Saitek Cyborg 3D Stick
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Saitek Cyborg 3D Stick
User reviews and opinions
| NeilWoolford |
6:17am on Monday, August 16th, 2010 ![]() |
| Good quality, but look at the X45 before purchasing Got this for Christmas, great product. Nice and compact, strong force feedback. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

CYBORG 3D FORCE STICK
USER MANUAL
POV Hat Switch 4 Fire Buttons Trigger
Throttle
4 Buttons
SAITEK CYBORG 3D FORCE STICK
The Saitek Cyborg 3D Force Stick is the ultimate controller for the discerning gamer. This awesome joystick comes complete with sublime new looks and Immersions patented TouchSense technology to take the gaming experience to a new level of interactivity. The haptic technology inside dramatically improves gamers performance and power by unlocking their sense of touch and allowing them to feel what they see and do on the computer screen. The Force Feedback Technology is combined with a full range of features to put you in total control of the game.
Main Control Features
Rapid-Fire Trigger - with instant response when you most need it 8 fully programmable fire buttons deliver personal controller settings Dual handle throttle for left- or right-handed gaming 8-way point-of-view hat switch for peripheral vision in 3D games or changing weapons 3D Rudder Twist on handle for increased realism in flight sim games Simple plug-and-play USB connection
GETTING STARTED
Note: Please do not connect your Cyborg 3D Force until asked to by the installation procedure.
Before connecting the Cyborg 3D Force to your PC, you need to connect it to your mains supply using the AC/DC adapter (supplied). This attaches via the front of the unit next to the USB cable. Note: When you have finished playing with your Cyborg 3D, we recommend you switch off the power adapter at the mains and unplug it.
Saitek Smart Technology Software
Saitek Smart Technology software is the software that Saitek supplies for our high-end game controllers. The Smart Technology software comprises the product drivers for these Saitek controllers and the optional programming software. By keeping the two separate, the Smart Technology software offers two types of installation to suit the individual gamers needs, which means even more gamers can enjoy these quality Saitek products. The Quick Install loads the product drivers only (all that is needed to use the controller) and is suitable for the new or Typical User. This install is fast and simple and will have the gamer up and running in no time at all. The Full Install loads the product drivers and the Saitek Smart Technology programming software and is suitable for the Advanced User. The programming software delivers a powerful set of features for the ultimate configuration in the game. Although it is recommended for the seasoned gamer, it can be installed at any time. This gives the typical user a chance to get to know the controller before taking gaming to the next level.
INSTALLATION FOR USERS OF WINDOWS XP
Quick Install (Drivers Only)
This installation will ONLY install the drivers for your Saitek controller. The Full Install (below), will install the drivers and the Saitek Smart Technology programming software for your Saitek controller. Note: Please do not connect the USB connector until asked to by the installation procedure. With your computer switched on, close down any programs that are currently running and insert the Saitek Smart Technology CD into your CD-ROM drive. When the Welcome screen appears, click Next to continue. (If the CD does not run automatically, select Start from the Windows Taskbar, then Run and type D:\Install.exe and click OK - where D:\ is letter of your CDROM drive). After reading the Disclaimer, select the I accept the terms of the Disclaimer option and click Next to continue. At the Device Driver Installation screen, click on Next and follow the on-screen instructions. When prompted, plug your USB connector into your computer, then click on Configure and then Continue Anyway. Follow the on-screen instructions until you reach the Controller Properties screen.
When the Controller Properties screen appears, click Next to view the Test screen. Now try out all your controllers buttons and controls to show that it is working properly. When you have finished, click OK. At the Programming Software screen, select Typical User and click Next. At the Registration screen, select Register my Saitek controller online, click next and follow the on-screen instructions or select Register Later and click Next.
10 Click on Finish to complete the installation. Your Saitek controller is now ready for use with your favorite games.
Full Install (Drivers and Programming Software)
This installation will install the drivers and the Saitek Smart Technology programming software for the Saitek controller. Follow points of the install procedure in Quick Install (Drivers Only), then at the Programming Software screen, select Advanced User and click Next. At the Programmable Controller Drivers screen, click Update and follow the on-screen instructions. At this point you will be asked to install such features as the Saitek Magic Mouse and Saitek Magic Keyboard (these are what XP calls the various elements of your Saitek controller). Continue to click on Next, Continue Anyway and Finish to accept the installation until the Installation of programming software successful screen appears. At the Installation of programming software successful screen, click Next. At the Registration screen, select Register my Saitek controller online, click next and follow the on-screen instructions or select Register Later and click Next. Upon completion of the installation, you have the option to Run Profile Editor, which will give you a view of the 3-D programming environment. If you do not wish to see the Profile Editor at this point, just uncheck the box and click on Finish to complete the installation. Your Saitek controller is now ready for use with your favorite games. To access the programming software click on the Saitek Smart Technology icon that the installation left on your Desktop.
For a complete guide on how to program your Saitek controller, visit the Saitek website at www.saitek.com.
INSTALLATION FOR USERS OF WINDOWS 2000
This installation will ONLY install the drivers for your Saitek controller. The Full Install (below), will install the drivers and the Saitek Smart Technology programming software for your Saitek controller. Note: Please do not connect the USB connector until asked to by the installation procedure. With your computer switched on, close down any programs that are currently running and insert the Saitek Smart Technology CD into your CD-ROM drive. When the Welcome screen appears, click Next to continue. (If the CD does not run automatically, select Start from the Windows Taskbar, then Run and type D:\Install.exe and click OK - where D:\ is letter of your CDROM drive). After reading the Disclaimer, select the I accept the terms of the Disclaimer option and click Next to continue. At the Device Driver Installation screen, click on Next and follow the on-screen instructions. When prompted, plug your USB connector into your computer, then click on Configure. When the Controller Properties screen appears, click Next to view the Test screen. Now try out all your controllers buttons and controls to show that it is working properly. When you have finished, click OK. At the Programming Software screen, select Typical User and click Next. At the Registration screen, select Register my Saitek controller online, click next and follow the on-screen instructions or select Register Later and click Next.
This installation will install the drivers and the Saitek Smart Technology programming software for the Saitek controller. 1 Follow points of the install procedure in Quick Install (Drivers Only), then at the Programming Software screen, select Advanced User and click Next.
At the Programmable Controller Drivers screen, click Update and follow the on-screen instructions. Then at the Installation of programming software successful screen, click Next. At the Registration screen, select Register my Saitek controller online, click next and follow the on-screen instructions or select Register Later and click Next. Upon completion of the installation, you have the option to Run Profile Editor, which will give you a view of the 3-D programming environment. If you do not wish to see the Profile Editor at this point, just uncheck the box and click on Finish to complete the installation. Your Saitek controller is now ready for use with your favorite games. To access the programming software click on the Saitek Smart Technology icon that the installation left on your Desktop.
INSTALLATION FOR USERS OF WINDOWS 98 AND ME
This installation will install the drivers for the Saitek controller only. Note: Please do not connect the USB connector until asked to by the installation procedure. 3 With your computer switched on, close down any programs that are currently running and insert the Saitek Smart Technology CD into your CD-ROM drive. When the Welcome screen appears, click Next to continue. (If the CD does not run automatically, select Start from the Windows Taskbar, then Run and type D:\Setup.exe and click OK). After reading and accepting the Disclaimer, click Next to continue. Note: For your controller to work, you must have a minimum of Microsoft DirectX 8.1 installed on your computer. The installer will automatically recognize if this software needs to be added, and will allow you to install it directly from the Saitek Product Companion CD, if necessary. If you are asked to install Microsoft DirectX 8.1, click Install and follow the on-screen instructions, and then restart your computer when prompted. Make sure that you leave the Saitek CD in the drive when restarting. After this software has been installed, you will automatically be taken to the installation to continue with the next step.
Follow the on-screen instructions and select Yes, I want to restart my computer now when prompted. After the restart, at the Device Driver Installation screen, click on Next and follow the on-screen instructions. When prompted, plug your USB connector into your computer. When the Controller Properties screen appears, click Next to view the Test Screen. Now try out all your controller buttons and controls to show that it is working properly. When you have finished, click OK. At the Programming Software screen, select Typical User and click Next.
10 At the Registration screen, select Register my Saitek controller online, click next and follow the on-screen instructions or select Register Later and click Next. 11 Click on Finish to complete the installation. Your Saitek controller is now ready for use with your favorite games.
This installation will install the drivers and the Saitek Smart Technology programming software for the Saitek controller. Follow points of the install procedure in Quick Install (Drivers Only), then at the Programming Software screen, select Advanced User and click Next. At the Programmable Controller Drivers screen, click Update and follow the on-screen instructions. At this point you will be asked to insert your Windows CD, however, DO NOT do this, just click on OK. At the next screen, type C:\windows\system into the prompt and click OK and follow the on-screen instructions. At the Installation of programming software successful screen, click Next. At the Registration screen, select Register my Saitek controller online, click next and follow the on-screen instructions or select Register Later and click Next. Upon completion of the installation, you have the option to Run Profile Editor, which will give you a view of the 3-D programming environment. If you do not wish to see the Profile Editor at this point, just uncheck the box and click on Finish to complete the installation. Your Saitek controller is now ready for use with your favorite games.
Installing the Programming Software at a Later Date If you chose the Quick Install (Drivers Only) you might want to install the Saitek Smart Technology programming sofware once you have mastered your new Saitek controller. To do this, simply reinstall your controller following the Full Install (Drivers and Programming Software) above.
PROGRAMMING YOUR SAITEK CYBORG 3D FORCE WITH SAITEK SMART TECHNOLOGY PROGRAMMING SOFTWARE
Introducing Saitek Smart Technology Programming Software
Saitek Smart Technology Programming Software (SST) is the software Saitek supplies to configure your Saitek controller for enhanced functionality. SST delivers a powerful set of features, allowing you to program your device with the ultimate configuration for total interaction. Despite a level of sophistication previously unseen in the market, and because of the Saitek Smart Technology inside, the software remains simple and intuitive to use. Features of Smart Technology Programming Software:
Quick and easy setup in any game Personalize the controller settings for your favorite games Configure your controller with an on-screen 3D model and interface Multiple setup option for each controller - ideal if a controller is used by several people Program special moves with sophisticated timing features Special game setups available as Profiles from the Saitek website and on the Smart Technology CD Download the latest version of Saitek Smart Technology software from the Saitek website
What is a Profile?
A Profile is a custom setup for improved gameplay consisting of a set of commands that are pre-assigned to the buttons or axes of your controller. There are over two hundred pre-written Profiles available on the Saitek Smart Technology Disk that accompanies this device or on the Saitek Website www.saitek.com. (Please check the website for new or improved Profiles, which are being added regularly).
How do I program my Cyborg 3D Force?
After getting to know your Cyborg 3D Force, you can start creating your own personal Profiles with the Saitek Smart Technology programming software (SST). This software has virtually unlimited programming capabilities and allows you to customize the Cyborg 3D Force to your exact gaming needs. For a full guide to programming your Saitek Cyborg 3D Force, see the Saitek Smart Technology - Programming Guide on the CD under D:\Eng\SSTProgrammingManual.pdf or on the Saitek website: www.saitek.com.
Creating a Profile for a Game
5 Open the SST software by double-clicking on the Smart icon the installation left on your desktop. Next, double-click on New Game Wizard and then click on Next. You will now see a list of all the.exe files on your PC to which SST can be assigned. Highlight the name of the game you wish to create a Profile for, eg, tomb4.exe, then click Next. On the following screen, click Next, then leave both options ticked in the Auto Activation screen and click on Next again. Select your controller from the list and click on Next once more. In the Button Assignments screen, leave the box unchecked and click Next
Finally, review the information offered on the Summary screen and click on Finish. To view your new Profile within the 3D Windows Explorer view, click on the new Profile and then on Saitek Cyborg 3D Force.
Adding Commands to the Profile
Once you have created or imported a Profile for a game, you can add new commands to your buttons and controls by using SST. This will allow you to personalize your Cyborg 3D Force for your exact gaming needs. 1 In the Explorer view you will now see a folder for the your new profile. Double-click on the folder and you will see it open out to show 2 sub-folders - the Command List and Saitek Cyborg 3D Force. Click on the folder called Saitek Cyborg 3D Force and a 3D model of the controller will appear on the screen. If you place the mouse pointer on the 3D model and hold down the left mouse button, you can rotate the image.
4 Next, click on any control of the on-screen 3D image of Cyborg 3D Force. You will see that the control turns blue (indicating that it is ready for programming) and that the text boxes at the bottom of the screen show its attributes. 5 The long bar at the bottom of the screen is the Command Editor. Simply click on and highlight the current keyboard setting and replace it by pressing the new keyboard command. Hint: If you look in the manual that came with your game, it will tell you what keyboard commands are associated with what actions in the game.
WARNING: the SST automatically saves the changes you make without the use of a save button. Therefore, if you make a mistake, simply highlight the command line and retype the correct entry.
Adding a New Profile using the Import Game Wizard
The third way to add a Profile is by using the Import Game Wizard. This option is available through the SST Explorer view and gives the user a Browse option to find and associate new Profiles. This is particularly useful for importing Profiles from other users or selecting particular files from the CD. Remember, if you are looking for files on the CD, make sure that it is in the CD-ROM drive when you start. 5 Double-click the Smart icon that the installation left on the desktop. In the Explorer view, double-click Import Game Wizard. At the Import Profile screen, click Next. In the Game type selection screen, select Exported SST File (.psi) and click Next. If selecting a Profile from the CD, click Browse and select \Profiles\ from the disc and choose the required folder for your controller. Inside the folder you will find a list of profiles available, choose your required profile, then click on open. Note: If selecting a profile from another location, click Browse to locate the file. 6 The Import Game Wizard will then search for this game/application on your PC. If the wizard cannot find it, use Browse to find the folder where the game/application was installed, eg, C:\Program Files\Age of Empires II\empires2.exe and select this.exe file and click Open. To complete the import, click Finish. The Profile is now set up and ready to use. If you want to check how your controller is now set up for these games/applications, double-click on the Saitek Smart Technology icon on your desktop, double-click on the Profile, and then the Saitek Cyborg 3D Force. You can click on the 3D model of the Cyborg 3D Force to review the command settings. Whenever you play this game (or open the application) in future, your controller will be set-up to use the new Profile.
TROUBLESHOOTING
My computer is not recognizing the Cyborg 3D Force whats wrong? Check the cable connections. Turn off the computer and then unplug your controller. Plug it back in making certain that is securely attached. Can I have another game controller connected to my PC at the same time? To avoid potential problems and conflicts, we recommend that you remove any existing game controllers before installing the Cyborg 3D Force. Do this by selecting the previously installed controller in the Game Controllers window and clicking on Remove. I have plugged in my Cyborg 3D Force using the USB connector and it has not been recognized by the computer. Your USB connection may not be enabled within the computer. You can switch it on via your computers BIOS settings (please check the documentation that came with your computer). If you are still unsure as to what to do, contact Technical Support.
TECHNICAL SUPPORT
Cant get started dont worry, were here to help you!
Did you know that nearly all the products that are returned to us as faulty are not faulty at all - they have just not been installed properly? So, if you experience any difficulty with this product, please visit our website or contact one of our friendly technical support staff who will be pleased to help you. Our website www.saitek.com is designed to help you get the best performance from your Saitek product. And if you
still have problems, we also have teams of product specialists around the world you can call for advice and support. Contact details are provided on the Technical Support Center list provided with this product. Saitek is dedicated to helping you enjoy your purchase please call us if you have any difficulties or worries.
The Saitek Website
If you have access to an Internet connection, many of your technical queries may be answered with a simple visit to the Saitek Website at: www.saitek.com The technical support area will provide you with all the information you need to get the most out of your controller, solve any problems you might have and provide you with the latest game configurations. The site also contains regularly updated material, including information about:
Current and forthcoming products Driver upgrades Game configurations (Profiles) Links to useful sites
Contacting Saitek
If you do not have access to the Internet, or if the website cannot answer your question, you will need to contact your local Saitek Technical Support Team. However, before contacting Technical Support, here are a few tips to help us to help you:
Make sure you have followed all the steps shown in this manual Check that the controller is correctly connected to your computer Confirm that your PC is functioning normally
At Saitek, we aim to offer comprehensive and thorough technical support to all of our users. So, before you call, follow the guidelines below to ensure that you have all of the information necessary for us to help you. 3
Know the problem - make sure that you are clear about the problem you are having and that you can describe the events that led up to it. Check the Troubleshooting guide in the Troubleshooting section of this manual. Know your hardware - if it is possible, have the following information to hand: The make and model of the computer you are using The name and version of the game you were using when you started having problems The make and model of your computers motherboard The make and model of your computers sound card Be ready - if possible, please try and ring whilst sitting at the computer with all the relevant information and hardware to hand. If you are having a problem with a particular game or application, make sure that you have it loaded. Be patient - we try our best to deal with customer queries as quickly as possible. At times it may be necessary to refer queries on to our specialist staff. Please be patient!
To contact your local Saitek Technical Support Center, please look up the relevant contact details on the separate Technical Support Centre sheet that came packaged with this product.
Saitek Cyborg 3D Force Force Stick User Manual V.1.1 091001
Force Feedback Powered by Immersion TouchSense Technology
Protected by one or more of the following United States Patents:
4,823,634; 5,576,727; 5,734,373; 5,844,392; 5,959,613; 5,185,561; 5,220,260; 5,389,865; 5,414,337; 5,459,382; 5,559,412; 5,589,854; 5,629,594; 5,666,138; 5,691,898; 5,701,140; 5,721,566; 5,731,804; 5,739,811; 5,754,023; 5,767,839; 5,769,640; 5,805,140; 5,825,308; 5,831,408; 5,872,438; 5,889,670; 5,889,672; 5,907,487; 5,929,607; 5,929,846; 5,956,484; 5,999,168
2001 Saitek Ltd. Made and printed in China. All trademarks are the property of threir respective owners. PS12 J45 SD2 P/N

How We Make Game Profiles Here at Saitek
The product manual that came with your controller just covers the basic aspects of programming your controller. This guide will show you how WE make a profile when creating them for the website. The first step is to read the guide that came with your game. As mentioned in the introduction, every game has a list of commands that have been assigned to different keys on the keyboard. If you dont have a manual then you are going to need to find out what key does what on the keyboard - the game may have a list of commands in an option menu somewhere so you can also copy these out to a piece of paper. Either way, you need a list of commands with the associated keyboard presses so you know what you are going to be programming. Firstly, you need to first create a Profile within Saitek Gaming Extensions, so open up the Saitek Gaming Extensions Window and you will see a view like this.
You need to double-click on New Game Wizard and you will start a step-by-step process for creating a new profile. There are only two screens that you actually need to worry about during this process. The first screen is basically just a starter screen explaining that you are running the New Game Wizard, so just click on Next it will take you get to the first screen that we need to look at.
When you first open this screen, the wizard immediately starts searching your computer for all the.exe files on your computer. The.exe files are the files that actually run all of your programs - so you will probably notice that the list of programs in here includes many programs that arent necessarily games, such as WordPad or Internet Explorer. Once it has finished searching you will see a list of possible choices. Initially, the list is in date order with the most recently installed program at the top. However, if you click the Name bar at the top of the list of programs, it will shuffle these into alphabetical order, which might make it easier for you to find the game that youre after. Either way, simply select the game you want to create a profile for and then click Next. The next screen checks what game you have selected and also gives you the option to change the name of the profile or add a comment to the profile. Neither is really necessary, especially as they can be adjusted later once you have created the profile. The screen after this has two checkboxes. The first says Set As Default Profile, you should usually leave this ticked otherwise the profile you are making wont work. The other says Use Target Directory and this should also be left ticked to ensure the profile will actually work. The screen after is an important one where you select the controller you want to use in the profile. Obviously, you should select the controller you have but it is possible to select multiple controllers by holding down the Ctrl key on the keyboard and then clicking on all the controllers you want. In the example below you can see that We have selected the Cyborg USB stick, the GM2 Pad, the P750 Pad and the X36 Controller. For now, just select the controller you are using as you can always add controllers to your profile later, once it has been created.
You will then get a new icon underneath the DirectX Buttons called New Command doubleclick on it to open it and you will see a Properties window pop-up. There is a box that says Name next to it and that will currently have the words New Command in it simply type the name that you want this command to be. In the example below, we are creating a command called Punch.
You can see that there are other settings that you can adjust here, but for the time being we just want Single Action. The others will be explained in the Advanced Programming Section of the manual. Now you simply need to click the Action tab at the top and you will be presented with the following screen.
Simply click in the white bar at the top and then press the key on the keyboard that activates the command that you are trying to create. You should see it appear in that bar, much like it did in the example in Method A.
Now click Apply and then OK and you will be back at the Command List. You will see your new command is now called what you renamed it to. If at any point after creating your command you come back here and it is still called New Command then simply press F5 on the keyboard to refresh the screen and it should then change to what you called it. Now, using the same method, create all the commands you want to program in and you will end up with something like below (obviously your command names will be different unless you are using the same game as we are in the example).
In the column on the left, click on the icon for your controller and this will bring up the 3D model again. Using the mouse, click on the button you want to assign and then, instead of clicking in the bar at the bottom, click the drop-down list on the right of the screen, underneath the 3D view, as indicated in the picture below.
You can see that in that drop-down list all the commands that you created are present, so simply scroll through the list until you find the command that you want to assign to this button. As soon as you do so you will see that in the bar at the bottom of the screen the key press you assigned to that command appears.
You can now go and program all your buttons in the same way. Initially this may seem like a more laborious method compared to Method A but the benefits will really become clear when we move onto Advanced Programming features like the hat switch or axes of a controller. Also, it helps if you create all of your commands first as you can then make sure that they are all present.
Advanced Programming
Now that weve covered the basics of creating commands in the command list and then assigning them to buttons, we can move on to the more advanced parts of the controllers. This section will lead off with the Cyborg Stick, as it essentially contains all the features that the other controllers have to a greater or lesser degree. The sections that follow afterwards will address specific controllers and the way in which configuring these functions differs but will otherwise refer directly back to the explanation in the Cyborg Section. For example, all the controllers (with the exception of the R100 USB Wheel) have a shift function which is programmed in much the same way. There are some differences that occur because of other features on the controller and these are addressed in the controller-specific sections. Finally, a section will follow that addresses advanced command creation the SGE software is not just limited to single keystrokes for a command, as will be seen.
Cyborg 3D USB Stick & Cyborg 3D Digital II Shift Function
To enable a shift button to act as a shift you need to bring up the 3D view of your controller and double-click on the shift button on the 3D model. You will see a Properties screen like the one below.
Simply change the Attribute of the button at the bottom from Action to Shift, as illustrated. You will see that the Action tab at the top of the window changes to Left Shift. Clicking on this brings up the following screen;
This enables you to change the way the shift button operates. As the description at the bottom of that screen says, if you set the shift to operate as a Latched Shift it works much like the Caps Lock key on your keyboard. When you press it enables the shifted functions until you press it again at which point it will return to Unshifted functions. If you leave it as a normal shift it will only enable the shifted functions whilst held down and return to unshifted functions when released. Programming shifted functions to your buttons is very similar to programming normal functions. Now that you have enabled the shift button to act as a shift you will find that things are a bit different when you open up the properties of the other buttons on the controller like in the picture below.
As you can see, the drop-down commands menu next to Left Shift is now no longer greyed out like the Right Shift is and we can select a command from our drop-down list, just like we did for the normal commands earlier on in this guide. Also, we can assign a different command from the one that operates when the button is in its unshifted state. If we were to also enable the Right Shift button on the controller as a shift rather than an action button you can see that we could effectively assign a third command to every button. This can bring the number of assignable commands on the stick up from a basic 10 to a potential of 24 commands! (58 commands if we include the 8 directions of the hat switch but this is not very feasible because of the difficulty of selecting a specific hat switch position when using the controller).
Hat Switch
The hat switch can be assigned shifted functions in a similar way but its properties screen will look slightly different - as shown.
If you click the Unshifted tab then you will see that you can set the hat switchs attributes as illustrated earlier in the manual and can now see when you click on the Left Shift or Right Shift tabs a check box that says Use Unshifted Attributes.
If you unpick this then you can set the hat switch to use different actions than that in the unshifted mode, make it emulate a mouse or a D-pad or just operate as a normal POV (pointof-view) switch just like you could in Unshifted mode.
Stick Axis Configuration
As mentioned briefly in the opening paragraph of this Cyborg section, you can configure the stick itself to operate in a different manner. Note: Please do bear in mind that it is not normally recommended that you attempt this; it is usually best to leave the stick itself operating as it normally does. If you are ever unsure, just set the attribute for the stick back to analogue in the Properties window for each axis. To do this you will need to open the 3D view of the controller up in your profile in SGE. Then click on the middle drop-down menu, look for x-axis in there and click on it
When you do you will get the x-axis properties window on-screen. Click the Unshifted tab at the top and you will see that you have some attributes to adjust, much like you get when you open up the hat switch properties. If you leave the attribute as analogue then the stick itself will operate exactly as if you had not programmed it this is the default attribute for any axis. As you can see, there are other attribute options available. In our first example, we will look at the mouse option.
If we choose Mouse we get the option of what mouse axis we want to assign the currently selected axis to. In our example, we are adjusting the x-axis of the stick (left/right movement), so we would logically assign it to emulate the left/right motion of the mouse. If we configured the y-axis to emulate the up/down mouse motion then we would have a stick that operated like a mouse so you could effectively use it in games that dont actually include joystick support like strategy games. The banded mode is slightly different. If you select it you get a button called Edit Bands.
If you then click on this button you get the following screen.
This screen with increments from describes the movement of the joystick across its current axis. The red line indicates where the stick currently is positioned (at rest in the centre). If you now move your stick you will see that the red line moves to correspond with the movement of the stick. If you move the stick fully left the red line goes to zero and if you move the stick fully right the red line goes to 100. If we were adjusting the y-axis the red line would move to zero if you pulled the stick back and up to 100 if you pushed the stick forwards. What we can do here is set it up so that when the stick reaches a certain position it activates a command that we have set up. First though, we have to "split" this axis. There are two ways of doing this. One way is to move the stick so that the red line is at the point where you want the command to start and click the Split At Axis Position button. The other way is to use your mouse and point to the position where you want the command to start and then click the right mouse button. You will get a drop-down menu from which you can choose the option Split Band. Either way, you will get something that looks like this.
In the example above we can see that the shifted commands are Extend Flaps Fully and the unshifted commands are Lights On/Off. Using this, we avoid confusion by ensuring that no matter what mode we are in, a shifted command is always going to be the same and the same for the unshifted commands.
Obviously, when the pad is in Digital Mode the hat switch is no longer a hat switch but replaces the stick as the controller and this can lead to some possible confusion when programming it. The hat switch can be programmed just like it can on the Cyborg stick (choice of Actions, D-Pad (default in Digital mode), POV (default in Analogue mode) and mouse). Again, just like the buttons (explained just above) you should generally keep shifted commands the same as each other and do the same for unshifted commands (with the obvious exception that the hat switchs attribute should be set to D-pad for any digital modes so that you still have movement control in the game. The different combinations of Digital, Digital+Shift etc. can be accessed by clicking on the tabs at the top of the Properties window and if you cant see a tab you want then click the little arrows at the top-right of the screen to scroll across to the tab you want.
You have exactly the same options as you do on the Cyborg stick, except you have the same complications caused by the multiple modes of the pads, like with the buttons and hat switch above. Otherwise the axes can be programmed in exactly the same way, which of course also includes the Throttle Wheel on the pads.
The GM2 Action Pad is one of the controllers that needs to be configured fully before it will work correctly. A common mistake that is made is for people to forget about using SGE, enable joystick control within the game they are using and reassign the buttons to do what they want from within the game. This causes a few problems. First of all, the hat switch on the GM2 pad that is commonly used for movement in games can only be assigned to 4-way movement. As soon as you try to get diagonal movement (forwards and left, backwards and right etc) the character you are controlling will just stand still because no command is assigned to the diagonal positions of the hat switch. You will also find that if you enable joystick control within the game that it then picks up the Thumb Wheel on the GM2 pad and it usually picks it up as the y-axis (up/down movement) on a joystick. Consequently, whatever you are controlling will immediately run forwards as soon as you get into the game (the assumption here is that you are using the GM2 with a first person shooter game such as Quake 3 Arena). Also, you will not be able to configure the Thumb Wheel as you can using SGE. The first lesson is to disable joystick support in the games you will be using the GM2 with, as the GM2 is just a keyboard replacement that will be programmed with keyboard commands. Assigning commands to the buttons on the GM2 is the same as that for any other SGEsupported controller and has already been described in the basic section of this manual so we will examine the trickier aspects of the pad, using the example of a first person shooter game like Project I.G.I. from Eidos Interactive.
The hat switch on the GM2 pad is most commonly used for movement control but there is an important point to note when you do so. As mentioned above, you must have diagonal movement commands. This is easily done you just create 8 movement commands in your profiles command list, one for each "compass direction" of the hat switch (Forwards, Forward+Right, Step/Strafe Right, Backwards+Right, Backwards, Backwards+Left, Step/Strafe Left and Forwards+Left). For example, the Forward and Right command in Project I.G.I. would look something like this.
Once youve created those commands then you can assign them to the hat switch on the pad. Bring up the 3D view of the GM2 Pad and double-click on the Hat Switch. Make sure the action is set to 8-way rather than 4-way and then click the Unshifted Tab at the top of the window. Set the Attributes to Actions and you can then assign the appropriate commands to each "compass direction" on the hat switch. Below you can see what this should look like.
The hat switch will now operate movement correctly on the GM2 pad. Before we move on to something else a common question asked by people is why we dont put the turn left and right commands to the left and right positions of the hat switch. The answer is simple in the average first person shooter youve already got the turn left and right commands on your mouses movement so theres no need to assign them to the hat switch; besides which you need to be able to strafe in these sorts of games as it always marks the difference between a successful and unsuccessful gamer. In strategy games the hat switch can be assigned to anything you want. Some games have a scroll function where you can move the view around the map that you are looking at, so you could assign those commands to the hat switch. Of course it is entirely up to you what you assign but basically, anything goes. The hat switch on the mouse can be programmed in the same way but it is limited to 4-way movement.
Thumb Wheel
The Thumb Wheel on the pad can again be used for anything. Most commonly it is banded, just as described in the section that deals with the Cyborg 3D sticks axes but we will go over it again here. In Project I.G.I. you have a Sniper Rifle and Binoculars, both of which have the ability to zoom the view in and out and this is a perfect function to use the Thumb Wheel for.
To set this up we first need to have created our commands in the Command List as described in the basic section of the manual. You will need to bring the properties of the Thumb Wheel up on screen so go into the 3D view of the GM2 in your profile and double-click on the Thumb Wheel. Click the Unshifted tab at the top of the Properties window and then set the attributes to Banded.
You can then click the Edit Bands button to bring up the following screen.
This Band Editor window with increments from describes the movement of the Thumb Wheel. The red line indicates where the Thumb Wheel currently is positioned (at rest in the centre). If you now move your Thumb Wheel you will see that the red line moves to correspond with the movement of the wheel. If you move the wheel fully left the red line goes to zero and if you move the wheel fully right the red line goes to 100. What we can do here is set it up so that when the wheel reaches a certain position it activates a command that we have set up. First though, we have to "split up" this axis.
There are two ways of doing this. One way is to move the wheel so that the red line is at the point where you want the command to start and click the Split At Axis Position button. The other way is to use your mouse and point to the position where you want the command to start and then click the right mouse button. You will get a drop-down menu from which you can choose the option Split Band. Either way you will get something that looks like this.
Obviously, the split will appear at whatever position you chose. We now want to create a second split so that we end up with three sections that say No Command in them. Once that is done we can click the Space Evenly button to get them to an equal size. The reason for creating three sections is that we need to have a section that covers the middle of the axis movement that has no command assigned to it. This way, the wheel will have a position where it is "at rest" and therefore not continually issue commands, as would have been the case had we just created two sections by splitting at the 50 mark. Once you have your three sections, you simply choose the section you want to assign a command to and then choose the command from the drop-down list at the top of the window that says Deflection xx-xx (where xx is the number that it is on your screen it will vary depending on where you set your splits up on the 0-100 scale). Do the same for the other section (remembering to leave the middle section blank) and you will end up with something like the following.
When we move the wheel right when the binoculars or the sniper mode on the rifle are in use then the view will zoom in and if we move it left then the view will zoom out. Again, as with the hat switch any command can be assigned to this Thumb Wheel. In other shooter games you may want to assign commands to the wheel for switching between weapons. Some strategy games have an option to rotate the view of the map/battle area you are viewing and the wheel is ideal for this.
This is programmed in precisely the same way as that for the Cyborg 3D Stick with the obvious exception that the GM2 only has one shift button whereas the Cyborg has two. One final point for the GM2. We do get asked sometimes why the mouse buttons cant be reprogrammed. The answer is quite simply that they dont need to be. In all the games that the GM2 was designed to be used with, a left and right mouse button are needed to operate commands in those games. It makes sense therefore to leave the mouse clicks on the buttons that everyone uses every day whilst using their computer.
X36 Flight Controller/X45 Flight Controller
The X36/X45 looks complicated to program but it isnt really. If you take everything youve learned from the basic section of this manual and refer back to the sections for the Cyborg and GM2 controller then you really cant go far wrong. The only complex part of the X36/X45 is the sheer number of commands that you can assign to it. When you consider that every button, hat switch and rotary dial on the combo can have three different commands assigned to it for each of the three modes it sounds a lot. But you can double this number too when you realise that every mode can have a shifted command assigned too because of the pinkie/shift button thats a possible six commands per button.
These are programmed in exactly the same way as the Cyborg stick.
Rotaries
These are programmed in exactly the same way as the GM2s Thumb Wheel.
Pinkie Switch
This is programmed in exactly the same way as the shift button on the Cyborg stick.
Mode Switch
The three modes are exactly the same as the "two modes" provided by the Cyborgs two shift buttons except that you obviously have an extra mode to play with. You will find that the properties of every axis (rotaries, throttle, rudder and x-axes) and hat switch has three tabs at the top for each of the modes this changes to six tabs when you enable the pinkie switch in its shifted function so you have Mode 1, Mode1 + Pinkie etc. as illustrated below.
The button properties look slightly different in that rather than tabs you have a list of dropdown menus like so;
Either way, commands can be assigned in the appropriate way so that you can set different commands for each mode/shift function etc.
P8000/PC Dash 2
The P8000 is programmable in exactly the same way as any other controller supported by SGE. It has a total of 37 buttons and a hat switch, all of which are programmable as described in the basic and advanced section of the manual. One of those buttons can become a shift mode button to double up the number of commands to 72 plus the hat switch so it can be a very versatile device. Bear in mind also that the P8000 doesnt just have to be used for games. In its default setting the buttons all activate different programs and features within Windows itself, such as launching Internet Explorer, opening your Word Processor or even SGE; they can all be reconfigured to do something else and this will be covered in the Advanced Programming section of this guide. The main feature of the P8000 though (aside from its programmability) is the ability to print a command overlay sheet that you can cut out and lay over the keys on the unit. This overlay sheet is divided into squares representing each button and, provided you created your commands as described in the basic section of this manual, they will have the name of the command that you assigned to it. Using the software you can change the background colour of each square so that you can have obvious groups of commands (weapon type commands could all be red for example) for quicker and easier location of the command you want to activate. Obviously, without this sheet it could be a tough job remembering what command you assigned to what key. The method for printing this overlay is described in the printing section of this manual.
Button Properties
When you double-click on a button in the 3D view of the P8000 you get the following Properties window.
Its very similar to the Properties window that you get for other controllers but it has an extra tab at the top called Display. This is where we adjust how the button appears on the overlay sheet.
Here you can change how the text appears on the button for your overlay sheet. The dropdown menu next to 1 allows you to adjust the font for the text. The drop-down menu next to 2 allows you to adjust the size, 3 allows you to add Bold, Italicise or Underline settings and whether you want the text to be centred or aligned to the left or right of the box it is in. 4 allows you to adjust the colour settings foreground adjusts the colour of the text and background the colour of the box the text will appear in. The box next to 5 allows you to change the text that appears in the box and finally 6 allows you to see what it will all look like before you print. Using this method it is possible to create simple command overlay sheets with commands that are grouped and arranged to your liking. When checking for profiles on our website, you will see that some of them have more elaborate looking command overlay sheets that you can download. These are created using Paint Shop Pro the software that is provided on the CD that came with your P8000 but we will not cover that here. Suffice to say that creation of such command sheets would require a second manual; indeed buying a manual for Paint Shop Pro from a bookshop would be a good idea if you were interested in creating such command overlay sheets for yourself.
More SGE Features
Printing
After creating profiles for your controllers it can be easy to forget exactly what commands you have assigned to what buttons. This can be especially annoying if you forget whilst playing your game. Therefore we have included a printing option in SGE that prints out a Command Sheet. This lists each button/axis etc. on your controller, next to which it tells you the name of the command you have assigned to it and the associated keypress. Printing a Command Sheet is easy. Simply open up your game profile in SGE and then right-click on the controller icon within the profile. You will get a drop-down menu appearing, in which one of the options is Print. Simply click on this and a sheet will be printed on your printer, which lists each button and the commands associated to it.
The P8000 is slightly different. You actually have two print options with this controller and this is reflected when you point to Print in that drop-down menu; you get two options pop out to the side of it like below.
In the example above we have chosen the Oni profile. Because the profile was correctly made using the New Game Wizard and was associated with the Oni.exe file when we imported the profile above it correctly inputted the location information for Oni in the Game window (C:\Program File\Oni\ONI.EXE). However, if the profile was not correctly associated with the games exe file when it was created or if you have installed the game into a different location (e.g. C:\Oni\ONI.EXE) then the profile will not be able to link up with the.exe file on your computer and you will get the following message.
At this point you should click Yes and you will get a Browse window, which you should point to the correct location of the games.exe file on your hard drive. Once that is done click Open and the correct location of the game should then be displayed in the Game window. Click
Finish to finalise these settings and you will then have an icon for your new profile in the SGE window.
Exporting a Profile
All the profiles you can download are available because you can export any profiles you make to a single file. This is a good thing to do just to have a backup of any profiles that youve made having to create all those commands from scratch can be laborious. Its very simple to export a file all you do is right-click on the profile in the SGE window and choose Export.
A window will then pop up asking you where you want to save the file to on your hard disk, also giving you the option to change the name of the file if you require. Make all your choices and then click Save. Thats it youve just exported a profile.
What to do if a profile isnt there for your controller
A hypothetical situation - you are looking for a profile for a particular game for your controller, either on the website or on the CD. You can find one for another controller but not for yours; what do you do? The answer is to import that profile anyway because you can add a controller into a profile whenever you like. This is another simple process. Once youve imported the profile, open it up in the SGE window and then point to a blank area of the window and right-click the mouse. Point to New in the drop-down menu and then choose the controller you want to add from the pop-out list.
Once youve selected your controller you will see the icon for it appear within the profile. You can then double-click on it to bring up the 3D model and then begin assigning commands just as described in the basic section of this guide.
Do this for each command you want to place in the cycle and you will end up with something like the above. Now, when we want to execute the combo move in Oni we simply need to press the same button three times and it will activate the punch command on the first press, the punch command again on the second press and then the kick command on the third press. It will start the cycle from the beginning the next time you press the button. Thats all there is to programming a Cycle of Actions.
Application Commands
Clicking the Application option in the General tab of a command properties page changes the Action tab at the top to an Application tab. Clicking on this tab brings up the following screen.
This is a function that will mainly only be used with the P8000 but it can be done for any controller supported by SGE. Basically, you can assign any button on your controller to launch an application when you press it. This would only normally be used from within Windows rather than in a game. To choose the application you want to assign a command to simply click Browse and then point it to the.exe file for the application you are looking to run from this button. In the example below we have associated the button with the NotePad application in Windows.
Here you can choose anything you want you can even assign the buttons to launch your favourite games. You can also access the application setup from the 3D model of the controller as indicated in the picture below.
Simply click on the button you want to assign and then from the drop-down menu at the bottom of the screen, choose Application. You can then click the Set-up button and then Browse for the.exe file for your application or game just as described above.
Website Commands
Finally, it is possible to assign a button to open specific Website addresses. Again this is going to be mainly used by the P8000 but any controller supported by SGE can do it. Selecting the Website option in the Command Properties window will change the tab at the top to Web Command and clicking on this will bring up the following window.
Simply type in the address of the website you wish to assign to this command (e.g. www.saitek.com). Clicking Browse will take you to the Favourites folder in Windows where any websites that you have bookmarked will be saved, so you can also select any websites from there.
As with the Application option you can also set up website commands to buttons from the 3D model of the controller, using the drop-down list at the bottom of the screen as below.
Clicking the Browse button that then appears takes you to the Favourites folder again or you can type the web address into the bar at the bottom of the screen.
Troubleshooting Your Profiles
Sometimes you might find that your profile simply isnt doing what you programmed it to do. There are several things to check if this is the case. Firstly, you need an understanding of how SGE works. Every profile you create in SGE is associated with a program. What SGE basically does is monitor what your PC is running. As soon as you run a program that SGE has a profile made for then it loads the profile into your controller this is called AutoActivation or Auto-Configure. The program that monitors this is represented by the little black joystick icon in the system tray next to your clock.
You will see the following window.
The Target window is where we need to be looking. It needs to list the correct location of the games.exe file on your hard drive. In the example above you can see that the game we used when creating our profile in the basic section of the manual, Oni, is installed in the C:\Program Files\Oni directory. If this was incorrect or if it said nothing in the Target box then we would need to click Find Target and point the profile to the correct location of the.exe file.
Click Open and then Apply and this will ensure that the profile is now correctly associated with the profile. Another reason for the profile to not be working correctly is if you have created more than one profile for the same game. If you have done this then one of the profiles will be slightly greyed out as seen in the example below.
The profile whose icon is still bold is currently set as the default profile, which means that it overrides the other profile and is currently the only one that will load into the controller when you run the game. To make the greyed-out profile your controllers default, just right-click on it and choose the Set As Default option from the drop-down list
That should cover any possible problems you might have with your profiles under SGE. Enjoy your gaming!
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