Sibelius Virtual Drumline 2
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Sibelius Virtual Drumline 2 - Quickstart Guide, size: 662 KB
Sibelius Virtual Drumline 2
Drumline Cadence TAMU Commerce 2006 Virtual Drumline 2
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reference.book Page 241 Sunday, April 22, 2007 1:11 PM
4.3 Sibelius Sounds Essentials
b 4.1 Playback, 4.2 Mixer, 4.4 Performance, 8.13 Exporting audio files. v Kontakt Player.
Sibelius comes with Sibelius Sounds Essentials, a high-quality sound library consisting of a complete set of 128 General MIDI sounds from M-Audio Session, together with carefully chosen instruments from Sibelius Sounds Rock and Pop Collection, the award-winning Garritan Personal Orchestra, Garritan Concert & Marching Band and Garritan Jazz and Big Band, and Tapspaces Virtual Drumline. The result is a versatile collection of sounds well-suited for every genre of music. Sibelius Sounds Essentials requires Kontakt Player 2, a virtual instrument from Native Instruments that is included with Sibelius. Kontakt Player 2 is a sophisticated sample player and can be used with a wide variety of sample libraries, including those in the Sibelius Sounds range, and those produced by Garritan, Tapspace and other vendors. You can add further sound libraries for use with Kontakt Player 2 in Sibelius, including the full versions of all of the sound libraries from which the sounds in Sibelius Sounds Essentials are taken. Choose Help > Sibelius Sounds to be taken to our web site for more information.
Kontakt Player 2 has similar computer requirements to Sibelius 5 for details refer to Installing Sibelius for Windows or Installing Sibelius for Mac in the Handbook. Be aware that sound libraries can take up a large amount of hard disk space, so ensure that you have plenty available, and that loading many sounds simultaneously requires more RAM. See How to get the best out of virtual instruments and effects on page 305 for advice applicable both to Kontakt Player 2 and other virtual instruments.
Installing Sibelius Sounds Essentials
To install Sibelius Sounds Essentials and Kontakt Player 2, refer to Installing Sibelius for Windows or Installing Sibelius for Mac in the Handbook.
Setting up Sibelius Sounds Essentials
To play back your scores using Sibelius Sounds Essentials:
* Choose Play > Playback Devices * From the Configuration menu at the bottom of the dialog, choose Sibelius Sounds Essentials. * Wait a few moments while Kontakt Player 2 is loaded. You should then see KontaktPlayer2 in
the Active devices list on the right-hand side of the Active Devices page of the dialog. Sound set will be set to Sibelius Sounds Essentials. * Click Close. When you start playback of your score, Sibelius will load the necessary sounds automatically into Kontakt Player 2 (you will see a series of progress bars on the screen as each sound is loaded), which normally takes only a few seconds, and the score will then start to play back. 241
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4. Playback & video
How Kontakt Player 2 works
In order to get the best out of Kontakt Player 2, you need to know a little about the way it works. Kontakt Player 2 can play up to 16 different sounds at once, with each sound loaded into one of the 16 available slots, which are like MIDI channels. At its simplest, this means that it can play back scores with up to 16 different instruments in them without making any compromises. However, a staff in your score may potentially use more than one sound due to things like instrument changes (e.g. if a staff starts out as a clarinet, but later changes to a saxophone sound) or changes in playing technique (e.g. if a violin staff starts arco but later plays pizzicato), which may increase the total number of sounds used in your score above 16, depending on whether or not Sibelius can play the sounds using the same slot. Sounds can share a slot if they are accessed by a switch, meaning that Sibelius can either play a specific note to trigger a change in sound (known as a keyswitch) or set a MIDI controller to a specific value, or play a note at a certain velocity, and so on. Several of the sounds in Sibelius Sounds Essentials work this way: for example, the violins from Garritan Personal Orchestra can switch between arco and pizzicato by way of keyswitches, and the trumpet from Garritan Jazz and Big Band can switch between normal and muted playing in the same way. If you need to change to a completely different sound e.g. from clarinet to saxophone this normally requires an extra slot. What this means in practice is that, if your score uses more than 16 instruments in total, Sibelius will make some compromise decisions for you about how best to play it back. For staves that are in the same instrumental family (e.g. woodwind, brass, strings) it will double up staves onto the same slot so that they all use the same sound so you may end up with clarinets, oboes and bassoons all playing back with (say) a bassoon sound. If your score requires more than 16 different instruments, you can activate further instances (copies) of Kontakt Player 2 to avoid Sibelius sharing sounds:
* Choose Play > Playback Devices and go to the Active Devices page * Select KontaktPlayer2 in the Available devices list and click Activate * Wait a few moments while Kontakt Player 2 is loaded. Once it appears in the Active devices
list, ensure that the Sound set column is set to Sibelius Essentials. * Click Save to save the changes to your configuration, then click Close. Sibelius will automatically make use of as many instances of Kontakt Player 2 as you make available. Each instance, however, adds to the burden on your computer, so you should only use more than one Kontakt Player 2 if your computer is fast enough and has enough memory.
Kontakt Player 2 window
You wont normally need to adjust the settings in the Kontakt Player 2 window directly, because Sibelius automatically loads the required sounds, and automatically sets up reverb. Indeed, many of the settings in the Kontakt Player 2 window (e.g. the controls on individual instruments, such as individual brightness, attack or reverb knobs) cannot be saved, so in general it is preferable not
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4.3 Sibelius Sounds Essentials to adjust them directly via the interface. Some of these parameters can be controlled instead by MIDI controller messages (b 4.13 MIDI messages), so use these wherever possible. However, should you want to take a look at the Kontakt Player 2 window while working on a score, open the Mixer window (shortcut Ctrl+Alt+M or M), then click the show interface button (which looks like this: ), and this window will appear:
Main control panel
The large area near the top right-hand side of the Kontakt Player 2 window is the instrument rack, where the controls for each loaded sound can be adjusted.
Notice the buttons at the top right-hand corner of the rack. The numeric buttons allow you to choose between the four parts of the rack. In theory this allows you to load up to 64 instruments into the same instance of Kontakt Player 2, but only the first 16 slots are accessible via a host like Sibelius, so you wont need to press these buttons. The Aux button shows or hides the auxiliary send faders for each instrument see Outputs below. Each loaded instrument has its own set of controls; you can open or close the bottom half of the panel by clicking the button at the left-hand side. Different instruments provide different controls. In general you should control the instruments using Sibeliuss Mixer window rather than the controls in Kontakt Player 2s instrument rack. 243
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The main control panel at the top of the window allows you to hide and show the other elements of the Kontakt Player 2 window.
The Browser, Outputs, Keyboard, MasterKontrol and Options elements are all described in detail below. Clicking Load/Save shows a menu allowing you to load and save instruments and multis (a multi is a combination of instruments, effects and other settings that you can load or save). However, since Sibelius automatically loads the sounds you need, theres no need to use these options. The options in the Purge menu can be used to unload unused samples from RAM. After playing back your score, you can purge the samples that werent played in order to reduce the amount of RAM used. Note, however, that if you subsequently change the notes in your score, the samples required to play them may have been purged, in which case you will need to choose Reload All Samples from the Purge menu. The View menu allows you to make the Kontakt Player 2 window Normal Size, Bigger Size or Large Size. You can normally leave the window at Normal Size. The system performance meters show the following, clockwise from top left:
* Notes: the amount of polyphony being used. The left-hand digit
shows the current number of notes being played; the right-hand digit shows the maximum amount of polyphony. * CPU: shows how much processor power is being used by Kontakt Player 2; more illuminated bars indicate greater CPU usage. * Disk: shows how much disk access Kontakt Player 2 is doing; streaming more data from disk illuminates more bars. * RAM: indicates how much memory is being taken up by the samples used by Kontakt Player 2. The button at the far right of the control panel switches on Instrument Focus view, in which the window size is reduced to focus on the currently chosen instrument, hiding all other elements. Click the button again to restore the window to its normal size.
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On the left-hand side of the window is the Browser. It has three tabs, Libraries, Engine and Auto. The Libraries tab allows you to see the details of all the Kontakt Player 2 libraries you have installed. You will see at least Sibelius Sounds Essentials listed here. Some sound libraries require authorization in order to use them for longer than 30 days. You can see the authorization status of an installed library by its title. If a small yellow caution icon appears to the left of the librarys name, then it has not yet been authorized, and will stop functioning within 30 days if it is not authorized. If you see a red caution icon , then the librarys grace period has expired, and you must authorize it to continue using it. To authorize a library, click the librarys Info button, then choose the Register tab in the dialog and click Launch Service Center to run the separate NI Service Center application. You can then simply authorize your libraries over the Internet. Sibelius Sounds Essentials, however, does not require authorization, because it can be used only within Sibelius. The Instruments and Multis buttons in each librarys panel allow you to see a list of all the instruments and multis contained within it. Choose an instrument from the menu to load it though you dont need to do this, because Sibelius loads the instruments for you. Click Info to show a dialog that provides information about the library. The Engine tab in the Browser shows real-time information about the performance of the sampling engine, and the Automation tab allows you to assign various types of MIDI automation to various controls in Kontakt Player 2; you dont need to know anything about this except that you should leave it set to Host Automation.
There are two types of faders in Kontakt Player 2s Outputs panel:
Each blue fader represents a stereo output. Sibelius can only address a single output from each virtual instrument, so you can only route your instruments through the first stereo output, labeled 245
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4. Playback & video st. 1. The orange faders (labeled aux. 1 to aux. 4) control the return from the four send effects. By default, Sibelius loads reverb and chorus effects into the first and second auxiliary return outputs respectively. You cant usefully add or remove channels, so you can ignore the Add Channel and Delete Channel buttons. The Hide Inserts button hides the insert effects to conserve space. You can edit the parameters of a specific effect by selecting it in the list of inserts above the appropriate bus, then click Edit Effect. If you make any changes to the outputs and want to save them as your defaults for the future, click Make Default.
The Keyboard panel displays an on-screen keyboard:
Blue tinted keys show you notes that will play back a sound; red tinted keys show you notes that trigger keyswitches. You can click on the keys with a mouse to audition the selected sound, but you cant input notes into the score by clicking on Kontakt Player 2s keyboard.
The MasterKontrol panel allows you to adjust some settings that apply to all instruments:
If you want to change the tuning, adjust Master Tune from its default of 440Hz. You dont need to worry about the Extern Sync, tempo or Reference Tone features, as they have no practical use in Sibelius.
The Options button in the main control panel displays a dialog with six tabs. On the whole you dont need to worry about these options, but lets run them down quickly anyway:
* Interface tab: % You can adjust the pixel dimensions of Small size, Mid size, Big size from the controls here. % Capture keyboard from host should be switched off; when switched on, this option traps
keypresses from Sibelius and passes them to Kontakt Player 2.
% Capture mouse from host should be switched off; this option traps mouse wheel move-
ments from Sibelius and passes them to Kontakt Player 2. % Show mapping and keyswitches on keyboard is switched on by default; when switched off, the keys on the keyboard wont show blue or red tints. % Auto-refresh Browser is switched off by default; when switched on, Kontakt Player 2 automatically detects from the operating system if a library folder is changed or created. You can safely leave this option switched off. % Menu font size allows you to choose between Normal and Larger size text. 246
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* Audio Engine tab: % You can choose whether the default volume for new instruments should be -6dB or 0dB. We
recommend you leave this set to -6dB. % CPU overload protection determines how Kontakt Player 2 should deal with high CPU usage. If CPU usage stays at a high level, Kontakt Player 2 will kill off sounding notes to reduce the polyphony and therefore reduce processor usage. We recommend you leave this set to Relaxed. % Multiprocessor support should be switched on if your computer has multiple processors or a dual- or quad-core processor. % Send MIDI to outside world determines whether Kontakt Player 2 sends the MIDI data generated to the host application. We recommend you do not change this setting. % Offline interpolation quality allows you to adjust the quality of the audio when exporting an audio track. High-Quality Interpolation (HQI) helps to eliminate digital aliasing sounds which become particularly audible when you transpose sounds with significant high frequency content upwards. You dont generally need to adjust the default setting, which is same as real-time, i.e. the same quality as you hear during normal playback. * Handling tab: % Switch on Use computer keyboard for MIDI playback to allow your computers keyboard to trigger sounds in Kontakt Player 2. Normally you should leave this switched off. % Solo Mode allows you to choose between Solo In-Place (only one instrument can be soloed, others are muted) and Solo Latch (you can switch several instruments into solo mode). % Browser: double-click loads instrument is switched on by default; when you double-click an instrument in the browser, it is loaded. % Browser: show files before folders is switched on by default; it allows you to change the sort order of files and folders in the browser. % Default root key for new zones specifies the default root key for instruments that arent supplied with this information. % MIDI channel assignment for loaded patches allows you to specify whether Kontakt Player 2 should load each new sound onto the 1st free channel or have them accept MIDI on all channels (omni). You dont need to change this setting. % Installation base path is the folder in which Kontakt Player 2 was originally installed. You should avoid moving this folder, but if you do, you can respecify it here. * Load/Import tab: % Load instruments/banks/multis in purged mode reloads the parameters of samples that were purged, but without the sample data itself. Leave this option switched off. % Force-load pre-2.0 patches in DFD mode forces the engine to use Direct From Disk (DFD) streaming even for old patches that were not originally set to use it. % Unwind automation IDs for additionally loaded patches is an obscure option assignment of automation to the same sound loaded into several slots. Just leave it switched off. % Library path is the place where user-tweaked instruments and combination multis are saved. 247
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* The Search/DB tab specifies options concerning Kontakt Player 2s search functions. You dont
need to concern yourself with these. * The DFD tab allows you to specify the amount of memory to dedicate to Direct From Disk (DFD) streaming. Although samples stream from disk, it is necessary to store their attacks in RAM so that they are available instantly during playback. If DFD isnt working properly, try allocating more RAM to Amount of memory for DFD.
The sounds included with Sibelius Sounds Essentials are as follows:
From Garritan Personal Orchestra
Techniques/instruments Keyswitches: arco (C1); pizzicato (F1) Keyswitches: arco (C1); pizzicato (F1) Keyswitches: arco (C1); pizzicato (F1) Keyswitches: arco (C1); pizzicato (F1) Keyswitches: arco (C1); pizzicato (F1)
G3 to A8 C3 to A6 C2 to E6 C0 to G4 G3 to C8 D5 to C8 B3 to D7 Bb3 to A6 C#3 to G#6 Bb1 to F5 Bb1 to E5 E1 to F5 C3 to F6 E1 to F5 Bb0 to B4
Violins 1 KS Violas KS Cellos KS Double Basses KS Guarneri Solo Violin KS Piccolo Flute Solo Oboe 1 Modern Solo Bb Clarinet Solo Bass Clarinet Solo Bassoon 1 Solo French Horn Solo 1 Trumpet 1 Solo Tenor Trombone Solo Tuba 1 Solo Basic Orchestral Percussion
Bass drum hit (B1); Bass drum hit 2 (C2), Bass drum roll (C#2); Timpani hit (D2G3); Side drum hit, snares off, left (G#3); Side drum hit, snares off, right (A3); Side drum hit, snares off, roll (A#3); Side drum hit, snares on, left (B3); Side drum hit, snares on, right (C4); Side drum hit, snares on, roll (C#4) Keyswitches: open (C1); harmon mute (F1)
E3 to Bb6 C#3 to F6 G#2 to C6 C2 to C6 E3 to Bb6 Bb1 to F5 E2 to F5 Bb1 to F4 E1 to F5
From Garritan Jazz and Big Band
Trumpet Alto Saxophone Tenor Saxophone Baritone Saxophone
From Garritan Concert & Marching Band
Trumpet Ensemble Mellophone Ensemble Baritone Ensemble Tuba Ensemble Trombone Ensemble
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From Tapspace Virtual Drumline 2
Techniques/instruments All with snares on: sustained roll (E6); RH hits (G#5); LH hits (F#5); RH shots (G5); LH shots (F5); RH rims (Eb5); LH rims (Db5); ride cymbal (E3); bell of ride cymbal (D3); cymbal crash (C3) All with snares on, automatic RL switching: sustained roll (B5); rim shots (C5); main hits (B4); rims (A4); ride cymbal (E3); bell of ride cymbal (D3); cymbal crash (C3) Spock 1 RH Hits (E5); Spock 1 LH Hits (Eb5); Spock 2 RH Hits (D5); Spock 2 LH Hits (Db5); Drum 1 RH Hits (C5); Drum 1 LH Hits (B4); Drum 2 RH Hits (Bb4); Drum 2 LH Hits (A4); Drum 3 RH Hits (Ab4); Drum 3 LH Hits (G4); Drum 4 RH Hits (F#4); Drum 4 LH Hits (F4); Sustained buzz roll spock 1 (Bb3); Sustained buzz roll spock 2 (A3); Sustained buzz roll drum 1 (Ab3); Sustained buzz roll drum 2 (G3); Sustained buzz roll drum 3 (F#3); Sustained buzz roll drum 4 (F3); Spock 1 RH shot/rim (E3); Spock 1 LH shot/rim (Eb3); Spock 2 RH shot/rim (D3); Spock 2 LH shot/rim (Db3); Drum 1 RH shot/rim (C3); Drum 1 LH shot/rim (B2); Drum 2 LH shot/rim (Bb2); Drum 2 RH shot/rim (A2); Drum 3 RH shot/rim (Ab2); Drum 3 LH shot/rim (G2); Drum 4 RH shot/rim (F#2); Drum 4 LH shot/rim (F2) Automatic RL switching: Spock 2 shots/rims (Db6); Spock 2 hits (B5); Spock 1 shots/rims (Ab5); Spock 1 hits (G5); Drum 1 shots/rims (Gb5); Drum 1 hits (E5); Drum 2 shots/rims (Db5); Drum 2 hits (C5); Drum 3 shots/rims (Bb4); Drum 3 hits (A4); Drum 4 shots/rims (F#4); Drum 4 hits (F4); Roll Spock 2 sustained buzz (A3); Roll Spock 1 sustained buzz (F3); Roll Drum 1 sustained buzz (D3); Roll Drum 2 sustained buzz (B2); Roll Drum 3 sustained buzz (G2); Roll Drum 4 sustained buzz (E2) Drum 1 RH hits (E5); Drum 1 LH hits (Eb5); Drum 2 RH hits (D5); Drum 2 LH hits (C#5); Drum 3 RH hits (C5); Drum 3 LH hits (B4); Drum 4 RH hits (Bb4); Drum 4 LH hits (A4); Drum 5 RH hits (Ab4); Drum 5 LH hits (A4); Drum 5 RH hits (Ab4); Drum 5 LH hits (G4); Drum 6 RH hits (F#4); Drum 6 LH hits (F4); Unison RH hits (E4); Unison LH hits (Eb4); Unison RH rims (D4); Unison LH rims (C#4); Unison sustained roll (Ab3) Automatic RL switching: Unison sustained roll (B6); Drum 1 hits (G5); Drum 2 hits (E5); Unison rims (D5); Drum 3 hits (C5); Unison hits (B4); Drum 4 hits (A4); Drum 5 hits (F4); Drum 6 hits (D4) Unison cymbal section: hi hat choke (Bb5); sizzle/suck A (C#5); sizzle (D5); vacuum suck (C5); crash choke fat (B4); flat crash (Bb4) Brake drum RL (C7); wind chimes (B6); Finger cymbal (A6); Triangle roll (G6); Triangle hit sustain/muted (F6); Bell plate (E6); Suspended cymbal cresc. mp (D6); Suspended cymbal cresc. f (C6); Suspended cymbal crash (B5); Suspended cymbal crash choke (A5); Suspended cymbal w/stick tip (ride) (G5); Hand cymbals choke (F5); Hand cymbals crash (E5); Concert snare drum roll (D5); Concert snare drum hits RL (C5); Tambourine fist hits (B4); Tambourine roll shaken (A4); Tambourine thumb roll (G4); Tambourine finger hits RL (F4); Temple block high RL (E4); Temple block med-high RL (D4); Temple block med RL (C4); Temple block med-low RL (B3); Temple block low RL (A3); Concert tom high RL (G3); Concert tom med-high RL (F3); Concert tom med-low RL (E3); Concert tom low RL (D3); Impact drum hits RL (C3); Tam-tam hit p (B2); Tam-tam hit f (A2); Concert bass drum roll (G2); Concert bass drum hit RL (F2)
Marching Snares (Manual)
Marching Snares (Auto RL)
Marching Tenor Drums (Manual)
Marching Tenor Drums (Auto RL)
Marching Bass Drums (Manual)
Marching Bass Drums (Auto RL)
Marching Cymbals Unpitched Concert Percussion
C2 to C7
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Name Vibraphone Xylophone Glockenspiel Crotales (one octave) Chimes Timpani
From Sibelius Sounds World Instruments (sounds from Garritan)
Techniques/instruments Sustain; Damped
F3 to F6 F3 to C7 F3 to C6 C4 to C5 C4 to G5 C2 to C4
Ewe Drum Ensemble Djembe Ensemble
From other providers
Sounds are on white notes only Sounds are on white notes only
C2 to B4 C3 to C4
Steinway piano (Peter Siedlaczek) Recorder (Northstar) Harp (Northstar) Handbells (Northstar) Female Choir Ah (Sonivox) Male Choir Ah (Sonivox) Choir Ooh (Sonivox)
From Sibelius Sounds Rock and Pop Collection (sounds from Sonivox & Native Instruments)
A0 to C8 A0 to C8 C1 to G9 C1 to G9 C2 to G7 F1 to F5 C1 to G7
Drum Kit (Brushes)
Loose kick (B1); Tight kick (C2); Snare swirl, long (C#2); Rim shot (D2); Claps (D#2); Snare swirl, short (E2); Low floor tom (F2), Hi-hat, closed (F#2); High floor tom (G2); Hi-hat, pedal (G#2); Low rack tom (A2); Hi-hat, open (A#2); Mid rack tom (B2); High mid-rack tom (C3); Low crash cymbal (C#3); High rack tom (D3); Low ride cymbal (D#3); Hi-hat foot pedal (E3); Ride bell (F3); Tambourine (F#3); Splash cymbal (G3); Cowbell (G#3); High crash cymbal (A3); Vibraslap (A#3); Gong, with sizzles (B3); High bongo (C4); Low bongo (C#4); Muffled slap (D4); Conga (D#4); Tumba (E4); Timbale, high (F4); Timbale, low (F#4); Agogo, high (G4); Agogo, low (G#4); Cabasa (A4); Maracas (A#4); Whistle, low (B4); Whistle, high (C5); Guiro, short (C#5); Guiro, low (D5); Clave (D#5); Woodblock, high (E5); Woodblock, low (F5); Cuica, low (F#5); Cuica, high (G5); Triangle, mute (G#5); Triangle, open (A5); Shaker (A#5) Metronome bell (A#1); Snare (B1); Tight kick (C2); Side stick (C#2); Rimshot (D2); Claps (D#2); Snare drum (E2); Low floor tom (F2); Hihat, closed (F#2); High floor tom (G2); Hi-hat, pedal (G#2); Low rack tom (A2); Hi-hat, open (A#2); Mid rack tom (B2); High mid-rack tom (C3); Low crash cymbal (C#3); High rack tom (D3); Low ride cymbal (D#3); Chinese cymbal (E3); Ride bell (F3); Tambourine (F#3); Tambourine, pop (G3); Dance cowbell (G#3); High crash cymbal (A3); Klick snare (A#3); Table ball (B3); High bongo (C4); Low bongo (C#4); Muffled slap (D4); Conga (D#4); Tumba (E4); High timbale (F4); Low timbale (F#4); Zap (G4); Zappy (G#4); Snare synth 2 (A4); Hi-hat 1 (A#4); Hi-hat 2 (B4); Hi-hat 3 (C5); Short guiro (C#5); Future snare (D5); Clave (D#5); Dance cowbell 2 (E5); Al Snare (F5); Acid bass drum (F#5); Acid bass drum (G5); Dark bass drum (G#5); Techno bass drum (A5); Kring bass drum (A#5); Work bass drum (B5); Muffled bass drum (C6); 808 bass drum (C#6); Klick bass drum (D6); Lo-fi bass drum (D#6); Booch (E6); Real bass drum (F6); Sub-bomb (F#6) General MIDI-compatible drum kit
Drum Kit (Dance)
Drum Kit (Modern Rock)
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Name World Percussion Techniques/instruments Tumba, open (C1); Tumba, mute slap (D1); Tumba tip, round-robin (E1), Tumba, muffled slap (F#1); Tumba, finger bend (G1); Tumba, mute tone (G#1); Tumba, bass tone (A#1); Conga, open (C2); Conga, mute slap RH (D2); Conga, tip (E2); Conga, muffled slap (F#2); Conga, finger bend (G2); Conga, mute tone round-robin (G#2); Conga, bass tone (A#2); Qunto, open RH (C3); Quinto, mute slap (D3); Quinto, tip (E3); Quinto, muffled slap (F#3); Quinto, finger bend (G3); Quinto, mute tone round-robin (G#3); Quinto, bass tone (A#3); Whistle, low long (B3); Whistle, high long (C4); Guiro, short (C#4); Guiro, long (D4); Cabasa (D#4); Crash cymbal (E4); Splash cymbal (F4); Triangle, mute (G#4); Triangle, open (A4); Shaker (A#4); Maraca (B4); Low bongo, open (C5); Low bongo, slap (D5); Low bongo, bass tone (E5); Low bongo, muffled slap (F#5); High bongo, open (C6); High bongo, slap (D6); High bongo, tip and heel (E6); High bongo, muffled slap (F#6); Clave (G6), Wood block, round-robin (G#6); Ride bell (A#6); Ride bell crash (B6); Mambo bell, open (C7); Salsa bell, open (D#7); Mambo bell, rim (E7); Cha-cha bell, rim (A7), Low timbale (C8), Low timbale, rim (C#8); Cascara (D8); Low timbale, open tone hand (D#8); Low timbale, muffled hit (E8); Low timbale, side stick (F8); High timbale, open (F#8); High timbale, rim shot (G8); High timbale, open tone hand (A8); High timbale, muffled hit (A#8); High timbale, side stick (B8) Tremolo
E1 to E7 C2 to C7 E1 to E7
Fender Rhodes Mk.2 Hammond B3 Organ Clavinet E7 Electric Bass (Precision) Electric Guitar (Stratocaster) Acoustic Guitar (Nylon)
Keyswitches: pick (C0); slap (D0); mute (E0) Keyswitches: pick (C1); mute (D1)
B0 to E5 C2 to F6 C2 to E6
General MIDI (sounds from M-Audio Session)
Acoustic Grand Piano Bright Acoustic Piano Electric Grand Piano Honky-Tonk Piano Electric Piano 1 Electric Piano 2 Harpsichord Clavi Celesta Glockenspiel Music Box Vibraphone Marimba Xylophone Tubular Bells Dulcimer Drawbar Organ Percussive Organ
C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9
reference.book Page 252 Sunday, April 22, 2007 1:11 PM
Name Rock Organ Church Organ Reed Organ Accordion Harmonica Tango Accordion Acoustic Guitar (Nylon) Acoustic Guitar (Steel) Electric Guitar (Jazz) Electric Guitar (Clean) Electric Guitar (Muted) Overdriven Guitar Distortion Guitar Guitar Harmonics Acoustic Bass Electric Bass Electric Bass (Finger) Electric Bass (Pick) Fretless Bass Slap Bass 1 Slap Bass 2 Synth Bass 1 Synth Bass 2 Violin Viola Cello Contrabass Tremolo Strings Pizzicato Strings Orchestral Harp Timpani String Ensemble 1 String Ensemble 2 Synth Strings 1 Synth Strings 2 Choir Aahs Voice Oohs Synth Voice Orchestra Hit Trumpet Trombone Techniques/instruments Range
C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9
reference.book Page 253 Sunday, April 22, 2007 1:11 PM
Name Tuba Muted Trumpet French Horn Brass Section Synth Brass 1 Synth Brass 2 Soprano Saxophone Alto Saxophone Tenor Saxophone Baritone Saxophone Oboe English Horn Bassoon Clarinet Piccolo Flute Recorder Pan Flute Blown Bottle Shakuhachi Whistle Ocarina Lead 1 (Square) Lead 2 (Sawtooth) Lead 3 (Calliope) Lead 4 (Chiff) Lead 5 (Charang) Lead 6 (Voice) Lead 7 (Fifths) Lead 8 (Bass + Lead) Pad 1 (New Age) Pad 2 (Warm) Pad 3 (Polysynth) Pad 4 (Choir) Pad 5 (Bowed) Pad 6 (Metallic) Pad 7 (Halo) Pad 8 (Sweep) FX 1 (Rain) FX 2 (Soundtrack) FX 3 (Crystal) Techniques/instruments Range
reference.book Page 254 Sunday, April 22, 2007 1:11 PM
Name FX 4 (Atmosphere) FX 5 (Brightness) FX 6 (Goblins) FX 7 (Echoes) FX 8 (Sci-Fi) Sitar Banjo Shamisen Koto Kalimba Bagpipe Fiddle Shanai Tinkle Bell Agogo Steel Drums Woodblock Taiko Drum Melodic Tom Synth Drum Reverse Cymbal Guitar Fret Noise Breath Noise Seashore Bird Tweet Telephone Ring Helicopter Applause Gunshot Techniques/instruments Range
C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9 C1 to G9
Edition 5.1a October 2007
Booklet written by Daniel Spreadbury. Please email any suggestions for improvements to this booklet to email@example.com (but please do not use this address for suggestions or queries about the Sibelius program itself see the separate Latest information & technical help sheet for the correct address for your country).
Sibelius copyright Sibelius Software, a division of Avid Technology, Inc., and its licensors 19872007 Upgrading to Sibelius 5 copyright Sibelius Software, a division of Avid Technology, Inc., 2007 Published by Sibelius Software, The Old Toy Factory, 2023 City North, Fonthill Road, London N4 3HF, UK
All rights reserved. This booklet may not be reproduced, stored in a retrieval system or transmitted in any form or by any means electronic, recording, mechanical, photocopying or otherwise in whole or in part, without the prior written consent of the publisher. Although every care has been taken in the preparation of these release notes, neither the publisher nor the authors can take responsibility for any loss or damage arising from any errors or omissions it may contain. Sibelius, the Sibelius logo, Scorch, Flexi-time, Espressivo, Rubato, Rhythmic feel, Arrange, ManuScript, Virtual Manuscript Paper, Opus, Inkpen2, Reprise, Helsinki, magnetic, multicopy, Optical, Dynamic parts, Panorama, SoundWorld, Ideas, the blue notes and double helix logos, SibeliusMusic.com, SibeliusEducation.com, The fastest, smartest, easiest way to write music and 99% inspiration, 1% perspiration are all trademarks or registered trademarks of Sibelius Software, a division of Avid Technology Inc., in the USA, UK and other countries. All other trademarks are acknowledged as the property of their respective owners.
Upgrading on Windows. 7 Upgrading on Mac. 15 Upgrading existing scores. 21 Upgrading from Sibelius 1.x. 25
Playback. 29 Ideas. 34 Panorama. 39 Cues. 41 Instruments. 44 Numbering. 46 Reprise and other fonts. 48 Plug-ins. 51 Look and feel. 55 Other improvements and fixes. 58
Appendix A: Improvements up to Sibelius 4.1.5. 72 Appendix B: Menu changes. 75 Appendix C: Keyboard shortcuts. 76
Thank you for upgrading to Sibelius 5. We are sure that you will find this major upgrade faster, smarter and easier than ever before. With the new Ideas feature, you can capture, organize, retrieve, and re-use every melody, motive or other musical material you come up with, putting it all at your fingertips. Panorama displays your score on a single continuous system on an infinitelywide page, allowing you to let your creativity flow without worrying about page layout. With a new high-quality sound library and the ability to use any virtual instrument or effect seamlessly within Sibelius, you can hear your score played back more realistically than ever before. You can make instrumental cues for your parts in moments, change instruments anywhere along a staff, create title and other blank pages with a single click and thats only the beginning! This booklet tells you how to install your new version of Sibelius and summarizes all of the improvements. Refer to Sibelius Reference (see below) to get full details of how to use the new features. We strongly recommend that you read this booklet in its entirety before you use your upgrade. At the very least, you must follow the upgrade instructions on the next few pages.
Sibelius 5s documentation is split into two: the Handbook, which tells new users how to install the software and introduces them to its basic features; and Reference, which explains every feature of the program in detail. You dont need the Sibelius 5 Handbook so it isnt included with this upgrade. Reference is available on-screen from within Sibelius 5: simply choose Help > Sibelius Reference (shortcut F1 or X?), and it will open in Adobe Reader (Windows) or Preview (Mac). Reference is also available as an optional printed book. If you would like to buy one, please visit www.sibelius.com/buy for more information. Here are the main additions and changes to Sibelius Reference since Sibelius 4:
* 3. Text and 7. Files have been reorganized, with a larger number of shorter topics, to make it
easier to find specific help * 5.4 Dynamic parts has also been moved to a new chapter, 6. Parts, and split into shorter topics * All the new features and improvements either have new topics or substantially revised existing topics, and you will see directions to these topics at the appropriate points in this booklet.
Installation Most of these old folders wont exist if you are upgrading from Sibelius 1, so you wont have to copy anything from them. Whichever version youre upgrading from, note that:
* Due to changes in ManuScript, plug-ins you have created or edited yourself may no longer work
in Sibelius 5; consult the ManuScript documentation in the Extras folder for more details. * Due to changes in sound sets, sound sets created in any previous version of Sibelius will not work in Sibelius 5. * To take advantage of many of Sibelius 5s new features, you will need to import one of the new Sibelius 5 house styles into your existing scores and manuscript papers, or else recreate your own manuscript papers from scratch in Sibelius 5.
Uninstalling older versions of Sibelius
Note that your previous copy of Sibelius 1.x, 2.x, 3.x or 4.x will still be on your computer but will no longer be registered, so we recommend that you uninstall it. To uninstall Sibelius, go to Start > Settings > Control Panel, and double-click Add/Remove Programs (Windows XP) or Programs and Features (Windows Vista). You should see Sibelius, Sibelius 2, Sibelius 3 or Sibelius 4, then Sibelius 5, one after the other in the list select the old version and then click Change/Remove (Windows XP) or Uninstall (Windows Vista). Make sure you do not select Sibelius 5 as this will delete the new version. Then follow the instructions on the screen to uninstall the old version.
Upgrading on Mac
before installing Sibelius 5 on your new computer * If you are upgrading from Sibelius 2 or Sibelius 1.4, uninstall your previous version of Sibelius from your old computer before installing Sibelius 5 on your new computer see Uninstalling older versions of Sibelius on page 20. Whichever version of Sibelius you are upgrading from, if you are installing Sibelius 5 on a new computer, you do not need to install your previous version of Sibelius on your new computer in order to install your upgrade.
Sibelius 5 is a Universal application, which means that it runs on both older Macs with PowerPC processors and new Macs with Intel processors. Minimum requirements for Sibelius 5 alone: Mac OS X 10.4 or later, 512MB+ RAM, 350MB hard disk space, DVD-ROM drive Additional recommendations for using Sibelius Sounds Essentials and Kontakt Player 2, especially for scores with many instruments: G5 or Intel processor, 1GB+ total RAM, 3.5GB total hard disk space You can use Sibelius Sounds Essentials if your computer doesnt meet the recommended requirements, but you may find that you cannot use as many sounds simultaneously. If you are running a version of Mac OS X earlier than Mac OS X 10.4, you cannot install and run Sibelius. You may want to upgrade Mac OS X now, although this normally incurs an upgrade fee. See www.apple.com for details. It is recommended that you are running the most up-to-date version of Mac OS X to use Sibelius. Choose the Software Update pane from System Preferences to check that you are using the latest version.
Upgrading on Mac Now youve finished installing Sibelius, take your Sibelius 5 DVD-ROM and put it in your existing Sibelius CD-ROM case, and throw away any old Sibelius CD-ROMs you have lying around (as they will no longer be of use). Its important that you put your new DVD into the old case, because the case has your serial number printed on the back.
Advanced users only You may have written or customized plug-ins, manuscript papers, feature sets, Arrange styles, etc. in earlier versions of Sibelius. Each version of Sibelius stores these files in different locations, and if you want to use them in Sibelius 5, youll need to copy them manually from their old location to the appropriate new one. To find the location where Sibelius 5 keeps user-created files:
* Open a new Finder window * Navigate to /Users/username/Library/Application Support * You may now see a folder called Sibelius Software, in which case double-click the folder to go inside it. If you dont see that folder, type xXN to create a new folder, and type Sibelius Soft-
ware as the name of the folder. Double-click the newly-created folder to go inside it. * Type xXN again, and type Sibelius 5 as the name of the folder. Double-click the newly-created folder to go inside it. This is the location in which Sibelius 5 expects to find customized data like plug-ins, manuscript papers, and so on, each type within its own folder. If you are upgrading from Sibelius 4 and have modified any of these files, you will already have a folder called Sibelius 4 in the same location. You can simply drag the folders from the Sibelius 4 folder into your new Sibelius 5 folder. If you are upgrading from Sibelius 1, Sibelius 2 or Sibelius 3, you will need to move only those files that you have customized (and want to keep) from their old location to the new one as follows:
Arrange styles House Styles Manuscript paper Feature sets Plug-ins Scorch web templates Sound sets Textures
Sibelius 5 location: /Users/username /Library/Application Sup-
port/Sibelius Software/Sibelius 5/ Arrange Styles/ House Styles/ Manuscript paper/ Menus and Shortcuts/ Plugins/ Manuscript paper/ Sounds/ Textures/ Arrange Styles/ House Styles/ Manuscript paper/ Menus and Shortcuts/ Plugins/ Scorch Templates/ Sounds/ Textures/
Most of these old folders wont exist if you are upgrading from Sibelius 1, so you wont have to copy anything from them.
Installation Whichever version youre upgrading from, note that:
Your previous copy of Sibelius 2, 3 or 4 will still be on your computer but no longer be registered, so we recommend that you uninstall it. If you have upgraded from Sibelius 2, beware that the default location for scores you have created is the Scores folder inside the Sibelius 2 program folder. So before you uninstall Sibelius 2, you should first move your Scores folder out of the Sibelius 2 program folder to somewhere safe to avoid deleting all your music! Now find the old folder (probably called Sibelius 2 or Sibelius 3) or the Sibelius 4 application icon and drag it to the Trash.
For an introduction to ideas, choose Help > Tutorial Videos, then click 07 Ideas.
Whats in an idea
An idea can consist of practically anything you can write in Sibelius. You can select any amount of music from a single note on one staff up to hundreds of bars on any number of staves and capture it as an idea. You can also select other kinds of objects such as lines, symbols, text objects and even imported graphics and capture them as ideas, with or without notes. As well as music, an idea also contains tags. Tags are how you label your ideas using keywords to describe each idea so that you can easily find it later on. This is useful when you have thousands of ideas to sift through! In addition to the tags that you specify, Sibelius automatically tags each idea with other information, including key and time signature, tempo, and so on. You can search for ideas using any of the tags you have chosen yourself or the ones Sibelius adds automatically. You can also assign a specific color to any idea.
The main way of working with ideas is the Ideas window, which you can show and hide by choosing Window > Ideas (shortcut Ctrl+Alt+I or zXI), or by clicking the toolbar button shown on the right.
Ideas The Ideas window has two views, compact and detailed. By default, it opens in compact view, which looks like this:
Type tags here..then choose whether to show ideas from the current Score, the Library, or All Selected idea has a border around it; use 2/3 to move the selection after clicking on one.or click the arrow to see a list.
Capture Idea Copy Paste Edit Delete
Switch to detailed view Add to Library Add to Score Ideas
Edit Idea Info
Try switching between Library, Score and All. When the Library button is switched on, you have access to the more than 2000 built-in ideas. Try scrolling up and down the list. Each idea shows a small preview of the music or other objects contained within it; normally you will see two or three bars of one staff (though ideas can contain any number of bars or instruments). Important tags are shown in the four corners around the notation preview: at the top left, the ideas name; at the top right, the letter L appears if the idea is located in the library rather than the current score; at the bottom left, the time signature of the idea; and at the bottom right, the tempo of the idea. Try clicking on the arrow at the top of the window to see a list of the most common tags. Choose one from the list, and the list below shows only ideas that match the tag you have typed. Click the arrow again to see a list of the most common tags that are used by ideas that use the tag you initially chose. By choosing tags in this way you can quickly narrow the list of ideas down to ones that might be suitable.
To check how an idea sounds, simply click and hold the mouse button on it: the idea will play repeatedly until you release the mouse button.
Capturing an idea
You create an idea by selecting some material in the score and choosing Edit > Capture Idea (shortcut Shift-I). You can capture an idea from any kind of selection, including:
* Passage selections of any numbers of bars and staves
* A single selected object, e.g. a note, text object, line, etc. * Multiple selections of notes, e.g. the first and third beats of a bar, selected via Ctrl+click or X-
click, or by a filter * Multiple selections of things other than notes, e.g. a series of Expression text objects and hairpins, selected via Ctrl+click or X-click, or by a filter. There are certain obvious things you cant capture as ideas. For example, you cant capture an accidental, beam or articulation without capturing the note or notes to which its attached. A good rule of thumb is that if you can copy and paste it, you can capture it as an idea.
Finding an idea
To find an idea, type one or more tags into the box at the top of the Ideas window, then choose an idea from the list. As you type in the box, Sibelius drops down the menu below so that you can see tags that match what you have typed (e.g. if you type cl you may see clarinet, closed, classical, and as soon as you add a, closed will disappear from the list). You can either keep typing, or use the arrow keys or the mouse to select one of the tags from the list. As soon as you have chosen a tag or hit space to show that you have finished typing one tag, the list of ideas in the main part of the window is updated. You can then type another tag. When you add a second tag, only those ideas that match both your original tag and your new tag will be shown in the list. As before, when you start to type into the box, the menu drops down to show you the possible tags that match the letters you have typed so far. Each time you add another tag, the choice of ideas in the main part of the window is reduced accordingly to show only those ideas that match all the tags you have typed into the box. You can then select the idea you want in the list by clicking on it. Ideas are listed in the main part of the Ideas window in descending order of relevance. If the tag you typed is in the ideas Name, then it is considered highly relevant; if the tag occurs in the general list of Tags, then it is considered quite relevant; if the tag occurs in the tags generated automatically by Sibelius, it is considered a little relevant.
Pasting an idea
Before you can paste an idea, you have to copy it to the clipboard. To do this, simply select it in the Ideas window, then either type Ctrl+C or XC, or click the Copy button at the bottom of the window, or right-click (Windows) or Control-click (Mac) and choose Copy from the context menu. Pasting an idea into a score is just like any other kind of pasting: either select the place in the score where you want the idea to appear, then choose Edit > Paste (shortcut Ctrl+V or XV); or make sure you have nothing selected, then choose Edit > Paste, and click in the score where you want the idea to go. You could also click the Paste button at the bottom of the Ideas window. Unlike normal pasting, when pasting an idea Sibelius does some extra things for you by default: namely, it transposes the idea to match the prevailing key of the score at the point where you paste, and it also transposes by octaves to ensure that the music fits the playable range of the instrument into which you paste the idea. 36
Ideas If you want to keep track of where you have used ideas in your score (or if youre a teacher and you want to see where students have used them), switch on Create colored highlight, which is also on the Files page of File > Preferences (in the Sibelius menu on Mac). This creates a highlight in the ideas background color where you paste it.
Sibelius includes more than 2000 ideas, designed to provide inspiration to composers of all ages, and covering as wide a range of genres as possible at a basic level. Each idea has a unique name, normally the genre name, followed by the instrument (or instruments) in the idea, followed by a number. In general, the higher the number, the more complex the music in the idea. The built-in ideas are also color-coded by genre (as shown in the list below). To find ideas in a specific genre, first type one of the following tags:
* African (peach) * Chill Out (pastel green) * Classical (lime green) * Concert Band (bright green) * Country (yellow) * Dance (gray) * Film (light blue) * Folk (olive) * Funk (gray-pink) * Garage (misty blue) * Groovy (pastel pink) * Hip Hop (pastel blue) * Jazz (mid-pink) * Latin (orange) * Marching Band (turquoise) * Modern Classical (dull green) * Motown (beige) * Pop (bright blue) * Reggae (violet) * Rock (bright pink)
You can then further narrow down the matches using tags like the following:
* Instrument, e.g. guitar, drum, piano * Tempo, e.g. fast, slow, moderato * Idea type, e.g. melody, accompaniment, rhythm * Complexity, e.g. basic, moderate, complex * Mood, e.g. happy, sad, reflective * Characteristics, e.g. exciting, lively, relaxed, majestic, major, minor, swing, dramatic, humorous
Type one or more tags from these categories and youll soon find ideas that suit your purposes. Some further hints for using the built-in ideas in your own scores:
* The ideas vary in length, typically between two and eight bars. The longer ideas are suitable for
e.g. demonstrating particular points of composition, style or playing technique, while the shorter ideas are more suitable for adapting, repeating or otherwise using in your own compositions. * Nearly all of the ideas are for single instruments (as specified in their names), and will work best when pasted onto that instrument, or a closely related one. However, you can paste an idea onto any staff in your score, and Sibelius will transpose it to fit the instruments range as appropriate, so dont be afraid to experiment.
* All of the ideas within each genre have been designed to work together, though they do not nec-
essarily share the same harmonic structures or chord sequences. Ideas with the same number for different instruments, e.g. Reggae Bass 1 and Reggae Keyboard 1, will generally fit together. * The built-in ideas have been designed to sound at their best when played back through Sibelius Sounds Essentials with Play > Live Playback switched on, but you can of course play them back on any device.
Editing an idea
You can edit both the music and the tags of ideas. To edit an ideas tags, select it in the Ideas window, then click the Edit Idea Info button at the bottom of the window, or right-click and choose Edit Idea Info from the context menu. To edit the music in an idea, select it in the Ideas window, then click the Edit Idea button at the bottom of the window, or right-click and choose Edit Idea from the context menu. A new document window will appear, as if you had opened another score. You can edit it just like any other score. When you have finished editing your idea, simply save it by choosing File > Save (shortcut Ctrl+S or XS), then close the window by choosing File > Close (shortcut Ctrl+W or XW) to return to your original score. If you want to discard any unsaved changes in your idea, simply choose File > Close, then click No when asked if you want to save your changes.
About the only thing Sibelius doesnt do is decide which instrument you should use for the cue, although it can even suggest where cues should be added read on.
Suggest Cue Locations plug-in
When preparing parts for performance, one of the more time-consuming aspects is determining where cues would be most useful to the performers. You may want to add cues after a certain num41
Whats new? ber of bars rest, or after a certain length of time. Plug-ins > Other > Suggest Cue Locations can do this for you.
Check Cues plug-in
Any edits you make to the music in your score after cueing the parts may potentially lead to errors in the cues, because Sibelius doesnt automatically update the cue passages if the source staves from which they take their material are subsequently edited. However, a new plug-in is included that can check cues against the music from which they are taken and warn you if it finds any disparities; simply select the passage in question and choose Plug-ins > Proof-reading > Check Cues.
Paste as Cue preferences
Various options for determining exactly what happens when you do Edit > Paste as Cue are found on the Paste as Cue page of File > Preferences (in the Sibelius menu on Mac). The Pitch of Cue options provide three alternatives for how Sibelius should resolve differences in range between the source and destination staves:
* Change clef if necessary adds a clef at the start of the pasted cue, if the clefs used by the source
and destination staves dont match. So if you paste a cue from, say, a cello staff onto a flute staff, Sibelius will create a bass clef at the start of the cue and restore the treble clef at the end. Note that these clef changes are only visible in the part. * Add octave line if necessary adds an octave line (up to two octaves up or down, i.e. 8va, 15ma, 8vb or 15mb) over the pasted cue if Sibelius has to transpose the cue by one or more octaves to ensure that it fits comfortably on the staff. * Neither will simply paste the cue into the clef of the destination staff without transposing the music by octaves. The Copy into Cue options allow you to choose whether or not Sibelius should include Slurs, Articulations, Dynamics, Lyrics and Technique text in the pasted cue. Its conventional for cue passages in parts to show bar rests in addition to the cue notes, as an extra visual indicator to the player that the notes are for informational purposes only, and not to be played. However, in some kinds of music, including jazz, its common for cues simply to be written in smaller notes without adding bar rests. Show bar rests with cue (in parts) allows you to choose which of these conventions to follow: when switched on (the default), the parts original bar rests are shown in addition to the cue notes; when switched off, only the cue notes themselves are shown. Again, in some kinds of music, commonly jazz, you sometimes see the word Play written after the cue, to remind the performer that she should now start playing again. Write Play after cue, switched off by default, does this. It is most useful if you switch off Show bar rests with cue (in parts). In most kinds of music its conventional for cues to be shown only in the parts, so Hide cues in full score is switched on by default. However, scores in some fields of music, such as musical theater, usually show cues in the full score, so switching this option off is useful in those situations.
Many existing plug-ins have also been updated in Sibelius 5, including:
* Three plug-ins found in the Plug-ins > Accidentals folder Simplify Accidentals, Respell
* * * * * * *
Flats as Sharps and Respell Sharps as Flats have been updated such that they no longer discard Live Playback data, beam groupings, and notehead types of the notes processed by each plug-in. Plug-ins in the Batch Processing folder now always produce filenames with the correct extension, even if the filename contains one or more periods before the file extension. Plug-ins > Batch Processing > Calculate Statistics (useful for copyists, etc.) now produces statistics on a single score or a whole folder of scores, and now exports a text file rather than producing a score into which to write the results. Plug-ins > Batch Processing > Convert Folder of Scores to Graphics can now export graphics in PNG format. Plug-ins > Chord Symbols > Realize Chord Symbols and Diagrams now positions the new accompaniment instruments better, adds a new Piano (left-hand only) accompaniment style, and can be run when Notes > Transposing Score is switched on. Plug-ins > Composing Tools > Add Simple Harmony now positions the new instruments it creates below the other staves in the score. Plug-ins > Composing Tools > Pitch Mapping can now handle enharmonically equivalent notes appropriately. Plug-ins > Composing Tools > Retrograde can now reverse music that contains triplets and other tuplets. Plug-ins > Notes and Rests > Add Slash Noteheads for Parts can now handle tuplets and instrument changes, and prevents the user from running it when viewing a dynamic part. Plug-ins > Notes and Rests > Combine Tied Notes and Rests now combines all the rests in a bar into a bar rest where possible. Plug-ins > Notes and Rests > Double Note Values and Halve Note Values can now handle triplets and other tuplets. Plug-ins > Other > Add Harp Pedaling now has an option for whether or not unused strings should show their pedals in flat or natural positions, and the algorithm to determine time elapsed between pedal diagrams has been improved.
* Plug-ins > Other > Scales and Arpeggios has been improved such that scores produced by this
plug-in now create hidden key signature changes instead of visible ones, and also add double barlines between scales. Plug-ins > Proof-reading > Proof-read can now run the new Check Cues plug-in. Plug-ins > Text > Change Dynamics can change dynamics for both Helsinki Text and Reprise Text. Plug-ins > Text > Save Lyrics has been renamed as Export Lyrics, for consistency with other features in the program. Plug-ins > Text > Smarten Quotes no longer loses line breaks in multi-line text objects it processes to smarten the quotes within them.
Look and feel
If you are upgrading from Sibelius 4, the look and feel of Sibelius 5 will be immediately familiar, with only a couple of changes, allowing you to get back to work right away. If you are upgrading from an earlier version of Sibelius, there will be a few more changes to get used to. There are many improvements that will make working with the software quicker and more comfortable.
The toolbar now has the following controls:
New Scan Export Audio Undo Print Zoom Transposing Panorama score Focus on Staves Switch score/part Hide/show tool windows Reference
The only new button added since Sibelius 4 is for Panorama, just to the right of the zoom menu. The new group of buttons at the far right-hand side of the toolbar are for hiding and showing Sibeliuss eight floating tool windows, as follows:
Navigator Playback Ideas Video Hide Tool Windows
These buttons correspond to the options in the Window menu, and all have keyboard shortcuts. The only change here is that there is no longer a button for Kontakt Player; in its place is a button for showing the new Ideas window.
Various menu items have been renamed slightly or moved to other menus. The most important changes since Sibelius 4 are:
* Layout > Instruments and Staves has been moved to Create > Instruments, but retains the
same shortcut I * Layout > Focus on Staves has been moved to View > Focus on Staves, but retains the same shortcut Ctrl+Alt+F or zXF * Input device options have moved from the Input Device page of Play > Playback and Input Devices to a new Input Devices page in File > Preferences (in the Sibelius menu on Mac) * Window > Kontakt Player has been removed because Sibelius can now use any virtual instrument; you can show the new Kontakt Player 2 window (and other virtual instruments) via the redesigned Mixer window. Full details are in Appendix B: Menu changes on page 75, including changes to menus from earlier versions of Sibelius.
Though weve added a few new keyboard shortcuts in this upgrade, weve changed only one keyboard shortcut since Sibelius 4: Shift-P is now the shortcut for View > Panorama, and Play > Performance no longer has a keyboard shortcut. If youre upgrading from a version earlier than Sibelius 4, there will be more keyboard shortcut changes to get used to full details are in Appendix C: Keyboard shortcuts on page 76.
There are no significant changes to note input in Sibelius 5. One useful new feature, however, is that if you select a passage before you create a clef, time signature or key signature, Sibelius will automatically restore the original clef, time signature or key signature at the end of the selected passage. It will do this regardless of the length of the passage, so if you typically click in an empty part of a bar (which makes a passage selection of one bar) before you create one of these objects, Sibelius will now automatically restore the original object at the end of the bar, which may not be what you want. If you want to disable the creation of restorative objects at the end of selections of one bar or shorter in length, switch off Restore original item after single-bar selection on the Note Input page of File > Preferences (in the Sibelius menu on Mac). If you are upgrading from Sibelius 2 or 3, there is one further significant change, introduced in Sibelius 4, that you need to know about: space is no longer used for inputting rests. Instead, the 0 key on the numeric keypad is used for inputting rests. This also means:
* In previous versions, hitting 0 on the numeric keypad with one or more notes or rests selected
would toggle the selection between notes and rests.
* In previous versions, hitting space with a note selected would show the note input caret after the
selected note, allowing you to continue note input from that point. * If you are using a notebook (laptop) computer and therefore do not have a numeric keypad on your keyboard, we recommend choosing the Notebook (laptop) features feature set on the Menus and Shortcuts page of File > Preferences, which assigns the numeric keypad functions to the row of number keys on the main keyboard (Windows only). For details of how to make Sibelius 5 behave as closely as possible to Sibelius 3 or Sibelius 2 with regard to note input shortcuts, see http://www.sibelius.com/helpcenter/en/a481. But, of course, we dont recommend this: if at all possible you should learn the new note input shortcuts. For further help with customizing Sibeliuss keyboard shortcuts, b 5.9 Menus and shortcuts in Sibelius Reference.
If you are upgrading from Sibelius 3 or earlier, be aware that the behavior of the Navigator window changed in Sibelius 4. In earlier versions, to continue scrolling over long distances (e.g. more than a couple of pages) you had to keep moving the mouse if you were dragging a really long way, you may even have had to pick your mouse up from the desk, while keeping the mouse button held down, and put it down again in order to have enough room on your desk to keep scrolling! This made using the Navigator rather tiring. 56
Feature Accidentals Arrange Improvements Improved positioning of accidentals in chords (v2), and ability to hide them (v3). Saves time arranging and orchestrating by copying music intelligently into combinations of instruments, with over 140 included styles (including explode and reduction), and the ability to create your own (v2) Articulations can be flipped, are automatically positioned at the stem ends of notes, and are centered on the stem when they are at the stem end of a note (v2) Import and export ASCII tab files (v3) Early music barlines (barlines between staves, tick, short) and option to set default barline type (v2) Multirests can show ranges of bar numbers below them, bar numbers can be dragged any distance, and bar numbers respect the horizontal positioning options of the bar numbers text style (v4) Extensive improvements to the handling of beams, including beaming over rests, beaming of tuplets, and editing beam groupings (v3); Optical beam positions algorithm, beaming across system and page breaks, direction of fractional beams can be flipped, French beaming (v4) Brackets and braces are now hidden if there is no barline at the left-hand side of the system (v3) Auto page breaks for automatic page turns at rests in extracted parts (v3) Chord diagrams (guitar frames) can be transposed, and stored in libraries for easy sharing (v3); chord diagrams can show fingerings above or below them (v4) New characters in Inkpen2 Chords and Opus Chords, new Opus Roman Chords and Opus Japanese Chords fonts (v4) Change the color of almost any object in the score (v3) New display smoothing options, including OpenGL on Mac OS X (v3); many high-quality desk and paper textures to make your working environment more pleasant (v2); Independent margins for left- and right-hand pages, new staff margins feature determines position of staves relative to instrument names (v2), new standard page sizes for parts (v4) Instrumental parts are stored in the same file as the full score; changes in the score are automatically reflected in the parts, and vice versa; automatically print all parts; new Auto Layout dialog, can provide automatic system and page breaks (v4) New Edit All Fonts dialog allows you to quickly change the fonts used in your score (v3) Using Kontakt Silver or Gold, Sibelius can save a digital audio file of your score, ready to burn straight to CD (v3) Copy and paste graphics to other applications (v4); embed fonts in EPS files, and automatically choose the most appropriate export format for your chosen program (v2) New Quick Start dialog that appears when you first run the program (v3); New Score dialog, which takes you through the process of creating your score in five easy steps (v3); ability to export scores in Sibelius 2, Sibelius 3, G7 and Sibelius Student formats (v4).
Tremolos Triplets & other tuplets Tutorial videos Video View menu Window menu Worksheet Creator
Appendix B: Menu changes
The table below lists all the Sibelius 4 menu items that have been changed in Sibelius 5. Completely new menu items are not listed.
Sibelius 4 Sibelius 5 Removed; use Create > Other > Instrument Change instead. Removed; use Create > Other > Instrument Change instead. Removed. Playback device options now in Play > Playback Devices; input device options now on Input Devices page of File > Preferences (in the Sibelius menu on Mac) Removed. Removed.
Create > Other > Staff Type Change Create > Other > Transposition Change Play > Substitute Devices Play > Playback and Input Devices
Play > Edit Sound Sets Play > Garritan Personal Orchestra Options Layout > Focus on Staves Layout > Instrument and Staves House Style > Edit Staff Types Window > Kontakt Player
View > Focus on Staves Create > Instruments
Removed; use House Style > Edit Instruments instead. Removed; show and hide virtual instrument windows via the Mixer instead.
Main menu changes from Sibelius 3 to Sibelius 4:
* Sibelius 4 now has a single multi-page File > Preferences dialog (in the Sibelius menu on Mac), combining a number of other dialogs from Sibelius 3, including View > Smoothing and View >
Textures, as well as various new options
* All operations for exporting files e.g. for saving in earlier versions of Sibelius, or as a MIDI file, or a graphics file, and so on are done via the File > Export submenu, instead of via File > Save As * House Style > Use Multirests has been moved into the Layout > Auto Layout dialog, but the shortcut Ctrl+Shift+M or xXM still works.
Main menu changes from Sibelius 2 to Sibelius 3:
* The list of files youve worked on recently has now been moved to the Files > Open Recent Files
submenu, and has been increased to 10 files * The Create menu has been simplified, with the less-often used items now moved to the Create > Other submenu. Main menu changes from Sibelius 1.x to Sibelius 2:
* Flexi-time is now in the Notes menu * Espressivo, Swing and Reverb are in the Play > Performance dialog * Several items from the View menu are now in the Window menu * New House Style menu from which you can edit all aspects of a scores house style. The former
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