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Sega Billy Hatcher AND The Giant EGGBilly Hatcher and the Giant Egg [GameCube Game]

Developed by Sonic Team - Sega of America (2003) - 3D Platform - Rated Everyone

Created under the direction of legendary game designer Yuji Naka, best known for creating the character Sonic the Hedgehog, Billy Hatcher and the Giant Egg is a 3D platform game starring a young boy on a mission to save his kingdom from an evil ruler. The once magical land is on the brink of being enshrouded in complete darkness, so Billy Hatcher takes it upon himself to rescue his realm by overthrowing the tyrant king. Billy is no ordinary boy, however. The lad, through the use of a special sui... Read more

Details
Platform: GameCube
Developer: Sonic Team
Publisher: Sega of America
Release Date: September 23, 2003
Controls: Joystick/Gamepad
UPC: 010086610147
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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

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Sega Billy Hatcher AND The Giant EGG, size: 4.6 MB

 

Sega Billy Hatcher AND The Giant EGG

 

 

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Comments to date: 5. Page 1 of 1. Average Rating:
JaneVIP 6:52am on Wednesday, September 1st, 2010 
Well I picked up Metorid Prime 2 two years ago, and after playing about an hour shelved it because the dark aether part just bored me to tears.
mthndz 2:40am on Sunday, July 18th, 2010 
General: When I first saw this game I was just like looks rubbish and put it down. But when I looked at the back it looked interesting. In the old games.
aclives 12:08pm on Wednesday, April 14th, 2010 
Billy Hatcher Rocks My World Best multiplayer ever. Period. Better than Halo, better than Super Smash Bros.
elhummus 1:30pm on Monday, April 12th, 2010 
Boy oh boy, you remember back in the days of the first Mega Man games, how every single one of the games looked, felt and played almost identically?
Rick737 6:35am on Saturday, March 13th, 2010 
great game My nephew (age 7) loves this game so much this is the second time it was purchased. Lots of fun and easy for him to follow. fun game we love this game. one of our favorites. an oldie but a goodie! glad we bought it!

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

BHGE_MANUALV03.qxd

8/5/03

9:54 AM

Page 1

MANUAL COVER (FRONT)

Page 2

PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.

WARNING - Electric Shock

To avoid electric shock when you use this system: Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES

WARNING - Seizures

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

CAUTION - Laser Device

The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
To reduce the likelihood of a seizure when playing video games: 1. 2. 3. 4. 5. Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.

To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.

L Button

R Button

Control Stick

C Stick
Thank you for purchasing Billy Hatcher and the Giant Egg. Please note that this software is designed only for use with Nintendo GameCube. Be sure to read this instruction manual thoroughly before you start playing.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.

1-4 Player Simultaneous

THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS. THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
THIS GAME IS COMPATIBLE WITH THE GAME BOY ADVANCE PORTABLE VIDEO Game Boy Advance GAME SYSTEM. Compatible THIS GAME IS COMPATIBLE WITH PROGRESSIVE SCAN MODE TVs.

Memory Card

Progressive Scan compatible

LICENSED BY

NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. 2001 NINTENDO. ALL RIGHTS RESERVED.

Page 4

Hardware Setup
Billy Hatcher and the Giant Egg is a one to four player game. Connect the Nintendo GameCube Controller to Controller Socket 1 for one player, or Controller Sockets 1, 2, 3 and 4 for up to four players respectively.
Using Progressive Scan TV
This game can be set to display a higher resolution image on TVs that support progressive scan mode (EDTV, HDTV). In order to use the progressive scan mode, you need a TV that can accept this type of input (see your TV operation manual), and a Nintendo GameCube Component Video Cable (available only through Nintendo, visit www.nintendo.com or call 1-800-255-3700). To activate the progressive scan mode, press and hold the b Button while the Nintendo GameCube logo is being displayed until the message "DO YOU WANT TO DISPLAY THE GAME IN PROGRESSIVE SCAN MODE?" appears. Select YES to activate the mode. Please note that on some TVs, activating the progressive scan mode will set the format of the image to a wide screen (16:9) format.
Morning Land is a peaceful realm inhabited by chickens. One day, a terrible fate befell the land. Black Crows empowered by a mysterious magic appeared as ferocious monsters bent on keeping the world in eternal night. The Chicken Elders whose voices bring dawn each day were captured and sealed within golden eggs. Without their morning cries, the world will remain engulfed in darkness and human hearts will be consumed by evil. Now, only young Billy Hatcher and his friends from the human world can defeat the Crows, release the elders and return morning to the world.

Using Dolby Surround PRO LOGIC II
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under license from Dolby Laboratories. This game is presented in Dolby Surround Pro Logic II. Connect your game console to a sound system with Dolby Pro Logic II, and select "Dolby Surround PRO LOGIC II" in the Options Screen of the game to experience the excitement of surround sound.

Save Files

Billy Hatcher and the Giant Egg is a Nintendo GameCube Memory Card compatible game (Memory Card sold separately). 2 blocks of free memory space are required to create a save file. Never turn OFF the Nintendo GameCube power or remove the Memory Card while the game data is being saved. Please refer to the Nintendo GameCube booklet (pages 18-20) for directions on how to format and erase Memory Card files.

Page 6

Billy is an inquisitive boy from the human world. With the courage bestowed upon him by the Chicken Lords, he dons the legendary chicken suit and embarks on a grand adventure to save Morning Land from eternal night.
Bamtam is a gentle giant and only uses his strength to look after his friends. Despite his rough outward appearance, he adores cuteness but hates injustice.
Rolly is a lighthearted and carefree girl. She always tries to help others when in trouble, but can be a little scatterbrained.
Residents of Morning Land. Approach the baby chicks for assistance and advice as you progress through the game.
Each of the regions of Morning Land is ruled by an elder, who brings morning to the world each day with a hearty "cock-adoodle-do." The Crows however have captured the elders and sealed them within golden eggs.
Through some strange power, the Crows have taken the form of ferocious monsters and plan to engulf the world in eternal night.
Chick may look small but his spirit is strong, giving him a misplaced air of superiority. He has a tendency to act before thinking, which always makes his friends a little nervous.

Page 8

In addition to the basic controls, the following player actions can also be performed.

Rolling Eggs

Approach an egg using the Control Stick and push towards it to take control. You can now run with the egg in any direction.

Jumping with an Egg

Press the
Game Start Move cursor (Select Menu Item) Move cursor (Select Menu Item) Enter Selection Cancel (Return to Previous Screen)

Menu Controls

START/PAUSE Control Stick + Control Pad

a Button b Button

Button while rolling an egg.

Egg Shoot

Press the an egg.

Button while controlling

During the Game
START/PAUSE Control Stick
a Button b Button x Button y Button l Button r Button c Stick

Egg Dunk

Pause the game (Pause Menu) Move character Jump / Egg Driver / Bounce Jump Egg Shoot / Egg Dunk / Speak Command Egg Animal Use Item Center Camera / Lock-on Rooster Call / Dash / Roll (while jumping) Rotate Camera
Button while jumping with

Long Jump

Press the a Dash.

Button during

Page 10

Egg Driver

Hold down the with an egg.
Setting Up Button while jumping Press START/PAUSE during the Title Screen to access the Game Data screen. The Game File contains three Game Slots. Use the Control Stick or + Control Pad to select the Game Data you wish to play and press the a Button to bring up the Game Data Menu.

Bounce Jump

Press and release the jumping with an egg. Button while
Game Data Menu Use the Control Stick or + Control Pad to select START to begin/continue the game, COPY to make a copy of the Game Data, or DELETE to erase the Game Data and press the a Button to enter. When copying, select another Game Data slot to save the copied data into and press the a Button to enter. Mode Select Screen After you have chosen a Game Data, the Mode Select Screen will be displayed. Use the Control Stick or + Control Pad to select from the following and press the a Button to Enter.

Hatching Eggs

The procedure for hatching eggs is detailed as follows.
1 First, find an egg. There are many different kinds of eggs
containing items and Egg Animals. The content of the egg is determined by the design.
2 Feed the egg by rolling it over fruit and watch it grow.
When fully grown, it will start glowing. Now is the time to hatch the egg.
3 Stand facing the egg and press the r Button to use the
Rooster Call. This will cause the egg to hatch releasing an Egg Animal or item.

STORY BATTLE OPTIONS

Play the game to reveal the story (see p.12). Multiplayer game in a split screen environment (see p.17). Change settings for sound and Rumble Feature (see p.19).
To save a Game File onto a Nintendo GameCube Memory Card, at least 2 Blocks of free space must be available.

Page 12

If the selected Game Data is empty, a new game will begin automatically. An introductory sequence will be shown before the game begins.
Rank Stage Image Coins Stage Name Stock Emblems
When continuing a game in progress, the Stage and Mission Select screens will be shown in turn. Only current and previously completed Missions can be selected. Use the Control Stick to select a Stage and Mission and press the a Button to enter each.

Game Flow

Stage 1 - Mission 1

Life Gauge Time Egg

Lock-on Cursor Items Egg Gauge Egg Animal Lock-on Cursor Lock-on to nearby enemies. Mission Information varies depending on the mission. Time Time taken. Items Items collected. Egg Gauge Condition and growth of the selected egg.

Stage 1 - Mission 2

Mission Stock Number of lives remaining. Emblems Number of Emblems collected. Rank Present rank (S-A-B-C-D), score and record time (completed missions only). Coins Number of Chick Coins collected (completed missions only) Life Gauge (remaining energy) Decreases as player sustains damage.

Stage 1 - Mission 3

Stage 2 - Mission 1
At the beginning of each Mission, instructions will be given. When the conditions have been cleared, you can progress to the next Mission. After the second Mission in each stage, the Dark Gate will open and you must challenge the Boss. When defeated, you may either proceed to the next Mission in that stage, or begin Mission 1 in a new stage.
An additional Egg Gallery lets you see all of the eggs that have hatched so far.

Page 14

Pause Menu
During gameplay, press START/PAUSE to bring up the Pause menu and select from the following.
CONTINUE Continue the game. RESTART Restart the current mission. SELECT Return to the Stage Select Screen. END GAME Exit to the Title Screen.
A variety of items can be found within eggs and hidden around the game field. Pick these up to improve your gameplay.
Emblem of Courage Receive an Emblem of Courage as you complete each mission. These may come in useful at a later point.
Forest Village Elder: Oma-Oma
Billy begins his adventure in this small forest village, centered around a giant waterfall and a river leading to a lake. Windmills can also be seen dotted about the place.
Chick Coin Collect these to receive a special prize.
Chicken Coin (blue) Used in the mini-game missions. 1 point is received for each coin collected.
Pirates Island Elder: Uri-Uri
A small island inhabited by a clan of pirate chickens. A pirate ship with the Crow Boss onboard passes nearby, and there's also talk of buried treasure.
Chicken Coin (red) Used in the mini-game missions. 5 points are received for each coin collected.
1 UP Pick up to receive one extra life.
Dino Mountain Elder: Ura-Ura
A mountain once occupied by dinosaurs. Corrupted by the Crows, fossilized dinosaur remains form 3 dangerous cliffs cascading red hot magma and balls of molten lava.
Food Pick these up to grow the eggs. Larger food items produce faster growth.

Page 16

Battle Mode lets you challenge friends in a split screen display. Character Select Each player must select the character to play as using the Control Stick and then press the a Button to enter. Each player must choose a different character. When all players have been selected, press START/PAUSE on any controller. Battle Select
Within certain eggs hide mysterious egg animals that hold power over elemental forces. The egg animals can be befriended and given commands to help Billy and his friends tackle situations that would otherwise be impossible to overcome.

Name: Richie Power: Ice

Name: Cipher Power: Fire
Once the characters are selected, the Battle Select screen will be displayed. Use the Control Stick to select the game rules as detailed below and then press the a Button to begin the game.
RULE Select either Survival, Time or Hatch. Select either 1, 3 or 5 lives per character. Select either 1, 3 or 5 minute time limit. Select the points needed to win. Select from stages previously unlocked.
Name: Clippen Power: Water Name: Recky Power: Lightning

STOCK TIME POINT STAGE

There are three kinds of Battle Mode game.
The player that topples the most opponents within the time limit wins. Players fight each other until zero lives remain. Hatch egg animals to receive points. The player with the most points wins.

TIME BATTLE

STOCK BATTLE
Name: Peliwan Power: Wind
There may be others waiting to be released too, so hatch as many as you can!

HATCH BATTLE

In Battle Mode, additional Controllers are required for each player.

Page 18

The Battle Mode game screen is viewed as follows.

Time Battle

Player 1 Player 2 Timer Player 3 Player 4
In Options you can change the settings for audio and Rumble Feature during gameplay. Use the Control Stick or + Control Pad to select either Audio or Rumble Feature and press the a Button to enter. Settings are stored as Game Data.
AUDIO RUMBLE FEATURE Select Monaural, Stereo or Surround. Select ON/OFF.

Survival Battle

Egg Gauge
Life Gauge This game is designed to work with the Game Boy Advance handheld video game system. To connect the Game Boy Advance to the Nintendo GameCube you will need a Nintendo GameCube Game Boy Advance cable (sold separately). See the instructions that come with the cable for additional connection information. Hidden within certain eggs are Bonus Minigame items. Find these to unlock Bonus Minigames in the Stage Select screen for play or downloading onto a Game Boy Advance via a Nintendo GameCube Game Boy Advance cable.

Hatch Battle

Points
Life Gauge (remaining energy) Decreases as player sustains damage. Timer Game Time remaining (Time Battle Mode only). Stock Number of lives remaining (Survival Battle mode only). Points Number of points received (Hatch Battle mode only). Egg Gauge Condition and growth of the selected egg.

Necessary Items

Nintendo GameCube system. Game Boy Advance system. Game Disc of Billy Hatcher and the Giant Egg. GameCube Game Boy Advance cable. 1 1

Page 20

How to Connect
1 Connect the cable to Controller Socket 4 of the Nintendo
GameCube. See the connection diagram on page 19 for where to insert the cable. Connect the cable to the Game Boy Advance. Turn on the power of the Nintendo GameCube Console. Turn on the power of the Game Boy Advance. Follow the Story Mode instructions on p.12 and select the Minigames item at the Stage Select screen.
The following credits list the staff responsible for the localization, marketing, and manual for the US version of Billy Hatcher and the Giant Egg. Credits for the original development staff are listed in the game itself. Executive Vice President Shinobu Toyoda Vice President- Marketing Mike Fischer Senior Product Manager Rich Briggs Product Manager Heather Hall Localization Manager Osamu Shibamiya Localization Producer Klayton Vorlick Director of QA Deborah Kirkham Lead Tester Shawn Dobbins Senior Media Specialist Teri Higgins Creative Services Manager Arianne McCarthy Public Relations Manager Bret Blount Package Design Moore Design Group Manual Production Yoshihiro Sakuta Satoru Ishigami Colin Restall Special Thanks Lori Von Rueden Jill Braff Yusuke Suai Access Communications

Troubleshooting

Connection between the Nintendo GameCube and Game Boy Advance may not occur correctly in the following cases: A cable other than Nintendo GameCube Game Boy Advance cable is used. The cable is not inserted properly. The cable is not connected to the Nintendo GameCube or Game Boy Advance properly. The power on the Nintendo GameCube or Game Boy Advance is turned OFF while transferring information or the Nintendo

Page 22

Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. Rev-D (L)

Page 24

*THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN NINTENDO GAMECUBE MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!

Limited Warranty

Sega of America, Inc. warrants to the original consumer purchaser that the Nintendo GameCube shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90day warranty period, the defective Nintendo GameCube Game Disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the Game Disc, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at: * web site. http://www.sega.com * e-mail. support@sega.com * telephone. 1-716-650-6701

LIMITATIONS ON WARRANTY

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, DREAMCAST INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. Sega is registered in the U.S. Patent and Trademark Office. Billy Hatcher and the Giant Egg is a registered trademark or a trademark of Sega Corporation and its affiliates. All Rights Reserved. SONICTEAM/SEGA, 2003. This game is licensed for use with The Nintendo GameCube System only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Sega of America Dreamcast, P.O. Box 7639, San Francisco, CA 94120. All Rights Reserved. www.sega.com. Programmed in Japan. Made and printed in the USA.

 

Technical specifications

Full description

Created under the direction of legendary game designer Yuji Naka, best known for creating the character Sonic the Hedgehog, Billy Hatcher and the Giant Egg is a 3D platform game starring a young boy on a mission to save his kingdom from an evil ruler. The once magical land is on the brink of being enshrouded in complete darkness, so Billy Hatcher takes it upon himself to rescue his realm by overthrowing the tyrant king. Billy is no ordinary boy, however. The lad, through the use of a special suit, has the power to control the world's magical eggs. These eggs can be rolled along the ground to solve puzzles, fight enemies, and uncover secrets. Yet in order to accomplish these goals, players must learn to hatch the eggs at the right time and place. Each egg houses a specific type of creature that will help in the whimsical quest. ~ Scott Alan Marriott, All Game Guide

 

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