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To play a game of chess right away, without reading the entire manual first, simply follow these Quick Start steps!
Open the battery compartment at the back of the computer by sliding it in the direction of the arrow. Insert 3 AA (Type AM3/R6) batteries into the computer, making sure that you observe the correct polarity. Reinstall the battery door. (Details at Section 1.1)
3 x AA/AM3/R6
Enter moves by executing them on the board, pressing the chess pieces down gently on the from and to squares for each move.
Press GO/STOP to turn the game on. If the computer does not respond, press a paper clip or similar sharp object into the hole marked ACL in the base of the unit as described in Section 4.1. Set up the chess pieces in the initial starting position for a new game, with the White pieces closest to you.
As soon as the computer makes a move, that move is shown in the display window. Press the computers piece lightly onto the indicated from and to squares to complete the computers move. Thats all there is to it! Make your next move as described above. Press GO/STOP at any time to turn the computer off. Enjoy your game!
B C D E F G H
Press the NEW GAME key to reset the computer for a new game of chess.
Note: Computer will automatically switch off to conserve power if no key is pressed for about 20 minutes when computer is not thinking (see Section 2.8)
TABLE OF CONTENTS
QUICK START KEYS AND FEATURES INTRODUCTION 1. USING YOUR CHESS COMPUTER 1.1 Battery Installation 1.2 Making Moves 1.3 The Computers Move 1.4 Change Your Mind? Take Back! 1.5 Check, Mate, or Draw! 1.6 Start a New Game 1.7 Change Levels 1.8 Openings Coach 2. ADDITIONAL COMPUTER FEATURES 2.1 Chess Clocks 2.2 Capturing and Special Moves 2.3 Illegal Moves 2.4 Interrupting the Computers Search 2.5 Changing Sides with the Computer 2.6 Getting Hints from the Computer 2.7 The Computer Plays Against Itself 2.8 Game Memory and Automatic Power Down 2.9 Openings Library 3. LEVELS AND SPECIAL MODES 3.1 Levels of Play 3.2 Fun Levels 3.3 Casual Levels 3.4 Blitz Levels 3.5 Bronstein Levels 3.6 Bonus Timer Levels 3.7 Tournament Levels 3.8 Fixed Depth Levels 3.9 Tactical Level 3.10 Teach Modes 3.11 Selecting Levels and Teach Modes 3.12 Openings Coach Mode 3.13 Verify Mode. Check Piece Positions! 3.14 Non Auto Mode 4. TECHNICAL DETAILS 4.1 The ACL Function 4.2 Care and Maintenance 4.3 Technical Specifications TROUBLE SHOOTING GUIDE
ENGLISH
QUICK START
Figure 1. Display Symbols and Sounds
KEYS AND FEATURES
1. LCD Display Window: The Liquid Crystal Display (LCD) is used to show moves, game information, and chess clocks for both players. Most of the symbols it uses are obvious, but a full list is shown in Figure 1. 2 Piece Symbol Keys &(Kings), %(Queen), $(Rook), #(Bishop), @(Knight), !(Pawn): The Piece Symbol keys are used to verify positions and to select the different Teach modes, and some pieces are used for underpromotion of pawns. 3 Game Keys a. GO/STOP key: Press to turn the computer on. Press again to turn the computer off. The current game is retained in memory for up to 600 hours. b. NEW GAME key: Press to reset the computer for a new game of chess. c. OPENINGS COACH key: Press to enter Openings Coach mode and train on recognized opening gambits and responses. d. LEVEL key: Press to enter Level mode to adjust the level of play to the complexity and type of game you desire. Also used to select the Teach modes. e. TAKE BACK key: Press to take back the last individual move made. You may take back up to 14 individual moves. (An individual move is a move for one side.) f. NON AUTO key: Press to enter Non Auto mode, which allows moves to be entered manually - the computer monitors the game, but makes no moves. g. PLAY key: Press to exchange sides with the computer. Also you may press while the computer is thinking to force it to move, or during your own move to get a suggestion from the computer. h. SOUND key: Pressing the key causes the sound feature to cycle through its three levels of operation. You can tell which condition you have selected by the number of high tone beeps you hear:
SOUND LEVEL SIGNAL EMITTED WHEN IT IS SELECTED
SYMBOLS 1. 1 A. A k. King 2. 2 B. b q. Queen 3. 3 c. C r. Rook 4. 4 D. D b. Bishop 5. 5 E. E n. Knight 6. 6 F. F p. Pawn 7. 7 G. G Sb. Standard board 8. 8 H. H 9. 9 0. 0 PM. Indicates player to move. S.. Indicates black to move. ch -. Steady colon indicates that figures are : Minutes and Seconds ch -. Flashing colon indicates that figures are : Hours and Minutes ch:--.. Black in check EnD-. Checkmate black wins EnDZ. Draw te:.. Teach mode oZ:3. Openings Coach (Spanish Opening) computer plays both sides oz:3. Openings Coach (Spanish Opening) computer plays white o-:3. Openings Coach (Spanish Opening) computer plays black o-:3. Openings Coach (Spanish Opening) computer plays neither SOUNDS 1 high tone. Acknowledge operation of any key or sensory square 1 low tone. Error wrong move or wrong key pressed 2 low tones. Warning from Coach 3 high tones. New game or Sound and coach set 3 low tones. In games against the clock, time has run out
Sound and Coach Sound only Silent.
3 high tones 2 high tones 1 high tone
With Coach selected, the computer will evaluate your move immediately it is completed, and emit two low tones if it is considered bad. With Sound selected, the buzzer beeps to show that the computer is responding to your actions. The meanings of the various beeps are shown in Figure 1. Sensory Chessboard: Each square has a highly sensitive sensor that registers piece movement. Squares are identified by file (letters) and rank (numbers). ACL (Reset): In the base of the unit is a recessed reset switch. It is used to eliminate static discharge after inserting a new set of batteries. Battery Compartment: The batteries are housed in the base of the unit. The computer uses 3 AA (Type AM3/R6) alkaline batteries. Piece Storage Area: Handy storage compartment for your chess pieces.
This electronic chess board is a powerful computer that will play chess with you at whatever level of complexity you choose, or if you prefer, you can play a game with a friend and the computer will act as referee. The huge range of levels of play (64) combined with the extended teach modes (11) will satisfy anyone with an interest in chess, including young and old. There are 768 combinations altogether. The teach modes and openings coaches are superb learning features at any level of play, and the various modes of timed competition will please the intermediate player.
Fig. 1-1
1. USING YOUR CHESS COMPUTER
Battery Installation Your chess computer runs on 3 AA (AM3/R6) batteries. For longer battery life (up to 600 hours), use fresh alkaline batteries. Slide back the cover in the back of the case and insert the batteries as shown in Figure 1-1. Reinstall the cover and press GO/STOP to turn the computer on. If the computer does not respond, use a paper clip or other sharp object to press into the hole marked ACL in the base of the unit for at least one second to reset the computer. After the battery is inserted or ACL is pressed, the computer runs a self-test. 3 beeps indicate that the test is OK; a buzz or silence indicates a problem and you should check it with your local distributor.
Note that putting in new batteries or pressing ACL will reset the computer and its memory, losing any game that it might contain.
Fig. 1-2
Making Moves Follow these steps to start a game. a. If necessary press GO/STOP to turn the computer on. b. Set up the chess pieces in their starting positions with the White pieces nearest to you, as shown in Figure 1-2, and press NEW GAME. The computer will indicate on the display that you should play a White piece 00:00
PRESS PRESS
Note that pressing NEW GAME will cancel Teach mode or Openings Coach if either is selected, or switch off the Non Auto function.
c. To make a move, lightly press down on the piece you want to move until you hear a beep (see Figure Fig 1-3). The computers sensory board registers your move, and the display shows on the left side the from square that was pressed E2:zz d. Take the piece and lightly press it down on the square you want to move to. A second beep sounds and the computer briefly shows the to square on the right side of the display E2:E4 As soon as your move is finished, if you have Sound and Coach selected, the display will show Cocch while it evaluates your move. Two low tones are emitted if the move is considered bad. e. Then it is the computers turn, and the computer starts thinking about its move. However, in the early stages of a game the computers response is often virtually instantaneous, because it is playing moves already stored in its openings library (see Section 2.9).
Fig. 1-3
Fig. 1-4
The Computers Move When the computer is ready, it beeps and shows the from and to coordinates of its move in the display, as shown in Figure 1.4. For an example, (see Figures1-5a and b). Press the indicated piece down on its from square (E7, in this case), until you hear a beep and the from side of the display changes to show the color and symbol for that piece. (Figure 1 shows the symbols.) Next press that same piece down on the second square in the display the square the computer wants to move to (E5 here). Once you press E5, the display clears and you have completed the computers move! The display then indicates again that it is your move. Change Your Mind? Take Back! If you change your mind about a move, you can take it back. Press TAKE BACK while it is still your turn to move. The display shows the to square. Press the piece down on that square. You now see the piece symbol and the square that piece came from. Press the piece down on the from square to finish the take-back. If the move taken back was a capture, the computer reminds you to put the captured piece back on the board by displaying the piece type and its square for you. Press this piece down on the indicated square. To take back another move, press TAKE BACK again. You can take back for up to 14 individual moves (or 7 moves for each side), allowing you to experiment and try out various What If? approaches. To continue the game, either make your next move or press PLAY to have the computer make it for you. Figures 1-6a and b show an example of taking back the Knight move from G8 to F6. After
Fig. 1-5a
Fig. 1-5b
INTRODUCTION
pressing TAKE BACK, the display shows F6, the square the Knight moved to (Figure 1-6a). Press down on F6, and the display changes to show the piece color and symbol (Black Knight) and the square that piece came from (Figure 1-6b). Press the Knight back down on G8.
Fig. 1-6a
Note that en passant captures cannot be replayed if the take back of its previous move was not allowed.
5. 6. 7. 8.
Check, Mate, or Draw! When a King is in check, the display shows the check symbol (alternately with the clock display if the clock is running). When the game ends in checkmate, draw by stalemate, draw by immediate 3 fold repetition or draw by 50 move rule, the End symbol is displayed. These symbols are shown in Figure 1. Start a New Game Press NEW GAME to start a new game at any time, using the currently selected level and the previous setting of the sound feature. Since pressing NEW GAME clears your current game from the computers memory, be very careful not to press this key by mistake.
Fig. 1-6b
Change Levels Your chess computer offers you 64 levels of play, each of which corresponds to one of the 64 board squares. Together with the eleven built-in Extended Teach modes, you have a choice of 768 level settings. Press LEVEL to enter Level mode, and the current level is displayed (eg the Level equivalent to board square A3 shows L:A3 alternately with Fun3. To change the level, simply press a board square, and that level will show in the display. Press LEVEL again to exit Level mode. For more information on the playing levels, see Section 3. Openings Coach Your computer has 16 openings sequences such as the Italian Opening or the Queens Gambit for you to learn. Press OPENINGS COACH and then press one of the squares from A1 to B8 to select one of the openings. Press the square again to choose how much help you get from the computer, and then press OPENINGS COACH again to start practicing or to test your knowledge. More details are in Paragraph 3.12.
Fig. 2-1a
2 ADDITIONAL COMPUTER FEATURES
2.1 Chess Clocks Built in chess clocks keep track of the time for you and also for the computers side, with a four-digit display showing the total elapsed time or the remaining time for each player alternately when it is his turn. After you have entered the computers move the display shows your chess clock until a key or square is pressed. However, it keeps tally of your time until the to square is pressed. After you make your move, the display immediately switches to the computers clock while it thinks, until it indicates that it is ready to move. However, the computer may instead display Conch after your move while it analyzes whether you made a good or a bad move. If it thinks your move is not good, it sounds two low tones. For the first hour of the game or the remaining time is less than a hour, the display will show MINUTES:SECONDS, with a steady colon. If the total elapsed time exceeds one hour, or the remaining time exceeds one hour, the display will show HOURS:MINUTES, and the colon becomes a flashing colon while the clock is showing.
Fig. 2-1b
Fig. 2-1c
Notes: The clock stops if you verify the level, if you verify the board, or if you turn the computer off. In each of these cases, however, the times are retained in memory, and the clock display resumes when play is continued. The clock resets if you change level or press a square while in Level Mode. When your King is in check, the display shows check alternately with the chess clock. If you are playing in a level which is against the clock, the clock counts down from your selected time to show time remaining. When the first clock reaches zero, there will be three low tone beeps to signal that time has run out. The clock will then begin counting time up from zero. In the levels where time is not part of the competition, the clock counts upwards to show the total elapsed time. If you take back while playing against the clock, the clock does not reverse for each take back. It simply stops until you start making a move again.)
2.2 Capturing and Special Moves a. CAPTURES: To capture, press down lightly on the piece you want to move, take the captured piece off the board, and press your piece on the square of the captured piece. b. EN PASSANT: In an en passant capture, the computer reminds you to remove the captured pawn from the board by displaying the pawns location. Press down on the captured pawn before removing it from the board. See Figure 2-1a, b and c. c. PAWN PROMOTION AND UNDER-PROMOTION: When you promote a pawn, first press your pawn down on its from square, as usual. The computer displays your from square and the Queen symbol (alternately with the clock display). As soon as you press your pawn down on the to square, it automatically becomes a Queen. Remember to change your piece on the board! If you wish to under-promote your pawn to Rook, Bishop, or Knight, then press the appropriate Piece Symbol key in between pressing the from and to squares. When the computer promotes a pawn, it will show the from and to square as
Fig. 2-2
usual. After you press its from square, the display indicates the piece type that the pawn will be promoted to by showing the piece symbol and the to square. Press down on the to square with the indicated new piece to complete the computers promotion move. d. CASTLING: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer displays the Rooks from square. Press down on this square. The computer then displays the Rook symbol, along with the square the Rook should move to. Press down on the Rooks to square to complete the move (see Figure 2-2). 2.3 Illegal Moves Your computer will never accept an illegal move. If you attempt an illegal move, the computer gives a low tone error beep and the display keeps showing the from square. Press on that square to clear the illegal move; then move again. Also, if you should move the computers piece incorrectly you will also hear an error beep. This can happen if you move the wrong piece or move a piece to the wrong square. Check the display and move again. If you press a piece and the from square shows in the display, but you decide not to make that move, press that same square once again to cancel. Be careful not to make mistakes when the sound is off, as you will not be able to hear the error beeps. 2.4 Interrupting the Computers Search To interrupt the computer while it is thinking, press PLAY, and the computer will play the best move it has found so far. This can be most useful in games at a high level of play, when an exhaustive search for the best move can be quite time consuming. 2.5 Changing Sides with the Computer To change sides with the computer, press PLAY when it is your turn. The computer will make the next move for your side. Change sides as often as you wish!
3. LEVELS AND SPECIAL MODES
3.1 Levels of Play With 768 level settings to choose from (including the Extended Teach modes), you can learn and grow with this chess computer! As shown in the charts of playing levels in the following paragraphs, each level corresponds to one of the 64 board squares. The basic levels are categorized into 8 groups intended to suit users of different abilities: Fun Levels: A1 to A8. For the early beginner. A1 is easiest. Casual Levels: B1 to C8. For games not against the clock. Full range of difficulty from easy (B1) to extremely challenging (C8). When you first power up the computer B4 will be the selected level. Blitz: D1 to D8. Also known as Sudden Death. Game must be concluded within the selected time. Bronstein: E1 to E4. The game must be concluded within the selected time, which is then increased by an amount to compensate for each move. The compensation is the actual time used or the allowed time, whichever is shorter. Bonus Timer: E5 to E8. The game must be concluded within the selected time, which is increased by a prescribed amount to compensate for each move before the move is made. Tournament: F1 to F8. A certain number of moves must be made within the given amount of time. Fixed Depth: G1 to G8. Computer skill is limited by not being able to look ahead more than the selected number of moves. Tactical: H1 to H8. Computer skill is limited by not being able to look ahead more than the selected number of moves, and by not evaluating strategic advantage. When you set the level, bear in mind that when the computer has more time to think about its moves, it gets stronger and plays better just like a human player! Sharpen your chess skill as you beat the computer on each level, graduate to the next. Keep challenging yourself and learn more about the game!
CASUAL LEVELS
BONUS TIMER
2.6 Getting Hints from the Computer If you need help, you can have the computer show you what it would do in your position! Press PLAY on your turn, and the computer will make the next move for you. To keep this move as your own, make the displayed move on the board, press PLAY again CHOOSE A LEVEL FROM THE 64 BOARD SQUARES and the computer will make its next move; then continue the game by making your own next move. H16 B8 B16 I8 I16 A8 A16 H8 If you do not want to use the computers move, first 8 make the displayed move on the board, and then take it back. Once you have cleared the move in H15 B7 B15 I7 I15 A7 A15 H7 this way, you can make your own move. 7
HH5 H14 B6 B14 I6 I14 A6
FIXED DEPTH
FUN LEVELS
HHH1 1
BRONSTEIN
2.8 Game Memory and Automatic Power Down You may interrupt a game by pressing GO/STOP to turn the computer off. The computer will remember your position for up to 600 hours (with fresh alkaline batteries). When you switch on again, continue where you left off! If you do not press a key or make a move within about 20 minutes when the computer is not thinking, the computer will switch off to conserve power, and will retain the game in memory. Press GO/STOP to resume the unfinished game. 2.9 Openings Library At the beginning of a game, the computers reply is usually instantaneous because the computer is playing moves which are stored in its openings
5 H4 4
TACTICAL
2.7 The Computer Plays Against Itself To watch the computer play a game against itself, press PLAY for every move. Study its playing strategies to learn more about chess!
TOURNAMENT
library. If the current board position is in its openings library, the computer plays a response to that position from its collection of moves, instead of thinking about the move.
3.2 Fun Levels Selection of any of the squares from A1 to A8 will give you the fun levels. In this range the computer does not make an exhaustive search for the best available move. It disregards scores, and in addition the program makes use of randomizers which cause the computer to occasionally make a move that is not the best of those it has found. This introduces an interesting variability in the computers responses, and sometimes it will seem to make quite human errors of judgement. A1 is the lowest skill level, and A8 is somewhat higher. 3.3 Casual Levels When casual levels are selected, you are controlling the skill level of the computer by limiting the average amount of time it has to select its move. As the skill level is increased, the computer will think ahead progressively more deeply, and as a consequence, play a more skillful game. When one of these levels is selected from the B or C files of squares, the display will alternate every second between the level selection and the average response line of the computer. Your choice is shown below:
Chessboard Square Time per Move Display
Chessboard Square
Time for Game
Free Time per Move
Display
E1 E2 E3 E4
.. 5 min. 3 sec. L:E1/05:00/00:03. 10 min. 5 sec. L:E2/10:00/00:05. 15 min. 10 sec. L:E3/15:00/00:10. 20 min. 10 sec. L:E4/20:00/00:10
3.6 Bonus Timer Levels Selection of a square in the range E5 to E8 gives the Bonus Timer Levels. This is similar to the Bronstein Levels, except that the time increment is always 2 seconds, and it is added to the time before the move is made.
Chessboard Square Time for Game Free Time per Move Display
E5 E6 E7 E8
.. 3 min. 2 sec. L:E5/03:00/00:02. 10 min. 2 sec. L:E6/10:00/00:02. 20 min. 2 sec. L:E7/20:00/00:02. 50 min. 2 sec. L:E8/50:00/00:02
B1.. 1 sec.. L:B1/00:01 B2.. 2 sec.. L:B2/00:02 B3.. 3 sec.. L:B3/00:03 B4.. 5 sec.. L:B4/00:05 B5. 10 sec. L:B5/00:10 B6. 15 sec. L:B6/00:15 B7. 20 sec. L:B7/00:20 B8. 30 sec. L:B8/00:30 C1. 45 sec. L:c1/00:45 C2.. 1 min.. L:c2/01:00 C3.. 2 min.. L:c3/02:00 C4.. 3 min.. L:c4/03:00 C5.. 4 min.. L:c5/04:00 C6.. 5 min.. L:c6/05:00 C7. 10 min. L:c7/10:00 C8. 15 min. L:c8/15:00 3.4 Blitz Levels The levels in the D file of squares are the Blitz levels. If you wish to play speed chess, or instant death, you can select from a range of times which are allowed for the game to be completed. You may choose between a 5 minute pressure cooker of a game to a more relaxed 11/2 hours. When you select one of these squares, the display will alternate every second between the name of the square you have selected, and the corresponding time limit for the game.
3.7 Tournament Levels The file of F squares provides 8 tournament levels. When one of these is selected, you and the computer are each required to make a prescribed number of moves within a given amount of time. For example, if you select F3 you will be required to make 40 moves within 2 hours under the Primary Time Control. If the game is not finished within that time, the Secondary Time Control period will begin, and you will be required to make 20 moves within 1 hour. And if this secondary period does not produce a result, it is repeated until a conclusion is reached. In accordance with tournament regulations, any time remaining at completion of the moves of the Primary Time Control is carried forward and added to the time allowed for the Secondary Time Control. For example, if you selected level F3 and completed the first 40 moves in just one hour, you would be allowed 2 hours for the next 20 moves. Surplus time, if there is any, is carried forward and accumulated in this way throughout the game. When you select one of these tournament levels, the display will cycle through three items of information, each of which shows for a second. For example, if square F4 is selected, the display will show: The selected square L:F4 and then. The number of moves in the Primary Time Control 40 and then. The duration of the Primary Time Control 2:00
Teach mode is set at previ ously selected level. LEVEL, Square, Starting position of selected Piece Symbol, LEVEL Teach mode is set at new level LEVEL, Piece Symbol, New level is set, previous Square, LEVEL Teach mode selection canceled, existing game retained To select Teach mode, press LEVEL. The display will show the skill level, as indicated by the equivalent chess board square, alternating with the level details. To select a Teach mode press the one or two appropriate Piece Symbol keys (%, $, #, @ or !) that you want to use. The display will then show the selected pieces. For example, if you wish to play with Kings, Bishops, Knights, and Pawns, after pressing LEVEL, you will press and # and @. The display will show your selection. Then press LEVEL to exit Level mode and enter your selection into the computer and begin your game. Since the King is always required for the game, you do not need to select this piece for the Teach mode, and in fact pressing & is the way you select a normal, 32 piece game.
Note that NonAuto is automatically canceled whenever a teach mode is selected on the existing level mode.
The eleven teach modes and normal game are indicated by the following displays:
Teach Mode Display
Note the following, in relation to the Levels and Teach modes:
If NEW GAME is pressed during any game, the computer will quit the Teach mode and switch back to the standard (32 pieces), with the current level still in effect. If you press LEVEL and you then decide not to change the current playing level or Teach mode, simply press LEVEL again, and the current status will remain as it is. You may select a new level at any time during your turn. However, the clock will be reset. If you press more than 2 Piece Symbol keys during a Teach mode selection, only the last 2 symbol selections will be valid when you exit Level Mode. If you accidentally press any piece symbol key in Level mode, you will lose the current game after exiting Level mode. To continue with the current game, press the square corresponding to the current level of play, before exiting Level mode. However, the clock will have been reset.) 3.11 Selecting Levels and Teach Modes Press LEVEL to enter Level mode, and the current level is displayed (eg Level A3 shows as L:A3 alternating with Fun3, which is the level selected by pressing board square A3). To change the level, simply press a board square, and the new level alternating with the level details will show in the display. Press LEVEL again to exit Level mode.
A1 A2 A3
Italian Opening Two Knights Defense Spanish Opening
Sicilian Defense
A5 A6 A7 A8 B1 B2 B3 B4 B5 B6 B7 B8
French Defense Caro-Kann Defense
e2e4, e7e5, g1f3, b8c6, f1c4, f8c5 e2e4, e7e5, g1f3, b8c6, f1c4, g8f6 e2e4, e7e5, g1f3, b8c6, f1b5, a7a6, b5a4, g8f6, e1g1, b7b5 e2e4, c7c5, g1f3, d7d6, d2d4, c5d4, f3d4, g8f6, b1c3 e2e4, e7e6, d2d4, d7d5
e2e4, c7c6, d2d4, d7d5, b1c3, d5e4 e2e4, d7d5, e4d5, d8d5, Scandinavian Defense b1c3, d5a5 e2e4, g8f6, e4e5, f6d5 Alekhines Defense d2d4, d7d5, c2c4, e7e6, Queens Gambit b1c3, g8f6, c1g5, f8e7 Queens Gambit Accepted d2d4, d7d5, c2c4, d5c4 d2d4, g8f6, c2c4, e7e6, Nimzo-Indian Defense b1c3, f8b4 Queens Indian Defense d2d4, g8f6, c2c4, e7e6, g1f3, b7b6 d2d4, g8f6, c2c4, g7g6, Kings Indian Defense b1c3, f8g7, e2e4, d7d6 d2d4, g8f6, c2c4, g7g6, Gruenfeld Defense b1c3, d7d5 d2d4, f7f5, c2c4, g8f6, Dutch Defense b1c3, e7e6 c2c4, e7e5, b1c3, g8f6, English Opening g1f3
Note that Non Auto mode is also automatically canceled whenever you press NEW GAME or select a Teach mode on exiting Level mode.
4 TECHNICAL DETAILS
4.1 The ACL Function Computers can sometimes lock up due to static discharge or other electrical disturbances. If this should happen, take out the batteries and use a pin or a similar sharp object to press into the hole marked ACL in the base of the unit for at least one second. This resets the computer. 4.2 Care and Maintenance Your chess computer is a precision electronic device, and should not be subjected to rough handling or exposed to extreme temperatures or moisture. Be sure to remove the batteries before cleaning the unit. Do not use chemicals agents or liquids to clean your unit, as they may damage the plastic. Weak batteries should be replaced promptly, since they can leak and damage the computer. Please also note the following regarding the use of batteries. Warning: Use only alkaline or zinc carbon batteries. Do not mix different types of batteries or new and used batteries. Do not recharge non-rechargeable batteries. Use only the recommended batteries or equivalent. Be sure to observe the correct polarity when inserting batteries. Worn out batteries should be removed from the unit promptly. Do not short circuit the supply terminals. 4.3 Technical Specifications Clock Frequency: 4.2MHz Keys: 14 LCD Display: Viewing area 30 x 13 mm Sound: Piezo-electric buzzer Batteries: 3 AA/AM3/R6 (1.5V) cells Battery Life: 600 hrs for new alkaline batteries Dimensions: 314 X 252 X 34 mm
Saitek reserves the right to make technical changes without notice in the interest of progress.
When you want to get back to playing a normal game, just press NEW GAME, and you will be returned to the standard board. 3.13 Verify Mode. Check Piece Positions! If the pieces get knocked over, or you think any of them have been put in the wrong places, you can get the computer to run a check for you. Just press the Piece Symbol key for the piece you are questioning. The computer will show you the symbol for the color and piece type, along with the square on which it should be placed. Pressing the key again shows the position of the next piece of that type, and so on until all such pieces that should be on the board have been shown. The display shows white pieces first, and then the black pieces. When there are no more pieces of that type to report, the display reverts to showing the side to move, and sounds two beeps to get your attention. An example of the sequence of displays is shown in Figure 3-1.
Key Press Display Shows Meanings
Press first time Press second time Press third time Press fourth time
zn:B1 Zn:B8 n:F6 zn:zz
(beep, beep)
White Knight on B1 Black Knight on B8 black Knight on F6 no more Knight, white-to-move
This example indicates that one of the white knights has been captured, and it is now white to play. To verify other pieces, repeat the same steps using the
SYMPTOMS
Computer doesnt react or freezes during a game
POSSIBLE CAUSES
Batteries not inserted properly Batteries are weak or bad Static discharge has caused a lockup
WHAT YOU SHOULD DO
Re-install batteries as shown in 1.1 Replace batteries Use ACL reset as described in 4.1 Replace batteries Press Non-Auto to de-select You may force the computer to make a move by pressing PLAY A low tone indicates you are making an error. Check the chess rules. Use Take Back to reconstruct the last move To interrupt the computer, press PLAY Check the displayed move. Press the correct square to complete the move Check the rules
Display is dim Computer will not play a move
Batteries are weak Non Auto mode activated High level of play is set computer still thinking
Computer will not accept your move
Is it your turn? Is your King in check? Will your move leave your King in check? Did you move the Rook first to initiate castling? Are you moving to an illegal square? The computer is thinking You have entered the computers last move incorrectly (pressed the wrong squares)
The computer seems to be making illegal moves
The computer has made one of the special moves such as en passant, castle, or pawn promotion Your board position is incorrect
Verify the board as described in 3.13 Press SOUND
The computer is silent
The Sound key has been pressed to turn the sound off
TROUBLESHOOTING GUIDE
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