Vtech Precomputer Powerpad Course
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Precomputer Power Pad Plus
Users manual
Dear Parent: At VTech we know that children have the ability to do great things. Thats why all of our electronic learning products are uniquely designed to develop a childs mind and allow them to learn to the best of their ability. Whether its learning about letters, numbers, geography or algebra, all VTech learning products incorporate advanced technologies and extensive curriculum to encourage children of all ages to reach their potential. When it comes to providing interactive products that enlighten, entertain and develop minds, at VTech we see the potential in every child.
CONTENTS
CHAPTER 1 INTRODUCTION.. 1 CHAPTER 2 GETTING STARTED. 2
MAIN BATTERY INSTALLATION. 2 BACKUP BATTERY INSTALLATION.. 2 AC ADAPTOR CONNECTION.. 3 PRINTER CONNECTION..4 MOUSE CONNECTION..4 GENERAL OPERATION..4
CHAPTER 3 THE KEYBOARD.. 6
SPECIAL KEYS...6 ACTIVITY SELECTOR..9
CHAPTER 4 ACTIVITIES AND FUNCTIONS. 11
HOW TO PLAY...11
CHAPTER 5 WORD PROCESSOR.. 20
FILE OPTIONS..21 EDIT OPTIONS...22 FORMAT OPTIONS... 23 TOOLS OPTIONS..24 PRINT OPTIONS.. 24 HELP..25 EXIT...25
CHAPTER 6 SYSTEM SETUP.. 26
PRINTER SETUP... 26 TIPS OF TODAY... 26 SCREEN SAVER.. 27 CLEAR LAST SCORE... 27 ICON BOX...27 QUICK MENU SETUP..27 CUSTOMIZE SETUP.. 27 DEMO MODE..28
RAM CART MANAGER.. 28 POWER LINK..29
CHAPTER 7 BASIC.. 30
INTRODUCTION... 30 GETTING STARTED... 32 BASIC COMPUTER TUTORIAL.. 34 REFERENCE SECTION.. 47 ARITHMETIC FUNCTIONS.. 52 STRING FUNCTIONS..53 GRAPHICS FUNCTION.. 54 SUBSTRINGS..54 LOGICAL OPERATORS...59 APPENDIX...65 THE ERROR MESSAGES.. 74
CHAPTER 8 CALCULATOR.. 76
BASIC CALCULATOR OPERATIONS.. 76 USING THE MEMORY FEATURES.. 76 ADVANCED FUNCTIONS.. 77 TRIGONOMETRY FUNCTIONS.. 78
CHAPTER 9
TIME LIMITS. 79
CHAPTER 10 SCORING.. 79 CHAPTER 11 POWER LINK.. 81
CONNECTING THE CABLE..81 CONTROLLING VTECH POWER LINK.. 81
CHAPTER 12 HOW TO USE AN EXPANSION CARTRIDGE. 83 CHAPTER 13 CARE AND MAINTENANCE. 84
CHAPTER 1:
INTRODUCTION
Thank you for buying the PRECOMPUTER POWER PAD PLUS learning toy by VTECH. We at VTECH are committed to providing the best possible products to develop a childs mind. Should you have any questions or concerns, please call our Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada. PRECOMPUTER POWER PAD PLUS is a powerful learning computer tool featuring 120x32 full dot matrix LCD screen and a standard sized computer style keyboard that gives the user the look and the feel of a real laptop computer. PRECOMPUTER POWER PAD PLUS offers 38 activities that include tenses, antonyms, synonyms, grammar, spelling, vocabulary, basic and advanced mathematics, 1000 trivia questions, logic games, a word processor, BASIC programming with tutorial, a built-in calculator, a 75,000 word spell checker and more. Get ready for hours of learning fun with the PRECOMPUTER POWER PAD PLUS learning unit.
CABINET LOCKS
LCD SCREEN CONTRAST SWITCH VOLUME SWITCH SPEAKER
9 LED STATUS DISPLAY BAR
ON SELECTOR OFF SELECTOR
MEMBRANE ACTIVITY SELECTOR
EXPANSION CARTRIDGE DOOR
COMPUTER KEYBOARD
AC ADAPTOR PORT PRINTER PORT MOUSE PORT PULL OUT CARRYING HANDLE 1
CHAPTER 2:
GETTING STARTED
The PRECOMPUTER POWER PAD PLUS learning unit operates on 4 AA (UM-3/LR6) size batteries for the main compartment or a 9V AC adaptor. 2 AA (UM-3/LR6) batteries are required to backup the unit.
MAIN BATTERY INSTALLATION
1. Make sure the unit is OFF. 2. Locate the main battery cover on the back of the unit and open it. 3. Insert 4 AA (UM-3/LR6) size batteries as illustrated. DO NOT USE RECHARGEABLE BATTERIES in this unit. (The use of Rayovac Renewable/Rechargeable Alkaline batteries is encouraged.) 4. Replace the battery cover. 5. Turn the unit ON.
BATTERY NOTICE
Install batteries correctly observing the polarity (+,-) signs to avoid leakage. Do not mix old and new batteries. Do not use batteries of different types. Remove exhausted or new batteries from equipment when you are not going to use it for a long time. Do not dispose of batteries in fire. Do not attempt to recharge ordinary batteries. The supply terminals are not to be short-circuited. Non-rechargeable batteries are not to be recharged. Rechargeable batteries are to be removed from the toy before being charged. Rechargeable batteries are only to be charged under adult supervision.
MAIN MENU /DEMO
Mystery Letter Word Recall Plurals Tenses
WORD GAMES
Word Puzzles Comparatives Synonyms Antonyms Letter Drop Word In Word Vocabulary Builder Word Maker Sentence Scrambler Grammar Quiz
MATHEMATICS
Addition Subtraction Multiplication Division Fractions Flip Flop Fractions Ratios Algebra Story Problems Equation Builder
COMPUTER SKILLS
Keyboard Skills Typing Challenge Word Processor BASIC Tutor BASIC
Spy Trap Rocket Fuel Design A Card Spell Checker Calculator
TRIVIA
Science English Geography General Print Screen
FUNCTION
ON OFF
Level Player Cartridge
On Key:
This key is used to turn the unit ON. When the unit is OFF, press this key to turn the unit ON.
Off Key:
This key is used to turn the unit OFF. When the unit is turned ON, press this key any time to turn the unit OFF. IMPORTANT: When using an AC adaptor, always make sure to FIRST PRESS THE OFF KEY on the unit before unplugging the adaptor.
Player Key:
Press this key to change from 1-player mode to 2-player mode and vice versa for activities with 2-player mode. If you want to change the player mode, press this key first and then select a player mode by typing the number 1 or 2. If you select the 2-player mode, you will be prompted to enter the names of the first player and second player.
Level Key:
The unit provides 4 levels of challenge in most of the activities. If you want to change the level, press this key first and then select a level by typing a number 1, 2, 3, 4. The first level is the easiest and the fourth level is the most difficult.
Cartridge Key:
This key is used to access VTECH PRECOMPUTER expansion cartridges that are compatible with the unit. An expansion cartridge must be inserted into the unit to operate the cartridge feature. NOTE: Cartridges are sold separately. Please refer to Chapter 12 for details and a listing of VTECH PRECOMPUTER expansion cartridges.
PLURALS
A singular form of a noun will appear on the screen. Type in the plural form of the given word and press the Enter key to confirm your answer.
TENSES
Two tenses of a verb will appear on the screen. Type in the missing tense (present, past or past participle) of that verb and press the Enter key to confirm your answer.
WORD PUZZLES
This is a crossword puzzle game with 10 missing words in each puzzle. Use the cursor keys or mouse to select one of the missing words. Press the Enter key to receive a clue for the chosen word. Type in the word for that clue and press the Enter key to confirm your answer. If you need to see the clue again, press the Hints key and the clue will appear. Also, you may use the Erase key to clear any word you have typed in, and the unit will delete the word. After you have answered this clue, choose another word until you have entered all of the 10 missing words.
COMPARATIVES
This activity shows three forms of adjectives or adverbs. Two comparatives will be displayed on the screen, and you need to input the third one. Type in the missing comparative and press the Enter key to confirm your answer.
SYNONYMS
The unit will display a word on the screen. Type in a word that has the same meaning. The underlines tell you how many letters are in the word. Press the Enter key to confirm your answer.
ANTONYMS
The unit will display a word on the screen. Type in a word that has the opposite meaning. The underlines tell you how many letters are in the word. Press the Enter key to confirm your answer.
LETTER DROP
An incomplete word will appear on the bottom row with its missing letter above it. Use the Left/Right cursor keys or mouse to place the missing letter in its correct position and press the Enter key to confirm your answer.
WORD IN WORD
The unit will display a word on the screen. Use the Left/Right cursor keys or mouse to move the pointer and select a letter to be removed. Try to remove a letter so that the remaining letters still make a word. Press the Enter key to confirm your answer.
An equation which involves turning a fraction into a decimal/percentage will appear on the screen. Type in the answer using the number keys on the keyboard and press the Enter key to confirm your answer. When inputting your decimal answer, place a zero before the decimal point when the answer is less than 1. Example: "0.94" is correct. ".94" is incorrect.
RATIOS
A ratio problem will appear on the screen. Type in the answer to make the ratios equal by using the number keys on the keyboard and press the Enter key to confirm your answer.
ALGEBRA
An algebra problem will appear on the screen. Type in the value of x or y using the number keys on the keyboard and press the Enter key to confirm your answer.
STORY PROBLEMS
In this activity the PRECOMPUTER POWER PAD PLUS learning unit challenges you to find answers to math problems that are presented as story problems instead of numerical equations. The question will appear on the screen. You may type your answer or press the Hint key to choose from 3 multiple choice options. Select your answer by typing in the corresponding number, using the mouse or use the Up/Down arrow keys to highlight your selection then press the Enter key to confirm your answer.
EQUATION BUILDER
The unit will display an equation. Three signs < (less than), > (greater than) and = (equal to) will scroll across the screen. When the correct sign is at the middle of the equation, press the Enter key to choose the correct sign to complete the equation.
KEYBOARD SKILLS
You can learn keyboarding skills through this helpful typing tutorial. This activity is divided into Basic and Expert courses. Basic Course In the basic course, you will type the letters displayed in the upper right corner of the screen. The hand and the keyboard on the screen indicates which finger should be used 16
to type each letter. Each correct letter equals 1 point. After typing 100 letters (50 for the left hand, 50 for the right hand), the score and the rewarding screen will be shown. Expert Course In the expect course, follow the screen and type the given text. After you have completely typed the text, your typing speed and accuracy will appear on the screen.
TYPING CHALLENGE
This activity helps to improve your keyboarding skills through this exciting typing game. The cannon on the right side of the screen will fire letters to the castle on the left side. Type the letter before it hits the castle. If the castle on the screen is hit 8 times, one chance is deducted. You will win the game if you can type all the given letters before your three chances are up.
DEMO MODE
To access the demo mode, press the Main Menu/Demo key. You may also select the Demo icon located on the bottom right hand corner of the screen. This mode demonstrates some of the activities in the PRECOMPUTER POWER PAD PLUS. When the demo mode starts, the PRECOMPUTER POWER PAD PLUS enters the activities in all categories. After the unit demos one activity it will return to the Main Menu. This process is repeated until you press any key or move the mouse.
SYSTEM SETUP
System Setup allows you to change various defaults. These include printer setup, quick menu setup, customize screen setup and more. Please see Chapter 6 for further details.
CHAPTER 5:
The PRECOMPUTER POWER PAD PLUS offers you one of the first and most important applications found in computers: word processing. With this word processor, you will be able to create, edit, save and print documents you have created. The unit can hold approximately 3500 characters or 500-600 words before data has to be saved or printed.
The bottom line represents the status of the text on the screen. L=1 L stands for a line of text. The number (i.e. 1) represents the first line of text. L=2 would mean the user is editing the second line of text. A line of text refers to one line (60 characters) on an 8 1/2 X 11 sheet of paper - not one line on the LCD viewing screen. PLEASE NOTE THAT 60 CHARACTERS WILL TAKE UP 3 LINES ON THE LCD VIEWING SCREEN BUT TRANSLATE TO ONE LINE OF TEXT ON AN 8 1/2 X 11 SHEET OF PAPER WHEN PRINTED (SEE PRINT SECTION). This feature allows the user to effectively print documents using a standard 8 1/2 X 11 format. 20
J=L means the current line is justified left. NB means the current word is not bolded. B means the current word is bolded.
CH means which character the cursor is on in a particular line. PLEASE NOTE THAT THE VT-25 THERMAL PRINTER PRINTS 25 CHARACTERS PER LINE ON A STANDARD ROLL OF THERMAL PAPER. YOUR PREPARED TEXT WILL AUTOMATICALLY BE ADJUSTED TO FIT THIS FORMAT WHEN YOU SELECT THE VT25 THERMAL PRINTER IN PRINTER SETUP. WHILE THE FORMATTING WILL NOT CHANGE ON THE LCD SCREEN, THE TEXT WILL PRINT CORRECTLY TO FIT THE VT25 FORMAT. The Word Processor has a menu with many functions. You may view the Word Processor menu by pressing the Help key. The Word Processor menu will appear with the following options: File, Edit, Format, Tools, Print, Help and Exit.
FILE OPTIONS
Under the File Options menu, you may select four different functions: New, Load, Save and Delete. To enter the File Options menu, press the Help key and select File Options.
New is the command to create a new file. Every time you enter the Word Processor activity, you will see the same document you worked on the last time you were in Word Processor. To create a file, select New from the FILE options and it will ask if you want to create a new document. If you select Yes, it will ask if you want to overwrite the current document. If you select Yes, the document will be deleted, allowing you to create a new one. Selecting No will return you to the existing document. If you want to save your document in order to create a new one, you must have a RAM cartridge. This cartridge allows you to save multiple documents and is sold separately.
TOOLS OPTIONS
The TOOLS menu provides two functions: Check Spelling and Symbols.
Check Spelling
Spell checker checks a word to see if it is in the unit's dictionary. To check the spelling of a word, highlight a word using your mouse. Then choose Tools Options and select Check Spelling. Press the Enter key. If the word does not exist in the units dictionary, it will give you a list of possible words for reference. Also, you may spell check an entire document. Select Check Spelling from the TOOLS menu. The entire document will be checked word by word. When there is a word that is not found in the dictionary, several options will be provided: Ignore Word, Edit Word, or Suggestions.
Ignore Word
If you think the word is spelled correctly, select Ignore Word and press the Enter key. The Spell Checker will skip this word and continue checking the remaining text.
Edit Word
If you know the correct spelling of the misspelled word, select Edit Word and press the Enter key. Type in the correct spelling of the word and press Enter. The Spell Checker will change the word within your document automatically.
Suggestions
If you dont know the correct spelling of a word, and you would like the unit to provide you suggestions, select Suggestions and press the Enter key. A list of similar words will appear on the screen. You may scroll from a list of possible suggestions, and then press the Enter key to select a choice. There may be instances where the unit does not have any suggestions. The unit will then say No Suggestions.
Symbols
Symbols gives you a list of useful characters to use in your documents. Press the Symbol key located on your keyboard or select Symbols from the TOOLS menu. A window will appear showing all of the different symbols you can choose from. Press the scrolling arrows on the screen or the arrow keys on your keyboard to locate a symbol. Press the Enter key to select it. The symbol window will close automatically and the symbol you have chosen will appear in your document. Press the Esc key to close the window if you do not choose a symbol. Remember you can also select additional symbols located on the number keys.
PRINT OPTIONS
To view the printing options, press the Help key and you will see the Word Processor menu. Select Print Options. There are three features in this menu: Printer Setup, Print and Print Preview.
Printer Setup
Printer Setup allows you to select a printer. This can also be done through System Setup. Please see Chapter 6 for details.
TIPS OF TODAY
The Tips of Today will provide an interesting fact every time the PRECOMPUTER POWER PAD PLUS unit is turned on. You may turn the Tips of Today ON or OFF, by pressing the Enter key or selecting it with your mouse.
SCREEN SAVER
The unit features a screen saver option. The screen saver will appear after two minutes with no input. You can turn this feature ON or OFF by pressing the Enter key or selecting it with your mouse.
CLEAR LAST SCORE
The PRECOMPUTER POWER PAD PLUS learning unit will store all players last scores in memory. This will allow you to check future scores to measure your progress. Select the Clear Last Score option. Last scores cleared will appear on the screen. Select OK to clear the last scores stored in the PRECOMPUTER POWER PAD PLUS learning unit.
ICON BOX
You may turn the Icon Box ON or OFF by pressing the Enter key or selecting it with your mouse. When the Icon Box is turned ON, the unit will specify each icon when you place the mouse cursor over an icon for 1 second.
QUICK MENU SETUP
Quick Menu is a useful tool for advanced users. You can select three activities to put into Quick Menu. This allows you to quickly access your favorite three activities directly from the Main Menu instead of selecting from a list of activities. Go to System Setup. Select Quick Menu Setup and press the Enter key. Check to be sure the Quick Menu feature is ON. You can turn this feature ON/OFF by pressing the Enter key or selecting it with your mouse. Select First Icon using your mouse or the Up/Down arrow keys and pressing the Enter key. The unit will display all the activities to choose from. Scroll through the list and select your first activity. Press the Enter key. The unit will then return to the Quick Menu Setup screen. Select Second Icon and repeat this process. Select Third Icon and repeat this process. Return to the Main Menu. There you will see the three icons you selected at the bottom of your screen. You can enter the activities you chose immediately when you select these icons.
CUSTOMIZE SETUP
In Customize Setup, you can customize your opening screen, opening sound effect and closing sound effect.
Customize Screen
The Customized Screen is the screen shown after the opening animation. You may personalize the screen by entering your name and your message. This information will be displayed each time you turn on the PRECOMPUTER POWER PAD PLUS learning unit. Also, we have provided three different default messages for you to choose from. To customize your screen, select Customize Screen and press the Enter key. A Customize Screen menu will appear. To enter your name, select Enter Name and click on the left mouse button or press the Enter key. Then type in your name and press the Enter key. To enter your personal message, select Enter Message and click on the left mouse button or press the Enter key. If you want to choose a default message, select Default Messages and click on the left mouse button or press the Enter key. Choose from: VTech - Precomputer Power Pad (TM) Plus COPYRIGHT (C); Proverb 1 - Triumph is try added to umph.; Proverb 2 - Reach for your potential and your potential will reach for you. After you have typed in your personal message, or selected a default message, you may preview it. Select Preview Screen and click on the left mouse button or press the Enter key. The message you input will appear on the screen. To see your customized screen, turn the unit off and then back on. Your customized screen will appear.
Opening Sound
There are three different sound effects that you can choose from for the opening sound. Select Opening Sounds and press the Enter key. Then choose either Opening Sound 1, Opening Sound 2 or Opening Sound 3 and press the Enter key or click on your left mouse button.
Closing Sound
There are also three different sound effects that you can choose from for the closing sound. Select Closing Sounds and press the Enter key. Then choose either Closing Sound 1, Closing Sound 2 or Closing Sound 3 and press the Enter key or click on your left mouse button.
In System Setup, select Demo Mode and press the Enter key. The unit will show several activities from all categories (Word Games, Mathematics, Computer Skills, Games and Trivia) automatically. This process will repeat until you press any key or move the mouse.
RAM CART. MANAGER
The RAM Cart. Manager can be accessed through System Setup. The RAM Cart. Manager is functional only when utilizing a RAM cartridge. RAM cartridges are sold separately. Insert the cartridge into the PRECOMPUTER POWER PAD PLUS unit, located on the left side. The RAM Cart. Manager has the following functions: List Files, Save File, Load File, Rename File, Delete File and Format Cartridge.
This command instructs PRECOMPUTER POWER PAD PLUS to begin executing each BASIC statement with a line number that was typed into memory. The computer will start with the lowest line number and proceed up to the highest numbered statement.
Use the EDIT command when you want to change a statement that has been typed into memory without re-typing the entire line. Type EDIT and the line number and press the ENTER key. The statement will appear on the display. Use the LEFT-ARROW and RIGHTARROW keys to move the cursor. Use the DEL key to remove an unwanted character, or type in a new character. You can type in line-numbered BASIC statements in any order. The PRECOMPUTER POWER PAD PLUS will sort them out for you and LIST them or RUN starting with the lowest numbered statement to the highest numbered statement. It is a good idea to number your lines in increments of 10 (10, 20, 30.) or 100 (100, 200, 300.). This way you will have room to add more statements if you decide to change your program in the future. You line line the can insert an entirely new line in a program between two existing ones by using a number that doesnt exist. To delete an existing line-numbered statement, type the number and press the ENTER key. You can also change an existing line by re-typing entire line.
When you want to type in a program, type in the line number before the statement. With the AUTO function, the line number will generate automatically. e.g. AUTO AUTO 100 AUTO 100, 5 generate the line no. increments of 10 generate the line no. increments of 10 generate the line no. increments of 5 i.e. To end the AUTO mode, press ENTER without input or press the SHIFT key and the BREAK key at the same time. starting from 10 with starting from 100 with starting from 100 with
This command causes the program to resume executing after encountering the BASIC command called STOP. The program will be carried on with the next statement after STOP. Type CONT to resume the program after you press the SHIFT and BREAK keys.
BASIC COMPUTER TUTORIAL
EXAMPLE OF A BASIC PROGRAM
You and Teresa went to the local video store to rent some movies. Teresa brought back 12 but 4 were too scary for you so you returned them. On that trip you came home with 7 new movies. How many are you going to watch this afternoon? You could work this out yourself, but here is a BASIC program that can do the arithmetic for you. Type in:
PRINT 12-4+7 END
press ENTER press ENTER
Now type RUN and press ENTER. What happens? The answer, 15, appears on the screen. In BASIC, you write a series of line-numbered statements that tell the PRECOMPUTER POWER PAD PLUS what to do. The first statement, numbered 10, tells the computer to work out the sum of three numbers and then PRINT the answer on the screen. The next statement, number 20, tells the computer that this is the end of the program and that it can stop RUNNING. However, the last statement is not necessary in this program because you only want to print out the sum of 3 numbers, therefore, it could be removed. Remove that last line by typing 20 and press ENTER. Now type RUN and press ENTER. What happens? You get the same results. Suppose you typed:
When you use all the operations together, it can get a bit complicated. After a winning baseball game, your 7 person team is awarded 3 cans of pop for the game plus another 11 cans because you finished first in the league. How many cans does each player get?
Type this:
PRINT 3+11/7
Is it really evaluated from left to right? Yes, but was it the answer you were expecting? If the answer came out to 4.57143, the computer first divided 11 by 7 getting 1.57143 and then it added 3 to the result giving 4.57143. You probably were expecting the answer to be 2 because 3+11 is 14, then divided by 7 is 2. You can see that expressions are not simply evaluated from left to right. It is necessary to have an exact set of rules to follow. Here they are:
Functions ( ) ^ * / + things in parentheses raising to a power multiplication and division addition and subtraction
Order in which they are performed (1st) (2nd) (3rd) (4th)
The computer will always look at an expression in parentheses first and follows those commands. It could be an expression or more sets of brackets. Among the expression, raising to a power is calculated first, followed by multiplication and division from left to right, followed by addition and subtraction from left to right. If youre not sure how the computer will evaluate the expression, simply put brackets around the expression you want computed first. Remember the brackets must always be in pairs, one right bracket for each left one. If you dont use both brackets, you will receive a ? SYNTAX ERROR message.
NUMERIC VARIABLES
You have seen how you can use BASIC to print numbers and messages. You can also give values to a BASIC program yourself. The computer uses a letter to stand for a value. This is called a variable. For example LET D = 609. This statement puts the value 609 into a memory box called D. Try this. Type:
LET A=8
The computer creates a box in memory and calls it A. It puts the number 8 in this box. Now type:
LET B=10
The computer creates a box called B and places 10 into it. Type:
30 LET B=15
Since there is a box called B already with a value of 10 in it, it doesnt make another box called B with a value of 15 in it. The number 10 is just replaced with the number 15. Now type:
LET C=A+B
This statement is a bit more complicated. Heres how it works. First, the computer searches for a memory box called B and finds the number 15. The + sign tells the computer to add the numbers found in A and B together. It computes this and the answer is 23. Now, where is the answer placed? The = tells the computer to store the answer in a memory box called C. The computer searches for a box called C. It doesnt find one so it creates one in memory and then puts the answer there. Of course, if there was a memory variable called C that had a number in it from a previous operation, the old number would be replaced by the new one in this statement. Now lets finish this by typing:
Also see STOP
This command causes the program to resume executing after encountering the BASIC command called STOP. The program will carry on with the next statement after STOP. You can type CONT to resume the program after you hit the SHIFT and BREAK keys.
Line # DIM array-name (array-size). The DIM command reserves space for one dimensional numeric or string arrays. The arrayname may be up to 6 characters long but only the first 2 characters are valid. For a string array the last character must be a $. The array can contain up to 100 elements (0-99). Example:
DIM FRIEND$(50)
DIM PRICE(19)
Use the EDIT command when you want to change a statement that has been typed into memory without re-typing the entire line. Just type EDIT and the line number and press the ENTER key. The statement will appear on the display. Use the LEFT-ARROW and RIGHT-ARROW keys to move the cursor. Use the DEL key to remove an unwanted character, or simply type in new characters. Example:
INPUT B
EDIT INPUT B_
Then use Left-Arrow key to move the cursor back underB.
Then type in C.
INPUT C_
You can type in line-numbered BASIC statements in any order. PRECOMPUTER POWER PAD PLUS will sort them out for you and LIST them or RUN them starting with the lowest numbered one. It is a good idea to number your lines in increments of 10 (10, 20, 30.) or 100 (100, 200, 300.). This way you have room to add more statements if you decide to change your program in the future. You can insert an entirely new line in a program by using a line number that doesnt exist between two existing ones. You can delete an existing line-numbered statement by merely typing the line number and pressing the ENTER key. Of course, you can change an existing line by merely re-typing the entire line.
Line # END The END statement is used as the last command in a program. Examples: It stops the program.
160 END 999 END
This command is used for drawing a specified point on the screen. PSET X, Y (X, Y) is a coordinate of the specified point to be shown.
X represents a value of a horizontal position. Y represents a value of a vertical position.
Example:
The result:
CLS PSET 100, 8
a screen pixel at coordinate (100, 8) will be turned on.
PRESET
This command turns off a specified point on the screen. PRESET X, Y (X, Y) is the coordinate of the specified point to be cleared. X Y represents a value of a horizontal position. represents a value of a vertical position.
CLS FOR X= 50 TO 100 PSET X, 8 FOR DELAY= 1 TO 70 NEXT DELAY PRESET X, 8 NEXT X END
This is a command to generate a sound note. SOUND consists of two functions: frequency and duration frequency The frequency of the sound in hertz; a value in the range 0 < frequency parameter < 256 duration The number of the system clock ticks so the sound lasts; a value in the range 0 < duration parameter < 256
APPENDIX
EXAMPLE PROGRAMS
MOONWEIGHT
PRINT Weight on the Moon INPUT Your Weight in Lbs. ; WEIGHT MOONWEIGHT = WEIGHT /6 PRINT Your moon weight would PRINT be ; MOONWEIGHT; pounds. PRINT Wow
ROCK, PAPER, SCISSORS
PRINT Rock, Paper, Scissors PRINT Type in P, R, S INPUT and see if you win. ->; ANSWER$ PRINT You : ; ANSWER$; MYGUESS = INT (RND (0)*(3) + 1) IF MYGUESS = 1 THEN PRINT Me : Rock IF MYGUESS = 2 THEN PRINT Me : Paper IF MYGUESS = 3 THEN PRINT Me : Scissors INPUT To play again press Y : ; AGAIN$
100 IF AGAIN$ = Y OR AGAIN$ = y THEN END RUN
CANDY KISSES
PRINT How many candy kisses PRINT would equal your PRINT weight if each kiss PRINT weighed one ounce INPUT Enter your weight. ; WEIGHT INPUT Enter a guess.;GUESS AMOUNT = WEIGHT *16 DIFF = ABS (AMOUNT-GUESS) PRINT AMOUNT; kisses will
100 PRINT equal your weight. 110 PRINT You were ; DIFF; off. 120 IF DIFF= 0 THEN PRINT Wow that was right on! 130 END RUN
PRINT If an average life PRINT span is 70 years PRINT Then how many PRINT generations would have PRINT lived in 2000 years? INPUT Enter a guess.;GUESS AMOUNT = INT (2000/70) DIFF = ABS (AMOUNT-GUESS) PRINT The answer was ;AMOUNT
100 PRINT You were ; DIFF 110 PRINT generations off. 120 END RUN
THE COOLEST PERSON
PRINT Enter the coolest INPUT person you know;COOL$ FOR COUNT = 1 TO 50 PRINT COOL$; is super cool! NEXT COUNT END
THE FORTUNE TELLER
DIM N$(5) PRINT The Fortune Teller INPUT Are you a boy or a girl ;S$ INPUT Pick a number between 2-5; NUMBER FOR COUNT = 1 TO NUMBER IF S$ = boy OR S$=BOY THEN 70 ELSE 90 INPUT Enter a girls name; N$ (COUNT) NEXT GOTO 110 INPUT Enter a boys name; N$ (COUNT)
100 NEXT COUNT 110 Y= INT (RND (NUMBER)) 120 TG$ = N$ (Y) 130 PRINT The person of your 140 PRINT dreams is ; TG$ RUN
LEARN SCHEDULE
DIM WEEK$(6) DIM EVENT$(6) DATA SUNDAY,PLAY TIME DATA MONDAY,LEARN ECOLOGY DATA TUESDAY,LEARN ENGLISH DATA WEDNESDAY,LEARN MUSIC DATA THURSDAY,LEARN HISTORY DATA FRIDAY,LEARN GEOGRAPHY DATA SATURDAY,PLAY FOOTBALL
100 REM(*)LIST(*) 110 FOR W=0 TO READ WEEK$(W) 130 READ EVENT$(W) 140 PRINT WEEK$(W),EVENT$(W) 150 NEXT W 999 END RUN
MAD LIBS
REM * MAD LIBS * PRINT Mad Libs INPUT Adjective; A1$ INPUT Verb; V$ INPUT Adverb; A2$ PRINT Once upon a time PRINT there was a ; A1$ PRINT dog that decided to PRINT V$; ; A2$; down the
100 PRINT hill to fetch its 110 PRINT bone. 120 END
SECRET NUMBER
REM **Secret Number** NO = RND(100) PRINT Hi! Ive got a secret number PRINT between 1 and 100. INPUT Guess it by typing a number; ANSWER IF ANSWER = NO THEN GOTO 200 IF ANSWER > NO THEN GOTO 100 PRINT No! The secret number is bigger.
GOTO 40
100 PRINT "No! The secret number is smaller." 110 GOTO PRINT "Yes! The number is "; NO;"." 210 END RUN
Item No. 80-1531 32K RAM Memory Expansion Cartridge (Expands the memory of the BASIC programming activity and the Word Processor activity.) When the RAM Memory Expansion Cartridge is plugged in, the RAM Cart. Manager will open. Please refer to Chapter 6 for more details.
CHAPTER 13:
CARE AND MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth. 2. Keep the unit out of direct sunlight and away from heat. 3. Remove the batteries when the unit is not in use for extended periods of time. 4. Do not drop the unit on hard surfaces or try to dismantle the unit. 5. Unplug the AC adaptor when the unit is not in use. 6. Do not expose the unit to moisture or water. 7. Please remove the protective clear plastic film covering the LCD screen before using this product.
IMPORTANT NOTE: Creating and developing learning aids is accompanied by a responsibility that we at VTECH take very seriously. We make every effort to ensure the accuracy of the information which forms the value of our product. However, errors sometimes can occur. It is important for you to know that we stand behind our products and encourage you to call our Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada with any problems and/or suggestions that you might have. A service representative will be happy to help you.
Note: This equipment generates and uses radio frequency energy and if not installed and used properly, that is in strict accordance with the manufacturers instructions, it may cause interference to radio and television reception. It has been type tested and found to comply within the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: reorient the receiving antenna relocate this product with respect to the receiver move this product away from the receiver
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