Sony NW-MS77DR
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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(English)Sony NW-MS77dr Mp3 Player, size: 684 KB |
Sony NW-MS77DR
User reviews and opinions
| noone__ |
4:25am on Thursday, October 21st, 2010 ![]() |
| This ny NW-MS77DR Network Walkman is a fantastic piece of hardware, very compact. | |
| miker |
3:43am on Monday, September 20th, 2010 ![]() |
| Supremely Small Style Not only is the Sony NW-MS77DR the smallest network walkman ever, it is possibly the most stylish. | |
| sine~language |
6:01pm on Tuesday, June 1st, 2010 ![]() |
| Not only is the Sony NW-MS77DR the smallest network walkman ever, it is possibly the most stylish. | |
| bvdbos |
8:26am on Thursday, March 25th, 2010 ![]() |
| Supremely Small Style Not only is the Sony NW-MS77DR the smallest network walkman ever, it is possibly the most stylish. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

your Network Walkman.
USB connection
3 Enjoy music with
Other features
Compact size, light weight, skip-proof operation, scratch resistant, high portability. Approximately 44 hours*1 of continuous playback with a rechargeable nickel hydride battery. Hybrid drive: you can store digital audio files in the built-in flash memory or MagicGate-compatible Memory Stick Duo (not supplied). NW-MS70D/MS77DR: The 256MB built-in flash memory enables more than 11 hours*2 of recording time. NW-MS90D: The 512MB built-in flash memory enables more than 23 hours*2 of recording time. The supplied SonicStage software enables you to transfer songs recorded using the recording cradle to your computer (NW-MS77DR), and to record songs from audio CDs to the hard disc of your computer, using the ATRAC3plus format (high sound quality, high compression). High-speed data transfer using the dedicated USB cable and USB cradle. Backlight LCD screen: song titles and artist names can be displayed. Group function: you can select songs to be played by album. Storage function: you can store a variety of data as well as audio files. NW-MS77DR: you can record songs*3 from audio CD, etc., using the recording cradle without the need to go through the computer.
*1 Differs according to the data format. In this case, the figure for the battery duration is when continuously playing ATRAC3 format audio files. *2 Differs according to the bit rate when recording. In this case, the figure for the recordable time is when recording at 48kbps ATRAC3plus format. *3 Recordable at 64/48kbps ATRAC3plus format.
NOTES:
The recorded music is limited to private use only. Use of the music beyond this limit requires permission of the copyright holders. Sony is not responsible for incomplete recording/downloading or damaged data due to problems of the Network Walkman or computer.
continued
What you can do with your Network Walkman (continued)
On MagicGate Memory Stick
What is a Memory Stick?
Memory Stick is a compact, portable and versatile Integrated Circuit recording medium with a data capacity that exceeds a floppy disk. Memory Stick is specially designed for exchanging and sharing digital data among Memory Stick compatible products. Because it is removable, the Memory Stick can also be used for external data storage.
Sizes of Memory Stick
There are two sizes of Memory Stick: regular size Memory Stick and compact size Memory Stick Duo. With a duo adaptor, you can use Memory Stick Duo on a device supporting regular size Memory Stick. For your Network Walkman, use a Memory Stick Duo (compact size Memory Stick).
Connect the AC power adaptor.
Connect the DC plug of the AC power adaptor to the DC IN jack of the USB cradle or the recording USB cradle. Connect the AC plug to a wall outlet.
NW-MS70D/MS90D
to wall outlet
AC power adaptor to DC IN
NW-MS77DR
to DC IN
AC power adaptor
Step 2: Charging the battery (continued)
Attach your Network Walkman to the supplied USB cradle or the recording USB cradle.
Be sure to attach your Network Walkman in the direction of the arrow as illustrated below.
USB cradle connector CHARGE lamp Access lamp
USB Cradle
USB cradle connector Recording USB cradle
Access lamp
CHARGE lamp
The CHARGE lamp on the USB cradle or the recording USB cradle lights up and charging starts. It takes approximately 90 minutes*. When charging is complete, the CHARGE lamp goes out. We recommend you to charge the battery for 30 minutes or more continuously. Your Network Walkman requires 15 minutes to check the battery condition to protect it before a quick recharge starts.
* The figure represents the charging time for an empty battery charged in an ambient temperature of between 5C to 35C (67F to 95F). The charging time will be shortened depending on the battery power remaining. If the battery is charged in a low-temperature environment, the charging time will be longer.
Battery duration (for continuous use)
ATRAC3 format: Approximately 44 hours ATRAC3plus format: Approximately 36 hours
On the remaining battery indication
The battery icon in the display (page 14) changes as shown below.
low battery
battery power is not enough to play music
charge the battery
Charge the battery in an ambient temperature of between 5C to 35C (67F to 95F). It cannot playback during charge.
Locating controls
For details about each part, refer to the pages in parentheses.
Front side Rear side
1 VOL (+/) control (Page 23, 35) 2 Headphone plug (Page 25) 3 Plug cover (Page 25 to 26) 4 SOUND/AVLS button (Page 30, 35) 5 Memory Stick Eject button (Page 15, 19, 24)
6 Display (Page 14, 27, 53 to 55) For details on the display and icons, refer to page 14. 7 Shuttle switch (Page 24, 27 to 44) 8 Play/Stop button (Page 23 to 24, 27 to 44) 9 RESET button (Page 48) 0 USB cradle connector (Page 12, 17, 21) qa HOLD (Locking controls) switch (Page 32) qs MENU button (Page 27 to 44, 59) You can switch to the Time display by pressing the MENU button for a while. qd Access lamp (Page 17) qf Memory Stick slot (Page 15, 19, 24)
Locating controls (continued)
Display
1 Text/graphic information display (page 27) Displays track number, track name, current date and time (page 28 to 34), ERROR MESSAGE (page 18, 53 to 55) and menu. Press the MENU button to switch the display mode. For details, refer to Changing the display mode on page 28. And for details on the display mode during recording, refer to Recording onto your Network Walkman on page 19 to 21. 2 Playback mode indication (page 27) The current playback mode is displayed.
3 AVLS indication (page 35) The indication appears while the AVLS function is activated. 4 Digital sound preset indication (page 30 to 31) The current sound setting is displayed. 5 Memory Stick indication (page 15, 19) The icon is displayed when Memory Stick (not supplied) is inserted into the slot. 6 Remaining battery indication (page 12) The remaining battery power is displayed.
Transferring audio files from the computer to your Network Walkman
Note Before connecting your Network Walkman to the computer for the first time, be sure to install the SonicStage software from the supplied CD-ROM in your computer. Even if the SonicStage software is already installed, you need to install SonicStage software with this package before connecting your Network Walkman to the computer (update programs may be available.)
Install the SonicStage software in your computer using the supplied CD-ROM.
Follow step 1 only for the first time when you connect your Network Walkman to the computer. For details, refer to the manual SonicStage Operating Instructions.
Import audio files into the SonicStage software.
For details, refer to the manual SonicStage Operating Instructions.
Prepare the device to which you transfer data.
Insert MagicGate-compatible Memory Stick Duo (not supplied) into the slot of your Network Walkman.* is indicated in the display of your Network Walkman. While a Memory Stick is inserted, * Your Network Walkman comes equipped with 256MB (NW-MS70D/MS77DR)/512MB (NW-MS90D) built-in flash memory. You can use your Network Walkman without external memory. When you do not use Memory Stick, skip step 3 and follow step 4.
When connecting your Network Walkman to the computer, make sure that the erasure prevention switch (page 46) of Memory Stick Duo is not set to LOCK. Insert Memory Stick Duo into the slot until it clicks into the place. To remove Memory Stick Duo, refer to page 24. Do not label Memory Stick Duo to prevent sticking it in the slot.
Built-in flash memory
Track1 Track2 Track3 Track1 Track2 Track3 Track1 Track2 Track3
Memory Stick
Group1
Group4
Group2
Group5
Playback starts in order of the songs in the built-in flash memory, and then data in the Memory Stick. The track number is the order of songs in each group. You can switch between Track Name mode and Group mode by pulling the Shuttle switch. In the Group mode, group names are displayed instead of track names. In addition, any shift operations, such as Skip or Repeat, are performed by group.
Group3
Group6
Transferring by group
Track1 Track2 Track3 Track1 Track2 Track3
The audio files transferred to the SonicStage software are always grouped when transferred to the built-in flash memory or a Memory Stick.
Track1
Listening to music with your Network Walkman (continued)
On other operations
Shuttle switch to Pull (.)
To remove Memory Stick (not supplied)
Press the Memory Stick Eject button and open the Memory Stick slot. Push the Memory Stick slightly and release it.
Press (Confirm)
to (>) MENU button Play/Stop button Memory Stick Eject button Give a slight push once.
You can switch to the Group mode by pulling the Shuttle switch.
To Skip to the beginning of the next track *1 Skip to the beginning of the current track *1 Skip to the beginning of the next group *2
Shuttle switch operation Rotate the Shuttle switch clockwise (>) Rotate the Shuttle switch counterclockwise (.) Pull and rotate the Shuttle switch clockwise (>)
Skip to the beginning Pull and rotate the Shuttle of the previous group *2 switch counterclockwise (.) Fast-forward *3 Fast-rewind *3 Rotate the Shuttle switch clockwise (>) and hold it. Rotate the Shuttle switch counterclockwise (.) and hold it.
*1 Rotating and holding of the Shuttle switch during stop mode allows you to skip to the beginning of the next (current and previous) track continuously. *2 Pulling, rotating and holding of the Shuttle switch during stop mode allows you to skip to the beginning of the next (current and previous) group continuously. 3 * Fast-forward and fast-rewind speed become faster if the operation is continued for five seconds.
Removing the headphones from your Network Walkman
This procedure is required when you use the supplied extension headphone cord.
1 Rotate the plug cover counterclockwise to disconnect it from your Network Walkman. 3 Remove the adaptor.
Adaptor
If the adaptor does not come out, push it out with a ballpoint pen, etc.
4 Remove the plug cover.
2 Pull the plug cover from the plug in the direction of the arrow.
The plug cover is to be used with the supplied headphones and extension cord. Keep the plug cover and adaptor in a safe place when not in use to avoid losing them.
Attaching the plug cover to the supplied extension headphone cord
The extension headphone cord is convenient when your Network Walkman is in your pocket or carrying bag.
1 Slip the headphone plug of the extension cord into the plug cover. 4 Connect the headphone plug together with the plug cover to the headphone jack. Connect the headphone plug to the headphone jack of your Network Walkman with the (a) marks aligned with one another, and rotate the plug cover clockwise until it clicks into place. If the headphone plug is not fully connected to the headphone jack, the plug cover may come loose.
Plug cover
2 Attach the adaptor to the headphone cord, and slide the adaptor into the plug cover completely.
3 Slide the headphone plug into the plug cover completely.
5 Connect the extension cord to the headphone.
Do not pull the headphone cord when you connect/ disconnect the headphones to/from your Network Walkman or attach/remove the plug cover to/from the headphone cord. It may cause the wire to break.
Playback mode
You can play an audio file in five ways: all repeat, single repeat, shuffle repeat, group repeat, and group shuffle repeat.
Playback mode Normal play All tracks repeatedly Current track repeatedly All tracks repeatedly in random order Current group repeatedly All groups repeatedly in random order SHUF 1 SHUF Screen Icon* none
Rotate the Shuttle switch to select a desired play mode and press the Play/ Stop button to confirm.
The icon of the selected play mode is displayed.
LCD display NORMAL
All Repeat 1 Repeat Play mode icon.
Shuf Rep GP Rep
Press the MENU button.
The display returns to the normal screen.
To cancel the Menu mode
GP Shuf Rep
Select [RETURN] in the menu screen or press the MENU button.
* The screen icon will be displayed after step 3.
To return to the normal play mode
Select NORMAL in step 3.
Shuttle switch
to (.)
The display automatically returns to the normal playback screen if you do not operate any button for 60 seconds. When there is no audio files in the built-in flash memory or Memory Stick, you cannot set any playback mode. When a Memory Stick is ejected or an audio file is transferred from/to SonicStage, the selected desired mode will be cancelled.
You can edit only the track/group names contained in audio data recorded using the recording USB cradle. If you select audio data transferred with the SonicStage software in your computer, CANNOT EDIT appears, and you cannot edit. Even if you record audio data using the recording USB cradle, you cannot edit the group/track names on your Network Walkman if they have already been edited using SonicStage software. The character type which you can input are alphabetical letters (A-Z, a-z), numbers (0-9) and symbols ( ( ) , _ - blank space). The maximum number of characters that you can input is 20.
You can change the character/number/symbol type by rotating and holding the Shuttle switch. Release the Shuttle switch at the desired type. Rotate to select your desired character/number/ symbol.
3 After editing the title by repeating the step 2, press and hold the Play/Stop button for a few seconds to confirm. The edited title is stored.
TRCK1T001
Erasing audio file (ERASE)
You can erase a song stored in the built-in flash memory or Memory Stick Duo (not supplied) by track or group (album). Prior to erasing a song, verify the song to be erased. If songs are erased, the SonicStage software recognizes them as songs to be transferred back to the computer when your Network Walkman is connected to the computer that you used for transferring. Therefore, the remaining transfer count increases automatically.
Rotate the Shuttle switch to select the title you want to erase and press the Play/Stop button to confirm.
ERASE:N
If you do not operate it for 10 seconds, the erasing operation will be cancelled automatically.
Rotate the Shuttle switch to select Y.
ERASE:Y>
MENU button Play/Stop button
Really? is displayed.
to (>)
After ERASING is displayed, the song will be erased. When the song is erased, COMPLETE is displayed and the display returns to the indication in step 2.
z Tip You can switch to the Group mode by pulling and rotating the Shuttle switch.
To cancel erasing a song
Select N in step 4.
Rotate the Shuttle switch to select ERASE and press the Play/Stop button to confirm.
To erase a song by group
Pull and rotate the Shuttle switch to select the group you want to erase in step 3.
Press (Confirm) to (>) MENU button Play/Stop button
Some computers do not supply sufficient power through USB ports. When the power supply is insufficient, an error message will be displayed on the computer screen and the recognition of your Network Walkman is disabled. In such a case, disconnect your Network Walkman from the computer and set the USB CHARGE function to OFF.
Rotate the Shuttle switch to select USB CHG: and press the Play/Stop button to confirm.
USB CHG:OFF
z Tip Normally, charge the battery with the AC power adaptor.
Formatting memory (FORMAT)
You can use your Network Walkman to format the built-in flash memory or Memory Stick Duo (not supplied). If memory is formatted, all data previously stored in the memory will be erased. Be sure to verify the data stored in the memory prior to formatting. (If a Memory Stick is formatted, data recorded using other devices will be also erased.) A commercially available Memory Stick is already formatted at the factory. You do not need to format it prior to using.
When Memory Stick is inserted into the slot 1 Rotate the Shuttle switch to select IN (Built-in flash memory) or MS (Memory Stick).
FORMAT:IN>
2 Press the Play/Stop button to confirm.
FORMATTING blinks and formatting starts. When formatting is complete, COMPLETE is displayed and the display returns to the indication in step 2.
You cannot use a Memory Stick that has been formatted using any device other than your Network Walkman or supplied SonicStage software. For details, refer to information on page 9.
To cancel formatting
Select N in step 3.
You cannot format memory while playing music. (FORMAT will not be displayed in the menu screen.) You cannot format memory when the erasure prevention switch of Memory Stick is set to LOCK. (MS LOCKED will be displayed.) Do not remove Memory Stick Duo while FORMATTING is displayed.
Rotate the Shuttle switch to select FORMAT and press the Play/Stop button to confirm.
FORMAT:N
You cannot format memory while playing music.
z Tip If audio files are erased by formatting, the SonicStage software recognizes them as audio files to be transferred back to the computer when your Network Walkman is connected to the computer that you used for transferring. Therefore, the remaining transfer count increases automatically.
Precautions
On safety
Do not put any foreign objects in the DC IN jack of the USB cradle. Be sure not to short-circuit the terminals of the USB cradle with other metallic objects.
On the headphones
Road Safety Do not use headphones while driving, cycling, or operating any motorized vehicle. It may create a traffic hazard and is illegal in many areas. It can also be potentially dangerous to play your Network Walkman at a high volume while walking, especially at pedestrian crossings. You should exercise extreme caution or discontinue use in potentially hazardous situations. Preventing hearing damage Avoid using the headphones at a high volume. Hearing experts advise against continuous, loud and extended play. If you experience a ringing in your ears, reduce the volume or discontinue use. Caring for others Keep the volume at a moderate level. This will allow you to hear outside sounds and to be considerate to the people around you. Warning If there is lightning when you are using your Network Walkman, take off the headphones immediately.
On power sources
Use only the AC power adaptor and the USB cradle or the recording USB cradle supplied with your Network Walkman. Do not use any other AC power adaptor since this may cause the Network Walkman to malfunction.
Your Network Walkman is not disconnected from the AC power source (mains) as long as it is connected to the wall outlet, even if the Network Walkman itself has been turned off. If you are not going to use your Network Walkman for a long time, be sure to disconnect the power supply. To remove the AC power adaptor from the wall outlet, grasp the adaptor plug itself; never pull the cord.
On cleaning
On installation
Never use your Network Walkman where it will be subjected to extremes of light, temperature, moisture or vibration. Never wrap your Network Walkman in anything when it is being used with the AC power adaptor. Heat build-up in the player may cause malfunction or damage.
Clean your Network Walkman casing with a soft cloth slightly moistened with water or a mild detergent solution. Clean the headphone plug periodically. Notes Do not use any type of abrasive pad, scouring powder or solvent such as alcohol or benzene as it may mar the finish of the casing. Be careful not to let water into the USB cradle or the recording USB cradle from the clearance at the connection part. If you have any questions or problems concerning your Network Walkman, consult your nearest Sony dealer.
On heat build-up
Heat may build up in your Network Walkman or USB cradle while charging if it is used for an extended period of time.
Precautions (continued) On handling the Memory Stick Duo
When disposing the Network Walkman
This Network Walkman has a built-in nickel metal hydride battery. When you dispose of the Network Walkman, be sure to dispose of it properly.
Certain countries may regulate disposal of the battery used to power this product. Consult with your local authority.
Do not label Memory Stick Duo to prevent sticking it in the slot. You cannot record, edit, or delete data stored in a Memory Stick when the erasure prevention switch is set to LOCK. (A) Use a tapered tool when you set the erasure prevention switch. Do not remove Memory Stick while reading or writing data. Do not perform the following to prevent damage to data. Remove Memory Stick or turn off your Network Walkman while reading or writing data. Operate your Network Walkman in the location under the influence of static charge or electrical noise. Making a backup of important data is recommended. Do not apply too much pressure to Memory Stick when you write down in the memo area. (C) Keep a Memory Stick in its supplied case when you carry or store it. Do not touch the Memory Stick connector with your finger or metallic objects. (B) Do not bend, drop, or subject a Memory Stick to strong shock. Do not disassemble or modify a Memory Stick. Do not allow a Memory Stick to get wet. Do not use or store your Network Walkman in a location that is subjected to: Extremely high temperature such as in a sunheated car Direct sunlight High humidity or places with corrosive substances Note
CONNECT is not displayed when connecting to the computer with the dedicated USB cable.
Troubleshooting (continued)
Symptom Your Network Walkman is not recognized by the computer when it is connected to the computer. Cause/Remedy Your Network Walkman is not placed on the USB cradle or the recording USB cradle properly. c Place your Network Walkman on the USB cradle or the recording USB cradle properly. The dedicate USB cable is disconnected. c Connect the dedicated USB cable. The driver file for your Network Walkman has not been installed. c Install the driver file for your Network Walkman (page 15). The driver file for your Network Walkman will be installed automatically if you install the SonicStage software using the supplied CD-ROM. The dedicated USB cable is not connected properly. c Connect the USB cable properly. The song has already been transferred three times. (SonicStage ver. 2.0 and above is not subject to this limitation.) c Transfer the song back to the computer and then transfer it to your Network Walkman again. The free space of the memory (built-in flash memory or Memory Stick) to where you want to transfer audio files is insufficient. c Transfer any unnecessary songs back to the computer and increase the free space. You have already transferred 400 songs or 400 groups to the built-in flash memory. c The maximum number of songs or groups that you can transfer to the built-in flash memory is 400. You have already transferred 400 songs or 400 groups to the Memory Stick. c The maximum number of songs or groups that you can transfer to a Memory Stick is 400. Audio files with a limited playing period or playing count may not be transferred due to restrictions set by copyright holders. For details on the settings of each audio file, contact the distributor. The Memory Stick to where you want to transfer audio files does not support MagicGate. c Use MagicGate-compatible Memory Stick Duo. The free space of the memory (built-in flash memory or Memory Stick) to where you want to transfer audio files is not enough for the size of audio files you tried to. c Transfer any unnecessary audio files back to the computer and increase the free space. Data other than audio files are stored in the media (built-in flash memory or Memory Stick) to where you want to transfer audio files to. c Move data other than audio files to the computer and increase the free space. Any computer other than the computer used for transferring to your Network Walkman is selected for transferring back to the computer target. c Audio files cannot be transferred back to the computer to any computer other than the computer used for transferring to your Network Walkman. The audio file has been deleted from the computer used for transferring to your Network Walkman. c The audio file cannot be transferred back to the computer if the file is deleted from the computer used for transferring to your Network Walkman. Also delete this audio file from your Network Walkman.
Symptom There is no beep sound when your Network Walkman is operated. Memory Stick cannot be inserted into the slot. Cause/Remedy BEEP is set to OFF. c In the menu mode, set BEEP to ON (page 37). The Memory Stick is being inserted in the wrong direction. c Be sure to insert Memory Stick in the right direction on your Network Walkman (page 15, 19). You labelled the Memory Stick. c Do not label the Memory Stick. You did not operate your Network Walkman for a long period without charging it. c This is not malfunction. The battery is being charged or just charged. c Your Network Walkman, the USB cradle or the recording USB cradle may get warm when the battery is being charged or just charged because of quick charge. Memory Stick has been formatted on the other device such as a computer. c Transfer necessary data to other memory such as a computers hard disk and reformat Memory Stick on your Network Walkman (page 44). The data stored in the Memory Stick or the built-in flash memory were edited using a device that does not support the Group function. c Regrouping before connecting to the computer may restore the groups (page 42). You are trying to play ATRAC3plus format files using a device that does not support the ATRAC3plus format. c ATRAC3plus format files can be played only on devices supporting the ATRAC3plus format.
The current time is reset.
Your Network Walkman, the USB cradle or the recording USB cradle gets warm. Memory Stick used on other devices cannot be used.
Groups in Memory Stick cannot be found.
Audio files stored in Memory Stick cannot be played using other device supporting Memory Stick.
Error messages
Follow the instructions below if an error message appears in the display.
Message ACCESS AVLS CANNOT PLAY Meaning Accessing Memory Stick. The volume level exceeds the rated value while the AVLS is enabled. Your Network Walkman cannot play certain files because of incompatible formats. Transferring has been interrupted forcefully. Remedy Wait for access to be complete. Do not remove the Memory Stick while accessing. Turn the volume down or disable the AVLS. If the file cannot be played, you can erase it from the Memory Stick. For details, refer to To delete abnormal data from a Memory Stick or built-in flash memory (page 55).
CANNOT REC
After attaching your Network Walkman to This is not an error. Wait to confirm that you the recording USB cradle, you have set the can start recording. record select switch to LINE IN. Recording failed. There is audio data which cannot be recorded by this unit. After checking the connection of the recording cable, restart recording. The audio data you are trying to record is not compatible with this unit. This is not an error. You can operate your Network Walkman using the SonicStage software, but you cannot operate the controls on your Network Walkman. Consult your nearest Sony dealer.
MG ERROR
An unauthorized distribution file is detected for copyright protection.
MS LOCKED
The erasure prevention switch of Memory Stick is set to LOCK.
NO AUDIO
If there is no audio files in the Memory There is no audio files in the built-in flash memory or Memory Stick. Stick, use the SonicStage software to transfer audio files. Other than MagicGate-compatible Memory Stick Duo is inserted. Insert the MagicGate-compatible Memory Stick Duo (not supplied). For details, refer to On MagicGate Memory Stick on page 8. Use the SonicStage software to transfer audio files. Insert the MagicGate-compatible Memory Stick Duo (not supplied). For details, refer to On MagicGate Memory Stick on page 8.
NO DATA READ ONLY
There are no data in Memory Stick. Read-only Memory Stick is inserted.
STICK ERROR
Remove and reinsert Memory Stick. You cannot access Memory Stick. There is a problem with Memory Stick If the problem persists, bring your Network Walkman and Memory Stick to your or your Network Walkman. nearest Sony dealer. The inserted Memory Stick is not compatible with your Network Walkman. Insert MagicGate-compatible Memory Stick Duo (not supplied) to the slot as needed.
TYPE ERROR
To delete abnormal data from a Memory Stick or built-in flash memory
If CANNOT PLAY, EXPIRED, FILE ERROR, STICK ERROR, or MG ERROR is displayed, there is a problem with all or part of the data stored in the Memory Stick or the built-in flash memory. Follow the procedures below to erase data you cannot play. 1 Connect your Network Walkman to the computer, and start the SonicStage software. 2 If you have already specified the data with problems (such as expired songs), erase the data using the SonicStage software. 3 If the problem persists, click the button on the SonicStage software to transfer all data without problems while your Network Walkman is connected to the computer. 4 Disconnect your Network Walkman from the computer and then format Memory Stick or the built-in flash memory using the FORMAT menu (page 44). Note
If a Memory Stick is formatted, data recorded using other devices will be also erased. Be sure to verify the data stored in the Memory Stick prior to formatting, when Memory Stick contains data recorded using other devices. For details, refer to the online Help for the SonicStage software.
Power source
Specifications
Maximum recording time (Approx.)
NW-MS70D/MS77DR; When using the built-in flash memory only: ATRAChr. 10 min. (132 kbps) 5 hr. 20 min. (105 kbps) 8 hr. 30 min. (66 kbps) ATRAC3plus 2 hr. (256 kbps) 8 hr. 40 min. (64 kbps) 11 hr. 40 min. (48 kbps)
DC IN 1.2 V (from built-in rechargeable battery) DC IN 4.5 V (from AC power adaptor) USB power (from a computer through supplied USB cable)
Battery life (continuous playback)
NW-MS90D; When using the built-in flash memory only: ATRAChr. 20 min. (132 kbps) 10 hr. 40 min. (105 kbps) 17 hr. (66 kbps) ATRAC3plus 4 hr. (256kbps) 17 hr. 20 min. (64 kbps) 23 hr. 20 min. (48 kbps)
Dimension
36.4 48.mm (1 7/15/16 23/32 inches) (w/h/d, projecting parts not included)
Approx. 54 g (1.9 oz) (Memory Stick Duo not included)
When using Memory Stick (64MB): ATRACmin. (132 kbps) 80 min. (105 kbps) 120 min. (66 kbps) ATRAC3plus 30 min. (256kbps) 130 min. (64 kbps) 170 min. (48 kbps)
Supplied accessories
USB cradle (NW-MS70D/MS90D) (1) Recording USB cradle (NW-MS77DR) (1) Headphones (1) Dedicated USB cable (1) AC power adaptor (for the supplied USB cradle) (1) Carrying pouch (1) Extension headphone cord (1) Optical Digital cable (NW-MS77DR) (1) Neck strap (1) Earbuds (Size S, L) (NW-MS90D Non-US model) (1) CD-ROM (1) Operating Instructions (1) SonicStage Operating Instructions (1)
When using Memory Stick (128MB): ATRACmin. (132 kbps) 160 min. (105 kbps) 240 min. (66 kbps) ATRAC3plus 60 min. (256kbps) 260 min. (64 kbps) 350 min. (48 kbps)
Sampling frequency
44.1 kHz
Audio compression technology
Adaptive Transform Acoustic Coding3 (ATRAC3) Adaptive Transform Acoustic Coding3plus (ATRAC3plus)
Optional accessories
MagicGate-compatible Memory Stick Duo MSH-M128A (128 MB) MSH-M64A (64 MB)
Frequency response
20 to 20,000 Hz (single signal measurement during playback)
Output
Headphone: Stereo mini-jack
Design and specifications are subject to change without notice.
Signal-to-noise ratio (S/N)
79 dB or more (excluding ATRACkbps)
Dynamic range
85 dB or more (excluding ATRACkbps)
Operating temperature
5C to 35C (67F to 95F)
Glossary
MagicGate
Copyright protection technology that consists of authentication and encryption technology. Authentication ensures that protected content is transferred only between compliant devices and media, and that protected content is recorded and transferred in an encrypted format to prevent unauthorized copying or playback. Note
is terminology denoting the copyright protection system developed by Sony. It does not guarantee conversion among other media.
MagicGate Memory Stick
A compact IC recording media Memory Stick equipped with MagicGate copyright protection technology. You can record or play data, such as music, that requires copyright protection only by using a MagicGate Memory Stick with MagicGate compatible equipment (e.g., Network Walkman). MagicGate Memory Stick can be used to record any other kind of digital data with any other Memory Stick compatible equipment. MagicGate Memory Stick is distinguished by the MG and MAGIC GATE logos.
Memory Stick is a portable and compact Integrated Circuit recording medium. There are two types of Memory Stick: MagicGate Memory Stick equipped with MagicGate copyright protection technology, and the standard Memory Stick, which is not equipped with the copyright protection technology. You can record image files, audio files, and sound files using Memory Stick compatible audio visual devices, or record data from the computer. Data with different formats can be stored in the same Memory Stick. (Refer to the instruction manuals that come with the devices to check which format the equipment is able to read.) For example, you can store image files in the space available on MagicGate Memory Stick using the respective equipment even if there are already audio files in MagicGate Memory Stick.
Memory Stick Duo
There are two sizes of Memory Stick: standard size and compact size Memory Stick Duo. You can use Memory Stick Duo for equipment supporting standard size Memory Stick by using a Memory Stick Duo adaptor.
OpenMG
Copyright protection technology that securely manages music content from the EMD/Audio CD on a personal computer. Application software that is installed on the computer encrypts the digital music content when recording on the hard drive. This allows you to enjoy music content on the computer, but prevents unauthorized transmission of this content across a network (or elsewhere). This PC copyright protection complies with MagicGate, and allows you to transfer digital music content from a PCs hard drive to a compliant device.
SonicStage
Copyright protection technology that securely manages music content from the EMD/Audio CD on a personal computer. Application software that is installed on the computer encrypts the digital music content when recording on the hard drive. This allows you to enjoy music content on the computer, but prevents unauthorized transmission of this content across a network (or elsewhere). This PC copyright protection complies with MagicGate, and allows you to transfer digital music content from a computers hard disk to a compliant device. continued
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