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Roland Sound Canvas SC-8820About Roland Sound Canvas SC-8820
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Manual

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Roland Sound Canvas SC-8820

 

 

Video review

Roland SC 88 Sound Canvas Demo MIDI files

 

User reviews and opinions

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Comments to date: 6. Page 1 of 1. Average Rating:
mayankjohri 1:35pm on Monday, October 18th, 2010 
"I got this card for under $50, due to it being on sale for $99 + $55 in reward certificates I had. And what a worthwhile purchase! "Best Buy does not sell the Toslink to Mini-Toslink cable needed to connect the card to a AV Reciever.
Pinky 11:36am on Monday, August 9th, 2010 
Motherboard sound gone? This is an excellent product at an outstanding price. C Labs is the best. The best card I ever bought and at such a price you bet you got the best deal! I was having problems with old sound card (SB Audigy 2) that was installed on my older Dell Dimension 8400 once i switched to Vista no 5.1 sound.
trellist 5:31am on Sunday, June 27th, 2010 
Great sound - crystal clear audio and flexibi...  Dolby and DTS Support not inexpensive i bought mine about 5 years ago and have used it on 2 different laptops. i bought mine about 5 years ago and have used it on 2 different laptops.
johnboy 1:45pm on Sunday, April 25th, 2010 
Win 7 and SB X-Fi Titanium Fatal1ty Once again Sound Blaster has come through with the goods. Absolutely beautiful and crisp sound. One of the best sound cards I ever used , very professional and great value for money.
uman 3:53pm on Saturday, April 10th, 2010 
I got this product to upgrade an older computer from the integrated sound it came with. The Audigy SE brought my tunes and my games to life. Im not a total Easy To Install","Easy To Use","Quality Output","Reliable Performance No Power Switch
MHP-NC 1:31am on Saturday, April 3rd, 2010 
This card really handles what I can throw at it very well. No ghosting, no sound delays, just good solid CLEAR sound. Easy install, nice upgrade from onboard in old Dell desktop. Using as a home media server, running Ubuntu. Found drivers and packages automatically.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Before moving the unit, disconnect the power plug from the outlet, and pull out all cords from external devices....
Before cleaning the unit, turn off the power and unplug the power cord from the outlet....
Whenever you suspect the possibility of lightning in your area, pull the plug on the power cord out of the outlet....
Should you remove the optical connector caps, make sure to put them in a safe place out of children's reach, so there is no chance of them being swallowed accidentally.

IMPORTANT NOTES

In addition to the items listed under IMPORTANT SAFETY INSTRUCTIONS and USING THE UNIT SAFELY on pages 2 and 3, please read and observe the following:
Never strike or apply strong pressure to the display.
Power Supply Power Supply: Use of Batteries
When connecting / disconnecting all cables, grasp the connector itselfnever pull on the cable. This way you will avoid causing shorts, or damage to the cables internal elements.
A small amount of heat will radiate from the unit during normal operation.
Do not use this unit on the same power circuit with any device that will generate line noise (such as an electric motor or variable lighting system).
To avoid disturbing your neighbors, try to keep the units volume at reasonable levels. You may prefer to use headphones, so you do not need to be concerned about those around you (especially when it is late at night).
Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.
When you need to transport the unit, package it in the box (including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.

Placement

Use a cable from Roland to make the connection. If using some other make of connection cable, please note the following precautions. Some connection cables contain resistors. Do not use cables that incorporate resistors for connecting to this unit. The use of such cables can cause the sound level to be extremely low, or impossible to hear. For information on cable specifications, contact the manufacturer of the cable.
Using the unit near power amplifiers (or other equipment containing large power transformers) may induce hum. To alleviate the problem, change the orientation of this unit; or move it farther away from the source of interference.

10. Sound Generator Level Knob/Preview Switch This knob adjusts the level of the SC-D70s internal sound generator. By pressing this switch, you can also preview the sound of the currently selected instrument. If you press in this switch while you turn on the power, the SC-D70 will start up in MIDI mode (p. 39). 11. USB Audio Level Knob This knob adjusts the input level of the audio signal that is sent via the USB connector from the computer. 12. Sampling Frequency Select Switch This switch selects the sampling frequency of the digital audio signal. The sampling frequency is determined by the position of this switch at the time the power is turned on. The sampling frequency will not change if you operate this switch while the SC-D70 is running. 13. Audio Input Monitor Level Knob While recording on the computer, this knob adjusts the level at which the audio signal from the audio input jacks will be monitored through headphones or the like. This knob will not affect the audio signal that is sent to the PC via USB (i.e., the audio signal that is actually recorded). 14. Headphone Jack A pair of headphones can be connected to this jack. The output from this jack is the same as from the audio output 1 jacks. fig.21-02.e_70

Stereo Headphones

15. VOLUME Knob This knob adjusts the output level of the audio signal that is output from the headphone jack and the rear panel audio output 1 jacks. 16. Recording Source Indicators These indicate the currently selected recording source. If two or more are lit, all of them will be mixed and output to the computer. For details refer to the The structure of the internal mixer (p. 22). 17. Sound Generator Indicators The indicator that is lit shows what is currently displayed in the display window. PART lit: Part number INST lit: Instrument number INST blinking: Variation number The GS and GM indicators show whether the internal sound generator is operating in GS mode or GM mode.
18. Display Window This shows the current part number, instrument number, or variation number. 19. USB Connection Indicator In USB mode (p. 39), this will light when the SC-D70 is connected to the computer via USB. 20. MIDI Indicator This will light when the SC-D70 receives MIDI messages. 21. USB Recording Level Indicator This shows the output level of the audio signals sent from the USB connector to the computer. 22. OUTPUT Level Indicator This shows the output level of the audio signal that is output from the rear panel audio output jacks and digital output connectors.

Rear Panel

fig.21-03.e

1. AC Inlet Connect the supplied AC cable here. 2. Audio Input Jacks Connect to these jacks when you wish to input audio signals from another MIDI sound generator, or an audio device (LINE OUT) such as a CD player. 3. Audio Output 1 Jacks Connect to these jacks when you wish to output audio signals to an audio device or amplifier speakers. These jacks will always output DIGITAL and INST+WAVE, regardless of the recording source selection. The output level of these jack is adjusted by the VOLUME knob. fig.21-04.e_70

SC-D70

Powered Speaker etc.

LINE IN

Stereo set etc.
4. Audio Output 2 Jacks As with the audio output 1 jacks, these jacks always output DIGITAL and INST+WAVE regardless of the recording source selection. The output level of these jacks is not affected by the VOLUME knob. 5. Digital Input Connector (Optical) Connect an optical cable here if you wish to input a digital audio signal from an audio device such as CD/MD/DAT. 6. Digital Output Connector (Optical) Connect an optical cable here if you wish to output a digital audio signal to a digital recorder such as an MD or DAT. 7. Digital Input/Output Select Switch When using the digital input/output connectors, this switch selects whether to use optical or coaxial. It is not possible to use optical and coaxial simultaneously. 8. Digital Input Connector (Coaxial) Connect a coaxial cable here if you wish to input a digital audio signal from an audio device such as CD/MD/DAT. 9. Digital Output Connector (Coaxial) Connect a coaxial cable here if you wish to output a digital audio signal to a digital recorder such as an MD or DAT. 10. USB Connector The SC-D70 can be connected to your computer via a USB cable to transfer audio data and MIDI data. This connector will function when the SC-D70 is in USB mode. 11. MIDI IN Connector MIDI messages received from another MIDI device will be sent to the computer in USB mode, or to the internal sound generator in MIDI mode. For details refer to USB mode and MIDI mode (p. 39). 12. MIDI OUT Connector This connector transmits MIDI messages to other MIDI devices.

Recording

Simply by using a single USB cable to connect the SC-D70 to your computer, you will be able to play back, record, and mix MIDI data and audio data. By using the SC-D70, you can listen to the backing (accompaniment) of MIDI data or audio data digitally loaded from a CD, and sing into a microphone or play your guitar to add the melody. Your performance can also be digitally recorded on your computer or on a digital audio device such as an MD. And you can even create an original CD by using CD-R. The explanation in this chapter assumes that you are using a sequencing program that has MIDI/audio recording functionality. Before you continue, install your sequencing program and make the necessary settings.

Your microphone is now connected. To connect your audio equipment, proceed to Connecting audio equipment (p. 18). To begin recording, proceed to Selecting the recording source (p. 21).

Connecting a guitar

fig.22-02.e

Upper position

GUITAR

Electric Guitar

1. 2. 3.
Before you connect a guitar to the SC-D70, lower the level of the audio input gain knob. Put the mic/guitar gain select switch in the outward position to select GUITAR. Connect your guitar to the mic/guitar input jack of the SC-D70.
Your guitar is now connected. If you wish to connect audio equipment, proceed to Connecting audio equipment (p. 18). If you wish to begin recording, proceed to Selecting the recording source (p. 21).
Connecting audio equipment
Using the SC-D70, not only microphone or guitar, but also the output from a MIDI sound generator or audio device can be recorded via the audio input jacks or digital input connector into your computer. Here we will record stereo audio data (e.g., from the output of an audio device) into your sequencer software.
Making connections to the audio input jacks

fig.22-03.e

1. 2. Before you connect an audio device to the SC-D70, lower the level of the audio input gain knob. Connect the audio input jacks of the SC-D70 to the audio outputs of another audio device (e.g., stereo set or CD player).

fig.22-04.e

SC-D70 Audio (Stereo set, CD player etc)

OUTPUT

Making connections to the digital input connectors
1. 2. Before you connect an audio device to the SC-D70, lower the level of the VOLUME knob. As appropriate for the digital input connector that you wish to use, set the digital input/output select switch to COAXIAL or OPTICAL.

fig.22-05.e_50

Connect the SC-D70s digital input connector to the digital output connector of the other audio device.
When using the OPTICAL connector

fig.22-06.e

Audio (Stereo set, CD player etc)

DIGITAL OUT

Right position OPTICAL

DIGITAL IN

When using the COAXIAL connector

fig.22-07.e

Left position COAXIAL
Watch out for loop connections

fig.22-08.e

MD/DAT/CD-R

SC-D70 MD/DAT/CD-R

LINE IN LINE OUT

OUTPUT INPUT

INPUT OUTPUT
Example of a Digital Loop Connection If you connect the SC-D70 as shown in the above diagram with another device that passes the input audio back to the output (e.g., a MD/DAT/CD-R in recording mode), the sound will loop between the SC-D70 and the other device, causing oscillation and producing an unexpected high volume. Be aware that such connections can cause malfunctions or damage your speakers. Aside from the situation shown in the above diagram, make sure that the connections are not causing one of the following situations. Is there a loop between analog and digital? Has a loop connection resulted from signals passing through a mixer or other device?

s Different types of parts
The SC-D70 has 32 parts, A01A16 and B01B16, organized into groups A and B with a number from 01 to 16. Each part can be set either as a normal part or as a drum part. Normal parts are used to play melody or bass. Drum parts are used to play percussive instruments. The distinction between these two types is called the part mode. By default, the parts are set to the following part modes. Normal part: A01A09, A11A16, B01B09, B11B16 Drum part: A10, B10 You can change the part mode of each part. For details refer to Part Mode (Appendix on the accompanying CD-ROM).
s Which part receives the MIDI IN data?
In MIDI mode (p. 39) when using the MIDI connector to play the SC-D70, group A is assigned to MIDI IN. In other words, the MIDI messages received at MIDI IN are sent to group A parts. For example, a MIDI message received at MIDI IN on channel 5 will play group A part 5 (A05) (at the default settings). When using the MIDI IN connector to play the SC-D70, it is not possible to play group B parts. To change the correspondence between parts and MIDI channels, send the Rx. CHANNEL System Exclusive message via MIDI. (Refer to Appendix on the accompanying CD-ROM.)

s Selecting a part

First select a part, and then select the sound for that part.
Make sure that the PART sound generator indicator is lit.
If it is not lit, press [PART]. In this state, the display window will show the part number.
Press [INC] or [DEC] to select the part.
The part indication in the display window will change in the range of A01A16 and B01B16.
s Selecting basic sounds (normal parts)
On the SC-D70, the sounds for a normal part are specified using two numbers: the instrument number and the variation number. The 128 sounds whose variation number is 000 are the basic sounds (capital sounds).
If it is not lit, press [PART].
Press [INC] or [DEC] to select a normal part (a part that is not a drum part). Press [INST], getting the INST sound generator indicator to light.
Now the display window will show the instrument number. By default, A10 and B10 are drum parts.
Press [DEC] or [INC] to select a sound. Pressing [DEC] will decrement the instrument number, while pressing [INC] will increment the instrument number. You can select an instrument number in the range of 001128.
Refer to the Instrument list (p. 58) to see the sound to which each instrument number corresponds.
s Selecting a variation sound (normal part)

[EXC7] [EXC7]

PC2 STANDARD 2 <<<<Finger Snap <<<<<<<<Standard 2 Kick 2
PC3 STANDARD 3 <<<<<<<<<<<<<[RND] Standard Kick 2
PC Keyboard area < [Pro] [88] [55] [EXC]
Drum set number (program number) Note number Same as the standard set 1 (PC1) percussion instrument sound. No percussion instrument sound exists for that note number. Same as the SC-88Pro percussion instrument sound. Same as the SC-88 percussion instrument sound. Same as the SC-55 percussion instrument sound. Will not play simultaneously with another percussion instrument sound of the same number. (Example: In the above diagram, 29:Scratch Push and 30:Scratch Pull are both [EXC7] sounds, and cannot sound simultaneously.) Percussion instrument sound that uses two voices
s Using MIDI messages to switch drum sets from another device or sequencer software
In the same way as for instruments, you can transmit MIDI messages from your sequencer software to select drum sets. The drum set will switch when the Program Change message is received. Transmit the Program Change message on the same channel as the MIDI receive channel of the drum part. With the default settings, part 10 is the drum part (MIDI receive channel: 10). On the SC-D70, the drum set number corresponds to the program number. Set the note numbers of the rhythm data to be played so that they match the note numbers of the drum set you are using.

fig.23-04.e

Drum Set name and Drum Set number (Program number)

STANDARD 1

TR-808

User Set

Switching the drum set via MIDI < Example > Setting the sound of part 10 to 031 TR-909 of the SC-8820 map MIDI CH = 10 CC#00 000.select variation number 000 CC#16 4.select the SC-8820 map PC# 030.select drum set number 031
s Setting the SC-D70 to the same sounds as the SC88Pro/SC-88/SC-55
The SC-D70 has four sound maps: the SC-8820 sounds are provided by the SC-8820 map, the SC-88Pro sounds by the SC-88Pro map, the SC-88 sounds by the SC-88 map, and essentially the same sounds as the SC-55/SC-55mkII by the SC-55 map. To use the same sounds as the SC-88Pro/SC-88/SC-55, you can switch the map via MIDI. For details refer to About the Bank Select least significant byte (LSB) (p. 35).

s About legato sounds

The SC-D70 contains certain legato sounds that are ideal for legato playing, allowing you to realistically simulate a performance of that instrument. For example, on a stringed instrument, an attack is heard when the player begins to move the bow, but the sound will continue smoothly as long as the bow continues to move, and no new attack is heard. Legato sounds simulate this sense of attack by turning specific voices within the instrument on/off according to how you play the keyboard. Try playing one of these instruments. Press a key, and then press another key without releasing that key. The first note you played will have a sense of attack, but the second will be connected smoothly without an attack.

You hear sound! Contact Roland Service Center. (back cover)
No sounds will be played by the SC-D70 unless a driver is installed. Referring to the Startup Manual, install the driver suitable for your computing environment.
Contact Roland Service Center. (back cover)

Sound is distorted

You may be applying an effect that distorts the sound. If a specific sound or part is distorted, lower the part level. The USB recording level indicator or the OUTPUT level indicator may be lit all the way to the red segment. The input level is excessive. As described in Adjusting the recording level, lower the input level of each source.
Part level Appendix in the accompanying CDROM

Pitch is wrong

Is the pitch of all parts or of a specific part incorrect by a semitone or more? Fine tune may have been adjusted for a specific part. Received pitch bend messages may have stuck at a non-zero value. Fine tune Appendix on the accompanying CDROM
Notes are stuck (continue to sound)
Depending on the sequencer software you are using, playing the keyboard while changing the recording track may cause notes to stick.
Pitch bend messages Appendix on the accompanying CD-ROM
Something is wrong with the sound
You may have switched to another sound after editing sound parameters (such as for filters). Set all sound parameter values to zero. The parameter settings of the SC-D70 may be incorrect. Transmit a GS Reset. (p. 54) Sound parameters Appendix on the accompanying CD-ROM

Sounds are interrupted

Sounds will be interrupted if more than 64 voices are used simultaneously. (p. 38)
Cannot play more than 16 parts.
The SC-D70 can play 32 parts only if connected via the USB connector (in USB mode). A maximum of 16 parts can be played when connected via the MIDI connector.
Even if you transmit a GS Reset, the settings of the system parameters will be preserved.
Exclusive messages are not received
Does the device ID number of the exclusive data being transmitted match the device ID number (17) of the SC-D70? The checksum may be incorrect.
SC-D70 does not output MIDI data
In order to output SC-D70 data via the USB connector, the SC-D70 must be started up in USB mode. (p. 39) When the SC-D70 is in MIDI mode, it will not output MIDI data from the USB connector.
For more about exclusive messages, refer to the Appendix on the accompanying CD-ROM.
A MIDI sound generator connected to the SC-D700 cannot be played from your sequencer software
Performance data received by the SC-D70s USB connector will be transmitted from the MIDI OUT connector if the track output is set to MIDI OUT. Make the correct settings in your sequencer software, and for the various drivers.

Using NRPN messages with a GS sound generator
There is an extended range of Control Change messages called NRPN (Nonregistered Parameter Number). GS sound generators can use these NRPN messages to adjust sound parameters such as vibrato, filter, and envelope. This allows you to use relatively simple and compact Control Change messages to modify the sound, instead of using complex System Exclusive data (p. 51). The controller number is a number used to specify the function of these Control Change messages. The MIDI specification does not define the functions that can be assigned to NRPN. NRPN is an extended range to which parameters unique to a device or performance expression parameters can be assigned. In contract, RPN (Registered Parameter Number) is an extended range of Control Changes whose function is defined by the MIDI specification (p. 52). To use NRPN, you first use the combination of NRPN MSB (controller number 99) and NRPN LSB (controller number 98) to specify a function (sound parameter), and then transmit a Data Entry (controller number 6) message to modify the value of the specified sound parameter. The MIDI implementation gives the combination of NRPN values (for GS sound generators) in hexadecimal notation, but a table converted into decimal notation is given below.
NRPN MSB 24 NRPN LSB rr Value range 0 - 64 - - 64 - - 64 - - 64 - - 64 - - 64 - - 64 - - 64 - - 64 - 127 Function Vibrato rate *1 Vibrato depth *1 Vibrato delay *1 TVF cutoff frequency *1 TVF resonance *1 TVF&TVA envelope attack time *1 TVF&TVA envelope decay time *1 TVF&TVA envelope release time *1 Drum instrument pitch coarse *1 Adjust the pitch for each percussion instrument of the drum part. Drum instrument TVA level Adjust the volume for each percussion instrument of the drum part. Drum instrument panpot Adjust the pan for each percussion instrument of the drum part. 0 is random, 1 is far left, 127 is far right. Drum instrument reverb send level Adjust the reverb depth for each percussion instrument of the drum part. Drum instrument chorus send level Adjust the chorus depth for each percussion instrument of the drum part. Drum instrument delay send level Adjust the delay depth for each percussion instrument of the drum part (only for SC-88/SC-88Pro/SC-8850/ SC-8820/SC-D70).

0 - 127

0, 1 - 0 - 127
As an example, we will explain how to change the TVF cutoff frequency (one of the functions listed above). First specify the function to be controlled (TVF cutoff frequency) by the combination of NRPN MSB and NRPN LSB. NRPN MSB is controller number 99, and NRPN LSB is controller number 98. Transmit the following: Controller number 99, value of 1 Controller number 98, value of 32. This will specify the TVF cutoff frequency. Next, use the Data Entry Control Change to specify the value (xx) of the TVF cutoff frequency. ticks at TPQN=480). Controller number 6 with a value of xx. When you transmit this value, the TVF cutoff frequency will change, adjusting the tone of the instrument selected for that part.

In order to prevent accidental Data Entry operations, we recommend that you send the following RPN value. Controller number 101, value 127 Controller number 100, value 127 This RPN setting is called the Null function. It sets a state in which the NRPN and RPN numbers have not been specified. In this state, transmitting the Data Entry Control Change will have no effect on the sound parameters, as long as NRPN has not been used to once again specify a parameter. This prevents the sound from being modified inadvertently. For drum instrument-related functions, NRPN LSB:rr is transmitted as the note number of the percussion instrument in the drum set list (p. 64), to specify the percussion instrument that will be edited. For example, if you wish to apply no reverb to the High Bongo that is assigned to middle C (note number 60) of the STANDARD Set1 drum set, you would transmit the following MIDI messages in the order shown. Controller number 99, value 29 Controller number 98, value 60 Controller number 6, value 0 In the table at left, parameters marked by *1 will change relative to the standard preset value (0). The change will depend on the individual sound, and in some cases the change may be difficult to notice. The range of change will also differ between sounds. For details on entering and transmitting Control Change messages with your equipment or software, refer to the manual for your equipment or software. For some devices, only specific controller numbers can be used. RPN, NRPN and data entry messages must be transmitted in the correct order described above. In some music software, MIDI messages entered at the identical (or adjacent) timing may be transmitted in a different order than you intend, so it is a good idea to space these messages apart (approximately one tick at TPQN=96, or five ticks at TPQN=480). fig.midi Heres how to change the cutoff frequency value of a part via MIDI. < Example > Set the part 3 cutoff frequency to -25 MIDI CH = 03 CC#99 01. Cutoff frequency CC#98 32. Cutoff frequency CC#06 39. 64 is 0, so 64 - 25 = 39 fig.midi Heres how to change the pitch of a drum instrument via MIDI < Example > For note number 48 of the part 10 drum set, raise the pitch +5 from the original setting MIDI CH = 10 CC#99 24. Drum instrument pitch coarse CC#98 48. Note number CC#06 69. 64 is the original pitch, so use 64 + 5 = 69
Values adjusted using NRPN will not be initialized even if a Program Change is received to switch the sound. If you wish to initialize the settings that were made via NRPN, send a GS Reset.

CCPC 097 SC-8820 Map Ice Rain Harmo Rain African wood Anklung Pad Rattle Pad Saw Impulse Strange Str. FastFWD Pad Clavi Pad EP Pad Tambra Pad CP Pad Soundtrack Ancestral Prologue Prologue 2 Hols Strings HistoryWave Rave Crystal Syn Mallet Soft Crystal Round Glock Loud Glock GlockenChime Clear Bells ChristmasBel Vibra Bells Digi Bells Music Bell Analog Bell Blow Bell Hyper Bell Choral Bells Air Bells Bell Harp Gamelimba JUNO Bell JP Bell Pizz Bell Bottom Bell Voices 2

Percussive

CCCCPC 113 SC-8820 Map Tinkle Bell Bonang Gender Gamelan Gong St.Gamelan Jang Gu Jegogan Jublag Pemade RAMA Cymbal Kajar Kelontuk Kelontuk Mt Kelontuk Sid Kopyak Op Kopyak Mt Ceng Ceng Reyoung Kempur Jngl Crash Crash Menu RideCym Menu RideBellMenu SC-8820 Map Agogo Atarigane Tambourine Voices 1 Voices 1

PC 114

CC045 046

PC 115

SC-8820 Map Steel Drums Island Mlt Woodblock Castanets Angklung Angkl Rhythm Finger Snaps 909 HandClap HandClapMenu Taiko Small Taiko Concert BD ConcertBD Mt Jungle BD Techno BD Bounce KendangWadon Bebarongan Pelegongan Dholak 1 Dholak 2 Jngl BD Roll Kick Menu 1 Kick Menu 2 Kick Menu 3 Kick Menu 4 Melo. Tom 1 Real Tom Real Tom 2 Jazz Tom Brush Tom Melo. Tom 2 Rock Tom Rash SD House SD Jungle SD 909 SD Jngl SD Roll SD Menu 1 SD Menu 2 SD Menu 3 SD Menu 4 SD Menu 5 Synth Drum 808 Tom Elec Perc Sine Perc. 606 Tom 909 Tom 606 Dist.Tom Reverse Cym. Reverse Cym2 Reverse Cym3 Reverse Cym4 Rev.Snare 1 Rev.Snare 2 Rev.Kick 11 Rev.ConBD Rev.Tom 1 Rev.Tom 2 Rev.Tom 3 Rev.Tom 4 Rev.SD Menu1 Rev.SD Menu2 Rev.SD Menu3 Rev.BD Menu1 Rev.BD Menu2 Rev.BD Menu3 Rev.ClapMenu

Voices + + +

CC008 PC 121 SC-8820 Map Gt.FretNoise Gt.Cut Noise String Slap Gt.CutNoise2 Dist.CutNoiz Bass Slide Pick Scrape Gt. FX Menu Bartok Pizz. Guitar Slap Chord Stroke Biwa Stroke Biwa Tremolo A.Bs.Nz Menu D.Gt.Nz Menu E.Gt.NzMenu1 E.Gt.NzMenu2 G.StrokeMenu Gt.SlideMenu A.Bs.Mute Nz A.Bs.TouchNz A.Bs.AtackNz TC Up Nz TC DownMt.Nz TC UpMt.Nz TC Down Nz DstGT.Up Nz DstGT.DwnNz1 DstGT.DwnNz2 DstGT.MuteNz Gt.StrokeNz5 StlGt.SldNz1 StlGt.SldNz2 StlGt.SldNz3 StlGt.SldNz4 Gt.StrokeNz1 Gt.StrokeNz2 Gt.StrokeNz3 Gt.StrokeNz4 Breath Noise Fl.Key Click Brth Nz Menu Fl.Breath 1 Fl.Breath 2 Fl.Breath 3 Vox Breath 1 Vox Breath 2 Trombone Nz Trumpet Nz Seashore Rain Thunder Wind Stream Bubble Wind 2 Cricket Pink Noise White Noise Bird Dog Horse-Gallop Bird 2 Kitty Growl Growl 2 Fancy Animal Seal Voices + + + + + +

[EXC1] [EXC1] *

[EXC7] [EXC7] * *
[EXC1] [EXC1] [EXC2] [EXC2]
[EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC1] [EXC3] [EXC4]
* [EXC2] [EXC2] * * * * * *

[EXC3] [EXC4]

[EXC3] [EXC3] * [EXC3]
[EXC4] [EXC4] * * [EXC5] [EXC5] [EXC6] [EXC6]

SC-8820 Drum Set (7)

* About Notes 021, and 95127, refer to p.76, p.77.
PC 57 SFX MC-500 Beep 2 Guitar Slide Guitar Wah Guitar Slap Chord Stroke Down Chord Stroke Up Biwa FX Phonograph Noise Tape Rewind Scratch Push 2 Scratch Pull 2 Cutting Noise 2 Up Cutting Noise 2 Down Distortion Guitar Cutting Noise Up Distortion Guitar Cutting Noise Down Bass Slide Pick Scrape High Q Slap Scratch Push Scratch Pull Sticks Square Click Metronome Click Metronome Bell Guitar Fret Noise Guitar Cutting Noise Up Guitar Cutting Noise Down String Slap of Double Bass Flute Key Click Noise Laughing Screaming Punch Heart Beat Footsteps 1 Footsteps 2 Applause Door Creaking Door Scratch Wind Chimes Car - Engine Car - Stop Car - Passing Car - Crash Siren Train Jetplane Helicopter Starship Gun Shot Machine Gun Laser Gun Explosion Dog Horse-Gallop Birds Rain Thunder Wind Seashore Stream Bubble Kitty Bird 2 Growl < Telephone 1 Telephone 2 Small Club 1 Small Club 2 Applause Wave Eruption Big Shot Percussion Bang PC 58 RHYTHM FX ----------------------------Reverse Kick 1 Reverse Concert Bass Drum Reverse Power Kick1 Reverse Electric Kick 1 Reverse Snare 1 Reverse Snare 2 Reverse Standard 1 Snare 1 Reverse Tight Snare Reverse Dance Snare Reverse 808 Snare Reverse Tom 1 Reverse Tom 2 Reverse Sticks Reverse Slap Reverse Cymbal 1 Reverse Cymbal 2 Reverse Open Hi-Hat Reverse Ride Cymbal Reverse CR-78 Open Hi-Hat Reverse Closed Hi-Hat Reverse Gong Reverse Bell Tree Reverse Guiro Reverse Bendir Reverse Gun Shot Reverse Scratch Reverse Laser Gun Key Click Techno Thip Pop Drop Woody Slap Distortion Kick Syn. Drops Reverse Hi Q Pipe Ice Block Digital Tambourine Alias Modulated Bell Spark Metallic Percussion Velocity Noise FX Stereo Noise Clap Swish Slappy Voice Ou Voice Au Hoo Tape Stop 1 Tape Stop 2 Missile Space Birds Flying Monster ----------------PC 59 RHYTHM FX 2 ----------------------------Reverse TR-707 Kick 1 Reverse TR-909 Kick 1 Reverse Hip-Hop Kick 1 Reverse Jungle Kick 2 Reverse Techno Kick 2 Reverse TR-606 Snare 2 Reverse CR-78 Snare 1 Reverse CR-78 Snare 2 Reverse Jungle Snare 2 Reverse Techno Snare 2 Reverse TR-707 Snare Reverse TR-606 Snare 1 Reverse TR-909 Snare 1 Reverse Hip-Hop Snare 2 Reverse Jungle Snare 1 Reverse House Snare Reverse Closed Hi-Hat Reverse TR-606 Closed Hi-Hat Reverse TR-707 Closed Hi-Hat Reverse TR-808 Closed Hi-Hat Reverse Jungle Hi-Hat Reverse Tambourine 2 Reverse Shake Tambourine Reverse TR-808 Open Hi-Hat Reverse TR-707 Open Hi-Hat Reverse Open Hi-Hat Reverse TR-606 Open Hi-Hat Reverse Hu Yin Luo Reverse TR-707 Crash Cymbal Voice One Reverse Voice One Voice Two Reverse Voice Two Voice Three Reverse Voice Three Voice Tah Reverse Voice Tah Voice Ou Voice Au Voice Whey Frog Vpoce Reverse Yyoo Dude Douby Reverse Douby Baert High Baert Low Bounce Reverse bounce Distortion Knock Guitar Slide Sub Marine Noise Attack Space Worms Emergency ! Calculating. Saw LFO Saw ----------PC 60 RHYTHM FX 3 Reverse Clean Guitar Mute Up Reverse Clean Guitar Mute Down Reverse Distortion Guitar Cut Noise Up Reverse Distortion Guitar Cut Noise Down Reverse Distortion Guitar Stroke Noise Reverse Distortion Guitar Mute Noise Reverse Steel Guitar Slide Noise 1 Reverse Steel Guitar Slide Noise 2 Reverse Steel Guitar Slide Noise 3 Reverse Steel Guitar Slide Noise 4 Reverse Steel Guitar Stroke Noise Reverse Steel Guitar Stroke Noise Up 1 Reverse Steel Guitar Stroke Noise Down 1 Reverse Steel Guitar Stroke Noise Up 2 Reverse Steel Guitar Stroke Noise Down 2 Reverse Trombone Noise Reverse Trumpet Noise Reverse Standard Kick 2 Reverse Standard Kick 1 Reverse Room Kick 2 Reverse Room Kick 1 Reverse Jazz Kick 2 Reverse Jazz Kick 1 Reverse Brush Kick 2 Reverse Brush Kick 1 Reverse HipHop Kick 2 Reverse HipHop Kick 1 Reverse Jungle Kick 2 Reverse Jungle Kick 1 Reverse TR-808 Kick Reverse TR-909 Kick 2 Reverse TR-909 Kick 1 Reverse Fat Kick Reverse Dance Kick Reverse Standard Snare 1 Reverse Standard Snare 2 Reverse Room Snare 1 Reverse Room Snare 2 Reverse Jazz Snare 1 Reverse Jazz Snare 2 Reverse Brush Snare 1 Reverse Brush Snare 2 Reverse Lo-Fi Snare 1 Reverse Lo-Fi Snare 2 Reverse HipHop Snare 1 Reverse HipHop Snare 2 Reverse House Snare 1 Reverse Jungle Snare Reverse 606 Snare 2 Reverse Techno Snare Reverse Dance Snare Reverse Rock Snare Dry Reverse Lo-Fi Snare Rim Reverse 909 Snare Rim Reverse Jungle Snare Rim Reverse Dance Snare Rim Reverse House Snare Rim Reverse Brush Tom 1 Reverse Brush Tom 2 Reverse Brush Tom 3 Reverse 606 Tom Reverse Jungle Crash Cymbal Reverse Standard Closed Hi-Hat Reverse Room Closed Hi-Hat Reverse Jazz Closed Hi-Hat Reverse Brush Closed Hi-Hat Reverse 707 Claps Reverse 909 Claps Reverse R&B Claps 1 Reverse HipHop Claps Reverse Comp Claps 2 Reverse Shaker 2 Reverse Jungle Shaker Reverse Clap Hit Reverse Boeeeen

Recognized Mode 3 Mode 3, 4 (M = 1)

Basic Channel

Default Changed Default Messages Altered
Note Number : True Voice Velocity After Touch Pitch Bend

0, 5 6, 98, 99 100, 101

O X O O O
O O O O O O O O O O O O O O O X O *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1
Note On Note Off Key's Channel's

X X X X X

X X X X X X X X X X X X X X X X X

*1 *1 *1

Bank select Modulation Portamento time Data entry Volume Panpot Expression Hold 1 Portamento Sostenuto Soft Portamento control Effects 1 (Reverb Send Level) Effects 3 (Chorus Send Level) Effects 4 (Delay Send Level) NRPN LSB, MSB RPN LSB, MSB

X : True Number

O 0127 O X X X X X O (120, 126, 127) O X O (123125) O X

*1 Program No. 1128 *1

System Exclusive : Song Position System : Song Select Common : Tune Request System : Clock Real Time : Commands

O X X X X X

X : All Sound Off : Reset All Controllers X Aux X : Local ON/OFF Messages : All Notes Off X O : Active Sensing X : System Reset Notes
Mode 1 : OMNI ON, POLY Mode 3 : OMNI OFF, POLY
* 1 O X is selectable. * 2 Recognized as M=1 even if M1.
Mode 2 : OMNI ON, MONO Mode 4 : OMNI OFF, MONO O : Yes X : No

Specifications

Model: Sound Canvas Digital SC-D70 (General MIDI System / GS Format) Audio Component USB Audio IN/OUT channel IN: 1 (Stereo) OUT: 1 (Stereo) Signal Processing AD/DA Conversion: 24 bit PC interface: 16 / 24 bit Sampling Rates Digital input/output 44.1 kHz / 48 kHz AD/DA Conversion 44.1 kHz / 48 kHz Instrument Component Number of parts 32 Maximum Polyphony 64 (voices) Internal Sounds Sound Maps: 4 (SC-8820, SC-88Pro, SC-88, SC-55) Preset Sounds: 1608 Drum sound sets: 63 Effects Reverb (8 types) Chorus (8 types) Delay (10 types) 2 Band Equalizer Insertion Effect (64 types) Display 7 segments 3 digits LED Connectors USB connector Digital Audio IN/OUT Connector COAXIAL type (conforms to EIAJ CP-1201) OPTICAL type (conforms to S/PDIF) Audio Input jack (Stereo) Audio Output jack x 2 (Stereo) Mic/Guitar Input jack Headphones jack MIDI connector (IN/OUT) Power Supply AC 120 V, AC 230 V or AC 240 V Power Consumption AC 120 V 10 W AC 230 V 11 W AC 240 V 11 W Dimensions 218 (W) x 238.5 (D) x 69.5 (H) mm 8-9/16 (W) x 9-7/16 (D) x 2-3/4 (H) inches Weight 1.7 kg 3 lb. 12 oz. Accessories USB Cable AC Cable Start-up manual Installation Guide for Macintosh Users Owners manual CD-ROM * In the interest of product improvement, the specifications and/or appearance of this unit are subject to change without prior notice.

AC Inlet... Active Sensing... Aftertouch... All Notes Off... All Sound Off... Audio input gain knob.. audio input jacks... INST+WAVE... 22 instrument... 31 Instrument List... 33, 58 instrument number.. 32 internal mixer structure.. 22

Keyboard range... 41

backing... Bank Select... Bank Select message... bulk dump...
legato sounds... 38 loop connections.. 20
Master Volume.. 54 MIC/GUITAR... 22 mic/guitar gain select switch.. 16 mic/guitar input jack.. 16 MIDI... 46 MIDI bank number.. 34 MIDI channels... 47 MIDI implementation chart... 55 MIDI IN Connector.. 14 MIDI Indicator... 12 MIDI mode... 39 MIDI OUT Connector... 14 MIDI program number.. 34 mixdown... 26 Modulation... 51 multitimbral sound generator.. 31
capital sounds... Chorus Send Level... COAXIAL... Control Change... Copyright bit...
Data Entry... DEC (Decrement) Button.. Delay Send Level... DIGITAL... digital input connector.. digital input/output select switch.. digital recorder.. Display Window... drum part... Drum set list..
normal part... 31 Note Messages... 50 Note number... 50 Note-off... 50 Note-on... 50 NRPN... 56 NRPN LSB, MSB.. 52

Expression... 51

Fine tune... 44
GM (General MIDI).. 9 GM1 System On... 54 GM2 (General MIDI 2).. 9 GM2 System On... 54 GS Format... 9 GS Reset... 54
OPTICAL.. 19 OUTPUT level indicator.. 23
pan... 24 Panpot.... 51 PART Button... 10 Part level... 41 part mode... 31 Pitch Bend Change... 50 Pitch bend messages... 44 polyphony... 38 Portamento... 52 Portamento Control.. 52 Portamento Time... 52 POWER Switch.. 10 Program Change.. 50
Headphone Jack.. 11 Hold... 51 Howling... 16
INC (Increment) Button.. 10 individual data.. 45 INPUT.... 22 insertion effect.. 29, 45 INST (Instrument) Button.. 10
recording source.. recording source indicators... recording source select button. Reset All Controllers... Reverb Send Level.. RPN LSB, MSB... 51 11
sampling frequency.. sampling frequency select switch. SCMS... sequencer software... Soft... Sostenuto.. Sound Generator Indicators.. Sound generator level knob... sound maps... Sound parameters.. System Exclusive Messages...

 

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