual monitor out, optional low profile bracket. Cons: AGP, not the fastest card around. well, its not a such high-end processor. but i strongly recommend it because of its value for money. | |
| orahn |
12:05pm on Sunday, July 25th, 2010 ![]() |
| I would consider this a Budget card. I notice a big difference increase in my FPS in games between ATI Radeon X200 (integrated). | |
| zmi |
8:21am on Sunday, July 18th, 2010 ![]() |
| This card has provided trouble free performance and handled everything I have thrown at it. I run this as a secondary video card in my PC. | |
| merl75 |
10:14am on Monday, May 31st, 2010 ![]() |
| I know my review is well behind the others already on here, but I only bought my 8800GTX around a month or so ago. Either way. I managed to buy this card for a very cheap price, as the new series of graphics cards had just been released. | |
| dkarr |
11:07pm on Sunday, May 2nd, 2010 ![]() |
| The Nvidia Geforce 9600 GT by eVGA is an extrodinary card for the price, the power it has to handle all the new games out to date. | |
| DavidI |
7:15am on Friday, March 26th, 2010 ![]() |
| I have an older (from 2003) computer that still worked well, although it was in dire need of some updating. I decided to get it a new hard drive. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

For Drum Instruments, you cannot use both chorus and delay simultaneously. If in the drum edit screen either the Chorus Send or Delay Send parameters are marked by an asterisk (*), that parameter is not valid. However if you modify the value of that parameter, the parameter will be enabled. In other words, either chorus or delay will be valid, whichever was set last.
fig.6-17
Assign Group
Each Instrument can be given a number, and instruments with the identical number are treated as an Assign group. No two instruments of the same Assign group will sound together. If while one instrument is sounding, a MIDI message is received to play another instrument in the same Assign group, the first instrument will be turned off first. This is a useful way to prevent two instruments from sounding simultaneously that would not normally do so. For example, since it is obviously impossible for a hi-hat to simultaneously produce both an open hi-hat sound and a closed hi-hat sound, these two sounds could be set to the same Assign group (the same number) so that they would not sound together. Numbers from Non, 1 to 127 can be selected, but instruments for which Non is selected will not be turned off by other instruments. In other words, instruments with a setting of Non will not be treated as an Assign group.
Be aware that if you select a different Drum Set, the parameter values will be initialized.
Switching drum sets in the drum screen
Even when you are in the drum screen, you can still switch drum sets, etc. s Selecting Drum Maps Use the PART [ ][ ] buttons to select the Drum map. At the factory settings, you can select A1, B1, C1, and D1. A1: Drum1 of Part Group A A2: Drum2 of Part Group A (Only when a Drum Part is added by Part Mode settings) B1: Drum1 of Part Group B B2: Drum2 of Part Group B (Only when a Drum Part is added by Part Mode settings) C1: Drum1 of Part Group C C2: Drum2 of Part Group C (Only when a Drum Part is added by Part Mode settings) D1: Drum1 of Part Group D D2: Drum2 of Part Group D (Only when a Drum Part is added by Part Mode settings)
For details about Drum1, Drum2 and Part Mode, refer to p.37, 55.
s Selecting Drum Sets
1 Press INST [
fig.6-16
] to move the cursor to VAR. (the Drum Set Number).
2 Rotate the [VALUE] knob, or press [DEC] or [INC] to select a Drum Set.
Then, select the drum instrument as shown in step 5 of Drum Edit (p.70).
Be aware that when you switch drum sets, the parameter values of the original drum set will be initialized.
s Saving a Drum Set You Created (User Drum Set)
You can modify Drum Instrument parameters to your liking, and save this data as a Drum Set. A Drum Set saved in this way is called a User Drum Set. You can save up to two Drum Sets, and since each set contains 128 instrumental sounds, this provides a total of 256 instrumental sounds (Drum Instruments). You can also give each User Drum Set a name of your choice. User Drum Sets are stored in Drum Set numbers 65 and 66 of the SC-8850 map (p.76). There are two ways to store an edited Drum Instrument. The first is to store each Drum Instrument individually (procedure 1). The second is to store an entire set of Drum Instruments as a Drum Set (procedure 2).
Hum LPF (Hum Noise LPF) 2506.3 k/Bypass [13 (0F)] Specifies the cutoff frequency of the low pass filter that is applied to the hum noise. Hum Level (Hum Noise Level) 0127 [14 (10)] Specifies the volume of the hum noise. M/S (Mono/Stereo Switch) Mono/Stereo [15 (11)] Selects whether the effect sound will be monaural or stereo. #Balance (Effect Balance) D>0ED0<E [16 (12)] Adjusts the volume balance between the direct and the effect sound. D or E on the display respectively means D (direct sound) or E (effect sound) values of 100. Low Gain -12+12 [17 (13)] Adjusts the gain of the low frequency range. Hi Gain (High Gain) -12+12 [18 (14)] Adjusts the gain of the high frequency range. Pan (Mono) (Output Pan (Mono)) L630R63 [19 (15)] When Mono mode is used, adjust the stereo location of the output sound. L63 is far left, 0 is center, and R63 is far right. Level (Output Level) Adjusts the output level. 0127 [20 (16)]
Effects that connect two types of effect in series (series 2)
35: OD Chorus (Overdrive Chorus) [02H, 00H]
This effect connects an overdrive and a chorus in series.
fig.9-38
L Overdrive R Chorus
OD Drive (Overdrive Drive) 0127 [1 (03)] Adjusts the degree of overdrive distortion. The volume will change together with the degree of distortion. +OD Pan (Overdrive Drive Output Pan) L630R63 [2 (04)] Adjusts the stereo location of the overdrive sound. L63 is far left, 0 is center, and R63 is far right. OD Amp (Overdrive Amp Simulator Type) Small/BltIn/2-Stk/3-Stk [3 (05)] Selects the type of guitar amp. Small: small amp BltIn: single-unit type amp 2-Stk: large double stack amp 3-Stk: large triple stack amp OD Amp Sw (Overdrive Amp Switch) Off/On [4 (06)] Turns OD Amp on/off. Cho Dly (Chorus Pre Delay) 0100ms [6 (08)] Adjusts the time delay from when the direct sound begins until the chorus sound is heared. Cho Rate (Chorus Rate) 0.0510.0 [7 (09)] Adjusts the modulation speed of the chorus effect. Cho Depth (Chorus Depth) 0127 [8 (0A)] Adjusts the modulation depth of the chorus effect. #Cho Bal (Chorus Balance) D>0ED0<E [10 (0C)] Adjusts the volume balance between the sound that passes through the chorus and the sound that does not. With a setting of D>0E, only the overdrive sound will be output, and with a setting of D0<E, the overdrive sound that passes through the chorus will be output. D or E on the display respectively means D (direct sound) or E (effect sound) values of 100. Low Gain Adjusts the low frequency gain. Hi Gain (High Gain) Adjusts the high frequency gain Level (Output Level) Adjusts the output level. -12+12 [17 (13)] -12+12 [18 (14)] 0127 [20 (16)]
[05H, 00H]
Keyboard Multi provides Ring Modulator (RM), Equalizer (EQ), Pitch Shifter (PS), Phaser (PH) and Delay (Dly) effects connected in series. Ring Modulator is an effect which applies amplitude modulation (AM) to the input signal, producing bell-like sounds.
fig.9-59
PH Man (Phaser Manual) 1008.0k [12 (0E)] Sets the center frequency at which the phaser sound will be modulated. PH Rate (Phaser Rate) 0.056.40 [13 (0F)] Adjusts the modulation speed of the phaser. PH Depth (Phaser Depth) 0127 [14 (10)] Adjusts the modulation depth of the phaser.
EQ PS PH Dly
PH Reso (Phaser Resonance) 0127 [15 (11)] Adjusts the emphasis for the region in the area of the center frequency specified by the PH Man parameter. PH Mix (Phaser Mix) 0127 [16 (12)] Adjusts the proportion at which the phase-shifted sound will be mixed with the original sound.
q RM (Ring Modulator)
+RM Mod Freq (RM Modulation Frequency) 0127 [1 (03)] Sets the frequency at which modulation will be applied. #RM Bal (RM Balance) D>0ED0<E [2 (04)] Adjusts the balance between the direct and the ring modulated sound. D or E on the display respectively means D (direct sound) or E (effect sound) values of 100.
Dly Time (Delay Time) 0635ms [17 (13)] Adjusts the time from the original sound until when the delay sound is heard. Dly Fb (Delay Feedback Level) 0127 [18 (14)] Adjusts the amount of the delay sound that is returned to the input. Dly Mix (Delay Mix Level) 0127 [19 (15)] Adjusts the proportion at which the delay sound is mixed with the direct sound. Level (Output Level) Adjusts the output level. 0127 [20 (16)]
Effects that connect two types of effect in parallel (parallel 2)
Effect types in which two different effects are connected in parallel allow you to apply different effects to L and R independently. By using parallel effects for the sound of two Parts, you can achieve a result as if two separate effect units were used. For example, you might select a guitar sound for Part 1 and an organ sound for Part 2. Then set the pan setting to L63 (far left) for Part 1, and to R63 (far right) for Part 2. Apply the effect 60: OD/Rotary to both Parts 1 and 2. By then making appropriate settings for the OD Pan and RT Pan effect parameters, you can apply Overdrive to the guitar sound and Rotary to the organ sound, effectively allowing you to use two separate effects at once.
This message conveys volume changes. It can be used to add expression during a song. Using Volume and Expression It is convenient to use Volume and Expression in distinct ways, as follows. Volume: Adjust the volume balance between Parts. Expression: Create volume changes during a song (crescendo, decrescendo, etc.) The reason for this differentiation is that if you use only Volume messages to create volume changes during the song, you will have to modify all of the Volume data in the song if you later decide to adjust the volume balance between the Parts. However, if you use only Volume at the beginning of the song, and use only Expression during the song, it will be easy to adjust the volume balance between Parts for the entire song simply by modifying the Volume data at the beginning of the song, and the data for changes in dynamics during the song can remain as it was. This is very convenient when, for example, you decide to make a slight change in the balance between the piano and bass when the song is nearly completed.
The volume of a Part will be affected both by Volume messages (control change 7) and by Expression messages (control change 11). If a value of 0 is received for either of these messages, the Part volume will be 0 and will not rise even if the other message is sent with a higher value. Be aware of this.
Pan (control change number 10)
This message controls the stereo position of a Part. (p.54)
Hold (1) (control change number 64)
This message conveys the up/down movements of the damper pedal, causing the currently sounding notes to be sustained. When a Hold On message is received, notes will be sustained. In the case of decay-type instruments such as a piano, the sound will decay gradually until a Hold Off message is received. In the case of sustain-type instruments such as an organ, the sound will continue sustaining until a Hold Off message is received.
Sostenuto (control change number 66)
The sostenuto pedal on a piano sustains only the notes which were already sounding at the moment the pedal was pressed. The Sostenuto message conveys the movement of this pedal. When Sostenuto On is received, only the notes which were already on at that moment will be sustained. In the case of decay-type instruments such as a piano, the sound will decay gradually until a Sostenuto Off message is received. In the case of sustain-type instruments such as an organ, the sound will continue sustaining until a Sostenuto Off message is received.
For details about how to use NRPN with GS sound modules, refer to Using NRPNs with GS Sound Modules (p.154).
Aftertouch (Channel Pressure only )
Aftertouch is a message which conveys the pressure applied to the keyboard after playing a note, so that this information can be used to control various aspects of the sound. There are two types of aftertouch message: Polyphonic Key Pressure, which is transmitted separately for each note: and Channel Key Pressure, which is transmitted as one value that affects all notes on the specified MIDI channel. With the initial settings, Aftertouch messages will have no effect when received by the SC-8850. In order for Aftertouch messages to do something, you need to set Aftertouchrelated parameters. (p.59)
All Sounds Off
This message completely turns off the sound of all currently sounding notes. The sound of the specified channel will be forcibly turned off.
All Notes Off
This message causes a Note Off to be sent to each note of the specified channel that is currently on. However, if Hold 1 or Sostenuto are on, the sound will continue until these are turned off.
Reset All Controllers
This message returns controller values to their initial settings. The following controller values for the specified channel will be reset to their initial values. Controller Pitch Bend Polyphonic Key Pressure Channel Pressure Modulation Expression Hold Portamento Soft Sostenuto RPN NRPN Initial value 0 (center) 0 (minimum) 0 (minimum) 0 (minimum) 127 (maximum) 0 (off) 0 (off) 0 (off) 0 (off) number unset number unset Parameter values that were modified using RPN or NRPN will not change even when a Reset All Controller message is received.
Active Sensing
This message is used to check for broken MIDI connections, such as MIDI connectors that have been pulled out, or MIDI cables that have been broken. The SC-8850 transmits Active Sensing messages from MIDI OUT at specific intervals. Once an Active Sensing message is received at MIDI IN, Active Sensing monitoring will begin, and if an Active Sensing message fails to arrive for more than 420 [msec], it is assumed that the cable has been disconnected. If this happens, all currently sounding notes will be turned off, the same procedure will be executed as if a Reset All Controllers message was received, and Active Sensing monitoring will stop.
System Exclusive messages
Exclusive messages are used to control functions which are unique to specific devices. Although Universal System Exclusive messages can be used even between devices of different manufacturers, most Exclusive messages cannot be used between devices of different types or different manufacturers. In order to recognize the device for which the data is intended, Roland Exclusive messages contain a manufacturer ID, device ID and model ID. The SC-8850 manufacturers ID is 41H. The device ID is 10H. The model ID is 42H.
Range of values (bold: default value) Drum A1-D2
[F2] WRITE [F3] WR.SET
Effect Screen ([EFFECTS lit]): Setting the Effect-related Parameters
fig.11-11 PART VAR. INST
Operation --Moves the cursor down Moves the cursor up Enters the Part Basic screen --Enters the Edit screen Enters the Drum screen Enters the Part Basic screen ----Mutes all parts Lowers the value of the selected parameter by 1 Raises the value of the selected parameter by 1 Transmits the value of the selected parameter Forcibly changes the sound map of all parts
No indication. (The Inst Map has not been changed.), SC-8850, SC88Pro, SC-88, SC-55 [F4]
[F1] REVERB EQ [F1] REVERB [F2] CHORUS [F3] DELAY [F4] [F1] EQ [F2] EFX [F3] CTRL [F4]
[F2] CHORUS EFX
[F3] DELAY CTRL
Sets REVERB parameters (RevType, Rev Level, Rev Character, Rev Pre-LPF, Rev Time, Rev Dly Fb, Rev PreDlyTm) Sets CHORUS parameters (ChoType, Cho Level, Cho Pre-LPF, Cho Feedback, Cho Delay, Cho Rate, Cho Depth, Cho To Rev, Cho To Dly) Sets DELAY parameters (DlyType, Dly Level, Dly Pre-LPF, Dly Time C, DlyTmRatioL, DlyTmRatioR, Dly Level C, Dly Level L, Dly Level R, Dly Feedback, Dly To Rev) Scrolls the screen Sets EQ parameters (EQ L.Freq, EQ L.Gain, EQ H.Freq, EQ H.Gain) Sets EFX parameters (effect type, effect parameters, EFX To Rev, EFX To Cho, EFX To Dly) Sets CTRL parameters (EFX C.Src1, EFX C.Dep1, EFX C.Src2, EFX C.Dep2) Scrolls the screen
Utility Screen: Settings for All Parts
fig.11-12 PART VAR. INST
Button PART [ VAR. [ INST [ [EXIT] [ENTER] ][ ] ] ]
Operation --Moves the cursor down Moves the cursor up Enters the Part Basic screen Executes various commands, such as when saving the System Parameters, or when carrying out Bulk Dump, Initialize, or Demo Play. Enters the Edit screen Enters the Drum screen Enters the Effect screen ----Mutes all parts Lowers the value of the selected parameter by 1 Raises the value of the selected parameter by 1 Forcibly changes the sound map of all parts
[EDIT] [DRUM] [EFFECTS] [SHIFT] [SOLO] [MUTE] [DEC] [INC] [INST MAP]
[F1] SYSTEM
Sets SYSTEM parameters (PrevwMode, Prevw Note, Prevw Velo, LCD Contrast, Startup) (Pressing [ENTER] after setting the parameter saves the system parameter settings.) Sets BULK parameters (Dump All, Dump All-User, Dump User Inst, Dump User Drum, Dump Part-A, Dump Part-B, Dump Part-C, Dump Part-D) (use [INC] [DEC] or [VALUE] to select the parameter, and press [ENTER] to execute or [EXIT] to cancel) Sets INITIALIZE parameters (Initialize All, Initialize GS, Initialize GM1, Initialize GM2) (use [INC] [DEC] or [VALUE] to select the parameter, and press [ENTER] to execute or [EXIT] to cancel) Selects the DEMO song (THE SECRET PLACE, WALL FIVE MIX, Blue X, All Song) (use [INC] [DEC] or [VALUE] to select the parameter, and press [ENTER] to execute or [EXIT] to cancel. Press [EXIT] or [STOP] ([F1]) to Stop the play.)
Voices [Pro] [Pro] [Pro] + [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] + +
SC-88Pro Map Agogo Atarigane Tambourine Steel Drums Island Mlt Woodblock Castanets Angklung Angkl Rhythm Finger Snaps 909 HandClap ----Taiko Small Taiko Concert BD ----Jungle BD Techno BD Bounce ----------------------------------------Melo. Tom 1 Real Tom ------------Melo. Tom 2 Rock Tom Rash SD House SD Jungle SD 909 SD ------------------------Synth Drum 808 Tom Elec Perc Sine Perc. 606 Tom 909 Tom ----Reverse Cym. Reverse Cym2 Reverse Cym3 ----Rev.Snare 1 Rev.Snare 2 Rev.Kick 1 Rev.ConBD Rev.Tom 1 Rev.Tom 2 -------------------------------------
Voices 1 [88] [88] + [88]
SC-88 Map Agogo Atarigane ----Steel Drums ----Woodblock Castanets --------------------Taiko ----Concert BD --------------------------------------------------------Melo. Tom 1 Real Tom ------------Melo. Tom 2 Rock Tom ----------------------------------------Synth Drum 808 Tom Elec Perc ----------------Reverse Cym ReverseCym2 --------Rev.Snare 1 Rev.Snare 2 Rev.Kick 1 Rev.ConBD Rev.Tom 1 Rev.Tom 2 -------------------------------------
Voices 1 1
SC-55 Map Agogo --------[55] Steel Drums ----Woodblock Castanets --------------------Taiko ----Concert BD --------------------------------------------------------Melo. Tom 1 ----------------Melo. Tom 2 --------------------------------------------Synth Drum 808 Tom Elec Perc ----------------Reverse Cym -------------------------------------------------------------------------
Voices 1
[88] + [88] +
[55] + [55] +
[Pro] + [Pro] + [Pro] + + [Pro] + [Pro] + [Pro] + + + + + + +
[88] + + [88] + + + +
[Pro] + [Pro] + + + + [Pro] + [Pro] + [Pro] + [Pro] + [Pro] + [Pro] + +
[55] + +
[88] + [88] + + + + +
+ + + + + +
[88] + [88] + [88] + + +
[55] + + [55] +
[Pro] + [Pro] + [Pro] + + [Pro] + [Pro] + [Pro] + [Pro] + [Pro] + [Pro] + + +
[88] + [88] + + [88] [88] [88] [88] [88] [88] + + + + + +
CC008 PC 121 SC-8850 Map Gt.FretNoise Gt.Cut Noise String Slap Gt.CutNoise2 Dist.CutNoiz Bass Slide Pick Scrape Gt. FX Menu Bartok Pizz. Guitar Slap Chord Stroke Biwa Stroke Biwa Tremolo A.Bs.Nz Menu D.Gt.Nz Menu E.Gt.NzMenu1 E.Gt.NzMenu2 G.StrokeMenu Gt.SlideMenu A.Bs.Mute Nz A.Bs.TouchNz A.Bs.AtackNz TC Up Nz TC DownMt.Nz TC UpMt.Nz TC Down Nz DstGT.Up Nz DstGT.DwnNz1 DstGT.DwnNz2 DstGT.MuteNz Gt.StrokeNz5 StlGt.SldNz1 StlGt.SldNz2 StlGt.SldNz3 StlGt.SldNz4 Gt.StrokeNz1 Gt.StrokeNz2 Gt.StrokeNz3 Gt.StrokeNz4 Breath Noise Fl.Key Click Brth Nz Menu Fl.Breath 1 Fl.Breath 2 Fl.Breath 3 Vox Breath 1 Vox Breath 2 Trombone Nz Trumpet Nz Seashore Rain Thunder Wind Stream Bubble Wind 2 Cricket Pink Noise White Noise Bird Dog Horse-Gallop Bird 2 Kitty Growl Growl 2 Fancy Animal Seal Voices [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] [Pro] SC-88Pro Map Gt.FretNoise Gt.Cut Noise String Slap Gt.CutNoise2 Dist.CutNoiz Bass Slide Pick Scrape Gt. FX Menu Bartok Pizz. Guitar Slap Chord Stroke Biwa Stroke Biwa Tremolo --------------------------------------------------------------------------------------------------------Breath Noise Fl.Key Click --------------------------------Seashore Rain Thunder Wind Stream Bubble Wind 2 ----Pink Noise White Noise Bird Dog Horse-Gallop Bird 2 Kitty Growl ------------Voices 1 [88] [88] [88] [88] [88] [88] [88] SC-88 Map Gt.FretNoiz Gt.CutNoise String Slap Gt.CutNz. 2 Dist.CutNz. Bass Slide Pick Scrape --------------------------------------------------------------------------------------------------------------------------------BreathNoise Fl.KeyClick --------------------------------Seashore Rain Thunder Wind Stream Bubble ----------------Bird Dog HorseGallop Bird 2 Kitty Growl ------------Voices 1 [55] [55] + [55] + + + + + SC-55 Map Gt.FretNoiz Gt.CutNoise String Slap ------------------------------------------------------------------------------------------------------------------------------------------------BreathNoise Fl.KeyClick --------------------------------Seashore Rain Thunder Wind Stream Bubble ----------------Bird Dog HorseGallop Bird 2 --------------------Voices 1 + + + + + + + + + + + + + +
[EXC1] [EXC1] *
[EXC7] [EXC7] * *
[EXC1] [EXC1] [EXC2] [EXC2]
[EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC3] [EXC4]
* [EXC2] [EXC2] * * * * * *
[EXC3] [EXC4]
[EXC3] [EXC3] * [EXC3]
[EXC4] [EXC4] * * [EXC5] [EXC5] [EXC6] [EXC6]
SC-8850 Drum Set (7)
* About Notes 021, and 95127, refer to p.199, p.200.
PC 57 SFX MC-500 Beep 2 Guitar Slide Guitar Wah Guitar Slap Chord Stroke Down Chord Stroke Up Biwa FX Phonograph Noise Tape Rewind Scratch Push 2 Scratch Pull 2 Cutting Noise 2 Up Cutting Noise 2 Down Distortion Guitar Cutting Noise Up Distortion Guitar Cutting Noise Down Bass Slide Pick Scrape High Q Slap Scratch Push Scratch Pull Sticks Square Click Metronome Click Metronome Bell Guitar Fret Noise Guitar Cutting Noise Up Guitar Cutting Noise Down String Slap of Double Bass Flute Key Click Noise Laughing Screaming Punch Heart Beat Footsteps 1 Footsteps 2 Applause Door Creaking Door Scratch Wind Chimes Car - Engine Car - Stop Car - Passing Car - Crash Siren Train Jetplane Helicopter Starship Gun Shot Machine Gun Laser Gun Explosion Dog Horse-Gallop Birds Rain Thunder Wind Seashore Stream Bubble Kitty Bird 2 Growl < Telephone 1 Telephone 2 Small Club 1 Small Club 2 Applause Wave Eruption Big Shot Percussion Bang [ Pro ] PC 58 RHYTHM FX ----------------------------Reverse Kick 1 Reverse Concert Bass Drum Reverse Power Kick1 Reverse Electric Kick 1 Reverse Snare 1 Reverse Snare 2 Reverse Standard 1 Snare 1 Reverse Tight Snare Reverse Dance Snare Reverse 808 Snare Reverse Tom 1 Reverse Tom 2 Reverse Sticks Reverse Slap Reverse Cymbal 1 Reverse Cymbal 2 Reverse Open Hi-Hat Reverse Ride Cymbal Reverse CR-78 Open Hi-Hat Reverse Closed Hi-Hat Reverse Gong Reverse Bell Tree Reverse Guiro Reverse Bendir Reverse Gun Shot Reverse Scratch Reverse Laser Gun Key Click Techno Thip Pop Drop Woody Slap Distortion Kick Syn. Drops Reverse Hi Q Pipe Ice Block Digital Tambourine Alias Modulated Bell Spark Metallic Percussion Velocity Noise FX Stereo Noise Clap Swish Slappy Voice Ou Voice Au Hoo Tape Stop 1 Tape Stop 2 Missile Space Birds Flying Monster ----------------[ Pro ] PC 59 RHYTHM FX 2 ----------------------------Reverse TR-707 Kick 1 Reverse TR-909 Kick 1 Reverse Hip-Hop Kick 1 Reverse Jungle Kick 2 Reverse Techno Kick 2 Reverse TR-606 Snare 2 Reverse CR-78 Snare 1 Reverse CR-78 Snare 2 Reverse Jungle Snare 2 Reverse Techno Snare 2 Reverse TR-707 Snare Reverse TR-606 Snare 1 Reverse TR-909 Snare 1 Reverse Hip-Hop Snare 2 Reverse Jungle Snare 1 Reverse House Snare Reverse Closed Hi-Hat Reverse TR-606 Closed Hi-Hat Reverse TR-707 Closed Hi-Hat Reverse TR-808 Closed Hi-Hat Reverse Jungle Hi-Hat Reverse Tambourine 2 Reverse Shake Tambourine Reverse TR-808 Open Hi-Hat Reverse TR-707 Open Hi-Hat Reverse Open Hi-Hat Reverse TR-606 Open Hi-Hat Reverse Hu Yin Luo Reverse TR-707 Crash Cymbal Voice One Reverse Voice One Voice Two Reverse Voice Two Voice Three Reverse Voice Three Voice Tah Reverse Voice Tah Voice Ou Voice Au Voice Whey Frog Vpoce Reverse Yyoo Dude Douby Reverse Douby Baert High Baert Low Bounce Reverse bounce Distortion Knock Guitar Slide Sub Marine Noise Attack Space Worms Emergency ! Calculating. Saw LFO Saw ----------[ Pro ] PC 60 RHYTHM FX 3 Reverse Clean Guitar Mute Up Reverse Clean Guitar Mute Down Reverse Distortion Guitar Cut Noise Up Reverse Distortion Guitar Cut Noise Down Reverse Distortion Guitar Stroke Noise Reverse Distortion Guitar Mute Noise Reverse Steel Guitar Slide Noise 1 Reverse Steel Guitar Slide Noise 2 Reverse Steel Guitar Slide Noise 3 Reverse Steel Guitar Slide Noise 4 Reverse Steel Guitar Stroke Noise Reverse Steel Guitar Stroke Noise Up 1 Reverse Steel Guitar Stroke Noise Down 1 Reverse Steel Guitar Stroke Noise Up 2 Reverse Steel Guitar Stroke Noise Down 2 Reverse Trombone Noise Reverse Trumpet Noise Reverse Standard Kick 2 Reverse Standard Kick 1 Reverse Room Kick 2 Reverse Room Kick 1 Reverse Jazz Kick 2 Reverse Jazz Kick 1 Reverse Brush Kick 2 Reverse Brush Kick 1 Reverse HipHop Kick 2 Reverse HipHop Kick 1 Reverse Jungle Kick 2 Reverse Jungle Kick 1 Reverse TR-808 Kick Reverse TR-909 Kick 2 Reverse TR-909 Kick 1 Reverse Fat Kick Reverse Dance Kick Reverse Standard Snare 1 Reverse Standard Snare 2 Reverse Room Snare 1 Reverse Room Snare 2 Reverse Jazz Snare 1 Reverse Jazz Snare 2 Reverse Brush Snare 1 Reverse Brush Snare 2 Reverse Lo-Fi Snare 1 Reverse Lo-Fi Snare 2 Reverse HipHop Snare 1 Reverse HipHop Snare 2 Reverse House Snare 1 Reverse Jungle Snare Reverse 606 Snare 2 Reverse Techno Snare Reverse Dance Snare Reverse Rock Snare Dry Reverse Lo-Fi Snare Rim Reverse 909 Snare Rim Reverse Jungle Snare Rim Reverse Dance Snare Rim Reverse House Snare Rim Reverse Brush Tom 1 Reverse Brush Tom 2 Reverse Brush Tom 3 Reverse 606 Tom Reverse Jungle Crash Cymbal Reverse Standard Closed Hi-Hat Reverse Room Closed Hi-Hat Reverse Jazz Closed Hi-Hat Reverse Brush Closed Hi-Hat Reverse 707 Claps Reverse 909 Claps Reverse R&B Claps 1 Reverse HipHop Claps Reverse Comp Claps 2 Reverse Shaker 2 Reverse Jungle Shaker Reverse Clap Hit Reverse Boeeeen
SC-88Pro Drum Set (3)
PC 27 DANCE < < < < Finger Snap 2 < < Scratch Push 2 Scratch Pull 2 < < < < TR-909 Comp Kick Electric Kick 2 < House Snare < Dance Snare 2 Electric Low Tom 2 CR-78 Closed Hi-Hat Electric Low Tom 1 TR-808 Closed Hi-Hat 2 Electric Mid Tom 2 CR-78 Open Hi-Hat Electric Mid Tom 1 Electric High Tom 2 TR-808 Crash Cymbal Electric High Tom 1 TR-606 Ride Cymbal Reverse Cymbal < Shake Tambourine < TR-808 Cowbell < < < < < < < < < < < < < < < < < < < < < High Hoo Low Hoo Mute Triangle Open Triangle TR-626 Shaker < < < < < Small Club 1 ----------------PC 28 CR-78 < < < < < < < Scratch Push 2 Scratch Pull 2 < < < < CR-78 Kick 2 CR-78 Kick 1 CR-78 Rim Shot CR-78 Snare 1 TR-707 Hand Clap CR-78 Snare 2 CR-78 Low Tom 2 CR-78 Closed Hi-Hat CR-78 Low Tom 1 TR-606 Closed Hi-Hat CR-78 Mid Tom 2 CR-78 Open Hi-Hat CR-78 Mid Tom 1 CR-78 High Tom 2 TR-808 Crash Cymbal CR-78 High Tom 1 TR-606 Ride Cymbal < < CR-78 Tambourine < CR-78 Cowbell TR-909 Crash Cymbal < Ride Cymbal Edge CR-78 High Bongo CR-78 Low Bongo TR-808 High Conga TR-808 Mute Conga TR-808 Low Conga < < < < < CR-78 Maracas < < < CR-78 Guiro CR-78 Claves < < High Hoo Low Hoo CR-78 Metalic Beat 1 CR-78 Metalic Beat 2 TR-626 Shaker < < < < < Small Club 1 ----------------PC 29 TR-606 < < < < < < < Scratch Push 2 Scratch Pull 2 < < < < CR-78 Kick 2 TR-606 Kick 1 CR-78 Rim Shot TR-606 Snare 1 TR-707 Hand Clap TR-606 Snare 2 TR-606 Low Tom 2 TR-606 Closed Hi-Hat TR-606 Low Tom 1 TR-606 Closed Hi-Hat TR-606 Mid Tom 2 TR-606 Open Hi-Hat TR-606 Mid Tom 1 TR-606 High Tom 2 TR-808 Crash Cymbal TR-606 High Tom 1 TR-606 Ride Cymbal < < CR-78 Tambourine < CR-78 Cowbell TR-909 Crash Cymbal < Ride Cymbal Edge CR-78 High Bongo CR-78 Low Bongo TR-808 High Conga TR-808 Mute Conga TR-808 Low Conga < < < < < CR-78 Maracas < < < CR-78 Guiro CR-78 Claves < < High Hoo Low Hoo CR-78 Metalic Beat 1 CR-78 Metalic Beat 2 TR-626 Shaker < < < < < Small Club 1 ----------------PC 30 TR-707 < < < < < < < Scratch Push 2 Scratch Pull 2 < < < < TR-707 Kick 2 TR-707 Kick 1 TR-707 Rim Shot TR-707 Snare 1 TR-707 Hand Clap TR-707 Snare 2 TR-707 Low Tom 2 TR-707 Closed Hi-Hat TR-707 Low Tom 1 TR-707 Closed Hi-Hat TR-707 Mid Tom 2 TR-707 Open Hi-Hat TR-707 Mid Tom 1 TR-707 High Tom 2 TR-909 Crash Cymbal TR-707 High Tom 1 TR-909 Ride Cymbal < < Tambourine 2 < TR-808 Cowbell < < Ride Cymbal Edge < < < < < < < < < < TR-808 Maracas < < < < < < < High Hoo Low Hoo Mute Triangle Open Triangle TR-626 Shaker < < < < < Small Club 1 -----------------
[EXC1]
* [EXC1] * * [EXC1] * * *
[EXC6] [EXC6]
SC-88 Drum Set (2)
PC 26 TR-808/909 < < < < Scratch Push2 Scratch Pull2 < < < < 909 Bass Drum 808 Bass Drum 808 Rim Shot 808 Snare 1 < 909 Snare Low TomCHH 808 Low TomCHH 808 Mid TomOHH 808 Mid TomHi TomCymbal 808 Hi Tom1 < < < < < 808 Cowbell < < < < < 808 High Conga 808 Mid Conga 808 Low Conga < < < < < 808 Maracas < < < < 808 Claves < < < < < < < < < < < < ------------------------------------PC 27 DANCE < < < < Scratch Push2 Scratch Pull2 < < < < Dance Kick Electric Kick 2 < Dance Snare 1 < Dance Snare 2 Electric Low Tom2 CR-78 CHH Electric Low TomCHH Electric Mid Tom2 CR-78 OHH Electric Mid Tom1 Electric High Tom2 < Electric High Tom1 < Reverse Cymbal < < < < < < < < < < < < < < < < < < < < < < < < < High Hoo Low Hoo Electric Mute Triangle Electric Open Triangle < < < < < < ------------------------------------PC 33 JAZZ < < < < < < < < < < Jazz Kick 2 Jazz Kick 1 < Jazz Snare 1 Hand Clap2 Jazz Snare 2 < Closed Hi-hat2 < < < Open Hi-hat2 < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < ------------------------------------PC 41 BRUSH < < < < < < < < < < Jazz Kick 2 Jazz Kick 1 < Brush Tap1 Brush Slap1 Brush Swirl1 Brush Low Tom2 Brush Closed Hi-hat Brush Low Tom1 < Brush Mid Tom2 Brush Open Hi-hat Brush Mid Tom1 Brush Hi Tom2 Brush Crash Cymbal Brush Hi Tom1 Brush Ride Cymbal < Brush Ride Bell < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < ------------------------------------PC 49 ORCHESTRA < < Closed Hi-hat2 Pedal Hi-hat Open Hi-hat2 Ride Cymbal1 < < < < Jazz Kick 1 Concert BD1 < Concert SD Castanets Concert SD Timpani F Timpani F# Timpani G Timpani G# Timpani A Timpani A# Timpani B Timpani c Timpani c# Timpani d Timpani d# Timpani e Timpani f < < < Concert Cymbal2 < Concert Cymbal1 < < < < < < < < < < < < < < < < < < < < < < < < < < < < Applause ----------------------------------
n = MIDI channel number: 0H FH (Ch.1 16) vv = Expression: 00H 7FH (0 127), Initial value = 7FH (127) * This adjusts the volume of a Part. It can be used independently from Volume messages. Expression messages are used for musical expression within a performance; e.g., expression pedal movements, crescendo and decrescendo. Not received when Rx.EXPRESSION = OFF. (Initial value is ON)
Hold 1 (Controller number 64)
Status BnH 2nd byte 40H 3rd byte vvH
n = MIDI channel number: 0H FH (Ch.1 16) vv = Control value: 00H 7FH (0 127) * Not received when Rx.HOLD1 = OFF. (Initial value is ON)
Portamento (Controller number 65)
Status BnH 2nd byte 41H 3rd byte vvH
Vibrato Depth (Controller number 77)
Status BnH 2nd byte 4DH 3rd byte vvH
[8850]
n = MIDI channel number: vv = Control value: *
0H FH (Ch.1 16) 00H 7FH (0 127) = OFF, = ON
Not received when Rx.PORTAMENTO = OFF. (Initial value is ON)
n = MIDI channel number: 0H FH (Ch.1 16) vv = Vibrato Depth Value (relative change): 00H 7FH (-+63) Initial Value = 40H (no change)
Vibrato Delay (Controller number 78) Sostenuto (Controller number 66)
Status BnH 2nd byte 42H 3rd byte vvH Status BnH 2nd byte 4EH 3rd byte vvH
n = MIDI channel number: 0H FH (Ch.1 16) vv = Control value: 00H 7FH (0 127) = OFF, = ON * Not received when Rx.SOSTENUTO = OFF. (Initial value is ON)
n = MIDI channel number: 0H FH (Ch.1 16) vv = Vibrato Delay value (relative change): 00H 7FH (-+63), Initial value=40H (no change)
Portamento control (Controller number 84)
Status BnH 2nd byte 54H 3rd byte kkH
Soft (Controller number 67)
Status BnH 2nd byte 43H 3rd byte vvH
n = MIDI channel number: 0H FH (Ch.1 16) kk = source note number: 00H 7FH (0 127) * * A Note-on received immediately after a Portamento Control message will change continuously in pitch, starting from the pitch of the Source Note Number. If a voice is already sounding for a note number identical to the Source Note Number, this voice will continue sounding (i.e., legato) and will, when the next Note-on is received, smoothly change to the pitch of that Note-on. The rate of the pitch change caused by Portamento Control is determined by the Portamento Time value.
n = MIDI channel number: 0H FH (Ch.1 16) vv = Control value: 00H 7FH (0 127) = OFF, = ON * Not received when Rx.SOFT = OFF. (Initial value is ON)
n = MIDI channel number: 0H FH (Ch.1 16) * When this message is received, all currently sounding notes on the corresponding channel will be turned off immediately.
qReset All Controllers (Controller number 121)
Status BnH 2nd byte 79H 3rd byte 00H
sSystem Realtime Message
qActive Sensing
Status FEH * When Active Sensing is received, the unit will begin monitoring the intervals of all further messages. While monitoring, if the interval between messages exceeds 420 ms, the same processing will be carried out as when All Sounds Off, All Notes Off and Reset All Controllers are received, and message interval monitoring will be halted.
n = MIDI channel number: 0H FH (Ch.1 16) * When this message is received, the following controllers will be set to their reset values. Reset value +/-0 (center) 0 (off) 0 (off) 0 (off) 127 (max) 0 (off) 0 (off) 0 (off) 0 (off) unset; previously set data will not change unset; previously set data will not change
Controller Pitch Bend Change Polyphonic Key Pressure Channel Pressure Modulation Expression Hold 1 Portamento Sostenuto Soft RPN NRPN
sSystem Exclusive Message
Status F0H F0H: ii = ID number: Data byte iiH, ddH,.,eeH Status F7H
qAll Notes Off (Controller number 123)
Status BnH 2nd byte 7BH 3rd byte 00H
dd,.,ee = data: F7H:
System Exclusive Message status an ID number (manufacturer ID) to indicate the manufacturer whose Exclusive message this is. Roland's manufacturer ID is 41H. ID numbers 7EH and 7FH are extensions of the MIDI standard; Universal Non-realtime Messages (7EH) and Universal Realtime Messages (7FH). 00H 7FH (0 127) EOX (End Of Exclusive)
n = MIDI channel number: 0H FH (Ch.1 16) * When All Notes Off is received, all notes on the corresponding channel will be turned off. However, if Hold 1 or Sostenuto is ON, the sound will be continued until these are turned off.
The System Exclusive Messages received by the SC-8850 are; messages related to mode settings, Universal Realtime System Exclusive messages, Data Requests (RQ1), and Data Set (DT1).
qSystem Exclusive messages related to mode settings
These messages are used to initialize a device to GS or General MIDI mode, or change the operating mode. When creating performance data, a GM1 System On message should be inserted at the beginning of a General MIDI 1 score, a GM2 System On message at the beginning of a General MIDI 2 score, and a GS Reset message at the beginning of a GS music data. Each song should contain only one mode message as appropriate for the type of data. (Do not insert two or more mode setting messages in a single song.) GM System On uses Universal Non-realtime Message format. GS Reset uses Roland system Exclusive format Data Set 1 (DT1).
qOMNI OFF (Controller number 124)
Status BnH 2nd byte 7CH 3rd byte 00H
Tags
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