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Comments to date: 6. Page 1 of 1. Average Rating:
linuxfool 11:36am on Saturday, October 23rd, 2010 
We use the to save embroidery files for our embroidery machine Easy To Install,Fast,High Capacity,Powerful,Quiet,Reliable not the best I download and record audio books for my aging parent (98). Go thru about a bundle of 100 a month. Fast Burn Time,Highly Compatible
vthornley 2:20pm on Wednesday, September 8th, 2010 
I like to record songs and pictures. Fast Burn Time great for any copy job u have Adequate Capacity,Fast Burn Time,Highly Compatible,Reliable Recording
BobWithon_ 3:50pm on Thursday, August 19th, 2010 
Great Shipping. Had them in 3 days None Out of all the cameras I have used in this price range. I wish I would have paid $200 more for the better lens package (available elseware). The 18-70 is nice; I have the 70-300, so have full range.
bscunningham 7:11pm on Monday, July 19th, 2010 
The Getaway --------------------------------- I recently borrowed this game of a friend of mine and I like it very much. Review is about the game Final Fantasy 8, as some people say, this is not the best final fantasy, and I agree.
bbeagle 12:19am on Saturday, July 10th, 2010 
Sony CD-R Audio (50 pk Spindle). The Best! I never worry about poor copy results. Sony delivers top quality which delivers superior results. Worth Paying a Little More For. I pay a little more for these Sonys and get them from a big box store.
ganeshramiyer 5:22am on Monday, May 31st, 2010 
"I added this lens to my kit mainly for sports events, and what a surprise I was in for! At first glance, the size of this lens is somewhat daunting. "I have had these CD-RW for over a year now and the record music from this Vaio notebook pc to play in our Saturn Vue that has an MP3/CD player.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

The story of a fourcamcorder shoot. with live switching on location and a roving Steadicam JR.followed by post-production synchronization of four isolated videotapes for on-the-fly editing.using a low-cost switcher with digital video effects and a synchronized multitrack sound recorder.
accurate are the quartz crystal clocks in consumer camcorders?" someone asked at an informal meeting of a Hi8 user's group in Cambridge, Massachusetts. "Probably better than the crystals we used in the 1970s to synchronize Super8 movie cameras and Super8 sound recorders," came the answer. "Then how long do you think two cameras could stay in sync if they were started at the same time?" went question two. "Fifteen minutes? Twenty minutes?" "Long enough to complete a multicamera shootwith no connecting cables, I'll wager." And so our group decided to test the ability of consumer camcorders to run in sync. With modern cameras speed-controlled by highly accurate crystal-oscillator clocks and the recent availability of Sony rewriteable consumer (RC) time code, it seemed possible to take tapes shot in separate camcorders and re-sync them in the studio. We wished to switch between multiple source decks to achieve on-the-flyA/B roll editing. We also hoped the different tapes would play in sync

72 Videomaker

"How
with a master audio recording on a multitrack tape recorder. Did we succeed? Did we ever.
Bob Doyle observes his work with the four input and two output monitors attached to the Panasonic WJ-MX50 video mixer. The Tascam 688 Midistudio provides up to seven audio tracks running in sync with the video SMPTE.

Experimenta ion

Multi-camera shows are the rule in conventional video production, particularly in live television. Studio cameras are genlocked together with an external sync signal guaranteeing each camera scans the scene in perfect sync. The video switcher can cut or wipe between cameras without a glitch. Consumer cameras possess no such genlock ability. So we looked to the pro practice of resyncing isolated camcorder tapes back in the studio using time code. Though two camcorders may output the same frame using time code, they still scan through that frame at different points in the video signal. One might finish a scan of line 35 while the other is somewhere in the middle of line 212. A normal switcher would cause the video to break up in a transition between the two signals. Fortunately, new digital audio-video mixers can synchronize the
signals from two cameras. We used the WJ-MX50 mixer, with two frame synchronizers and four video inputs. Assuming we could successfully position the four tapes to the same frame, we'd have to sync-start the recorders to make sure they'd all come up to speed on about the same frame. Then we could feed the video into the MX-50, which would sync the sources down to the pixel. We'd then be able to make transitions between all four tapes. We also needed to be sure the camcorders wouldn't quickly drift apart. For long scenes of lip-sync audio, the video should stay within one frame. Early tests

May 1993

by Stuart Cody and Bob Doyle

Videomaker 73

were encouraging. We recorded window burns of SMPTE time code from a Horita TRG-50 reader/generator; the window at the top of the screen on one two-hour Hi8 tape, on the bottom on a second tape. We then placed the tapes in two Sony V801 camcorders, starting them together with infrared remote control. We passed the video signals through the MX50 switcher, performing a vertical wipe so both time codes were visible. The results we recorded on a third tape. We played this tape back to gauge the amount of movement of the two source camcorders over a period of two hours. Though they drifted apart by a frame on several occasions, they always came back into sync. At two hours and four minutes they'd strayed but one frame apart. We repeated this experiment with different camcorderswith poorer results. For example, the EV-S900 Hi8 recorder and the V801 differed by one frame in eleven minutes. This was still acceptable for edits lasting five to six minutes. Our results suggested we could duplicate a process that requires many tens of thousands of dollars in the professional realm. Working only with low-cost consumer camcorders and the new digital A/V mixer, we could simulate multiple genlocked VCRs and TBCs. We aspired not merely to A/B roll, but simultaneous A/B/C/D roll, using only about $10,000 in equipment.

Our opportunity came in the form of a theatrical production that posed some serious videomaking challenges.
suffers from the hollow sound of a lone microphone in a giant theater. With a multiple camera approach, we hoped to pace the video to match the drama and action. For the principal audio, we strung two-directional mikes from the balconies overhead; they hung just above the actors. The artistic director gave us permission to circulate a member of the crew out among the audience, bearing a tiny Sony CCD-TR101 on a Steadicam JR. In this way we could cover the opening audience participation workshops and move around the stage to obtain shots of actions impossible to capture with tripod-mounted cameras. We placed two Sony CCD-V801s and a Sony V5000 on the main floor along the west wall to provide left, center and right views of the main stage. A second V5000 we mounted in the center on the balcony, looking almost directly down onto the stage. Also in the balcony was the MX-50 switcher, with video cables feeding in from the four tripod-mounted camcorders and an audio feed coming from the overhead mikes. The switcher we connected to a Sony EV-S900 so we could get one tape of the whole event switched live. The video crew included four camera operators plus the Steadicam operator, two people at the switcher, a technical
director and an assistant. All but the Steadicam operator were connected by intercom headphones with the director in the balcony, who tracked all the camera images on a motley collection of monitors. In a little over two hours we had seven Hi8 tapes in the can. We headed back to rewire our production gear as a sophisticated post-production studio. Perhaps the biggest single savings for those working on a low budget, or no budget, is using the camcorder as a source deck when editing. In our case, we had four source decks.

Post-rducin

In our first rough cut we performed only A/B roll editing, inserting additional footage into the live-switched video. We used the Sony RM-E700 as our edit controller; we chose as the edit recorder the new EV-S3000, the first Hi8 recorder with linear time counter (but no time code). We spent several hours logging all the footage with exact time code. Late in the project we obtained Abbate Video's Video Toolkit for Macintosh to help with the logging and editing. Four video inputs, We striped RC synchronized multitrack audio and time code onto the professional two V5000 tapes transitions with using a V801. The V5000 is a very consumer-level gear? professional Hi8 You bet. camcorder, with

Camcorder Video Sources

Our opportunity came in the form of a theatrical production that posed some serious videomaking challenges. It was the Omega Theater production of Sejecho: Voice of the Earth, staged at the Cambridge Multicultural Arts Center in July 1992. An audience of about 200 people would participate in the piece. It would feature a large musical finale, with everyone dancing around a central altar topped with a radiant earth globe. Theater videos are often dull and lifeless. Audience seating and the theatrical window of the stage's proscenium arch severely limit camera angles, distances and movements. The only visual variety is zooming and panning. Audio

74 Videomaker

Multi-Track Audio Recorder
IR Remote Record Deck LANC Switchbox Video Signal Audio Signal Control Signal

Edit Controller

Video Mixer
TBC and digital video effects that are wonderful in post-production. But it doesn't have time code, and is surprisingly limited as an editing source deck. This is because it does not respond to the edit controller's jog/shuttle commands to step backwards one frame, a vital feature of any deck when trying to position tape for an edit. The TR101 recorded its own RC time code. This capability is not widely known; since the TR101 doesn't play back time code, Sony doesn't These stills from the advertise it as a finished ninety-minute time code camera. video illustrate a For the final visual versatility often edit we worked lacking in theater from a paper edit video. decision list based on the Omega Theater people's reaction to the rough cut. Many scenes offered great shots from several cameras; we wanted to use them all. In a normal editing setup, every time a new source tape is needed the whole editing process stops while tapes are exchanged. With A/B effects, everything must restart in sync. Our goal was four source tapes rolling in sync, so the MX-50 could select anyone at any time without stopping.

Technical Challenges

We faced three big technical challenges in running multiple source tapes in sync for on-the-fly editing. The first was controlling multiple camcorders with the single jog/ shuttle wheel on the source side of the RM-E700. The second involved

getting all the cameras to start in sync at the beginning of each edit. Third came maintaining sync with the Tascam MidiStudio 688 multitrack recorder, where we'd recorded multiple audio tracks with continuous music over some scenes. We solved the first problem by building a simple switch box with one input jack, for the control-L or LANC cable from the edit controller; and multiple output jacks for similar cables to the camcorders. We could enable this switch and the controller would suddenly communicate with another camcorder; this would allow us to move it to an exact frame. We displayed the RC time code on our monitors using the camcorder data screen function. We solved the second problem by modifying a low-cost infrared remote to work with the RM-E700, which closes a switch at the start of an edit. Many controllers offer this feature. The problem is how to start the camcorders, which don't respond to a simple switch closure. So we opened the remote control and soldered a cable connection to the crosspoint of two wires under the play button. We plugged this cable into the editor's trigger output. At the beginning of the edit every camcorder in view of the remote started up. Moreover they started up repeatedly and reliably, though different machines offered different starting offsets. The V801, for example, required positioning six frames ahead of the other units to
come up to speed in sync. The final problem was more difficult. One of us has pursued "double-system" sync sound since the 1970s, when Super8 sound recorders made it possible for low-budget filmmakers to edit sound and picture separately. The availability of relatively low-cost multitrack sound recorders promises videomakers powerful multitrack capability for original soundtracks. Tascam recently introduced an $800 version of its ATS-500 multitrack recorder synchronizer. This machine syncs audio to video by comparing a SMPTE time code signal from the sound recorder to SMPTE coming from a video recorder. The problem for those using consumer camcorders is that RC time code cannot be directly read by SMPTE gear like the Tascam ATS-500. Even pro video equipment like the Sony EVO-9850 doesn't produce SMPTE code without a $1000 option board. We solved this third problem by building an experimental converter that takes RC time code in and puts SMPTE time code out. With this device we could "mix to pix," running the multitrack sound in perfect sync with the camcorders. Since the Tascam MidiStudio 688 recorder is also a 20-input mixing board, we could fade up at any time one of the eight stereo audio channels from the camera master original tapes.
Our test was a resounding success. Using equipment that is extremely cheap by professional standards we achieved the same sort of post-production results turned out in expensive studios. The finished ninety-minute video aired on Cambridge Community Television. The Omega Theater uses it for fundraising. Another result of the experiment is this article for Videomaker. We hope to encourage readers to pool their resources as we did; to accomplish more sophisticated productions, shooting with multiple cameras and editing A/B roll.

Stuart Cody is

a professional soundman who has worked in numerous film and television productions. Bob Doyle is an inventor and organizer of university film, sound and television studios.
EDITORIAL EVALUATION: On the Reader Service card,
opposite page 112, circle the appropriate number to indicate your opinion of this article's overall value.
193 (least value) 194 (some value) 195 (most value)

Videomaker 75

doc1

Influence of sports practice in the useful field of vision in a simulated driving test
Matos, R.1 & Godinho, M.2
Escola Superior de Educao de Leiria, Faculty of Human Kinetics, Technical University of Lisbon 2 Faculty of Human Kinetics. Technical University of Lisbon, Portugal
Introduction Is it possible that team sport athletes can transfer some visual search strategies, such as the anchor-strategy, consisting of fixating our staring between two events/ objects, in order to capture, without eye/head movements, relevant information of both (e.g., Bard & Fleury [9]; Beek [10]; Kato & Fukuda [11])? Is it possible that a systematic practice of a very perceptual demanding activity, like invasion team sports, can facilitate the learning of another equally demanding activity, like driving, profiting from some sort of positive transfer? Recently, some researchers (Kane et al. [7]; Hancock et al.[8]) concluded that there was an evident transfer from sport engagement to some features of driving, namely at a tactical level. If that is true, could there be any advantage, beside others, of a systematic practice of sport activities in driving?

Literature review

Accident involvement
It is known that there is a very high rate of accident involvement in the early years of driving (e.g., McKnight & McKnight [12, 13]). It may occur because beginner drivers overestimate their capabilities (e.g., Gregersen [14]) and because of their lack of experience (e.g., Gregersen et al. [15]). Underwood et al. [16] state that novice drivers make a limited visual search of the involvement, as compared to expert ones. McKnight and McKnight [13] showed that the great majority of the non-fatal accidents,
AIESEP 2005 World Congress. Active Lifestyles: The Impact of Education and Sport

FACULDADE

MOTRICIDADE HUMANA
involving drivers aged 16 to 19 years old, are due to attention and visual search errors, non-adequate speed according to conditions, poor hazard and danger recognising, and emergency manoeuvres. They also state that high (in absolute terms) speed and risky behaviours had little significance. Rolls & Ingham, cit. in Underwood et al. [17], say that 20% of the 17 to 20 years old drivers are responsible for one accident per year, while that rate is of only 4,5% in drivers aged 31 to 40 years old, a situation that may be due to driving inexperience.
Transfer between sports practice and driving
If there is a relationship between prior practice of sports, specially team ones, and ability to drive, then it could offer an opportunity to reduce the risk of accident involvement in those early driving years, despite other factors such as, for instance, willing of taking risky behaviours. According to our idea of similarity between team sports and driving, namely on perceptual and decision-making aspects, we hypothesized the existence of a far trans-
fer (Schmidt [18]) between both activities.
We will focus our analysis on the possible transfer of peripheral vision attributes, namely the so-called UFOV - Useful Field of Vision. According to several researchers (Wood & Troutbeck [20]; Rizzo et al. [21]; Goode et al. [22]; West et al. [23]; Roth et al. [24]), the UFOV Test (Ball & Owsley [19]) is a very good predictor of the risk of being involved in driving accidents. Literature gives us several examples of better peripheral vision of people engaged in sports, as compared to those who are not (e.g., Cockerill [4]; Williams & Thirer, cit. in Davids [5]): would that be reflected in the results of the UFOV test and in our perceptual driving test?
Visual information processing
Is it possible that team sport athletes can transfer some visual search strategies, such as the anchor-strategy, consisting of fixating our staring between two events/ objects, in order to capture, without eye/head movements, relevant information of both (e.g., Bard & Fleury [9]; Beek [10]; Kato & Fukuda [11])? Rumar [25] states that late detection is one of the most referred causes by drivers to justify the accidents in which they got involved, a situation that might reflect some difficulty with their perceptual thresholds. Sekuler et al. [26] concluded that the deterioration of the UFOV may begin as early as 20 years old, or even before that; we reinforce the idea that this deterioration is not a physiological straightening of the visual field but, otherwise, as Langham et al. [27] concluded, shrinkage due to cognitive and perceptual reasons, such as attention fails. Sekuler et al. [26] added that this problem is accentuated when the driving condi-

universidade tcnica de lisboa
INFLUENCE OF SPORTS PRACTICEIN THE USEFUL FIELD OF VISION IN A SIMULATED DRIVING TEST
Matos, R. & Godinho, M.
tions require division of attention by central and peripheral tasks, aspects that are perfectly common to driving and team sports. Crundall et al. [28] found that the more experienced drivers had bigger peripheral visual fields, expressed in the detection of more potential hazards. Ball & Owsley [19] stated that the peripheral vision seems to play a fundamental role in driving. Hughes & Land [29] found a quick change in the visual search strategies in novice drivers with increasing driving experience, enlarging their visual field of searching and changing the priority areas of fixation. Herslund & Jorgensen [30], referring to central and peripheral vision, state that when the fovea primary task is very demanding, there can be problems in the peripheral processing, such as in detecting walkers and cycling persons; they also refer that, when people are more experienced, they change their visual strategy and begin to look further in the traffic. This situation may imply consuming more time to detect nearer events! Roenker et al. [31] found that elderly people can enhance their UFOV. Miura (cit. in Underwood et al., [17]) said that under stressing conditions, novices are less able to detect peripheral targets.

Method

Subjects
Our sample consisted of thirty young adult women who had no driving experience, ten elite basketball players (m=17,26 years, sd=0,96), ten no sport practitioners (m=19,11 years, sd=1,22) and ten elite swimming practioners (m=16,72 years, sd=1,47). The basketball players and the swimmers had, at least, three years sport experience The subjects considered themselves in good health, had normal vision and were not wearing glasses or optical lenses. We used a simple procedure to ensure that the visual field of the subjects was large enough to detect our peripheral stimulus, without the additional load of a central task. They were told to focus on a point (finger of the investigator) in front of them, while following another finger of the investigator; all of them were able to see the finger at least until the left mirror eccentricity.

Devices and variables

The tests took place at the Motor Learning Laboratory of the Faculty of Human Movement. The subjects had to perform two different tasks, a simulated driving visual perception task and the UFOV test.
Simulated driving visual perception task
This task (Figure1) required the subject to detect central and peripheral stimulus. The central stimuli were the lightening of the (rear) brake lights of a black Rover 25, appearing randomly in time. This car, performing these brakes, was videotaped at the A8 Portuguese highway, in a period of low traffic (10 oclock a.m., Saturday). The camera, Canon XL1, was fixed at the rear seat of a Clio. Both cars were driven at a speed of approximately 90 km/h. The Rover driver performed the braking actions randomly. This videotaped ten minutes movie was projected by a Sony DHR 1000 NP DV video projector, onto a screen located three meters and a half from the subject, covering thirty-four degrees of the horizontal and twenty-three of the vertical of his visual field. The video projector stood four meters away from the screen, projecting horizontal rear images, since the subject was at the other side of the screen. This prevented the subject to project any shadow, namely with his head. The images were twenty-eight degrees wide and seventeen high, from the subject perspective. The size of the projection was one meter and ninety-one centimetres wide and one meter and forty-five high. The projected size of the car, which varied slightly upon the distance between both cars, was of about thirty-seven centimetres, corresponding to six degrees, wide, and thirty-one centimetres high, corresponding to five degrees. The rear brake lights occupied, each, about half a degree of the subject visual field. These two lights were about thirty-one centimetres apart from each other and were projected ninety-four centimetres above the laboratory floor. The minimum gap time between two of the eighty-three central stimuli was 3.05s, and the maximum 13.84s, with a mean value of 7.19s. The peripheral stimuli consisted of cars which appeared at a situation that resembled an overtaking. These were seen at a fifty-five cm Philips television, located about seventy centimetres from the left eye of the subjects, at a horizontal visual angle of about forty-five degrees to the left of the central stimuli. The vertical angle between eyes height and the rear mirror position was about ten degrees, for a person 175 cm tall. The images that passed on this television monitor were videotaped in the same highway, with the camera focusing the external left mirror. We obtained a ten minutes movie, with the presentation of ninety-two random stimuli. The minimum gap time between two of them was 3.24s, and the maximum 13.80s, with a mean value of 6.45s. With a Sony RM-E700 video linear edition controller, we collected the time codes of the moments in which we could begin to see the incoming cars in the mirror, coming from its far right side. As other stimuli could be seen in the tape, and in order to prevent some difficulties in identifying just one, we digitally made a black mask surrounding the mirror, so

that, when the subjects watched the tape, the entire TV monitor, except for an area of the size of a common external rear mirror, was dark. This mirror, on the TV monitor, was fifteen cm (eleven degrees) wide and ten cm (four degrees) high, with the biggest car stimulus, according to proximity when overtaking the investigator car, twelve cm (nine degrees) wide. The testing room was lighted by a halogen lamp, so that, at about the subjects eyes level, there was a illumination of about twenty-five lux.
Figure 1. Partial aspect of the devices used in the simulated driving visual perception task

UFOV Test

The UFOV Test (Ball and Owsley [19] is a computer-administered and computer-scored test of functional vision and visual attention, which can be predictive of the ability to perform many everyday activities, such as driving a vehicle. This test (Figure 2) consists of three subtests or parts, which assess speed of visual processing under increasingly complex task demands. Subjects had to detect, identify (central stimuli) and localize (peripheral stimuli) briefly presented targets. In the first subtest, the subject identifies a target (car or truck) presented in a centrally located fixation box which is presented for varying lengths of time. In the second subtest, the subject identifies a central target (car or truck) but must also localize a simultaneously presented target displayed on the periphery (at about thirteen degrees of eccentricity from the central ones, at a distance of fifty-two cm from the monitor. The third subtest is identical to the second one, except that the peripheral target is embedded in distractors (forty-seven white triangles), which makes the subjects task more difficult. To ensure that all subjects had their eyes at about the same distance (fifty-two cm) from the seventeen inches computer-monitor, we improvised a chin-rest, consisting of a sponge disk located at the top of a video-camera tripod.
The testing room for this test was somehow darkened, with an illuminance of about eight lux at the subjects eyes level.
Figure 2. Partial aspect of the devices used in the UFOV test

Procedures Simulated driving visual perception task
Subjects sat on a chair and had to react to stimuli. In front of them they had a wheel and two foot pads. When they detected a peripheral stimulus (car at the left external mirror) they had to press, with their left thumb, a button, stacked with Velcro to the wheel, at its nine oclock position. This button, consisting of a pressure sensor device, when depressed displayed a yellow light at another device. When they detected a central stimulus (rear brake lightening) they had to release, as quickly as possible, the accelerator pad, pressed with their right foot, turning off, by doing this, a green light that was normally present by that pressure; after this, they tried to press the brake foot pad, turning on a red light. We made a change on the accelerator pad, by preventing it from being pushed down, so that when subjects released it, there was an immediate sign (green light off), assuming that it was quite close to their reaction time. As the entire task was videotaped, we could see the direction of the subjects gaze all the time, as well as the road and mirror scenes, by installing a mirror in front of the subject. They underwent a two-minutes training session with fifteen central and peripheral stimuli to ensure that they understood the task and did not confuse the actions they had to perform (hand to peripheral, foot to central stimuli). After this training period, the investigators switched on the video camera, the Acqnowledge software, and, after this, activated the central and peripheral movies, by,
respectively, releasing the pause and pressing the play video buttons. Since we had a switch sensor attached to each of these buttons, we could insert an input to the software, so that we could know where, in the software, we had the zero moments of the two movies, to allow us to determine the subjects reaction times. After ten minutes of projection, both movies finished, thus signaling the end of the task.
Subjects sat on a chair, while the investigator displayed the UFOV test, along with an explanation of its functioning. The administration of the whole test took about fifteen minutes.

Results To compare the results of the three groups (basketball women players and nonplayers) we used the non-parametric Kruskal-Wallis and Mann-Whitney tests, defining the level of significance at.05.
Non-detected stimuli Figure 3 shows that basketball players and swimmers missed significantly less central stimuli than non-players. Basketball players also missed significantly less total stimuli.
0 B a s k e t b a ll p la y e r s 8 ,,1 ,5 N o n - p la y e r s S w im m e r s
C e n tr a l P e r ip h e r a l T o ta l

,,8 ,1

* Significant differences (p=0,05)
Figure 3. Mean numbers of central, peripheral and total stimuli not detected, (in a maximum of 175, being 83 central and 92 peripheral), in basketball players, swimmers and non-players.
The data from subtests one (Processing speed), two (Divided attention), and three (Selective attention) revealed no significant differences between basketball players, swimmers and non-players, despite the better results of the first group, as shown in Table 1 (less ms represent better results).
Table 1. UFOV test mean results (ms), in basketball players, swimmers and non-players
Subtest1 Basketball players Swimmers Non-players 17.18.04 Subtest2 25,7 62,7 33.0 Subtest 3 89.7 97,3 91.01 Sum 142.1
Conclusion In general terms we can say that the basketball women players studied exceeded the non-players and the swimmers in the simulated driving visual perception task, since they missed significantly less stimuli. This was particularly true for the (non) detection of the central stimuli. Non-players, despite instructions, mostly made the option of staring at the rear mirror, since it seemed to be the most difficult of the two tasks; by doing this, they missed much more central stimuli. These results confirm, e.g., Cockerill [4] and Hancock et al. [8] findings. The non-existence of significant differences between the 3 experimental groups, in the UFOV test, may have happened because eccentricities, at which peripherally stimuli appear, in this test, at about 13 degrees, are too narrow for group discrimination. The UFOV test is specially designed for older people. In future works we intend to compare peripheral vision of players of different levels of expertise in team sports, to develop a peripheral vision enhancement program, to see if it works with people who have no sport experience, and to compare these same groups (team sports, individual sports and no-sports) in a driving simulator test, specially their capability in hazards detection.

References

[1] Helsen, W., and Pauwels, J. (1993), The relationship between expertise and visual information processing in sport, in J. L. Starkes, & F. Allard (Eds.) (Ed.), Cognitive issues in motor expertise (pp. 109-134). Amsterdam: North-Holland.
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[24] Roth, D., Goode, K., Clay, O. and Ball, K. (2003), Association of physical activity and visual attention in older adults, Journal of Aging Health, 15(3), 534-547. [25] Rumar, K. (1990), The basic driver error: late detection, Ergonomics, 33(10-11), 1281-1290. [26] Sekuler, A., Bennett, P. and Mamelak, M. (2000), Effects of aging on the useful field of view, Experimental Aging Research, 26(2), 103-120. [27] Langham, M., Hole, G., Edwards, J. and ONeil, C. (2002), An analyses of looked but failed to see accidents involving parked police vehicles, Ergonomics, 45(3), 167-185. [28] Crundall, D., Underwood, G. and Chapman, P. (1999), Driving experience and the functional field of view, Perception, 28(9), 1075-1087. [29] Hughes, C., and Land, M. (2002), The development of eye-movement and fixation patterns in learner drivers, Perception, 31(Supplement), 181. [30] Herslund, M. and Jorgensen, N. (2003), Looked-but-failed-to-see-errors in Traffic, Accident Analysis and Prevention, 35(6), 885-891. [31] Roenker, D., Cissell, G., Ball, K., Wadley, V. and Edwards, J. (2003),Speed-of-processing and driving simulator training result in improved driving performance, Human Factors, 45(2), 218-233.

 

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