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Graphics Systems

Dr. Alexander G. Gee

Basic Graphics System

Output device Input devices Image formed in FB
Institute for Visualization and Perception Research
University of Massachusetts Lowell

page 2

A Graphics System
Output Devices Modern Video Connections Screen Properties Input Devices Imaging Systems

page 3

Output Devices
CRT Displays LCD Displays Plasma Displays Projectors Rear-Projectors Inkjet Printers Laser Printers

page 4

Magnetic-Deflection CRT
Hearn and Baker 2004 Computer Graphics with OpenGL 3rd Edition, Pearson Eduction, Inc.
Institute for Visualization and Perception Research University of Massachusetts Lowell page 5
Operation of a CRT Electron Gun
Institute for Visualization and Perception Research University of Massachusetts Lowell page 6
Electrostatic Deflection within a CRT
Institute for Visualization and Perception Research University of Massachusetts Lowell page 7

SAGE Vector Graphics

Maury Markowitz 2003 SAGE (Semi Automatic Ground Environment) control room 1950s 1980s
Institute for Visualization and Perception Research University of Massachusetts Lowell page 8

CRT Shadow-Masks

Electron Guns Section of a Shadow Mask
Institute for Visualization and Perception Research University of Massachusetts Lowell page 9

CRT - Cathode Ray Tube

Institute for Visualization and Perception Research University of Massachusetts Lowell page 10
Shadow-Mask vs. Aperture Grille
How Stuff Works 2005 How Computer Monitors Work
Institute for Visualization and Perception Research University of Massachusetts Lowell page 11
Wikipedia 2004 Samsung SyncMaster 755DFX & ViewSonic GraphicSeries GT775 V
Institute for Visualization and Perception Research University of Massachusetts Lowell page 12
Drawing on a Raster-Scan System
Institute for Visualization and Perception Research University of Massachusetts Lowell page 13
Progressive Raster-Scan Lines
How Stuff Works 2000 How Television Works
Institute for Visualization and Perception Research University of Massachusetts Lowell page 14
Interlaced Raster-Scan Lines
Institute for Visualization and Perception Research University of Massachusetts Lowell page 15

Monochrome Monitor 1984

Apple Computer, Inc. 1984 Apple II 12 Monochrome Monitor
Institute for Visualization and Perception Research University of Massachusetts Lowell page 16

Color Monitor 1986

Apple Computer, Inc. 1986 Apple IIe 12 AppleColor RGB Monitor
Institute for Visualization and Perception Research University of Massachusetts Lowell page 17

24 Widescreen Display

Sony Electronics, Inc. 2000 GDMFWCRT Monitor
Institute for Visualization and Perception Research University of Massachusetts Lowell page 18

Flat Panel Displays

Plasma Displays Organic Light-Emitting Diode Displays (OLEDs) Liquid Crystal Displays (LCDs) Digital Light Processing (DLPs) Liquid Crystal on Silicon (LCoSs) Surface-Conduction Electron-Emitter Displays (SEDs) Field Emission Displays (FEDs) Nano-Emissive Display (NEDs)
Institute for Visualization and Perception Research University of Massachusetts Lowell page 19
Plasma Display Illustration
Computer Desktop Encyclopedia 2004 The Computer Language Co. Inc.
Institute for Visualization and Perception Research University of Massachusetts Lowell page 20

Plasma Display

Pioneer Electronics, Inc., PDP-504CMX, 50 Professional Plasma Display.
Institute for Visualization and Perception Research University of Massachusetts Lowell page 21
Plasma Display Simplified
Institute for Visualization and Perception Research University of Massachusetts Lowell page 22

Thin-Film Electroluminescent Display
Institute for Visualization and Perception Research University of Massachusetts Lowell page 23

Monochrome EL Display

Planar Systems, Inc. 2003 EL Displays
Institute for Visualization and Perception Research University of Massachusetts Lowell page 24
OLED - Organic Light-Emitting Diode

Samsung OLED Screen

Institute for Visualization and Perception Research University of Massachusetts Lowell page 25
LCD - Liquid Crystal Display
Institute for Visualization and Perception Research University of Massachusetts Lowell page 26
LCD Illustration of On / Off States
Institute for Visualization and Perception Research University of Massachusetts Lowell page 27

LCD Pixels

Institute for Visualization and Perception Research University of Massachusetts Lowell page 28
LCD Liquid-Crystal Display
Apple Computer, Inc. Cinema HD Display
Institute for Visualization and Perception Research University of Massachusetts Lowell page 29

LCD Projector

The Projector Pros 2004 LCD Flat Panel Displays Projector Technologies
Institute for Visualization and Perception Research University of Massachusetts Lowell page 30
DLP Digital Light Processing
DLP Texas Instrument 2005 1-Chip DLP Processor
Institute for Visualization and Perception Research University of Massachusetts Lowell page 31

1-Chip DLP Projector

Institute for Visualization and Perception Research University of Massachusetts Lowell page 32

3-Chip DLP Projector

Institute for Visualization and Perception Research University of Massachusetts Lowell page 33
LCOS Liquid Crystal on Silicone
The Projector Pros 2004 LCoS Projector Technology Information Liquid Crystals on Silocone
Institute for Visualization and Perception Research University of Massachusetts Lowell page 34

Rear-Projection Screens

The Projector Pros 2004 Learn About Rear Projection Televisions

Institute for Visualization and Perception Research University of Massachusetts Lowell page 35
Multi-Projector Graphics Wall
Visbox, Inc, 2005 VisWall
Institute for Visualization and Perception Research University of Massachusetts Lowell page 36
Multi-Panel Graphics Wall
Digital Tiger, Inc. 2005 Zenview Atlas 19S & Powerscape HD
Institute for Visualization and Perception Research University of Massachusetts Lowell page 37
Head Mounted Display Systems
5DT HMD 800 & Cybermind Nederland hi-Res900 & H3D Video Eyewear
Institute for Visualization and Perception Research University of Massachusetts Lowell page 38

CAVE VR Environment

NCSA 2000 Cave VR Environnent VR Media Lab, Aalborg University 2004 Cave
Institute for Visualization and Perception Research University of Massachusetts Lowell page 39

Electronic Paper

Bistable flat panel displays e-ink Displays Gyricon Displays Iridigm Displays Magink Displays

page 40

Modern Video Connections
Institute for Visualization and Perception Research University of Massachusetts Lowell page 41

Standard Video Adapter

1: Red out 2: Green out 3: Blue out 4: Unused 5: Ground
6: Red return (ground) 7: Green return (ground) 8: Blue return (ground) 9: Unused 10: Sync return (ground)
11: Monitor ID 0 in 12: Monitor ID 1 in or data from display 13: Horizontal Sync out 14: Vertical Sync 15: Monitor ID 3 in or data clock
Institute for Visualization and Perception Research University of Massachusetts Lowell page 42

Single Link DVI

Institute for Visualization and Perception Research University of Massachusetts Lowell page 43

Dual Link DVI

Institute for Visualization and Perception Research University of Massachusetts Lowell page 44

Screen Properties

Raster Pixels Frame Buffers
Screen Size Screen Resolution Aspect Ratio Screen Depth Human Vision

page 45

The Screen
Size Resolution Aspect Ratio

page 46

Measuring a Display Screen
Institute for Visualization and Perception Research University of Massachusetts Lowell page 47
Common Screen Resolutions
Computer Standard CGA QVGA EGA VGA SVGA XGA WXGA SXGA UXGA WUXGA WQXGA Resolution 25601600 4:3 approx. 5:3 4:3 4:3 4:3 15:9 5:4 4:3 16:10 16:10 Ratio 16:10 Pixels 64K 77K 224K 307K 480K 786K 983K 1.3M 1.9M 2.3M 4.1M
Wikimedia Foundation, Inc. 2006 Wikipedia
Institute for Visualization and Perception Research University of Massachusetts Lowell page 48
Visually Comparing Resolutions

1280 x 1024

2560 x 1600
Patrick G. Durland 2005 Wikipedia: Video Standards
Institute for Visualization and Perception Research University of Massachusetts Lowell page 49

Aspect Ratios

4:3 16:9

2.39:1

Institute for Visualization and Perception Research University of Massachusetts Lowell page 50

Multiple Video Walls

Draper, Inc. 2005 VideoWalls
Institute for Visualization and Perception Research University of Massachusetts Lowell page 51

Removing Display Edges

Draper, Inc. 2005 Zero Edge Framing System
Institute for Visualization and Perception Research University of Massachusetts Lowell page 52
Multi-High Resolution Displays

RGB, Inc. 2005 SuperWall

Institute for Visualization and Perception Research University of Massachusetts Lowell page 53

Light & Human Vision

page 54

Human Vision

page 55
Light is the part of the electromagnetic spectrum that causes a reaction in our visual systems Generally these are wavelengths in the range of about 350-750 nm (nanometers) Long wavelengths appear as reds and short wavelengths as blues

page 56

Electromagnetic Waves
Levine 1985 Vision of Man and Machine
Institute for Visualization and Perception Research University of Massachusetts Lowell page 57
Luminance and Color Images

Luminance Image

Monochromatic Values are gray levels Analogous to working with black and white film or television

Color Image

Has perceptional attributes of hue, saturation, and lightness Do we have to match every frequency in visible spectrum? No!

page 58

Additive and Subtractive Color

Additive color

Form a color by adding amounts of three primaries
CRTs, projection systems, positive film
Primaries are Red (R), Green (G), Blue (B)

Subtractive color

Form a color by filtering white light with cyan (C), Magenta (M), and Yellow (Y) filters
Light-material interactions Printing Negative film

page 59

The Human Eye
Institute for Visualization and Perception Research University of Massachusetts Lowell page 60

Human Retina

Institute for Visualization and Perception Research University of Massachusetts Lowell page 61

Human Cones and Rods

Institute for Visualization and Perception Research University of Massachusetts Lowell page 62
Institute for Visualization and Perception Research University of Massachusetts Lowell page 63

Human Cone Response

Bowmaker & Dartnall 1980 Visual pigments of rods and cones in a human retina J. Physiol. 298: pp 501-51
Institute for Visualization and Perception Research University of Massachusetts Lowell page 64

Frame Buffers

Resolution & Depth

page 65

Vector Graphics

System Memory

Video Controller

Monitor

System Bus

I/O Devices

Hearn & Baker 2004 Computer Graphics
Institute for Visualization and Perception Research University of Massachusetts Lowell page 66

Raster

Pixels

Frame Buffer

Institute for Visualization and Perception Research University of Massachusetts Lowell page 67

Display Memory

Display Processor
Institute for Visualization and Perception Research University of Massachusetts Lowell page 68

Mapping Frame Buffer

Display Surface
Hill 2001 Computer Graphics using OpenGL
Institute for Visualization and Perception Research University of Massachusetts Lowell page 69
Color Frame Buffers and the Monitor
Institute for Visualization and Perception Research University of Massachusetts Lowell page 70

Screen Depth

page 71

Indexed Colors

Institute for Visualization and Perception Research University of Massachusetts Lowell page 72

Direct Colors

page 73

Display Depths

Indexed Color
1-bit (2 colors) monochrome 2-bits (4 colors) CGA 4-bits (16 colors) EGA & higher resolution VGA 8-bits (256 colors) lower resolution VGA & SVGA

Direct Color

HiColor
15-bits (5-bits or 32 levels per red/green/blue) 32,768 16-bits (5-bits for red & blue, but 6-bits or 64 levels for green)

Truecolor

24-bits (8-bits per red/green/blue) 16.7 distinct colors

32-bit Color

34-bits (24-bits for color & 8-bits for alpha)

page 74

Input Devices

Keyboards

Qwerty

Pointers

Mice Pens

Manipulators

3D Plotters Motion Tracking

page 75

Kingston Computer 2006 Keyboards / The Human Solution 2003 DataHand & Ergodex
Institute for Visualization and Perception Research University of Massachusetts Lowell page 76

Mice & Trackballs

Doug Englebarts 1963 Mouse / Kingston Computer 2006 Mice & Trackball
Institute for Visualization and Perception Research University of Massachusetts Lowell page 77

Wacom Technology 2006 Cintiq 21UX & Intuos3 12x19 & TabletPC Hardware
Institute for Visualization and Perception Research University of Massachusetts Lowell page 78

Gesture Systems

FingerWorks 2002 iGesture
Institute for Visualization and Perception Research University of Massachusetts Lowell page 79

3D Scanners

3D Scanner Ltd., 2005 Freedom Robot CMM / Inition Ltd., 2005 Microscribe G2 / HandyScan 3D 2005 HandyScan
Institute for Visualization and Perception Research University of Massachusetts Lowell page 80

Motion Tracking

Inition Ltd., 2005 Ascension SpacePad & Gypsy4 & Monkey2
Institute for Visualization and Perception Research University of Massachusetts Lowell page 81

Imaging Systems

Camera Specification Image Formation Pinhole Camera Synthetic Camera Model Ray Tracing

page 82

Camera Specification

Six degrees of freedom

Position of center of lens Orientation
Lens Film size Orientation of film plane

page 83

Image Formation
In computer graphics, we form images which are generally two dimensional using a process analogous to how images are formed by physical imaging systems
Cameras Microscopes Telescopes Human visual system

page 84

Elements of Image Formation
Objects Viewer Light source(s) Attributes that govern how light interacts with the materials in the scene Note the independence of the objects, the viewer, and the light source(s)

page 85

Pinhole Camera
Use trigonometry to find projection of point at (x,y,z) xp= -x/z/d yp= -y/z/d zp = d
These are equations of simple perspective
Angel 2006 Interactive Computer Graphics
Institute for Visualization and Perception Research University of Massachusetts Lowell page 86

Pinhole Camera Views

Institute for Visualization and Perception Research University of Massachusetts Lowell page 87

Synthetic Camera Model

projector
p image plane projection of p center of projection
Institute for Visualization and Perception Research University of Massachusetts Lowell page 88
Real vs. Synthetic Camera Models
Institute for Visualization and Perception Research University of Massachusetts Lowell page 89
Ray Tracing and Geometric Optics
One way to form an image is to follow rays of light from a point source finding which rays enter the lens of the camera. However, each ray of light may have multiple interactions with objects before being absorbed or going to infinity.

page 90

Geometric Pipeline

Vertices

Vertex Processor

Clipper Assembler

Rasterizer

Framgment Processor

Institute for Visualization and Perception Research University of Massachusetts Lowell page 91
Graphics Programming Library
Institute for Visualization and Perception Research University of Massachusetts Lowell page 92

 

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