Sega Dreamcast Microphone
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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(English)Sega Dreamcast Microphone, size: 30 KB |
Sega Dreamcast Microphone
Video review
Official Sega Dreamcast Microphone Headset Adam Koralik
User reviews and opinions
| lichtenthal |
2:20am on Wednesday, October 13th, 2010 ![]() |
| Fun for EVERYONE. Place NGC games, too. Need to unplug, otherwise indicator light stays amber. the best game it cost to much money it is so much fun and the games are awsome hard to find right now in the holidays | |
| Ovi |
3:17pm on Sunday, September 26th, 2010 ![]() |
| Dont hesitate and be blue! Wii is a social console, therefore you will need at least the maximum 4 controls with the motion plus. Great Have not regretted getting the motion plus. Aside from some much improved motion sensing for the wii, it gives the controller some heft. | |
| pr_upendran |
7:57pm on Tuesday, August 17th, 2010 ![]() |
| i play the wii every day after school for about 4 hours do my homework hang with friends then go back home to sleep so the wii take up 4 hours of my d... We spend our time as a family playing games on our Wii. Our teenagers bring their friends over and we have competitions... | |
| HansV |
3:13pm on Saturday, July 17th, 2010 ![]() |
| great family time games Just go get one and be a citizen of our beloved Nitendo Wii nation. I did my research as I am not a gaming person. But with my kids help we bought the Wii and am in no way disappointed. | |
| Bahoooct |
10:39am on Friday, June 25th, 2010 ![]() |
| Fast,Fun "Easy To Set Up","Lots of Game Choices","Great Graphics" "No dvd plyer" i use it in my movie theater its great its fast multiple player can play and it has a good chose of games i own rockband for wii the on the X-box 3... | |
| it_thinker |
1:13am on Monday, May 3rd, 2010 ![]() |
| Great price, Great quality, no problems. Love it! But, my batteries are dying and I just realized I need a charger. The latest and greatest is the Wii Charge Base Induction Charger! | |
| salakodanik |
2:28pm on Sunday, April 25th, 2010 ![]() |
| I purchased three Wii systems for my kids for Christmas. All of them were thrilled because they had played on my system during the past year. Thank you to comp.usa for the great service and quick delivery. The Wii is wonderful and my family really happy with the games! | |
| jlokke |
4:38am on Monday, April 5th, 2010 ![]() |
| The Nintendo Wii as a console that has its ups and downs. Its very affordable, very small, has a great library of games. God looked to his childs and asked,why they are holding that thing in their hands,while they watch that TV object.later he found out. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents
7/6/01
12:02 PM
Page 1
contents
Story...2-5 Controls..6 Starting Up..7 Options..7 Online..7 Tactics...7 Arcade...7 The Game Screen..8 Army Technology..9 Vehicles..10 Sub Weapons..10-11 Alien Technology...12 Vehicles..13 Sub Weapons..14-15 Staying Alive...16 Game Modes...18 Tactics Mode..18 Arcade Mode..18 Online Play...18-21 Modes..20 Auto Join..20 Create..20 Tips..20-21 Voice Chat..21
Thank you for purchasing Alien Front Online. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Alien Front Online.
12:03 PM
Page 2
They came without warning, without mercy.
.unleashing unimaginable devastation on the people of Earth. Known as the Triclops, the aliens struck fear into the human race. They preyed on man, woman, and child alike, devouring them whole; their three-eyed gaze impassive, betraying no hint of emotionmaking their actions all the more horrific The air forces of the world were useless, picked out of the sky by the orbiting alien motherships. Only the surface forces are able to fight back, to give the aliens pause. The world government has called out its cavalry, and the tank brigades are beginning to make headway against the onslaught. The battles have been fierce, but sporadic so far. Now is the time for an all-out offensive. Now is the time for you to get involved. Will you fight side by side with your fellow man, or will you accept your role as food in a world ruled by aliens?
you must choose your fate
Page 4
humans! low level life forms, tiny and weak.
struggle to evolve against their very nature. They resist us with their manufactured vehicles and weapons. Though they fight us and destroy their own cities in the process we, the mighty Triclops army, will persevere and take control of this planet. We are stronger in numbers, destructive power, and sheer terror After the destruction of the human air ships the mothership commanders deemed it time for our forces to dominate the surface as we had the skies. Now weve taken the fight to the humans and are attempting to devour their hopes, dreams, and spirit. The fight has not been an easy one though! How can such a poorly evolved creature put up such a tremendous fight for survival? We must rally as the time for human annihilation has come! The mothership commands you to descend to the Earths surface and join your fellow Triclops. Will you fight side by side with your three-eyed brethren or will you let these lowly organisms take their planet back?
Page 6
Controls
These are the default controls. There are several control schemes you can use; experiment with them to find the one thats right for you. Default Control Setting ForwardAnalog Stick Up ReverseAnalog Stick Down LeftAnalog Stick Left RightAnalog Stick Right Strafe LeftTrigger L + Analog Stick Strafe RightTrigger R + Analog Stick Fire Primary WeaponA Fire Sub WeaponB Change Camera PerspectiveX Voice Chat (Team)Y (press and hold Y once) Voice Chat (All)YY (press Y twice, hold down on second press) Pause GameSTART
NOTE: Controller Configuration #7 has optimized control settings for the Sega Steering Wheel Controller.
Starting Up
Save Files
In order to save your game, you must have a VMU inserted in your controller. When starting the game, the VMU Select screen will appear. Select the VMU you wish to save your game files on; each Save File takes 8 blocks of memory. To name your Save File, use the D-Pad to highlight, A to select, Enter to end, and Done to begin using the file. Note: The file name that you choose for your save game will be used as your handle name for online play. Please do not use any information as your file name that you would not want others to know.
Title Screen
On the title screen, press START to begin playing Alien Front Online. This will take you to the Main Menu.
Dreamcast Controller
Analog Stick X Button Y Button D-Pad B Button A Button Start Button Trigger L Trigger R
Main Menu
OptionsChange settings for the game, such as controller settings, sound, jump pack, and more. OnlineInitiates an online gaming session. See the "Online Play" section. See page 16 for more detailed directions and requirements. TacticsStarts a single-player campaign game. You may select which side you wish to play: Army Campaign or Alien Campaign. ArcadeBegins a single-player timed match. You can play as either the Army or the Aliens.
Page 8
The Game Screen
This is what youll see when playing Alien Front Online. In the upper left corner of the screen is the radar. Red dots are enemies, green dots are allies. Your health bar takes up the top portion of the screen. When you are severely damaged, the screen will get a "shattered glass" overlay. In the top right corner of the screen is the tally bar. Depending on the mission objectives, this will show the number of enemies remaining. Below the tally bar is the sub weapon display. This tells you what your current sub weapon is, and how much firepower you have left before it is used up. The center of the screen contains a targeting box, which changes shape depending on whether you have a target. In Online and Arcade modes only, the bottom right and left corners of the screen contain team information.
Army Technology
The Army vehicles and weapons are machines of exceptional firepower. Each has strengths and weaknesses, and you should make your selection based on the mission objectives.
Page 10
Vehicles
MK2 Merkava: Lightly armored, but speedy. Carries a 105mm smoothbore cannon. Great for advanced scouting. M1A Abrams: Not as fast or maneuverable as the Merkava, primarily due to its heavier armor plating. A 120mm smoothbore cannon is its primary gun. M109-A2: A self-propelled 155mm Howitzer cannon. Heavy armor and very slow, but it packs the biggest wallop in the Army arsenal. Hellfire Missile: The Hellfires massive rate of fire helps prevent enemies from getting a lock on you by keeping them off-balance.
Homing Missile: Also known as a fire-and-forget missile. Most effective at a distance.
Sub Weapons
Flame Thrower: A steady stream of concentrated flame turns the aliens extra-crispy.
Guided Missile: Can be controlled by the player while the sub weapon button is held down. The player can maneuver the missile to its target and the camera follows the missile as it travels.
Turbo Engine: Your tanks speed is increased for a short period of time.
Machine Gun: An automatic gunner with the fastest re-fire rate of any sub weapon, it can track the movement of the enemy.
Grenade launcher: Also known as the drop-and-pop. Very effective for damaging enemies that are using protective cover.
Nuclear Missile: The most powerful weapon the Army has. This is an "area of effect" weapon that can instantly damage or destroy many vehicles at once. Once placed, there is a 3-second countdown.
Page 12
Alien Technology
The Alien vehicles have been grown using alien organic technology, and thus are less machine than entity. A translucent bubble encases the cockpit; from here, the aliens operate the controls for their plasma weaponry.
Hov Craft: Very light armor, and faster than any other vehicle in the game. A plasma laser provides the Hov Craft with its best line of defense. 2L Walker: The 2L Walker is an all-purpose vehicle. It carries a slightly more powerful plasma laser than the Hov Craft, and has better armor. Unfortunately, it is a much slower machine than the Hov Craft. SP Walker: Destruction has never been more beautiful. The SP Walker has both heavy armor and the most powerful cannon in the game. However, it is also the slowest vehicle in the game.
Page 14
Gravity Ball: Prevents an enemy from firing on you by encasing it in a null-gravity field and lifting it several meters off the ground. When the field disappears after a few seconds, the enemy crashes to the ground, causing major damage to the enemy vehicle. Flying Drone: This hornet-like projectile is similar in operation to the Armys Guided Missile. Cloaking Spore: Less of a weapon than a defensive measure, the Cloaking Spore makes your vehicle invisible to the enemy. Beware, thoughit does not cloak your footsteps! Cyclops Blast: The most destructive plasma weapon in the alien arsenal, the Cyclops Blast delivers a plasma shock of immense force. It can destroy a Merkava in one shot.
Seeker Wing: Once locked on to its target, the Seeker Wing will stalk its prey mercilessly.
Alien Spike: A stinger-like weapon that strikes enemy vehicles with a charged particle beam. It must be used at close range. Meteor Shower: A radio-signaled orbital onslaught called in from the alien motherships. The single most devastating attack the aliens can use, the Meteor Shower can destroy or damage a multitude of vehicles in a single strike.
Light Swarm: This weapon launches a dizzying swarm of plasma particles at the enemy.
Page 16
Staying Alive
You will discover just how difficult it can be to maintain your vehicle in good working order during a fight. There are several mechanisms for achieving optimal performance.
The Motor Pool
The Army maintains a repair facility during campaign play. It appears on the field as a lighted, green-lined box. Parking your tank within it will repair damage; the more damaged you are, the longer it will take. The staff at the motor pool will also upgrade your vehicle with subweapons, provided any are available.
The Healing Bath
The Aliens use a heavy-UV light bath to repair damage to their organic vehicles. It appears in campaign play as a lighted, red-lined circle beneath a floating bath-ship. Parking your vehicle within the circle will repair any damage you may have; heavily damaged vehicles take longer to repair. If any subweapons are available, the bath-ship will attach them to your vehicle.
Med-Bots
Found only in Arcade and Online play, med-bots heal up to one-third of your vehicles total strength. They are dropped by vehicles that get destroyed in battle, appearing as small white boxes with a red cross emblazoned upon the side; merely run over them to pick them up.
Page 18
game modes
Tactics Mode
Tactics Mode is a single-player campaign with branching missions and objectives. You can play as either the Aliens or the Army. Missions become progressively harder. In order to advance to the next higher tier of missions, you must successfully complete all missions prior to the branching point.
Online Play
Each online mission is timed. When time runs out, your score for the mission will be tallied, then you will be taken to a new mission. Play continues in this manner until you quit the game by pressing START, then B to quit. Up to eight players may take part in a mission, with up to 4 players per team. If you get unintentionally disconnected during play, the game will automatically try to reestablish your connection to the Internet. During online play, if you join a game after it has already started, you will not receive any stars for that battle. On the tally screen, you will receive an "NA" to show that your score was not affected by the results of that battle. Also, other players that were involved in that battle will only receive the points that they earned after any new users have joined, so please understand that the points that you receive at the end of any battle will not always be 100% accurate. After the next battle is started, however, if everyone plays from start to finish, you will receive the appropriate number of points. In order to increase the response time of this game online, we have had to very slightly decrease the consistency of the data being transferred across the network. It is an online game, so the quality of the connection, among other factors, might affect the results at the end of any online battles. Please understand that the results of any online battle may be slightly incorrect (i.e. the number of gates destroyed in fortress mode is incorrect) from time to time.
Note: The file name that you choose when creating an Alien Front Online save file for your VMU will be used as your online handle name. For your file name, please do not use any information that you do not wish others to know. 19
Arcade Mode
Arcade Mode is a single-player timed match. You should kill as many opponents within the time limit as possible. You are allotted 3 credits, so you can continue twice before the game ends. Your highest score will be uploaded to the servers the next time you log onto the network and posted on the "Worldwide High Score Ranking" table.
online play
To begin an online session, you must 1) have an Internet Service Provider (ISP) with dial-up service; 2) have your Dreamcasts modem connected to an active phone line; 3) have your Dreamcast configured for online use via the Sega Web Browser GD-ROM (which came bundled with your Dreamcast). Follow the Sega Web Browser instructions for connecting to the Internet.
Page 20
Team Death Match: At the end of the time limit, the team with the highest number of frags (kills) wins. Fortress: The offensive team must destroy all 4 enemy fortress gates. The defending team must defend the fortress for the duration of the time limit. Flag: Hold onto the enemy's flag for 150 seconds. Note that whoever has the flag cannot carry power-up items, and is therefore very vulnerable.
If there is no input from the controller for 15 minutes, the server connection will automatically be severed. Your online ranking will rise depending on your performance and wins in battle. There are a total of 10 ranks. The beginning rankings are as follows: Stars 00-09 10-19 20-29 Rank Cadet Private Corporal
Auto Join
This feature allows players to automatically join the first available online game, regardless of game type. It affords players a fast and easy way to access available games, without having to worry about searching for games themselves.
Voice Chat
To engage in voice chat during an online session, you must have the Dreamcast Microphone for Voice Recognition Input (included with Alien Front Online) plugged into your Dreamcast Controller. Refer to the instruction manual for the Microphone for installation procedures.
WARNING: Sega.com is not responsible for the content of voice chat. While using voice chat, you are subject to the SegaNet Terms of Service, and the portion governing member conduct. For further details, please see the SegaNet Terms of Service located at: www.sega.net/seganet_pc/help/termsofuse.jhtml
Create
In Online Mode, once you are in the lobby, the option to create a game room will be available. This will allow you to create a "room" from which you can launch a new game. The creator of the room can select the number of players, the type of game, the stage, and other options. Once all the options are set and a satisfactory number of players have joined the room, the creator of the room may start the game. The created game room will remain until all other players leave.
Each session continues until nobody is left, so if you want to quit, you must press START, then press B, to quit out of the game.
During a battle, you can talk to your team members by pressing and holding the Y button. There is a five second time limit for each message in voice chat. If you should wish to talk to everybody in a battle, including members of the opposing team, press the Y button twice and hold it. Again, voice chat messages are limited to five seconds in length.
Page 22
CREDITS
The following credits are a list of the staff members responsible for the localization, marketing and manual production for the US version of Alien Front Online. Credits for the original development staff of the game are listed in the credits of the game itself.
Marketing
Director of Product Marketing John Golden Product Manager Rich Briggs Associate Product Managers Noah Musler Cord Smith Public Relations Gwen Marker Teri Higgins
Product Development
Vice President of Product Development Jin Shimazaki Localization Manager Osamu Shibamiya Localization Producer Klayton Vorlick Lead Tester Shawn Dobbins Assistant Lead Testers Joe Mora Daniel Airey
Testers Jose Venegas Robert Reich Derek Wong Jake Covert Daniel Kingdon Brian Ivanhoe Walter Kim Seth Benton
Creative Services
Director of Creative Services Bob Schonfisch Project Manager Angela Santos Project Coordinator Arianne Pitts
Page 24
Manual Production
Writer Ted Chapman
Sega.com
Executive Producer Jerry Markota Network Producer Ryan Hurth Administrative Support Joyce Takakura Network Test Manager Lance Nelson Lead Network Analyst Jason Nolen Assistant Network Analyst Cliff Wilhelm Network Analysts Darren Nagtalon Eric Wilhelm Nic Azizian Leland Smith
Special Thanks
Peter Moore Mike Rhinehart Sandy Castagnola Makoto Uchida Shinobu Shindo
Page 26
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BOSS HOG STUDIO Specs 2011
CONSOLE : DDA DMR12 (26 input + 12 bus) with bantam Patchbay RECORDERS : Rme Adi 8PRO X 2 Motu 2408 RME Raydat HDSP Apple MACPRO quad Universal Audio UAD2 QUAD pcie Plug Studer A800 by Universal Audio Frontier Design Group Alphatrack Steinberg Cubase 6 with many plug-ins DSP Quatro MSI 8X8 Midi interface X2 PREAMP /EQ 26 channel of DDA dmr12 Preamp /EQ TLA Audio 5050 Valve Preamp/Comp ART TPS II Valve Preamp SSL Duende Channel strip with eq NEVE Channel Strip 88rs by Universal Audio Universal Audio Cambridge Eq PULTEC EQP-1a by Universal Audio PULTEC Pro by Universal Audio Universal Audio Precision Eq COMPRESSORS SSL G comp Stereo compressor TLA Audio 5050 Valve Comp Universal Audio 1176SE/LN Plug Teletronix LA-2A by Universal Audio NEVE 33609 /33609SE By Universal Audio SSL Duende Channel strip NEVE Channel Strip 88rs by Universal Audio
SPL Transient Designer by Universal Audio FAIRCHILD 670 by Universal Audio LA3 Uad by Universal Aadio REVERBS / FX Universal Audio Plate 140 Universal Audio Realverb Pro Universal Audio Dreamverb Universal Audio EMT 250 Roland Dimension D by Universal Audio PSP 84 MONITORING Dynaudio BM5A + sub Dynaudio BM9S Yamaha NS-10 with KA-5700 amp Behringer Powerplay 8 channels for headphone amplification. 8 Extreme isolation Headphone MICROPHONES Rode K2 Tube mic Rode NT5 X2 Shure SM7b Shure Sm57 X 6 MXR 505 X2 Shure Beta 52 Shure Beta 91 T-Bone SCT2000 Tube Mic Audix D6 B1 condenser Mic DIY Sub Kick BACKLINE Marshall JCM2000 TSL100 Marshall JMP Vintage SuperLead MK2 Peavey 5150 Mesa Boogie F-50 Peavey Ultra Plus Ampeg SVT Classic Vintage Marshall Cab 4X12 JCMMarshall Cab 4X12 1960A Ampeg cab 8X10 Fender Jazz Bass 5 strings Squier Telecaster Korg Tuner DTR1000
Some effect and routing pedals ( ABY etc) M-Audio Oxygen 8 V2 Master Keyboard M-Audio Midi Keyboard 88 250GO of samples for any styles with Giga Studio. Tama Rockstar Custom Kit : -Kick 20 -Toms 14 Tama Superstar Hyperdrive Kit -Kick 24 -Toms Tama rockstar Snare 14 Tama Superstar Snare 14 Tama Starclassic metal snare 14 Tdrum Trigger for basic kit Cymbals : -Paiste Twenty Crash 20 -Paiste Rude thin crash 18 -Paiste Rude Thin crash 17 -Paiste dark crisp HH 14 -Paiste dimension Ride PowerBell 20 -Wuhan China 20 LOUNGE : Fridge Coffee Machine Micro-Wave Hot Plate TV Wifi Acces Computer with printer Shower / toilets Nintendo Wii ( with guitar hero) Nintendo64 Nes Super Nes Sony Playstation2 Sega Master System Sega Megadrive Sega Dreamcast Sega Saturn XBOX 360 6beds
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1. Seaman with Microphone
2. Alien Front Online w/Microphone
3. Sega Dreamcast Console
4. Visual Memory Unit Blue


