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Comments to date: 12. Page 1 of 1. Average Rating:
jbriosso 8:07am on Thursday, October 7th, 2010 
Just seems like they took a good thing and made it better. previous versions had side buttons but seemed not needed.
orahn 5:17pm on Thursday, August 12th, 2010 
I am a college student that is heavily into graphic and web design. This is my first pen tablet and I am positive I have made the right decision!
r3tina 8:38am on Monday, June 21st, 2010 
Wacom Rocks I have had Wacom tablets for years. This product is great. The drivers are always the easiest to install. Great but... Amazon says that "This pressure-sensitive pen has the same feature set as the Cintiq Grip Pen.
micro_lab_rat 4:29am on Saturday, June 5th, 2010 
This device its about....10=15% better in feel than a tablet. It will not solve your inability to make quality marks. I have worked on wacom tablets for 10+ years, worked in design for 13+, doing autonmotive and toy design. This is my first Wacom. It is much nicer than my off-market tablet, and rightfully so, but I suppose I expected more luxury out of the price.
xxhimanshu 9:49pm on Friday, June 4th, 2010 
Pros: I must have researched for days and could not pass this one by! Makes fine adjustments a snap. Upgraded from years of mousework and finally see what the big deal was! Good Control","Natural Feel
pueblonative 9:44pm on Friday, May 21st, 2010 
As posted in the weakness column they should change this stand a little so you can tilt this all the way up to 90 degrees so you can use it as a regul...
Papa-Smoke 7:16pm on Friday, April 30th, 2010 
I normally use a headphones when I want watch movies because I hate disturbing others when watching movies late night. So.
tognaco 6:20am on Sunday, April 11th, 2010 
"Great size. Not too big and not too small of an area to work with. I use it for touching up photographs on the computer and painting.
shard 11:57pm on Wednesday, March 24th, 2010 
I love the pen pad the size takes abit of getting used as I used the extra large size at work for several years but the medium is the perfect size for...
sung 1:52am on Monday, March 22nd, 2010 
As far as drawing digitally goes, this is by far the best thing out there. When compared to the 6x8 wacom tablet.
tsunamji 6:14am on Thursday, March 18th, 2010 
This tablet is fantastic! I had a Bamboo and the Intous4 blows it away! This tablet is fantastic! I had a Bamboo and the Intous4 blows it away!
harri@ 12:25pm on Wednesday, March 17th, 2010 
If you like drawing or painting or editing photos like myself,This my friend is for you! Yes it is a bit steep in price.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Sonic Foundry Sound Forge XP Studio
Sound Forge is a great piece of software for editing a song or sound bite. Students will often want to place clips of songs into a PowerPoint presentation. It will also allow you to string several sound bites together, blending one into the other. Sound Forge Uses with PowerPoint You can add music and sounds from files on your computer, a network, the Internet, or Microsoft Clip Organizer. You can also record your own sounds to add to a presentatio n, or use music from a CD. By default, sounds are automatically linked to your file, rather than embedded in it, if they are greater than 100 KB in size. You can change this default to be more or less than 100 KB. When your presentation has linked files, you must copy the linked files as well as the presentation if you are going to be giving the presentation on another computer.
Opening a Song or Sound Bite
Most sound files come in three major file-types. They are: MP3, Wav (wave), and WMA (Windows Media Audio). These are the most recognizable and Sound Forge opens all of these plus many others. If you are using an audio source from the internet, you will have to download and save that file before you can proceed. From a Saved Document Open Sound Forge and click File Open. Locate the source file you wish to use and select Open. From a CD In version 5.0 - Open Sound Forge and select Tools Extract Audio from CD. In version 6.0 - Open Sound Forge and select File Extract Audio from CD. Note: You cannot use File-Open to open a song off of a CD.
Choosing a Section of the Audio File

Marking a File

There are several kinds of Markers you can use to prepare your audio for editing. Select the Special pull-down menu to view the three Markers. The first kind is a general Marker. Anytime, while the song is playing, you may press the M key on yo ur keyboard to drop a Marker. The reason for using Markers is simple. This will give you an idea of your starting and stopping points for your edit.
Listen to the Audio file and note approximately where you want to begin and end. Use the Time Code (either directly above or in the lower right-hand corner of the audio file) to help you find your starting point and ending point. As you listen to the file and get close to the starting point, type M to set a Marker in the file. As you get to the ending point of your track, type M again to set another Marker. You can use as many Markers as you wish.
Special Markers Drop In / Drop Out
Drop in / Out Markers can also be used to select a section from your audio track. As the track is playing and you want to drop a starting Marker, press I for the Drop In Marker. As the track continues and you get to the ending point, press O to add a Drop Out Marker. A section of the audio track in between the Drop In / Drop Out Markers will be highlighted like you see below You can then use the mouse to stretch or shrink the track to fit your needs.
Note: Make sure you have highlighted both the Left and Right Channels of your audio.

Zooming

Use the magnifying glass symbols (they appear below the audio track on both the right and left side) to Zoom In / Zoom Out. One way to insure closer edits is to use the Zoom function in Sound Forge. As you Zoom In (see below), amplitude lines become more discernable and you will better be able to place Markers within the track.

Formatting the Track

Once you have the section of audio that you want highlighted, Copy that section of the track using Edit Copy (ctrl-C). You will now want to Paste that portion of the track into a New file. Select File- New to create a New file and use Edit Paste (ctrl-V) to Paste the new audio into the new track. Once you have completed the Pasting into the New file. You will want to save that file. Save it as a Wave (.wav) if you wish to use it in any CD player or a Wave, MP3 or WMA to use in any computer.
Adjusting Volume for Combined Tracks
If you combine two tracks that have different Volume levels, you may want to play with one tracks volume to match the other track. Highlight the section of the track that you wish to adjust and select Process Volume. A new window will appear with a Decibel (db) slider. Adjust the volume in small doses. Each time you make a change in dB level, those changes remain. If you are unhappy with the change select Edit Undo and try again. If you do not Undo the changes you will simply compound the volume change each time you make adjustments.

Fading IN / OUT

To clean up the sound of the audio track, use the Fade In / Fa de Out feature. Instead of having your sound clips cut together, using the Fade feature will allow for smooth blending of sounds. To use this feature, highlight the first few seconds of your audio track and select Process Fade IN. Highlight the last two seconds and select Process Fade OUT. You will notice some small changes in the overall look of your file.
Note: If you select a longer segment of audio for your Fade In / Out, it will be a more gradual Fade. Play the track and see if you like it. If not, you can UNDO (ctrl- Z) several times to backtrack and fix your mistakes. Save your file once you are satisfied.

Additional Features

There are lots of Bells and Whistles that you can use to enhance or alter your audio tracks to fit your needs. There are two main pull-down menus that can serve to enhance your projects. These are the Process and Effects menus. You can experiment with many of these functions while working in Sound Forge. Remember that you can Undo (ctrl Z) many steps backwards in Sound Forge. So if you do not like the results, Undo and try something else. If you would like to learn more about these features or any of the Sound Forge features, you may choose to download the manual at http://www.sonicfoundry.com/.

doc1

How to Add Recorded RealAudio to your Site using Sound Forge XP Studio 5.0
RealNetworks How-To Series June 2001
2001 RealNetworks Inc, and Sonic Foundry Inc

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How to Add Recorded RealAudio to your Site using Sound Forge XP Studio 5.0 1
These instructions provide you with an overview of how to use Sonic Foundry Sound Forge XP Studio 5.0 to create RealMedia files for delivery from your website using a RealSystem Server. Sound Forge XP Studio can be used to capture, process and encode audio and will also encode both audio and video files to the RealMedia format. This document goes through the steps for creating an audio only file. Although we won't talk about it in detail in this document, you can use the same techniques to work with the audio in a video file, and then encode the file in a video format. Applications include (but are not limited to): RegFD Analyst call disclosures Internal corporate announcements Talking web pages to augment sales efforts Music Sampling
This application note is designed to enhance not replace the user documentation that ships with each of the mentioned products. Finally, for simplicity, this note often assumes the Windows operating system even when other platform choices are available. At the time of writing, RealPlayer 8 is available on 18 operating systems and RealSystem Server is available fully supported on seven operating systems. Sound Forge XP Studio is available for Windows (98SE, ME or 2000).
1. Order and download your software
For this application, we recommend the following three software products, which can be purchased from RealNetworks.com: Sound Forge XP Studio to capture, edit and create Real Audio. RealSystem Server 8 Plus to support and manage the delivery of your digital media to up to 60 simultaneous users RealPlayer 8 to view the presentations youve created.
The RealSystem Server and RealPlayer are available for immediate download or physical delivery while the Sound Forge XP Studio is currently available as a download or as a boxed product.
2. Make sure you have the right hardware
For this application, you need a computer with a persistent reasonably high capacity (at least a LAN) network connection for the RealSystem Server and a computer for your RealAudio capture and production. Of course, you can use the same computer for both if youd like. The computer for audio capture and production should be a Windows (98SE, ME, 2000) machine with at least a Pentium 200 MHz processor. You need only 32Mbytes of RAM and 25MB of hard drive space for program installation but more is always better.
RealNetworks would like to acknowledge and thank the team at Sonic Foundry for their significant contributions to this document.

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The computer for your RealSystem Server should have a minimum of 128Mbytes of RAM although 256Mbytes is recommended. The RealSystem Server requires about 14Mbytes of storage plus storage for your media content. An average size drive should probably suffice but if you plan on storing and streaming a large number of higher bit rate presentations, you may want to invest in a 20 to 80 gigabyte hard drive. Finally, the audience members running the RealPlayer software should be running a 200 MHz or faster Pentium and can be using Windows 95/98/NE/NT/2000. Linux and Macintosh users should expect comparable machines. For full details, please check our website.

3. The Capture and RealAudio Production Process
The process of creating a RealMedia file using Sound Forge XP can be broken down into four basic steps: Acquire Edit Enhance Encode
We'll talk about each of these steps, but before you start this process, you need to answer a few important questions: How will the file be used? Who is the target audience What connection speed is the most common among the audience? Will the file be downloaded or streamed?
Answering these questions up front allows you to make informed decisions along the way so that you achieve the best results. Acquire the Audio There are several ways to complete this step. In some cases, the audio may already be on your PC's hard drive and in a file format you can open in Sound Forge XP. Sound Forge XP can work with the following file formats: .vox.ivc.aif.snd .mp3.mp2.au.ogg .raw.sfa.pca.dig .sd.avi.wav.wma
If you already have the audio or video in one of these file formats, skip to the section entitled Editing the Audio. Note: To make high quality RealMedia files, start with the highest quality source files possible. Compact Discs (CDs), Digital Audio Tapes (DAT), and high-quality analog tapes are good sources for pre-recorded material. Try to avoid cassette and VHS tapes. When recording, use the best microphone, mixer, and computer sound card you can afford, and record in the quietest environment you can find.

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Below are the steps to follow to record audio in Sound Forge XP: 1. Make sure your equipment is set up and connected properly. When recording from a cassette deck or mixer, connect the line outputs of the cassette deck or mixer to the line inputs of your sound card. When using a microphone, plug the microphone into a mixer and connect the mixer to the sound card line in. Alternatively, plug the microphone directly into the Microphone input of the sound card. For the rest of this discussion, we'll assume you are recording using a microphone plugged directly into the computer sound card. 2. Choose Start, Programs, Accessories, Entertainment, Volume Control to open the Windows Volume Control. Choose Options, Properties in the Volume Control window. Click the Recording radio button in the Adjust volume for: section, and select the sources you will be recording from in the Show the following volume controls: list. Figure 1 shows the options you would select if you plan to record from a microphone and a tape deck (using the Line option).
Figure 1 3. Click on OK to accept your choices. The Recording Control window opens. Here, click the checkbox at the bottom of the control you want to use for recording, and set the input volume. Figure 2 shows that we are ready to record using a microphone.
Figure 2 4. Next open Sound Forge XP and click on the Record button (the first button in the transport tool bar; the one with the red dot on it). This opens a new data window and the Record window. See Figure 3.

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Figure 3 5. When preparing to encode for RealMedia, start with the highest-quality file possible. By default, Sound Forge XP creates a CD-quality file; 44.1kHz for the sampling rate, and 16-bit for the bit-depth. In Sound Forge XP, choose Help, Contents and Index, Glossary to find definitions and explanations of these terms and settings. Click the New button in the Record window to change the default settings. 6. Click the Remote button in the Record window, and then position the Record Remote window so that you can see both the Record Remote window and the Windows Recording Control window as shown in Figure 4.
Figure 4 7. Make sure that the Monitor checkbox is selected in the Record Remote window. This activates the Sound Forge XP record meters (the top meter represents the left channel in a stereo recording, and the bottom meter represents the right channel), and enables you to monitor the input level to achieve the optimal recording level. Speak into the microphone and watch the input level as represented by the meters in the Record Remote window. Use the Windows Record Control to adjust the record levels (make sure you are adjusting the control that corresponds to the input device--in this case, adjust the Microphone control). Do not allow the meters to go into the red. The number at the right end of each meter represents the loudest audio peak for the signal being sent to that meter. Try to keep the peak level

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around -3 with the average level around -6. Never let the meter peak above 0.0 as this can cause unpleasant distortion in the recorded audio. 8. When you're happy with the recording levels, and you're ready to record, click the red Record button in the Record Remote window. The Record button becomes a Stop button, and recording begins. When you are finished recording, click the Stop button. Click the Close button in the Record Remote window. This action closes the Record Remote window, and returns you to the full Sound Forge XP window. The waveform representing the audio you just recorded is displayed in the data window. See Figure 5.
Figure 5 9. Choose File, Save to save the recording. Note: Sound Forge XP Studio also will transcode audio directly from a music CD. Neither RealNetworks, Inc. nor Sonic Foundry, Inc., encourages you to use this technology in a manner inconsistent with the wishes of the rights holders.
Edit the Audio In many cases you will need to edit the file before encoding it. Perhaps you only want to encode a portion of the audio in the file, or maybe there are mistakes in the recording you want to remove. Perhaps, as in the case of the file in Figure 5, there is silence at the beginning and/or end of the file (the flat parts of the waveform indicate silence in the file). Even silence takes up bandwidth and effects file size. These problems are easily solved with a little editing. Editing in Sound Forge XP Studio is very similar (and just as easy) as editing a document in a word processing application. To begin the editing process, first play the file. Click Play All, the button just to the right of the Record button, and watch the waveform as you listen to the audio. Note: Hover your mouse over any of the buttons in the transport tool bar to produce a tool tip that explains the function of the button. Choose Help, Contents and Index, select the Index tab, type Transport Toolbar, and press the Enter on your keyboard to find topics in the Sound Forge XP help files that are related to the transport toolbar. Choose the topic from the list that you want more information on to get a detailed description of these buttons.

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The waveform provides visual information about what you are hearing in the audio. A stereo file has two waveforms: On top is the waveform for the Left channel, and on bottom is the waveform for the right channel. A mono file has only one waveform. Use the waveform to help locate areas of the file you want to edit. The Windows convention of "Select then edit" applies in Sound Forge XP. Click and drag across the section of the audio you want to edit. The waveform for the selected audio is highlighted. Once you have it selected a range of audio, delete it by pressing the Delete key on your PC keyboard, or use the familiar Cut, Copy, and Paste commands (found under the Edit menu). Note: In a stereo waveform, click and drag over the horizontal line that separates the left and right channels to select the data in both channels. To select the data in just one channel, click and drag at the top for the left channel, or the bottom for the right channel. Feel free to experiment with your edits. Sound Forge XP supports unlimited undo/redo. To undo an edit, choose Edit, Undo or click the Undo button located in the toolbar. Again, ToolTips are available for all of these buttons, and the Sound Forge XP help files contain detailed information on each button. Note: It's always a good idea to make a copy of your file before you make major edits and changes to it. Once you have completed all of your edits, be sure to save your work. Even after you have encoded your files to the RealMedia format, it's a good idea to keep a copy of the source files in their original format. Because you cannot convert RealAudio files back to their original source formats, you'll need the original files if you ever need to re-edit or re-encode them.
Optimize the audio As stated earlier, to make great RealAudio files, start with the best possible source files. There are several things you can do to optimize your files prior to encoding. The basic goal is to decrease the file size, and increase the fidelity of the source material. DC Offset Sometimes the hardware you use to record the audio (sound card, mixer, preamp, etc.) creates a low-frequency, inaudible noise that, when combined with the audio you are recording, causes what is known as DC Offset. This can cause problems when you edit and process the audio. Sound Forge XP has a process that automatically detects and removes this offset. Choose Process, DC Offset to open the DC Offset dialog box shown in Figure 6. In most cases, the default settings, Automatically detect and remove and Compute DC offset from first 5 seconds only, work fine. Click the Help button in the DC Offset dialog box to learn more about this useful tool.

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Figure 6 Convert Stereo to Mono Often stereo is not necessary. A stereo file is twice as large as the same file converted to mono. Sound Forge XP makes it easy to convert stereo files to mono files without losing any of the audio information. If it's not already open, choose File, Open to open the file you want to convert. Right click on the Channels field at the bottom-right corner of the Sound Forge workspace. See Figure 7. Choose Mono from the shortcut menu.
Figure 7 This action opens the Stereo to Mono dialog box. Choose Left Channel to make a mono file that consists of only the audio currently in the left channel of the stereo file, Right Channel to create a mono file containing just the audio in the right channel, or (most often) Mix Channels to create a mono file that contains a mix of the two stereo channels. See Figure 7. Click OK to complete the process. Normalization Your RealMedia files sound best when the source files have the highest possible gain (volume) that you can achieve without clipping (distorting). As discussed earlier, set your recording input levels properly, and then use Normalization to safely maximize those levels after recording. Open the file you want to normalize in the Sound Forge workspace. Choose Process, Normalize to open the Normalize dialog box. If you plan to do further processing such as adding EQ (equalization), you may not want to normalize to 100%. Choose Normalize to - 3dB or Normalize to - 6dB from the Presets dropdown list. If no other processing is required, use the default setting, 0.00dB (100%). Click OK. The waveform updates to reflect this change in amplitude. See Figure 8.

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Figure 8 Dynamics Compression If the file you are encoding has a wide dynamic range (the difference between the loudest and quietest sections of the audio) use Dynamics Compression to modify the dynamic range. Compression attenuates (lowers the volume) of the signal when it rises above a specified threshold. This evens out the dynamic range of the file. In other words, it decreases the difference between the loudest and softest sections of the audio. To apply Dynamics Compression to a file, open the file in Sound Forge XP. Choose Effects, Dynamics to open the Dynamics dialog box. There are several presets from which to choose in the Preset: dropdown list. If after applying compression the file clips (as indicated by the Sound Forge XP volume meters peaking above 0.0 dB), click the Undo button, re-open the Dynamics Compression dialog box, and adjust the threshold a couple of dB (for example, if it was set at -10, try adjusting it to -8). Equalization Equalization, often referred to as EQ, is a method of adjusting the tone of the audio by boosting (raising the volume of) or cutting (lowering the volume of) specific frequencies. The treble and bass controls on your home stereo are a form of EQ. You can use EQ to emphasize or deemphasize certain frequencies, or eliminate certain frequencies all together. For instance, if the audio is voice only (no music or sound effects), you can safely cut all frequencies below 100 Hz without affecting the voice. Low frequencies can make for larger files sizes and slower encoding. So, if you don't need them, cut them. To make the voice more intelligible, you might boost the frequencies between 1 and 4kHz.

Encoding to RealMedia We mentioned earlier that before you begin encoding your files, you must identify your target audience, or more specifically, a target bandwidth. Will the people viewing your content be connecting over a 56k dial-up modem, or will you deliver this over the company Intranet at a high bandwidth? The target bandwidth you identify determines the codec you use in the encoding process. Assuming you've done your homework, and have decided upon a target bandwidth, open the file you want to encode in Sound Forge XP. Choose File, Save As. From the Save in: dropdown list, choose a folder where you want to save the file. Keep the existing name, or type a new one in the File name: text box (you don't need to add a file extension because Sound Forge XP adds the appropriate extension automatically). Choose RealMedia (*.rm) from the Save as type: dropdown list. Choose the template from the Template: dropdown list that best matches your target audience (bandwidth) or see instructions below about creating your own templates. Click the Summary button, and fill in the appropriate information. See figure 9.

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Figure 9 At the very top of the Regions List: drop-down list, choose (Do not save Regions or Markers). Select the Save Summary Information in file (.WAV,.AVI,.ASF,.RM): check box. Finally, click Save. Sound Forge XP encodes the file using the template you chose. Once the encoding process has finished, an information dialog asks if you would like to open the associated player (the RealMedia player) and preview the encoded file. See Figure 10. Click Yes to open the RealMedia player and listen to the encoded file.
Figure 10 RealMedia Templates The Save As dialog contains ten different templates for encoding RealMedia clips. These templates range from a low-bandwidth audio-only codec (28.8Kbps Audio) to a high-bandwidth audio/video codec (1Mbps Video). All of these templates use Single Rate codecs. Single Rate codecs create a stream for a precise bandwidth. When the clip is streamed it consumes bandwidth at a flat rate determined by the codec that was used to encode the file. For instance, a RealAudio clip encoded using the 56K dialup modem template uses a codec that encodes the file for a stream that steadily consumes 32Kbps as it plays. We recommend you use single rate for testing audio quality but that you change the templates to incorporate RealNetworks SureStream technology before your deploy the content. To find detailed information about any of the templates, select the template from the Template dropdown list in the Save As dialog, and click on the Custom button. This opens the Custom Settings dialog box. The template name is displayed at the top of the dialog. The Description field (just below the template name) provides a description of the template and its recommended use. See Figure 11

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Figure 11 You can also use the Custom Settings dialog to create new templates. Type in a new name in the Template: field, adjust the settings to meet your needs, and click the Save button just to the right of the Template: field at the top right of the Custom Settings dialog (the button icon looks like a floppy disk). Using the SureStream technology, you can create a single file capable of streaming at multiple bandwidths. The file's playback quality improves as it streams at faster speeds. When a member of your audience selects the link to the RealMedia file, RealPlayer and RealSystem Server communicate with each other to determine which stream to use based on the available bandwidth. The stream can be adjusted to compensate for network conditions. If a fast connection begins to suffer due to high traffic on the network, RealServer automatically switches to a lower-bandwidth stream. When the traffic lightens, RealServer automatically adjusts back to the higher-bandwidth stream. The end user need not make any adjustments in order to receive a smooth, uninterrupted stream. To make use of the SureStream technology, create a custom template using the Custom Settings dialog. Select SureStream - RealServer G2 compatible in the File type section. In the Target audience section, select the bandwidths you want to target and encode for. Choose the target RealPlayer in the Player compatibility: field. Choose the audio option that most closely matches the material in your file from the Audio Format: field (and the video option from the Video quality: field if your file contains video). Name the new template, and click the Save button to save your settings and return to the Save As dialog box. The new SureStream template is now available to you whenever you want to encode a RealMedia file in the future. Working with Video Files Sound Forge XP can also open video file formats such as.avi,.mov, and MPEG. Although you cannot edit video in Sound Forge XP, you can open these file types and perform all of the editing and optimization techniques discussed in this document on the audio portion of the file. You can then encode the file to the

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RealMedia format in either an audio-only file (as described above), or a video file that contains both the audio and video.
4. RealSystem Server Installation and Media Deployment and Integration
Hopefully following the sequence above has left you with a great sounding RealAudio or RealMedia file on your computer that youve been able to play back locally. The next step is to share that clip with your audience using a RealSystem Server. A few notes and caveats before we begin: It is possible but not recommended to distribute your single rate RealMedia file using a regular webserver. Though it works somewhat, you dont get the benefits of SureStream and other media specific features inherent in a streaming media system. This application note assumes you have the network connectivity and interest to manage your own RealSystem Server. There are ISPs who will purchase and operate a RealSystem Server as well as dedicated companies like the Real Broadcast Network who do nothing but media delivery for clients.

Installing and configuring your RealSystem Server Plus Start with the machine that will support your RealSystem Server Plus. 1. Download the RealSystem Server installer/set-up program 2. Make sure you have your license key downloaded on the same system that the RealSystem Server will be installed. You will need this file before running the set-up program 3. Run the set-up program. For Windows NT/2000, double click on the setup program to launch. For Linux/UNIX, from a shell execute the set-up binary 4. Follow the step by step instruction of the installer. For more help, consult the installation instructions that came with your RealSystem Server. If youre installing the server within your corporate firewall the RealSystem Server may inherit the network attributes (e.g. network name, IP address) of the workstation or server on which it is installed. If not, or if youre installing the RealSystem Server to reach an audience outside your firewall, youll need to check the RealSystem Server manual more carefully and perhaps consult with some of the MIS professionals who understand your networking environment. Media Deployment Now that you have created your RealAudio file, the next step is to move the file to your RealSystem Server. Depending on the type of access you have to your RealSystem Server this could be as easy as mounting your server and copying the files to the appropriate folder. Or you may have to use an FTP program to transfer your files. Either way, RealMedia content is typically placed in the Content folder inside your RealServer folder. Consult the documentation that came with your RealSystem Server installer for more information and details.

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Media Integration with your web pages Using Ram files Now that you have your RealAudio file on your RealSystem Server and in the correct folder, you can now create a link on your web page that references your RealAudio file. The link that references your RealAudio is a.ram file. A.ram file is a simple text file that contains the URL location of your RealAudio clip on your RealSystem Server. You link to a.ram file from your Web page and this metafile directs your RealPlayer to the correct link on your RealSystem Server. To create your.ram file, open an editing or word-processing application that can save files as plain text. On the top line enter the full url of the RealAudio file on your RealServer, for example: rtsp://realserver.yourdomain.com/audiofile.rm. (Note that you must specify rtsp when directing RealPlayer to requested clips from a RealSystem Server). You may need to verify the URL with your RealSystem Server administrator or hosting/ISP provider. Once you have the correct URL in your.ram file, save the file as plain text with a.ram extension. For example: myfile.ram. Now upload the.ram file youve just saved to your sites Web Server. On your Web page, link to the.ram file with a HTML hyperlink, for example: <a href=myfile.ram>Click for my RealAudio</a> Test the link on your Web page. When you click the Web page link, the browser will receive the.ram file and send it to RealPlayer, which uses the URL in the file to request the clip for playback from your RealSystem Server.

Using Ramgen With RealSystem Server 8 you have the option of using the Ramgen feature. The Ramgen feature can automatically create a.ram file and launch the RealPlayer, eliminating the need to write a separate.ram file. Your Web page URL simply points to your media file on your RealSystem Server and includes a /ramgen/ parameter. With your RealAudio file on your RealSystem Server, link your Web page to the file with a HTML hypertext link that contains a /ramgen/ parameter. The link should look like this: <a href=http://realserver.yourdomain.com:8080/ramgen/audiofile.rm>Click for my RealAudio</a> Here is an explanation of the components of this URL. Again you may need to contact your RealSystem administrator or hosting/ISP provider to get the correct URL. http://This tells the browser to contact the RealSystem Server through HTTP. realserver.yourdomain.comThis it the actual address to your RealSystem server. 8080This is the port RealSystem Server uses for HTTP connections. Port 8080 is the default for RealSystem Server, but check with your RealSystem Server administrator for the correct port number to use. /ramgen/This parameter launches the RealPlayer without the use of a separate.ram file.

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myfile.rmThis is the RealMedia file you want to stream. Test the link on your Web page. When you click the Web page link, the RealSystem Server will launch RealPlayer for playback, directing it to the correct URL for your RealMedia files. Now your content is linked and ready to play from your Web page.
5. Advanced Applications and Related Products
In the document, we have described a relatively basic streaming configuration to get you started. There are many additional capabilities of both SoundForge XP Studio and the RealSystem Server to enhance your audiences streaming experience. What is Sound Forge XP Studio 5.0? Sound Forge XP Studio is a streamlined version of Sound Forge, the award-winning professionallevel digital audio editor, from Sonic Foundry. Sound Forge XP has many of the great features of Sound Forge, and is very easy to use. It has dozens of useful audio effects and tools for converting audio and video files for streaming using the RealPlayer from RealNetworks. And that's just the beginning of what you can do with Sound Forge XP. If you're using audio for anything websites, PowerPoint presentations, Flash animations, ACID masterpieces Sound Forge XP lets you take your creations to the next level.

Also, be sure to check out the RealAudio Creation Kit This power packed combination of products allows you to create a range of RealAudio based projects for a variety of applications. Currently, the Kit consists of RealSystem Producer Plus, RealSlideshow Plus and Sound Forge Studio XP. Each of these products brings value and capability to the bundle, and together with a RealSystem Server Plus, allows you to support up to 60 simultaneous users of streaming media: RealSlideshow Plus add sequenced and synchronized images to your audio. This can be anything from album art for music to diagrams to accompany a narration. RealProducer Plus a general purpose RealAudio and RealVideo creation tool. This allows you to do quick projects for on demand as well as live encodes for live events. Sound Forge XP Studio this digital audio editor allows you to make the most of the audio you have through editing and processing features.
6. Where to find more information
All of the products weve described today come with a combination of on line documentation and manuals that will help you troubleshoot as well as take your RealMedia creation and production projects to the next level. To find out more about Sound Forge XP and other products from Sonic Foundry, please visit: www.sonicfoundry.com. To find out more about RealNetworks and RealMedia, please visit: www.realnetworks.com.
RealNetworks, RealAudio, RealVideo, RealSystem, RealServer, RealProducer, RealPlayer, RealMedia and SureStream are trademarks or registered trademarks of RealNetworks, Inc. All other companies or products listed herein are trademarks or registered trademarks of their respective owners. RealNetworks and Sonic Foundry make no warrantees, either expressed or implied, for the accuracy of the information presented in this document.

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