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Manual

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Saeco D A 5P

 

 

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Comments to date: 2. Page 1 of 1. Average Rating:
KanaomiS 3:11pm on Sunday, August 15th, 2010 
My Company uses Citrix, so I am able to run Windows Applications, SAP, even flash and all my GO TO corporate applications on the device. The iPad is exactly what I expected, easy to use, very well executed so long as you understand that it is mainly a device to consume media.
rasł 2:19pm on Friday, March 12th, 2010 
PROS: OS, look, Awesomeness ITs great, and the idea is well along with the OS its a Mac downsized. its size is a bit big Bought the 16G WiFi for my wife. She enjoys playing games, surfing the web, reading books, reading email and catching up on her Soaps at ABC.com.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

2 - MACHINE INFORMATION

2.1 User information
Important This publication is an integral part of the vending machine and should be read carefully. It contains the technical information required for proper installation, maintenance and operation of the D.A. 3P and 5P with clock module. Always refer to this publication before performing any operation.
The vending machine is programmable as for the doses of any type of vend. The vending machine is pre-set to accommodate the PARALLEL 12V coiner and the mechanic token coiner. The vending machine is pre-set for the insertion of an additional function (CLOCK MODULE) that allows start up or shutdown programming. In case of need refer to the national Importer or Distributor or to the Manufacturer if the Importer is not available. AUTHORIZED SERVICE CENTRES are available for any clarification or information concerning vending machine operation, or to satisfy spare part supply or technical assistance demands. The manufacturer reserves the right to carry out improvements to the vending machine without prior notice.
Figures show the model D.A. 5P, but can also be referred to the model D.A. 3P without substantial differences.
Manufacturer: Cosmec S.p.A. Via Panigali, 39 - 40041 GAGGIO MONTANO (Bo) In the internal part of the cover you will find the page with the illustration most frequently referred to by the text. Keep it open while you read the publication. This publication should be kept with care and must accompany the machine during the whole of its operating life, including ownership changes. In case this publication is lost or damaged, immediately ask an AUTHORIZED SERVICE CENTRE for a new copy. The Manufacturer owns all the copyrights of this publication.
Vending machine intended use

Used symbols

The vending machine D.A. 5P is capable of dispensing in a completely automatic and programmable way: - espresso coffee prepared with instantly ground bean coffee; - drinks based on soluble lyophilized products (chocolate, milk, tea, etc.) - hot water for the preparation of hot drinks The vending machine D.A. 3P is capable of dispensing in a completely automatic and programmable way: - espresso coffee prepared with instantly ground bean coffee; - hot water for the preparation of hot drinks. Important In case of improper use any form of warranty shall decay and the manufacturer shall disclaim all responsibilities for damages to people and/or objects. The following shall be considered improper uses: - any use other than the one provided for and/or with techniques different from the ones described in this publication; - any intervention on the vending machine in contrast with the procedures described in this publication; - any use after component tampering and/or after changes to the safety devices; - Installing the device outdoors

fig. 7

Espresso Italia PTY LTD 7 www.espressoitalia.com.au Freecall 976

6 - INSTALLATION

Water connection

Danger

The presence of strong magnetic fields or the vicinity of electric machines generating strong disturbances might cause malfunctioning of the vending machine electronic control.
Install the vending machine in a protected environment with temperatures varying between 10C and 40C. Make sure that no tampering occurred during transportation, checking that original packaging is intact and closed with straps. Move the closed box near the installation area (refer to 3 Handling and storage), cut the straps and lift the carton. Verify the state and the model of the vending machine contained in the carton. Check the contents of the accessory envelope attached to the vending machine (refer to 6.2 List of accessory equipment). Remove the vending machine from the original packaging. It is advisable to keep the latter for later transportation or moving. Free the vending machine from residual packaging. Important
Machine with tank into the floor cabinet - Fit the special water connection. - Insert the water aspiration tube in the special connection under the dispenser (fig. 8). - Insert the tube in the can.
fig. 8 Machine with direct waterworks connection (Type D.A. 3P R.I. e D.A. 5P R.I.) - Connect the vending machine to a drinking water distribution conduit having a pressure between 1,5 and 8 bar. To do this use a loading tube with adequate characteristics and connect it to the G3/4 coupling located on the vending machine back panel (fig. 9).
Possible packaging element disposal shall be performed in compliance with the laws in force in the country while respecting the environment.
Place the vending machine on a horizontal plane surface having adequate size and capable of standing its weight. The bearing surface shall not exceed an inclination of 2. Important
To ensure proper vending machine ventilation, the machines rear panel should be at least 8 cm away from walls, partitions, etc. Do not cover the vending machine with cloths or other things.
List of accessory equipment
Micro operation key for safety system deactivation 4 screws and nuts for coiner fixing Series of stickers with prices and accepted coins Series of stickers with instructions and dispensed products 1 coupling for water pipe to tank (only for pre-set version with tank) 1 wrench for mix fan fitting 1 Operation and Maintenance booklet
fig. 9 Important It is advisable to feed the vending machine with treated water by means of a decalcifying device, especially when the water has high calcium and magnesium salts content (hard water).

Electrical connection

The vending machine is pre-set for electrical operation with a single-phase voltage whose value is stated in the identification tag (Refer to 2.4 Vending machine identification) (fig. 2). Danger The connection point of the electric outlet must be located in a place that can be easily reached by the user, so that he can easily disconnect the vending machine from the power supply when required. fig. 11 Before connecting, make sure that: The mains supply voltage of the outlet the vending machine is connected to corresponds to the one indicated on the tag. The electric installation of the place where the vending machine is going to be installed complies with the laws in force, and has the characteristics enabling it to stand the required maximum load indicated on the tag. Check the electric installations compliance with the safety rules in force; in case of doubt, require an accurate electric installation survey by qualified professional staff. Danger The use of adapters or patch cords is forbidden. fig. 12 Insert the coiner and fix it by using the 4 supplied screws with nuts (fig. 12). Connect the flat cable to the coiner (fig. 12).

Connect the flat cable to the electronic board (fig. 13).

fig. 10 fig. 13

Fitting the PARALLEL 12 V d.c. coiner
Important The Company disclaims all responsibilities for damages to vending machine, properties and people arising out of improper installation of the payment system; this responsibility falls directly on whoever performed the fitting.
Only 12 V d.c. parallel or mechanical coiners may be used on this vending machine. Remove the token accepting device support (fig. 11). Drill a hole on the keypad panel (fig. 11).
Espresso Italia PTY LTD 9 www.espressoitalia.com.au Freecall 976
Insertion of the Clock module
Danger This operation should be carried out by the maintenance technician. The Clock Module device manages the following functions: - the times when free dispensing is performed; - Vending machine start up and shutdown times; - the times when discounts or price rises should be applied, and their amount; - cleaning frequency The following operations should be performed to insert the module: - disconnect the device from the power supply; - open the vending machine door (ref. 29, fig. 1) and remove the small door (ref. D, fig. 14); - insert the module (ref. A, fig. 14) in the electronic board connector. Important The module (ref. A, fig. 13) is inserted properly when the reference mark is in the lower part (fig. 14). Re-fit the small door (ref. D, fig. 14). Re-close the door (ref. 29, fig. 1).
To insert the nation key its necessary to perform the following operations: - Disconnect the power supply. - Open the vending machine internal access door (fig. 14). - Insert the key (ref. B, fig. 14) in the electronic board connector. - Re-close the door.

Serial port connection

Danger This operation should be carried out by the maintenance technician. A serial port (ref. C, fig. 14) is installed beside the clock module connector. Through the serial port the vending machine may be connected to a Personal Computer or to the devices supplied to the AUTHORIZED SERVICE CENTRES in order to carry out inspections and programming operations.
Affixing labels and stickers
Separate the accessory drink labels supplied with the machine by following the broken line. Apply the adhesive prices on the drink labels. Insert the tags in the special housings (fig. 15-16) through the slots located in the internal part of the door (ref. 29, fig. 1).

fig. 14

Insertion of the Nation key

fig. 15

Danger This operation should be carried out by the maintenance technician. The nation key contains the following data: - Language used by the display. - Software settings connected with the country of operation. Important The vending machine does NOT work without the nation key inserted, it is therefore necessary to insert it.

After having inserted the nation key, the machine will refuse the introduction of keys for different countries.

fig. 16

7 - PROGRAMMING
This chapter describes how to set and/or change the parameters programmed on the vending machine. It is then advisable to read it carefully, performing the intervention only once the proper sequence of operations to be performed has been understood. In order to better understand the issue, its necessary to define a few terms that are going to be used in this chapter: - The term digit stands for the number or the letter that together with others, composes the parameter. - The term parameter stands for the whole of the digits that sets a certain function. The Programming system is developed in four levels: - The first level includes the five main items of the programming menu; - The second level displays all the functions of each programming menu item; - The third level displays the memorized settings for each programmable function; - The fourth level displays the modifiable parameters of the functions. The five main items of the Programming menu are: system management payment systems drink preparation vending handler time management
change current date and time; insert text lines that will be visualized on the display during drink dispensing, when the vending machine is on standby and when it stops for out-of-service or due to a problem; activate the pre-selection that displays the balance cash amount for drink dispensing.
PAYMENT SYSTEMS Its the second main item of the programming menu. It allows the setting of all the following parameters associated with the different payment systems: coin values; enabling multi-product dispensing (residual credit management); OVER-PAY time (residual credit confiscation).
BEVERAGE PREPARATION Its the third main item of the programming menu. In model D.A. 5P, it allows the preparation of the five dispensable drinks. Each drink may be obtained by combining coffee bean grinding with the soluble product and water. Dispensing shall be performed according to the set sequence. The quantity of ground coffee shall be set for each drink, together with the quantity of soluble product and water, and the dispensing speeds of the soluble product and water. In model D.A. 3P, it allows the preparation of the three dispensable drinks. Each drink is obtained from the combination of bean coffee grinding and water. Each drink requires the setting of coffee and water quantity.

SYSTEM MANAGEMENT Its the first main item of the Programming menu. It allows to set the parameters concerning machine operation and verify its use status (by reading the counters). Moreover, its possible to assign a code to the vending machine, display the registration number and insert or modify the password that gives access to programming. The displayable counters refer to: - coffee; - water; - drinks; - soluble products (only D.A. 5P) For each of them the counter reports the number of performed vends and the executable ones. Beyond such limit the vending machine will stop dispensing drinks. Each counter may be zeroed. The number of possible vends (BLOCKS) can be modified. System Management allows to: change the maximum and minimum vending machine operating temperatures; SALES MANAGEMENT Its the fourth main item of the programming menu. In model D.A. 5P, it allows to set the value of four prices to be associated with the five drinks. In model D.A. 3P it allows to set the value of four prices to be associated with the three drinks.
TIME MANAGEMENT Its the fifth main item of the programming menu. It allows to set the following vending machine functions to be performed within certain time bands: free product dispensing; machine start up and shutdown time; time bands within which discounts or rises should be applied to drink prices; hydraulic circuit automatic cleaning
Espresso Italia PTY LTD 11 www.espressoitalia.com.au Freecall 976
7.1 Programming structure

Part 1

SYSTEM MANAGEMENT VM CODE 000000 COUNTERS

Part 2

PAYMENT SYSTEMS COIN VALUES COIN VALUES COIN 01:00050 COIN VALUES COIN 02:00050 COIN VALUES COIN 03:00050 COIN VALUES COIN 04:00050 COIN VALUES COIN 05:00050 COIN VALUES COIN 06:00050
COUNT. COFFEE T:000000 P:000000 COUNT. BEVERAGE T:000011 P:000011 BEVERAGE A T:000011 P:000011 BEVERAGE B T:000011 P:000011 BEVERAGE C T:000011 P:000011 BEVERAGE D T:000011 P:000011

OVERPAY TIME 180

MULTIVEND NO

MULTIVEND Y >N<

MULTIVEND >Y< N

Only V.M. 5P

BEVERAGE E T:000011 P:000011
PREPARING BEVERAGE BEVERAGE A BEVERAGE SEQUENCE: BEVERAGE SOLUBLE 1: BEVERAGE WATER 1: BEVERAGE %SOLUB. 1: BEVERAGE COFFEE: A C100 A 100 A 030 A 160 A 050

COUNT. SOLUBLE

SOLUBLE 1 T:000011 P:000011
WATER COUNTER T:000011 P:000011 RESET COUNTER RESET STOP Y >N< RESET STOP >Y< N

BEVERAGE B

STOP COFFEE 00000 LIM: 00000

STOP BEVERAGE

BEVERAGE A 00000 LIM:00000 BEVERAGE B 00000 LIM:00000

A - UP key Allows upwards scrolling of the various menus, and rises the displayed values during the programming phase. In the model D.A. 3P, it allows the passage between levels after parameter memory-storage. B - DOWN key Allows downwards scrolling of the various menus, and reduces the displayed values during the programming phase. In the model D.A. 3P, it allows the passage between levels after parameter memory-storage.

FREE VEND NEVER

ON/OFF TIME NO
ON/OFF TIME Y ->N<ON/OFF TIME ->Y<N TIME mtwtfss ON1 00:00
C - ENTER key It changes or memory-stores the displayed parameter. D - CANCEL key It allows returning to the upper programming level after parameter confirmation (only D.A. 5P).

DISCOUNT 0000

DISCOUNT mtwtfss

ON1 00:00

INCREASE 0000 RINSING TIME

INCREASE mtwtfss

RINSING TIME Y ->N<-
RINSING TIME ->Y<N EXIT PROGRAM Y/N

RINSING mtwtfss

7.3 Key functions

Programming mode access

The operating parameters of the vending machine may be programmed directly from the product selection keypad. In the model D.A. 5P the programming keys are A - B - C - D (ref. 3, fig. 17). In model D.A. 3P the programming keys are A - B - C (ref. 3, fig. 17).
The inserted digits and the modified parameters should be always confirmed with the ENTER key.
The vending machine is equipped with a programming menu structured on four levels. Accessing programming requires: - Starting the vending machine by means of the main switch (ref. 25, fig. 1) while pressing the UP and ENTER keys at the same time (ref. A and C, fig. 17). SYSTEM MANAGEMENT (system management) appears on the display. If a programming password has been created for the vending machine, the display will visualize PASSWORD 0000 , with the cursor flashing on the first digit. You must then: - Enter the access password using the UP and DOWN keys. Important Each entered digit should be confirmed with the ENTER key. After each confirmation the flashing cursor passes to the following digit. Proceed similarly up to the fourth one. After having confirmed the fourth digit the display will visualize SYSTEM MANAGEMENT.

A B 3 C D

fig. 17 There are small symbols beside the keys recalling the functions performed by the keys during the programming phase.
Scroll the various menu items with the UP and DOWN keys.
If no password was assigned, programming is accessed directly.
Espresso Italia PTY LTD 13 www.espressoitalia.com.au Freecall 976
Selection of the parameter to be changed or displayed
The five menu items can be scrolled on the display to verify their parameters and eventually modify them. This requires: - Entering function programming (refer to 7.3 Programming Mode Access) - Scroll menu items with the UP and DOWN keys. - Stop the selection on the menu item managing the function to be verified or modified. - Press the ENTER key to enter in the item. - Scroll the various functions with the UP and DOWN keys. - Stop the selection on the function whose parameters should be displayed or modified. - Press the ENTER key to display the parameter.
Operate in the same way for all the letters to be entered. The maximum number of letters that can be inserted is 16. Once the insertion is completed press ENTER twice. If you want to move to a further parameter press the UP or DOWN keys. In model D.A. 5P to exit the modified parameter and change level, press the D - Cancel key. Once all the parameters have been changed and stored to memory, press the D - Cancel key for as many times until you reach the function allowing exit from Programming EXIT PROGRAM Y/N. In the model D.A. 3P to exit the modified parameter or change level, press the UP or DOWN keys. Once all the parameters have been changed and stored to memory, press the UP o DOWN keys for as many times until you reach the function allowing exit from Programming EXIT PROGRAM Y/N.
Changing and saving parameters
Changing or memory-storing parameters requires: - Displaying the parameter to be changed (refer to 7.4 Selection of the parameters to be changed or modified). - Pressing the ENTER key to access the parameter to be modified. The flashing cursor places itself on a digit. - Increasing or decreasing the digit value by means of the UP and DOWN keys. Pressing the ENTER key the displayed digit is stored to memory and replaces the previous one, while at the same time the cursor moves to the next digit. - Following the same procedure to set the remaining digits. - After having completed the digit change, confirm the new parameter with the ENTER key. If the change is accepted the flashing cursor disappears. Sometimes the parameter to be stored to memory must be chosen among a list of pre-set parameters (YES and NO, WEEKDAYS (weekdays), etc). In these cases the UP and DOWN keys are used to scroll the flashing cursor or visualize the possible choices on the display. Example Setting YES or NO in a function requires: - Selecting the function. - Accessing the change level by means of the ENTER key. Upon access a selection signal appears on one of the two writings: Y (YES) or N (NO). - Using the UP or DOWN keys to select Y (YES) or N (NO). - Pressing ENTER to confirm the choice. Pressing ENTER automatically moves to the access level of the function. Inserting text in a function requires: - Selecting the function. - Pressing ENTER to type the text. The flashing cursor appears under the first letter on the left. - Using the UP or DOWN keys to scroll the letters. - Pressing ENTER to confirm the letter. The cursor moves to the following letter.

STOP This function allow the setting of a maximum number of drink vends, quantity of soluble powder, or coffee grounds disposals, in order to give a set frequency to the operations or interventions. Once the set limits are reached, the vending machine stops dispensing (block). The red led on means that the drink is not available (blocked). In the lower line, the first sequence of numbers refers to the dispensed or expelled quantity of drinks or product after the last zeroing; the second sequence of numbers after LIM: indicates the maximum quantity to be dispensed or expelled. To set the maximum number follow the procedure described in 7.5 Changing and saving parameters With the second sequence of number set as LIM:0000 dispensing is performed with no block limit. Press ENTER to access the selection of the various blocks. STOP COFFEE 00000 LIM:00000 This function allows the setting of a number of coffee vends before blocking. STOP BEVERAGE This function allows to set the number of drink vends, model D.A. 5P dispensing keys A - B - C - D - E (ref. 3, fig. 17), model D.A. 3P dispensing keys A - B - C (ref. 3, fig. 17), before blocking. Press ENTER to display the blocks for the single drinks. BEVERAGE A 00000 LIM:00500 BEVERAGE B 00000 LIM:00500 BEVERAGE C 00000 LIM:00500 BEVERAGE D 00000 LIM:00500 BEVERAGE E 00000 LIM:00500 Use the UP and DOWN keys to visualize the block parameters for each single drink, model D.A. 5P dispensing keys A - B - C - D - E (ref. 3, fig. 17), model D.A. 3P dispensing keys A - B - C (ref. 3, fig. 17). STOP SOLUB. This function allows setting the dispensing of a certain quantity of soluble powder; once this quantity is reached the dispensing of all the drinks containing such soluble powder is blocked. The counter drops by a unit only when a dose equal to the one of the drink that uses its highest quantity is dispensed. The use of a lower dose than the reference one is counted as a fraction. Press ENTER to access soluble product block display.
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SOLUBLE LIM:00500 Press ENTER to display the soluble product block parameter. STOP WATER 00000 LIM:00500 This function allows the setting of a number of water vends before blocking. Press ENTER to display the block parameter. STOP GROUNDS 00000 LIM:00100 This function allows the setting of a number of coffee grounds expulsions before blocking. Press ENTER to visualize the block parameter. RESET STOP This function allows the zeroing of all the product quantity partial counters. Press ENTER to access this option. RESET STOP ->Y<N To set this function follow the procedure described in chapter 7.5 Changing and saving parameters: Confirming the letter ->Y<- zeroes the counters. MIN. TEMPERATURE T:095 This function allows setting the temperature maintained by the device for a few minutes (about 4) after a drink has been dispensed. The lower line of the display shows the set value, expressed in degrees centigrade. To set the minimum maintained temperature follow the procedure described in chapter 7.5 Changing and saving parameters. MIN. TEMPERATURE T:100 This function allows the setting of the temperature reached by the device after a certain period of inactivity (about 4 minutes) to compensate the natural temperature fall. The lower line of the display shows the set value, expressed in degrees centigrade. To set the inactivity temperature follow the procedure described in chapter 7.5 Changing and saving parameters. MECH. COUNTER BEVERAGE This function allows, only if the mechanic pulse counter is fitted, to enable or not the total or partial counting of drink vends. To obtain drink vend total count enable the MECH. COUNTER BEVERAGE function. To obtain drink vend total count enable the MECH. COUNTER BEVERAGE or MECH. COUNTER SOLUBLE functions (only D.A. 5P) or MECH. COUNTER COFFEE. To select the count to be enabled follow the procedure described in chapter 7.5 Changing and saving parameters.

BEVERAGE A %SOLUB. 1: 160 It indicates the speed with which soluble powder and water are dispensed in drink A. Important
By setting the value on 10 the pump works at maximum flow rate, while the soluble product is dispensed by impulses at minimum flow rate. By setting the value on 100 both the soluble product and water are dispensed at maximum flow rate. By setting 190 the pump works by impulses at minimum flow rate, while the soluble product is dispensed at maximum flow rate.
To change the dispensing speed follow the procedure described in chapter 7.5 Changing and saving parameters. Important Soluble powder and hot water may be adjusted between 10 and 190, with 10-by-10 steps.
BEVERAGE A COFFEE: 050 It defines the quantity of coffee to be dispensed. The lower line shows COFFEE: 050. 050 means that 50 ground coffee units obtained with ground coffee shall be dispensed. To change the coffee quantity follow the procedure described in chapter 7.5 Changing and saving parameters. Important The quantity of dispensable coffee may be adjusted from 0 to 500 with 2-by-2 steps.
The product is not dispensed when the parameters are set on 0000.
The product is not dispensed when the parameter is set on 0000.
BEVERAGE A WATER 1: 030 It defines the quantity of water to be mixed with the soluble powder or coffee. When WATER 1:030 appears on the lower line, this means that water will be mixed with the soluble product or with coffee. 030 means that 30 water units will be dispensed in the soluble product or in coffee. To modify the water quantity follow the procedure described in chapter 7.5 Changing and saving parameters. Important
Example of a drink with one soluble product and coffee. BEVERAGE C SEQUENCE: C100 The letter C, displayed in the first line indicates the drink corresponding to the C key (upper third in the keypad - ref. 3, fig. 17). The four digits indicate the products (coffee and/or soluble product) shall be used to compose the drink. In this example drink dispensing, selectable with the C key, shall be obtained by mixing water, coffee and soluble product. N.B.: the same drink may be obtained with the same products, set in different sequence (e.g. C001, or 0C01, etc.). Pressing the DOWN key moves the display to the next item.

Soluble product container (only D.A. 5P) Proceed in filling the lyophilized product container: - Extract the container from its seat by slightly lifting it to make its extraction easier.
This is possible when the vending machine is on STANDBY and the ON/OFF TIME function is active and set. Vending machine start up occurs at the programmed time.
Insert the soluble product without exceeding 2/3 of maximum capacity. Close the cover and completely reinsert the container in its seat.
Coffee container Proceed in filling the coffee bean container: - Pull the coffee container outward, lift the cover and fill the container with coffee beans (fig. 21).
fig. 18 Water tank Proceed in filling the water tank (except for the versions with direct waterworks connection). - Disconnect the tube (ref. A, fig. 19) from the tank by acting on the automatic coupling. - Extract the tank from its seat by slightly lifting the handle (fig. 19). - Unscrew the ring nut, extract the valve and fill the tank with fresh drinkable water. - Reinsert the valve in the hole making sure that the aspiration tube (ref. B, fig. 20) is inserted inside the tubular handle, and re-screw the ring nut.

fig. 21

Grinding adjustment - Adjust the coffee grinding indicator on one of the following values by turning the knob (fig. 22): Italy.. 4-7 Spain.. 5-8 France Switzerland. 5-8 Germany Austria. 6-9 USA - Canada.. 6-14 - Insert the required token (or coins) in the slot, press the button corresponding to coffee dispensing and check product quality. If coffee is dispensed too slowly, its necessary to adjust grinding on a higher value; if on the contrary coffee is dispensed too fast, place the indicator on a lower grinding value. Warning Once grinding has been adjusted its necessary to dispense at least two coffees to notice the difference.

fig. 19

fig. 22
Operations to be performed on the vending machine Enable electric functions (main switch in the I position). Fill the vending machine water circuit according to the following procedure: - Open the door - Insert the key (ref. 30, fig. 23) in the safety micro-switch operation opening (ref. 31, fig. 23).

ATTENTION NO DRIP TRAY

ATTENTION NO GROUNDS CONT.
It occurs when the coffee grounds presence micro-switch is not closed.
OUT OF SERVICE ERROR 03 04

Group jammed.

OUT OF SERVICE ERROR 05 Flow rate error ATTENTION ERROR 21 Programming error
OUT OF SERVICE ERROR 15 Electronic key error OUT OF SERVICE ERROR 14 Temperature sensor error OUT OF SERVICE ERROR 16 Data processing error 1 (program) OUT OF SERVICE ERROR 22 Flash programming error OUT OF SERVICE ERROR 23 Zero crossing error OUT OF SERVICE ERROR 24 Data processing error 2 OUT OF SERVICE ERROR 25 Saeco card without time-keeper

9 - MAINTENANCE

9.1 Introduction
To achieve the best possible quality of the dispensed drinks and ensure the best possible operation of the vending machine its necessary to follow the indications contained in this booklet. The non removable components and the machine itself should be cleaned only with cold or lukewarm water using non-abrasive sponges and dampened cloths, unless differently specified. Do not use direct water jets. All the parts to be cleaned are easily accessible and do not require the use of tools. Regular maintenance and cleaning preserve the machine and maintain its efficiency for a longer period, besides granting respect of the normal hygienic standards. The impulse counters on the vending machine count the number of performed vends and allow ordinary maintenance intervention programming on the side of the maintenance technician. Espresso Italia PTY LTD
Danger Before performing any maintenance and/or cleaning operation, disconnect the vending machine from power supply and wait for it to cool down.

fig. 25

Danger In case of operating defects, typically marked out on the display, immediately turn the machine off, interrupt power supply either by means of the omni-pole switch or by disconnecting the plug, and call the nearest SERVICE CENTRE.
Move the hooking lever in position 3 and extract the coffee unit by slightly rotating it on the connecting coupling with the milk mixer (fig. 29). Wash it completely in lukewarm water, dry it and reinsert it in its seat holding the lever in position 3.

Cleaning and maintenance

Maintenance operations should be performed at least once a year and include checking vending machine integrity and the compliance of the installations with the existing norms. It is absolutely forbidden to perform cleaning or maintenance operations with the micro-switch operation key (ref. 17, fig. 1) inserted (fig. 26). fig. 29 N.B.: To avoid improper connection of the coffee unit with the milk mixer, it is advisable to completely insert the connecting coupling and then hook the unit to the main plate by means of a slight rotation. Warning

fig. 26 Warning All vending machine elements should be washed only with lukewarm water, without using any kind of soap or solvent that could modify its shape or functionality (fig. 27). Warning
While inserting the unit make sure that the reference arrows coincide. If this doesnt happen, align them by means of the special wrench (fig. 30).
Do not wash in dishwasher (fig. 27).
fig. 30 Reinsert the hot water tube nozzle in its seat on the drink dispenser (fig. 28).

fig. 27

Coffee unit - Remove the drip tray and extract the hot water dispensing tube nozzle from its seat in the drink dispenser (fig. 28).
Mixer and dispenser (only D.A. 5P) - Remove the powder funnel together with the funnel cover, making sure not to damage the gaskets at both ends. Separate them from the underlying part extracting also the nozzle with silicon tube (fig. 31). - Now rotate the mixing chamber clockwise and extract it. - Clean the mix fan with a sponge saturated with lukewarm water, without exerting excessive pressure in order to avoid jeopardising the sealing gaskets positioning. - Abundantly wash in lukewarm water all the components and refit them by performing the above mentioned operations in reverse order. Especially take care of the proper insertion of the nozzle with silicon tube.

fig. 28

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Mix fan replacement

Remove the old fan, insert the new one in the special tang, rest the wrench on the fan flanging and then press in the axial direction until the wrench is in contact with the motor bearing surface (fig. 34). For further specific instructions, refer to the special maintenance manual.
fig. 31 Soluble powder container - Extract the container form its seat by slightly lifting it to make its extraction easier (fig. 32). The soluble powder container doesnt require special maintenance. Nevertheless, it should be cleaned at least on a monthly basis, making sure that its perfectly dried when filled. The container may be separated from the back bushing by rotating the latter clockwise, allowing back pin and spring extraction. The front silicon bushing can be unfitted by removing the special fixing spring. Clean everything with a dry cloth or compressed air, then refit performing all operations in reverse order, making sure that the sealing ring of the back pin is perfectly intact.

fig. 34

10 - VENDING MACHINE SCRAPPING
The disposal of the wastes coming from vending machine scrapping should be performed while respecting the environment, avoiding ground, water and air pollution. In any case local existing laws ruling the matter shall be complied with. Make the vending machine unserviceable by disconnecting the plug from the outlet and cutting the electric cable. Deliver the unserviceable vending machine to a suitable disposal centre. The information in this manual is subject to changes without notice decided by the manufacturer. The contents of this manual are confidential and no part of it may be reproduced in any form or mean, be it electronic or mechanic, for any use, without manufacturers permission. The manufacturer disclaims any liabilities for inaccuracies arising out of printing or transcription errors.

doc1

3 - HANDLING AND STORAGE
Handling The Manufacturer protects the vending machine with cardboard packaging that bears the primary warnings. During handling and transportation, the vending machine should remain in a vertical position as per indications printed on the packaging. Perform hoisting and positioning operations with care, using adequate means to the load to be hoisted. For possible manual hoisting use the special handles placed on the packaging sides. Do not lift the vending machine while looking for the grip on the sides of the packaging. Do not shake the vending machine. Storage The vending machine is contained in cardboard packaging with reinforced base (refer to fig. 4). Danger The vending machine packaging can stand 50 kg in weight, therefore do not stack more than two vending machines. The vending machine should be stored in its original packaging, in dry and non-dusty places.
Vending machine cleaning and maintenance operations should be performed with the main switch (ref. 28, fig. 1) in the O position, or after having removed the plug from the mains outlet. Do not try to remove protection plates and panels. If required, call for the assistance of our sales network (addresses in the last page). Do not autonomously modify parts of the vending machine; failure in complying with this provision shall result in the cancellation of the Manufacturers responsibility. Do not aim water squirts on the vending machine. Never pour liquids of any type on the vending machine. Do not dip the vending machine in water.

Operator requirements

With the purpose of proper vending machine operation and safety, two type of operators with different requirements are defined:
Maintenance technician Specialized person responsible for vending machine installation, first adjustment and, more in general, specific maintenance. User Person with a medium specialization level that has read the norms in the present manual and has followed a proper training course as per laws in force. The User is allowed to start the vending machine, adjust its working parameters, stop it, carry out its normal loading and coin collection operations, and finally to carry out its external cleaning. Danger The User is forbidden to carry out the operations indicated in the present manual as a specific competency of the maintenance technician.

fig. 4

Installed safety devices
A safety valve protects the vending machine from overpressures in the hot-water production system. The heater is protected against overheating by a thermostat and a thermal fuse. A series of micro-switches controls the position of the drip tray (ref. 16, fig. 1), of the vending machine internal access door (ref. 29, fig. 1), of the coffee unit (ref. 13, fig. 1), and of the coffee grounds tray (ref. 14, fig. 1). If one of the components is not in the proper position, the relevant micro-switch stops vending machine operation and the display will show the message informing about component out of place.

4 - SAFETY

General safety rules
Carefully read this publication before using the vending machine. Its absolutely forbidden to deactivate the safety devices installed on the vending machine.
5 - COMMAND AND INSTRUMENT DESCRIPTION

Important

The vending machine is delivered with the dispensing keys already programmed on standard values. Main switch (ref. 28, fig. 5) its located in the lower right back side of the vending machine. On the I position it turns the vending machine on (enabling electric functions) On the O position it turns the vending machine off (disables electric functions)

A B C D E 3

fig. 6 28
Red indicator light (ref. 2, fig. 6) When the light is on it indicates that the vending machine is not ready for drink dispensing. In any case the display (ref. 1, fig. 6) supplies the indications on vending machine operative or out-of-service status. Reset key (ref. 6, fig. 7) Its located on the internal part of the door and may perform the following functions: a) Resetting OUT OF SERVICE (out of-service) indications (refer to Display messages ). b) Water circuit filling (refer to 6.2 Water connection).

fig. 5

Keypad D.A. 5P (ref. 3, fig. 6) Its composed of 5 re-programmable keys that when pressed control the dispensing of the same number of drinks, identified from top to bottom as A - B - C - D - E (ref. 3, fig. 6). The correspondence between key and dispensed drink is at the Users discretion. The A - B - C - D keys (ref. 3, fig. 6) are also used to perform programming. (refer to 7 - Programming) Keypad D.A. 3P (ref. 3, fig. 6) Its composed of 3 re-programmable keys that when pressed control the dispensing of the same number of drinks, identified from top to bottom as A - B - C. The correspondence between key and dispensed drink is at the Users discretion. The A - B - C keys (ref. 3, fig. 6) are also used to perform programming. (refer to 7 - Programming) Display (ref. 1, fig. 6) Its composed of 2 lines with 16 characters each, and has the duty of displaying the messages relating to the operations (in progress or to be performed) and the possible out-of-service conditions.

fig. 7

6 - INSTALLATION

Water connection

Danger The presence of strong magnetic fields or the vicinity of electric machines generating strong disturbances might cause malfunctioning of the vending machine electronic control. Install the vending machine in a protected environment with temperatures varying between 10C and 40C. Make sure that no tampering occurred during transportation, checking that original packaging is intact and closed with straps. Move the closed box near the installation area (refer to 3 Handling and storage), cut the straps and lift the carton. Verify the state and the model of the vending machine contained in the carton. Check the contents of the accessory envelope attached to the vending machine (refer to 6.2 List of accessory equipment). Remove the vending machine from the original packaging. It is advisable to keep the latter for later transportation or moving. Free the vending machine from residual packaging. Important
Machine with tank into the floor cabinet - Fit the special water connection. - Insert the water aspiration tube in the special connection under the dispenser (fig. 8). - Insert the tube in the can.
fig. 8 Machine with direct waterworks connection (Type D.A. 3P R.I. e D.A. 5P R.I.) - Connect the vending machine to a drinking water distribution conduit having a pressure between 1,5 and 8 bar. To do this use a loading tube with adequate characteristics and connect it to the G3/4 coupling located on the vending machine back panel (fig. 9).
Possible packaging element disposal shall be performed in compliance with the laws in force in the country while respecting the environment.
Place the vending machine on a horizontal plane surface having adequate size and capable of standing its weight. The bearing surface shall not exceed an inclination of 2. Important
To ensure proper vending machine ventilation, the machines rear panel should be at least 8 cm away from walls, partitions, etc. Do not cover the vending machine with cloths or other things.

To insert the nation key its necessary to perform the following operations: - Disconnect the power supply. - Open the vending machine internal access door (fig. 14). - Insert the key (ref. B, fig. 14) in the electronic board connector. - Re-close the door.

Serial port connection

Danger This operation should be carried out by the maintenance technician. A serial port (ref. C, fig. 14) is installed beside the clock module connector. Through the serial port the vending machine may be connected to a Personal Computer or to the devices supplied to the AUTHORIZED SERVICE CENTRES in order to carry out inspections and programming operations.
The module (ref. A, fig. 13) is inserted properly when the reference mark is in the lower part (fig. 14).
Re-fit the small door (ref. D, fig. 14). Re-close the door (ref. 29, fig. 1).
Affixing labels and stickers
Separate the accessory drink labels supplied with the machine by following the broken line. Apply the adhesive prices on the drink labels. Insert the tags in the special housings (fig. 15-16) through the slots located in the internal part of the door (ref. 29, fig. 1).

fig. 14

Insertion of the Nation key

fig. 15

Danger This operation should be carried out by the maintenance technician. The nation key contains the following data: - Language used by the display. - Software settings connected with the country of operation. Important The vending machine does NOT work without the nation key inserted, it is therefore necessary to insert it.
After having inserted the nation key, the machine will refuse the introduction of keys for different countries.

fig. 16

7 - PROGRAMMING
This chapter describes how to set and/or change the parameters programmed on the vending machine. It is then advisable to read it carefully, performing the intervention only once the proper sequence of operations to be performed has been understood. In order to better understand the issue, its necessary to define a few terms that are going to be used in this chapter: - The term digit stands for the number or the letter that together with others, composes the parameter. - The term parameter stands for the whole of the digits that sets a certain function. The Programming system is developed in four levels: - The first level includes the five main items of the programming menu; - The second level displays all the functions of each programming menu item; - The third level displays the memorized settings for each programmable function; - The fourth level displays the modifiable parameters of the functions. The five main items of the Programming menu are: system management payment systems drink preparation vending handler time management

TIME MANAGEMENT Its the fifth main item of the programming menu. It allows to set the following vending machine functions to be performed within certain time bands: free product dispensing; machine start up and shutdown time; time bands within which discounts or rises should be applied to drink prices; hydraulic circuit automatic cleaning
7.1 Programming structure

Part 1

SYSTEM MANAGEMENT VM CODE 000000 COUNTERS

Part 2

PAYMENT SYSTEMS COIN VALUES COIN VALUES COIN 01:00050 COIN VALUES COIN 02:00050 COIN VALUES COIN 03:00050 COIN VALUES COIN 04:00050 COIN VALUES COIN 05:00050 COIN VALUES COIN 06:00050
COUNT. COFFEE T:000000 P:000000 COUNT. BEVERAGE T:000011 P:000011 BEVERAGE A T:000011 P:000011 BEVERAGE B T:000011 P:000011 BEVERAGE C T:000011 P:000011 BEVERAGE D T:000011 P:000011

OVERPAY TIME 180

MULTIVEND NO

MULTIVEND Y >N<

MULTIVEND >Y< N

Only V.M. 5P

BEVERAGE E T:000011 P:000011
PREPARING BEVERAGE BEVERAGE A BEVERAGE SEQUENCE: BEVERAGE SOLUBLE 1: BEVERAGE WATER 1: BEVERAGE %SOLUB. 1: BEVERAGE COFFEE: A C100 A 100 A 030 A 160 A 050

COUNT. SOLUBLE

SOLUBLE 1 T:000011 P:000011
WATER COUNTER T:000011 P:000011 RESET COUNTER RESET STOP Y >N< RESET STOP >Y< N
STOP COFFEE 00000 LIM: 00000

BEVERAGE B

STOP BEVERAGE
BEVERAGE A 00000 LIM:00000 BEVERAGE B 00000 LIM:00000
BEVERAGE SEQUENCE: BEVERAGE SOLUBLE 1: BEVERAGE WATER 1:
B C100 B 100 B 030 B 160 B 050
BEVERAGE C 00000 LIM:00000 BEVERAGE D 00000 LIM:00000 BEVERAGE E 00000 LIM:00000

BEVERAGE C

BEVERAGE %SOLUB. 1: BEVERAGE COFFEE:
BEVERAGE SEQUENCE: BEVERAGE SOLUBLE 1:

C C100 C 100 C 030 C 160

STOP SOLUB.

STOP SOLUBLE LIM:00000

STOP WATER 00000 LIM:00000 STOP GROUNDS 00000 LIM:00000
BEVERAGE WATER 1: BEVERAGE %SOLUB. 1:

RESET STOP

RESET STOP Y >N< RESET STOP >Y< N

BEVERAGE D

BEVERAGE COFFEE:

MIN. TEMPERATURE T:095 MAX. TEMPERATURE T:100 MECH. COUNTER BEVERAGE MECH. COUNTER BEVERAGE MECH. COUNTER SOLUBLE MECH. COUNTER COFFEE CLOCK 17:00 M 17FEB 98

D C100 D 100

BEVERAGE WATER 1:

D 160 D 050

BEVERAGE E BEVERAGE SEQUENCE: BEVERAGE SOLUBL 1: E C100 E 100
TEXT STAND-BY *D.A. 5PN SAECO* TEXT DISPENSING DISPENSING TEXT OUT OF SERV OUT OF SERVICE

E 030 E 160 E 050

PRESELECTION NO
PRESELECTION Y >N< PRESELECTION >Y< N

SERIAL NUMBER 909024

SALES MANAGEMENT

PRICE VALUES

PRICE VALUES PRICE 01:00000 PRICE VALUES PRICE 02:00000 PRICE VALUES PRICE 03:00000 PRICE VALUES PRICE 04:00000

CHANGE PASSWORD

NEW PASSWORD

NEW PASSWORD CODE:0000

Continues

BEVERAGE PRICES

BEVERAGE PRICES 1- 0000 :ABCDE BEVERAGE PRICES 2- 0000 :abcde
BEVERAGE PRICES 1- 0000 :ABC BEVERAGE PRICES 2- 0000 :abc
BEVERAGE PRICES 3- 0000 :abcde
BEVERAGE PRICES 3- 0000 :abc
BEVERAGE PRICES 4- 0000 :abcde
BEVERAGE PRICES 4- 0000 :abc

Only V.M. 3P

Part 3
TIME MANAGEMENT FREE VEND FREE VEND ALWAYS

FREE VEND TIME RANGE

FREE VEND mtwtfss FREE VEND mtwtfss FREE VEND mtwtfss FREE VEND mtwtfss
ON1 00:00 OFF1 00:00 ON2 00:00 OFF2 00:00
A - UP key Allows upwards scrolling of the various menus, and rises the displayed values during the programming phase. In the model D.A. 3P, it allows the passage between levels after parameter memory-storage. B - DOWN key Allows downwards scrolling of the various menus, and reduces the displayed values during the programming phase. In the model D.A. 3P, it allows the passage between levels after parameter memory-storage.

FREE VEND NEVER

ON/OFF TIME NO
ON/OFF TIME Y ->N<ON/OFF TIME ->Y<N TIME mtwtfss ON1 00:00
C - ENTER key It changes or memory-stores the displayed parameter. D - CANCEL key It allows returning to the upper programming level after parameter confirmation (only D.A. 5P).

DISCOUNT 0000

DISCOUNT mtwtfss

ON1 00:00

INCREASE 0000 RINSING TIME

INCREASE mtwtfss

RINSING TIME Y ->N<-

Changing and saving parameters
Changing or memory-storing parameters requires: - Displaying the parameter to be changed (refer to 7.4 Selection of the parameters to be changed or modified). - Pressing the ENTER key to access the parameter to be modified. The flashing cursor places itself on a digit. - Increasing or decreasing the digit value by means of the UP and DOWN keys. Pressing the ENTER key the displayed digit is stored to memory and replaces the previous one, while at the same time the cursor moves to the next digit. - Following the same procedure to set the remaining digits. - After having completed the digit change, confirm the new parameter with the ENTER key. If the change is accepted the flashing cursor disappears. Sometimes the parameter to be stored to memory must be chosen among a list of pre-set parameters (YES and NO, WEEKDAYS (weekdays), etc). In these cases the UP and DOWN keys are used to scroll the flashing cursor or visualize the possible choices on the display. Example Setting YES or NO in a function requires: - Selecting the function. - Accessing the change level by means of the ENTER key. Upon access a selection signal appears on one of the two writings: Y (YES) or N (NO). - Using the UP or DOWN keys to select Y (YES) or N (NO). - Pressing ENTER to confirm the choice. Pressing ENTER automatically moves to the access level of the function. Inserting text in a function requires: - Selecting the function. - Pressing ENTER to type the text. The flashing cursor appears under the first letter on the left. - Using the UP or DOWN keys to scroll the letters. - Pressing ENTER to confirm the letter. The cursor moves to the following letter.

Menu description

N.B.: The numbers to be entered for each item are not referred to a measure unit (gr., ml., etc.), and are mere reference values. Important The following description of the menus refers to model D.A. 5P, but it may be referred also to model D.A. 3P without substantial differences.
First main voice of the programming menu SYSTEM MANAGEMENT Press ENTER to enter item functions.
VM CODE 001007 This function allows the assignment of an identification code to each device. To insert the code you should follow the procedure described in chapter 7.5 Changing and saving parameters. COUNTERS This function allows the control of the number of drink, soluble products and water vends. Pressing ENTER gives access to the lower level where counters are listed. The lower line of each single counter displays the total vends after the letters T and P.
The number after the letter T corresponds to the total performed vends, and cannot be zeroed. The number after the letter P corresponds to the total vends performed since the last zeroing, (partial total) and may be zeroed with the RESET function. COUNT. COFFEE T:000000 P:00000 Displays total and partial coffee vends. COUNT. BEVERAGE T:000025 P:00015 Displays total and partial vends of all drinks, model D.A. 5P dispensing keys A - B - C - D - E (ref. 3, fig. 17), model D.A. 3P dispensing keys A - B - C (ref. 3, fig. 17). Press ENTER to access the single counters. BEVERAGE A T:000005 P:000003 BEVERAGE B T:000005 P:000003 BEVERAGE C T:000005 P:000003 BEVERAGE D T:000005 P:000003 BEVERAGE E T:000005 P:000003 Using the UP and DOWN keys its possible to visualize total and partial vends for each single drink, model D.A. 5P dispensing keys A - B - C - D - E (ref. 3, fig. 17), model D.A. 3P dispensing keys A - B - C (ref. 3, fig. 17). COUNT. SOLUBLE Counting function for soluble products (only for model D.A. 5P). Press ENTER to access the display of the single counters. SOLUBLE 1 T:000010 P:000004 Displays total and partial soluble product vends. WATER COUNTER T:000010 P:000004 Displays total and partial water vends. RESET COUNTER This function allows zeroing all partial counters. Press ENTER to access this option. RESET COUNTER ->Y<N To set the function follow the procedure described in chapter 7.5 Changing and saving parameters. By confirming the letter Y the counters are zeroed.

MULTIVEND YES This function allows or not the use of residual credits to purchase other drinks. The lower line of the display shows the set parameter. By enabling the function (YES) its possible to use possible residual credits. On the contrary (NO), once the OVER PAY, time is elapsed, the vending machine confiscates the residual credit. Press ENTER to access this option. MULTIVEND ->Y<N
To set this option follow the procedure described in chapter 7.5 Changing and saving parameters. OVER PAY 180 This function determines the maximum time (expressed in seconds) after which the vending machine confiscates the residual credit visualized on the display. To change the value follow the procedure described in chapter 7.5 Changing and saving parameters. By setting the value to 000000 the function is disabled. By pressing ENTER the display automatically moves to the function access level. Third main voice of the programming menu PREPARING BEVERAGE Press ENTER to access this items functions.
Second main item of the programming menu PAYMENT SYSTEM Press ENTER to access the item functions.
COIN VALUES This function allows the association of a value to all the selectable coins. Press ENTER to display the coin list. COIN VALUES COIN 01:00050 COIN VALUES COIN 02:00050 COIN VALUES COIN 03:00050 COIN VALUES COIN 04:00050 COIN VALUES COIN 05:00050 COIN VALUES COIN 06:00050 Press ENTER to display the value of the first coin. Press the UP and DOWN key to scroll the list of coins. To modify the coin value follow the procedure described in chapter 7.5 Changing and saving parameters. The coin value falls within a nation key - pre-set range. Pressing ENTER automatically moves the display to the previous level COIN VALUES.
BEVERAGE A This function allows to display the dispensable drinks in sequence, model D.A. 5P dispensing keys A - B - C - D (ref. 3, fig. 17), model D.A. 3P dispensing keys A - B - C (ref. 3, fig. 17). Press ENTER to access the display of the items composing the single drinks. BEVERAGE A SEQUENCE: 1000 BEVERAGE A SOLUBLE 1: 012 BEVERAGE A WATER 1: 030 BEVERAGE A %SOLUB. 1: 160 BEVERAGE A COFFEE: 050 This level displays the dispensing sequence, quantities and speeds of the products composing each single drink. Press the UP and DOWN keys to scroll the drink composition. (only D.A. 5P)
The upper line of the display will always show the selected drink, while the second line shows the settable parameters from time to time. BEVERAGE A SEQUENCE: 1000 This item allows the setting of the sequence with which the products composing the drink shall be prepared and dispensed (in this case A). Up to four beverages may be inserted. To change the value, which varies between 0, 1 and C, follow the procedure described in chapter 7.5 Changing and saving parameters. Important In this function the digit 0 corresponds to no product, as a consequence the digit combination corresponding to 0100 or 1000 or 0010 will always provide for the dispensing of product 1. Depending on the sequence, it will be asked to set the parameters relating to the products that shall be dispensed in the drink. Press the UP and DOWN keys to scroll the drink composition. BEVERAGE A SOLUBLE 1: 045 (Only D.A. 5P) It defines the quantity of soluble product to be mixed with water. The lower line shows SOLUBLE 1:045. 045 indicates that 45 units of soluble product will be used. To modify the soluble product quantity follow the procedure described in chapter 7.5 Changing and saving parameters. Important The quantity of soluble powder may be adjusted from 0 to 250 with 1-by-1 steps.

dure described in chapter 7.5 Changing and saving parameters. Use the UP and DOWN keys to move to a further PRICE: item. Repeat the operation sequence for each price whose value is to be modified. BEVERAGE PRICES This function allows the Association of each drink with one of the prices previously set in BEVERAGE PRICES. Press ENTER to access item display. 1234BEVERAGE PRICES :a 0000 :a b c d e BEVERAGE PRICES 0000 :a b c d e :a BEVERAGE PRICES :a 0000 :a b c d e BEVERAGE PRICES :a 0000 :a b c d e
This level displays in sequence the Price/Drink associations set for each single item. Important
In model D.A. 3P the second line of the display only shows the letters abc, because the price has to be associated with only three drinks.
Press ENTER to change the Drink/Price associations. BEVERAGE PRICES :a 0200 :a b c d e
1PRICE VALUES This function allows the setting a value for each price. Steps and ranges are pre-set. Press ENTER to access the display of the price values. PRICE VALUES PRICE 01: 00000 PRICE VALUES PRICE 02: 00000 PRICE VALUES PRICE 03: 00000 PRICE VALUES PRICE 04: 00000 This level displays in sequence prices and their values. Press ENTER to access the change of the single values. PRICE VALUES PRICE 01: 00000 The second line of the display shows the currently assigned value (e.g. 200) beside the item PRICE 01:00200. to scroll the values, and eventually change them, follow the proce-
The second line of the display shows a first group of digits 10200 that cannot be changed in this function because theyre the previously set prices. The second group of digits :abcde shows the dispensable drinks, model D.A. 5P dispensing keys A - B - C - D - E (ref. 3, fig. 17), model D.A. 3P dispensing keys A - B - C (ref. 3, fig. 17), which can be associated with prices. N.B: LOWER CASE LETTERS indicate that the drink IS NOT associated with the displayed price, while UPPER CASE LETTERS indicate that the drink IS associated with the displayed price. Use the UP and DOWN keys to scroll all the available price values. - Press ENTER to change the Price/ Drink association The flashing cursor appears under the first letter. If the displayed price is to be associated with one of the five possible drinks, the chosen letter should be transformed from lower to upper case by using the UP and DOWN keys. - Press ENTER to store to memory. The cursor automatically moves to the second letter. - Follow the same procedure to set the remaining letters. - Use the UP and DOWN keys to move to a further BEVERAGE PRICES item. To exit the function press the D (ref. 3, fig. 6).
Fifth main item of the programming menu TIME MANAGEMENT It may be displayed as an addition to the four main items by inserting the clock module device. Press ENTER to access the change of the single functions. Press ENTER to access the item functions.

If YES is selected, two start up and shutdown time bands (ON1 - OFF1, ON2 - OFF2) are required. To program days and times follow the procedure as per the FREE VEND TIME RANGE item. DISCOUNT 0000 This function allows the setting of a discount on the drink price, to be applied in the course of the week in two different time bands. To set this option follow the procedure described in chapter 7.5 Changing and saving parameters. Important
The modifiable parameter is on the second line of the display.
the discount is settable with values varying from 10 to the lowest drink price, with 10-by-ten steps.
The application of a discount automatically causes the opening of a following level. DISCOUNT mtwtfss DISCOUNT mtwtfss DISCOUNT mtwtfss DISCOUNT mtwtfss ON1 00:00 OFF1 00:00 ON2 00:00 OFF2 00:00
RINSING TIME ->Y<N To set this option follow the procedure described in chapter 7.5 Changing and saving parameters. RINSING mtwtfss RINSING mtwtfss RINSING mtwtfss RINSING mtwtfss ON1 00:00 OFF1 00:00 ON2 00:00 OFF2 00:00
From this level its possible to set two time bands (ON1/ OFF1, ON2/OFF2), which determine the times in which the discount should be applied. To program days and times follow the procedure as per the FREE VEND TIME RANGE item. INCREASE 0000 This function allows the setting of a rise on the drink price, to be applied within one week in two different time bands. The lower line shows the increase to be applied. To set this option follow the procedure described in chapter 7.5 Changing and saving parameters. Important Discounts are settable with values varying from 10 to the lowest drink price, with 10-by-10 steps Applying a price rise automatically causes the opening of a following level. INCREASE mtwtfss INCREASE mtwtfss INCREASE mtwtfss INCREASE mtwtfss ON1 00:00 OFF1 00:00 ON2 00:00 OFF2 00:00
If YES is selected, two start up and shutdown time bands (ON1/ OFF1, ON2/OFF2) are required. To program days and times follow the procedure as per the FREE VEND TIME RANGE item. Once the parameters have been set and confirmed, its necessary to exit the programming function. EXIT PROGRAM Y/N This function allows the exit from the programming function at any time. Its on the same level of the five main menu items, and its visualization requires to: - Press the D key, the fourth from top on model D.A. 5P (ref. 3, fig. 6) until the items from the first level are displayed. One of the five main menu items appears. In model D.A. 3P scroll the settings first and than the functions with the UP and DOWN keys, until one of the five main programming menu items appears. - Use the UP and DOWN keys to scroll them and display the function to exit programming. - Press ENTER. A cursor flashes under the letter /N. - If it is not desired to exit programming its necessary to press the ENTER key. The same item will be displayed but without the flashing cursor, and it will be possible to scroll 1st level functions. If instead the intention is to exit, its necessary to use the UP and DOWN keys to get the cursor to appear under the letter Y, then press ENTER. The display will show the text set in function TEXT STAND-BY. Important The vending machine keeps the programmed parameters in memory even during power failure.

From this level its possible to set two time bands (ON1/ OFF1, ON2/OFF2), which determine the times in which the price rises should be applied. To program days and times follow the procedure as per the FREE VEND TIME RANGE item. RINSING TIME YES This function allows the setting of two time bands within a week, during which the machine performs automatic mixer cleaning in sequence. Press ENTER to set this option.
8 - USE OF THE VENDING MACHINE
Important Before using the vending machine it necessary to carefully read this publication and acquire a good general knowledge of the vending machine.

Drink dispensing

Choose a drink among the ones available and identify the corresponding price. Insert coins (or tokens) in the special slot (ref. 4, fig. 1) until the display (ref. 1, fig. 1) visualizes the required amount. Warning
After a period of inactivity of the vending machine it is advisable to read chapter 8.6 First start of the Vending machine before re-using it.
Its impossible to insert coins once the amount equalling the maximum vending price has been reached.
Extract a cup and place it in the dispensing slot (ref. 9, fig. 1). The display indicates SELECT BEVERAGE (select drink). Warning

Machine statuses

Depending on electric mains supply, the vending machine may be in one of the following statuses:
If a button is pressed corresponding to a drink having a higher price than the one inserted, its necessary to insert more coins and press the chosen button once again. The display indicates for a moment INSERT COIN (insert token)
Press the button corresponding to the chosen drink. Warning In order to avoid scalds, wait for the dispensing end signal (red light turning off) before inserting your hand in the dispensing slot.
Off and electrically isolated On Main switch (ref. 25, fig. 1) in the I position. All the functions are active and the display (ref. 1, fig. 1) is on. Main switch (ref. 25, fig. 1) in the O position. Only the programmed data maintenance memory is active.
Standby (vending machine off, but not electrically isolated) Main switch (ref. 25, fig. 1) in the I position. The ON/OFF TIME function is set on YES. The display and the programmed data maintenance memory are active.
First start of the Vending machine
Once the drinks dispensed by the vending machine have been determined (see 7 - Programming), get the products to be inserted in the containers (coffee, soluble products, etc.). Important It is indispensable to use only soluble products declared to be suitable for automatic vending. Tank filling Important The lyophilized product must compulsorily be poured in its container (ref. 6, fig. 1).

Manual start

This type of start up is required when the vending machine is in the Off and electrically isolated status. (see 8.1 Machine statuses). Follow the procedure described in 8.6 First start of the vending machine, eventually leaving out the control of the dispensed drink.

fig. 26 Warning All vending machine elements should be washed only with lukewarm water, without using any kind of soap or solvent that could modify its shape or functionality (fig. 27). Warning
While inserting the unit make sure that the reference arrows coincide. If this doesnt happen, align them by means of the special wrench (fig. 30).
Do not wash in dishwasher (fig. 27).
fig. 30 Reinsert the hot water tube nozzle in its seat on the drink dispenser (fig. 28).

fig. 27

Coffee unit - Remove the drip tray and extract the hot water dispensing tube nozzle from its seat in the drink dispenser (fig. 28).
Mixer and dispenser (only D.A. 5P) - Remove the powder funnel together with the funnel cover, making sure not to damage the gaskets at both ends. Separate them from the underlying part extracting also the nozzle with silicon tube (fig. 31). - Now rotate the mixing chamber clockwise and extract it. - Clean the mix fan with a sponge saturated with lukewarm water, without exerting excessive pressure in order to avoid jeopardising the sealing gaskets positioning. - Abundantly wash in lukewarm water all the components and refit them by performing the above mentioned operations in reverse order. Especially take care of the proper insertion of the nozzle with silicon tube.

fig. 28

Mix fan replacement
Remove the old fan, insert the new one in the special tang, rest the wrench on the fan flanging and then press in the axial direction until the wrench is in contact with the motor bearing surface (fig. 34). For further specific instructions, refer to the special maintenance manual.
fig. 31 Soluble powder container - Extract the container form its seat by slightly lifting it to make its extraction easier (fig. 32). The soluble powder container doesnt require special maintenance. Nevertheless, it should be cleaned at least on a monthly basis, making sure that its perfectly dried when filled. The container may be separated from the back bushing by rotating the latter clockwise, allowing back pin and spring extraction. The front silicon bushing can be unfitted by removing the special fixing spring. Clean everything with a dry cloth or compressed air, then refit performing all operations in reverse order, making sure that the sealing ring of the back pin is perfectly intact.

fig. 34

10 - VENDING MACHINE SCRAPPING
The disposal of the wastes coming from vending machine scrapping should be performed while respecting the environment, avoiding ground, water and air pollution. In any case local existing laws ruling the matter shall be complied with. Make the vending machine unserviceable by disconnecting the plug from the outlet and cutting the electric cable. Deliver the unserviceable vending machine to a suitable disposal centre. The information in this manual is subject to changes without notice decided by the manufacturer. The contents of this manual are confidential and no part of it may be reproduced in any form or mean, be it electronic or mechanic, for any use, without manufacturers permission. The manufacturer disclaims any liabilities for inaccuracies arising out of printing or transcription errors.

 

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