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Saitek PRO Bridge 3000About Saitek PRO Bridge 3000
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Manual

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Comments to date: 2. Page 1 of 1. Average Rating:
DarkVamp 6:47pm on Thursday, October 14th, 2010 
there is a new model out there that is even faster that this I think it went from 36ppm to 50ppm and its costs just as much.
leebethune 9:34am on Thursday, July 8th, 2010 
This is an excellent high-capacity printer. I...  inexpensive to run. Xerox always has good products Networking optional, but can bypass that with a few tricks

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

1.3 Ready? Time to Deal! After pressing GO/STOP to turn on the computer, the display will show the Main
Menu (PGSIBLR). If necessary, press ESCAPE until this display shows. Notice that the P is flashing, and Play shows on Line 2. The flashing letter indicates the current option choice. The > key cycles through the remaining options, as follows: P - Play > G - Game level > S - Sound on/off > I - BL Intensity > B - Bidding systems > L - Language > R - Reset score Each of these Main Menu options will be discussed in detail in Section 2. For now, lets concentrate on starting our game! To select Play Mode, as indicated by the flashing P, press ENTER. The computer will now switch to the Deal Menu, with a display of RNES. Notice that the R is flashing, and Random deal shows in Line 2, indicating the currently selected option. If necessary, press > or < until the R flashes. The > key cycles through the remaining option choices, as follows: R - Random deal > N - By deal no. > E - After edit > S - Same deal Each of these Deal Menu options will be discussed in detail in Section 3. For now, lets allow the computer to deal randomly. To select the Random Deal option, as indicated by the flashing R, press ENTER. The computer will now shuffle the deck, deal 13 cards to each of the four players, and the bidding can begin. If you dont like the random hand thats been dealt, return to the Deal Menu with ESCAPE, and press ENTER again to generate another randomly-dealt hand.
1.4 Learn to Bid After the cards have been dealt, your hand for South will appear on the lower portion of the display. Any bids already made will show under the appropriate Player Indicators, and s will flash when its your turn to bid. The vulnerability, if any, will also be displayed. Line 1 of the display now shows all the symbols necessary to make your bid: PN (Pass/Clubs/Diamonds/Hearts/ Spades/No Trump), and Line 2 prompts you to make a bid for South. There are two different ways to bid: Direct Key Bidding: Press a Suit Key (///) or NO TRUMP, and then a Value Key (2/3/4), in that order. As soon as the Suit Key is pressed, the symbol for that suit will appear on Line 2 of the display. Likewise, when the Value Key is pressed, that value will also appear on Line 2, and the display will prompt you to Press Enter. Confirm your bid by pressing ENTER. To pass, press PASS and ENTER. Cursor Key Bidding: Press > or < to move the flashing cursor along the characters in Line 1 of the display, until you reach your desired suit symbol. Next, press ? to copy that suit symbol to Line 2 of the display. Line 1 now changes to show the possible bid values: 1234567. Press > or < to position the flashing cursor over your desired bid value, and press ? to copy that number to Line 2. Finally, press ENTER to confirm your bid. After you submit your bid with ENTER, using either of the above methods, the computer will bid the remaining hands. When s flashes again, its time to enter your next bid. For this and subsequent bids, Line 1 of the display will again show the bid symbols as before, with the addition of d for double or R for redouble, if appropriate. Enter your bid as described above. If you decide to double or redouble, either press DOUBLE and then ENTER, or use ? to move the d or R down to Line 2, and then press ENTER. Continue bidding until there have been three consecutive passes. At this point, the computer will take you directly into the playing phase.

BIDDING/PLAY INFORMATION YOU NEED TO KNOW
If you change your mind after entering a suit or value (but before pressing ENTER), press the , key to cancel and start over. When only a single suit or value is valid, it is automatically selected and moved down to Line 2. When only one card is left to play in the final round, the computer will automatically play that card for you. Attempting to enter an invalid suit or value will result in an error beep. If all parties pass, All pass will be displayed, along with a 0 result. If this happens, return to the Deal Menu for a new hand by pressing ESCAPE. Press ESCAPE during bidding or play to terminate your current hand and return to the Deal Menu.
Note that the computers default settings are Team of Four (Duplicate Bridge), and American Standard (Five-Card Majors).
1.5 and Learn to Play Just as in a game played by four human players, the bids made will have decided who is to lead. The player with the highest bid is declarer, and declarers partner is dummy. The player to the right of dummy leads the first card, and play then continues in a clockwise direction. The object is to win tricks, and you must follow suit whenever possible. Tricks are won by the highest card of the suit thats been led, but cards from the trump suit (if any) will outrank cards from any other suit. If its your opening lead, s will flash; otherwise, the computer will lead. For subsequent tricks, the first player is the winner of the previous trick. Once the first card is led, watch the display for the following: The suits and values appear in the middle of the display, as the cards are being played. Dummys hand is normally displayed at the top half of the display, and your hand is shown at the bottom. If South
is dummy, however, your hand as North will be displayed at the top. The Dummy Indicator appears under w,n,e, or s. A symbol on the left-hand side of the display (///) will be underlined to indicate the trump suit, if any. The computer will play East and West, and it will also play North (if North is not declarer or dummy). If North is declarer or dummy, youll play both North and South. Whenever its your turn, youll see s flash (or n, if youre playing North). Youll also choose the cards for dummy. On your turn, Line 1 of the display will show your available suits (e.g., ), the current player (e.g., S for South), and the vulnerability, if any. Note that, if only one suit or value is valid for that play, it will be played for you automatically. After you have selected the suit using one of the methods described below, the display will show your available cards in that suit (e.g., AQ943). Play a card by using the Direct Keys or the Cursor Keys, just as you did during the bidding phase: Direct Key Method: Press a Suit Key (///), then a Value Key (2 to a), in that order. Then, press ENTER. Cursor Key Method: Press > or < to move the flashing cursor along the characters in Line 1 of the display, until you reach your desired suit symbol. Next, press ? to copy that suit symbol to Line 2 of the display. Line 1 now changes to show your available cards for that particular suit. Press > or < to move the flashing cursor until you reach your desired card. Again, press ? to copy that value to Line 2, and then press ENTER. If all the other cards have not yet been played when you enter your card, the computer will continue to play. Once the trick has been won, Line 2 will show the contract, along with the number of tricks won so far by North/South and East/West (e.g., 2 NS 4 EW 2). Press ENTER to start play of the next trick. Enter a card, as before, and continue to play until all 13 tricks have been taken. 1.6 Checking Out the Results After the last trick has been won, the

REMEMBER: SELECT OPTIONS, THEN PLAY!
Since pressing ESCAPE during the bidding or playing phase will terminate your current hand, make sure to select all your options before starting to play.
c. Press ENTER. Line 1 = yn Sound, with the current sound setting flashing. Line 2 = Current sound setting. d. Press > to select y for Sound on or n for Sound off. Press ENTER to confirm and return to the Main Menu. Note that the ; symbol shows in the display whenever the sound is turned off. 2.4 Light Too Weak/Strong? Adjust It [Main Menu Item: PGSIBLR] If youre in a dim light situation, you have the option of turning on the backlight to illuminate the display. Press BACKLIGHT to turn the light on, and press it again to turn the light off. You also have the option of adjusting the light intensity via the Main Menu, as described below. To adjust the light intensity: a. Press ESCAPE until you return to the Main Menu, PGSIBLR. b. Press > repeatedly to select the letter I for BL Intensity. c. Press ENTER. Line 1 = From one to five [ symbols, indicating the current light setting. Note that [ is the dimmest setting, while [[[[[ is the brightest. Line 2 = BL Intensity. d. Press > repeatedly to turn on up to five [ symbols. Then, press ENTER to return to the Main Menu. 2.5 Bidding Systems [Main Menu Item: PGSIBLR] Your computer offers various bidding systems for both North/South and East/ West: American Standard, Acol, French Standard, and French Strong Two. Note that the computer defaults to the American Standard on start-up. For more information on the bidding systems, see Appendix A.

MAIN MENU

PGSIBLR Play PGSIBLR Game`level
THE MENU SYSTEM AT A GLANCE!

PGSIBLR Sound`on/off

Notes: = the current (flashing) option at first startup. If options are changed, the PGSIBLR current selection will flash. BL`Intensity Dashed displays = further options. Use the Cursor Keys and/or ENTER to PGSIBLR select and continue (see Bidding`systems manual for details).

123456789TP Team`of`four

yn`Sound Sound`on
PGSIBLR Language PGSIBLR Reset`score

[[[ BL`Intensity

DEAL MENU
RNES```Play Random`deal RNES```Play By`deal`no. RNES```Play After`edit

5AfF NS:`5th major

EF`Language English

RNES```Play Same`deal

0123456789 deal`No:

yn`Scores yes`Resets

EDIT MENU
PEDR```deal Play`this`deal

PEDR```deal Edit`a`deal

PEDR```deal Change`D/V PEDR```deal Rotate`hands

AKQJ987654 S

WNES```-NEB D:E````V:NS

RANDOM DEAL

NUMBERED DEAL

EDITED DEAL

(hands are rotated)

SAME DEAL

To select a bidding system: a. Press ESCAPE until you return to the Main Menu, PGSIBLR. b. Press > repeatedly to select the letter B for Bidding systems. c. Press ENTER. Line 1 = 5AfF, with the current system for North/South flashing. 5 = American Standard (5th major) > A = Acol (Acol) > f = French Standard (5th major f) > F = French Strong Two (5th major F) Line 2 = NS: plus the current bidding system description. d. Press > to select the desired system for North/South. e. Next, press ? to switch over to the East/West display. Line 2 will now show EW:, along with the current East/West setting. f. Press > to select the desired system for East/West. Finally, press ENTER to return to the Main Menu. 2.6 English/French? Its Your Choice [Main Menu Item: PGSIBLR] Your Bridge computer has the unique ability to offer game play and menu interaction in either English or French. Note that the computer automatically defaults to English on the first start-up. To change the language setting: a. Press ESCAPE until you return to the Main Menu, PGSIBLR. b. Press > repeatedly to select the letter L for Language. c. Press ENTER. Line 1 = EF Language, with the current language setting flashing. Line 2 = Current language setting. d. Press > to select E for English or F for French. Press ENTER to confirm and return to the Main Menu. 2.7 Resetting the Score [Main Menu Item: PGSIBLR] This menu selection allows you to reset the score at any time.
To reset the score: a. Press ESCAPE until you return to the Main Menu, PGSIBLR. b. Press > repeatedly to select the letter R for Reset score. c. Press ENTER. Line 1 = yn Scores, with the y flashing. Line 2 = yes Resets. d. Press > to select y for Yes or n for No. Press ENTER to confirm and return to the Main Menu.

3. DEAL MENU OPTIONS

As previously noted in Section 2.1, your computer allows you to select from various dealing options: R - Random deal > N - By deal no. > E - After edit > S - Same deal Each of these options is described individually below.
When following the steps below for the Deal Menu options, please note that pressing ESCAPE one time will often take you directly to the Deal Menu. Therefore, Steps (a) and (b) will not always be necessary.
3.1 Random Deals [Deal Menu Item: RNES] When you choose the Random Deal option, the computer will immediately generate a hand, and bidding will begin right away. If youre not satisfied with the dealt hand, press ESCAPE to return to the Deal Menu, and press ENTER for another hand. Do this as often as you wish. To select the Random Deal option: a. Press ESCAPE until you return to the Main Menu, PGSIBLR. b. With the P flashing, press ENTER to go to the Deal Menu, RNES. c. Line 1 = RNES, with the current deal option flashing. Line 2 = Current option description. d. Press > to select the letter R for Random deal. e. Press ENTER. The computer will immediately deal a random hand, and you can begin to play!
3.2 Numbered Deals [Deal Menu Item: RNES] Your Pro Bridge 610 comes to you preprogrammed with thousands of numbered deals, which are accessed from the Deal Menu. Besides adding variety to your play, these deals can also be used as a great learning tool! Each deal (numbered from 1 to 999,999) is unique, and can be called up at any time. You can use this feature to replay a particular hand over and over, enabling you to learn from any mistakes you might make. To select a Numbered Deal: a. Press ESCAPE until you return to the Main Menu, PGSIBLR. b. With the P flashing, press ENTER to go to the Deal Menu, RNES. c. Line 1 = RNES, with the current deal option flashing. Line 2 = Current option description. d. Press > to select the letter N for By deal no. e. Press ENTER. Line 1 = 0123456789, with the 0 flashing. Line 2 = deal No:. f. Enter any desired deal number, from 1 to 999,999. Enter the numbers by (a) pressing individual Value Keys (1/2/3) and pressing ENTER; or (b) pressing > or < to select each number, pressing ? to move each number down to Line 2, and finally pressing ENTER. Note that the initial flashing 0 cannot be entered by itself, and doing so will cause an error beep to sound. The 0 can only be used after another number has been entered first. Note: When using the individual value keys, the 0 Key also functions as the key for zero (0). After ENTER is pressed, the computer will immediately deal the pre-programmed hand you have selected, and the bidding can begin. 3.3 Edited Deals [Deal Menu Item: RNES] Your computer offers several interesting options for editing deals and other game information. Since these options are accessed via the Edit Menu, which is a

subset of the Deal Menu, weve given the Edit Menu its own section in this manual. For complete details on all your editing options, see Section 4. 3.4 Playing the Same Deal [Deal Menu Item: RNES] Have you ever wished that you could replay a game you just finished, to try out a different strategy or attempt to improve the outcome? This feature allows you to do just that! After a game ends, select this option to start the same game over again. To select the Same Deal option: a. Press ESCAPE until you return to the Main Menu, PGSIBLR. b. With the P flashing, press ENTER to go to the Deal Menu. c. Line 1 = RNES, with the current deal option flashing. Line 2 = Current option description. d. Press > to select the letter S for Same deal. e. Press ENTER. The computer will immediately generate the same hand you just played, and you can give it another shot.

4. EDIT MENU OPTIONS

As previously noted in Section 3.3, your computer allows you to choose from various types of editing options. Each of these options is described below. To access the Edit Menu: a. Press ESCAPE until you return to the Main Menu, PGSIBLR. b. With the P flashing, press ENTER to go to the Deal Menu, RNES. c. Line 1 = RNES, with the current deal option flashing. Line 2 = Current option description. d. Press > to select the letter E for After edit. e. Press ENTER. The computer will now switch to the Edit Menu, with a display of PEDR. Notice that the P is flashing, and Play this deal shows in Line 2, indicating the current option. The > key cycles through the remaining option choices, as follows: P - Play this deal > E - Edit a deal > D - Change D/V > R - Rotate hands
4.1 Playing Your Edited Deal [Edit Menu Item: PEDR] This option enables you to play the deal that you have just edited. To select this option: a. Access the Edit Menu (PEDR), as noted at the beginning of Section 4. b. Press > to select the letter P for Play this deal. c. Press ENTER, and the computer will start a game using the current hand. 4.2 Try Editing a Deal [Edit Menu Item: PEDR] This handy option allows you to construct your own deals from scratch. This feature can be used in a number of ways, such as trying your hand at Bridge games published in newspapers and books, or keeping track of your own games and reconstructing deals that youve previously played for further study. To select this option: a. Access the Edit Menu (PEDR), as noted at the beginning of Section 4. b. Press > to select the letter E for Edit a deal. c. Press ENTER. Line 1 = AKQJ987654, along with S for South and the Spade symbol () in line 2. The upper hand area also shows the symbols for all 52 cards, and s flashes. You can now begin editing this hand, starting with selecting Spades for South. (1) Press the Value Keys (a/k/q) to select and enter any desired Spades for South. As each key is pressed, that card is moved from Line 1 to Line 2. Notice that it also disappears from the upper hand area, and reappears in Souths hand. (2) After entering all desired Spades, press ,, or to activate another suit. Follow the same steps to enter cards for this suit. Repeat for any other suit, entering up to a total of 13 cards for this hand. (3) Press VIEW HAND to edit the next position, and w will flash. Line 2 shows that Spades is the active suit once again. Follow Steps (1) and (2), above, to construct a hand for West. (4) After entering all desired cards for West, press VIEW HAND again to edit the hand for n, and then for e.

Note that the hands can be edited in any order, and you can go back to any hand by pressing VIEW HAND. (5) Once all cards have been entered, press ENTER. The Edit Menu will reappear, with the P flashing for Play this deal. Press ENTER, and the computer will start a new game with the hand youve just constructed! Please also note these important points, in regard to editing: If you enter more than 13 cards for any position, or if you enter a card that has been used, an error beep will sound. If you enter less than 13 cards for any position, the computer will randomly fill in the additional cards when you play. You can also use the Cursor Keys to enter cards, in the same manner as during bidding or play. If you make a mistake or change your mind while entering a card, press the same key again to deselect it. If youve just pressed q, for example, press q again to cancel the input. If youre using the Cursor Keys, cancel your input by pressing , to move the cards back up to Line 1, starting with the lowest card of the current suit. If you change your mind and decide not to edit the hand after all, press ESCAPE to cancel and return to the previous menu. 4.3 Changing the Dealer/Vulnerability [Edit Menu Item: PEDR] This option allows you to change the dealer and vulnerability settings. To select this option: a. Access the Edit Menu (PEDR), as noted at the beginning of Section 4. b. Press > to select the letter D for Change D/V. c. Press ENTER. Line 1 = WNES -NEB, where: WNES = West/North/East/South - = Neither side vulnerable N = North/South vulnerable E = East/West vulnerable B = Both sides vulnerable. Line 2 = Current settings, as in D:N V:Nil, where: D:N = Dealer North V:Nil = Neither side vulnerable
d. Press > to select W, N, E, or S for dealer. With the appropriate character flashing, press ? to move your choice to Line 2. If you select E, for example, and then press ?, Line 2 will show D:E, with East as dealer. e. Continue to press > to select -, N, E, or B for the vulnerability option. With the appropriate character flashing, press ? to move your choice down to Line 2. If you select E, for example, and press ?, Line 2 will now show V:EW, with East/West vulnerable. f. Press ENTER to confirm and return to the Edit Menu. Notice that the Vulnerability Indicator has changed to reflect the new setting, if any. 4.4 Rotating the Hands [Edit Menu Item: PEDR] This option lets you rotate the hands, along with the dealer and vulnerability, in a clockwise direction. Setting this option will cause the following changes to be made: Hand/Dealer: Previous Setting New Setting South. West West.. North North.. East East. South Vulnerability: Previous Setting New Setting Nil. Nil EW.. NS NS.. EW All. All To select this option: a. Access the Edit Menu (PEDR), as noted at the beginning of Section 4. b. Press > to select the letter R for Rotate hands. c. Press ENTER, and the computer will change the settings internally, as shown above. It will then return you to the Edit Menu, with the P flashing for Play this deal. To play from the new position, press ENTER.

VIEW HAND. The first display will show View:NS, along with the hand for North in the upper portion of the display and the hand for South in the lower portion. Pressing VIEW HAND again will show View:EW, along with the hand for East in the upper portion of the display and the hand for West in the lower portion. A third press of VIEW HAND returns you to the current game display. Note that pressing ESCAPE also exits this mode at any time. 5.2 Illegal Bidding/Play Your computer is programmed with the standard rules of Bridge, and it will never accept an illegal bid or play. If you attempt to do so, a low-pitched error beep will alert you to the problem. To continue, simply make another entry. 5.3 Need a Hint? Just Ask! Whenever you need help, the Pro Bridge 610 will be glad to oblige! Press HINT during the bidding or playing phase of the game, and the computer will display a suggested bid or play. To accept the hint, simply press ENTER. To disregard the hint, press , to cancel the hint display, and then make a bid or play of your own. 5.4 Change Your Mind? Try Again If you change your mind about a bid or play or make an inadvertent input error before pressing ENTER, you can retract your bid or play by pressing , to cancel. The current display will clear, and you can then enter another bid or play, as usual. 5.5 Autoplay: The Computer Takes Over As soon as a hand has been dealt, and at any time during the bidding and play of the hand, you can force the computer to take over your game! Press AUTO PLAY and then ENTER to have the computer complete the current game automatically. Youll see Continuing displayed briefly, as the computer plays the game out internally. Once the final trick is completed, the score will be shown, as usual. At this point, you have the option of going back through to see how the hand was played. To do this, press HISTORY repeatedly, as described in Section 5.6. If you change your mind after pressing
5. MORE FEATURES TO EXPLORE
5.1 Viewing All the Hands At any time after the cards have been dealt, you may view all the hands (including those that are concealed) by pressing

AUTO PLAY, but before pressing ENTER, press , to cancel Autoplay Mode. 5.6 Review Play with History Mode During a game, its easy to go back and review previous bids and plays, even in the middle of your game! With each press of HISTORY, the display will show you every bid and play, from the beginning. As long as History Mode is active, youll see History on Line 1 of the menu display. As soon as you get back to the current place in your game, the display will return to normal, and you can continue. Press ESCAPE at any time to exit History Mode and return to your game. You can also press HISTORY repeatedly to step through your entire game after the game has ended and the result is being displayed. To automatically finish the game and return to the result display at any time, press ESCAPE. After pressing ESCAPE, the computer will show you the history one by one until the end. Note that History Mode is not available until after the first round of bidding has been completed. 5.7 Checking the Score Once play has started, you can review the current score (if any) by pressing SCORE. For further details on scoring, see Appendix B. In Rubber Bridge, press SCORE once to show Score, along with the current scores above and below the line. Press SCORE again to see the cumulative scores of previous rubbers for North/South, and again for East/ West. To exit, either press SCORE once more, or press ESCAPE. In Duplicate Bridge, press SCORE once to show Score, along with the current scores for North/South and East/West. Press SCORE again to show the total number of deals played so far, as well as the cumulative IMP scores for both teams. To exit, press SCORE again (or press ESCAPE). Note that the SCORE display is not available while current results are showing during play. Note, also, that you can reset the score, as described in Section 2.7.
5.8 Game Memory You may interrupt play at any time and turn the unit off by pressing GO/STOP. Play is then suspended, and the computer will store your current game and option settings. When you switch back on by pressing GO/STOP again, you can simply continue right where you left off.

6. TECHNICAL DETAILS

6.1 The ACL Function Computers sometimes lock up due to static discharge or other electrical disturbances. If this should happen, reinstall the batteries and use a paper clip or another sharp object to press down into the hole marked ACL in the base of the unit for at least one full second. This clears the memory and resets the computer to its default settings. 6.2 Care and Maintenance Your Pro Bridge 610 computer is a precision electronic device, and should not be subjected to rough handling, extreme temperatures, or moisture. Be sure to disconnect the adapter (if applicable) and remove the batteries before cleaning the unit. Do not use chemical agents or liquids to clean the unit, as they may cause damage. Weak batteries can cause incorrect displays, loss of data, and even wrong bids and responses. Low batteries should be replaced promptly, since they can leak and damage the unit. Please also note the following points regarding batteries: Use only alkaline or zinc carbon batteries. Do not mix different types of batteries or new and used batteries. Do not recharge nonrechargeable batteries. Use only the recommended batteries or equivalent. Be sure to observe the correct polarity when inserting batteries. Worn out batteries should be removed from the unit promptly. Do not short circuit the supply terminals. If an AC adapter is used with this unit, it must be as specified in Section 6.3. An adapter is not a toy and should be handled with care. Please also note the following regarding the use of an AC adapter. Warning: Use a center positive adapter with safety isolating transformer. The polarity symbols confirming its center

positivity should be clearly marked on the adapter, and the adapter must comply with CEE publication 15. The adapter should be regularly examined for potential hazards, such as damage to the plug, cable or cord, casing or other parts. In the event of damage, the adapter should not be used.
6.3 Technical Specifications Keys: 34 Display: 99mm x 74mm LCD with back light Buzzer: Piezo electric (27mm) Batteries: 3 x AA/AM3/R6 Dimensions: 240 x 155 x 40mm AC Adapter: 9V/300mA center-positive (optional)
APPENDIX A: BIDDING SYSTEM INFORMATION The American Standard 5th major, best minor. 1NT: 15-17; 2NT: 20-22. In response: transfer bids, Stayman. 2C forcing game. In response: 2D negative. Weak Twos: 2(D,H,S). Acol Natural: 4th major. 1NT: 12-14; 2NT: 20-22. 2C forcing game. In response: 2D negative. Strong Twos: 2(D,H,S). The French Standard 2NT: 20-21. 2C forcing one round: 2D relay. Then 2NT: 22-23, or a suit: 2123. 2D Albarran. Responses showing Aces. Weak Twos: 2(H,S). The French Strong Two 2NT: 20-22. 2C Albarran. Responses showing Aces. Strong Twos: 2(D,H,S).
Please retain this information for future reference. Saitek reserves the right to make technical changes without notice in the interest of progress.
APPENDIX B: SCORING INFORMATION
RUBBER BRIDGE SCORING: Score below the line for tricks bid and made: Spaces or Hearts: 30 per trick; if doubled, multiply by two. Diamonds or Clubs: 20 per trick; if doubled, multiply by two. No Trumps: 40 for first trick and 30 for each additional trick; if redoubled: multiply by four. One hundred points wins the game, but no separate score is recorded.
Overtricks Not Vulnerable Vulnerable Undoubled. Ordinary trick value. Ordinary trick value Doubled.. 100 per trick.. 200 per trick Redoubled. 200 per trick.. 400 per trick
Score above the line: Making doubled or redoubled contract: Add 50 to all other scores.
Not Vulnerable Vulnerable Slams: Small Slam.. 500.. 750 Grand Slam.. 1,000.. 1,500 Penalties: Not Vulnerable Vulnerable Undoubled. 50 per trick.. 100 per trick Doubled.. 100 for first trick.. 200 for first trick 200 for each additional trick. 400 for each additional trick Redoubled. Twice the above.. Twice the above Rubber bonus: When the rubber is won in two games.. 700 When the rubber is won by two games to one.. 500
TEAM OF FOUR (DUPLICATE BRIDGE) SCORING: Score on the hand: Each hand played scores points independently of the other hands played. Points are not carried forward from previous hands. Points awarded: Points are the same as for Rubber Bridge, with the following exceptions: 1. Points for an unfinished rubber are not relevant. 2. A pair succeeding in a contract scores 50 bonus points for a part score, 300 for a non-vulnerable game, and 500 for a vulnerable game. 3. Points scored by NS in a hand count as a negative score by EW in that hand. 4. The penalty score for a doubled contract with declarer non-vulnerable is 300 for each additional trick, starting from the fourth trick. International Match Points: The score by a teams NS pair on a hand is added to the score by the teams EW pair on that hand (with the result being either positive or negative). The result is then converted to International Match Points (IMPs), according to the following table. The IMPs for all hands played are then aggregated to give the result of the match. International Match Point Scoring Difference on Board IMP 0 - 10.. - 40.. - 80.. - 120.. - 160.. - 210.. - 260.. - 310.. - 360.. - 420.. - 490. - 590. - 740. 12

Difference on Board IMP 750 - 890.. - 1090.. - 1290.. - 1490.. - 1740.. - 1990.. - 2240.. - 2490.. - 2990.. - 3490.. - 3990.. and upwards.. 24

TROUBLESHOOTING GUIDE

SYMPTOMS
The unit doesnt react or behaves erratically.

POSSIBLE CAUSES

Batteries are not installed correctly. Batteries are weak or bad. Poor battery contacts. Static discharge or an electrical disturbance has caused a lock-up.

ACTION TO TAKE

Reinstall batteries (Section 1.1). Replace batteries (Section 1.1). Ensure that contacts on batteries and unit are clean. Make sure that contacts have not been bent. Press into the hole marked ACL to reset unit (Section 6.1). Replace batteries. If problem persists, use ACL feature to reset unit (Section 6.1). Pressing BACKLIGHT turns light on/off. Select BL Intensity menu option to increase/decrease amount of light (Section 2.4). Replace batteries. Turn sound on in Main Menu (Section 2.3). Use ACL feature to reset unit (Section 6.1). Replace batteries. If problem persists, use ACL feature to reset unit, as described in Section 6.1. Select and enter another card. Select and enter another card. You must be in the bidding or playing phase for History Mode to work. Bids must be made before the HISTORY feature will work. You cannot enter more than 13 cards per player. Check the upper portion of display for available cards. Check the upper portion of display for available cards in each suit. Press ENTER until current results have all been shown; then press SCORE.
The display is dim or difficult to read.
Batteries are weak or bad. Dim setting requires LCD backlight.
The computer seems to be bidding illegally. The computer is silent. No response or improper response when keys are pressed.
Batteries are weak or bad. Sound option is turned off. Electrostatic discharge has caused a malfunction. Batteries are weak or bad.
The computer rejects the card you have selected. The computer wont show previous bids/plays when HISTORY is pressed.
The selected card isnt yours (e.g., the card is in dummys hand). You are not following suit. You arent in the bidding or playing phase of the game. No bids have been made.

The computer wont accept a card or suit when youre editing a hand.
You have already entered 13 cards for the current position. The card is already in use for another player position. There are no more cards available in that suit. An error beep will sound if SCORE is pressed while current results are showing during play.
The score doesnt show when SCORE is pressed.

CONDITIONS OF WARRANTY

1. Warranty period is 2 years from date of purchase with proof of purchase submitted. 2. Operating instructions must be followed. 3. Product must not have been damaged as a result of defacement, misuse, abuse, neglect, accident, destruction or alteration of the serial number, improper electrical voltages or currents, repair, alteration or maintenance by any person or party other than our own service facility or an authorized service center, use or installation of non-Saitek replacement parts in the product or the modification of this product in any way, or the incorporation of this product into any other products, or damage to the product caused by accident, fire, floods, lightning, or acts of God, or any use violative of instructions furnished by Saitek plc. 4. Obligations of Saitek shall be limited to repair or replacement with the same or similar unit, at our option. To obtain repairs under this warranty, present the product and proof of purchase (e.g., bill or invoice) to the authorized Saitek Technical Support Center (listed on the separate sheet packaged with this product) transportation charges prepaid. Any requirements that conflict with any state or Federal laws, rules and/or obligations shall not be enforceable in that particular territory and Saitek will adhere to those laws, rules, and/or obligations. 5. When returning the product for repair, please pack it very carefully, preferably using the original packaging materials. Please also include an explanatory note. 6. IMPORTANT: To save yourself unnecessary cost and inconvenience, please check carefully that you have read and followed the instructions in this manual. 7. This warranty is in Lieu of all other expressed warranties, obligations or liabilities. ANY IMPLIED WARRANTIES, OBLIGATIONS, OR LIABILITIES, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, SHALL BE LIMITED IN DURATION TO THE DURATION OF THIS WRITTEN LIMITED WARRANTY. Some states do not allow limitations on how long an implied warranty lasts, so the above
limitations may not apply to you. IN NO EVENT SHALL WE BE LIABLE FOR ANY SPECIAL OR CONSEQUENTIAL DAMAGES FOR BREACH OF THIS OR ANY OTHER WARRANTY, EXPRESS OR IMPLIED, WHATSOEVER Some states do not allow the exclusion or limitation of special, incidental or consequential damages, so the above limitation may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.

 

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